W@W Entek (axis) v. Dawg (allies)


  • TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Tank moved from Kwajalein to 103 Sea Zone
            1 Tank and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
            1 Infantry moved from Bougainville to 109 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 109 Sea Zone to 108 Sea Zone
            1 Infantry and 1 Tank moved from 108 Sea Zone to Peleliu
            1 Submarine moved from 67 Sea Zone to 106 Sea Zone
            1 Transport moved from 65 Sea Zone to 67 Sea Zone
            1 Adv.Fighter moved from Broome to Banjarmasin
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            4 Infantrys moved from South Australia to Western Australia
            3 Infantrys moved from Port Moresby to West Papua
            2 Fighters moved from 67 Sea Zone to 105 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 106 Sea Zone
                Anzac attack with 1 Submarine
                Hisaichi defend with 1 Transport
                    Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Submarine in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in 106 Sea Zone
                Anzac win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Transport
            Battle in 105 Sea Zone
                Anzac attack with 2 Fighters
                Yamamoto defend with 2 Transports
                    Anzac roll dice for 2 Fighters in 105 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Transports in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 2 Fighters in 105 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Transports in 105 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Yamamoto lost in 105 Sea Zone
                    Anzac roll dice for 2 Fighters in 105 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Anzac lost in 105 Sea Zone
                    Anzac roll dice for 1 Fighter in 105 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in 105 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Fighter in 105 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in 105 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Anzac and 1 Transport owned by the Yamamoto lost in 105 Sea Zone
                Yamamoto win with no units remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 2 Transports
                Casualties for Anzac: 2 Fighters
            Battle in Peleliu
                Anzac attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Bomber
                    Anzac roll dice for 1 Infantry and 1 Tank in Peleliu, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Bomber in Peleliu, round 2 : 0/1 hits, 0.17 expected hits
                    1 Bomber owned by the Yamamoto lost in Peleliu
                Anzac win, taking Peleliu from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Bomber
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
            1 Elite and 2 Infantrys placed in Port Moresby
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -1.00
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 unit repaired.
            1 Infantry moved from Java to Sumatra
    
        Purchase Units - Dutch
            Dutch buy 1 Elite and 3 Fighters; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Elite and 3 Fighters placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            2 Infantrys moved from Kotka to Vyborg
            1 Fighter, 2 Infantrys and 1 Tank moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter, 4 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Vyborg, round 2 : 1/6 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            3 Infantrys moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            5 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.50
    Russians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Artillery and 1 Infantry moved from E.Romania to Odessa
            1 Infantry moved from E.Romania to Odessa
            1 Fighter moved from E.Romania to 52 Sea Zone
            1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank moved from Vinnytsia to Kiev
    
        Purchase Units - Romanians
            Romanians buy 1 Factory and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in 52 Sea Zone
                Romanians attack with 1 Fighter
                British defend with 1 Transport
                    Romanians roll dice for 1 Fighter in 52 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Transport in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in 52 Sea Zone
                Romanians win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in Kiev
                Romanians attack with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Kiev, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Odessa
                Romanians attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from 52 Sea Zone to E.Romania
            2 Artillerys moved from Bucharest to E.Romania
            1 Elite moved from Bucharest to E.Romania
            1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Factory placed in W.Romania
            1 Infantry placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 2.33
    Russians regular : -0.67
    British regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Fighter moved from Bangkok to 106 Sea Zone
    
        Purchase Units - Thai
            Thai buy 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 106 Sea Zone
                Thai attack with 1 Fighter
                Anzac defend with 1 Submarine
                    Thai roll dice for 1 Fighter in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Anzac submerged
    
        Non Combat Move - Thai
            1 Fighter moved from 106 Sea Zone to Bangkok
            4 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 T.Boat and 1 Transport placed in 105 Sea Zone
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Artillery moved from South Atlantic USA to 26 Sea Zone
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 35 Sea Zone
            1 Infantry and 1 Tank moved from Cuba to 26 Sea Zone
            1 Infantry and 1 Tank moved from 26 Sea Zone to Jamaica
            1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone
            1 Elite and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Artillery, 1 B.Transport, 1 Elite, 4 Infantrys and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
            2 Artillerys, 1 Elite and 6 Infantrys moved from 35 Sea Zone to Salvador
            1 Artillery moved from South Central USA to E.Mexico
            1 Tank moved from Central America to Venezuela
            1 Tank moved from Central America to Peru
            1 Tank moved from Colombia to Venezuela
            1 Tank moved from Colombia to Peru
            1 Artillery moved from Colombia to Peru
            1 Tank moved from Colombia to Venezuela
            1 Infantry moved from Colombia to Peru
            2 Infantrys moved from Colombia to Venezuela
            1 Infantry moved from Colombia to Peru
            1 Infantry moved from E.Mexico to Central America
            1 Destroyer and 1 Submarine moved from 72 Sea Zone to 71 Sea Zone
            1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 74 Sea Zone to 71 Sea Zone
            1 Artillery and 1 Infantry moved from 71 Sea Zone to Attu
            1 Artillery and 1 Infantry moved from Ponape to Truk
            2 Infantrys and 1 Transport moved from 116 Sea Zone to 109 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer and 2 Fighters moved from 104 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            1 Artillery and 2 Infantrys moved from Jaluit to 104 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 104 Sea Zone to 109 Sea Zone
            1 Artillery and 2 Infantrys moved from 109 Sea Zone to Truk
            2 Fighters moved from 109 Sea Zone to Truk
            3 Bombers moved from Kwajalein to West Papua
            1 Fighter moved from Banjarmasin to 105 Sea Zone
            1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Fighter moved from 98 Sea Zone to 104 Sea Zone
            1 Submarine moved from 83 Sea Zone to 98 Sea Zone
            1 Bomber moved from San Francisco to Jaluit
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Battleship, 1 Bomber, 1 Carrier, 2 Marines and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Peru
                Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Peru, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru
                Americans loses 0 PUs for violating Perus neutrality.
                Americans win, taking Peru from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in Jamaica
                Americans attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Jamaica
                    Americans roll dice for 1 Tank in Jamaica, round 3 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Tank in Jamaica, round 4 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Americans lost in Jamaica
                Neutral win with 1 Infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 Infantry and 1 Tank
            Battle in Salvador
                Americans attack with 2 Artillerys, 1 Elite and 6 Infantrys
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 Artillerys, 1 Elite and 6 Infantrys in Salvador, round 2 : 3/9 hits, 2.33 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Salvador, round 3 : 1/8 hits, 2.17 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 2 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in 105 Sea Zone
                Americans attack with 1 Fighter
                Thai defend with 1 T.Boat and 1 Transport
                    Americans roll dice for 1 Fighter in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Fighter in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 T.Boat and 1 Transport in 105 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                1 T.Boat owned by the Thai lost in 105 Sea Zone
                    Americans roll dice for 1 Fighter in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in 105 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Americans lost in 105 Sea Zone
                Thai win with 1 Transport remaining. Battle score for attacker is -2
                Casualties for Thai: 1 T.Boat
                Casualties for Americans: 1 Fighter
            Battle in Truk
                Americans attack with 2 Artillerys, 2 Fighters and 3 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Battleship in Truk, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Truk, round 2 : 3/7 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Truk
                Americans win, taking Truk from Yamamoto with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Venezuela
                Americans attack with 2 Infantrys and 3 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 Infantrys and 3 Tanks in Venezuela, round 2 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            2 Fighters moved from Truk to 109 Sea Zone
    
        Place Units - Americans
            1 Carrier placed in 98 Sea Zone
            2 Adv.Fighters placed in 98 Sea Zone
            1 B.Transport and 1 Battleship placed in 71 Sea Zone
            1 Submarine placed in 71 Sea Zone
            1 Bomber placed in San Francisco
            1 B.Transport placed in 26 Sea Zone
            2 Marines placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : 0.33
    Thai regular : 0.17
    Neutral regular : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            2 Tanks moved from Aquitaine to Brittany
                  Germans take Brittany from French
            2 Tanks moved from Brittany to Normandy
                  Germans take Normandy from French
            4 ArmoredCars moved from Picardy to Belgium
            2 Tanks moved from Picardy to Rhine
            4 ArmoredCars moved from Picardy to Rhine
            1 Artillery moved from Picardy to Belgium
            3 Infantrys moved from Paris to Normandy
            2 Infantrys moved from Paris to Picardy
            11 Tanks moved from Paris to Belgium
            1 Artillery and 1 Infantry moved from Denmark to Hamburg
            3 Infantrys moved from Brest to Minsk
            1 Mech.Inf moved from Warsaw to Minsk
            4 ArmoredCars moved from Warsaw to Minsk
            2 ArmoredCars, 1 Bomber and 1 Stuka moved from Krakow to Minsk
            2 Mech.Infs moved from Danzig to Minsk
            1 Artillery and 1 Infantry moved from Middle Norrland to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia
            1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 44 Sea Zone to 48 Sea Zone
            1 Artillery and 1 Infantry moved from 48 Sea Zone to Greece
            2 Infantrys moved from Tripoli to El Agheila
                  Germans take El Agheila from British
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 2 Elites, 1 Fighter, 1 HeavyTank, 21 Infantrys, 1 JetFighter, 1 Mech.Inf, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Greece
                Germans attack with 1 Artillery and 1 Infantry
                British defend with 1 AAGun and 1 Artillery
                    Germans roll dice for 1 Artillery and 1 Infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Greece
                Germans win, taking Greece from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in Belgium
                Germans attack with 4 ArmoredCars, 1 Artillery and 11 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 4 ArmoredCars, 1 Artillery and 11 Tanks in Belgium, round 2 : 6/16 hits, 7.17 expected hits
                    British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 4 ArmoredCars, 1 Artillery and 11 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Minsk
                Germans attack with 6 ArmoredCars, 1 Bomber, 3 Infantrys, 3 Mech.Infs and 1 Stuka
                Russians defend with 2 Artillerys, 4 Infantrys and 3 Tanks
                    Germans roll dice for 6 ArmoredCars, 1 Bomber, 3 Infantrys, 3 Mech.Infs and 1 Stuka in Minsk, round 2 : 4/14 hits, 5.17 expected hits
                    Russians roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Minsk, round 2 : 2/9 hits, 3.50 expected hits
                    4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Minsk
                    Germans roll dice for 6 ArmoredCars, 1 Bomber, 1 Infantry, 3 Mech.Infs and 1 Stuka in Minsk, round 3 : 4/12 hits, 4.50 expected hits
                    Russians roll dice for 2 Artillerys and 3 Tanks in Minsk, round 3 : 2/5 hits, 2.17 expected hits
                    1 ArmoredCar owned by the Germans, 2 Artillerys owned by the Russians, 1 Infantry owned by the Germans and 2 Tanks owned by the Russians lost in Minsk
                    Germans roll dice for 5 ArmoredCars, 1 Bomber, 3 Mech.Infs and 1 Stuka in Minsk, round 4 : 3/10 hits, 3.83 expected hits
                    Russians roll dice for 1 Tank in Minsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Germans and 1 Tank owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 4 ArmoredCars, 1 Bomber, 3 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 17
                Casualties for Germans: 2 ArmoredCars and 3 Infantrys
                Casualties for Russians: 2 Artillerys, 4 Infantrys and 3 Tanks
    
        Non Combat Move - Germans
            1 Bomber moved from Minsk to Brest
            1 Stuka moved from Minsk to Brest
            1 Artillery moved from Warsaw to Brest
            1 Infantry moved from Warsaw to Brest
            1 Infantry moved from Krakow to Vinnytsia
            1 AAGun, 4 Artillerys and 8 Infantrys moved from Krakow to Brest
            2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
            2 Tanks moved from Berlin to Pomerania
            1 Artillery moved from Berlin to Brandenburg
            1 Infantry moved from Berlin to Brandenburg
    
        Place Units - Germans
            2 Artillerys and 2 Infantrys placed in Hamburg
            2 Submarines placed in 23 Sea Zone
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            2 Artillerys and 2 Infantrys placed in Warsaw
            1 Artillery and 1 Infantry placed in Provence
            1 Artillery, 2 Elites and 2 Infantrys placed in Bohemia
            1 ArmoredCar and 2 Infantrys placed in Bavaria
            2 Adv.Fighters, 3 ArmoredCars, 1 Fighter, 1 HeavyTank, 1 JetFighter, 1 Mech.Inf and 1 Tank placed in Berlin
    
        Turn Complete - Germans
            Germans collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.17
    Germans regular : -3.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Infantry moved from Novgorod to Minsk
            1 Infantry moved from Donetsk to Vinnytsia
            2 Artillerys, 2 Infantrys and 1 Tank moved from Kursk to Kiev
            1 Fighter moved from Leningrad to Kiev
            1 Mech.Inf moved from Georgia to Vinnytsia
            1 Mot.Inf moved from Kursk to Kiev
            1 Fighter moved from Erzurum to Vinnytsia
            1 Bomber moved from Kursk to Minsk
            2 Tanks moved from Latvia to Minsk
            4 Infantrys moved from Latvia to Minsk
            1 Infantry moved from Latvia to Minsk
            2 Infantrys moved from Latvia to Lithuania
            1 Infantry moved from Latvia to Lithuania
            1 Infantry moved from Rostov to Donetsk
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Elite moved from Rostov to 54 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Elite moved from 53 Sea Zone to Ankara
            1 Artillery and 3 Tanks moved from Adana to Ankara
            2 Artillerys and 2 Infantrys moved from Erzurum to Ankara
            1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Rostov to Kursk
            2 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Tula to Kursk
            3 Infantrys moved from Yaroslavl to Smolensk
            6 Infantrys moved from Yaroslavl to Kursk
            8 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Moscow to Tula
            1 Infantry moved from Gorky to Yaroslavl
            1 Artillery and 1 Infantry moved from Chimkent to 126 Sea Zone
            1 Artillery and 1 Infantry moved from 126 Sea Zone to Astrakhan
            1 Artillery and 1 Infantry moved from Tashkent to Uzbekistan
            1 Artillery, 1 Elite and 2 Infantrys moved from S.Karelia to Vyborg
            2 Infantrys moved from Leningrad to Vyborg
            2 Infantrys moved from Leningrad to Vyborg
            1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Olyokminsk to Zhigansk
            1 ArmoredCar moved from Olyokminsk to Yakutsk
                  Russians take Yakutsk from Hisaichi
            1 ArmoredCar moved from Yakutsk to Zhigansk
            1 Artillery and 1 Mot.Inf moved from Irkutsk to S.Buryat Mongolia
            1 ArmoredCar and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            2 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            2 Artillerys, 1 Elite and 2 Infantrys moved from Sibirsky to Evenkia
            4 Infantrys moved from Novosibirsk to Krasnoyarsk
            5 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Destroyer and 1 Submarine moved from 6 Sea Zone to 4 Sea Zone
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 27 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in S.Buryat Mongolia
                Russians attack with 1 Artillery and 1 Mot.Inf
                Hisaichi defend with 1 Tank
                    Russians roll dice for 1 Artillery and 1 Mot.Inf in S.Buryat Mongolia, round 2 : 2/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in S.Buryat Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Mot.Inf owned by the Russians lost in S.Buryat Mongolia
                Russians win, taking S.Buryat Mongolia from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Mot.Inf
                Casualties for Hisaichi: 1 Tank
            Battle in Vyborg
                Russians attack with 1 Artillery, 1 Elite and 6 Infantrys
                Finns defend with 4 Infantrys and 1 Tank
                    Russians roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Vyborg, round 2 : 2/8 hits, 1.83 expected hits
                    Finns roll dice for 4 Infantrys and 1 Tank in Vyborg, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Vyborg, round 3 : 2/6 hits, 1.50 expected hits
                    Finns roll dice for 2 Infantrys and 1 Tank in Vyborg, round 3 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Finns lost in Vyborg
                    Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Vyborg, round 4 : 3/6 hits, 1.50 expected hits
                    Finns roll dice for 1 Tank in Vyborg, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 4 Infantrys and 1 Tank
            Battle in Lithuania
                Russians attack with 3 Infantrys
                Germans defend with 1 Artillery
                    Russians roll dice for 3 Infantrys in Lithuania, round 2 : 3/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Artillery in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Lithuania
                Russians win, taking Lithuania from Germans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery
            Battle in Kiev
                Russians attack with 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Mot.Inf and 1 Tank
                Romanians defend with 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank
                    Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Mot.Inf and 1 Tank in Kiev, round 2 : 1/7 hits, 2.33 expected hits
                    Romanians roll dice for 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank in Kiev, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Romanians and 1 Mot.Inf owned by the Russians lost in Kiev
                    Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Kiev, round 3 : 2/6 hits, 2.17 expected hits
                    Romanians roll dice for 1 Artillery, 1 Mech.Inf and 1 Tank in Kiev, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Romanians and 1 Mech.Inf owned by the Romanians lost in Kiev
                    Russians roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 1 Tank in Kiev, round 4 : 4/5 hits, 1.83 expected hits
                    Romanians roll dice for 1 Tank in Kiev, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Infantrys and 1 Mot.Inf
                Casualties for Romanians: 1 Artillery, 1 Infantry, 1 Mech.Inf and 1 Tank
            Battle in Vinnytsia
                Russians attack with 1 Fighter, 1 Infantry and 1 Mech.Inf
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Vinnytsia, round 2 : 2/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Vinnytsia
                Russians win, taking Vinnytsia from Romanians with 1 Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in N.Buryat Mongolia
                Russians attack with 1 ArmoredCar and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in N.Buryat Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in N.Buryat Mongolia
                Russians win, taking N.Buryat Mongolia from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Zhigansk
                Russians attack with 1 ArmoredCar and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Zhigansk, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Zhigansk, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Zhigansk, round 3 : 3/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Zhigansk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Zhigansk
                Russians win, taking Zhigansk from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Minsk
                Russians attack with 1 Bomber, 6 Infantrys and 2 Tanks
                Germans defend with 4 ArmoredCars and 3 Mech.Infs
                    Russians roll dice for 1 Bomber, 6 Infantrys and 2 Tanks in Minsk, round 2 : 3/9 hits, 2.67 expected hits
                    Germans roll dice for 4 ArmoredCars and 3 Mech.Infs in Minsk, round 2 : 1/7 hits, 1.67 expected hits
                    3 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Bomber, 5 Infantrys and 2 Tanks in Minsk, round 3 : 3/8 hits, 2.50 expected hits
                    Germans roll dice for 1 ArmoredCar and 3 Mech.Infs in Minsk, round 3 : 1/4 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Minsk
                    Russians roll dice for 1 Bomber, 4 Infantrys and 2 Tanks in Minsk, round 4 : 4/7 hits, 2.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Bomber, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 30
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 4 ArmoredCars and 3 Mech.Infs
    
        Non Combat Move - Russians
            1 Bomber moved from Minsk to Kursk
            1 Fighter moved from Vinnytsia to Donetsk
            1 Fighter moved from Kiev to Kursk
    
        Place Units - Russians
            1 Artillery, 1 Bunker and 3 Infantrys placed in Leningrad
            1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
            1 Artillery, 1 Infantry and 1 Mech.Inf placed in Georgia
            2 ArmoredCars, 1 Artillery and 2 Infantrys placed in Stalingrad
            1 ArmoredCar, 1 Artillery and 8 Infantrys placed in Moscow
            1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            Russians undo move 7.
            Russians undo move 5.
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Kursk
            10 Infantrys placed in Moscow
            4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.50
    Finns regular : -1.50
    Germans regular : -0.50
    Russians regular : 12.33
    Hisaichi regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            2 Mech.Infs moved from Hun to Kufra
            2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 51 Sea Zone
            2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            2 Transports moved from 48 Sea Zone to 47 Sea Zone
            2 Artillerys moved from Tunis to 47 Sea Zone
            2 Infantrys moved from Tunis to 47 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            2 ArmoredCars moved from Campania to 48 Sea Zone
            2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Tobruk
                  Italians take Tobruk from British
            1 Battleship, 1 Carrier, 4 Destroyers and 1 Submarine moved from 48 Sea Zone to 51 Sea Zone
            3 Submarines moved from 46 Sea Zone to 51 Sea Zone
            2 Artillerys and 3 Infantrys moved from N.Tunisia to N.Algeria
            2 Artillerys, 3 Infantrys and 2 Tanks moved from S.Algeria to E.Morocco
    
        Purchase Units - Italians
            Italians buy 2 Adv.Fighters, 1 Destroyer, 5 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in 51 Sea Zone
                Italians attack with 1 Battleship, 1 Carrier, 4 Destroyers, 4 Submarines and 2 Transports
                French defend with 1 Destroyer and 1 Submarine
                    Italians roll dice for 4 Submarines in 51 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    1 Submarine owned by the French and 1 Destroyer owned by the French lost in 51 Sea Zone
                Italians win with 1 Battleship, 1 Carrier, 4 Destroyers, 4 Submarines and 2 Transports remaining. Battle score for attacker is 15
                Casualties for French: 1 Destroyer and 1 Submarine
            Battle in Mersa Matruh
                Italians attack with 2 Artillerys and 2 Infantrys
                British defend with 2 Fighters, 1 Infantry and 1 Tank
                    Italians roll dice for 2 Artillerys and 2 Infantrys in Mersa Matruh, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 Fighters, 1 Infantry and 1 Tank in Mersa Matruh, round 2 : 2/4 hits, 1.83 expected hits
                    1 Fighter owned by the British, 1 Tank owned by the British, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                    Italians roll dice for 2 Artillerys in Mersa Matruh, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Fighter in Mersa Matruh, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Italians lost in Mersa Matruh
                    Italians roll dice for 1 Artillery in Mersa Matruh, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter in Mersa Matruh, round 4 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Italians lost in Mersa Matruh
                British win with 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 2 Artillerys and 2 Infantrys
                Casualties for British: 1 Fighter, 1 Infantry and 1 Tank
            Battle in N.Algeria
                Italians attack with 2 Artillerys and 3 Infantrys
                French defend with 1 Infantry
                    Italians roll dice for 2 Artillerys and 3 Infantrys in N.Algeria, round 2 : 1/5 hits, 1.50 expected hits
                    French roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in N.Algeria
                Italians win, taking N.Algeria from French with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in E.Morocco
                Italians attack with 2 Artillerys, 3 Infantrys and 2 Tanks
                British defend with 1 Fighter; French defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory and 3 Infantrys
                    Italians roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in E.Morocco, round 2 : 2/7 hits, 2.50 expected hits
                    French roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in E.Morocco, round 2 : 2/6 hits, 2.50 expected hits
                    2 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in E.Morocco, round 3 : 4/5 hits, 2.00 expected hits
                    French roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in E.Morocco, round 3 : 2/4 hits, 1.83 expected hits
                    1 Fighter owned by the British, 1 Artillery owned by the French, 1 Infantry owned by the French, 1 Adv.Fighter owned by the French, 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in E.Morocco
                Italians win, taking E.Morocco from French with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 18
                Casualties for Italians: 1 Artillery and 3 Infantrys
                Casualties for French: 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                Casualties for British: 1 Fighter
            Battle in Kufra
                Italians attack with 2 Mech.Infs
                British defend with 1 Tank
                    Italians roll dice for 2 Mech.Infs in Kufra, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Italians lost in Kufra
                1 Mech.Inf owned by the Italians retreated to Hun
                British win with 1 Tank remaining. Battle score for attacker is -6
                Casualties for Italians: 1 Mech.Inf
    
        Non Combat Move - Italians
            2 Tanks moved from Bulgaria to Greece
            2 Artillerys and 2 Infantrys moved from Orleanais to Languedoc
    
        Place Units - Italians
            1 Destroyer, 1 S.Submarine and 1 Submarine placed in 46 Sea Zone
            4 Infantrys placed in Tunis
            2 Adv.Fighters and 1 Infantry placed in Rome
    
        Turn Complete - Italians
            Italians collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 1.67
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from New Valley to Mersa Matruh
            1 Infantry moved from Darfur to Kufra
    
        Purchase Units - French
            French buy 1 Factory and 2 Mech.Infs; Remaining resources: 3 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Factory placed in French Equatorial Africa
            2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 18 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Hunan to Kweichow
            1 Submarine moved from 110 Sea Zone to 106 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 106 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 106 Sea Zone
            1 Artillery and 1 Infantry moved from Tokyo to 85 Sea Zone
            1 Artillery moved from Chubu to 85 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 107 Sea Zone
            2 Artillerys and 1 Infantry moved from 107 Sea Zone to Celebes
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 4 Artillerys, 1 Destroyer, 2 Fighters, 5 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kweichow
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Celebes
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebes, round 2 : 0/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebes
                Yamamoto win, taking Celebes from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in 106 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 1 Submarine
                Anzac defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Anzac lost in 106 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Submarine
    
        Non Combat Move - Yamamoto
            1 B.Transport and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
            2 Adv.Fighters moved from 106 Sea Zone to 110 Sea Zone
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone
            1 Infantry moved from Mindanao to Davao
            1 Elite and 1 Marine moved from Chubu to Kyushu
            1 Artillery and 1 Infantry moved from Kwangtung to Hunan
            3 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone
            3 Artillerys and 3 Infantrys moved from 92 Sea Zone to S.French Indochina
    
        Place Units - Yamamoto
            1 Destroyer and 1 Submarine placed in 107 Sea Zone
            2 Infantrys placed in Davao
            3 Artillerys and 3 Infantrys placed in Hong Kong
            2 Adv.Fighters placed in 85 Sea Zone
            1 Artillery and 2 Fighters placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 0.00
    Anzac regular : -0.33
    Dutch regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Szechwan to Hupeh
            1 Adv.Fighter moved from Ningsia to Hupeh
            1 Infantry moved from Lanchow to Szechwan
            1 Tank moved from Gobi Altai to Suiyuan
            3 Infantrys moved from Ningsia to Shensi
            2 Infantrys moved from Lanchow to Shensi
            1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Lanchow
            1 Mech.Inf moved from Ningsia to Szechwan
            1 Mech.Inf moved from Szechwan to Hupeh
            1 Tank moved from Gobi Altai to Shensi
            1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Shensi
            4 Infantrys, 1 Marine and 1 Tank moved from Hsining to E.Qinghai
            1 Tank moved from E.Qinghai to Ningsia
            2 ArmoredCars and 2 Mech.Infs moved from Urumqi to Gobi Altai
            2 Mech.Infs moved from Gobi Altai to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 6 Infantrys and 1 Tank
                Hisaichi defend with 4 Tanks
                    Chinese roll dice for 6 Infantrys and 1 Tank in Shensi, round 2 : 2/7 hits, 1.50 expected hits
                    Hisaichi roll dice for 4 Tanks in Shensi, round 2 : 2/4 hits, 2.00 expected hits
                    2 Tanks owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shensi
                    Chinese roll dice for 4 Infantrys and 1 Tank in Shensi, round 3 : 0/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Tanks in Shensi, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 3 Infantrys and 1 Tank in Shensi, round 4 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tanks in Shensi, round 4 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 Infantrys and 1 Tank in Shensi, round 5 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in Shensi, round 6 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 Infantry and 1 Tank in Shensi, round 7 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 7 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 Tank in Shensi, round 8 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 8 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tank in Shensi, round 9 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 9 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shensi
                Hisaichi win with no units remaining. Battle score for attacker is 3
                Casualties for Chinese: 6 Infantrys and 1 Tank
                Casualties for Hisaichi: 4 Tanks
            Battle in Suiyuan
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Infantry and 1 Tank in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Tank in Suiyuan, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tank in Suiyuan, round 4 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
            Battle in Hupeh
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 2 Tanks
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Mech.Inf in Hupeh, round 3 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Adv.Fighter and 1 Mech.Inf in Hupeh, round 4 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 2 Tanks
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Hupeh to Lanchow
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 ArmoredCars and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.17
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 Submarines moved from 84 Sea Zone to 75 Sea Zone
            5 ArmoredCars moved from Changchun to Heilungchiang
            1 ArmoredCar moved from Liaoning to Chita
            1 Mech.Inf moved from Ayan to Okhotsk
                  Hisaichi take Okhotsk from Russians
            1 Mech.Inf moved from Okhotsk to Yakutsk
                  Hisaichi take Yakutsk from Russians
            1 Mech.Inf moved from Yakutsk to N.Buryat Mongolia
            1 Artillery and 1 Tank moved from Ayan to N.Buryat Mongolia
            2 Fighters moved from Chita to N.Buryat Mongolia
            1 Adv.Fighter moved from Chita to N.Buryat Mongolia
            3 Infantrys moved from Liaoning to Hulunbuir
            2 Mech.Infs moved from Changchun to Chita
            1 Tank moved from Changchun to Heilungchiang
            1 Bomber moved from Hunan to N.Buryat Mongolia
            1 Artillery and 1 Infantry moved from S.French Indochina to N.Thailand
                  Thai take N.Thailand from Chinese
            2 Artillerys and 2 Infantrys moved from N.French Indochina to 92 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to West Borneo
            2 Fighters moved from 92 Sea Zone to West Borneo
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 10 Artillerys, 1 Elite, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 75 Sea Zone
                Hisaichi attack with 2 Submarines
                British defend with 1 Destroyer
                    Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Submarines in 75 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 75 Sea Zone
                Hisaichi win with 2 Submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in West Borneo
                Hisaichi attack with 2 Artillerys, 2 Fighters and 2 Infantrys
                British defend with 2 Artillerys and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in West Borneo, round 2 : 2/6 hits, 2.00 expected hits
                    Dutch roll dice for 2 Artillerys and 1 Infantry in West Borneo, round 2 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in West Borneo
                    Hisaichi roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in West Borneo, round 3 : 2/6 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery in West Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in West Borneo
                Hisaichi win, taking West Borneo from Dutch with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 2 Artillerys and 1 Infantry
            Battle in N.Buryat Mongolia
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank
                Russians defend with 1 ArmoredCar and 2 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank in N.Buryat Mongolia, round 2 : 5/7 hits, 3.00 expected hits
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 1 Adv.Fighter, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
                Casualties for Russians: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from N.Buryat Mongolia to Chita
            1 Bomber moved from N.Buryat Mongolia to Chita
            2 Fighters moved from N.Buryat Mongolia to Chita
            1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone
            2 Fighters moved from West Borneo to 110 Sea Zone
    
        Place Units - Hisaichi
            2 Artillerys and 1 Elite placed in Hulunbuir
            4 Artillerys placed in Liaoning
            1 Adv.Fighter, 4 Artillerys and 2 Tanks placed in Changchun
            1 Submarine placed in 84 Sea Zone
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Dutch regular : -1.33
    British regular : -1.00
    Hisaichi regular : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - British
            1 Infantry moved from Yunnan to N.French Indochina
                  French take N.French Indochina from Hisaichi
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Assam to Yunnan
            3 Artillerys and 4 Infantrys moved from Bihar to Assam
            2 Artillerys and 3 Infantrys moved from Hyderabad to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            2 Artillerys and 3 Infantrys moved from Madras to Hyderabad
            1 Artillery and 1 Infantry moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Artillery moved from Belgian Congo to French Equatorial Africa
            2 ArmoredCars moved from Angola to French Equatorial Africa
            1 Infantry moved from Angola to Belgian Congo
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Tank moved from Kufra to Hun
            1 Fighter moved from Mersa Matruh to Hun
            1 Artillery and 1 Infantry moved from Lower Egypt to Mersa Matruh
            1 Destroyer moved from 55 Sea Zone to 57 Sea Zone
            1 Artillery moved from Crete to 56 Sea Zone
            1 Infantry moved from Rhodes to 55 Sea Zone
            1 Cruiser, 1 Infantry and 1 Submarine moved from 55 Sea Zone to 57 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 56 Sea Zone to 57 Sea Zone
            1 Artillery and 2 Infantrys moved from 57 Sea Zone to N.Saudi Arabia
            1 Fighter moved from W.Iran to Syria
            2 ArmoredCars moved from W.Iran to N.Saudi Arabia
            1 Tank moved from W.Iran to Syria
            2 Artillerys, 1 Elite and 2 Infantrys moved from E.Iran to 58 Sea Zone
            2 Artillerys, 1 Cruiser, 1 Elite, 2 Infantrys and 2 Transports moved from 58 Sea Zone to 57 Sea Zone
            2 Artillerys, 1 Elite and 2 Infantrys moved from 57 Sea Zone to N.Saudi Arabia
            1 Tank moved from E.Iran to Iraq
            2 Infantrys moved from E.Iran to Baluchistan
            1 Infantry moved from Dover to 20 Sea Zone
            1 Infantry and 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from Netherlands to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Dover
            1 Infantry moved from Central America to E.Mexico
            1 Infantry moved from Attu to 71 Sea Zone
            1 Tank moved from Attu to 71 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
            1 Infantry and 1 Tank moved from 76 Sea Zone to Paramushir
            2 ArmoredCars moved from Yukon to Alaska
            1 Submarine moved from 9 Sea Zone to 11 Sea Zone
            1 Infantry moved from Assam to Yunnan
            1 Infantry moved from Darfur to Kufra
            2 Tanks moved from Northern Ireland to Manchester
            1 Infantry moved from Quebec to Ontario
    
        Purchase Units - British
            British buy 2 ArmoredCars, 6 Artillerys, 1 Bunker, 12 Infantrys, 2 Mech.Infs, 1 S.Submarine, 5 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Paramushir
                British attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Paramushir, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Paramushir, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Paramushir
                British win, taking Paramushir from Yamamoto with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in N.Saudi Arabia
                British attack with 2 ArmoredCars, 3 Artillerys, 1 Elite and 4 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    British roll dice for 2 Cruisers in N.Saudi Arabia, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite and 4 Infantrys in N.Saudi Arabia, round 2 : 5/10 hits, 3.17 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
                British loses 0 PUs for violating N.Saudi Arabias neutrality.
                British win, taking N.Saudi Arabia from Neutral with 2 ArmoredCars, 3 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Hun
                British attack with 1 Fighter and 1 Tank
                Italians defend with 1 Factory and 1 Mech.Inf
                    British roll dice for 1 Fighter and 1 Tank in Hun, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Mech.Inf in Hun, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Fighter and 1 Tank in Hun, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Mech.Inf in Hun, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the British and 1 Mech.Inf owned by the Italians lost in Hun
                British win, taking Hun from Italians with 1 Tank remaining. Battle score for attacker is -2
                Casualties for British: 1 Fighter
                Casualties for Italians: 1 Mech.Inf
    
        Non Combat Move - British
    
        Place Units - British
            1 Bunker placed in Cairo
            4 Submarines placed in 21 Sea Zone
            1 S.Submarine and 1 Submarine placed in 20 Sea Zone
            British undo move 3.
            1 S.Submarine and 1 Submarine placed in 18 Sea Zone
            2 Artillerys and 3 Infantrys placed in Madras
            2 Artillerys and 3 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            2 Mech.Infs placed in Cape Town
            2 ArmoredCars and 1 Tank placed in W.Iran
            2 Artillerys and 4 Infantrys placed in Cairo
    
        Turn Complete - British
            British collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Italians regular : 0.33
    Neutral regular : -0.33
    British regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Infantry moved from Peleliu to 108 Sea Zone
            1 Infantry and 1 Transport moved from 108 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Formosa
                  Anzac take Formosa from Hisaichi
            2 Infantrys moved from Port Moresby to West Papua
            1 Destroyer and 1 Submarine moved from 67 Sea Zone to 106 Sea Zone
            1 Adv.Fighter moved from Banjarmasin to 106 Sea Zone
            1 Cruiser and 2 Transports moved from 67 Sea Zone to 113 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank moved from West Papua to 113 Sea Zone
            1 Artillery, 1 Cruiser, 3 Infantrys, 1 Tank and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Java to Sumatra
            1 Artillery, 3 Infantrys and 1 Tank moved from 67 Sea Zone to Java
            2 Infantrys moved from Townsville to Northern Territory
            5 Infantrys moved from Western Australia to Broome
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 1 Cruiser, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 106 Sea Zone
                Anzac attack with 1 Adv.Fighter, 1 Destroyer and 1 Submarine
                Yamamoto defend with 1 Destroyer and 1 Submarine
                    Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter and 1 Destroyer in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Yamamoto lost in 106 Sea Zone
                Anzac win with 1 Adv.Fighter, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 15
                Casualties for Yamamoto: 1 Destroyer and 1 Submarine
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from 106 Sea Zone to Banjarmasin
            1 Carrier moved from 67 Sea Zone to 106 Sea Zone
    
        Place Units - Anzac
            1 Cruiser and 1 Destroyer placed in 67 Sea Zone
            1 Adv.Fighter placed in Broome
            3 Infantrys placed in Townsville
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Dutch
            2 Adv.Fighters moved from Banjarmasin to 92 Sea Zone
            3 Fighters moved from Banjarmasin to 92 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Adv.Fighters, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 92 Sea Zone
                Dutch attack with 2 Adv.Fighters and 3 Fighters
                Yamamoto defend with 1 B.Transport and 2 Transports
                    Dutch roll dice for 2 Adv.Fighters and 3 Fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 B.Transport and 2 Transports in 92 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    1 Fighter owned by the Dutch and 2 Transports owned by the Yamamoto lost in 92 Sea Zone
                    Dutch roll dice for 2 Adv.Fighters and 2 Fighters in 92 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 B.Transport in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in 92 Sea Zone
                Dutch win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 12
                Casualties for Dutch: 1 Fighter
                Casualties for Yamamoto: 1 B.Transport and 2 Transports
    
        Non Combat Move - Dutch
            2 Adv.Fighters moved from 92 Sea Zone to 106 Sea Zone
            2 Fighters moved from 92 Sea Zone to N.French Indochina
    
        Place Units - Dutch
            2 Adv.Fighters, 1 Infantry and 1 Tank placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Dutch regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Purchase Units - Finns
            Finns buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            1 Infantry moved from Tampere to Kotka
            4 Infantrys moved from Tampere to Oulu
            2 Artillerys moved from Helsinki to Tampere
            1 Elite moved from Helsinki to Tampere
            2 Infantrys moved from Helsinki to Tampere
            1 Artillery moved from N.Karelia to Oulu
            1 Infantry moved from Oulu to N.Karelia
    
        Place Units - Finns
            5 Infantrys and 1 Mech.Inf placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Romanians
            2 Artillerys, 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia
            1 Artillery and 2 Infantrys moved from Odessa to Donetsk
            1 Fighter moved from E.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Fighter and 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Fighter and 1 Infantry in Donetsk, round 2 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Fighter owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Romanians: 2 Infantrys
                Casualties for Russians: 1 Fighter and 1 Infantry
            Battle in Vinnytsia
                Romanians attack with 2 Artillerys, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry and 1 Mech.Inf
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Vinnytsia, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Inf in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                    Romanians roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Vinnytsia, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Vinnytsia, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry and 1 Mech.Inf
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to E.Romania
            1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Bucharest
            2 ArmoredCars and 1 Infantry placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.83
    Russians regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Thai
            4 Infantrys moved from S.Thailand to Burma
            1 Fighter moved from Bangkok to Burma
    
        Purchase Units - Thai
            Thai buy 1 Destroyer and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Fighter and 4 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 4 Infantrys in Burma, round 2 : 1/5 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Burma to Bangkok
    
        Place Units - Thai
            1 Destroyer placed in 105 Sea Zone
            3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Artillerys and 4 Infantrys moved from Salvador to 35 Sea Zone
            1 Elite and 1 Infantry moved from Salvador to 35 Sea Zone
            2 Artillerys, 2 B.Transports, 1 Elite, 5 Infantrys and 1 Transport moved from 35 Sea Zone to 34 Sea Zone
            2 Artillerys, 1 Elite and 5 Infantrys moved from 34 Sea Zone to Rio de Oro
            1 Transport moved from 26 Sea Zone to 25 Sea Zone
            1 Artillery moved from E.Mexico to 25 Sea Zone
            1 Infantry moved from Central America to 25 Sea Zone
            1 Artillery and 1 Infantry moved from 25 Sea Zone to Jamaica
            2 Marines moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 2 Marines moved from 26 Sea Zone to 32 Sea Zone
            2 Marines moved from 32 Sea Zone to Bahia
            3 Tanks moved from Venezuela to Bahia
            1 Artillery, 1 Infantry and 2 Tanks moved from Peru to Bolivia
            1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Fighter moved from 104 Sea Zone to 108 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 108 Sea Zone to 107 Sea Zone
            2 Artillerys and 2 Infantrys moved from Truk to 109 Sea Zone
            1 Infantry moved from Woleai to 109 Sea Zone
            1 Infantry moved from Woleai to Ulithi
                  Americans take Ulithi from Yamamoto
            2 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 3 Infantrys and 1 Transport moved from 109 Sea Zone to 107 Sea Zone
            2 Artillerys and 3 Infantrys moved from 107 Sea Zone to Celebes
            1 Fighter moved from 107 Sea Zone to Celebes
            1 Fighter moved from 107 Sea Zone to Celebes
            1 Bomber moved from Jaluit to 107 Sea Zone
            2 Bombers moved from West Papua to Celebes
            1 Bomber moved from West Papua to 107 Sea Zone
            1 Bomber moved from San Francisco to Jaluit
            1 Artillery and 1 Infantry moved from Alaska to 71 Sea Zone
            1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
            2 Artillerys, 1 B.Transport, 1 Battleship, 1 Destroyer, 2 Infantrys, 2 Submarines and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Artillerys and 2 Infantrys moved from 72 Sea Zone to Koryakia
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 4 ArmoredCars, 1 B.Transport, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Bahia
                Americans attack with 2 Marines and 3 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 2 Marines and 3 Tanks in Bahia, round 2 : 1/5 hits, 2.50 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
                    1 Marine owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 1 Marine and 3 Tanks in Bahia, round 3 : 1/4 hits, 2.00 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 2/3 hits, 1.17 expected hits
                    1 Marine owned by the Americans, 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Bahia
                    Americans roll dice for 2 Tanks in Bahia, round 4 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Neutral lost in Bahia
                    Americans roll dice for 2 Tanks in Bahia, round 5 : 2/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Americans: 2 Marines and 1 Tank
                Casualties for Neutral: 3 Infantrys and 1 Tank
            Battle in Bolivia
                Americans attack with 1 Artillery, 1 Infantry and 2 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Bolivia, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bolivia
                    Americans roll dice for 2 Tanks in Bolivia, round 3 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Artillery and 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Jamaica
                Americans attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Jamaica, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica
                Americans loses 0 PUs for violating Jamaicas neutrality.
                Americans win, taking Jamaica from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in 107 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bombers, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Transport
                Yamamoto defend with 1 B.Transport, 2 Destroyers and 2 Submarines
                    Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bombers, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Transport in 107 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 B.Transport and 2 Destroyers in 107 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
                    1 Fighter owned by the Americans, 2 Submarines owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 107 Sea Zone
                    Americans roll dice for 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 2 Bombers, 1 Carrier, 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
                    Yamamoto roll dice for 2 Destroyers in 107 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    1 Bomber owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 107 Sea Zone
                Americans win with 1 B.Transport, 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Adv.Fighter, 1 Bomber and 1 Fighter
                Casualties for Yamamoto: 1 B.Transport, 2 Destroyers and 2 Submarines
            Battle in Celebes
                Americans attack with 2 Artillerys, 2 Bombers, 2 Fighters and 3 Infantrys
                Yamamoto defend with 2 Artillerys and 1 Infantry
                    Americans roll dice for 2 Artillerys, 2 Bombers, 2 Fighters and 3 Infantrys in Celebes, round 2 : 2/9 hits, 3.50 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Celebes
                    Americans roll dice for 2 Artillerys, 2 Bombers, 2 Fighters and 2 Infantrys in Celebes, round 3 : 4/8 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Celebes
                Americans win, taking Celebes from Yamamoto with 2 Artillerys, 2 Bombers, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
            Battle in Rio de Oro
                Americans attack with 2 Artillerys, 1 Elite and 5 Infantrys
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Rio de Oro, round 2 : 4/8 hits, 2.17 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans and 3 Infantrys owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            2 Adv.Fighters moved from 98 Sea Zone to 108 Sea Zone
            1 Bomber moved from 107 Sea Zone to West Papua
            2 Bombers moved from Celebes to West Papua
            2 Fighters moved from Celebes to 107 Sea Zone
            1 Submarine moved from 98 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            2 Adv.Fighters and 1 Transport placed in 98 Sea Zone
            1 Carrier placed in 71 Sea Zone
            2 Fighters placed in 71 Sea Zone
            2 ArmoredCars placed in Salvador
            2 ArmoredCars and 1 Marine placed in South Atlantic USA
            1 B.Transport and 1 Destroyer placed in 25 Sea Zone
            1 Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 113 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Americans regular : -1.17
    Neutral regular : 1.33
    

    Savegame

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