W@W Entek (axis) v. Dawg (allies)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Bunkers, 7 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Non Combat Move - Hisaichi
            1 Artillery moved from Heilungchiang to Khabarovsk
            2 Artillerys moved from Heilungchiang to Kirin
    
        Place Units - Hisaichi
            1 Bunker, 7 Infantrys and 1 Tank placed in Changchun
            1 Bunker placed in Korea
            1 Bunker placed in Kirin
    
        Turn Complete - Hisaichi
            Hisaichi collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs moved from Kufra to Hun
            15 Infantrys moved from Lower Egypt to Mersa Matruh
            6 Mech.Infs moved from Cairo to Tobruk
            1 Mech.Inf moved from W.Iran to Bursa
            2 Mech.Infs moved from Belgian Congo to New Valley
            2 Mech.Infs moved from Cape Town to Belgian Congo
            2 ArmoredCars moved from Alaska to 71 Sea Zone
            2 ArmoredCars and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
            2 Infantrys moved from Kunashir to 76 Sea Zone
            2 Infantrys and 1 Transport moved from 76 Sea Zone to 87 Sea Zone
            1 ArmoredCar moved from Iwo Jima to 86 Sea Zone
            1 ArmoredCar and 1 Transport moved from 86 Sea Zone to 87 Sea Zone
            1 ArmoredCar and 2 Infantrys moved from 87 Sea Zone to Wake
            2 ArmoredCars moved from 76 Sea Zone to Kunashir
            1 Infantry moved from Yukon to Alaska
            1 Artillery moved from Kwangtung to Kiangsi
            1 ArmoredCar moved from Hunan to Kwangtung
            1 ArmoredCar moved from Hunan to Kiangsi
            13 Artillerys and 21 Infantrys moved from N.French Indochina to Hunan
            4 Artillerys and 10 Infantrys moved from Yunnan to Kweichow
            5 ArmoredCars, 4 Artillerys and 8 Infantrys moved from Assam to Yunnan
            5 ArmoredCars moved from Yunnan to Kweichow
            5 ArmoredCars moved from Bihar to Yunnan
            7 Infantrys moved from Bihar to Assam
            2 ArmoredCars and 2 Infantrys moved from Hyderabad to Bihar
            2 ArmoredCars moved from Bihar to Assam
            5 ArmoredCars moved from Delhi to Assam
            2 ArmoredCars moved from Bombay to Hyderabad
            5 ArmoredCars moved from Madras to Bihar
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 12 ArmoredCars, 2 Bombers, 5 Mech.Infs, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Wake
                British attack with 1 ArmoredCar and 2 Infantrys
                Yamamoto defend with 1 Artillery
                    British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 2 : 0/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 3 : 0/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Wake, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 ArmoredCar and 2 Infantrys in Wake, round 4 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Wake, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Wake
                British win, taking Wake from Yamamoto with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
            Battle in Kiangsi
                British attack with 1 ArmoredCar and 1 Artillery
                Hisaichi defend with 1 Artillery
                    British roll dice for 1 ArmoredCar and 1 Artillery in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Kiangsi
                    British roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Kiangsi
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for British: 1 ArmoredCar and 1 Artillery
            Battle in Tobruk
                British attack with 6 Mech.Infs
                Italians defend with 1 Artillery and 1 Infantry
                    British roll dice for 6 Mech.Infs in Tobruk, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Tobruk
                    British roll dice for 6 Mech.Infs in Tobruk, round 3 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 Artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 6 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Artillery and 1 Infantry
            Battle in Hun
                British attack with 11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs
                Italians defend with 4 ArmoredCars, 1 Artillery, 2 Bunkers, 1 Factory, 2 Infantrys, 3 Mech.Infs and 3 Tanks
                    British roll dice for 11 Artillerys, 1 Elite, 6 Infantrys and 2 Mech.Infs in Hun, round 2 : 9/20 hits, 6.83 expected hits
                Units damaged: 2 Bunkers owned by the Italians
                    Italians roll dice for 4 ArmoredCars, 1 Artillery, 2 Bunkers, 2 Infantrys, 3 Mech.Infs and 3 Tanks in Hun, round 2 : 6/15 hits, 5.17 expected hits
                    4 ArmoredCars owned by the Italians, 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Hun
                    British roll dice for 11 Artillerys, 1 Elite and 2 Mech.Infs in Hun, round 3 : 5/14 hits, 4.83 expected hits
                    Italians roll dice for 2 Bunkers, 3 Mech.Infs and 3 Tanks in Hun, round 3 : 3/8 hits, 3.50 expected hits
                    2 Tanks owned by the Italians, 3 Artillerys owned by the British and 3 Mech.Infs owned by the Italians lost in Hun
                    British roll dice for 8 Artillerys, 1 Elite and 2 Mech.Infs in Hun, round 4 : 3/11 hits, 3.83 expected hits
                    Italians roll dice for 2 Bunkers and 1 Tank in Hun, round 4 : 2/3 hits, 1.50 expected hits
                    2 Bunkers owned by the Italians, 1 Tank owned by the Italians and 2 Artillerys owned by the British lost in Hun
                British win, taking Hun from Italians with 6 Artillerys, 1 Elite and 2 Mech.Infs remaining. Battle score for attacker is 37
                Casualties for British: 5 Artillerys and 6 Infantrys
                Casualties for Italians: 4 ArmoredCars, 1 Artillery, 2 Bunkers, 2 Infantrys, 3 Mech.Infs and 3 Tanks
    
        Non Combat Move - British
            2 Infantrys moved from London to Manchester
            2 Infantrys moved from London to Wales
    
        Place Units - British
            1 Adv.Fighter placed in Manchester
            1 Adv.Fighter placed in Wales
            1 T.Boat placed in 20 Sea Zone
            5 ArmoredCars placed in Delhi
            5 ArmoredCars placed in Madras
            2 ArmoredCars placed in Bombay
            3 Mech.Infs placed in W.Iran
            2 Mech.Infs and 2 Tanks placed in Cairo
            2 Bombers placed in London
    
        Turn Complete - British
            British collect 135 PUs; end with 135 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Italians regular : -0.17
    British regular : -2.83
    Hisaichi regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 Artillery, 1 Infantry and 1 Transport moved from 109 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Eniwetok
            2 Infantrys moved from West Papua to 109 Sea Zone
            2 Infantrys and 1 Transport moved from 109 Sea Zone to 102 Sea Zone
            2 Infantrys moved from 102 Sea Zone to Eniwetok
            1 Artillery and 1 Infantry moved from Port Moresby to 114 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Kusaie
            1 Infantry moved from West Papua to 109 Sea Zone
            1 Infantry and 1 Transport moved from 109 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Kusaie
            1 Infantry moved from Davao to 107 Sea Zone
            1 Cruiser and 1 Infantry moved from 107 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Vladivostok
                  Russians take Vladivostok from Hisaichi
            1 Artillery and 1 Marine moved from Davao to 107 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Marine moved from 84 Sea Zone to Kiangsi
            1 Artillery moved from Davao to 107 Sea Zone
            1 Tank moved from Davao to 107 Sea Zone
            1 Elite moved from Davao to 107 Sea Zone
            1 Marine moved from Davao to 107 Sea Zone
            1 Artillery, 1 Elite, 1 Marine, 1 Tank and 2 Transports moved from 107 Sea Zone to 84 Sea Zone
            1 Artillery, 1 Elite, 1 Marine and 1 Tank moved from 84 Sea Zone to Korea
            1 Artillery and 2 Infantrys moved from Davao to 107 Sea Zone
            1 Artillery, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Formosa
            1 Artillery and 4 Infantrys moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery, 5 Infantrys and 3 Transports moved from 67 Sea Zone to 93 Sea Zone
            1 Artillery and 5 Infantrys moved from 93 Sea Zone to Kyushu
            3 Infantrys moved from Townsville to Northern Territory
            1 Infantry moved from New South Wales to South Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Marines, 2 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Korea
                Anzac attack with 1 Artillery, 1 Elite, 1 Marine and 1 Tank
                Hisaichi defend with 1 Bunker
                    Anzac roll dice for 2 Cruisers in Korea, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Anzac roll dice for 1 Artillery, 1 Elite, 1 Marine and 1 Tank in Korea, round 2 : 1/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Bunker in Korea, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi and 1 Elite owned by the Anzac lost in Korea
                Anzac win, taking Korea from Hisaichi with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Elite
                Casualties for Hisaichi: 1 Bunker
            Battle in Formosa
                Anzac attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Marine
                    Anzac roll dice for 1 Cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery and 2 Infantrys in Formosa, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Marine in Formosa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Formosa
                Anzac win, taking Formosa from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Marine
            Battle in Kiangsi
                Anzac attack with 1 Artillery and 1 Marine
                Hisaichi defend with 1 Artillery
                    Anzac roll dice for 1 Cruiser in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery and 1 Marine in Kiangsi, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Artillery and 1 Marine in Kiangsi, round 3 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Kiangsi
                Anzac win, taking Kiangsi from Hisaichi with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Artillery
                Casualties for Hisaichi: 1 Artillery
            Battle in Kusaie
                Anzac attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 2 Infantrys in Kusaie, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kusaie
                Anzac win, taking Kusaie from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Eniwetok
                Anzac attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 3 Infantrys in Eniwetok, round 2 : 2/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Eniwetok
                Anzac win, taking Eniwetok from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Kyushu
                Anzac attack with 1 Artillery and 5 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Artillery and 5 Infantrys in Kyushu, round 2 : 2/6 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kyushu
                Anzac win, taking Kyushu from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Mech.Infs placed in S.Thailand
            1 S.Submarine placed in 67 Sea Zone
            1 Adv.Fighter and 1 Marine placed in Broome
            1 Marine placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Anzac regular : 0.17
    Hisaichi regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Dutch
            1 Artillery and 1 Marine moved from West Borneo to 106 Sea Zone
            1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Infantry moved from Tanimbar to 112 Sea Zone
            1 Infantry moved from Timor to 112 Sea Zone
            2 Infantrys moved from 112 Sea Zone to Jilolo
            1 Artillery, 1 Marine and 1 Transport moved from 106 Sea Zone to 85 Sea Zone
            1 Artillery and 1 Marine moved from 85 Sea Zone to Shikoku
                  Dutch take Shikoku from Yamamoto
            4 Transports moved from 92 Sea Zone to 107 Sea Zone
            2 Transports moved from 92 Sea Zone to 110 Sea Zone
            1 Artillery and 3 Infantrys moved from Banjarmasin to West Borneo
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys and 5 Marines; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Artillerys and 1 Marine placed in West Borneo
            4 Marines placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            1 Infantry moved from N.Karelia to S.Karelia
            1 Elite and 1 Infantry moved from Vyborg to S.Karelia
            1 Fighter moved from Vyborg to S.Karelia
            1 Mech.Inf moved from Leningrad to Lithuania
            2 ArmoredCars moved from Leningrad to Lithuania
            1 Elite and 1 Infantry moved from Leningrad to Novgorod
            1 ArmoredCar moved from Leningrad to Lithuania
            1 ArmoredCar moved from Leningrad to Lithuania
            1 Elite and 2 Infantrys moved from Vyborg to S.Karelia
            1 Mech.Inf moved from Helsinki to Vyborg
            4 Infantrys moved from Lapland to Upper Norrland
    
        Purchase Units - Finns
            Finns buy 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 2 Elites, 1 Fighter and 4 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Elites, 1 Fighter and 4 Infantrys in S.Karelia, round 2 : 3/7 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 2 Elites, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Upper Norrland
                Finns attack with 4 Infantrys
                Neutral defend with 2 Infantrys
                    Finns roll dice for 4 Infantrys in Upper Norrland, round 2 : 1/4 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland
                    Finns roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Infantrys in Upper Norrland, round 4 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Infantrys in Upper Norrland, round 5 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 5 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Infantrys in Upper Norrland, round 6 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Upper Norrland
                1 Infantry owned by the Finns retreated to Lapland
                Neutral win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Finns: 3 Infantrys
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Finns
            1 Infantry moved from Oulu to Lapland
            1 AAGun moved from N.Karelia to S.Karelia
            1 Fighter moved from S.Karelia to Leningrad
            6 Infantrys moved from Tampere to Oulu
            5 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            4 Infantrys placed in Leningrad
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Russians regular : 0.67
    Neutral regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Romanians
            1 ArmoredCar moved from Donetsk to Crimea
            1 Fighter moved from E.Romania to Crimea
            3 Artillerys, 2 Elites and 3 Infantrys moved from Bulgaria to Istanbul
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Crimea
                Romanians attack with 1 ArmoredCar and 1 Fighter
                Russians defend with 1 Artillery
                    Romanians roll dice for 1 ArmoredCar and 1 Fighter in Crimea, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Crimea, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians lost in Crimea
                1 Fighter owned by the Romanians retreated
                Russians win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Romanians: 1 ArmoredCar
    
        Non Combat Move - Romanians
            1 Fighter moved from Crimea to E.Romania
            3 Infantrys moved from E.Romania to Vinnytsia
            1 Artillery moved from E.Romania to Vinnytsia
            1 Tank moved from W.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
            2 Infantrys moved from W.Romania to Bulgaria
    
        Place Units - Romanians
            3 Infantrys placed in W.Romania
            2 Artillerys, 1 Elite and 1 Infantry placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.67
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Americans
            1 unit repaired.
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Tanks moved from Salvador to 35 Sea Zone
            1 ArmoredCar, 1 B.Transport and 3 Infantrys moved from 32 Sea Zone to 36 Sea Zone
            1 B.Transport and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            2 Infantrys moved from 32 Sea Zone to Bahia
            1 S.Bomber moved from Bangkok to Khabarovsk
            1 S.Bomber moved from Bangkok to Heilungchiang
            1 S.Bomber moved from Bangkok to Heilungchiang
            1 S.Bomber moved from Iwo Jima to Khabarovsk
            1 Adv.Fighter moved from Kunashir to Kirin
            1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
            1 Adv.Fighter moved from 86 Sea Zone to Kirin
            1 Carrier moved from 86 Sea Zone to 85 Sea Zone
            1 Artillery and 1 Infantry moved from Saipan to 86 Sea Zone
            1 Artillery, 1 B.Transport and 1 Infantry moved from 86 Sea Zone to 85 Sea Zone
            1 Battleship moved from 76 Sea Zone to 85 Sea Zone
            1 Infantry moved from Saipan to 101 Sea Zone
            1 Infantry and 1 Transport moved from 101 Sea Zone to 85 Sea Zone
            1 Artillery and 2 Infantrys moved from 85 Sea Zone to Hokkaido
            1 B.Transport moved from 101 Sea Zone to 93 Sea Zone
            4 Marines moved from Davao to Mindanao
            1 ArmoredCar, 3 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania
            6 S.Bombers moved from Iwo Jima to Kirin
            1 Battleship, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 1 Submarine moved from 31 Sea Zone to 41 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 1 Cruiser, 1 Destroyer, 3 Factorys, 18 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 Battleship, 1 Cruiser, 3 Destroyers, 1 S.Submarine and 1 Submarine
                Italians defend with 1 Destroyer, 1 S.Submarine, 2 Submarines and 1 Transport
                    Americans roll dice for 1 S.Submarine and 1 Submarine in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 S.Submarine and 2 Submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 1 Cruiser and 3 Destroyers in 41 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Italians roll dice for 1 Destroyer and 1 Transport in 41 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Submarine owned by the Americans, 2 Submarines owned by the Italians and 1 Transport owned by the Italians lost in 41 Sea Zone
                    Americans roll dice for 1 S.Submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 S.Submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Battleship, 1 Cruiser and 3 Destroyers in 41 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 Destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans, 1 Destroyer owned by the Italians and 1 S.Submarine owned by the Italians lost in 41 Sea Zone
                Americans win with 1 Battleship, 1 Cruiser, 2 Destroyers and 1 S.Submarine remaining. Battle score for attacker is 23
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Italians: 1 Destroyer, 1 S.Submarine, 2 Submarines and 1 Transport
            Battle in Kirin
                Americans attack with 2 Adv.Fighters and 6 S.Bombers
                Hisaichi defend with 2 Artillerys, 1 Bunker and 1 Infantry
                    Americans roll dice for 2 Adv.Fighters and 6 S.Bombers in Kirin, round 2 : 5/8 hits, 6.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Kirin, round 2 : 2/4 hits, 1.50 expected hits
                    1 Bunker owned by the Hisaichi, 2 Adv.Fighters owned by the Americans, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Kirin
                Americans win with 6 S.Bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Adv.Fighters
                Casualties for Hisaichi: 2 Artillerys, 1 Bunker and 1 Infantry
            Battle in Hokkaido
                Americans attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery and 1 Elite
                    Americans roll dice for 2 Battleships in Hokkaido, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery and 2 Infantrys in Hokkaido, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Elite in Hokkaido, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans lost in Hokkaido
                    Americans roll dice for 1 Artillery in Hokkaido, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Elite in Hokkaido, round 3 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Yamamoto lost in Hokkaido
                    Americans roll dice for 1 Artillery in Hokkaido, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Hokkaido, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Hokkaido
                Americans win, taking Hokkaido from Yamamoto with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Americans: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 1 Elite
            Battle in Heilungchiang
                Americans attack with 2 S.Bombers
                Hisaichi defend with 1 Artillery
                    Americans roll dice for 2 S.Bombers in Heilungchiang, round 2 : 0/2 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 S.Bombers in Heilungchiang, round 3 : 2/2 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Heilungchiang
                Americans win with 2 S.Bombers remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Khabarovsk
                Americans attack with 2 S.Bombers
                Hisaichi defend with 1 Artillery
                    Americans roll dice for 2 S.Bombers in Khabarovsk, round 2 : 1/2 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Khabarovsk
                Americans win with 2 S.Bombers remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Americans
            6 S.Bombers moved from Kirin to Liaoning
            2 S.Bombers moved from Heilungchiang to Liaoning
            2 S.Bombers moved from Khabarovsk to Liaoning
    
        Place Units - Americans
            1 Cruiser, 1 Destroyer and 1 S.Submarine placed in 31 Sea Zone
            1 Factory placed in Venezuela
            1 Factory placed in Colombia
            1 Factory placed in Bahia
            2 Artillerys placed in Salvador
            2 ArmoredCars and 1 Tank placed in South Atlantic USA
            1 B.Transport placed in 25 Sea Zone
            11 Infantrys placed in South Central USA
            4 Infantrys placed in Davao
            3 Infantrys placed in Bangkok
    
        Turn Complete - Americans
            Americans collect 143 PUs; end with 143 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : -4.50
    Italians regular : 0.50
    Hisaichi regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Germans
            1 unit repaired.
            2 Artillerys and 2 Infantrys moved from Latvia to Minsk
            1 Artillery, 1 Elite and 1 Infantry moved from Novgorod to Minsk
            2 ArmoredCars, 6 Artillerys, 1 Elite and 2 Infantrys moved from Brest to Minsk
            1 ArmoredCar, 1 Artillery, 1 Elite and 1 Mech.Inf moved from Kiev to Minsk
            3 ArmoredCars and 2 Mech.Infs moved from Krakow to Minsk
            1 Bomber moved from Berlin to Minsk
            1 Destroyer and 2 Transports moved from 24 Sea Zone to 22 Sea Zone
            2 Artillerys and 2 Infantrys moved from Netherlands to 22 Sea Zone
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Artillery moved from Hamburg to 22 Sea Zone
            3 Artillerys, 1 Destroyer, 3 Infantrys and 3 Transports moved from 22 Sea Zone to 21 Sea Zone
            1 Adv.Fighter, 3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Infantrys, 1 JetFighter, 2 Submarines and 3 Transports moved from 21 Sea Zone to 20 Sea Zone
            1 Adv.Fighter, 3 Artillerys, 3 Infantrys and 1 JetFighter moved from 20 Sea Zone to Wales
            2 Fighters moved from Hamburg to Wales
            1 Bomber moved from Hamburg to Wales
            1 Submarine moved from 45 Sea Zone to 42 Sea Zone
            1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 45 Sea Zone
            1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 8 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites, 1 HeavyTank, 18 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Minsk
                Germans attack with 6 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites, 5 Infantrys and 3 Mech.Infs
                Russians defend with 1 AAGun, 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank
                    Russians roll AA dice in Minsk : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 6 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites, 5 Infantrys and 3 Mech.Infs in Minsk, round 2 : 17/28 hits, 10.17 expected hits
                    Russians roll dice for 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank in Minsk, round 2 : 8/24 hits, 9.83 expected hits
                    3 ArmoredCars owned by the Germans, 16 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 5 Infantrys owned by the Germans lost in Minsk
                    Germans roll dice for 3 ArmoredCars, 10 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs in Minsk, round 3 : 5/20 hits, 7.50 expected hits
                    Russians roll dice for 1 Artillery, 5 HeavyTanks and 1 Tank in Minsk, round 3 : 4/7 hits, 4.17 expected hits
                    3 ArmoredCars owned by the Germans, 1 Artillery owned by the Russians, 1 Artillery owned by the Germans, 3 HeavyTanks owned by the Russians and 1 Tank owned by the Russians lost in Minsk
                    Germans roll dice for 9 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs in Minsk, round 4 : 8/16 hits, 6.17 expected hits
                    Russians roll dice for 2 HeavyTanks in Minsk, round 4 : 2/2 hits, 1.33 expected hits
                    2 Artillerys owned by the Germans and 2 HeavyTanks owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 7 Artillerys, 1 Bomber, 3 Elites and 3 Mech.Infs remaining. Battle score for attacker is 34
                Casualties for Germans: 6 ArmoredCars, 3 Artillerys and 5 Infantrys
                Casualties for Russians: 2 Artillerys, 5 HeavyTanks, 16 Infantrys and 1 Tank
            Battle in 20 Sea Zone
                Germans attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports
                British defend with 1 T.Boat
                    Germans roll dice for 2 Submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 3 Transports in 20 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 20 Sea Zone
                Germans win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Wales
                Germans attack with 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 1 JetFighter
                British defend with 1 AAGun, 1 Adv.Fighter, 1 Elite, 1 Factory and 5 Infantrys
                    British roll AA dice in Wales : 1/5 hits, 0.83 expected hits
                1 Adv.Fighter owned by the Germans lost in Wales
                    Germans roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 1 JetFighter in Wales, round 2 : 5/10 hits, 4.00 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Elite and 5 Infantrys in Wales, round 2 : 2/7 hits, 2.67 expected hits
                    2 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Wales
                    Germans roll dice for 3 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 1 JetFighter in Wales, round 3 : 3/8 hits, 3.33 expected hits
                    British roll dice for 1 Adv.Fighter and 1 Elite in Wales, round 3 : 1/2 hits, 1.00 expected hits
                    1 Elite owned by the British, 1 Infantry owned by the Germans and 1 Adv.Fighter owned by the British lost in Wales
                Germans win, taking Wales from British with 3 Artillerys, 1 Bomber, 2 Fighters and 1 JetFighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Adv.Fighter and 3 Infantrys
                Casualties for British: 1 Adv.Fighter, 1 Elite and 5 Infantrys
    
        Non Combat Move - Germans
            2 Fighters moved from Wales to 20 Sea Zone
            1 JetFighter moved from Wales to Normandy
            1 Bomber moved from Wales to Normandy
            2 Adv.Fighters moved from Hamburg to Normandy
            1 JetFighter moved from Berlin to 22 Sea Zone
            1 Adv.Fighter moved from Berlin to 22 Sea Zone
            2 Artillerys, 1 Elite and 3 Infantrys moved from Krakow to Brest
            2 Artillerys and 2 Infantrys moved from Warsaw to Brest
            1 Bomber moved from Minsk to Brest
            1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Silesia to Brest
            4 Artillerys and 1 Infantry moved from Bohemia to Krakow
            2 Tanks moved from Berlin to Silesia
    
        Place Units - Germans
            1 Carrier placed in 22 Sea Zone
            3 Artillerys and 2 Infantrys placed in Hamburg
            3 Artillerys placed in Normandy
            1 Destroyer placed in 44 Sea Zone
            1 Artillery and 1 Infantry placed in Provence
            8 Infantrys placed in Paris
            1 Artillery and 3 Infantrys placed in Warsaw
            3 Infantrys placed in Krakow
            2 ArmoredCars, 2 Elites and 1 Infantry placed in Bohemia
            2 ArmoredCars and 1 Tank placed in Bavaria
            1 HeavyTank and 1 Tank placed in Berlin
    
        Turn Complete - Germans
            Germans collect 126 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.17
    Russians regular : -1.33
    Germans regular : 6.00
    British regular : -0.83
    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Russians
            1 Mech.Inf moved from Hulunbuir to Heilungchiang
                  Russians take Heilungchiang from Hisaichi
            1 Mech.Inf moved from Heilungchiang to Kirin
                  Russians take Kirin from Hisaichi
            1 Tank moved from Hulunbuir to Khabarovsk
                  Russians take Khabarovsk from Hisaichi
            1 Artillery, 2 HeavyTanks and 2 Tanks moved from Hulunbuir to Heilungchiang
            5 Infantrys moved from Chita to Heilungchiang
            1 HeavyTank, 2 Infantrys and 1 Tank moved from Ayan to Heilungchiang
            3 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery moved from Crimea to 54 Sea Zone
            1 Elite moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
            10 Infantrys moved from Smolensk to Minsk
            1 Bomber, 1 Fighter, 2 HeavyTanks, 7 Infantrys and 2 Tanks moved from Kursk to Minsk
            2 Artillerys, 1 HeavyTank, 4 Infantrys and 1 Tank moved from Arkhangelsk to S.Karelia
            2 ArmoredCars, 1 Artillery and 9 Infantrys moved from Vologda to S.Karelia
            1 Infantry moved from Yaroslavl to Smolensk
            2 Tanks moved from Moscow to S.Karelia
            2 HeavyTanks moved from Moscow to Kursk
            1 Tank moved from Moscow to Kursk
            1 Tank moved from Moscow to Kursk
            4 Infantrys moved from Moscow to Yaroslavl
            1 HeavyTank and 1 Tank moved from Kursk to Minsk
            5 Infantrys moved from Kirov to Vologda
            2 Infantrys moved from Astrakhan to Georgia
            2 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Rostov to Donetsk
            5 Infantrys moved from Rostov to Kursk
            3 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Kuybyshev to Penza
            2 Infantrys moved from Koryakia to Kolyma
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 2 Artillerys, 4 HeavyTanks, 9 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in S.Karelia
                Russians attack with 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 13 Infantrys and 3 Tanks
                Finns defend with 1 AAGun, 2 Elites and 3 Infantrys
                    Russians roll dice for 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 13 Infantrys and 3 Tanks in S.Karelia, round 2 : 7/22 hits, 6.50 expected hits
                    Finns roll dice for 2 Elites and 3 Infantrys in S.Karelia, round 2 : 1/5 hits, 1.67 expected hits
                    3 Infantrys owned by the Finns, 2 Elites owned by the Finns and 1 Infantry owned by the Russians lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 2 ArmoredCars, 3 Artillerys, 1 HeavyTank, 12 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 2 Elites and 3 Infantrys
            Battle in Donetsk
                Russians attack with 1 Artillery, 1 Elite and 1 Infantry
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Bomber, 1 Fighter, 3 HeavyTanks, 17 Infantrys and 3 Tanks
                Germans defend with 1 AAGun, 7 Artillerys, 3 Elites and 3 Mech.Infs
                    Germans roll AA dice in Minsk : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Bomber, 1 Fighter, 3 HeavyTanks, 17 Infantrys and 3 Tanks in Minsk, round 2 : 9/25 hits, 7.33 expected hits
                    Germans roll dice for 7 Artillerys, 3 Elites and 3 Mech.Infs in Minsk, round 2 : 3/13 hits, 4.33 expected hits
                    3 Infantrys owned by the Russians, 3 Elites owned by the Germans and 6 Artillerys owned by the Germans lost in Minsk
                    Russians roll dice for 1 Bomber, 1 Fighter, 3 HeavyTanks, 14 Infantrys and 3 Tanks in Minsk, round 3 : 11/22 hits, 6.83 expected hits
                    Germans roll dice for 1 Artillery and 3 Mech.Infs in Minsk, round 3 : 0/4 hits, 1.33 expected hits
                    1 Artillery owned by the Germans and 3 Mech.Infs owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Bomber, 1 Fighter, 3 HeavyTanks, 14 Infantrys and 3 Tanks remaining. Battle score for attacker is 49
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 7 Artillerys, 3 Elites and 3 Mech.Infs
    
        Non Combat Move - Russians
            1 Bomber and 1 Fighter moved from Minsk to Kursk
    
        Place Units - Russians
            1 HeavyTank, 1 Infantry and 1 Tank placed in Hulunbuir
            2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Arkhangelsk
            1 HeavyTank, 1 Infantry and 1 Tank placed in Kursk
            3 Infantrys placed in Georgia
            2 Artillerys and 3 Infantrys placed in Stalingrad
            2 ArmoredCars, 1 HeavyTank, 1 Infantry and 2 Tanks placed in Moscow
    
        Turn Complete - Russians
            Russians collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.67
    Finns regular : -0.67
    Germans AA : -0.33
    Germans regular : -2.67
    Russians regular : 7.33
    

    Savegame


  • @dawgoneit :+1:

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Italians
            4 ArmoredCars moved from E.Morocco to W.Morocco
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys moved from Rome to 46 Sea Zone
            5 Infantrys moved from Rome to 46 Sea Zone
            3 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys and 5 Infantrys moved from 48 Sea Zone to Tobruk
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            2 Transports moved from 46 Sea Zone to 47 Sea Zone
            2 Artillerys and 2 Infantrys moved from Tunis to 47 Sea Zone
            2 Artillerys and 2 Infantrys moved from 47 Sea Zone to Tripoli
            1 Infantry moved from S.Tunisia to Ghadames
            3 Artillerys moved from El Agheila to Tobruk
            3 Artillerys moved from El Agheila to Tripoli
    
        Purchase Units - Italians
            Italians buy 10 Artillerys, 1 Bunker and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 5 Artillerys and 5 Infantrys
                British defend with 6 Mech.Infs
                    Italians roll dice for 5 Artillerys and 5 Infantrys in Tobruk, round 2 : 2/10 hits, 3.33 expected hits
                    British roll dice for 6 Mech.Infs in Tobruk, round 2 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Italians and 2 Mech.Infs owned by the British lost in Tobruk
                    Italians roll dice for 5 Artillerys and 3 Infantrys in Tobruk, round 3 : 4/8 hits, 2.67 expected hits
                    British roll dice for 4 Mech.Infs in Tobruk, round 3 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Italians and 4 Mech.Infs owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 5 Artillerys and 1 Infantry remaining. Battle score for attacker is 28
                Casualties for Italians: 4 Infantrys
                Casualties for British: 6 Mech.Infs
            Battle in W.Morocco
                Italians attack with 4 ArmoredCars
                French defend with 1 Mech.Inf
                    Italians roll dice for 4 ArmoredCars in W.Morocco, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 Mech.Inf in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the French lost in W.Morocco
                Italians win, taking W.Morocco from French with 4 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for French: 1 Mech.Inf
    
        Non Combat Move - Italians
            2 Adv.Fighters, 1 Battleship, 1 Carrier, 4 Destroyers and 4 Submarines moved from 46 Sea Zone to 42 Sea Zone
    
        Place Units - Italians
            2 Artillerys, 1 Bunker and 2 Infantrys placed in E.Morocco
            2 Artillerys and 2 Infantrys placed in Tunis
            5 Artillerys and 5 Infantrys placed in Rome
            1 Artillery placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - French
            3 Mech.Infs moved from French Equatorial Africa to Tobruk
            2 ArmoredCars moved from Lower Egypt to Tobruk
            1 Artillery and 3 Infantrys moved from Palestine to Lower Egypt
            1 Elite and 1 Infantry moved from Syria to Palestine
            1 Carrier, 1 Destroyer and 1 Fighter moved from 31 Sea Zone to 41 Sea Zone
            1 ArmoredCar moved from Cape Verde to 34 Sea Zone
            1 ArmoredCar and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
            1 ArmoredCar and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
            1 ArmoredCar moved from 41 Sea Zone to N.Algeria
                  French take N.Algeria from Italians
            1 Infantry moved from Kufra to El Agheila
                  French take El Agheila from Germans
            1 Elite moved from Darfur to Kufra
    
        Purchase Units - French
            French buy 2 ArmoredCars and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Tobruk
                French attack with 2 ArmoredCars and 3 Mech.Infs
                Italians defend with 5 Artillerys and 1 Infantry
                    French roll dice for 2 ArmoredCars and 3 Mech.Infs in Tobruk, round 2 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 5 Artillerys and 1 Infantry in Tobruk, round 2 : 1/6 hits, 2.00 expected hits
                    1 ArmoredCar owned by the French and 1 Infantry owned by the Italians lost in Tobruk
                    French roll dice for 1 ArmoredCar and 3 Mech.Infs in Tobruk, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 5 Artillerys in Tobruk, round 3 : 1/5 hits, 1.67 expected hits
                    1 ArmoredCar owned by the French and 2 Artillerys owned by the Italians lost in Tobruk
                    French roll dice for 3 Mech.Infs in Tobruk, round 4 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 3 Artillerys in Tobruk, round 4 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Italians and 1 Mech.Inf owned by the French lost in Tobruk
                    French roll dice for 2 Mech.Infs in Tobruk, round 5 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 Artillerys in Tobruk, round 5 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Italians and 2 Mech.Infs owned by the French lost in Tobruk
                Italians win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for French: 2 ArmoredCars and 3 Mech.Infs
                Casualties for Italians: 4 Artillerys and 1 Infantry
    
        Non Combat Move - French
            1 Infantry moved from South Central USA to Ontario
    
        Place Units - French
            3 Mech.Infs placed in French Equatorial Africa
            2 ArmoredCars placed in Syria
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            2 Infantrys moved from Tohoku to Hokkaido
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Fighter and 12 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Hokkaido
                Yamamoto attack with 2 Infantrys
                Americans defend with 1 Artillery
                    Yamamoto roll dice for 2 Infantrys in Hokkaido, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery in Hokkaido, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Hokkaido
                1 Infantry owned by the Yamamoto retreated to Tohoku
                Americans win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Infantry moved from Tokyo to Tohoku
    
        Place Units - Yamamoto
            1 Fighter and 7 Infantrys placed in Tokyo
            5 Infantrys placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 ArmoredCar, 1 Marine, 4 Mech.Infs and 1 Tank moved from Liaoning to Kirin
            1 ArmoredCar, 1 Elite and 3 Infantrys moved from Peking to Liaoning
            1 ArmoredCar moved from Liaoning to Kirin
            2 Infantrys moved from Shantung to Peking
            2 Infantrys moved from Shanghai to Shantung
            1 Tank moved from Chahar to Liaoning
            6 Infantrys moved from Shansi to Shantung
            2 Infantrys moved from Anhwei to Shantung
            4 Infantrys and 3 Mech.Infs moved from Suiyuan to Chahar
            3 Mech.Infs moved from Chahar to Liaoning
            2 Elites and 3 Infantrys moved from Ningsia to Suiyuan
            5 Tanks moved from Hsining to Ningsia
            4 Mech.Infs moved from Rostov to Lithuania
            4 Mech.Infs moved from Chimkent to Rostov
            4 Mech.Infs moved from Urumqi to Chimkent
    
        Purchase Units - Chinese
            Chinese buy 9 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Lithuania
                Chinese attack with 4 Mech.Infs
                Finns defend with 4 ArmoredCars and 1 Mech.Inf
                    Chinese roll dice for 4 Mech.Infs in Lithuania, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 4 ArmoredCars and 1 Mech.Inf in Lithuania, round 2 : 1/5 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese lost in Lithuania
                    Chinese roll dice for 3 Mech.Infs in Lithuania, round 3 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 4 ArmoredCars and 1 Mech.Inf in Lithuania, round 3 : 0/5 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Finns lost in Lithuania
                    Chinese roll dice for 3 Mech.Infs in Lithuania, round 4 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Lithuania, round 4 : 0/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Finns lost in Lithuania
                    Chinese roll dice for 3 Mech.Infs in Lithuania, round 5 : 3/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Lithuania, round 5 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns lost in Lithuania
                Chinese win, taking Lithuania from Germans with 3 Mech.Infs remaining. Battle score for attacker is 16
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Finns: 4 ArmoredCars and 1 Mech.Inf
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 Mech.Infs placed in Liaoning
            4 Mech.Infs placed in Urumqi
            1 Mech.Inf placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Germans regular : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 1 Fighter and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Place Units - Hisaichi
            1 Bunker, 1 Fighter and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            2 Infantrys moved from Manchester to Wales
            2 Infantrys moved from Manchester to Wales
            2 Bombers moved from London to Wales
            1 Adv.Fighter moved from Manchester to Wales
            4 Infantrys moved from Mersa Matruh to Tobruk
            6 Artillerys, 1 Elite and 2 Mech.Infs moved from Hun to Tripoli
            2 Mech.Infs moved from New Valley to Ghadames
            11 Infantrys moved from Mersa Matruh to Tobruk
            2 Tanks moved from Cairo to Mersa Matruh
            1 Transport moved from 57 Sea Zone to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Greece
                  British take Greece from Italians
            1 Transport moved from 57 Sea Zone to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Crete
                  British take Crete from Germans
            1 Transport moved from 57 Sea Zone to 51 Sea Zone
            2 Cruisers, 1 Destroyer and 1 Submarine moved from 57 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Cairo to Lower Egypt
            2 Mech.Infs moved from Cairo to Kufra
            3 Mech.Infs moved from W.Iran to Bursa
            2 Mech.Infs moved from Belgian Congo to Kufra
            13 Artillerys, 21 Infantrys and 2 Tanks moved from Hunan to Kwangtung
            5 ArmoredCars, 4 Artillerys and 10 Infantrys moved from Kweichow to Hunan
            5 ArmoredCars moved from Hunan to Kwangtung
            5 ArmoredCars, 4 Artillerys and 8 Infantrys moved from Yunnan to Kweichow
            5 ArmoredCars moved from Kweichow to Hunan
            7 ArmoredCars and 7 Infantrys moved from Assam to Yunnan
            7 ArmoredCars moved from Yunnan to Kweichow
            5 ArmoredCars and 2 Infantrys moved from Bihar to W.Tibet
            5 ArmoredCars moved from Delhi to W.Sinkiang
            2 ArmoredCars moved from Hyderabad to W.Tibet
            2 ArmoredCars moved from Bombay to Baluchistan
            5 ArmoredCars moved from Madras to Bihar
            1 ArmoredCar and 2 Infantrys moved from Wake to 87 Sea Zone
            1 Transport moved from 76 Sea Zone to 75 Sea Zone
            1 ArmoredCar moved from Kunashir to 75 Sea Zone
            1 ArmoredCar moved from 75 Sea Zone to S.Sakhalin
                  British take S.Sakhalin from Hisaichi
            1 ArmoredCar, 2 Infantrys and 2 Transports moved from 87 Sea Zone to 76 Sea Zone
            1 ArmoredCar moved from Kunashir to 76 Sea Zone
            2 ArmoredCars, 2 Infantrys and 2 Transports moved from 76 Sea Zone to 85 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from 85 Sea Zone to Tohoku
    
        Purchase Units - British
            British buy 4 Adv.Fighters, 2 ArmoredCars, 8 Mech.Infs and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Ghadames
                British attack with 2 Mech.Infs
                Italians defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in Ghadames, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Ghadames, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Ghadames
                    British roll dice for 1 Mech.Inf in Ghadames, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Ghadames, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Ghadames
                British win, taking Ghadames from Italians with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for British: 1 Mech.Inf
                Casualties for Italians: 1 Infantry
            Battle in Tohoku
                British attack with 2 ArmoredCars and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    British roll dice for 2 ArmoredCars and 2 Infantrys in Tohoku, round 2 : 2/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Infantrys in Tohoku, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Tohoku
                British win, taking Tohoku from Yamamoto with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 2 Infantrys
            Battle in W.Tibet
                British attack with 7 ArmoredCars and 2 Infantrys
                Neutral defend with 2 Infantrys
                    British roll dice for 7 ArmoredCars and 2 Infantrys in W.Tibet, round 2 : 2/9 hits, 2.67 expected hits
                    Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 7 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Tripoli
                British attack with 6 Artillerys, 1 Elite and 2 Mech.Infs
                Italians defend with 5 Artillerys and 2 Infantrys
                    British roll dice for 6 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 2 : 4/9 hits, 3.17 expected hits
                    Italians roll dice for 5 Artillerys and 2 Infantrys in Tripoli, round 2 : 2/7 hits, 2.33 expected hits
                    2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 2 Artillerys owned by the British lost in Tripoli
                    British roll dice for 4 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 3 : 2/7 hits, 2.50 expected hits
                    Italians roll dice for 3 Artillerys in Tripoli, round 3 : 1/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Italians and 1 Artillery owned by the British lost in Tripoli
                    British roll dice for 3 Artillerys, 1 Elite and 2 Mech.Infs in Tripoli, round 4 : 3/6 hits, 2.17 expected hits
                    Italians roll dice for 1 Artillery in Tripoli, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Tripoli
                British win, taking Tripoli from Italians with 3 Artillerys, 1 Elite and 2 Mech.Infs remaining. Battle score for attacker is 12
                Casualties for British: 3 Artillerys
                Casualties for Italians: 5 Artillerys and 2 Infantrys
            Battle in Wales
                British attack with 1 Adv.Fighter, 2 Bombers and 4 Infantrys
                Germans defend with 1 AAGun, 3 Artillerys and 1 Factory
                    Germans roll AA dice in Wales : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 2 Bombers and 4 Infantrys in Wales, round 2 : 1/7 hits, 2.50 expected hits
                    Germans roll dice for 3 Artillerys in Wales, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Wales
                    British roll dice for 1 Adv.Fighter, 2 Bombers and 3 Infantrys in Wales, round 3 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 2 Artillerys in Wales, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Wales
                    British roll dice for 1 Adv.Fighter, 2 Bombers and 2 Infantrys in Wales, round 4 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 Artillery in Wales, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Wales
                British win, taking Wales from Germans with 1 Adv.Fighter, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 Infantrys
                Casualties for Germans: 3 Artillerys
            Battle in W.Sinkiang
                British attack with 5 ArmoredCars
                Neutral defend with 1 Artillery and 1 Infantry
                    British roll dice for 5 ArmoredCars in W.Sinkiang, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang
                British loses 0 PUs for violating W.Sinkiangs neutrality.
                British win, taking W.Sinkiang from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for British: 1 ArmoredCar
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in Tobruk
                British attack with 15 Infantrys
                Italians defend with 1 Artillery
                    British roll dice for 15 Infantrys in Tobruk, round 2 : 0/15 hits, 2.50 expected hits
                    Italians roll dice for 1 Artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 15 Infantrys in Tobruk, round 3 : 4/15 hits, 2.50 expected hits
                    Italians roll dice for 1 Artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 15 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Artillery
    
        Non Combat Move - British
            1 Adv.Fighter moved from Wales to Manchester
            2 Bombers moved from Wales to London
            1 T.Boat moved from 12 Sea Zone to 21 Sea Zone
    
        Place Units - British
            4 Adv.Fighters placed in Manchester
            8 Tanks placed in London
            3 Mech.Infs placed in W.Iran
            3 Mech.Infs placed in Hun
            2 ArmoredCars and 2 Mech.Infs placed in Cairo
    
        Turn Complete - British
            British collect 150 PUs; end with 150 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Italians regular : -1.00
    Germans AA : -0.50
    Germans regular : 0.00
    Neutral regular : 0.67
    British regular : -2.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Artillery moved from Formosa to 84 Sea Zone
            1 Artillery moved from Kyushu to 84 Sea Zone
            1 Artillery moved from Korea to 84 Sea Zone
            1 Tank moved from Korea to 84 Sea Zone
            1 Marine moved from Kiangsi to 84 Sea Zone
            1 Marine moved from Korea to 84 Sea Zone
            1 Infantry moved from Formosa to 84 Sea Zone
            3 Infantrys moved from Kyushu to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from Kusaie to 102 Sea Zone
            1 Artillery and 3 Infantrys moved from Eniwetok to 102 Sea Zone
            2 Artillerys, 5 Infantrys and 4 Transports moved from 102 Sea Zone to 85 Sea Zone
            2 Artillerys and 5 Infantrys moved from 85 Sea Zone to Chubu
            1 Transport moved from 93 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Kyushu to 84 Sea Zone
            1 Marine moved from Broome to 67 Sea Zone
            1 Marine and 1 S.Submarine moved from 67 Sea Zone to 84 Sea Zone
            1 S.Submarine moved from 84 Sea Zone to 67 Sea Zone
            1 Adv.Fighter moved from Broome to 85 Sea Zone
            2 Transports moved from 93 Sea Zone to 67 Sea Zone
            3 Infantrys moved from Northern Territory to 67 Sea Zone
            3 Infantrys moved from 67 Sea Zone to Soembawa
            1 Infantry moved from South Australia to Western Australia
            1 Marine moved from Port Moresby to West Papua
            1 Infantry moved from Vladivostok to 84 Sea Zone
            3 Artillerys, 7 Infantrys, 3 Marines and 1 Tank moved from 84 Sea Zone to Changchun
            2 Mech.Infs moved from S.Thailand to Hunan
    
        Purchase Units - Anzac
            Anzac buy 2 Adv.Fighters and 2 Factorys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Changchun
                Anzac attack with 3 Artillerys, 7 Infantrys, 3 Marines and 1 Tank
                Hisaichi defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 24 Infantrys and 1 Tank
                    Anzac roll dice for 4 Cruisers in Changchun, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 2 Bunkers owned by the Hisaichi
                    Anzac roll dice for 3 Artillerys, 7 Infantrys, 3 Marines and 1 Tank in Changchun, round 2 : 3/14 hits, 4.67 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 3 Bunkers, 1 Fighter, 24 Infantrys and 1 Tank in Changchun, round 2 : 11/29 hits, 10.50 expected hits
                    3 Artillerys owned by the Anzac, 7 Infantrys owned by the Anzac, 1 Marine owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Changchun
                    Anzac roll dice for 2 Marines and 1 Tank in Changchun, round 3 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 3 Bunkers, 1 Fighter, 22 Infantrys and 1 Tank in Changchun, round 3 : 16/27 hits, 9.83 expected hits
                    1 Tank owned by the Anzac, 2 Marines owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Changchun
                Hisaichi win with 3 Bunkers, 1 Fighter, 20 Infantrys and 1 Tank remaining. Battle score for attacker is -35
                Casualties for Anzac: 3 Artillerys, 7 Infantrys, 3 Marines and 1 Tank
                Casualties for Hisaichi: 4 Infantrys
            Battle in Chubu
                Anzac attack with 2 Artillerys and 5 Infantrys
                Yamamoto defend with 1 Artillery, 1 Bunker and 1 Infantry
                    Anzac roll dice for 2 Artillerys and 5 Infantrys in Chubu, round 2 : 2/7 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Chubu, round 2 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Chubu
                    Anzac roll dice for 2 Artillerys and 3 Infantrys in Chubu, round 3 : 1/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Bunker in Chubu, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Chubu
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Chubu, round 4 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Bunker in Chubu, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in Chubu
                Anzac win, taking Chubu from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Anzac: 4 Infantrys
                Casualties for Yamamoto: 1 Artillery, 1 Bunker and 1 Infantry
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Factory placed in Kyushu
            1 Factory placed in Formosa
            2 Adv.Fighters placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Anzac regular : -1.50
    Hisaichi regular : 6.67
    

    Savegame


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to 107 Sea Zone
            1 Infantry moved from Jilolo to 107 Sea Zone
            2 Infantrys moved from Jilolo to 107 Sea Zone
            1 Artillery, 5 Infantrys, 1 Tank and 4 Transports moved from 107 Sea Zone to 84 Sea Zone
            1 Artillery, 5 Infantrys and 1 Tank moved from 84 Sea Zone to Changchun
            1 Artillery and 1 Marine moved from Shikoku to 85 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 85 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Marine moved from 84 Sea Zone to Changchun
            2 Artillerys moved from West Borneo to 110 Sea Zone
            2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Transport moved from 112 Sea Zone to 106 Sea Zone
            1 Artillery moved from West Borneo to 106 Sea Zone
            1 Marine moved from West Borneo to 106 Sea Zone
            1 Artillery and 1 Marine moved from 106 Sea Zone to Manila
            2 Artillerys and 2 Marines moved from 92 Sea Zone to Formosa
            2 Marines moved from Banjarmasin to West Borneo
    
        Purchase Units - Dutch
            Dutch buy 1 Factory, 1 Infantry and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Changchun
                Dutch attack with 2 Artillerys, 5 Infantrys, 1 Marine and 1 Tank
                Hisaichi defend with 1 AAGun, 3 Bunkers, 1 Factory, 1 Fighter, 20 Infantrys and 1 Tank
                    Dutch roll dice for 2 Artillerys, 5 Infantrys, 1 Marine and 1 Tank in Changchun, round 2 : 1/9 hits, 2.83 expected hits
                    Hisaichi roll dice for 3 Bunkers, 1 Fighter, 20 Infantrys and 1 Tank in Changchun, round 2 : 10/25 hits, 9.17 expected hits
                    2 Artillerys owned by the Dutch, 1 Marine owned by the Dutch, 5 Infantrys owned by the Dutch, 1 Infantry owned by the Hisaichi and 1 Tank owned by the Dutch lost in Changchun
                Hisaichi win with 3 Bunkers, 1 Fighter, 19 Infantrys and 1 Tank remaining. Battle score for attacker is -25
                Casualties for Dutch: 2 Artillerys, 5 Infantrys, 1 Marine and 1 Tank
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Transports placed in 106 Sea Zone
            1 Infantry placed in West Borneo
            1 Factory placed in Shikoku
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : -1.83
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Finns
            2 Infantrys moved from Lapland to Upper Norrland
            1 Mech.Inf moved from Vyborg to Upper Norrland
            1 Fighter moved from Leningrad to Upper Norrland
    
        Purchase Units - Finns
            Finns buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Upper Norrland
                Finns attack with 1 Fighter, 2 Infantrys and 1 Mech.Inf
                Neutral defend with 1 Infantry
                    Finns roll dice for 1 Fighter, 2 Infantrys and 1 Mech.Inf in Upper Norrland, round 2 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Upper Norrland
                Finns loses 0 PUs for violating Upper Norrlands neutrality.
                Finns win, taking Upper Norrland from Neutral with 1 Fighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Upper Norrland to Leningrad
            3 Infantrys moved from Oulu to N.Karelia
            3 Infantrys moved from Oulu to Vyborg
            5 Infantrys moved from Tampere to Oulu
            6 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Bunker and 4 Infantrys placed in Leningrad
            4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.17
    Neutral regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            2 Infantrys moved from Bulgaria to Greece
            1 Artillery moved from Istanbul to Greece
            1 Artillery and 2 Infantrys moved from Vinnytsia to Donetsk
            1 Fighter moved from E.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Greece
                Romanians attack with 1 Artillery and 2 Infantrys
                British defend with 1 AAGun and 1 Infantry
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Greece, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Greece, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Romanians lost in Greece
                Romanians win, taking Greece from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 1 Elite
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 3/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Elite
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to E.Romania
            4 Infantrys moved from E.Romania to Odessa
            1 Infantry and 1 Tank moved from Vinnytsia to Kiev
            2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.Romania
            3 Infantrys moved from W.Romania to Bulgaria
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            1 Infantry and 2 Tanks placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.17
    Russians regular : 0.33
    British regular : 0.33
    

    Savegame

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