PtV - flying badger v 666 (axis +7)


  • @FlyingBadger I am just off today…French still did good


  • @666 said in PtV - flying badger v 666 (axis +7):

    @FlyingBadger I am just off today…French still did good

    I am all flustered with that mistakes, forgot some ncms, edited those, forgot to save a unit to walk into BUL…oh well, fog of war. maybe I’ll have ITA take it? Not killing that Brit BB, might be a mistake? let’s see. sorry about the messed up start. I will leave this in your hands from here…

  • 2023 '22 '21

    @666 said in PtV - flying badger v 666 (axis +7):

    @666 said in PtV - flying badger v 666 (axis +7):

    @FlyingBadger I am just off today…French still did good

    I am all flustered with that mistakes, forgot some ncms, edited those, forgot to save a unit to walk into BUL…oh well, fog of war. maybe I’ll have ITA take it? Not killing that Brit BB, might be a mistake? let’s see. sorry about the messed up start. I will leave this in your hands from here…

    You can edit the infantry taking Bulgaria with an NCM, wouldn’t have made a difference to the Yugoslavia battle and it’s a given that you would do that to Bulgaria. Or I can edit it in for you?


  • @flyingbadger that is very gracious of you but I will need to live with that. Please proceed with Russia.

  • 2023 '22 '21

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 130 Sea Zone to 128 Sea Zone
            1 infantry moved from Southern Belarus to Northern Belarus
            2 infantry moved from Eastern Poland to Northern Belarus
            3 infantry moved from Baltic States to Northern Belarus
            1 cruiser moved from 118 Sea Zone to 117 Sea Zone
            2 aaGuns, 1 artillery and 6 infantry moved from Leningrad to Northern Belarus
            3 infantry moved from Vyborg to Leningrad
            1 infantry moved from Archangel to Leningrad
            2 infantry moved from Karelia to Archangel
            1 armour and 1 mech_infantry moved from Russia to Northern Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk
            3 infantry moved from Ukraine to Kursk
            1 armour and 1 mech_infantry moved from Stalingrad to Kursk
            1 fighter and 1 tactical_bomber moved from Russia to Leningrad
            2 infantry moved from Southern Caucasus to Northern Caucasus
            2 infantry moved from Bessarabia to Eastern Poland
            1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
            2 aaGuns and 6 infantry moved from Sakha to Siberia
            3 infantry moved from Amur to Siberia
            3 infantry moved from Buryatia to Sakha
    
        Place Units - Russians
            2 artilleries placed in Siberia
            3 infantry placed in Russia
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Leningrad
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 marines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 1 infantry moved from Jehol to Shansi
            1 mech_infantry moved from Southern Manchuria to Shansi
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to Shansi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Fukien to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            2 bombers moved from Japan to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Shansi
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shansi, round 2 : 6/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 3 infantry moved from Southern Manchuria to Jehol
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Fukien to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
            3 infantry moved from Korea to Southern Manchuria
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 infantry moved from Okinawa to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            1 infantry moved from Formosa to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Kwangsi
            1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Hokkaido to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 marine moved from Caroline Islands to 34 Sea Zone
            1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Kwangsi
            1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 37 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Formosa to Kwangsi
            1 cruiser moved from 21 Sea Zone to 7 Sea Zone
            1 destroyer and 1 submarine moved from 7 Sea Zone to 34 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 34 Sea Zone
            1 fighter moved from Korea to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shansi to Jehol
            1 fighter and 1 tactical_bomber moved from Shansi to Kiangsu
    
        Place Units - Japanese
            2 transports placed in 7 Sea Zone
            1 transport placed in 6 Sea Zone
            2 marines placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 3 aaGuns, 1 artillery and 3 infantry
            EDIT: Adding units owned by Japanese to Kyushu: 3 aaGuns, 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 3.67
    

    Territory Summary for Japanese :

    Marshall Islands : 1 infantry
    Kyushu : 3 aaGuns, 1 artillery and 4 infantry
    Paulau : 1 infantry
    Southern Manchuria : 1 flag, 1 aaGun and 5 infantry
    Iwo Jima : 1 infantry
    Kiangsu : 1 flag, 1 fighter and 1 tactical_bomber
    Northern Manchuria : 1 flag
    Korea : 1 armour and 1 infantry
    Marianas : 1 infantry
    Siam : 2 infantry
    Shantung : 1 flag
    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Jehol : 1 flag, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
    Japan : 1 airfield, 1 factory_major, 1 harbour and 2 marines
    Kwangsi : 1 flag, 1 artillery, 2 bombers, 5 fighters, 3 infantry, 1 marine and 3 tactical_bombers
    Fukien : 1 flag
    Anhwe : 1 flag, 1 artillery and 3 infantry
    Kweichow : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Shansi : 1 flag, 1 artillery and 1 mech_infantry
    Kiangsi : 1 flag, 2 artilleries and 5 infantry
    Yunnan : 1 flag, 1 artillery and 2 infantry
    7 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
    34 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
    37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
    6 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 40 / 69
    Russians : 46 / 46
    Japanese : 33 / 43
    Americans : 53 / 53
    Chinese : 10 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 13 / 0
    Dutch : 8 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 3 / 0
    Neutral_Allies : 7 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Davao to Wake Island
            1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
            1 cruiser and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 cruiser and 1 marine moved from 11 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Central America
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 bomber moved from Central United States to Western United States
    
        Place Units - Americans
            1 marine placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            2 carriers and 1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 4/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
            2 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Hopei to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
            1 infantry moved from Hopei to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.83
    Japanese regular : 1.00
    

    Savegame

  • 2023 '22 '21

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Combat Move - British
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 bomber and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 2 submarines
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 6 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 98 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the British lost in 98 Sea Zone
                    British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 98 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in 98 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
                Casualties for British: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans regular : -1.17
    British regular : -3.83
    

    Savegame

  • 2023 '22 '21

    @666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…


  • @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…

    ouch, chalk it up to the fog of war, take your time.

  • 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Davao to Wake Island
            1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
            1 cruiser and 1 submarine moved from 27 Sea Zone to 55 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 destroyer moved from 11 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 cruiser and 1 marine moved from 11 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Central America
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 bomber moved from Central United States to Western United States
    
        Place Units - Americans
            1 marine placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            2 carriers and 1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 4/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
            2 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Hopei to Tsinghai
            2 infantry moved from Inner Mongolia to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
            1 infantry moved from Hopei to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 bomber and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from Malta to 98 Sea Zone
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 2 submarines
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 6 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 98 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the British lost in 98 Sea Zone
                    British roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 98 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in 98 Sea Zone
                Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
                Casualties for British: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 bomber moved from 109 Sea Zone to Quebec
            1 cruiser moved from 93 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
            1 battleship moved from 114 Sea Zone to 112 Sea Zone
            3 infantry moved from Malaya to Shan State
            3 aaGuns, 1 artillery and 5 infantry moved from Eastern India to Burma
            1 infantry moved from Western India to Baluchistan
            1 infantry moved from Eastern India to 40 Sea Zone
            1 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 battleship moved from 132 Sea Zone to 40 Sea Zone
            1 destroyer moved from 40 Sea Zone to 78 Sea Zone
            1 destroyer moved from 73 Sea Zone to 83 Sea Zone
            1 carrier and 1 cruiser moved from 100 Sea Zone to 83 Sea Zone
            1 fighter moved from Eastern India to 83 Sea Zone
            1 infantry moved from Alexandria to 100 Sea Zone
            1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone
            1 infantry moved from 82 Sea Zone to Southern Persia
                  British take Southern Persia from Neutral_Allies
            1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 tactical_bomber moved from Eastern India to Baluchistan
            1 fighter moved from Burma to Baluchistan
    
        Place Units - British
            1 airfield placed in Egypt
            2 infantry placed in United Kingdom
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            4 infantry and 1 marine placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Some Units in Eastern India change ownership: 4 infantry and 1 marine
    

    Combat Hit Differential Summary :

    Chinese regular : 2.83
    Italians regular : 0.67
    Japanese regular : 1.00
    Germans regular : -1.17
    British regular : -3.83
    

    Savegame

  • 2023 '22 '21

    @666 said in PtV - flying badger v 666 (axis +7):

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…

    ouch, chalk it up to the fog of war, take your time.

    More like fog of brain :dizzy_face: . Had to think on my feet, not a strength, much prefer nice scripted openings. What a lovely new air base… with no planes on it :clown_face:.


  • @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 said in PtV - flying badger v 666 (axis +7):

    @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 Okay, my turn to screw up. I forgot we were playing dice not low luck and didn’t bring the extra fighter over from Gibralter to the attack on SZ98. Lost the battle and so can’t move the Med fleet over to Gibraltar. I might have to take some time to figure out what I can do to salvage the situation, if possible…

    ouch, chalk it up to the fog of war, take your time.

    More like fog of brain :dizzy_face: . Had to think on my feet, not a strength, much prefer nice scripted openings. What a lovely new air base… with no planes on it :clown_face:.

    that isnt a bad place for an AB


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 98 Sea Zone to 100 Sea Zone
            1 battleship and 1 cruiser moved from 99 Sea Zone to 100 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 100 Sea Zone
            1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
                  Italians take Anglo-Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery and 1 infantry moved from Libya to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan
            2 fighters moved from Southern Italy to 100 Sea Zone
            1 bomber moved from Northern Italy to 100 Sea Zone
    
        Combat - Italians
            Battle in 100 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 100 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
                    British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British lost in 100 Sea Zone
                Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
            2 fighters moved from 100 Sea Zone to Tobruk
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 bomber moved from 100 Sea Zone to Southern Italy
            1 armour moved from Albania to 99 Sea Zone
            1 armour moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
            2 armour and 2 infantry moved from 100 Sea Zone to Alexandria
            1 infantry moved from Albania to Bulgaria
                  Italians take Bulgaria from Neutral_Axis
            1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1
            Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British regular : 0.67
    

    Territory Summary for Italians :

    Kenya : 1 flag, 1 infantry
    Alexandria : 1 flag, 3 armour, 1 artillery, 5 infantry and 1 mech_infantry
    Trans-Jordan : 1 flag, 1 artillery and 1 infantry
    Anglo-Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
    Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
    Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
    Tobruk : 2 fighters
    Albania : 1 infantry
    100 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 3 transports
    Bulgaria : 1 flag, 5 infantry
    Yugoslavia : 1 aaGun, 2 artilleries and 2 infantry
    

    Production/PUs Summary :

    Germans : 40 / 69
    Russians : 46 / 46
    Japanese : 32 / 43
    Americans : 53 / 55
    Chinese : 11 / 14
    British : 27 / 37
    UK_Pacific : 20 / 20
    Italians : 14 / 13
    ANZAC : 10 / 10
    French : 13 / 0
    Dutch : 5 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 5 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @FlyingBadger I didn’t offer the UK a scramble as the odds were 100%, if you want to scramble now or in the future, when I make these decisions, just let me know and we can re-roll that specific battle. Hope this is ok?

  • 2023 '22 '21

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone
            1 aaGun and 1 infantry moved from 43 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 aaGun and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone
            1 aaGun and 1 infantry moved from 43 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 aaGun and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 64 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 74 Sea Zone to 83 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    @666 said in PtV - flying badger v 666 (axis +7):

    @FlyingBadger I didn’t offer the UK a scramble as the odds were 100%, if you want to scramble now or in the future, when I make these decisions, just let me know and we can re-roll that specific battle. Hope this is ok?

    Yeah, no probs. For the sake of expediency I’m happy you just do what is fairly obvious, especially with the time difference.


  • @flyingbadger said in PtV - flying badger v 666 (axis +7):

    @666 said in PtV - flying badger v 666 (axis +7):

    @FlyingBadger I didn’t offer the UK a scramble as the odds were 100%, if you want to scramble now or in the future, when I make these decisions, just let me know and we can re-roll that specific battle. Hope this is ok?

    Yeah, no probs. For the sake of expediency I’m happy you just do what is fairly obvious, especially with the time difference.

    where are you from?

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