Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
dawgoneit -VS- Entek TRS.
-
TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Thai 1 Artillery moved from Sumatra to sz60 1 Artillery and 1 Transport moved from sz60 to sz69 1 Infantry moved from Borneo to sz69 1 Artillery and 1 Infantry moved from sz69 to Celebs 1 Artillery and 2 Infantrys moved from Phuket to Malaya 1 EarlyFighter moved from Phuket to Malaya 2 Infantrys moved from Phuket to Malaya 1 Transport moved from sz60 to sz73 1 Artillery and 1 Infantry moved from Phuket to sz73 1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60 1 Artillery and 1 Infantry moved from sz60 to E.Borneo 1 T.Boat moved from sz68 to sz73 Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 1 Artillery, 1 EarlyFighter and 4 Infantrys British defend with 1 Bunker and 2 Tanks Thai roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Malaya, round 2 : 2/6 hits, 1.50 expected hits British roll dice for 1 Bunker and 2 Tanks in Malaya, round 2 : 2/3 hits, 1.50 expected hits 2 Infantrys owned by the Thai and 2 Tanks owned by the British lost in Malaya Thai roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Malaya, round 3 : 0/4 hits, 1.17 expected hits British roll dice for 1 Bunker in Malaya, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in Malaya Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Malaya, round 4 : 0/3 hits, 1.00 expected hits British roll dice for 1 Bunker in Malaya, round 4 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Malaya, round 5 : 2/3 hits, 1.00 expected hits British roll dice for 1 Bunker in Malaya, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in Malaya Thai win, taking Malaya from British with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Thai: 3 Infantrys Casualties for British: 1 Bunker and 2 Tanks Battle in E.Borneo Thai attack with 1 Artillery and 1 Infantry Dutch defend with 2 Infantrys Thai roll dice for 1 Artillery and 1 Infantry in E.Borneo, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Thai, 1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in E.Borneo Dutch win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Thai: 1 Artillery and 1 Infantry Casualties for Dutch: 1 Infantry Battle in Celebs Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Celebs Thai win, taking Celebs from Dutch with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Dutch: 1 Infantry Non Combat Move - Thai 1 EarlyFighter moved from Malaya to Phuket Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai regular : 0.00 Dutch regular : 2.00 British regular : 0.00
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 1 Artillery and 3 Infantrys moved from Java to sz57 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz57 to sz61 1 Artillery and 3 Infantrys moved from sz61 to Sumatra British take Sumatra from Thai 1 Tank moved from N.B to Borneo British take Borneo from Thai 1 Tank moved from Borneo to N.B 1 Artillery and 2 Infantrys moved from Bikaner to Punjab 1 Tank moved from Burma to Frenchindochina British take N.French I. from Hisaichi British take Frenchindochina from Hisaichi 2 Artillerys, 2 EarlyFighters and 3 Infantrys moved from Burma to Thailand 1 Infantry moved from Bengal to W.Chunking 1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal 1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal 1 Tank moved from C.India to Bengal 1 Artillery and 7 Infantrys moved from C.India to E.India 1 EarlyFighter moved from Bhopa to Bengal 2 Infantrys moved from Bhopa to Nepal 1 Carrier, 3 Destroyers, 2 EarlyFighters and 1 Submarine moved from sz63 to sz61 2 Infantrys moved from Palana to Magadan 1 Transport moved from sz4 to sz5 1 Infantry moved from N.Canada to sz5 1 Infantry moved from Anchorage to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 2 B.Transports, 1 Battleship, 1 Destroyer and 3 Infantrys; Remaining resources: 1 PUs; Combat - British Battle in Punjab British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 2 Artillerys, 2 EarlyFighters and 3 Infantrys Yamamoto defend with 1 Tank British roll dice for 2 Artillerys, 2 EarlyFighters and 3 Infantrys in Thailand, round 2 : 3/7 hits, 2.17 expected hits Thai roll dice for 1 Tank in Thailand, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Thailand British win, taking Thailand from Thai with 2 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Non Combat Move - British 2 EarlyFighters moved from Thailand to Burma 1 AAGun moved from Bhopa to Nepal 1 Infantry moved from N.G to New Guinea Place Units - British 2 B.Transports and 1 Battleship placed in sz63 4 Artillerys and 1 Infantry placed in Calcutta 1 Destroyer placed in sz49 2 Infantrys placed in Moresby Turn Complete - British British collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Thai regular : -0.50 Neutral regular : -0.33 British regular : 2.00
-
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 1 EarlyFighter moved from Flores to sz69 2 EarlyFighters moved from sz50 to sz59 1 Artillery and 1 Infantry moved from Derby to sz50 1 Infantry and 1 Tank moved from Derby to sz49 1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from sz49 to sz50 1 Artillery, 2 Infantrys and 1 Tank moved from sz50 to Soem 2 Infantrys moved from Townsville to sz41 2 Infantrys and 2 T.Boats moved from sz41 to sz46 2 Infantrys moved from sz46 to E.G 1 Artillery moved from S.W.Australia to sz37 1 Artillery moved from W.Australia to sz37 2 Infantrys moved from S.W.Australia to sz37 2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50 2 Artillerys and 2 Infantrys moved from sz50 to Soem Purchase Units - Anzac Anzac buy 1 EarlyFighter, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; Combat - Anzac Battle in sz69 Anzac attack with 1 EarlyFighter Thai defend with 1 Transport Anzac roll dice for 1 EarlyFighter in sz69, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz69, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 EarlyFighter in sz69, round 3 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Transport in sz69, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in sz69 Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Battle in sz59 Anzac attack with 2 EarlyFighters Hisaichi defend with 2 Submarines Anzac roll dice for 2 EarlyFighters in sz59, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in sz59 1 Submarine owned by the Hisaichi submerged Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Anzac 2 EarlyFighters moved from sz59 to sz50 1 EarlyFighter moved from sz69 to N.B 2 Infantrys moved from N.Australia to Derby 2 Infantrys moved from S.W.Australia to W.Australia Place Units - Anzac 1 Factory placed in W.Australia 1 EarlyFighter and 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Anzac regular : 0.67 Thai regular : -0.33
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 Artillery and 1 Infantry moved from N.Canada to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Transport moved from sz4 to sz5 1 Infantry and 1 Tank moved from Alaska to sz5 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4 1 Artillery, 2 Infantrys and 1 Tank moved from sz4 to Palana 1 Artillery and 1 Infantry moved from Nor Cal to sz14 1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5 1 Artillery and 1 Infantry moved from sz5 to Alaska Purchase Units - Americans Americans buy 2 B.Transports, 4 Destroyers, 1 EarlyFighter, 1 Factory and 8 Marines; Remaining resources: 1 PUs; Non Combat Move - Americans 3 Infantrys moved from British Columbia to N.Canada 2 Artillerys and 2 Infantrys moved from Canada to N.Canada 1 Infantry moved from Anchorage to Alaska 3 Infantrys moved from Seattle to British Columbia 2 Tanks moved from Seattle to N.Canada 2 Tanks moved from Portland to British Columbia 4 Infantrys moved from Portland to Seattle 1 Infantry moved from Nor Cal to Portland 1 Infantry moved from San Francisco to Nor Cal Place Units - Americans 1 Factory placed in Alaska 2 Destroyers placed in sz25 2 Destroyers placed in sz25 2 B.Transports placed in sz23 1 EarlyFighter and 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 3 Tanks moved from N.Japan to sz1 1 Artillery moved from Amursk to sz1 1 Infantry moved from Sukhalin to sz1 3 Infantrys moved from N.Japan to sz1 1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz1 to sz2 1 Artillery, 4 Infantrys and 3 Tanks moved from sz2 to Palana 2 Destroyers moved from sz1 to sz2 1 Marine moved from Akina to sz15 1 Marine and 1 T.Boat moved from sz15 to sz1 1 Marine moved from sz1 to Vostok 1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao 1 Artillery and 1 Tank moved from Jinan to Quingdao 1 Tank moved from Amursk to Quingdao 1 EarlyFighter moved from N.Japan to Quingdao 1 Artillery moved from Vostok to Quingdao 1 Infantry moved from Amursk to Belogorsk 2 Infantrys moved from Vladivostok to Manchuria 1 Artillery moved from Vladivostok to Manchuria 1 Bomber moved from Manchuria to Belogorsk 5 Infantrys and 2 Tankettes moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 5 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Battle in Palana Masaharu attack with 1 Artillery, 4 Infantrys and 3 Tanks British defend with 2 Infantrys; Americans defend with 1 Artillery, 2 Infantrys and 1 Tank Masaharu roll dice for 1 Artillery, 4 Infantrys and 3 Tanks in Palana, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Palana, round 2 : 2/6 hits, 2.17 expected hits 2 Infantrys owned by the Masaharu, 2 Infantrys owned by the Americans and 2 Infantrys owned by the British lost in Palana Masaharu roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Palana, round 3 : 3/6 hits, 2.33 expected hits Russians roll dice for 1 Artillery and 1 Tank in Palana, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Masaharu, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Palana Masaharu win, taking Palana from Russians with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 11 Casualties for Masaharu: 3 Infantrys Casualties for Americans: 1 Artillery, 2 Infantrys and 1 Tank Casualties for British: 2 Infantrys Non Combat Move - Masaharu Place Units - Masaharu 1 Tank and 2 Tankettes placed in Amursk 5 Infantrys, 1 Tank and 2 Tankettes placed in Akina Turn Complete - Masaharu Masaharu collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.00 Russians regular : 0.00
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 1 Infantry moved from Angarsk to Vostok 1 Infantry moved from Irkutsk to Vostok Purchase Units - Russians Russians buy 1 EarlyFighter and 4 Mech.Infs; Remaining resources: 1 PUs; Combat - Russians Battle in Vostok Russians attack with 2 Infantrys Masaharu defend with 1 Marine Russians roll dice for 2 Infantrys in Vostok, round 2 : 1/2 hits, 0.33 expected hits Masaharu roll dice for 1 Marine in Vostok, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Masaharu lost in Vostok Russians win, taking Vostok from Masaharu with 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Masaharu: 1 Marine Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude 1 EarlyFighter moved from Jinan to Ulaan Ude 1 Infantry moved from Ustkut to Irkutsk 1 Infantry moved from Kyzal to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 1 AAGun moved from Krasnoyarsk to Kaask 1 Artillery and 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Haixi to Jinquan Place Units - Russians 1 EarlyFighter and 4 Mech.Infs placed in Kaask Turn Complete - Russians Russians collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : 1.00
-
TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 1 Infantry moved from W.Borneo to Borneo Yamamoto take Borneo from British 1 Artillery and 2 Infantrys moved from Chunking to Burma 2 Infantrys and 2 Tanks moved from Shangsi to Shansi 4 Infantrys moved from Hopeh to Shansi 2 Tankettes moved from Tokyo to sz78 2 Tankettes and 1 Transport moved from sz78 to sz67 2 Tankettes moved from sz67 to Frenchindochina 1 Infantry moved from Manila to sz68 1 Infantry and 1 T.Boat moved from sz68 to sz67 1 Infantry moved from sz67 to Frenchindochina 2 B.Transports moved from sz67 to sz68 2 Artillerys and 2 Tanks moved from Manila to sz68 2 Infantrys moved from Manila to sz68 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz68 to sz73 2 Artillerys, 2 Infantrys and 2 Tanks moved from sz73 to Thailand 1 Artillery and 2 Tanks moved from Davao to sz70 1 Artillery, 1 Tank and 3 Transports moved from sz70 to sz68 1 Tank and 1 Transport moved from sz70 to sz68 1 Artillery moved from Manila to sz68 3 Infantrys moved from Manila to sz68 2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from sz68 to sz60 1 Infantry, 1 Tank and 1 Transport moved from sz68 to sz60 2 Transports moved from sz60 to sz68 2 Tanks moved from Manila to sz68 2 Tanks and 2 Transports moved from sz68 to sz60 2 Artillerys, 3 Infantrys and 4 Tanks moved from sz60 to Sumatra 1 Infantry moved from Mindanao to sz70 1 Infantry moved from sz70 to Spralty Yamamoto take Spralty from Americans 1 Tankette moved from Macau to N.French I. Yamamoto take N.French I. from British 2 Artillerys and 2 Infantrys moved from Macau to Kwangsi 1 Tankette moved from Macau to Kwangsi 1 Destroyer and 1 Submarine moved from sz74 to sz15 2 Destroyers moved from sz78 to sz71 1 Destroyer moved from sz70 to sz45 2 EarlyFighters moved from sz70 to sz45 1 Transport moved from sz60 to sz74 6 Infantrys moved from Tokyo to S.Japan 1 Artillery moved from Kiangsi to Kwangsi Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 2 Destroyers, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz45 Yamamoto attack with 1 Destroyer and 2 EarlyFighters Americans defend with 2 Submarines Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz45, round 2 : 2/3 hits, 1.00 expected hits 2 Submarines owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz45 Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 2 Submarines Battle in Frenchindochina Yamamoto attack with 1 Infantry and 2 Tankettes British defend with 1 Tank Yamamoto roll dice for 1 Infantry and 2 Tankettes in Frenchindochina, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 Tank in Frenchindochina, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Frenchindochina Yamamoto win, taking Frenchindochina from British with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Thailand Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks British defend with 2 Artillerys and 3 Infantrys Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Thailand, round 2 : 1/6 hits, 2.33 expected hits British roll dice for 2 Artillerys and 3 Infantrys in Thailand, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand Yamamoto roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Thailand, round 3 : 3/5 hits, 2.00 expected hits British roll dice for 2 Artillerys and 2 Infantrys in Thailand, round 3 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Thailand Yamamoto roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Thailand, round 4 : 4/5 hits, 2.00 expected hits British roll dice for 1 Artillery in Thailand, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 Infantry Casualties for British: 2 Artillerys and 3 Infantrys Battle in Burma Yamamoto attack with 1 Artillery and 2 Infantrys British defend with 2 EarlyFighters Yamamoto roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 2 EarlyFighters in Burma, round 2 : 2/2 hits, 1.00 expected hits 2 Infantrys owned by the Yamamoto and 2 EarlyFighters owned by the British lost in Burma Yamamoto win, taking Burma from British with 1 Artillery remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Infantrys Casualties for British: 2 EarlyFighters Battle in Sumatra Yamamoto attack with 2 Artillerys, 3 Infantrys and 4 Tanks British defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 4 Tanks in Sumatra, round 2 : 2/9 hits, 3.50 expected hits British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Sumatra Yamamoto roll dice for 2 Artillerys, 1 Infantry and 4 Tanks in Sumatra, round 3 : 1/7 hits, 3.00 expected hits British roll dice for 1 Artillery and 1 Infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sumatra Yamamoto roll dice for 2 Artillerys and 4 Tanks in Sumatra, round 4 : 4/6 hits, 2.67 expected hits British roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Sumatra Yamamoto win, taking Sumatra from British with 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 4 Casualties for Yamamoto: 3 Infantrys Casualties for British: 1 Artillery and 3 Infantrys Non Combat Move - Yamamoto 1 Carrier moved from sz70 to sz60 2 EarlyFighters moved from sz45 to sz60 1 Carrier moved from sz70 to sz74 1 Battleship moved from sz70 to sz74 1 Destroyer moved from sz70 to sz74 1 Infantry and 1 Tank moved from Nagasaki to sz74 1 Infantry and 1 Tank moved from sz74 to Shantung Place Units - Yamamoto 2 B.Transports placed in sz74 2 Destroyers placed in sz70 2 Infantrys placed in Davao 2 Tankettes placed in S.Japan 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.83 Americans regular : 0.67 British regular : -1.17
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Tsingnan to Gansu 1 Infantry moved from N.Chunking to Chunking Chinese take Chunking from Yamamoto 2 Infantrys moved from Sian to Hanan 1 EarlyFighter moved from Sian to Hanan 2 Infantrys moved from Szechwan to Shangsi 1 EarlyFighter moved from Sikang to Shangsi Purchase Units - Chinese Chinese buy 1 Infantry, 3 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 1 Infantry in Gansu, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Gansu, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gansu Chinese roll dice for 1 Artillery in Gansu, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Gansu, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Gansu Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Hanan Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan Chinese win, taking Hanan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Sian 1 Tank moved from Sikang to Sian 2 Infantrys moved from Szechwan to Sian 2 Artillerys moved from Sikang to Szechwan 5 Infantrys moved from Sikang to Szechwan 1 AAGun moved from Sikang to Szechwan 1 Tank moved from Tsingnan to Szechwan 3 Infantrys moved from Tsingnan to Sikang 3 Infantrys moved from Gobi to Tsingnan 1 Artillery moved from Gobi to Tsingnan 4 Tankettes moved from Xining to Sikang 2 Tanks moved from Xining to Sikang 1 AAGun moved from Ming Jong to Xining 1 EarlyFighter moved from Hanan to Sian 2 Tankettes moved from Urumal to Gobi 2 Tanks moved from Urumal to Gobi Place Units - Chinese 1 Infantry and 5 Tankettes placed in Xining 3 Mech.Infs and 1 Tankette placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Hisaichi regular : 2.00
-
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Tank moved from S.Borneo to sz60 1 Tank moved from sz60 to Java Hisaichi take Java from Dutch 2 Tanks moved from S.Borneo to E.Borneo 1 Artillery, 1 Elite and 1 Tankette moved from Hongkong to sz67 1 Artillery, 1 B.Transport, 1 Elite and 1 Tankette moved from sz67 to sz68 1 Artillery, 1 Elite and 1 Tankette moved from sz68 to N.B 2 Bombers moved from Phuket to N.B 2 EarlyFighters moved from sz60 to N.B 1 Battleship moved from sz60 to sz68 1 Tank moved from Peking to Shansi 2 Tankettes moved from Peking to Shangsi 1 Infantry moved from E.Shansi to Shangsi 1 Infantry moved from E.Shansi to N.Shangsi 6 Tankettes moved from Tientsin to Shansi 2 Artillerys and 3 Infantrys moved from Tientsin to Hopeh 1 Infantry moved from Fukien to Hankou 1 Infantry moved from Hankou to Hanan 1 Tank moved from Fukien to Hanan 1 Infantry moved from Fukien to Hankou 1 Infantry moved from Korea to sz74 1 Infantry and 1 T.Boat moved from sz74 to sz68 1 Infantry moved from sz68 to N.B 1 Infantry moved from Korea to Tientsin 1 Artillery, 1 Marine and 1 Tankette moved from Seoul to Korea 1 Tankette moved from Korea to Tientsin 7 Transports moved from sz60 to sz74 Purchase Units - Hisaichi Hisaichi buy 1 Destroyer, 1 EarlyFighter, 1 Fighter, 7 Infantrys, 3 Tanks and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in E.Borneo Hisaichi attack with 2 Tanks Dutch defend with 1 Infantry Hisaichi roll dice for 2 Tanks in E.Borneo, round 2 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Dutch lost in E.Borneo Hisaichi win, taking E.Borneo from Dutch with 1 Tank remaining. Battle score for attacker is -3 Casualties for Hisaichi: 1 Tank Casualties for Dutch: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Infantry and 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hanan Hisaichi attack with 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hanan Hisaichi roll dice for 1 Tank in Hanan, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in N.B Hisaichi attack with 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette British defend with 1 Infantry and 1 Tank; Anzac defend with 1 EarlyFighter Hisaichi roll dice for 1 Battleship in N.B, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette in N.B, round 2 : 4/8 hits, 3.50 expected hits British roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in N.B, round 2 : 0/3 hits, 1.33 expected hits 1 EarlyFighter owned by the Anzac, 1 Tank owned by the British and 1 Infantry owned by the British lost in N.B Hisaichi win, taking N.B from British with 1 Artillery, 2 Bombers, 2 EarlyFighters, 1 Elite, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 15 Casualties for British: 1 Infantry and 1 Tank Casualties for Anzac: 1 EarlyFighter Non Combat Move - Hisaichi 2 EarlyFighters moved from N.B to sz60 2 Bombers moved from N.B to Phuket Place Units - Hisaichi 1 Tank and 2 Tankettes placed in Peking 2 Tanks and 4 Tankettes placed in Hongkong 1 EarlyFighter and 1 Fighter placed in sz60 2 Infantrys placed in S.Borneo 5 Infantrys and 2 Tankettes placed in Seoul 1 Destroyer placed in sz79 Turn Complete - Hisaichi Hisaichi collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 British regular : -1.33 Dutch regular : 0.67 Hisaichi regular : 0.83
-
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 2 Infantrys moved from Soem to sz50 2 Infantrys and 1 Transport moved from sz50 to sz58 2 Infantrys moved from sz58 to Celebs Combat - Dutch Battle in Celebs Dutch attack with 2 Infantrys Thai defend with 1 Artillery Dutch roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Artillery in Celebs, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebs Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery in Celebs, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebs Thai win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Dutch: 2 Infantrys Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Thai regular : 1.33 Dutch regular : -0.50
-
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Destroyer moved from sz60 to sz58 1 Marine moved from Phuket to sz73 1 Marine and 1 T.Boat moved from sz73 to sz68 1 Marine moved from sz68 to Mindor 1 Artillery and 1 Infantry moved from Malaya to sz60 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz68 1 Artillery and 1 Infantry moved from sz68 to Mindor 2 Artillerys, 9 Infantrys and 2 Tanks moved from Phuket to Thailand 1 EarlyFighter moved from Phuket to sz66 Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in sz58 Thai attack with 1 Destroyer Dutch defend with 1 Transport Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Transport in sz58, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz58, round 4 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Transport in sz58, round 4 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Thai lost in sz58 Dutch win with 1 Transport remaining. Battle score for attacker is -8 Casualties for Thai: 1 Destroyer Battle in Mindor Thai attack with 1 Artillery, 1 Infantry and 1 Marine Americans defend with 1 Infantry Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Mindor, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Mindor, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Americans lost in Mindor Thai win, taking Mindor from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Americans: 1 Infantry Battle in sz66 Thai attack with 1 EarlyFighter British defend with 1 Submarine Thai roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the British submerged Non Combat Move - Thai 1 EarlyFighter moved from sz66 to Thailand Place Units - Thai 1 Transport placed in sz73 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Thai regular : -1.33 Dutch regular : 0.50
-
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Destroyer moved from sz60 to sz58 1 Marine moved from Phuket to sz73 1 Marine and 1 T.Boat moved from sz73 to sz68 1 Marine moved from sz68 to Mindor 1 Artillery and 1 Infantry moved from Malaya to sz60 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz68 1 Artillery and 1 Infantry moved from sz68 to Mindor 2 Artillerys, 9 Infantrys and 2 Tanks moved from Phuket to Thailand 1 EarlyFighter moved from Phuket to sz66 Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in sz58 Thai attack with 1 Destroyer Dutch defend with 1 Transport Thai roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Transport in sz58, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer in sz58, round 4 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Transport in sz58, round 4 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Thai lost in sz58 Dutch win with 1 Transport remaining. Battle score for attacker is -8 Casualties for Thai: 1 Destroyer Battle in Mindor Thai attack with 1 Artillery, 1 Infantry and 1 Marine Americans defend with 1 Infantry Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in Mindor, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Mindor, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the Americans lost in Mindor Thai win, taking Mindor from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Americans: 1 Infantry Battle in sz66 Thai attack with 1 EarlyFighter British defend with 1 Submarine Thai roll dice for 1 EarlyFighter in sz66, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the British submerged Non Combat Move - Thai 1 EarlyFighter moved from sz66 to Thailand Place Units - Thai 1 Transport placed in sz73 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Thai regular : -1.33 Dutch regular : 0.50
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 4 Artillerys moved from Calcutta to sz63 1 Infantry moved from Calcutta to sz63 1 Infantry moved from E.India to sz63 4 Artillerys, 2 B.Transports, 1 Battleship and 2 Infantrys moved from sz63 to sz66 4 Artillerys and 2 Infantrys moved from sz66 to Malaya British take Malaya from Thai 2 Transports moved from sz61 to sz63 1 Carrier, 4 Destroyers, 2 EarlyFighters and 1 Submarine moved from sz61 to sz66 1 Artillery and 1 Infantry moved from Bengal to Burma 1 EarlyFighter moved from Bengal to Burma 1 Artillery and 2 Infantrys moved from Punjab to Agra 2 Infantrys moved from Magadan to Yakutsk Purchase Units - British British buy 4 Artillerys, 1 Battleship, 1 Destroyer, 4 Infantrys, 1 Tank, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Agra British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Burma British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Yamamoto defend with 1 Artillery British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in Burma British win, taking Burma from Yamamoto with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - British 1 EarlyFighter moved from Burma to Bengal 1 Artillery and 6 Infantrys moved from E.India to Bengal 1 AAGun and 2 Infantrys moved from Nepal to Bengal Place Units - British 1 Battleship and 1 Destroyer placed in sz63 2 Artillerys and 2 Infantrys placed in Calcutta 1 Tank and 2 Tankettes placed in Dheli 2 Artillerys placed in Moresby 1 Transport placed in sz49 2 Infantrys placed in Vancouver Turn Complete - British British collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 Neutral regular : 0.67 British regular : 0.17
-
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 2 Tanks moved from W.Australia to sz50 1 Artillery moved from Flores to sz50 1 Artillery moved from Soem to sz50 2 Infantrys moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz56 1 Infantry and 1 Tank moved from sz56 to Sumatra 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz56 1 Infantry and 1 Tank moved from sz56 to Sumatra 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra 2 EarlyFighters moved from sz50 to Sumatra 1 Battleship moved from sz50 to sz56 1 EarlyFighter moved from Darwin to sz59 1 Carrier, 1 Destroyer and 2 Submarines moved from sz50 to sz56 2 Infantrys moved from E.G to sz46 2 Infantrys and 2 T.Boats moved from sz46 to sz49 2 Infantrys moved from sz49 to S.G 1 Infantry moved from Darwin to Derby Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks Yamamoto defend with 2 Artillerys and 4 Tanks Anzac roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Sumatra, round 2 : 6/10 hits, 3.33 expected hits Yamamoto roll dice for 2 Artillerys and 4 Tanks in Sumatra, round 2 : 2/6 hits, 2.67 expected hits 2 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 4 Tanks owned by the Yamamoto lost in Sumatra Anzac win, taking Sumatra from Yamamoto with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 24 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 2 Artillerys and 4 Tanks Battle in sz59 Anzac attack with 1 EarlyFighter Hisaichi defend with 1 Submarine Anzac roll dice for 1 EarlyFighter in sz59, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi submerged Non Combat Move - Anzac 1 EarlyFighter moved from sz59 to Soem 2 EarlyFighters moved from Sumatra to sz56 1 AAGun moved from Darwin to Derby Place Units - Anzac 1 Destroyer and 2 Transports placed in sz50 2 Artillerys placed in Darwin Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 1.67
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 1 Infantry and 1 Tank moved from N.Canada to sz5 2 Transports moved from sz4 to sz5 1 Artillery and 1 Tank moved from N.Canada to sz5 2 Infantrys moved from N.Canada to sz5 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz5 to sz4 1 Artillery, 3 Infantrys and 2 Tanks moved from sz4 to Palana 1 Bomber moved from Kauai to Palana Purchase Units - Americans Americans buy 4 B.Transports, 1 Carrier, 2 Fighters and 8 Marines; Remaining resources: 1 PUs; Combat - Americans Battle in Palana Americans attack with 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks Masaharu defend with 1 Artillery, 1 Infantry and 3 Tanks Americans roll dice for 1 Artillery, 1 Bomber, 3 Infantrys and 2 Tanks in Palana, round 2 : 5/7 hits, 2.67 expected hits Masaharu roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Palana, round 2 : 3/5 hits, 2.17 expected hits 1 Infantry owned by the Masaharu, 1 Artillery owned by the Masaharu, 3 Infantrys owned by the Americans and 3 Tanks owned by the Masaharu lost in Palana Americans win, taking Palana from Masaharu with 1 Artillery, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 15 Casualties for Americans: 3 Infantrys Casualties for Masaharu: 1 Artillery, 1 Infantry and 3 Tanks Non Combat Move - Americans 1 Bomber moved from Palana to Magadan 1 Artillery and 2 Infantrys moved from N.Canada to Anchorage 2 Tanks moved from British Columbia to Anchorage 3 Infantrys moved from British Columbia to N.Canada 4 Infantrys moved from Seattle to British Columbia 1 Infantry moved from Portland to Seattle 1 Infantry moved from Nor Cal to Portland 1 EarlyFighter moved from San Francisco to sz25 1 EarlyFighter moved from Kauai to sz25 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz6 8 Marines moved from sz6 to N.Canada 1 Battleship, 1 Carrier, 6 Destroyers and 2 EarlyFighters moved from sz25 to sz20 Place Units - Americans 2 B.Transports placed in sz25 1 Carrier placed in sz25 2 B.Transports placed in sz4 2 Fighters and 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Masaharu regular : 0.83
-
TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 1 Submarine moved from sz78 to sz79 2 Infantrys moved from Manchuria to Hsingan 1 Artillery moved from Manchuria to Belogorsk 1 Tank moved from Amursk to Quingdao 1 Infantry moved from Belogorsk to Quingdao 1 Bomber moved from Belogorsk to Vostok 1 Transport moved from sz2 to sz7 1 Transport moved from sz2 to sz7 2 Infantrys and 2 Tankettes moved from N.Japan to sz7 2 Infantrys, 2 Tankettes and 2 Transports moved from sz7 to sz2 2 Infantrys and 2 Tankettes moved from sz2 to Magadan 2 Transports moved from sz2 to sz1 1 T.Boat moved from sz1 to sz15 3 Infantrys moved from N.Japan to sz1 1 Infantry moved from N.Japan to sz1 4 Infantrys moved from sz1 to Vostok 2 Tankettes moved from Amursk to Quingdao 1 Tankette moved from Akina to sz15 1 Tankette moved from sz15 to Vladivostok 5 Infantrys, 1 Tank and 1 Tankette moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 2 Artillerys, 2 Elites, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Battle in Magadan Masaharu attack with 2 Infantrys and 2 Tankettes Americans defend with 1 Bomber; Russians defend with 1 Infantry Masaharu roll dice for 2 Infantrys and 2 Tankettes in Magadan, round 2 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 Bomber and 1 Infantry in Magadan, round 2 : 1/2 hits, 0.50 expected hits 1 Bomber owned by the Americans, 1 Infantry owned by the Russians and 1 Tankette owned by the Masaharu lost in Magadan Masaharu win, taking Magadan from Russians with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 12 Casualties for Masaharu: 1 Tankette Casualties for Americans: 1 Bomber Casualties for Russians: 1 Infantry Battle in Vostok Masaharu attack with 1 Bomber and 4 Infantrys Russians defend with 2 Infantrys Masaharu roll dice for 1 Bomber and 4 Infantrys in Vostok, round 2 : 3/5 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Vostok, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Masaharu lost in Vostok Masaharu win, taking Vostok from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 2 Infantrys Non Combat Move - Masaharu 1 Bomber moved from Vostok to Belogorsk Place Units - Masaharu 1 Tank and 2 Tankettes placed in Amursk 2 Artillerys, 2 Elites and 4 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Masaharu regular : 3.67 Russians regular : 1.83
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 1 Infantry moved from Irkutsk to Angarsk 1 Infantry moved from Ustkut to Irkutsk 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 4 Tanks moved from Ulaan Ude to Quingdao 1 EarlyFighter and 4 Mech.Infs moved from Kaask to Quingdao Purchase Units - Russians Russians buy 3 Infantrys, 1 Mech.Inf and 6 Tankettes; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 3 Artillerys, 2 EarlyFighters, 8 Infantrys, 4 Mech.Infs and 4 Tanks Masaharu defend with 3 Artillerys, 1 EarlyFighter, 3 Infantrys, 4 Tanks and 2 Tankettes Russians roll dice for 3 Artillerys, 2 EarlyFighters, 8 Infantrys, 4 Mech.Infs and 4 Tanks in Quingdao, round 2 : 8/21 hits, 7.50 expected hits Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 3 Infantrys, 4 Tanks and 2 Tankettes in Quingdao, round 2 : 5/13 hits, 4.83 expected hits 5 Infantrys owned by the Russians, 3 Infantrys owned by the Masaharu, 3 Artillerys owned by the Masaharu and 2 Tankettes owned by the Masaharu lost in Quingdao Russians roll dice for 3 Artillerys, 2 EarlyFighters, 3 Infantrys, 4 Mech.Infs and 4 Tanks in Quingdao, round 3 : 5/16 hits, 6.00 expected hits Masaharu roll dice for 1 EarlyFighter and 4 Tanks in Quingdao, round 3 : 4/5 hits, 2.50 expected hits 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 4 Tanks owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 2 Artillerys, 2 EarlyFighters, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 34 Casualties for Russians: 1 Artillery and 8 Infantrys Casualties for Masaharu: 3 Artillerys, 1 EarlyFighter, 3 Infantrys, 4 Tanks and 2 Tankettes Non Combat Move - Russians 2 EarlyFighters moved from Quingdao to Ulaan Ude 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Jinan to Quingdao 1 Artillery and 1 Infantry moved from Bratsk to Tulun 1 Infantry moved from Jinquan to Kyzal Place Units - Russians 3 Infantrys and 3 Tankettes placed in Kaask 1 Mech.Inf and 3 Tankettes placed in Achinsk Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.67 Russians regular : -0.50
-
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from Davao to sz70 1 Infantry moved from sz70 to Boho Yamamoto take Boho from Americans 2 Destroyers moved from sz71 to sz70 2 Tankettes moved from Frenchindochina to Malaya 1 Tankette moved from N.French I. to Malaya 2 Artillerys, 1 Infantry and 2 Tanks moved from Thailand to Malaya 1 Transport moved from sz60 to sz68 1 Infantry moved from Borneo to sz68 1 Infantry moved from Spralty to sz68 2 Infantrys and 1 Transport moved from sz68 to sz60 2 Infantrys moved from sz60 to Malaya 2 Artillerys and 2 Tanks moved from Nagasaki to sz74 1 Artillery moved from S.Japan to sz74 3 Infantrys moved from S.Japan to sz74 1 Destroyer moved from sz15 to sz2 1 Submarine moved from sz15 to sz2 2 EarlyFighters moved from sz60 to Malaya 3 Artillerys, 2 B.Transports, 3 Infantrys, 2 Tanks and 1 Transport moved from sz74 to sz60 3 Artillerys, 3 Infantrys and 2 Tanks moved from sz60 to Sumatra 1 Artillery and 1 Infantry moved from Kwangsi to sz67 1 Infantry moved from Hainan to sz67 1 Infantry and 1 T.Boat moved from sz67 to sz73 1 Infantry moved from sz73 to Malaya 2 B.Transports moved from sz73 to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60 5 Transports moved from sz60 to sz74 1 Artillery and 1 Infantry moved from sz60 to Sumatra 1 Infantry and 1 Tank moved from Shantung to Shansi 1 Infantry and 1 Tank moved from Nagasaki to sz74 1 Artillery, 5 Infantrys and 2 Tankettes moved from S.Japan to sz74 2 Infantrys moved from S.Japan to sz74 2 Infantrys moved from S.Japan to sz74 2 Infantrys moved from S.Japan to sz74 2 Infantrys moved from S.Japan to sz74 5 Infantrys moved from Tokyo to S.Japan 1 Artillery, 14 Infantrys, 1 Tank and 2 Tankettes moved from sz74 to Korea 1 Battleship moved from sz74 to sz60 1 Destroyer moved from sz74 to sz78 Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 6 Artillerys, 1 B.Transport, 3 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Malaya Yamamoto attack with 2 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Tanks and 3 Tankettes British defend with 4 Artillerys and 2 Infantrys Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters, 4 Infantrys, 2 Tanks and 3 Tankettes in Malaya, round 2 : 4/13 hits, 4.33 expected hits British roll dice for 4 Artillerys and 2 Infantrys in Malaya, round 2 : 4/6 hits, 2.00 expected hits 1 Infantry owned by the Yamamoto, 3 Artillerys owned by the British, 2 Infantrys owned by the British and 3 Tankettes owned by the Yamamoto lost in Malaya Yamamoto roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 2 Tanks in Malaya, round 3 : 3/9 hits, 3.17 expected hits British roll dice for 1 Artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Malaya Yamamoto win, taking Malaya from British with 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Infantry and 3 Tankettes Casualties for British: 4 Artillerys and 2 Infantrys Battle in Sumatra Yamamoto attack with 4 Artillerys, 4 Infantrys and 2 Tanks Anzac defend with 2 Artillerys, 2 Infantrys and 2 Tanks Yamamoto roll dice for 4 Artillerys, 4 Infantrys and 2 Tanks in Sumatra, round 2 : 2/10 hits, 3.67 expected hits Anzac roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Sumatra, round 2 : 1/6 hits, 2.33 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra Yamamoto roll dice for 4 Artillerys, 3 Infantrys and 2 Tanks in Sumatra, round 3 : 3/9 hits, 3.33 expected hits Anzac roll dice for 2 Artillerys and 2 Tanks in Sumatra, round 3 : 0/4 hits, 1.67 expected hits 2 Artillerys owned by the Anzac and 1 Tank owned by the Anzac lost in Sumatra Yamamoto roll dice for 4 Artillerys, 3 Infantrys and 2 Tanks in Sumatra, round 4 : 2/9 hits, 3.33 expected hits Anzac roll dice for 1 Tank in Sumatra, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Sumatra Yamamoto win, taking Sumatra from Anzac with 4 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 2 Artillerys, 2 Infantrys and 2 Tanks Non Combat Move - Yamamoto 2 EarlyFighters moved from Malaya to sz60 1 Artillery moved from Kwangsi to N.French I. 1 Artillery moved from Kwangsi to N.French I. 1 Infantry moved from Frenchindochina to N.French I. 1 Tankette moved from Kwangsi to Thailand 1 Infantry moved from Kwangsi to N.French I. 1 Destroyer moved from sz70 to sz75 Place Units - Yamamoto 3 Destroyers placed in sz78 1 B.Transport placed in sz70 2 Artillerys and 1 Infantry placed in Davao 4 Artillerys placed in S.Japan 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.50 Anzac regular : -3.50 British regular : 1.67
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Sian to Hanan 2 EarlyFighters moved from Sian to Hanan 1 Artillery and 3 Infantrys moved from Tsingnan to Gansu 5 Tankettes moved from Xining to Gansu 1 Infantry moved from Szechwan to Shangsi 1 Infantry moved from Szechwan to Shangsi 4 Tankettes moved from Sikang to Shangsi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Bunker, 5 Infantrys, 2 Marines and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 1 Artillery, 3 Infantrys and 5 Tankettes Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery, 3 Infantrys and 5 Tankettes in Gansu, round 2 : 1/9 hits, 2.67 expected hits Hisaichi roll dice for 1 Artillery in Gansu, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Gansu Chinese win, taking Gansu from Hisaichi with 1 Artillery, 3 Infantrys and 5 Tankettes remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Hanan Chinese attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Hisaichi defend with 1 Tank Chinese roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Hanan, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Hanan, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan Chinese win, taking Hanan from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Battle in Shangsi Chinese attack with 2 Infantrys and 4 Tankettes Hisaichi defend with 1 Infantry and 2 Tankettes Chinese roll dice for 2 Infantrys and 4 Tankettes in Shangsi, round 2 : 2/6 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.67 expected hits 2 Tankettes owned by the Hisaichi lost in Shangsi Chinese roll dice for 2 Infantrys and 4 Tankettes in Shangsi, round 3 : 2/6 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Infantry and 4 Tankettes remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Infantry and 2 Tankettes Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 AAGun, 2 Artillerys, 3 Infantrys and 1 Tank moved from Szechwan to Sian 2 Tanks moved from Sikang to Sian 3 Infantrys moved from Sikang to Szechwan 1 Infantry moved from Xining to Tsingnan 2 Tanks moved from Gobi to Gansu 2 Tankettes moved from Gobi to Gansu 1 Tankette moved from Urumal to Gobi 3 Mech.Infs moved from Urumal to Tsingnan 2 EarlyFighters moved from Hanan to Sian Place Units - Chinese 1 Bunker placed in Sian 4 Infantrys and 2 Marines placed in Xining 1 Infantry and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Hisaichi regular : 0.17
-
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 1 Infantry moved from Hopeh to E.Shansi 1 Tank and 2 Tankettes moved from Peking to Shansi 1 Artillery, 2 Infantrys and 1 Tankette moved from Shansi to Shangsi 1 Tankette moved from Shansi to Shangsi 1 Artillery and 1 Marine moved from Korea to Tientsin 5 Infantrys moved from Seoul to Korea 1 Infantry moved from Hankou to Kiangsi 1 Tank moved from Kwangsi to Burma 1 Tank moved from E.Borneo to sz60 1 Infantry moved from S.Borneo to sz60 1 Tank moved from Java to Lambok Hisaichi take Bali from Dutch Hisaichi take Lambok from Dutch 1 Artillery, 1 Elite, 1 Infantry and 1 Tankette moved from N.B to sz68 1 Artillery, 1 B.Transport, 1 Elite, 1 Infantry, 1 T.Boat and 1 Tankette moved from sz68 to sz60 1 Artillery, 3 EarlyFighters, 1 Elite, 1 Fighter, 2 Infantrys, 1 Tank and 1 Tankette moved from sz60 to N.S 2 Bombers moved from Phuket to N.S 1 Infantry moved from Tientsin to sz74 1 Infantry and 1 Transport moved from sz74 to sz60 1 Infantry moved from S.Borneo to sz60 2 Infantrys moved from sz60 to N.S 2 Artillerys and 2 Infantrys moved from Hopeh to sz74 2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz60 2 Artillerys and 2 Infantrys moved from sz60 to N.S 1 Destroyer moved from sz79 to sz1 2 Tankettes moved from Seoul to Tientsin 1 Tankette moved from Tientsin to E.Shansi 1 Submarine moved from sz59 to sz58 1 Destroyer moved from sz67 to sz60 1 Submarine moved from sz60 to sz59 1 Battleship moved from sz68 to sz60 2 Tanks moved from Hongkong to Macau 2 Tankettes moved from Hongkong to Fukien 1 Tankette moved from Hongkong to Fukien 1 Tankette moved from Hongkong to Macau Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 2 Artillerys, 6 Infantrys, 3 Tanks and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz58 Hisaichi attack with 1 Submarine Dutch defend with 1 Transport Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Transport in sz58, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Hisaichi lost in sz58 Dutch win with 1 Transport remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Submarine Battle in Shangsi Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tankettes Chinese defend with 1 Infantry and 4 Tankettes Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Shangsi, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry and 4 Tankettes in Shangsi, round 2 : 0/5 hits, 1.00 expected hits 1 Tankette owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Shangsi, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry and 3 Tankettes in Shangsi, round 3 : 0/4 hits, 0.83 expected hits 1 Tankette owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tankettes in Shangsi, round 4 : 3/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 4 : 1/3 hits, 0.67 expected hits 2 Tankettes owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 14 Casualties for Chinese: 1 Infantry and 4 Tankettes Casualties for Hisaichi: 1 Tankette Battle in Burma Hisaichi attack with 1 Tank British defend with 1 Artillery Hisaichi roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Hisaichi lost in Burma British win with 1 Artillery remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Tank Battle in N.S Hisaichi attack with 3 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite, 1 Fighter, 6 Infantrys, 1 Tank and 1 Tankette Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 3 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite, 1 Fighter, 6 Infantrys, 1 Tank and 1 Tankette in N.S, round 2 : 7/18 hits, 6.67 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank in N.S, round 2 : 2/6 hits, 2.50 expected hits 1 Artillery owned by the Dutch, 1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch, 1 Tank owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in N.S Hisaichi win, taking N.S from Dutch with 3 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite, 1 Fighter, 4 Infantrys, 1 Tank and 1 Tankette remaining. Battle score for attacker is 23 Casualties for Hisaichi: 2 Infantrys Casualties for Dutch: 1 Artillery, 1 Bunker, 1 EarlyFighter, 2 Infantrys and 1 Tank Non Combat Move - Hisaichi 3 EarlyFighters and 1 Fighter moved from N.S to sz60 2 Bombers moved from N.S to S.Borneo Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 1 Tank and 2 Tankettes placed in Peking 2 Tanks and 4 Tankettes placed in Hongkong 4 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 British regular : 0.67 Dutch regular : 0.33 Hisaichi regular : 0.33