Initial test. First time tries.
dawgoneit -VS- Entek TRS.
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Hisaichi 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 3 Tankettes moved from Shansi to N.Shangsi 1 Infantry and 1 Marine moved from Shansi to Shangsi 3 Tankettes moved from Shansi to Shangsi 3 Infantrys and 1 Tankette moved from Hankou to Nanking 1 Artillery and 1 Infantry moved from Thailand to Burma 1 NakajimaG5N moved from Derby to sz49 1 Elite moved from N.Australia to Townsville Hisaichi take Townsville from Anzac 1 Elite moved from N.Australia to Australia Hisaichi take Australia from Anzac 1 Marine moved from N.Australia to C.Australia 1 T.Boat moved from sz50 to sz49 4 Infantrys moved from S.Borneo to sz60 2 Infantrys and 2 Marines moved from Malaya to Thailand 4 Infantrys moved from sz60 to N.S 1 Infantry moved from Hankou to Nanking 1 Infantry moved from Hankou to Hanan 2 Tankettes moved from Hankou to N.Chunking 1 Tankette moved from Hankou to W.Sian Hisaichi take W.Sian from Chinese 4 Infantrys and 2 Marines moved from Seoul to sz79 4 Infantrys, 2 Marines and 3 Transports moved from sz79 to sz1 4 Infantrys and 2 Marines moved from sz1 to Belogorsk 1 Infantry and 1 Marine moved from Manchuria to Hsingan 1 Artillery and 3 Infantrys moved from Manchuria to Belogorsk 1 Transport moved from sz1 to sz79 2 Tankettes moved from Seoul to Belogorsk 1 Carrier and 1 Destroyer moved from sz78 to sz16 1 Artillery moved from Shansi to Shangsi Purchase Units - Hisaichi Hisaichi buy 1 Elite, 11 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.Chunking Hisaichi attack with 2 Tankettes Chinese defend with 1 Tankette Hisaichi roll dice for 2 Tankettes in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Tankettes in N.Chunking, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Tankette in N.Chunking, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Chinese lost in N.Chunking Hisaichi win, taking N.Chunking from Chinese with 2 Tankettes remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Tankette Battle in Nanking Hisaichi attack with 4 Infantrys and 1 Tankette Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 4 Infantrys and 1 Tankette in Nanking, round 2 : 0/5 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 3 Infantrys and 1 Tankette in Nanking, round 3 : 1/4 hits, 0.83 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Nanking Hisaichi roll dice for 3 Infantrys and 1 Tankette in Nanking, round 4 : 0/4 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Nanking, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 2 Infantrys and 1 Tankette in Nanking, round 5 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Nanking, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 1 Infantry and 1 Tankette in Nanking, round 6 : 1/2 hits, 0.50 expected hits Chinese roll dice for 1 Artillery in Nanking, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Hsingan Hisaichi attack with 1 Infantry and 1 Marine Russians defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Hsingan, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Hsingan, round 3 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Hsingan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hsingan Hisaichi roll dice for 1 Marine in Hsingan, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Hsingan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hsingan Hisaichi win, taking Hsingan from Russians with 1 Marine remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery, 1 Infantry, 1 Marine and 3 Tankettes Chinese defend with 5 Infantrys Hisaichi roll dice for 1 Artillery, 1 Infantry, 1 Marine and 3 Tankettes in Shangsi, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 5 Infantrys in Shangsi, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery, 1 Marine and 3 Tankettes in Shangsi, round 3 : 3/5 hits, 1.83 expected hits Chinese roll dice for 4 Infantrys in Shangsi, round 3 : 1/4 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shangsi Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tankettes in Shangsi, round 4 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 1 Marine and 2 Tankettes remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Chinese: 5 Infantrys Battle in N.Shangsi Hisaichi attack with 1 Tank and 5 Tankettes Chinese defend with 1 Elite, 3 Infantrys and 1 Tankette Hisaichi roll dice for 1 Tank and 5 Tankettes in N.Shangsi, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 Elite, 3 Infantrys and 1 Tankette in N.Shangsi, round 2 : 1/5 hits, 1.50 expected hits 1 Tankette owned by the Chinese, 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 1 Tank and 4 Tankettes in N.Shangsi, round 3 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 Elite and 1 Infantry in N.Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 3 Tankettes remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Tankettes Casualties for Chinese: 1 Elite, 3 Infantrys and 1 Tankette Battle in Burma Hisaichi attack with 1 Artillery and 1 Infantry British defend with 2 Tankettes Hisaichi roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 Tankettes in Burma, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 Tankettes in Burma, round 3 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Burma Hisaichi roll dice for 1 Artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 2 Tankettes in Burma, round 4 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the British lost in Burma Hisaichi roll dice for 1 Artillery in Burma, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tankette in Burma, round 5 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tankette in Burma, round 6 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits British roll dice for 1 Tankette in Burma, round 7 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the British lost in Burma Hisaichi win, taking Burma from British with 1 Artillery remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for British: 2 Tankettes Battle in sz49 Hisaichi attack with 1 NakajimaG5N and 1 T.Boat Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz49, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 NakajimaG5N and 1 T.Boat in sz49, round 2 : 1/2 hits, 1.17 expected hits 1 S.Sub owned by the Americans lost in sz49 Hisaichi win with 1 NakajimaG5N and 1 T.Boat remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in sz16 Hisaichi attack with 1 Carrier and 1 Destroyer Americans defend with 1 Destroyer Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 2 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 3 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 4 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 5 : 1/2 hits, 0.50 expected hits Americans roll dice for 1 Destroyer in sz16, round 5 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz16 Hisaichi win with 1 Carrier and 1 Destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Belogorsk Hisaichi attack with 1 Artillery, 7 Infantrys, 2 Marines and 2 Tankettes Russians defend with 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs Hisaichi roll dice for 1 Artillery, 7 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 2 : 0/12 hits, 3.00 expected hits Russians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs in Belogorsk, round 2 : 1/9 hits, 3.00 expected hits 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 1 Artillery, 6 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 3 : 5/11 hits, 2.83 expected hits Russians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs in Belogorsk, round 3 : 1/9 hits, 3.00 expected hits 1 Elite owned by the Russians, 2 Infantrys owned by the Russians, 2 Artillerys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 1 Artillery, 5 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 4 : 2/10 hits, 2.67 expected hits Russians roll dice for 4 Mech.Infs in Belogorsk, round 4 : 2/4 hits, 1.33 expected hits 2 Mech.Infs owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk Hisaichi roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 5 : 5/8 hits, 2.33 expected hits Russians roll dice for 2 Mech.Infs in Belogorsk, round 5 : 0/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Russians lost in Belogorsk Hisaichi win, taking Belogorsk from Russians with 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes remaining. Battle score for attacker is 28 Casualties for Hisaichi: 4 Infantrys Casualties for Russians: 2 Artillerys, 1 Elite, 2 Infantrys and 4 Mech.Infs Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz49 to Darwin Place Units - Hisaichi 4 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 1 Elite and 7 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -2.17 Russians regular : -4.00 British regular : -0.50 Hisaichi regular : -2.50
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TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Thai 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 4 Tankettes moved from Thailand to Burma 2 Tankettes moved from Phuket to Burma 2 Artillerys, 1 Infantry and 1 Marine moved from Phuket to Malaya Purchase Units - Thai Thai buy 2 Artillerys, 2 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 2 Artillerys, 2 Infantrys and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - British 2 Infantrys moved from Calcutta to sz63 2 Artillerys moved from Calcutta to sz63 1 Marine moved from Calcutta to sz63 1 Marine and 1 S.Sub moved from sz63 to sz56 1 Marine moved from sz56 to Java British take Java from Yamamoto 2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz61 2 Artillerys and 2 Infantrys moved from sz61 to Sumatra 2 EarlyFighters and 1 Fighter moved from sz66 to Sumatra 1 S.Sub moved from sz61 to sz63 2 B.Transports moved from sz66 to sz63 1 Artillery moved from Nepal to Bengal 1 Mech.Inf moved from Bengal to Kwangsi Chinese take W.Chunking from Thai Chinese take Chunking from Yamamoto British take Kwangsi from Yamamoto 1 Artillery moved from Dheli to Bhopa 1 Infantry moved from Dheli to Bhopa 1 Artillery and 1 Infantry moved from Yakutsk to Vostok Purchase Units - British British buy 6 Artillerys, 1 Destroyer, 2 Infantrys, 2 Marines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Sumatra British attack with 2 Artillerys, 2 EarlyFighters, 1 Fighter and 2 Infantrys Yamamoto defend with 4 Infantrys British roll dice for 2 Artillerys, 2 EarlyFighters, 1 Fighter and 2 Infantrys in Sumatra, round 2 : 0/7 hits, 2.50 expected hits Yamamoto roll dice for 4 Infantrys in Sumatra, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the British lost in Sumatra British roll dice for 2 Artillerys, 2 EarlyFighters, 1 Fighter and 1 Infantry in Sumatra, round 3 : 3/6 hits, 2.17 expected hits Yamamoto roll dice for 4 Infantrys in Sumatra, round 3 : 4/4 hits, 1.33 expected hits 3 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 1 EarlyFighter owned by the British and 1 Infantry owned by the British lost in Sumatra 1 Fighter owned by the British and 1 EarlyFighter owned by the British retreated Yamamoto win with 1 Infantry remaining. Battle score for attacker is -14 Casualties for British: 2 Artillerys, 1 EarlyFighter and 2 Infantrys Casualties for Yamamoto: 3 Infantrys Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from Sumatra to sz66 Place Units - British 4 Artillerys, 2 Infantrys and 2 Marines placed in Calcutta 2 Artillerys placed in Bengal 1 Tank and 2 Tankettes placed in Dheli 1 Destroyer placed in sz6 Turn Complete - British British collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.33 British regular : -1.67
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TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Anzac 1 Destroyer moved from sz37 to sz51 2 Destroyers moved from sz41 to sz49 1 EarlyFighter moved from Melbourne to W.Australia 3 Infantrys moved from S.W.Australia to W.Australia Purchase Units - Anzac Anzac buy 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in sz51 Anzac attack with 1 Destroyer Yamamoto defend with 1 B.Transport and 1 Destroyer Anzac roll dice for 1 Destroyer in sz51, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport and 1 Destroyer in sz51, round 2 : 2/2 hits, 0.67 expected hits 1 Destroyer owned by the Anzac and 1 B.Transport owned by the Yamamoto lost in sz51 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Destroyer Casualties for Yamamoto: 1 B.Transport Battle in sz49 Anzac attack with 2 Destroyers Hisaichi defend with 1 T.Boat Anzac roll dice for 2 Destroyers in sz49, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 T.Boat in sz49, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Destroyers in sz49, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 T.Boat in sz49, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Hisaichi lost in sz49 Anzac win with 2 Destroyers remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 T.Boat Battle in W.Australia Anzac attack with 1 EarlyFighter and 3 Infantrys Yamamoto defend with 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys Anzac roll dice for 1 EarlyFighter and 3 Infantrys in W.Australia, round 2 : 0/4 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in W.Australia, round 2 : 3/4 hits, 1.50 expected hits 3 Infantrys owned by the Anzac lost in W.Australia 1 EarlyFighter owned by the Anzac retreated Yamamoto win with 1 Artillery, 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -6 Casualties for Anzac: 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from W.Australia to Melbourne Place Units - Anzac 4 Infantrys placed in Melbourne 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.83 Anzac regular : -0.50 Hisaichi regular : -0.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Americans 1 unit repaired. 1 S.Sub moved from sz41 to sz38 1 Elite moved from Samoa to sz38 1 Elite and 1 S.Sub moved from sz38 to sz46 1 Elite moved from sz46 to Choiseoul British take Choiseoul from Yamamoto 1 Destroyer moved from sz18 to sz70 1 Destroyer moved from sz19 to sz16 1 Fighter moved from sz76 to sz16 2 Fighters moved from sz76 to sz16 2 Fighters moved from Iwo Jima to sz16 6 Marines moved from Vostok to Belogorsk 1 B29 moved from Iwo Jima to Belogorsk Purchase Units - Americans Americans buy 1 Battleship, 4 Destroyers, 2 Infantrys, 9 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz70 Americans attack with 1 Destroyer Yamamoto defend with 1 Transport Americans roll dice for 1 Destroyer in sz70, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in sz70, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Transport in sz70, round 3 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Americans and 1 Transport owned by the Yamamoto lost in sz70 Yamamoto win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Transport Battle in Belogorsk Americans attack with 1 B29 and 6 Marines Hisaichi defend with 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes Americans roll dice for 1 B29 and 6 Marines in Belogorsk, round 2 : 5/7 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes in Belogorsk, round 2 : 0/8 hits, 2.33 expected hits 2 Tankettes owned by the Hisaichi and 3 Infantrys owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 B29 and 6 Marines in Belogorsk, round 3 : 2/7 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Marines in Belogorsk, round 3 : 1/3 hits, 1.00 expected hits 1 Marine owned by the Americans and 2 Marines owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 B29 and 5 Marines in Belogorsk, round 4 : 3/6 hits, 2.67 expected hits Hisaichi roll dice for 1 Artillery in Belogorsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Belogorsk Americans win, taking Belogorsk from Hisaichi with 1 B29 and 5 Marines remaining. Battle score for attacker is 21 Casualties for Hisaichi: 1 Artillery, 3 Infantrys, 2 Marines and 2 Tankettes Casualties for Americans: 1 Marine Battle in sz16 Americans attack with 1 Destroyer and 5 Fighters Hisaichi defend with 1 Carrier and 1 Destroyer Americans roll dice for 1 Destroyer and 5 Fighters in sz16, round 2 : 2/6 hits, 2.83 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in sz16, round 2 : 2/2 hits, 1.00 expected hits 1 Carrier owned by the Hisaichi, 1 Fighter owned by the Americans, 1 Destroyer owned by the Americans and 1 Destroyer owned by the Hisaichi lost in sz16 Americans win with 4 Fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 Destroyer and 1 Fighter Casualties for Hisaichi: 1 Carrier and 1 Destroyer Non Combat Move - Americans 4 Fighters moved from sz16 to sz76 1 Fighter moved from sz76 to Iwo Jima 1 Submarine moved from sz20 to sz17 1 Elite moved from Hilo to sz25 2 Artillerys moved from Pearl Harbor to sz25 2 Artillerys, 1 B.Transport and 1 Elite moved from sz25 to sz20 2 Artillerys and 1 Elite moved from sz20 to Wake 1 Marine moved from San Francisco to sz23 1 Marine and 1 S.Sub moved from sz23 to sz11 1 Marine moved from sz11 to Midway 2 B.Transports moved from sz14 to sz23 5 Infantrys moved from San Francisco to sz23 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 1 Infantry and 2 Tankettes moved from Alaska to sz4 1 Infantry moved from Palana to sz4 2 Infantrys, 2 Tankettes and 2 Transports moved from sz4 to sz11 2 Infantrys and 2 Tankettes moved from sz11 to Midway 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Magadan to Yakutsk 7 Marines moved from Palana to Magadan 2 B.Transports and 8 Marines moved from sz5 to sz4 8 Marines moved from sz4 to Palana 8 Marines moved from Seattle to sz6 8 Marines moved from sz6 to N.Canada 2 B.Transports and 5 Infantrys moved from sz23 to sz14 5 Infantrys moved from sz14 to Seattle 1 B29 moved from Belogorsk to Sukhalin Place Units - Americans 1 Battleship and 2 Destroyers placed in sz76 1 S.Sub placed in sz19 1 Marine placed in Marcus 2 Destroyers placed in sz4 2 Infantrys placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : 0.83 Hisaichi regular : -1.67
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TripleA Turn Summary: Masaharu round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz1 8 Infantrys and 4 Transports moved from sz15 to sz1 9 Infantrys moved from sz1 to Belogorsk 2 Artillerys and 1 Marine moved from Amursk to Belogorsk 6 Infantrys moved from N.Japan to sz1 1 Destroyer moved from sz7 to sz1 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Belogorsk Masaharu attack with 2 Artillerys, 9 Infantrys and 1 Marine Americans defend with 5 Marines Masaharu roll dice for 2 Artillerys, 9 Infantrys and 1 Marine in Belogorsk, round 2 : 2/12 hits, 2.83 expected hits Russians roll dice for 5 Marines in Belogorsk, round 2 : 0/5 hits, 1.67 expected hits 2 Marines owned by the Americans lost in Belogorsk Masaharu roll dice for 2 Artillerys, 9 Infantrys and 1 Marine in Belogorsk, round 3 : 2/12 hits, 2.83 expected hits Russians roll dice for 3 Marines in Belogorsk, round 3 : 3/3 hits, 1.00 expected hits 2 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Belogorsk Masaharu roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Belogorsk, round 4 : 2/9 hits, 2.33 expected hits Russians roll dice for 1 Marine in Belogorsk, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 2 Artillerys, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 9 Casualties for Americans: 5 Marines Casualties for Masaharu: 3 Infantrys Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 2 Artillerys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Masaharu regular : -2.00 Russians regular : -0.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Russians 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs moved from Quingdao to Belogorsk 1 Infantry moved from Ulaan Ude to Jinan 2 Infantrys moved from Ulaan Ude to Quingdao 3 Infantrys moved from Tulun to Ulaan Ude Purchase Units - Russians Russians buy 3 Infantrys, 4 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Belogorsk Russians attack with 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs Masaharu defend with 2 Artillerys, 6 Infantrys and 1 Marine Russians roll dice for 2 EarlyFighters, 4 Infantrys and 3 Mech.Infs in Belogorsk, round 2 : 2/9 hits, 2.83 expected hits Masaharu roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Belogorsk, round 2 : 5/9 hits, 3.00 expected hits 4 Infantrys owned by the Russians, 2 Infantrys owned by the Masaharu and 1 Mech.Inf owned by the Russians lost in Belogorsk 2 EarlyFighters owned by the Russians retreated 2 Mech.Infs owned by the Russians retreated to Quingdao Masaharu win with 2 Artillerys, 4 Infantrys and 1 Marine remaining. Battle score for attacker is -9 Casualties for Russians: 4 Infantrys and 1 Mech.Inf Casualties for Masaharu: 2 Infantrys Non Combat Move - Russians 2 EarlyFighters moved from Belogorsk to Quingdao 1 Mech.Inf moved from Tulun to Quingdao 1 Elite moved from Kaask to Tulun 5 Infantrys moved from Kaask to Tulun 1 Mech.Inf, 1 Tank and 2 Tankettes moved from Achinsk to Kaask 1 Mech.Inf moved from Kaask to Tulun Place Units - Russians 3 Infantrys placed in Quingdao 3 Mech.Infs and 3 Tanks placed in Kaask 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Masaharu regular : 2.00 Russians regular : -0.83
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TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz78 to sz75 1 Destroyer moved from sz78 to sz72 1 Destroyer moved from sz78 to sz16 2 Infantrys moved from Tokyo to S.Japan 1 Destroyer moved from sz51 to sz50 1 Tankette moved from C.Australia to S.W.Australia Yamamoto take S.W.Australia from Anzac 1 Tankette moved from S.W.Australia to Sydney 1 Artillery and 2 Infantrys moved from W.Australia to C.Australia 1 Infantry moved from E.Australia to Sydney 1 Artillery and 2 Infantrys moved from Darwin to C.Australia 3 Infantrys and 1 Marine moved from Malaya to sz60 3 Infantrys and 1 Marine moved from sz60 to Java 1 Infantry moved from Sumatra to N.S 2 Transports moved from sz60 to sz74 2 Infantrys moved from Malaya to sz60 1 Tank moved from N.S to sz60 1 B.Transport, 2 Infantrys and 1 Tank moved from sz60 to sz67 2 Infantrys and 1 Tank moved from sz67 to Kwangsi Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 8 Destroyers, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Sydney Yamamoto attack with 1 Infantry and 1 Tankette Anzac defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 2 : 2/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in Sydney, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Sydney Yamamoto win, taking Sydney from Anzac with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Kwangsi Yamamoto attack with 2 Infantrys and 1 Tank British defend with 1 Mech.Inf Yamamoto roll dice for 2 Infantrys and 1 Tank in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 Mech.Inf in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Kwangsi Yamamoto win, taking Kwangsi from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Mech.Inf Battle in Java Yamamoto attack with 3 Infantrys and 1 Marine British defend with 1 Marine Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 3 Infantrys and 1 Marine in Java, round 2 : 1/4 hits, 0.83 expected hits British roll dice for 1 Marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the British lost in Java Yamamoto win, taking Java from British with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 3 Casualties for British: 1 Marine Non Combat Move - Yamamoto 1 Infantry moved from Mindanao to Davao Place Units - Yamamoto 1 Destroyer placed in sz50 7 Destroyers placed in sz78 1 Artillery and 1 Infantry placed in W.Australia 1 Artillery and 2 Infantrys placed in Darwin 5 Infantrys and 1 Marine placed in Malaya 2 Infantrys placed in Moresby Turn Complete - Yamamoto Yamamoto collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.17 Anzac regular : -0.33 British regular : -0.67
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Chinese 1 Infantry moved from Gansu to Shangsi 2 Mech.Infs moved from Szechwan to Shangsi 2 EarlyFighters moved from Sian to Shangsi 2 Mech.Infs moved from Szechwan to W.Sian Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Bunker, 7 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 EarlyFighters, 1 Infantry and 2 Mech.Infs Hisaichi defend with 1 Artillery, 1 Marine and 2 Tankettes Chinese roll dice for 2 EarlyFighters, 1 Infantry and 2 Mech.Infs in Shangsi, round 2 : 0/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tankettes in Shangsi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 EarlyFighters, 1 Infantry and 2 Mech.Infs in Shangsi, round 3 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Marine and 2 Tankettes in Shangsi, round 3 : 1/4 hits, 1.00 expected hits 2 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 2 EarlyFighters and 2 Mech.Infs in Shangsi, round 4 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Marine in Shangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 2 Mech.Infs remaining. Battle score for attacker is 13 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery, 1 Marine and 2 Tankettes Battle in W.Sian Chinese attack with 2 Mech.Infs Hisaichi defend with 1 Tankette Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in W.Sian, round 2 : 1/1 hits, 0.17 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -1 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Tankette Non Combat Move - Chinese 4 Infantrys moved from Tsingnan to Gansu 2 EarlyFighters moved from Shangsi to Sian 6 Infantrys moved from Xining to Tsingnan 2 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Bunker placed in Sian 2 Artillerys and 4 Infantrys placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Hisaichi regular : -0.83
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TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Hisaichi 1 B.Transport moved from sz50 to sz49 1 NakajimaG5N moved from Darwin to sz49 1 Artillery moved from Burma to W.Chunking Hisaichi take W.Chunking from Chinese 1 Infantry moved from Hanan to Chunking Hisaichi take Chunking from Chinese 2 Tankettes moved from N.Chunking to W.Sian 1 Tank and 3 Tankettes moved from N.Shangsi to Gansu 2 Tankettes moved from Peking to Shangsi 1 Tankette moved from Shansi to Shangsi 1 Tank moved from Peking to Shansi 1 Elite and 1 Infantry moved from Seoul to sz79 1 Elite, 1 Infantry and 1 Transport moved from sz79 to sz1 6 Infantrys moved from Seoul to Manchuria 1 Elite and 1 Infantry moved from sz1 to Belogorsk 1 Infantry moved from Hankou to Hanan 2 Tankettes moved from Hankou to Shansi 2 Tankettes moved from Shansi to E.Shansi 1 Infantry moved from Nanking to Shansi 1 Tankette moved from Nanking to E.Shansi 1 Infantry moved from Hankou to Nanking 12 Tankettes moved from Hongkong to Hankou 1 Infantry and 2 Marines moved from Thailand to Burma 4 Infantrys moved from S.Borneo to sz60 4 Infantrys moved from sz60 to Malaya 1 Elite moved from Australia to N.Australia 1 Marine moved from C.Australia to Derby Purchase Units - Hisaichi Hisaichi buy 1 Bomber, 12 Infantrys, 1 NakajimaG5N, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 2 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in Shangsi Hisaichi attack with 3 Tankettes Chinese defend with 2 Mech.Infs Hisaichi roll dice for 3 Tankettes in Shangsi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 2 Mech.Infs in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Tankettes in Shangsi, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 Mech.Infs in Shangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese lost in Shangsi Hisaichi roll dice for 3 Tankettes in Shangsi, round 4 : 3/3 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 6 Casualties for Chinese: 2 Mech.Infs Casualties for Hisaichi: 1 Tankette Battle in sz49 Hisaichi attack with 1 B.Transport and 1 NakajimaG5N Anzac defend with 2 Destroyers Hisaichi roll dice for 1 B.Transport and 1 NakajimaG5N in sz49, round 2 : 1/1 hits, 0.83 expected hits Anzac roll dice for 2 Destroyers in sz49, round 2 : 1/2 hits, 1.00 expected hits 1 B.Transport owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in sz49 Hisaichi roll dice for 1 NakajimaG5N in sz49, round 3 : 0/1 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in sz49, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 NakajimaG5N in sz49, round 4 : 1/1 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in sz49, round 4 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac lost in sz49 Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 B.Transport Casualties for Anzac: 2 Destroyers Battle in Gansu Hisaichi attack with 1 Tank and 3 Tankettes Chinese defend with 4 Infantrys Hisaichi roll dice for 1 Tank and 3 Tankettes in Gansu, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 4 Infantrys in Gansu, round 2 : 1/4 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi lost in Gansu Hisaichi roll dice for 1 Tank and 2 Tankettes in Gansu, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 4 Infantrys in Gansu, round 3 : 2/4 hits, 1.33 expected hits 2 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu 1 Tank owned by the Hisaichi retreated to N.Shangsi Chinese win with 2 Infantrys remaining. Battle score for attacker is -8 Casualties for Hisaichi: 3 Tankettes Casualties for Chinese: 2 Infantrys Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz49 to Darwin Place Units - Hisaichi 1 Bomber, 2 Infantrys and 1 NakajimaG5N placed in S.Borneo 1 Tank and 2 Tankettes placed in Peking 6 Infantrys placed in Hongkong 4 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Anzac regular : -1.00 Hisaichi regular : 0.17
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TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Thai 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes moved from Burma to Bengal Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Bengal Thai attack with 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes British defend with 1 AAGun, 6 Artillerys, 7 Bunkers, 1 Factory, 6 Infantrys, 2 Mech.Infs and 1 Tank Thai roll dice for 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes in Bengal, round 2 : 14/28 hits, 9.67 expected hits Units damaged: 7 Bunkers owned by the British British roll dice for 6 Artillerys, 7 Bunkers, 6 Infantrys, 2 Mech.Infs and 1 Tank in Bengal, round 2 : 9/22 hits, 8.67 expected hits 9 Infantrys owned by the Thai, 1 Artillery owned by the British and 6 Infantrys owned by the British lost in Bengal Thai roll dice for 9 Artillerys, 2 Elites, 2 Marines and 6 Tankettes in Bengal, round 3 : 8/19 hits, 7.33 expected hits British roll dice for 5 Artillerys, 7 Bunkers, 2 Mech.Infs and 1 Tank in Bengal, round 3 : 5/15 hits, 6.33 expected hits 5 Tankettes owned by the Thai, 1 Tank owned by the British, 5 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Bengal Thai roll dice for 9 Artillerys, 2 Elites, 2 Marines and 1 Tankette in Bengal, round 4 : 3/14 hits, 5.67 expected hits British roll dice for 7 Bunkers in Bengal, round 4 : 5/7 hits, 3.50 expected hits 3 Bunkers owned by the British, 1 Tankette owned by the Thai, 2 Artillerys owned by the Thai and 2 Marines owned by the Thai lost in Bengal Thai roll dice for 7 Artillerys and 2 Elites in Bengal, round 5 : 2/9 hits, 3.67 expected hits British roll dice for 4 Bunkers in Bengal, round 5 : 3/4 hits, 2.00 expected hits 2 Bunkers owned by the British and 3 Artillerys owned by the Thai lost in Bengal Thai roll dice for 4 Artillerys and 2 Elites in Bengal, round 6 : 2/6 hits, 2.67 expected hits British roll dice for 2 Bunkers in Bengal, round 6 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the British and 1 Artillery owned by the Thai lost in Bengal Thai win, taking Bengal from British with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 21 Casualties for Thai: 6 Artillerys, 9 Infantrys, 2 Marines and 6 Tankettes Casualties for British: 6 Artillerys, 7 Bunkers, 6 Infantrys, 2 Mech.Infs and 1 Tank Non Combat Move - Thai 2 Artillerys, 2 Infantrys and 2 Tankettes moved from Phuket to Thailand 2 Artillerys, 1 Infantry and 1 Marine moved from Malaya to Thailand 2 Tankettes moved from Thailand to Burma Place Units - Thai 2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Thai regular : 0.00 British regular : 1.50
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - British 2 Tankettes moved from Dheli to Nepal 1 Tank moved from Dheli to Nepal 1 Artillery and 1 Infantry moved from Bhopa to Nepal 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64 4 Artillerys and 2 Infantrys moved from sz64 to Bengal 1 Marine moved from Calcutta to sz63 1 Marine and 1 S.Sub moved from sz63 to sz57 1 Marine moved from sz57 to Soem British take Soem from Yamamoto 1 S.Sub moved from sz56 to sz63 1 Marine moved from Calcutta to sz63 1 Marine and 1 S.Sub moved from sz63 to sz61 1 Marine moved from sz61 to Sumatra British take Sumatra from Yamamoto 2 Transports moved from sz61 to sz63 1 Artillery and 1 Infantry moved from Vostok to Belogorsk 1 Artillery and 3 Infantrys moved from Quingdao to Belogorsk 1 Destroyer moved from sz6 to sz11 Purchase Units - British British buy 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 7 PUs; Combat - British Battle in Bengal British attack with 4 Artillerys and 2 Infantrys Thai defend with 1 AAGun, 3 Artillerys, 2 Elites and 1 Factory British roll dice for 4 Artillerys and 2 Infantrys in Bengal, round 2 : 2/6 hits, 2.00 expected hits Thai roll dice for 3 Artillerys and 2 Elites in Bengal, round 2 : 3/5 hits, 1.67 expected hits 1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in Bengal British roll dice for 3 Artillerys in Bengal, round 3 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery and 2 Elites in Bengal, round 3 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the British and 1 Artillery owned by the Thai lost in Bengal British roll dice for 2 Artillerys in Bengal, round 4 : 1/2 hits, 0.67 expected hits Thai roll dice for 2 Elites in Bengal, round 4 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Thai and 1 Artillery owned by the British lost in Bengal British roll dice for 1 Artillery in Bengal, round 5 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Elite in Bengal, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Bengal Thai win with 1 Elite remaining. Battle score for attacker is -4 Casualties for British: 4 Artillerys and 2 Infantrys Casualties for Thai: 3 Artillerys and 1 Elite Battle in Belogorsk British attack with 2 Artillerys and 4 Infantrys Hisaichi defend with 1 Elite and 1 Infantry; Masaharu defend with 2 Artillerys, 4 Infantrys and 1 Marine British roll dice for 2 Artillerys and 4 Infantrys in Belogorsk, round 2 : 0/6 hits, 1.67 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine in Belogorsk, round 2 : 4/9 hits, 3.00 expected hits 4 Infantrys owned by the British lost in Belogorsk 2 Artillerys owned by the British retreated to Quingdao Masaharu win with 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine remaining. Battle score for attacker is -8 Casualties for British: 4 Infantrys Non Combat Move - British Place Units - British 2 Artillerys, 1 EarlyFighter, 1 Elite and 2 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Transport placed in sz6 Turn Complete - British British collect 48 PUs; end with 55 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.00 Thai regular : 2.33 British regular : -1.67
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TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Anzac 1 Infantry moved from Melbourne to Sydney 1 Marine moved from Melbourne to Sydney 1 Infantry moved from Melbourne to S.W.Australia Anzac take S.W.Australia from Yamamoto 1 Destroyer moved from sz37 to sz50 1 EarlyFighter moved from Melbourne to sz50 Purchase Units - Anzac Anzac buy 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in sz50 Anzac attack with 1 Destroyer and 1 EarlyFighter Yamamoto defend with 2 Destroyers and 1 T.Boat Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz50, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Destroyers and 1 T.Boat in sz50, round 2 : 2/3 hits, 1.17 expected hits 1 EarlyFighter owned by the Anzac and 1 Destroyer owned by the Anzac lost in sz50 Yamamoto win with 2 Destroyers and 1 T.Boat remaining. Battle score for attacker is -16 Casualties for Anzac: 1 Destroyer and 1 EarlyFighter Battle in Sydney Anzac attack with 1 Infantry and 1 Marine Yamamoto defend with 1 Infantry and 1 Tankette Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 2 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 3 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 3 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 4 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 4 : 0/2 hits, 0.50 expected hits Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 5 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 5 : 0/2 hits, 0.50 expected hits 1 Tankette owned by the Yamamoto lost in Sydney Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 6 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Sydney, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Sydney Anzac roll dice for 1 Marine in Sydney, round 7 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Sydney, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in Sydney Yamamoto win with no units remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Infantry and 1 Tankette Casualties for Anzac: 1 Infantry and 1 Marine Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.17 Anzac regular : -1.50
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Americans 1 Elite moved from Choiseoul to sz46 1 Elite and 1 S.Sub moved from sz46 to sz49 1 Elite moved from sz49 to S.G British take S.G from Yamamoto 1 S.Sub moved from sz19 to sz40 1 Infantry moved from Johnston to sz40 1 Infantry and 1 S.Sub moved from sz40 to sz41 1 Infantry moved from sz41 to E.Australia Anzac take E.Australia from Yamamoto 1 Submarine moved from sz17 to sz72 1 Fighter moved from Iwo Jima to sz72 3 Fighters moved from sz76 to sz72 8 Marines moved from Vostok to Belogorsk 1 B29 moved from Sukhalin to Belogorsk 8 Marines moved from Yakutsk to Vostok 7 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan Purchase Units - Americans Americans buy 2 Artillerys, 4 Destroyers, 1 Elite, 8 Marines, 1 S.Sub and 2 Transports; Remaining resources: 4 PUs; Combat - Americans Battle in sz72 Americans attack with 4 Fighters and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in sz72, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz72, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz72 Americans win with 4 Fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in Belogorsk Americans attack with 1 B29 and 8 Marines Hisaichi defend with 1 Elite and 1 Infantry; Masaharu defend with 2 Artillerys, 4 Infantrys and 1 Marine Americans roll dice for 1 B29 and 8 Marines in Belogorsk, round 2 : 4/9 hits, 3.67 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine in Belogorsk, round 2 : 5/9 hits, 3.00 expected hits 5 Marines owned by the Americans, 3 Infantrys owned by the Masaharu and 1 Infantry owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 B29 and 3 Marines in Belogorsk, round 3 : 1/4 hits, 2.00 expected hits Masaharu roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Belogorsk, round 3 : 3/5 hits, 1.67 expected hits 3 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Belogorsk 1 B29 owned by the Americans retreated Masaharu win with 2 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is -14 Casualties for Americans: 8 Marines Casualties for Hisaichi: 1 Infantry Casualties for Masaharu: 4 Infantrys Non Combat Move - Americans 1 B29 moved from Belogorsk to Sukhalin 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 5 Infantrys moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 1 B.Transport and 4 Marines moved from sz5 to sz4 1 B.Transport and 4 Marines moved from sz5 to sz4 8 Marines moved from sz4 to Palana 5 Infantrys moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle 2 Tankettes moved from Midway to sz11 2 Infantrys moved from Midway to sz11 1 Marine moved from Midway to sz11 1 Marine and 1 S.Sub moved from sz11 to sz76 1 Marine moved from sz76 to Iwo Jima 2 Infantrys, 2 Tankettes and 2 Transports moved from sz11 to sz19 2 Artillerys moved from Wake to sz20 1 Elite moved from Wake to sz20 2 Infantrys and 2 Tankettes moved from sz19 to Wake 2 Artillerys, 1 B.Transport and 1 Elite moved from sz20 to sz19 2 Artillerys and 1 Elite moved from sz19 to Wake 2 Destroyers moved from sz4 to sz9 1 Fighter moved from sz72 to Iwo Jima 3 Fighters moved from sz72 to sz76 Place Units - Americans 3 Destroyers placed in sz76 1 Destroyer placed in sz19 1 S.Sub placed in sz17 2 Transports placed in sz25 2 Artillerys placed in Hilo 8 Marines placed in San Francisco 1 Elite placed in Los Angeles Turn Complete - Americans Americans collect 92 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Americans regular : 0.00 Masaharu regular : 3.33
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TripleA Turn Summary: Masaharu round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Masaharu 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 Infantry moved from N.Japan to sz1 7 Infantrys moved from sz1 to Sukhalin 8 Infantrys and 4 Transports moved from sz15 to sz1 2 Artillerys and 1 Marine moved from Belogorsk to Vostok 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Sukhalin Masaharu attack with 7 Infantrys British defend with 1 Artillery and 1 Infantry; Americans defend with 1 B29 Masaharu roll dice for 7 Infantrys in Sukhalin, round 2 : 0/7 hits, 1.17 expected hits British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 2 : 0/3 hits, 1.00 expected hits Masaharu roll dice for 7 Infantrys in Sukhalin, round 3 : 0/7 hits, 1.17 expected hits British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Masaharu lost in Sukhalin Masaharu roll dice for 5 Infantrys in Sukhalin, round 4 : 1/5 hits, 0.83 expected hits British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 4 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Sukhalin Masaharu roll dice for 5 Infantrys in Sukhalin, round 5 : 1/5 hits, 0.83 expected hits British roll dice for 1 Artillery and 1 B29 in Sukhalin, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu and 1 Artillery owned by the British lost in Sukhalin Masaharu roll dice for 4 Infantrys in Sukhalin, round 6 : 0/4 hits, 0.67 expected hits British roll dice for 1 B29 in Sukhalin, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Sukhalin Masaharu roll dice for 3 Infantrys in Sukhalin, round 7 : 0/3 hits, 0.50 expected hits British roll dice for 1 B29 in Sukhalin, round 7 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 3 Infantrys in Sukhalin, round 8 : 1/3 hits, 0.50 expected hits British roll dice for 1 B29 in Sukhalin, round 8 : 0/1 hits, 0.33 expected hits 1 B29 owned by the Americans lost in Sukhalin Masaharu win, taking Sukhalin from British with 3 Infantrys remaining. Battle score for attacker is 16 Casualties for Masaharu: 4 Infantrys Casualties for British: 1 Artillery and 1 Infantry Casualties for Americans: 1 B29 Battle in Vostok Masaharu attack with 2 Artillerys, 8 Infantrys and 1 Marine Americans defend with 8 Marines Masaharu roll dice for 2 Artillerys, 8 Infantrys and 1 Marine in Vostok, round 2 : 1/11 hits, 2.67 expected hits Russians roll dice for 8 Marines in Vostok, round 2 : 4/8 hits, 2.67 expected hits 1 Marine owned by the Americans and 4 Infantrys owned by the Masaharu lost in Vostok Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Marine in Vostok, round 3 : 4/7 hits, 2.00 expected hits Russians roll dice for 7 Marines in Vostok, round 3 : 1/7 hits, 2.33 expected hits 4 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 4 : 2/6 hits, 1.83 expected hits Russians roll dice for 3 Marines in Vostok, round 4 : 0/3 hits, 1.00 expected hits 2 Marines owned by the Americans lost in Vostok Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 5 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 Marine in Vostok, round 5 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Vostok Masaharu win, taking Vostok from Russians with 2 Artillerys, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 14 Casualties for Masaharu: 5 Infantrys Casualties for Americans: 8 Marines Non Combat Move - Masaharu Place Units - Masaharu 8 Infantrys placed in Akina 2 Artillerys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Masaharu regular : -3.00 Russians regular : -1.33 British regular : -0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 14 Combat Move - Russians 3 Infantrys moved from Quingdao to Belogorsk 1 Infantry moved from Jinan to Hsingan 1 Infantry moved from Quingdao to Hsingan 2 EarlyFighters, 1 Infantry and 3 Mech.Infs moved from Quingdao to Vostok 3 Infantrys moved from Ulaan Ude to Quingdao 1 Mech.Inf moved from Tulun to Vostok Purchase Units - Russians Russians buy 1 Bunker, 3 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Vostok Russians attack with 2 EarlyFighters, 1 Infantry and 4 Mech.Infs Masaharu defend with 2 Artillerys, 3 Infantrys and 1 Marine Russians roll dice for 2 EarlyFighters, 1 Infantry and 4 Mech.Infs in Vostok, round 2 : 4/7 hits, 2.33 expected hits Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 2 : 1/6 hits, 2.00 expected hits 1 Infantry owned by the Russians, 1 Marine owned by the Masaharu and 3 Infantrys owned by the Masaharu lost in Vostok Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 3 : 1/6 hits, 2.00 expected hits Masaharu roll dice for 2 Artillerys in Vostok, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Masaharu lost in Vostok Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 4 : 1/6 hits, 2.00 expected hits Masaharu roll dice for 1 Artillery in Vostok, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians and 1 Artillery owned by the Masaharu lost in Vostok Russians win, taking Vostok from Masaharu with 2 EarlyFighters and 3 Mech.Infs remaining. Battle score for attacker is 10 Casualties for Russians: 1 Infantry and 1 Mech.Inf Casualties for Masaharu: 2 Artillerys, 3 Infantrys and 1 Marine Battle in Belogorsk Russians attack with 3 Infantrys Hisaichi defend with 1 Elite Russians roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 0.50 expected hits Masaharu roll dice for 1 Elite in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Elite Battle in Hsingan Russians attack with 2 Infantrys Hisaichi defend with 1 Marine Russians roll dice for 2 Infantrys in Hsingan, round 2 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Marine in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Hsingan, round 3 : 1/2 hits, 0.33 expected hits Masaharu roll dice for 1 Marine in Hsingan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Marine owned by the Hisaichi lost in Hsingan Russians win, taking Hsingan from Masaharu with 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Marine Non Combat Move - Russians 1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude 3 Mech.Infs moved from Kaask to Quingdao 2 Tankettes moved from Kaask to Ulaan Ude 4 Tanks moved from Kaask to Kyzal 4 Tanks moved from Kyzal to Ulaan Ude 2 EarlyFighters moved from Vostok to Quingdao 1 Mech.Inf moved from Achinsk to Tulun Place Units - Russians 1 Bunker and 3 Infantrys placed in Quingdao 1 Marine and 4 Mech.Infs placed in Kaask Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Masaharu regular : -1.00 Russians regular : 0.50
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TripleA Turn Summary: Yamamoto round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Research Technology - Yamamoto Combat Move - Yamamoto 1 Destroyer moved from sz50 to sz49 1 Destroyer moved from sz50 to sz57 1 Artillery and 1 Infantry moved from W.Australia to S.W.Australia 3 Infantrys moved from Moresby to New Guinea 2 Infantrys and 1 Tank moved from Kwangsi to sz67 1 B.Transport, 2 Infantrys and 1 Tank moved from sz67 to sz60 2 Infantrys and 1 Tank moved from sz60 to Sumatra 1 B.Transport moved from sz60 to sz59 3 Infantrys and 1 Marine moved from Java to sz59 3 Infantrys and 1 Marine moved from sz59 to Soem 1 Destroyer moved from sz75 to sz72 1 Destroyer moved from sz78 to sz75 1 Destroyer moved from sz16 to sz17 1 Destroyer moved from sz78 to sz16 4 Infantrys moved from S.Japan to sz74 4 Infantrys and 2 Transports moved from sz74 to sz60 4 Infantrys moved from sz60 to Sumatra 9 Infantrys and 1 Marine moved from Malaya to Thailand Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 8 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz57 Yamamoto attack with 1 Destroyer British defend with 1 S.Sub British roll dice for 1 S.Sub in sz57, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz57, round 2 : 1/1 hits, 0.33 expected hits 1 S.Sub owned by the British lost in sz57 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for British: 1 S.Sub Battle in sz17 Yamamoto attack with 1 Destroyer Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.33 expected hits 1 S.Sub owned by the Americans lost in sz17 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in sz49 Yamamoto attack with 1 Destroyer Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz49, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz49, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Sub in sz49, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz49, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Sub in sz49, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz49, round 4 : 1/1 hits, 0.33 expected hits 1 S.Sub owned by the Americans lost in sz49 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in Sumatra Yamamoto attack with 6 Infantrys and 1 Tank British defend with 1 Marine Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 6 Infantrys and 1 Tank in Sumatra, round 2 : 0/7 hits, 1.50 expected hits British roll dice for 1 Marine in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sumatra Yamamoto roll dice for 5 Infantrys and 1 Tank in Sumatra, round 3 : 0/6 hits, 1.33 expected hits British roll dice for 1 Marine in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sumatra Yamamoto roll dice for 4 Infantrys and 1 Tank in Sumatra, round 4 : 2/5 hits, 1.17 expected hits British roll dice for 1 Marine in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the British lost in Sumatra Yamamoto win, taking Sumatra from British with 4 Infantrys and 1 Tank remaining. Battle score for attacker is -1 Casualties for Yamamoto: 2 Infantrys Casualties for British: 1 Marine Battle in Soem Yamamoto attack with 3 Infantrys and 1 Marine British defend with 1 Marine Yamamoto roll dice for 3 Infantrys and 1 Marine in Soem, round 2 : 1/4 hits, 0.83 expected hits British roll dice for 1 Marine in Soem, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the British lost in Soem Yamamoto win, taking Soem from British with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 3 Casualties for British: 1 Marine Battle in S.W.Australia Yamamoto attack with 1 Artillery and 1 Infantry Anzac defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in S.W.Australia, round 2 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in S.W.Australia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Non Combat Move - Yamamoto 2 Artillerys and 6 Infantrys moved from C.Australia to S.W.Australia 1 Artillery and 2 Infantrys moved from Darwin to C.Australia Place Units - Yamamoto 2 Destroyers placed in sz51 1 Destroyer placed in sz49 1 Transport placed in sz50 1 Artillery, 1 Infantry and 1 Marine placed in Darwin 5 Destroyers placed in sz78 1 Artillery and 5 Infantrys placed in Malaya Turn Complete - Yamamoto Yamamoto collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : -0.67 Anzac regular : 0.67 British regular : 0.50
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 15 Combat Move - Chinese 2 Infantrys moved from Gansu to Shangsi 2 EarlyFighters moved from Sian to Shangsi 2 Mech.Infs moved from Tsingnan to W.Sian Purchase Units - Chinese Chinese buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 EarlyFighters and 2 Infantrys Hisaichi defend with 2 Tankettes Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 3 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 1/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Tankettes Casualties for Chinese: 1 Infantry Battle in W.Sian Chinese attack with 2 Mech.Infs Hisaichi defend with 2 Tankettes Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in W.Sian Chinese roll dice for 2 Mech.Infs in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tankette in W.Sian, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Tankettes Non Combat Move - Chinese 6 Infantrys moved from Tsingnan to Gansu 2 EarlyFighters moved from Shangsi to Sian 2 Artillerys and 4 Infantrys moved from Xining to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan 3 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Bunker placed in Sian 5 Infantrys and 1 Marine placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Hisaichi regular : 0.00