• '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            4 Infantrys, 2 Marines and 2 Mech.Infs moved from Tsingnan to Gansu
            2 Tankettes moved from Xining to Sikang
            1 Mech.Inf moved from Xining to Szechwan
            1 Tankette moved from Sian to Szechwan
            2 Tankettes moved from Sian to Shangsi
            1 EarlyFighter moved from Sian to Shangsi
            2 Tankettes moved from Sian to N.Chunking
            1 Tankette moved from Sian to Hanan
            1 EarlyFighter moved from Sian to Hanan
            1 Infantry moved from Sian to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 2 Infantrys, 4 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 4 Infantrys, 2 Marines and 2 Mech.Infs
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 4 Infantrys, 2 Marines and 2 Mech.Infs in Gansu, round 2 : 2/8 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Tank in Gansu, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Gansu
                Chinese win, taking Gansu from Yamamoto with 3 Infantrys, 2 Marines and 2 Mech.Infs remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Tank
            Battle in Szechwan
                Chinese attack with 1 Mech.Inf and 1 Tankette
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 1 Mech.Inf and 1 Tankette in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Mech.Inf and 1 Tankette remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in Hanan
                Chinese attack with 1 EarlyFighter and 1 Tankette
                Hisaichi defend with 1 Infantry and 1 Tankette
                    Chinese roll dice for 1 EarlyFighter and 1 Tankette in Hanan, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Hanan, round 2 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 EarlyFighter and 1 Tankette remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tankettes
                Hisaichi defend with 4 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in Shangsi, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 4 Tankettes in Shangsi, round 2 : 0/4 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in Shangsi, round 3 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 3 Tankettes in Shangsi, round 3 : 2/3 hits, 0.50 expected hits
                    1 Tankette owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter and 1 Tankette in Shangsi, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Shangsi, round 4 : 0/2 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter and 1 Tankette in Shangsi, round 5 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in Shangsi, round 5 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Tankette remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 4 Tankettes
                Casualties for Chinese: 1 Infantry and 1 Tankette
            Battle in N.Chunking
                Chinese attack with 2 Tankettes
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 2 Tankettes in N.Chunking, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Chinese lost in N.Chunking
                    Chinese roll dice for 1 Tankette in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                1 Tankette owned by the Chinese retreated to W.Sian
                Yamamoto win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 Tankette
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Hanan to Sian
            1 EarlyFighter moved from Shangsi to Sian
            3 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Gobi
            3 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            2 Infantrys, 2 Mech.Infs and 2 Tankettes placed in Xining
            2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Chinese regular : 0.67
    Hisaichi regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Tankette moved from Kwangsi to W.Chunking
                  Hisaichi take W.Chunking from Chinese
            1 Transport moved from sz59 to sz60
            1 Artillery and 1 Infantry moved from S.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Bali
            1 Transport moved from sz59 to sz60
            1 Artillery and 1 Infantry moved from S.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Bava
            1 Bomber moved from S.Borneo to sz57
            1 Bomber moved from S.Borneo to sz57
            1 Fighter moved from sz60 to Bali
            2 Tankettes moved from Hongkong to sz67
            2 Tankettes and 1 Transport moved from sz67 to sz70
            2 Tankettes moved from sz70 to Halma
            1 Tank moved from Hongkong to sz67
            2 Tankettes moved from Hongkong to sz67
            1 B.Transport, 1 Tank and 2 Tankettes moved from sz67 to sz71
            1 Tank and 2 Tankettes moved from sz71 to Samar
            4 Infantrys moved from Tientsin to Hsingan
            1 Tankette moved from Peking to Tientsin
            1 Tankette moved from Tientsin to Hsingan
            1 Tankette moved from Peking to Shangsi
            1 Tankette moved from Hopeh to Shangsi
            2 Tankettes moved from N.Shangsi to E.Shansi
            1 Artillery, 4 Infantrys, 1 Marine and 1 Tankette moved from Hopeh to Shansi
            1 Tankette moved from Nanking to Shansi
            2 Tankettes moved from E.Shansi to Shansi
            1 Tank moved from Peking to Shansi
            1 Infantry moved from Korea to Tientsin
            2 Infantrys moved from Shansi to E.Shansi
            1 Infantry moved from Shansi to Shangsi
            2 Tankettes moved from Kwangsi to Hanan
            3 Transports moved from sz74 to sz79
            5 Infantrys moved from Seoul to Manchuria
            1 Transport moved from sz74 to sz79
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 14 Infantrys, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Samar
                Hisaichi attack with 1 Tank and 2 Tankettes
                Americans defend with 2 Infantrys
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in Samar, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 2 Tankettes owned by the Hisaichi lost in Samar
                    Hisaichi roll dice for 1 Tank in Samar, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Samar, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in Samar, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Samar
                Hisaichi win, taking Samar from Americans with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Tankettes
                Casualties for Americans: 2 Infantrys
            Battle in sz57
                Hisaichi attack with 2 Bombers
                Anzac defend with 1 S.Sub
                    Hisaichi roll dice for 2 Bombers in sz57, round 2 : 1/2 hits, 1.33 expected hits
                1 S.Sub owned by the Anzac lost in sz57
                Hisaichi win with 2 Bombers remaining. Battle score for attacker is 9
                Casualties for Anzac: 1 S.Sub
            Battle in Hsingan
                Hisaichi attack with 4 Infantrys and 1 Tankette
                Russians defend with 1 Infantry and 2 Tankettes
                    Hisaichi roll dice for 4 Infantrys and 1 Tankette in Hsingan, round 2 : 0/5 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 2 Tankettes in Hsingan, round 2 : 1/3 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Hsingan
                    Hisaichi roll dice for 3 Infantrys and 1 Tankette in Hsingan, round 3 : 2/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry and 2 Tankettes in Hsingan, round 3 : 0/3 hits, 0.67 expected hits
                    2 Tankettes owned by the Russians lost in Hsingan
                    Hisaichi roll dice for 3 Infantrys and 1 Tankette in Hsingan, round 4 : 2/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Hsingan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hsingan
                Hisaichi win, taking Hsingan from Russians with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry and 2 Tankettes
            Battle in Shangsi
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 1 Tankette
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tankette in Shangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tankette in Shangsi, round 3 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Tankette
            Battle in Hanan
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Tankette
                    Hisaichi roll dice for 2 Tankettes in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tankette in Hanan, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Tankettes in Hanan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tankette in Hanan, round 3 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 2 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Tankette
            Battle in Bava
                Hisaichi attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Bava, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Bava, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Bava
                Hisaichi win, taking Bava from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Halma
                Hisaichi attack with 2 Tankettes
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in Halma, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Dutch lost in Halma
                Hisaichi win, taking Halma from Dutch with 1 Tankette remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Tankette
                Casualties for Dutch: 1 Infantry
            Battle in Bali
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
                Anzac defend with 1 Elite
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Bali, round 2 : 2/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Elite in Bali, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Bali
                Hisaichi win, taking Bali from Anzac with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Elite
    
        Non Combat Move - Hisaichi
            2 Bombers moved from sz57 to S.Borneo
            1 Fighter moved from Bali to sz60
            1 Carrier moved from sz60 to sz67
            4 Tanks moved from Kwangsi to Hankou
            1 Tank moved from Hongkong to sz67
            1 Tank and 1 Transport moved from sz67 to sz74
            1 Tank moved from sz74 to Hopeh
    
        Place Units - Hisaichi
            8 Infantrys placed in Seoul
            2 Artillerys and 2 Infantrys placed in S.Borneo
            1 Elite, 1 Tank and 1 Tankette placed in Peking
            4 Infantrys, 1 Tank and 1 Tankette placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.67
    Anzac regular : 0.67
    Russians regular : 0.33
    Dutch regular : 0.33
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry moved from Malaya to sz60
            1 Infantry and 1 T.Boat moved from sz60 to sz59
            1 Infantry moved from sz59 to Soem
                  Thai take Soem from Dutch
            1 Artillery and 1 Marine moved from Malaya to sz60
            1 Artillery, 1 Marine and 1 Transport moved from sz60 to sz58
            1 Artillery and 1 Marine moved from sz58 to Flores
            1 Artillery moved from Malaya to sz60
            1 Artillery and 1 Transport moved from sz60 to sz58
            1 Artillery moved from sz58 to Buru
                  Thai take Buru from Dutch
            1 EarlyFighter moved from Thailand to sz63
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Flores
                Thai attack with 1 Artillery and 1 Marine
                Anzac defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Marine in Flores, round 2 : 2/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Flores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Thai lost in Flores
                Thai win, taking Flores from Dutch with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Thai: 1 Marine
                Casualties for Anzac: 1 Infantry
            Battle in sz63
                Thai attack with 1 EarlyFighter
                British defend with 2 B.Transports and 2 Transports
                    Thai roll dice for 1 EarlyFighter in sz63, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 B.Transports and 2 Transports in sz63, round 2 : 1/4 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Thai lost in sz63
                British win with 2 B.Transports and 2 Transports remaining. Battle score for attacker is -8
                Casualties for Thai: 1 EarlyFighter
    
        Non Combat Move - Thai
            1 Elite and 5 Infantrys moved from Phuket to Thailand
    
        Place Units - Thai
            5 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.83
    British regular : 0.33
    Dutch regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from W.Tibet to Nepal
            5 Artillerys moved from Calcutta to sz63
            3 Infantrys moved from Calcutta to sz63
            5 Artillerys, 2 B.Transports, 3 Infantrys and 2 Transports moved from sz63 to sz66
            5 Artillerys, 2 EarlyFighters and 3 Infantrys moved from sz66 to N.S
            1 Artillery and 1 Infantry moved from Moresby to sz49
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz57
            1 Artillery and 1 Infantry moved from sz57 to Soem
            2 Infantrys moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 6 Artillerys, 1 Bunker, 1 Destroyer, 1 EarlyFighter and 7 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 5 Artillerys, 2 EarlyFighters and 3 Infantrys
                Yamamoto defend with 2 Artillerys, 7 Infantrys and 1 Tankette
                    British roll dice for 2 Battleships in N.S, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 5 Artillerys, 2 EarlyFighters and 3 Infantrys in N.S, round 2 : 3/10 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 7 Infantrys and 1 Tankette in N.S, round 2 : 3/10 hits, 3.17 expected hits
                    3 Infantrys owned by the Yamamoto, 3 Infantrys owned by the British and 1 Tankette owned by the Yamamoto lost in N.S
                    British roll dice for 5 Artillerys and 2 EarlyFighters in N.S, round 3 : 3/7 hits, 2.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 4 Infantrys in N.S, round 3 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Yamamoto and 3 Artillerys owned by the British lost in N.S
                    British roll dice for 2 Artillerys and 2 EarlyFighters in N.S, round 4 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in N.S, round 4 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
                    British roll dice for 1 Artillery and 2 EarlyFighters in N.S, round 5 : 3/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in N.S, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
                British win with 2 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for British: 5 Artillerys and 3 Infantrys
                Casualties for Yamamoto: 2 Artillerys, 7 Infantrys and 1 Tankette
            Battle in Soem
                British attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Soem, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Soem, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Soem
                British win, taking Soem from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Tankette moved from Dheli to Bhopa
            1 Tankette moved from Bhopa to Nepal
            1 Tankette moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            2 EarlyFighters moved from N.S to sz66
    
        Place Units - British
            1 Bunker and 2 Infantrys placed in Bengal
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 EarlyFighter placed in Dheli
            1 Artillery and 1 Infantry placed in Moresby
            1 Destroyer placed in sz49
            1 Artillery placed in Dheli
    
        Turn Complete - British
            British collect 56 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Thai regular : -0.33
    British regular : 3.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 B.Transports moved from sz66 to sz63
            1 Battleship, 1 Carrier, 1 Destroyer, 1 EarlyFighter, 1 Submarine and 4 Transports moved from sz56 to sz50
            2 Artillerys moved from Derby to sz50
            2 Artillerys moved from W.Australia to sz50
            3 Infantrys moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery and 1 Infantry moved from sz50 to Flores
            3 Artillerys and 3 Infantrys moved from sz50 to Flores
            1 EarlyFighter moved from sz50 to sz58
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz58
                Anzac attack with 1 EarlyFighter
                Thai defend with 2 Transports
                    Anzac roll dice for 1 EarlyFighter in sz58, round 2 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Transports in sz58, round 2 : 1/2 hits, 0.33 expected hits
                    1 Transport owned by the Thai and 1 EarlyFighter owned by the Anzac lost in sz58
                Thai win with 1 Transport remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 EarlyFighter
                Casualties for Thai: 1 Transport
            Battle in Flores
                Anzac attack with 4 Artillerys and 4 Infantrys
                Thai defend with 1 Artillery
                    Anzac roll dice for 1 Battleship in Flores, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 4 Artillerys and 4 Infantrys in Flores, round 2 : 4/8 hits, 2.67 expected hits
                    Thai roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Flores
                Anzac win, taking Flores from Thai with 4 Artillerys and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - Anzac
            1 Infantry moved from Darwin to Derby
    
        Place Units - Anzac
            1 Destroyer and 1 Fighter placed in sz50
            1 Artillery placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.33
    Thai regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Elite moved from Wake to sz19
            1 Destroyer, 1 Elite and 1 S.Sub moved from sz19 to sz76
            1 Elite moved from sz76 to Bonin
            1 Tank moved from Marcus to sz18
            3 Artillerys moved from Marcus to sz18
            2 Infantrys moved from Marcus to sz18
            3 Artillerys, 2 B.Transports, 1 Battleship, 2 Carriers, 6 Destroyers, 4 EarlyFighters, 2 Infantrys and 1 Tank moved from sz18 to sz76
            1 Destroyer moved from sz20 to sz18
            1 B29 moved from Pearl Harbor to sz76
            2 Fighters moved from Magadan to sz76
            3 Artillerys and 1 Tank moved from sz76 to Iwo Jima
            2 Infantrys moved from sz76 to Iwo Jima
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Bunker, 3 Destroyers, 1 Factory, 1 Fighter and 8 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz76
                Americans attack with 2 B.Transports, 1 B29, 1 Battleship, 2 Carriers, 7 Destroyers, 4 EarlyFighters, 2 Fighters and 1 S.Sub
                Yamamoto defend with 9 Destroyers
                    Americans roll dice for 1 S.Sub in sz76, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 B.Transports, 1 B29, 1 Battleship, 2 Carriers, 7 Destroyers, 4 EarlyFighters and 2 Fighters in sz76, round 2 : 5/17 hits, 6.50 expected hits
                    Yamamoto roll dice for 9 Destroyers in sz76, round 2 : 5/9 hits, 4.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    4 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in sz76
                    Americans roll dice for 1 S.Sub in sz76, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 B.Transports, 1 B29, 1 Battleship, 2 Carriers, 3 Destroyers, 4 EarlyFighters and 2 Fighters in sz76, round 3 : 5/13 hits, 5.17 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz76, round 3 : 0/3 hits, 1.50 expected hits
                    3 Destroyers owned by the Yamamoto lost in sz76
                Americans win with 2 B.Transports, 1 B29, 1 Battleship, 2 Carriers, 3 Destroyers, 4 EarlyFighters, 2 Fighters and 1 S.Sub remaining. Battle score for attacker is 40
                Casualties for Americans: 4 Destroyers
                Casualties for Yamamoto: 9 Destroyers
            Battle in Bonin
            Battle in Iwo Jima
                Americans attack with 3 Artillerys, 2 Infantrys and 1 Tank
                Yamamoto defend with 1 AAGun, 1 Bunker and 2 Infantrys
                    Americans roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Iwo Jima, round 2 : 2/6 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker and 2 Infantrys in Iwo Jima, round 2 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                    Americans roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Iwo Jima, round 3 : 4/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Bunker and 1 Infantry in Iwo Jima, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Bunker owned by the Yamamoto lost in Iwo Jima
                Americans win, taking Bonin from Yamamoto, taking Iwo Jima from Yamamoto with 3 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Bunker and 2 Infantrys
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Americans
            1 B29 moved from sz76 to Marcus
            2 EarlyFighters moved from sz76 to Marcus
            2 B.Transports moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            2 B.Transports and 8 Marines moved from sz5 to sz4
            8 Marines moved from sz4 to Palana
            1 Artillery and 2 Tanks moved from Yakutsk to Vostok
            1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks moved from Magadan to Yakutsk
            1 Artillery and 11 Infantrys moved from Palana to Magadan
            2 Infantrys moved from Alaska to sz4
            2 Infantrys moved from sz4 to Palana
            2 Transports moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry and 2 Transports moved from sz5 to sz4
            1 Infantry moved from sz4 to Palana
            1 Infantry moved from British Columbia to N.Canada
            2 B.Transports moved from sz6 to sz14
            8 Marines moved from Portland to sz14
            2 B.Transports and 8 Marines moved from sz14 to sz6
            8 Marines moved from sz6 to N.Canada
            2 Tankettes moved from Portland to British Columbia
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from sz14 to Seattle
            1 Artillery moved from Fais to Ifalk
            1 Infantry moved from Pula to Pikelot
            1 Tank moved from Phonpei to Weno
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Marcus
            1 Destroyer placed in sz19
            1 B.Transport placed in sz25
            2 Destroyers placed in sz4
            1 Fighter placed in Pearl Harbor
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.00
    Americans regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            1 Artillery, 6 Infantrys and 1 Marine moved from Akina to sz15
            1 Artillery, 6 Infantrys, 1 Marine and 4 Transports moved from sz15 to sz1
            1 Infantry moved from N.Japan to sz1
            1 Artillery, 7 Infantrys and 1 Marine moved from sz1 to Vostok
            3 Artillerys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 4 Artillerys, 6 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 1 Artillery, 7 Infantrys and 1 Marine
                Americans defend with 1 Artillery and 2 Tanks; Russians defend with 1 Tankette
                    Masaharu roll dice for 1 Artillery, 7 Infantrys and 1 Marine in Vostok, round 2 : 4/9 hits, 2.00 expected hits
                    Russians roll dice for 1 Artillery, 2 Tanks and 1 Tankette in Vostok, round 2 : 0/4 hits, 1.50 expected hits
                    1 Artillery owned by the Americans, 1 Tankette owned by the Russians and 2 Tanks owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Artillery, 7 Infantrys and 1 Marine remaining. Battle score for attacker is 18
                Casualties for Americans: 1 Artillery and 2 Tanks
                Casualties for Russians: 1 Tankette
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            3 Artillerys placed in Amursk
            1 Artillery, 6 Infantrys and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.00
    Russians regular : -1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            5 Tankettes moved from Ulaan Ude to Belogorsk
            3 Mech.Infs moved from Tulun to Belogorsk
            2 Artillerys, 2 EarlyFighters, 5 Infantrys, 6 Mech.Infs and 4 Tanks moved from Quingdao to Belogorsk
    
        Purchase Units - Russians
            Russians buy 3 Infantrys, 4 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Belogorsk
                Russians attack with 2 Artillerys, 2 EarlyFighters, 5 Infantrys, 9 Mech.Infs, 4 Tanks and 5 Tankettes
                Masaharu defend with 8 Artillerys, 1 Bomber, 3 Elites, 10 Infantrys and 4 Tanks
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters, 5 Infantrys, 9 Mech.Infs, 4 Tanks and 5 Tankettes in Belogorsk, round 2 : 11/27 hits, 9.67 expected hits
                    Masaharu roll dice for 8 Artillerys, 1 Bomber, 3 Elites, 10 Infantrys and 4 Tanks in Belogorsk, round 2 : 9/26 hits, 9.17 expected hits
                    5 Infantrys owned by the Russians, 10 Infantrys owned by the Masaharu, 4 Tankettes owned by the Russians and 1 Bomber owned by the Masaharu lost in Belogorsk
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters, 9 Mech.Infs, 4 Tanks and 1 Tankette in Belogorsk, round 3 : 9/18 hits, 6.67 expected hits
                    Masaharu roll dice for 8 Artillerys, 3 Elites and 4 Tanks in Belogorsk, round 3 : 6/15 hits, 5.67 expected hits
                    1 Elite owned by the Masaharu, 2 Artillerys owned by the Russians, 3 Mech.Infs owned by the Russians, 8 Artillerys owned by the Masaharu and 1 Tankette owned by the Russians lost in Belogorsk
                    Russians roll dice for 2 EarlyFighters, 6 Mech.Infs and 4 Tanks in Belogorsk, round 4 : 6/12 hits, 4.67 expected hits
                    Masaharu roll dice for 2 Elites and 4 Tanks in Belogorsk, round 4 : 1/6 hits, 2.67 expected hits
                    2 Elites owned by the Masaharu, 1 Mech.Inf owned by the Russians and 4 Tanks owned by the Masaharu lost in Belogorsk
                Russians win, taking Belogorsk from Masaharu with 2 EarlyFighters, 5 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 40
                Casualties for Russians: 2 Artillerys, 5 Infantrys, 4 Mech.Infs and 5 Tankettes
                Casualties for Masaharu: 8 Artillerys, 1 Bomber, 3 Elites, 10 Infantrys and 4 Tanks
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Belogorsk to Quingdao
            1 Infantry moved from Ulaan Ude to Jinan
            2 Infantrys moved from Ulaan Ude to Quingdao
            3 Infantrys moved from Tulun to Ulaan Ude
            2 Tankettes moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
            4 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            3 Infantrys, 1 Tank and 2 Tankettes placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.50
    Russians regular : 5.00
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Tanks moved from Sumatra to sz60
            1 Artillery moved from Burma to W.Chunking
            1 Tank moved from Burma to Malaya
            1 Tank moved from Malaya to sz60
            2 Artillerys moved from Sumatra to sz60
            4 Artillerys moved from Malaya to sz60
            2 Infantrys moved from Malaya to sz60
            7 Infantrys moved from Malaya to sz60
            1 Infantry moved from sz60 to Malaya
            6 Artillerys, 3 B.Transports, 8 Infantrys, 3 Tanks and 4 Transports moved from sz60 to sz58
            6 Artillerys, 8 Infantrys and 3 Tanks moved from sz58 to Flores
            1 Carrier moved from sz60 to sz57
            2 EarlyFighters moved from sz60 to sz57
            1 Infantry moved from Davao to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to Ceram
                  Yamamoto take Ceram from Dutch
            1 B.Transport moved from sz74 to sz78
            4 Infantrys moved from Tokyo to sz78
            4 Infantrys moved from sz78 to Bonin
            1 Destroyer moved from sz78 to sz75
            1 Destroyer moved from sz17 to sz16
            2 B.Transports and 4 Transports moved from sz74 to sz78
            1 Infantry moved from S to Samar
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 5 Destroyers, 12 Infantrys and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz57
                Yamamoto attack with 1 Carrier and 2 EarlyFighters
                British defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Carrier and 2 EarlyFighters in sz57, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in sz57, round 2 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the British and 1 Carrier owned by the Yamamoto lost in sz57
                    Yamamoto roll dice for 2 EarlyFighters in sz57, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in sz57, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz57
                Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Carrier and 1 EarlyFighter
                Casualties for British: 1 Destroyer and 1 Transport
            Battle in Flores
                Yamamoto attack with 6 Artillerys, 8 Infantrys and 3 Tanks
                Anzac defend with 4 Artillerys and 4 Infantrys
                    Yamamoto roll dice for 6 Artillerys, 8 Infantrys and 3 Tanks in Flores, round 2 : 5/17 hits, 5.83 expected hits
                    Anzac roll dice for 4 Artillerys and 4 Infantrys in Flores, round 2 : 4/8 hits, 2.67 expected hits
                    1 Artillery owned by the Anzac, 4 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 6 Artillerys, 4 Infantrys and 3 Tanks in Flores, round 3 : 1/13 hits, 4.83 expected hits
                    Anzac roll dice for 3 Artillerys in Flores, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 6 Artillerys, 3 Infantrys and 3 Tanks in Flores, round 4 : 4/12 hits, 4.50 expected hits
                    Anzac roll dice for 2 Artillerys in Flores, round 4 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Anzac with 6 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Anzac: 4 Artillerys and 4 Infantrys
            Battle in Bonin
                Yamamoto attack with 4 Infantrys
                Americans defend with 1 Elite
                    Yamamoto roll dice for 4 Infantrys in Bonin, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 1 Elite in Bonin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Bonin
                    Yamamoto roll dice for 3 Infantrys in Bonin, round 3 : 2/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Elite in Bonin, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in Bonin
                Yamamoto win, taking Bonin from Americans with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Elite
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from sz57 to sz60
    
        Place Units - Yamamoto
            2 Artillerys and 4 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            4 Infantrys placed in Tokyo
            4 Destroyers placed in sz78
            1 Destroyer and 1 S.Sub placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.83
    Americans regular : 0.33
    Anzac regular : 0.67
    British regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry and 1 Marine moved from Gansu to Shangsi
            1 Tankette moved from Szechwan to Shangsi
            2 Infantrys and 1 Marine moved from Gansu to N.Shangsi
            1 Tankette moved from Sikang to N.Chunking
            1 Tankette moved from W.Sian to Hanan
            1 Tankette moved from Sikang to Hanan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hanan
                Chinese attack with 2 Tankettes
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 2 Tankettes in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Hanan, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 2 Tankettes in Hanan, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in Hanan, round 3 : 1/2 hits, 0.33 expected hits
                    1 Tankette owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Hanan
                    Chinese roll dice for 1 Tankette in Hanan, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Hanan, round 4 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Hanan
                Chinese win, taking Hanan from Hisaichi with 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Tankette
                Casualties for Hisaichi: 2 Tankettes
            Battle in Shangsi
                Chinese attack with 1 Infantry, 1 Marine and 1 Tankette
                Hisaichi defend with 1 Infantry and 2 Tankettes
                    Chinese roll dice for 1 Infantry, 1 Marine and 1 Tankette in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Marine and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 3 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 Marine and 1 Tankette in Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Shangsi
                1 Tankette owned by the Chinese retreated to Szechwan
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry and 1 Marine
                Casualties for Hisaichi: 2 Tankettes
            Battle in N.Shangsi
                Chinese attack with 2 Infantrys and 1 Marine
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Marine in N.Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in N.Shangsi, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in N.Shangsi, round 4 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 Infantry and 1 Marine in N.Shangsi, round 5 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Infantry and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Chunking
                Chinese attack with 1 Tankette
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 1 Tankette in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tankette in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in N.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Chinese lost in N.Chunking
                Yamamoto win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 Tankette
    
        Non Combat Move - Chinese
            1 Infantry moved from Sian to W.Sian
            1 Mech.Inf moved from Szechwan to Sian
            2 Mech.Infs moved from Gansu to Sian
            3 Mech.Infs moved from Tsingnan to Sian
            2 Tankettes moved from Xining to Gansu
            3 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Gobi to Tsingnan
            2 Mech.Infs moved from Xining to Szechwan
            2 Infantrys moved from Xining to Tsingnan
            2 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            6 Infantrys placed in Xining
            1 Infantry and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Chinese regular : -2.00
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Infantry moved from Nanking to Hanan
            1 Tankette moved from Shansi to Hanan
            3 Tanks moved from Hankou to Shansi
            1 Infantry moved from Shansi to Nanking
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Tankette moved from Peking to N.Shangsi
            1 Tankette moved from Shansi to N.Shangsi
            1 Tank moved from Peking to Shansi
            1 Elite moved from Peking to E.Shansi
            8 Infantrys moved from Seoul to sz79
            8 Infantrys and 4 Transports moved from sz79 to sz1
            8 Infantrys moved from sz1 to Belogorsk
            1 Infantry and 1 Tankette moved from Hsingan to Belogorsk
            5 Infantrys moved from Manchuria to Belogorsk
            1 Infantry moved from Tientsin to Hsingan
            1 Infantry moved from Hsingan to Belogorsk
            1 Tank moved from Hopeh to Shansi
            1 Artillery moved from Bali to sz59
            1 Artillery and 1 Transport moved from sz59 to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery and 1 Infantry moved from Bava to sz59
            2 Artillerys and 2 Infantrys moved from sz59 to Soem
            2 Bombers moved from S.Borneo to sz63
            1 Fighter moved from sz60 to Soem
            1 Battleship moved from sz60 to sz59
            1 Carrier moved from sz67 to sz78
            1 Transport moved from sz74 to sz78
            1 Tank moved from Samar to sz71
            1 B.Transport and 1 Tank moved from sz71 to sz48
            1 Tank moved from sz48 to Sarong
                  Hisaichi take Sarong from Dutch
            1 Transport moved from sz70 to sz60
            1 Destroyer moved from sz59 to sz58
            1 Destroyer moved from sz60 to sz58
            4 Infantrys, 1 Tank and 1 Tankette moved from Hongkong to Kwangtung
            1 Tank and 1 Tankette moved from Kwangtung to Hankou
            1 Tank moved from Hankou to Shansi
            1 Tankette moved from W.Chunking to W.Sian
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite, 12 Infantrys, 1 NakajimaG5N, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Tankette in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Chinese win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 2 Infantrys and 2 Tankettes
                Chinese defend with 1 Infantry and 1 Marine
                    Hisaichi roll dice for 2 Infantrys and 2 Tankettes in N.Shangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 1 Infantry and 1 Marine
            Battle in Belogorsk
                Hisaichi attack with 15 Infantrys and 1 Tankette
                Russians defend with 5 Mech.Infs and 4 Tanks
                    Hisaichi roll dice for 15 Infantrys and 1 Tankette in Belogorsk, round 2 : 5/16 hits, 2.83 expected hits
                    Russians roll dice for 5 Mech.Infs and 4 Tanks in Belogorsk, round 2 : 2/9 hits, 3.67 expected hits
                5 Mech.Infs owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk
                    Hisaichi roll dice for 13 Infantrys and 1 Tankette in Belogorsk, round 3 : 3/14 hits, 2.50 expected hits
                    Russians roll dice for 4 Tanks in Belogorsk, round 3 : 2/4 hits, 2.00 expected hits
                    3 Tanks owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Belogorsk
                    Hisaichi roll dice for 11 Infantrys and 1 Tankette in Belogorsk, round 4 : 2/12 hits, 2.17 expected hits
                    Russians roll dice for 1 Tank in Belogorsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk
                Hisaichi win, taking Belogorsk from Russians with 10 Infantrys and 1 Tankette remaining. Battle score for attacker is 35
                Casualties for Hisaichi: 5 Infantrys
                Casualties for Russians: 5 Mech.Infs and 4 Tanks
            Battle in Hanan
                Hisaichi attack with 1 Infantry and 1 Tankette
                Chinese defend with 1 Tankette
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Hanan, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tankette in Hanan, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Hanan, round 3 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tankette in Hanan, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Hanan, round 4 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tankette in Hanan, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Hanan, round 5 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Tankette in Hanan, round 5 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Hanan
                    Hisaichi roll dice for 1 Tankette in Hanan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tankette in Hanan, round 6 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Tankette in Hanan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tankette in Hanan, round 7 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Tankette in Hanan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tankette in Hanan, round 8 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Tankette in Hanan, round 9 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tankette in Hanan, round 9 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tankette
            Battle in Soem
                Hisaichi attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Soem, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Soem, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Soem
                Hisaichi win, taking Soem from British with 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in sz63
                Hisaichi attack with 2 Bombers
                British defend with 2 B.Transports
                    Hisaichi roll dice for 2 Bombers in sz63, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 2 B.Transports in sz63, round 2 : 0/2 hits, 0.33 expected hits
                1 B.Transport owned by the British lost in sz63
                    Hisaichi roll dice for 2 Bombers in sz63, round 3 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 B.Transport in sz63, round 3 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the British lost in sz63
                Hisaichi win with 2 Bombers remaining. Battle score for attacker is 16
                Casualties for British: 2 B.Transports
    
        Non Combat Move - Hisaichi
            2 Bombers moved from sz63 to Thailand
            1 Fighter moved from Soem to sz60
            1 Infantry moved from S.Borneo to E.Borneo
            2 Artillerys moved from S.Borneo to E.Borneo
            1 Submarine moved from sz59 to sz81
            1 Destroyer moved from sz59 to sz81
    
        Place Units - Hisaichi
            1 Elite, 2 Infantrys and 1 NakajimaG5N placed in S.Borneo
            6 Infantrys placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            4 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Russians regular : -1.17
    British regular : -0.17
    Hisaichi regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from N.G to Sarong
    
        Combat - Dutch
            Battle in Sarong
                Dutch attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Tank
                    Dutch roll dice for 1 Artillery and 1 Infantry in Sarong, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Sarong, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Sarong
                Dutch win, taking Sarong from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Dutch regular : 1.33
    Hisaichi regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Elite moved from Thailand to Malaya
            5 Infantrys moved from Phuket to Thailand
            10 Infantrys moved from Thailand to Burma
            1 T.Boat moved from sz59 to sz60
            1 Artillery moved from Buru to sz58
            1 Artillery and 1 Transport moved from sz58 to sz48
            1 Artillery moved from sz48 to N.G
                  Thai take N.G from British
            1 Elite moved from Thailand to Burma
            1 Marine moved from Thailand to Burma
            2 Artillerys moved from Thailand to Burma
            1 Tank moved from Thailand to Burma
            1 Marine moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            2 Tankettes moved from Nepal to W.Chunking
            1 EarlyFighter moved from Bengal to W.Chunking
            2 B.Transports and 2 Transports moved from sz66 to sz63
            4 Artillerys and 4 Infantrys moved from Calcutta to sz63
            4 Artillerys and 4 Infantrys moved from sz63 to E.India
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
            2 Infantrys moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 1 Carrier, 1 Fighter, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 EarlyFighter and 2 Tankettes
                Yamamoto defend with 1 Artillery
                    British roll dice for 1 EarlyFighter and 2 Tankettes in W.Chunking, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the British lost in W.Chunking
                    British roll dice for 1 EarlyFighter and 1 Tankette in W.Chunking, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the British lost in W.Chunking
                1 EarlyFighter owned by the British retreated
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for British: 2 Tankettes
    
        Non Combat Move - British
            1 EarlyFighter moved from W.Chunking to Bengal
            1 EarlyFighter moved from Dheli to sz63
            1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal
            1 Artillery moved from Dheli to Bhopa
    
        Place Units - British
            1 Carrier placed in sz63
            1 Fighter placed in sz63
            1 Bunker and 2 Infantrys placed in Bengal
            4 Artillerys and 2 Infantrys placed in Calcutta
            1 Tank placed in Dheli
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British regular : -1.67
    Hisaichi regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Artillery moved from W.Australia to sz50
            5 Infantrys moved from Derby to sz50
            1 Artillery, 1 Fighter and 5 Infantrys moved from sz50 to Soem
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 6 Infantrys and 1 Marine; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 1 Artillery, 1 Fighter and 5 Infantrys
                Hisaichi defend with 2 Artillerys and 1 Infantry
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Soem, round 2 : 2/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Soem, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Soem
                    Anzac roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Soem, round 3 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Soem, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Soem
                Anzac win, taking Soem from Hisaichi with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 2 Artillerys and 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from Soem to sz50
            2 Infantrys moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
    
        Place Units - Anzac
            1 Artillery, 1 Elite and 1 Marine placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            4 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.00
    Hisaichi regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            1 unit repaired.
            1 Destroyer moved from sz18 to sz76
            1 Destroyer moved from sz19 to sz76
            1 Fighter moved from Pearl Harbor to Wake
            2 Infantrys moved from Hilo to sz25
            1 Infantry moved from Pearl Harbor to sz25
            1 B.Transport and 3 Infantrys moved from sz25 to sz11
            3 Infantrys moved from sz11 to Midway
            1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks moved from Yakutsk to Vostok
            3 Infantrys and 3 Marines moved from Palana to sz4
            7 Destroyers, 3 Infantrys, 3 Marines and 3 Transports moved from sz4 to sz7
            3 Infantrys and 3 Marines moved from sz7 to Sukhalin
                  Americans take Sukhalin from Masaharu
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            2 B.Transports moved from sz4 to sz5
            1 Infantry moved from N.Canada to Anchorage
            8 Marines moved from N.Canada to sz5
            2 B.Transports and 8 Marines moved from sz5 to sz4
            8 Marines moved from sz4 to Palana
            8 Marines moved from Seattle to sz6
            8 Marines moved from sz6 to N.Canada
            2 Tankettes moved from British Columbia to Anchorage
            8 Marines moved from sz14 to Seattle
            2 EarlyFighters moved from Marcus to Iwo Jima
            1 B29 moved from Marcus to S.Japan
    
        Purchase Units - Americans
            Americans buy 1 Bunker, 5 Destroyers, 1 Factory, 8 Marines and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in S.Japan
                Bombing raid in S.Japan rolls: 3 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in Vostok
                Americans attack with 1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks
                Masaharu defend with 1 Artillery, 7 Infantrys and 1 Marine
                    Americans roll dice for 1 Artillery, 3 Infantrys, 8 Marines and 2 Tanks in Vostok, round 2 : 6/14 hits, 4.67 expected hits
                    Masaharu roll dice for 1 Artillery, 7 Infantrys and 1 Marine in Vostok, round 2 : 2/9 hits, 3.00 expected hits
                    6 Infantrys owned by the Masaharu and 2 Infantrys owned by the Americans lost in Vostok
                    Americans roll dice for 1 Artillery, 1 Infantry, 8 Marines and 2 Tanks in Vostok, round 3 : 2/12 hits, 4.33 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Marine in Vostok, round 3 : 0/3 hits, 1.00 expected hits
                    1 Marine owned by the Masaharu and 1 Infantry owned by the Masaharu lost in Vostok
                    Americans roll dice for 1 Artillery, 1 Infantry, 8 Marines and 2 Tanks in Vostok, round 4 : 8/12 hits, 4.33 expected hits
                    Masaharu roll dice for 1 Artillery in Vostok, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu and 1 Infantry owned by the Americans lost in Vostok
                Americans win, taking Vostok from Masaharu with 1 Artillery, 8 Marines and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Americans: 3 Infantrys
                Casualties for Masaharu: 1 Artillery, 7 Infantrys and 1 Marine
    
        Non Combat Move - Americans
            1 B29 moved from S.Japan to Iwo Jima
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Iwo Jima
            1 Destroyer placed in sz17
            1 Destroyer placed in sz19
            8 Marines placed in San Francisco
            2 Destroyers placed in sz4
            1 Destroyer and 1 T.Boat placed in sz25
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.67
    Masaharu regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            3 Artillerys moved from Amursk to sz1
            3 Artillerys and 4 Transports moved from sz1 to sz15
            1 Artillery and 1 Marine moved from Akina to sz15
            2 Infantrys moved from Akina to sz15
            1 Infantry moved from Akina to sz15
            4 Artillerys, 3 Infantrys, 1 Marine and 4 Transports moved from sz15 to sz1
            1 Infantry moved from N.Japan to sz1
            4 Artillerys, 4 Infantrys and 1 Marine moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 4 Artillerys, 4 Infantrys and 1 Marine
                Americans defend with 1 Artillery, 8 Marines and 2 Tanks
                    Masaharu roll dice for 4 Artillerys, 4 Infantrys and 1 Marine in Vostok, round 2 : 5/9 hits, 3.00 expected hits
                    Russians roll dice for 1 Artillery, 8 Marines and 2 Tanks in Vostok, round 2 : 3/11 hits, 4.00 expected hits
                    5 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 4 Artillerys, 1 Infantry and 1 Marine in Vostok, round 3 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery, 3 Marines and 2 Tanks in Vostok, round 3 : 0/6 hits, 2.33 expected hits
                    3 Marines owned by the Americans lost in Vostok
                    Masaharu roll dice for 4 Artillerys, 1 Infantry and 1 Marine in Vostok, round 4 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 1 Artillery and 2 Tanks in Vostok, round 4 : 2/3 hits, 1.33 expected hits
                    1 Infantry owned by the Masaharu, 1 Artillery owned by the Masaharu, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Vostok
                    Masaharu roll dice for 3 Artillerys and 1 Marine in Vostok, round 5 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Tank in Vostok, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 3 Artillerys and 1 Marine remaining. Battle score for attacker is 26
                Casualties for Masaharu: 1 Artillery and 4 Infantrys
                Casualties for Americans: 1 Artillery, 8 Marines and 2 Tanks
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            1 Infantry, 1 Marine and 1 Tank placed in Amursk
            Masaharu undo move 1.
            2 Infantrys and 1 Tank placed in Amursk
            2 Artillerys, 5 Infantrys and 1 Marine placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 3.17
    Russians regular : -3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit Do you mind if I move the american’s in east asia? I totally forgot to move them


  • @entek all good

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