• 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            1 B.Transport moved from sz50 to sz49
            1 NakajimaG5N moved from Darwin to sz49
            1 Artillery moved from Burma to W.Chunking
                  Hisaichi take W.Chunking from Chinese
            1 Infantry moved from Hanan to Chunking
                  Hisaichi take Chunking from Chinese
            2 Tankettes moved from N.Chunking to W.Sian
            1 Tank and 3 Tankettes moved from N.Shangsi to Gansu
            2 Tankettes moved from Peking to Shangsi
            1 Tankette moved from Shansi to Shangsi
            1 Tank moved from Peking to Shansi
            1 Elite and 1 Infantry moved from Seoul to sz79
            1 Elite, 1 Infantry and 1 Transport moved from sz79 to sz1
            6 Infantrys moved from Seoul to Manchuria
            1 Elite and 1 Infantry moved from sz1 to Belogorsk
            1 Infantry moved from Hankou to Hanan
            2 Tankettes moved from Hankou to Shansi
            2 Tankettes moved from Shansi to E.Shansi
            1 Infantry moved from Nanking to Shansi
            1 Tankette moved from Nanking to E.Shansi
            1 Infantry moved from Hankou to Nanking
            12 Tankettes moved from Hongkong to Hankou
            1 Infantry and 2 Marines moved from Thailand to Burma
            4 Infantrys moved from S.Borneo to sz60
            4 Infantrys moved from sz60 to Malaya
            1 Elite moved from Australia to N.Australia
            1 Marine moved from C.Australia to Derby
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bomber, 12 Infantrys, 1 NakajimaG5N, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shangsi
                Hisaichi attack with 3 Tankettes
                Chinese defend with 2 Mech.Infs
                    Hisaichi roll dice for 3 Tankettes in Shangsi, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Mech.Infs in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Tankettes in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Mech.Infs in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 3 Tankettes in Shangsi, round 4 : 3/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 Mech.Infs
                Casualties for Hisaichi: 1 Tankette
            Battle in sz49
                Hisaichi attack with 1 B.Transport and 1 NakajimaG5N
                Anzac defend with 2 Destroyers
                    Hisaichi roll dice for 1 B.Transport and 1 NakajimaG5N in sz49, round 2 : 1/1 hits, 0.83 expected hits
                    Anzac roll dice for 2 Destroyers in sz49, round 2 : 1/2 hits, 1.00 expected hits
                1 B.Transport owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in sz49
                    Hisaichi roll dice for 1 NakajimaG5N in sz49, round 3 : 0/1 hits, 0.83 expected hits
                    Anzac roll dice for 1 Destroyer in sz49, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 NakajimaG5N in sz49, round 4 : 1/1 hits, 0.83 expected hits
                    Anzac roll dice for 1 Destroyer in sz49, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in sz49
                Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 B.Transport
                Casualties for Anzac: 2 Destroyers
            Battle in Gansu
                Hisaichi attack with 1 Tank and 3 Tankettes
                Chinese defend with 4 Infantrys
                    Hisaichi roll dice for 1 Tank and 3 Tankettes in Gansu, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 4 Infantrys in Gansu, round 2 : 1/4 hits, 1.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Gansu
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in Gansu, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 4 Infantrys in Gansu, round 3 : 2/4 hits, 1.33 expected hits
                    2 Tankettes owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu
                1 Tank owned by the Hisaichi retreated to N.Shangsi
                Chinese win with 2 Infantrys remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 3 Tankettes
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 NakajimaG5N moved from sz49 to Darwin
    
        Place Units - Hisaichi
            1 Bomber, 2 Infantrys and 1 NakajimaG5N placed in S.Borneo
            1 Tank and 2 Tankettes placed in Peking
            6 Infantrys placed in Hongkong
            4 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Anzac regular : -1.00
    Hisaichi regular : 0.17
    

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Thai round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Thai
            9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes moved from Burma to Bengal
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bengal
                Thai attack with 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes
                British defend with 1 AAGun, 6 Artillerys, 7 Bunkers, 1 Factory, 6 Infantrys, 2 Mech.Infs and 1 Tank
                    Thai roll dice for 9 Artillerys, 2 Elites, 9 Infantrys, 2 Marines and 6 Tankettes in Bengal, round 2 : 14/28 hits, 9.67 expected hits
                Units damaged: 7 Bunkers owned by the British
                    British roll dice for 6 Artillerys, 7 Bunkers, 6 Infantrys, 2 Mech.Infs and 1 Tank in Bengal, round 2 : 9/22 hits, 8.67 expected hits
                    9 Infantrys owned by the Thai, 1 Artillery owned by the British and 6 Infantrys owned by the British lost in Bengal
                    Thai roll dice for 9 Artillerys, 2 Elites, 2 Marines and 6 Tankettes in Bengal, round 3 : 8/19 hits, 7.33 expected hits
                    British roll dice for 5 Artillerys, 7 Bunkers, 2 Mech.Infs and 1 Tank in Bengal, round 3 : 5/15 hits, 6.33 expected hits
                    5 Tankettes owned by the Thai, 1 Tank owned by the British, 5 Artillerys owned by the British and 2 Mech.Infs owned by the British lost in Bengal
                    Thai roll dice for 9 Artillerys, 2 Elites, 2 Marines and 1 Tankette in Bengal, round 4 : 3/14 hits, 5.67 expected hits
                    British roll dice for 7 Bunkers in Bengal, round 4 : 5/7 hits, 3.50 expected hits
                    3 Bunkers owned by the British, 1 Tankette owned by the Thai, 2 Artillerys owned by the Thai and 2 Marines owned by the Thai lost in Bengal
                    Thai roll dice for 7 Artillerys and 2 Elites in Bengal, round 5 : 2/9 hits, 3.67 expected hits
                    British roll dice for 4 Bunkers in Bengal, round 5 : 3/4 hits, 2.00 expected hits
                    2 Bunkers owned by the British and 3 Artillerys owned by the Thai lost in Bengal
                    Thai roll dice for 4 Artillerys and 2 Elites in Bengal, round 6 : 2/6 hits, 2.67 expected hits
                    British roll dice for 2 Bunkers in Bengal, round 6 : 1/2 hits, 1.00 expected hits
                    2 Bunkers owned by the British and 1 Artillery owned by the Thai lost in Bengal
                Thai win, taking Bengal from British with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 21
                Casualties for Thai: 6 Artillerys, 9 Infantrys, 2 Marines and 6 Tankettes
                Casualties for British: 6 Artillerys, 7 Bunkers, 6 Infantrys, 2 Mech.Infs and 1 Tank
    
        Non Combat Move - Thai
            2 Artillerys, 2 Infantrys and 2 Tankettes moved from Phuket to Thailand
            2 Artillerys, 1 Infantry and 1 Marine moved from Malaya to Thailand
            2 Tankettes moved from Thailand to Burma
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 3 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : 1.50
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - British
            2 Tankettes moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            1 Artillery and 1 Infantry moved from Bhopa to Nepal
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
            4 Artillerys and 2 Infantrys moved from sz64 to Bengal
            1 Marine moved from Calcutta to sz63
            1 Marine and 1 S.Sub moved from sz63 to sz57
            1 Marine moved from sz57 to Soem
                  British take Soem from Yamamoto
            1 S.Sub moved from sz56 to sz63
            1 Marine moved from Calcutta to sz63
            1 Marine and 1 S.Sub moved from sz63 to sz61
            1 Marine moved from sz61 to Sumatra
                  British take Sumatra from Yamamoto
            2 Transports moved from sz61 to sz63
            1 Artillery and 1 Infantry moved from Vostok to Belogorsk
            1 Artillery and 3 Infantrys moved from Quingdao to Belogorsk
            1 Destroyer moved from sz6 to sz11
    
        Purchase Units - British
            British buy 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 7 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 4 Artillerys and 2 Infantrys
                Thai defend with 1 AAGun, 3 Artillerys, 2 Elites and 1 Factory
                    British roll dice for 4 Artillerys and 2 Infantrys in Bengal, round 2 : 2/6 hits, 2.00 expected hits
                    Thai roll dice for 3 Artillerys and 2 Elites in Bengal, round 2 : 3/5 hits, 1.67 expected hits
                    1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in Bengal
                    British roll dice for 3 Artillerys in Bengal, round 3 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery and 2 Elites in Bengal, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the British and 1 Artillery owned by the Thai lost in Bengal
                    British roll dice for 2 Artillerys in Bengal, round 4 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 2 Elites in Bengal, round 4 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Thai and 1 Artillery owned by the British lost in Bengal
                    British roll dice for 1 Artillery in Bengal, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite in Bengal, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Bengal
                Thai win with 1 Elite remaining. Battle score for attacker is -4
                Casualties for British: 4 Artillerys and 2 Infantrys
                Casualties for Thai: 3 Artillerys and 1 Elite
            Battle in Belogorsk
                British attack with 2 Artillerys and 4 Infantrys
                Hisaichi defend with 1 Elite and 1 Infantry; Masaharu defend with 2 Artillerys, 4 Infantrys and 1 Marine
                    British roll dice for 2 Artillerys and 4 Infantrys in Belogorsk, round 2 : 0/6 hits, 1.67 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine in Belogorsk, round 2 : 4/9 hits, 3.00 expected hits
                    4 Infantrys owned by the British lost in Belogorsk
                2 Artillerys owned by the British retreated to Quingdao
                Masaharu win with 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine remaining. Battle score for attacker is -8
                Casualties for British: 4 Infantrys
    
        Non Combat Move - British
    
        Place Units - British
            2 Artillerys, 1 EarlyFighter, 1 Elite and 2 Infantrys placed in Calcutta
            3 Mech.Infs placed in Dheli
            1 Transport placed in sz6
    
        Turn Complete - British
            British collect 48 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.00
    Thai regular : 2.33
    British regular : -1.67
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Anzac
            1 Infantry moved from Melbourne to Sydney
            1 Marine moved from Melbourne to Sydney
            1 Infantry moved from Melbourne to S.W.Australia
                  Anzac take S.W.Australia from Yamamoto
            1 Destroyer moved from sz37 to sz50
            1 EarlyFighter moved from Melbourne to sz50
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in sz50
                Anzac attack with 1 Destroyer and 1 EarlyFighter
                Yamamoto defend with 2 Destroyers and 1 T.Boat
                    Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz50, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Destroyers and 1 T.Boat in sz50, round 2 : 2/3 hits, 1.17 expected hits
                    1 EarlyFighter owned by the Anzac and 1 Destroyer owned by the Anzac lost in sz50
                Yamamoto win with 2 Destroyers and 1 T.Boat remaining. Battle score for attacker is -16
                Casualties for Anzac: 1 Destroyer and 1 EarlyFighter
            Battle in Sydney
                Anzac attack with 1 Infantry and 1 Marine
                Yamamoto defend with 1 Infantry and 1 Tankette
                    Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 2 : 0/2 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 3 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 3 : 0/2 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 4 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 4 : 0/2 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 5 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tankette in Sydney, round 5 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the Yamamoto lost in Sydney
                    Anzac roll dice for 1 Infantry and 1 Marine in Sydney, round 6 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Sydney, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Sydney
                    Anzac roll dice for 1 Marine in Sydney, round 7 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Sydney, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in Sydney
                Yamamoto win with no units remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Infantry and 1 Tankette
                Casualties for Anzac: 1 Infantry and 1 Marine
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz37
            2 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Anzac regular : -1.50
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Americans
            1 Elite moved from Choiseoul to sz46
            1 Elite and 1 S.Sub moved from sz46 to sz49
            1 Elite moved from sz49 to S.G
                  British take S.G from Yamamoto
            1 S.Sub moved from sz19 to sz40
            1 Infantry moved from Johnston to sz40
            1 Infantry and 1 S.Sub moved from sz40 to sz41
            1 Infantry moved from sz41 to E.Australia
                  Anzac take E.Australia from Yamamoto
            1 Submarine moved from sz17 to sz72
            1 Fighter moved from Iwo Jima to sz72
            3 Fighters moved from sz76 to sz72
            8 Marines moved from Vostok to Belogorsk
            1 B29 moved from Sukhalin to Belogorsk
            8 Marines moved from Yakutsk to Vostok
            7 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 4 Destroyers, 1 Elite, 8 Marines, 1 S.Sub and 2 Transports; Remaining resources: 4 PUs; 
    
        Combat - Americans
            Battle in sz72
                Americans attack with 4 Fighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz72, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz72, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz72
                Americans win with 4 Fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in Belogorsk
                Americans attack with 1 B29 and 8 Marines
                Hisaichi defend with 1 Elite and 1 Infantry; Masaharu defend with 2 Artillerys, 4 Infantrys and 1 Marine
                    Americans roll dice for 1 B29 and 8 Marines in Belogorsk, round 2 : 4/9 hits, 3.67 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 Elite, 5 Infantrys and 1 Marine in Belogorsk, round 2 : 5/9 hits, 3.00 expected hits
                    5 Marines owned by the Americans, 3 Infantrys owned by the Masaharu and 1 Infantry owned by the Hisaichi lost in Belogorsk
                    Americans roll dice for 1 B29 and 3 Marines in Belogorsk, round 3 : 1/4 hits, 2.00 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Belogorsk, round 3 : 3/5 hits, 1.67 expected hits
                    3 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Belogorsk
                1 B29 owned by the Americans retreated
                Masaharu win with 2 Artillerys, 1 Elite and 1 Marine remaining. Battle score for attacker is -14
                Casualties for Americans: 8 Marines
                Casualties for Hisaichi: 1 Infantry
                Casualties for Masaharu: 4 Infantrys
    
        Non Combat Move - Americans
            1 B29 moved from Belogorsk to Sukhalin
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            5 Infantrys moved from Seattle to sz6
            2 B.Transports moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            1 B.Transport and 4 Marines moved from sz5 to sz4
            1 B.Transport and 4 Marines moved from sz5 to sz4
            8 Marines moved from sz4 to Palana
            5 Infantrys moved from sz6 to N.Canada
            8 Marines moved from sz14 to Seattle
            2 Tankettes moved from Midway to sz11
            2 Infantrys moved from Midway to sz11
            1 Marine moved from Midway to sz11
            1 Marine and 1 S.Sub moved from sz11 to sz76
            1 Marine moved from sz76 to Iwo Jima
            2 Infantrys, 2 Tankettes and 2 Transports moved from sz11 to sz19
            2 Artillerys moved from Wake to sz20
            1 Elite moved from Wake to sz20
            2 Infantrys and 2 Tankettes moved from sz19 to Wake
            2 Artillerys, 1 B.Transport and 1 Elite moved from sz20 to sz19
            2 Artillerys and 1 Elite moved from sz19 to Wake
            2 Destroyers moved from sz4 to sz9
            1 Fighter moved from sz72 to Iwo Jima
            3 Fighters moved from sz72 to sz76
    
        Place Units - Americans
            3 Destroyers placed in sz76
            1 Destroyer placed in sz19
            1 S.Sub placed in sz17
            2 Transports placed in sz25
            2 Artillerys placed in Hilo
            8 Marines placed in San Francisco
            1 Elite placed in Los Angeles
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Americans regular : 0.00
    Masaharu regular : 3.33
    

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Masaharu round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            1 Infantry moved from N.Japan to sz1
            7 Infantrys moved from sz1 to Sukhalin
            8 Infantrys and 4 Transports moved from sz15 to sz1
            2 Artillerys and 1 Marine moved from Belogorsk to Vostok
            8 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Sukhalin
                Masaharu attack with 7 Infantrys
                British defend with 1 Artillery and 1 Infantry; Americans defend with 1 B29
                    Masaharu roll dice for 7 Infantrys in Sukhalin, round 2 : 0/7 hits, 1.17 expected hits
                    British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 2 : 0/3 hits, 1.00 expected hits
                    Masaharu roll dice for 7 Infantrys in Sukhalin, round 3 : 0/7 hits, 1.17 expected hits
                    British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Masaharu lost in Sukhalin
                    Masaharu roll dice for 5 Infantrys in Sukhalin, round 4 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 Artillery, 1 B29 and 1 Infantry in Sukhalin, round 4 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Sukhalin
                    Masaharu roll dice for 5 Infantrys in Sukhalin, round 5 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 Artillery and 1 B29 in Sukhalin, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu and 1 Artillery owned by the British lost in Sukhalin
                    Masaharu roll dice for 4 Infantrys in Sukhalin, round 6 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 B29 in Sukhalin, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Sukhalin
                    Masaharu roll dice for 3 Infantrys in Sukhalin, round 7 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 B29 in Sukhalin, round 7 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 3 Infantrys in Sukhalin, round 8 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 B29 in Sukhalin, round 8 : 0/1 hits, 0.33 expected hits
                    1 B29 owned by the Americans lost in Sukhalin
                Masaharu win, taking Sukhalin from British with 3 Infantrys remaining. Battle score for attacker is 16
                Casualties for Masaharu: 4 Infantrys
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Americans: 1 B29
            Battle in Vostok
                Masaharu attack with 2 Artillerys, 8 Infantrys and 1 Marine
                Americans defend with 8 Marines
                    Masaharu roll dice for 2 Artillerys, 8 Infantrys and 1 Marine in Vostok, round 2 : 1/11 hits, 2.67 expected hits
                    Russians roll dice for 8 Marines in Vostok, round 2 : 4/8 hits, 2.67 expected hits
                    1 Marine owned by the Americans and 4 Infantrys owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 2 Artillerys, 4 Infantrys and 1 Marine in Vostok, round 3 : 4/7 hits, 2.00 expected hits
                    Russians roll dice for 7 Marines in Vostok, round 3 : 1/7 hits, 2.33 expected hits
                    4 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 4 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 3 Marines in Vostok, round 4 : 0/3 hits, 1.00 expected hits
                    2 Marines owned by the Americans lost in Vostok
                    Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 5 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Marine in Vostok, round 5 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Artillerys, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 14
                Casualties for Masaharu: 5 Infantrys
                Casualties for Americans: 8 Marines
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            2 Artillerys and 1 Marine placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -3.00
    Russians regular : -1.33
    British regular : -0.67
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 14
    
        Combat Move - Russians
            3 Infantrys moved from Quingdao to Belogorsk
            1 Infantry moved from Jinan to Hsingan
            1 Infantry moved from Quingdao to Hsingan
            2 EarlyFighters, 1 Infantry and 3 Mech.Infs moved from Quingdao to Vostok
            3 Infantrys moved from Ulaan Ude to Quingdao
            1 Mech.Inf moved from Tulun to Vostok
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 3 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vostok
                Russians attack with 2 EarlyFighters, 1 Infantry and 4 Mech.Infs
                Masaharu defend with 2 Artillerys, 3 Infantrys and 1 Marine
                    Russians roll dice for 2 EarlyFighters, 1 Infantry and 4 Mech.Infs in Vostok, round 2 : 4/7 hits, 2.33 expected hits
                    Masaharu roll dice for 2 Artillerys, 3 Infantrys and 1 Marine in Vostok, round 2 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Russians, 1 Marine owned by the Masaharu and 3 Infantrys owned by the Masaharu lost in Vostok
                    Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 3 : 1/6 hits, 2.00 expected hits
                    Masaharu roll dice for 2 Artillerys in Vostok, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Masaharu lost in Vostok
                    Russians roll dice for 2 EarlyFighters and 4 Mech.Infs in Vostok, round 4 : 1/6 hits, 2.00 expected hits
                    Masaharu roll dice for 1 Artillery in Vostok, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians and 1 Artillery owned by the Masaharu lost in Vostok
                Russians win, taking Vostok from Masaharu with 2 EarlyFighters and 3 Mech.Infs remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Infantry and 1 Mech.Inf
                Casualties for Masaharu: 2 Artillerys, 3 Infantrys and 1 Marine
            Battle in Belogorsk
                Russians attack with 3 Infantrys
                Hisaichi defend with 1 Elite
                    Russians roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Elite in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Belogorsk
                Russians win, taking Belogorsk from Masaharu with 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Elite
            Battle in Hsingan
                Russians attack with 2 Infantrys
                Hisaichi defend with 1 Marine
                    Russians roll dice for 2 Infantrys in Hsingan, round 2 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Marine in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Hsingan, round 3 : 1/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Marine in Hsingan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Marine owned by the Hisaichi lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Marine
    
        Non Combat Move - Russians
            1 Elite and 5 Infantrys moved from Tulun to Ulaan Ude
            3 Mech.Infs moved from Kaask to Quingdao
            2 Tankettes moved from Kaask to Ulaan Ude
            4 Tanks moved from Kaask to Kyzal
            4 Tanks moved from Kyzal to Ulaan Ude
            2 EarlyFighters moved from Vostok to Quingdao
            1 Mech.Inf moved from Achinsk to Tulun
    
        Place Units - Russians
            1 Bunker and 3 Infantrys placed in Quingdao
            1 Marine and 4 Mech.Infs placed in Kaask
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.00
    Russians regular : 0.50
    

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Yamamoto round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Destroyer moved from sz50 to sz49
            1 Destroyer moved from sz50 to sz57
            1 Artillery and 1 Infantry moved from W.Australia to S.W.Australia
            3 Infantrys moved from Moresby to New Guinea
            2 Infantrys and 1 Tank moved from Kwangsi to sz67
            1 B.Transport, 2 Infantrys and 1 Tank moved from sz67 to sz60
            2 Infantrys and 1 Tank moved from sz60 to Sumatra
            1 B.Transport moved from sz60 to sz59
            3 Infantrys and 1 Marine moved from Java to sz59
            3 Infantrys and 1 Marine moved from sz59 to Soem
            1 Destroyer moved from sz75 to sz72
            1 Destroyer moved from sz78 to sz75
            1 Destroyer moved from sz16 to sz17
            1 Destroyer moved from sz78 to sz16
            4 Infantrys moved from S.Japan to sz74
            4 Infantrys and 2 Transports moved from sz74 to sz60
            4 Infantrys moved from sz60 to Sumatra
            9 Infantrys and 1 Marine moved from Malaya to Thailand
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 8 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz57
                Yamamoto attack with 1 Destroyer
                British defend with 1 S.Sub
                    British roll dice for 1 S.Sub in sz57, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz57, round 2 : 1/1 hits, 0.33 expected hits
                1 S.Sub owned by the British lost in sz57
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9
                Casualties for British: 1 S.Sub
            Battle in sz17
                Yamamoto attack with 1 Destroyer
                Americans defend with 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz17, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.33 expected hits
                1 S.Sub owned by the Americans lost in sz17
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9
                Casualties for Americans: 1 S.Sub
            Battle in sz49
                Yamamoto attack with 1 Destroyer
                Americans defend with 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz49, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz49, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz49, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz49, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Sub in sz49, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz49, round 4 : 1/1 hits, 0.33 expected hits
                1 S.Sub owned by the Americans lost in sz49
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 9
                Casualties for Americans: 1 S.Sub
            Battle in Sumatra
                Yamamoto attack with 6 Infantrys and 1 Tank
                British defend with 1 Marine
                    Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 6 Infantrys and 1 Tank in Sumatra, round 2 : 0/7 hits, 1.50 expected hits
                    British roll dice for 1 Marine in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 5 Infantrys and 1 Tank in Sumatra, round 3 : 0/6 hits, 1.33 expected hits
                    British roll dice for 1 Marine in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 4 Infantrys and 1 Tank in Sumatra, round 4 : 2/5 hits, 1.17 expected hits
                    British roll dice for 1 Marine in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the British lost in Sumatra
                Yamamoto win, taking Sumatra from British with 4 Infantrys and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Marine
            Battle in Soem
                Yamamoto attack with 3 Infantrys and 1 Marine
                British defend with 1 Marine
                    Yamamoto roll dice for 3 Infantrys and 1 Marine in Soem, round 2 : 1/4 hits, 0.83 expected hits
                    British roll dice for 1 Marine in Soem, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the British lost in Soem
                Yamamoto win, taking Soem from British with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 3
                Casualties for British: 1 Marine
            Battle in S.W.Australia
                Yamamoto attack with 1 Artillery and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in S.W.Australia, round 2 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in S.W.Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia
                Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Artillerys and 6 Infantrys moved from C.Australia to S.W.Australia
            1 Artillery and 2 Infantrys moved from Darwin to C.Australia
    
        Place Units - Yamamoto
            2 Destroyers placed in sz51
            1 Destroyer placed in sz49
            1 Transport placed in sz50
            1 Artillery, 1 Infantry and 1 Marine placed in Darwin
            5 Destroyers placed in sz78
            1 Artillery and 5 Infantrys placed in Malaya
    
        Turn Complete - Yamamoto
            Yamamoto collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Americans regular : -0.67
    Anzac regular : 0.67
    British regular : 0.50
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Chinese
            2 Infantrys moved from Gansu to Shangsi
            2 EarlyFighters moved from Sian to Shangsi
            2 Mech.Infs moved from Tsingnan to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tankettes in Shangsi, round 2 : 0/2 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 3 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tankette in Shangsi, round 3 : 1/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Tankettes
                Casualties for Chinese: 1 Infantry
            Battle in W.Sian
                Chinese attack with 2 Mech.Infs
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 2 Mech.Infs in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in W.Sian, round 3 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 2 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Tankettes
    
        Non Combat Move - Chinese
            6 Infantrys moved from Tsingnan to Gansu
            2 EarlyFighters moved from Shangsi to Sian
            2 Artillerys and 4 Infantrys moved from Xining to Tsingnan
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            5 Infantrys and 1 Marine placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Hisaichi regular : 0.00
    

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Hisaichi
            2 Tankettes moved from Peking to Shangsi
            1 Infantry moved from Hankou to Nanking
            1 Infantry moved from Nanking to Shansi
            1 Infantry moved from Shansi to Shangsi
            1 Infantry moved from Chunking to N.Chunking
            4 Tankettes moved from Hankou to W.Sian
            1 Infantry moved from Hanan to W.Sian
            1 Infantry moved from Hankou to Hanan
            6 Infantrys moved from Hongkong to Kwangtung
            3 Infantrys moved from Manchuria to Hsingan
            3 Infantrys moved from Manchuria to Belogorsk
            4 Infantrys moved from Seoul to Manchuria
            1 Artillery moved from W.Chunking to Bengal
            1 Infantry and 2 Marines moved from Burma to Bengal
            4 Infantrys moved from Malaya to Thailand
            1 Infantry moved from Thailand to Burma
            1 Bomber and 1 NakajimaG5N moved from S.Borneo to sz37
            1 NakajimaG5N moved from Darwin to sz41
            1 Elite moved from Townsville to E.Australia
            1 Marine moved from Derby to N.Australia
            2 Infantrys moved from S.Borneo to sz60
            2 Infantrys moved from sz60 to N.S
            1 Tankette moved from E.Shansi to N.Shangsi
            1 Tank moved from N.Shangsi to Shansi
            1 Tank moved from Peking to Shansi
            2 Tankettes moved from E.Shansi to Shansi
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bomber, 8 Infantrys, 1 NakajimaG5N, 1 Tank and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Infantry and 4 Tankettes
                Chinese defend with 2 Mech.Infs
                    Hisaichi roll dice for 1 Infantry and 4 Tankettes in W.Sian, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 Mech.Infs in W.Sian, round 2 : 2/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in W.Sian
                    Hisaichi roll dice for 3 Tankettes in W.Sian, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in W.Sian, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Tankettes in W.Sian, round 5 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 5 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 3 Tankettes remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
                Casualties for Chinese: 2 Mech.Infs
            Battle in sz37
                Hisaichi attack with 1 Bomber and 1 NakajimaG5N
                Anzac defend with 1 Destroyer
                    Hisaichi roll dice for 1 Bomber and 1 NakajimaG5N in sz37, round 2 : 1/2 hits, 1.50 expected hits
                    Anzac roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in sz37
                Hisaichi win with 1 Bomber and 1 NakajimaG5N remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Destroyer
            Battle in Hsingan
                Hisaichi attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Hsingan, round 2 : 2/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Hsingan
                Hisaichi win, taking Hsingan from Russians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Belogorsk
                Hisaichi attack with 3 Infantrys
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 3 Infantrys in Belogorsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Belogorsk
                    Hisaichi roll dice for 2 Infantrys in Belogorsk, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Belogorsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Belogorsk
                1 Infantry owned by the Hisaichi retreated to Manchuria
                Russians win with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in E.Australia
                Hisaichi attack with 1 Elite
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite in E.Australia, round 2 : 1/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Infantry in E.Australia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi and 1 Infantry owned by the Americans lost in E.Australia
                Anzac win with no units remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Elite
                Casualties for Americans: 1 Infantry
            Battle in sz41
                Hisaichi attack with 1 NakajimaG5N
                Americans defend with 1 S.Sub
                    Hisaichi roll dice for 1 NakajimaG5N in sz41, round 2 : 1/1 hits, 0.83 expected hits
                1 S.Sub owned by the Americans lost in sz41
                Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 9
                Casualties for Americans: 1 S.Sub
    
        Non Combat Move - Hisaichi
            1 NakajimaG5N moved from sz41 to C.Australia
            1 Bomber moved from sz37 to Sydney
            1 NakajimaG5N moved from sz37 to C.Australia
    
        Place Units - Hisaichi
            1 Bomber, 2 Infantrys and 1 NakajimaG5N placed in S.Borneo
            1 Tank and 2 Tankettes placed in Peking
            6 Infantrys placed in Hongkong
            Hisaichi undo move 3.
            3 Infantrys and 2 Tankettes placed in Hongkong
            3 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Anzac regular : 0.17
    Russians regular : 0.00
    Hisaichi regular : -0.33
    

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Thai
            1 Tankette moved from Burma to E.India
                  Thai take E.India from British
            1 Tankette moved from Burma to Bengal
            4 Artillerys, 3 Infantrys and 1 Marine moved from Thailand to Burma
            2 Artillerys, 1 Elite and 3 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker and 2 Infantrys placed in Bengal
            4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - British
            1 Artillery, 1 Infantry, 1 Tank and 2 Tankettes moved from Nepal to Bengal
            1 Fighter moved from sz66 to Bengal
            1 EarlyFighter moved from sz66 to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 EarlyFighter moved from Calcutta to Bengal
            2 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz63 to sz64
            2 Artillerys and 2 Infantrys moved from sz64 to Bengal
            1 S.Sub moved from sz61 to sz63
            1 Elite moved from Calcutta to sz63
            1 Elite moved from sz63 to E.India
            2 Artillerys moved from Quingdao to Belogorsk
            1 Destroyer moved from sz11 to sz17
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 21 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 3 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Infantrys, 3 Mech.Infs, 1 Tank and 2 Tankettes
                Hisaichi defend with 1 Artillery, 1 Infantry and 2 Marines; Thai defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory, 2 Infantrys and 1 Tankette
                    Thai roll AA dice in Bengal : 0/3 hits, 0.50 expected hits
                    British roll dice for 3 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Infantrys, 3 Mech.Infs, 1 Tank and 2 Tankettes in Bengal, round 2 : 5/15 hits, 5.33 expected hits
                Units damaged: 1 Bunker owned by the Thai
                    Thai roll dice for 1 Artillery, 1 Bunker, 1 Elite, 3 Infantrys, 2 Marines and 1 Tankette in Bengal, round 2 : 4/9 hits, 3.00 expected hits
                    2 Infantrys owned by the Thai, 1 Tankette owned by the Thai, 1 Tankette owned by the British, 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Bengal
                    British roll dice for 3 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Mech.Infs, 1 Tank and 1 Tankette in Bengal, round 3 : 6/11 hits, 4.00 expected hits
                    Thai roll dice for 1 Artillery, 1 Bunker, 1 Elite and 2 Marines in Bengal, round 3 : 2/5 hits, 1.83 expected hits
                    1 Elite owned by the Thai, 1 Bunker owned by the Thai, 1 Artillery owned by the British, 1 Tankette owned by the British, 1 Artillery owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in Bengal
                British win, taking Bengal from Thai with 2 Artillerys, 2 EarlyFighters, 1 Fighter, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 12
                Casualties for British: 1 Artillery, 3 Infantrys and 2 Tankettes
                Casualties for Hisaichi: 1 Artillery, 1 Infantry and 2 Marines
                Casualties for Thai: 1 Bunker, 1 Elite, 2 Infantrys and 1 Tankette
            Battle in E.India
                British attack with 1 Elite
                Thai defend with 1 Tankette
                    British roll dice for 1 Elite in E.India, round 2 : 0/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Tankette in E.India, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Elite in E.India, round 3 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Tankette in E.India, round 3 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Thai lost in E.India
                British win, taking E.India from Thai with 1 Elite remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Tankette
            Battle in sz17
                British attack with 1 Destroyer
                Yamamoto defend with 1 Destroyer
                    British roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 Destroyer owned by the Yamamoto lost in sz17
                Yamamoto win with no units remaining. Battle score for attacker is 0
                Casualties for British: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - British
            2 Destroyers moved from sz66 to sz64
            1 EarlyFighter moved from Bengal to sz66
            1 Fighter moved from Bengal to sz66
            1 EarlyFighter moved from Bengal to Nepal
            1 Destroyer moved from sz66 to sz64
    
        Place Units - British
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Tank and 2 Tankettes placed in Dheli
    
        Turn Complete - British
            British collect 46 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Thai regular : 0.83
    British regular : 2.33
    Thai AA : -0.50
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Anzac
            2 Infantrys moved from Melbourne to Sydney
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in Sydney
                Anzac attack with 2 Infantrys
                Hisaichi defend with 1 Bomber
                    Anzac roll dice for 2 Infantrys in Sydney, round 2 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber in Sydney, round 2 : 0/1 hits, 0.17 expected hits
                    1 Bomber owned by the Hisaichi lost in Sydney
                Anzac win, taking Sydney from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Bomber
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz37
            2 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Anzac regular : 0.67
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Americans
            1 Marine moved from Iwo Jima to sz76
            2 Artillerys moved from Wake to sz19
            2 Infantrys moved from Wake to sz19
            1 Elite moved from Wake to sz19
            2 Tankettes moved from Wake to sz19
            7 Marines moved from Yakutsk to Vostok
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            1 Destroyer moved from sz19 to sz76
            2 Artillerys, 1 B.Transport, 1 Elite, 2 Infantrys, 2 Tankettes and 2 Transports moved from sz19 to sz76
            2 Artillerys, 1 Elite, 2 Infantrys, 1 Marine and 2 Tankettes moved from sz76 to Iwo Jima
            2 Destroyers moved from sz9 to sz76
            2 Artillerys moved from Hilo to sz25
            2 Infantrys moved from Pearl Harbor to sz25
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz25 to sz20
            2 Artillerys and 2 Infantrys moved from sz20 to Wake
    
        Purchase Units - Americans
            Americans buy 1 B29, 1 Bunker, 1 Factory, 6 Infantrys and 5 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 Artillery moved from Ani Jima to Bonin
            1 Artillery moved from Ototo Jima to Ani Jima
    
        Place Units - Americans
            1 S.Sub placed in sz18
            1 S.Sub placed in sz19
            3 S.Subs placed in sz76
            1 Bunker and 1 Factory placed in Bonin
            1 B29 placed in Hilo
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Palana: 5 Infantrys
            EDIT: Removing units owned by Americans from N.Canada: 5 Infantrys
            EDIT: Adding units owned by Americans to N.Canada: 8 Marines
            EDIT: Removing units owned by Americans from San Francisco: 8 Marines
            EDIT: Turning off Edit Mode
            6 Infantrys placed in San Francisco
            Americans undo move 6.
            6 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Masaharu round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            1 Infantry moved from Sukhalin to sz1
            8 Infantrys and 4 Transports moved from sz15 to sz1
            9 Infantrys moved from sz1 to Belogorsk
            4 Artillerys and 2 Marines moved from Amursk to Belogorsk
            2 Infantrys moved from Sukhalin to sz1
            2 Infantrys moved from N.Japan to sz1
            2 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 2 Elites and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Belogorsk
                Masaharu attack with 4 Artillerys, 9 Infantrys and 2 Marines
                British defend with 2 Artillerys; Russians defend with 2 Infantrys
                    Masaharu roll dice for 4 Artillerys, 9 Infantrys and 2 Marines in Belogorsk, round 2 : 4/15 hits, 4.17 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Belogorsk, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the British lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 4 Artillerys, 8 Infantrys and 2 Marines remaining. Battle score for attacker is 10
                Casualties for Masaharu: 1 Infantry
                Casualties for British: 2 Artillerys
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Artillerys and 1 Elite placed in Amursk
            1 Elite and 7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.17
    Russians regular : -0.33
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 15
    
        Combat Move - Russians
            2 EarlyFighters, 6 Infantrys and 3 Mech.Infs moved from Quingdao to Belogorsk
            2 Tankettes moved from Ulaan Ude to Hsingan
            4 Tanks moved from Ulaan Ude to Hsingan
            1 Mech.Inf moved from Tulun to Belogorsk
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 2 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Belogorsk
                Russians attack with 2 EarlyFighters, 6 Infantrys and 4 Mech.Infs
                Masaharu defend with 4 Artillerys, 8 Infantrys and 2 Marines
                    Russians roll dice for 2 EarlyFighters, 6 Infantrys and 4 Mech.Infs in Belogorsk, round 2 : 3/12 hits, 3.67 expected hits
                    Masaharu roll dice for 4 Artillerys, 8 Infantrys and 2 Marines in Belogorsk, round 2 : 6/14 hits, 4.67 expected hits
                    6 Infantrys owned by the Russians and 3 Infantrys owned by the Masaharu lost in Belogorsk
                2 EarlyFighters owned by the Russians retreated
                4 Mech.Infs owned by the Russians retreated to Quingdao
                Masaharu win with 4 Artillerys, 5 Infantrys and 2 Marines remaining. Battle score for attacker is -6
                Casualties for Russians: 6 Infantrys
                Casualties for Masaharu: 3 Infantrys
            Battle in Hsingan
                Russians attack with 4 Tanks and 2 Tankettes
                Hisaichi defend with 3 Infantrys
                    Russians roll dice for 4 Tanks and 2 Tankettes in Hsingan, round 2 : 4/6 hits, 2.67 expected hits
                    Masaharu roll dice for 3 Infantrys in Hsingan, round 2 : 2/3 hits, 1.00 expected hits
                    2 Tankettes owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 4 Tanks remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Tankettes
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Belogorsk to Quingdao
            1 Elite and 5 Infantrys moved from Ulaan Ude to Quingdao
            4 Mech.Infs moved from Kaask to Quingdao
            1 Marine moved from Kaask to Tulun
    
        Place Units - Russians
            2 Artillerys and 1 Infantry placed in Quingdao
            1 Infantry and 5 Mech.Infs placed in Kaask
            1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 2.33
    Russians regular : 0.67
    

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz51 to sz37
            2 Destroyers moved from sz49 to sz41
            2 Infantrys moved from New Guinea to S.G
            1 Marine moved from Soem to sz50
            1 Marine and 1 T.Boat moved from sz50 to sz49
            1 Marine moved from sz49 to S.G
            1 Transport moved from sz50 to sz49
            2 Infantrys moved from Moresby to sz49
            2 Infantrys and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from sz50 to W.Australia
            1 Artillery and 2 Infantrys moved from C.Australia to S.W.Australia
            1 Marine moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
            1 Infantry moved from Darwin to C.Australia
            1 Infantry moved from Soem to sz59
            1 B.Transport and 1 Infantry moved from sz59 to sz58
            1 Artillery and 1 Infantry moved from Halma to sz58
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz58 to sz50
            1 Artillery and 2 Infantrys moved from sz50 to W.Australia
            9 Infantrys and 1 Marine moved from Thailand to Burma
            2 Infantrys and 1 Tank moved from Sumatra to sz60
            1 B.Transport, 2 Infantrys and 1 Tank moved from sz60 to sz50
            2 Infantrys and 1 Tank moved from sz50 to W.Australia
            1 Transport moved from sz60 to sz50
            2 Infantrys moved from Soem to sz50
            2 Infantrys moved from sz50 to W.Australia
    
        Purchase Units - Yamamoto
            Yamamoto buy 7 Destroyers, 2 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in S.G
                Yamamoto attack with 2 Infantrys and 1 Marine
                Americans defend with 1 Elite
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in S.G, round 2 : 0/3 hits, 0.67 expected hits
                    British roll dice for 1 Elite in S.G, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in S.G, round 3 : 2/3 hits, 0.67 expected hits
                    British roll dice for 1 Elite in S.G, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in S.G
                Yamamoto win, taking S.G from British with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Elite
            Battle in sz37
                Yamamoto attack with 2 Destroyers
                Anzac defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers in sz37, round 2 : 2/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Anzac lost in sz37
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 Infantry moved from New Guinea to Moresby
            2 Infantrys moved from Sumatra to sz60
            2 Infantrys moved from sz60 to Malaya
    
        Place Units - Yamamoto
            3 Tanks placed in W.Australia
            3 Mech.Infs placed in Darwin
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Davao
            7 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.00
    Anzac regular : -0.50
    British regular : -0.67
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Chinese
            2 Infantrys moved from Gansu to N.Shangsi
            4 Infantrys moved from Gansu to Shangsi
            1 EarlyFighter moved from Sian to Shangsi
            1 EarlyFighter moved from Sian to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 5 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in N.Shangsi, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 4 Infantrys
                Hisaichi defend with 1 Infantry and 2 Tankettes
                    Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 2 : 1/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 3 : 0/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 3 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 4 : 0/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 4 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 5 : 1/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Shangsi, round 5 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter and 4 Infantrys in Shangsi, round 6 : 3/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry and 2 Tankettes
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Sian
            1 EarlyFighter moved from N.Shangsi to Sian
            1 Infantry moved from Tsingnan to Sikang
            1 Mech.Inf moved from Tsingnan to Szechwan
            2 Artillerys and 3 Infantrys moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            1 Mech.Inf moved from Urumal to Tsingnan
            3 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            2 Artillerys, 1 Elite and 3 Infantrys placed in Xining
            2 Infantrys and 2 Tankettes placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : -2.67
    

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Hisaichi round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Hisaichi
            2 Tankettes moved from Peking to N.Shangsi
            1 Tankette moved from Shansi to N.Shangsi
            3 Tankettes moved from Shansi to Shangsi
            2 Tankettes moved from W.Sian to Szechwan
            1 Tankette moved from W.Sian to Sikang
            1 Infantry moved from N.Chunking to W.Chunking
            1 Infantry moved from Hanan to W.Sian
            1 Infantry moved from Hankou to Hanan
            1 Infantry moved from Nanking to Shansi
            1 Infantry moved from Shansi to Shangsi
            1 Tank moved from Peking to Shangsi
            1 Infantry moved from Hankou to Nanking
            8 Tankettes moved from Hankou to Shansi
            6 Infantrys moved from Kwangtung to Hankou
            3 Infantrys and 2 Tankettes moved from Hongkong to Kwangtung
            2 Tankettes moved from Kwangtung to Hankou
            3 Infantrys moved from Seoul to Manchuria
            5 Infantrys moved from Manchuria to Belogorsk
            2 Transports moved from sz1 to sz79
            4 Infantrys moved from Thailand to Burma
            2 NakajimaG5Ns moved from C.Australia to sz64
            1 NakajimaG5N moved from S.Borneo to sz64
            1 Bomber moved from S.Borneo to sz64
            2 Infantrys moved from N.S to Sumatra
            2 Infantrys moved from S.Borneo to sz60
            2 Infantrys moved from N.S to sz60
            2 Infantrys moved from sz60 to Java
            2 Infantrys moved from sz60 to Java
            1 Elite and 1 Marine moved from N.Australia to Townsville
    
        Purchase Units - Hisaichi
            Hisaichi buy 15 Infantrys, 1 Mech.Inf, 1 NakajimaG5N and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Tankette in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tankette in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Hisaichi lost in Sikang
                Chinese win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Tankette
            Battle in Shangsi
                Hisaichi attack with 1 Infantry, 1 Tank and 3 Tankettes
                Chinese defend with 4 Infantrys
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 3 Tankettes in Shangsi, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 4 Infantrys in Shangsi, round 2 : 2/4 hits, 1.33 expected hits
                    1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 3 Infantrys in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 4 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 5 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Tank and 1 Tankette remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry and 2 Tankettes
                Casualties for Chinese: 4 Infantrys
            Battle in N.Shangsi
                Hisaichi attack with 3 Tankettes
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in N.Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 3 Tankettes remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Szechwan
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Tankettes in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in sz64
                Hisaichi attack with 1 Bomber and 3 NakajimaG5Ns
                British defend with 2 B.Transports, 3 Destroyers and 2 Transports
                    Hisaichi roll dice for 1 Bomber and 3 NakajimaG5Ns in sz64, round 2 : 4/4 hits, 3.17 expected hits
                    British roll dice for 2 B.Transports, 3 Destroyers and 2 Transports in sz64, round 2 : 0/7 hits, 2.17 expected hits
                2 B.Transports owned by the British and 2 Transports owned by the British lost in sz64
                    Hisaichi roll dice for 1 Bomber and 3 NakajimaG5Ns in sz64, round 3 : 2/4 hits, 3.17 expected hits
                    British roll dice for 3 Destroyers in sz64, round 3 : 2/3 hits, 1.50 expected hits
                    1 NakajimaG5N owned by the Hisaichi, 2 Destroyers owned by the British and 1 Bomber owned by the Hisaichi lost in sz64
                    Hisaichi roll dice for 2 NakajimaG5Ns in sz64, round 4 : 2/2 hits, 1.67 expected hits
                    British roll dice for 1 Destroyer in sz64, round 4 : 1/1 hits, 0.50 expected hits
                    1 NakajimaG5N owned by the Hisaichi and 1 Destroyer owned by the British lost in sz64
                Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 2
                Casualties for British: 2 B.Transports, 3 Destroyers and 2 Transports
                Casualties for Hisaichi: 1 Bomber and 2 NakajimaG5Ns
    
        Non Combat Move - Hisaichi
            1 NakajimaG5N moved from sz64 to Thailand
    
        Place Units - Hisaichi
            1 Mech.Inf and 2 Tankettes placed in Peking
            4 Infantrys and 2 Tankettes placed in Hongkong
            3 Infantrys and 1 NakajimaG5N placed in S.Borneo
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    British regular : -1.17
    Hisaichi regular : -1.50
    

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Dutch round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 2021 '19 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary: Thai round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Thai
            4 Artillerys, 3 Infantrys and 1 Marine moved from Burma to Bengal
            2 Artillerys, 1 Elite and 3 Infantrys moved from Thailand to Burma
            4 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Bengal
                Thai attack with 4 Artillerys, 3 Infantrys and 1 Marine
                British defend with 1 AAGun, 2 Artillerys, 1 Factory, 3 Mech.Infs and 1 Tank
                    Thai roll dice for 4 Artillerys, 3 Infantrys and 1 Marine in Bengal, round 2 : 2/8 hits, 2.83 expected hits
                    British roll dice for 2 Artillerys, 3 Mech.Infs and 1 Tank in Bengal, round 2 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Thai and 2 Artillerys owned by the British lost in Bengal
                    Thai roll dice for 4 Artillerys, 1 Infantry and 1 Marine in Bengal, round 3 : 4/6 hits, 2.17 expected hits
                    British roll dice for 3 Mech.Infs and 1 Tank in Bengal, round 3 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Thai, 1 Tank owned by the British and 3 Mech.Infs owned by the British lost in Bengal
                Thai win, taking Bengal from British with 4 Artillerys and 1 Marine remaining. Battle score for attacker is 22
                Casualties for Thai: 3 Infantrys
                Casualties for British: 2 Artillerys, 3 Mech.Infs and 1 Tank
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.00
    British regular : -0.67
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - British
            1 EarlyFighter moved from Nepal to Bengal
            1 EarlyFighter and 1 Fighter moved from sz66 to Bengal
            1 Elite moved from E.India to Bengal
            1 Infantry moved from Calcutta to sz63
            1 Infantry and 1 S.Sub moved from sz63 to sz64
            1 Infantry moved from sz64 to Bengal
            2 Tankettes moved from Dheli to Nepal
            1 Tank moved from Dheli to Nepal
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Transport moved from sz4 to sz6
    
        Purchase Units - British
            British buy 2 B.Transports, 2 Destroyers, 1 Infantry, 1 Lancaster and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 2 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry
                Thai defend with 1 AAGun, 4 Artillerys, 1 Factory and 1 Marine
                    Thai roll AA dice in Bengal : 1/3 hits, 0.50 expected hits
                    1 EarlyFighter owned by the British lost in Bengal
                    British roll dice for 1 EarlyFighter, 1 Elite, 1 Fighter and 1 Infantry in Bengal, round 2 : 1/4 hits, 1.50 expected hits
                    Thai roll dice for 4 Artillerys and 1 Marine in Bengal, round 2 : 2/5 hits, 1.67 expected hits
                    1 EarlyFighter owned by the British, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in Bengal
                    British roll dice for 1 Elite and 1 Fighter in Bengal, round 3 : 0/2 hits, 1.00 expected hits
                    Thai roll dice for 4 Artillerys in Bengal, round 3 : 1/4 hits, 1.33 expected hits
                    1 Elite owned by the British lost in Bengal
                1 Fighter owned by the British retreated
                Thai win with 4 Artillerys remaining. Battle score for attacker is -19
                Casualties for British: 2 EarlyFighters, 1 Elite and 1 Infantry
                Casualties for Thai: 1 Marine
    
        Non Combat Move - British
            1 Fighter moved from Bengal to sz66
    
        Place Units - British
            2 B.Transports and 2 Destroyers placed in sz63
            1 Infantry and 1 Lancaster placed in Calcutta
            3 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.00
    British regular : -1.50
    Thai AA : 0.50
    

    Savegame

  • '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 16

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 16
    
        Combat Move - Anzac
            1 Infantry moved from Sydney to Australia
                  Anzac take Australia from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Bunker and 4 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

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Dean's Army Guys

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