FMRommel vs Dawg 1914
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TripleA Turn Summary: Britain round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Britain Britain spend 20 on tech rolls Britain roll 1,1,3,1 and gets 0 hits Combat Move - Britain 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 fighter moved from London to Belgium 1 field_gun and 3 infantry moved from England to Sea Zone 15 English Channel 1 battleship and 1 cruiser moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel 1 colonial, 2 field_guns and 3 infantry moved from Sea Zone 15 English Channel to Belgium 1 cavalry moved from Normandy to Belgium 1 cruiser and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea Purchase Units - Britain Britain buy 1 battlecruiser, 2 destroyers, 4 field_guns, 1 heavy_gun, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 4 techTokens; Combat - Britain Battle in Belgium Britain attack with 1 cavalry, 1 colonial, 2 field_guns, 1 fighter and 3 infantry Germany defend with 1 Factory, 1 heavy_gun and 4 infantry Britain roll dice for 2 battleships in Belgium, round 2 : 1/2 hits, 1.33 expected hits Britain roll dice for 1 cavalry, 1 colonial, 2 field_guns, 1 fighter and 3 infantry in Belgium, round 2 : 3/8 hits, 2.50 expected hits Germany roll dice for 1 heavy_gun and 4 infantry in Belgium, round 2 : 3/5 hits, 2.00 expected hits 4 infantry owned by the Germany, 2 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Belgium Britain roll dice for 1 colonial, 2 field_guns, 1 fighter and 1 infantry in Belgium, round 3 : 2/5 hits, 1.83 expected hits Germany roll dice for 1 heavy_gun in Belgium, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in Belgium Britain win, taking Belgium from Germany with 1 colonial, 2 field_guns and 1 fighter remaining. Battle score for attacker is 4 Casualties for Britain: 1 cavalry and 3 infantry Casualties for Germany: 1 heavy_gun and 4 infantry Non Combat Move - Britain 1 fighter moved from Belgium to Champagne 1 infantry moved from Normandy to Picardy 2 colonials moved from Iceland to Sea Zone 19 North Atlantic 1 battlecruiser, 2 colonials and 1 transport moved from Sea Zone 19 North Atlantic to Sea Zone 25 Mid Atlantic 2 colonials moved from Sea Zone 25 Mid Atlantic to Normandy 1 colonial and 1 field_gun moved from Quebec to Sea Zone 21 Gulf of St. Lawrence 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 23 Mid Atlantic 2 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 colonial moved from Oregon to New Mexico 1 colonial moved from Montana to New Mexico 1 colonial moved from Dakota to Great Plains 4 infantry moved from England to London 1 infantry moved from Pretoria to German Southwest Africa 2 cavalrys moved from Pretoria to Northern Rhodesia 1 infantry moved from Southern Rhodesia to Northern Rhodesia 1 cavalry moved from Western Sudan to Northern Rhodesia 1 colonial moved from Kamerun to Middle Congo 1 infantry moved from Upper Volta to Niger 1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 infantry moved from Eritrea to Port Sudan 1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 2 infantry moved from Sea Zone 72 Persian Gulf to Basra 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 1 field_gun moved from Sea Zone 73 Arabian Sea to Sindh 1 infantry moved from Orissa to Madras 1 destroyer moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 1 battlecruiser and 2 cruisers moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 cruiser moved from Sea Zone 117 Indian Ocean to Sea Zone 124 Celebes Sea 1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 124 Celebes Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 124 Celebes Sea to Sea Zone 117 Indian Ocean 1 field_gun and 1 infantry moved from Sea Zone 117 Indian Ocean to Western Australia 1 transport moved from Sea Zone 117 Indian Ocean to Sea Zone 126 Java Sea 1 cavalry moved from Northern Territory to South Australia 1 colonial moved from New South Wales to South Australia 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 80 Indian Ocean 1 battlecruiser and 1 cruiser moved from Sea Zone 105 Pacific Ocean to Sea Zone 111 Pacific Ocean Place Units - Britain Turning on Edit Mode EDIT: Removing units owned by Britain from Gibraltar: 1 field_gun and 1 infantry EDIT: Removing units owned by Neutral from Ceuta: 2 infantry EDIT: Changing ownership of Ceuta from Neutral to Britain EDIT: Adding units owned by Britain to Ceuta: 1 field_gun EDIT: Turning off Edit Mode 1 battlecruiser placed in Sea Zone 15 English Channel 2 field_guns and 1 infantry placed in London 1 destroyer placed in Sea Zone 70 Eastern Mediterranean 1 heavy_gun placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 1 destroyer placed in Sea Zone 126 Java Sea 1 submarine placed in Sea Zone 115 Tasman Sea Turn Complete - Britain Britain collect 88 PUs; end with 89 PUs Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 23 Mid Atlantic: 2 cruisers EDIT: Adding units owned by Britain to Sea Zone 27 Mid Atlantic: 2 cruisers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : 1.33 Britain regular : 0.33
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TripleA Turn Summary: Russia round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 5,4,6 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover propaganda Purchase Units - Russia Russia buy 14 heavy_guns, 1 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russia 2 conscripts moved from Latvia to Lithuania 4 infantry moved from Pskov to Latvia 1 field_gun and 2 infantry moved from St. Petersburg to Pskov 3 conscripts moved from Minsk to Belarus 3 conscripts moved from Kiev to Odessa 1 conscript and 1 infantry moved from Belarus to Lithuania 1 conscript and 1 field_gun moved from Murmansk to Finland 2 cavalrys moved from Moscow to Kazakhstan 2 cavalrys moved from Belarus to Caucasus 1 cavalry moved from Caucasus to Novosibirsk 1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don 1 conscript and 1 field_gun moved from Primorsky to Khabarovsk 1 conscript moved from Vladivostok to Primorsky 1 cavalry moved from Chita to Amur 2 conscripts moved from Bratsk to Chita 3 conscripts moved from Irkutsk to Bratsk 1 conscript moved from Novosibirsk to Bratsk 4 conscripts moved from Kazakhstan to Novosibirsk 2 conscripts moved from Omsk to Novosibirsk 1 conscript and 1 field_gun moved from Kazan to Novosibirsk 2 conscripts moved from Western Siberian Lowlands to Norilsk 1 conscript moved from Krasnoyarsk to Evenkia 1 conscript moved from Bratsk to Evenkia 3 conscripts moved from Perm to Krasnoyarsk 1 conscript moved from Vologda to Western Siberian Lowlands 1 conscript moved from Vladimir to Kazan Place Units - Russia 1 infantry placed in Moscow 3 heavy_guns placed in Minsk 3 heavy_guns placed in Kiev 2 heavy_guns placed in Omsk 3 heavy_guns placed in Irkutsk 3 heavy_guns placed in Vladivostok 1 trench placed in Khabarovsk 1 trench placed in Bratsk 1 trench placed in Norilsk 1 trench placed in Lithuania Turning on Edit Mode EDIT: Removing units owned by Russia from Moscow: 1 infantry EDIT: Adding units owned by Russia to Lithuania: 1 trench EDIT: Turning off Edit Mode Activate Technology - Russia Russia activating propaganda Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Communists round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 cavalry moved from Sakhe to Chukotka 1 cavalry moved from Yakutsk to Chukotka 1 conscript and 1 field_gun moved from Yakutsk to Sakhe 1 conscript moved from Yakutsk to Sakhe 2 conscripts moved from Yakutsk to Tiksi 1 conscript moved from Yakutsk to Tiksi 2 cavalrys, 25 conscripts and 1 field_gun moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 6 conscripts and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Chukotka Communists attack with 2 cavalrys Russia defend with 1 conscript Communists roll dice for 2 cavalrys in Chukotka, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Chukotka, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 2 cavalrys in Chukotka, round 3 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Chukotka, round 3 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the Communists lost in Chukotka Communists roll dice for 1 cavalry in Chukotka, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Chukotka, round 4 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Chukotka, round 5 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Chukotka, round 5 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Chukotka, round 6 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Chukotka, round 6 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Chukotka, round 7 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Chukotka, round 7 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Chukotka, round 8 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Chukotka, round 8 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Chukotka, round 9 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Chukotka, round 9 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Chukotka, round 10 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Chukotka, round 10 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Chukotka, round 11 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Chukotka, round 11 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 cavalry in Chukotka, round 12 : 1/1 hits, 0.17 expected hits Russia roll dice for 1 conscript in Chukotka, round 12 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Chukotka Communists win, taking Chukotka from Russia with 1 cavalry remaining. Battle score for attacker is -2 Casualties for Communists: 1 cavalry Casualties for Russia: 1 conscript Non Combat Move - Communists Place Units - Communists 1 trench placed in Aldan 1 trench placed in Tiksi 6 conscripts placed in Yakutsk Turn Complete - Communists Communists collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : -1.17 Russia regular : -0.83
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TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - USA USA spend 10 on tech rolls USA roll 3,6,2 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover convoys Combat Move - USA 1 cavalry and 3 infantry moved from New Mexico to Chihuahua Purchase Units - USA USA buy 1 Factory, 1 cruiser, 1 field_gun, 1 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 3 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 1/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 3 : 1/3 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 1 cavalry and 2 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 1 infantry moved from California to New Mexico 1 infantry moved from Louisiana to Texas 2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 field_gun and 1 infantry moved from Hawaii to Honolulu 1 infantry moved from Mindanao to Manila 1 field_gun and 1 infantry moved from Luzon to Manila Place Units - USA 1 cruiser and 3 transports placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in Charleston 1 Factory placed in San Francisco Activate Technology - USA USA activating convoys Turn Complete - USA USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
USA regular : 0.83 Neutral regular : 0.00
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TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 1,1,3 and gets 0 hits Combat Move - Germany 2 infantry moved from Rhine to Alsace 3 fighters moved from Rhine to Alsace 1 infantry moved from Rhine to Champagne 4 field_guns, 1 heavy_gun and 14 infantry moved from Rhine to Belgium 4 infantry moved from Westphalia to Rhine 10 stormtruppens moved from Saxony to Westphalia 15 stormtruppens moved from Berlin to Saxony 7 infantry moved from Western Poland to East Prussia 2 field_guns and 3 infantry moved from Warsaw to Eastern Poland 4 stormtruppens moved from Brandenburg to West Prussia 3 stormtruppens moved from Berlin to Saxony 2 stormtruppens moved from Berlin to Mecklenburg 1 field_gun and 2 heavy_guns moved from German East Africa to Northern Rhodesia 1 heavy_gun and 1 infantry moved from Papua to German New Guinea 1 field_gun and 1 infantry moved from Guadalcanal to Sea Zone 113 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 122 Bismarck Sea 1 field_gun and 1 infantry moved from Sea Zone 122 Bismarck Sea to German New Guinea 2 submarines moved from Sea Zone 97 South Atlantic to Sea Zone 93 Indian Ocean 2 submarines moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea Purchase Units - Germany Germany buy 1 destroyer, 11 infantry, 20 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Germany Battle in Champagne Germany attack with 1 infantry Britain defend with 1 fighter; France defend with 3 field_guns, 1 heavy_gun and 18 infantry Germany roll dice for 1 infantry in Champagne, round 2 : 0/1 hits, 0.17 expected hits France roll dice for 3 field_guns, 1 fighter, 1 heavy_gun and 18 infantry in Champagne, round 2 : 5/23 hits, 8.17 expected hits 1 infantry owned by the Germany lost in Champagne France win with 3 field_guns, 1 fighter, 1 heavy_gun and 18 infantry remaining. Battle score for attacker is -3 Casualties for Germany: 1 infantry Battle in Alsace Germany attack with 3 fighters and 2 infantry France defend with 1 infantry Germany roll dice for 3 fighters and 2 infantry in Alsace, round 2 : 2/5 hits, 1.67 expected hits France roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Alsace Germany win, taking Alsace from France with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Northern Rhodesia Germany attack with 1 field_gun and 2 heavy_guns Britain defend with 3 cavalrys and 1 infantry Germany roll dice for 1 field_gun and 2 heavy_guns in Northern Rhodesia, round 2 : 0/3 hits, 1.00 expected hits Britain roll dice for 3 cavalrys and 1 infantry in Northern Rhodesia, round 2 : 0/4 hits, 0.83 expected hits Germany roll dice for 1 field_gun and 2 heavy_guns in Northern Rhodesia, round 3 : 2/3 hits, 1.00 expected hits Britain roll dice for 3 cavalrys and 1 infantry in Northern Rhodesia, round 3 : 1/4 hits, 0.83 expected hits 1 field_gun owned by the Germany and 2 cavalrys owned by the Britain lost in Northern Rhodesia Germany roll dice for 2 heavy_guns in Northern Rhodesia, round 4 : 2/2 hits, 0.67 expected hits Britain roll dice for 1 cavalry and 1 infantry in Northern Rhodesia, round 4 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Britain, 1 cavalry owned by the Britain and 1 heavy_gun owned by the Germany lost in Northern Rhodesia Germany win, taking Northern Rhodesia from Britain with 1 heavy_gun remaining. Battle score for attacker is 6 Casualties for Germany: 1 field_gun and 1 heavy_gun Casualties for Britain: 3 cavalrys and 1 infantry Battle in Sea Zone 54 Alboran Sea Germany attack with 2 submarines Britain defend with 1 battlecruiser, 1 cruiser and 1 transport Germany roll dice for 2 submarines in Sea Zone 54 Alboran Sea, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Britain lost in Sea Zone 54 Alboran Sea Britain roll dice for 1 battlecruiser and 1 transport in Sea Zone 54 Alboran Sea, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea Germany roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 battlecruiser and 1 transport in Sea Zone 54 Alboran Sea, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea Britain win with 1 battlecruiser and 1 transport remaining. Battle score for attacker is -4 Casualties for Britain: 1 cruiser Casualties for Germany: 2 submarines Battle in Belgium Germany attack with 4 field_guns, 1 heavy_gun and 14 infantry Britain defend with 1 Factory, 1 colonial and 2 field_guns Germany roll dice for 4 field_guns, 1 heavy_gun and 14 infantry in Belgium, round 2 : 4/19 hits, 4.83 expected hits Britain roll dice for 1 colonial and 2 field_guns in Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany, 1 colonial owned by the Britain and 2 field_guns owned by the Britain lost in Belgium Germany win, taking Belgium from Britain with 4 field_guns, 1 heavy_gun and 13 infantry remaining. Battle score for attacker is 8 Casualties for Germany: 1 infantry Casualties for Britain: 1 colonial and 2 field_guns Non Combat Move - Germany 3 fighters moved from Alsace to Westphalia Place Units - Germany 1 destroyer placed in Sea Zone 12 Baltic Sea 3 infantry and 3 trenchs placed in Dar es Salaam 2 infantry placed in German New Guinea 6 infantry placed in Bavaria 20 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 122 PUs; end with 122 PUs
Combat Hit Differential Summary :
Germany regular : 0.67 France regular : -3.50 Britain regular : 0.50
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TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - France France spend 0 on tech rolls France roll 3,5,4 and gets 0 hits Combat Move - France 2 infantry moved from Champagne to Alsace 1 fighter moved from Paris to Alsace 2 colonials and 1 infantry moved from Milan to Tyrol 3 cavalrys moved from Western Sudan to German East Africa France take German East Africa from Germany Purchase Units - France France buy 1 cavalry, 4 colonials, 11 heavy_guns and 2 infantry; Remaining resources: 2 PUs; 3 techTokens; Combat - France Battle in Tyrol France attack with 2 colonials and 1 infantry Austria defend with 1 heavy_gun and 1 infantry France roll dice for 2 colonials and 1 infantry in Tyrol, round 2 : 3/3 hits, 0.83 expected hits Austria roll dice for 1 heavy_gun and 1 infantry in Tyrol, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Austria, 1 heavy_gun owned by the Austria and 1 infantry owned by the France lost in Tyrol France win, taking Tyrol from Austria with 2 colonials remaining. Battle score for attacker is 5 Casualties for France: 1 infantry Casualties for Austria: 1 heavy_gun and 1 infantry Battle in Alsace France attack with 1 fighter and 2 infantry Germany defend with 2 infantry France roll dice for 1 fighter and 2 infantry in Alsace, round 2 : 0/3 hits, 0.83 expected hits Germany roll dice for 2 infantry in Alsace, round 2 : 0/2 hits, 0.67 expected hits France roll dice for 1 fighter and 2 infantry in Alsace, round 3 : 2/3 hits, 0.83 expected hits Germany roll dice for 2 infantry in Alsace, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germany lost in Alsace France win, taking Alsace from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 2 infantry Non Combat Move - France 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany 1 cavalry moved from Milan to Tuscany 1 infantry moved from Piedmont to Milan 2 infantry moved from Piedmont to Tuscany 1 heavy_gun and 2 infantry moved from Marseilles to Piedmont 1 fighter moved from Alsace to Champagne 4 heavy_guns and 4 infantry moved from Paris to Champagne 1 infantry moved from Burgundy to Champagne 3 infantry moved from Brittany to Burgundy 1 colonial moved from Lower Algeria to Mauretania 1 colonial moved from Upper Volta to Mali 2 cavalrys moved from Chad to Congo 2 infantry moved from Niger to Chad 1 battlecruiser and 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean 2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean 2 colonials moved from Sea Zone 60 Central Mediterranean to Greece 1 colonial moved from Cyrenaica to Western Sudan 1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea 1 colonial and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3 2 colonials and 1 field_gun moved from Shanghai 1 to Shanghai 4 1 transport moved from Sea Zone 136 East China Sea to Sea Zone 128 Gulf of Tonkin 1 gas moved from Burma to Annam Place Units - France Turning on Edit Mode EDIT: Removing units owned by France from Sea Zone 59 Central Mediterranean: 1 battleship, 2 cruisers and 1 destroyer EDIT: Adding units owned by France to Sea Zone 61 Ionian Sea: 1 battleship EDIT: Removing units owned by Austria from Sea Zone 62 Adriatic Sea: 1 submarine EDIT: Removing units owned by Austria from Sea Zone 62 Adriatic Sea: 1 cruiser EDIT: Turning off Edit Mode 8 heavy_guns placed in Paris 1 cavalry and 2 infantry placed in Brittany 3 heavy_guns placed in Marseilles 2 colonials placed in Algiers 2 colonials placed in Tobruk Turn Complete - France France collect 87 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germany regular : -1.33 France regular : 2.50 Austria regular : 0.00
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Forgot to do the naval combat, so started new game and got the Marti dice and then edited the results into the first game. Very frustrating naval loss, jinxed again as F navy. In games against Entek, twice, F attacked A in Aegean and lost, despite good odds. Also, my initial UK naval attack on T lost despite good odds. But I learned from that first time. Same as now, came down to F BB vs A BC. Last time, I gambled and lost. This time, I retreated to let the F BB repair, giving me the advantage. At least F got Tyrol and rolled better than G.
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TripleA Turn Summary: Serbia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Serbia 1 field_gun moved from Serbia to Bosnia 1 field_gun moved from Serbia to Baranya 1 infantry moved from Albania to Montenegro 1 field_gun moved from Serbia to Montenegro 1 fighter moved from Macedonia to Montenegro Purchase Units - Serbia Serbia buy 1 heavy_gun and 4 infantry; Remaining resources: 3 PUs; Combat - Serbia Battle in Baranya Serbia attack with 1 field_gun Austria defend with 1 cavalry Serbia roll dice for 1 field_gun in Baranya, round 2 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 cavalry in Baranya, round 2 : 0/1 hits, 0.17 expected hits Serbia roll dice for 1 field_gun in Baranya, round 3 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 cavalry in Baranya, round 3 : 0/1 hits, 0.17 expected hits Serbia roll dice for 1 field_gun in Baranya, round 4 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 cavalry in Baranya, round 4 : 0/1 hits, 0.17 expected hits Serbia roll dice for 1 field_gun in Baranya, round 5 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 cavalry in Baranya, round 5 : 0/1 hits, 0.17 expected hits Serbia roll dice for 1 field_gun in Baranya, round 6 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 cavalry in Baranya, round 6 : 0/1 hits, 0.17 expected hits Serbia roll dice for 1 field_gun in Baranya, round 7 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 cavalry in Baranya, round 7 : 0/1 hits, 0.17 expected hits Serbia roll dice for 1 field_gun in Baranya, round 8 : 1/1 hits, 0.33 expected hits Austria roll dice for 1 cavalry in Baranya, round 8 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the Austria and 1 field_gun owned by the Serbia lost in Baranya Austria win with no units remaining. Battle score for attacker is 0 Casualties for Serbia: 1 field_gun Casualties for Austria: 1 cavalry Battle in Bosnia Serbia attack with 1 field_gun Austria defend with 1 infantry Serbia roll dice for 1 field_gun in Bosnia, round 2 : 0/1 hits, 0.33 expected hits Austria roll dice for 1 infantry in Bosnia, round 2 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Serbia lost in Bosnia Austria win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Serbia: 1 field_gun Battle in Montenegro Serbia attack with 1 field_gun, 1 fighter and 1 infantry Austria defend with 1 infantry Serbia roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 2 : 0/3 hits, 1.00 expected hits Austria roll dice for 1 infantry in Montenegro, round 2 : 0/1 hits, 0.33 expected hits Serbia roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 3 : 1/3 hits, 1.00 expected hits Austria roll dice for 1 infantry in Montenegro, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Montenegro Serbia win, taking Montenegro from Austria with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Non Combat Move - Serbia 1 fighter moved from Montenegro to Albania 1 cavalry, 1 heavy_gun and 12 infantry moved from Serbia to Macedonia 4 infantry moved from Greece to Macedonia 1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 69 Sea of Crete Place Units - Serbia 1 heavy_gun and 4 infantry placed in Greece Turn Complete - Serbia Serbia collect 15 PUs; end with 18 PUs
Combat Hit Differential Summary :
Serbia regular : -2.67 Austria regular : -0.17
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Nuts, Serbia lost some profitable gambles for territories worth 4 PU each. Baran had good odds with FG vs just a cav. But at least it was a draw, so no loss. Bosnia was even odds, but didn’t even get the draw. Only got Monte, but because your inf in Bosnia survived, you can hit me with gas.
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TripleA Manual Gamesave Post: Austria round 3
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 1,3,6,6 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover armour Combat Move - Austria
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 1,3,6,6 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover armour Combat Move - Austria 1 field_gun, 4 heavy_guns and 14 infantry moved from Belgrade to Serbia 2 infantry moved from Venice to Milan 1 field_gun moved from Venice to Milan 3 infantry moved from Venice to Tyrol 1 field_gun moved from Venice to Tyrol 2 fighters moved from Trieste to Tyrol 1 fighter moved from Trieste to Milan 1 field_gun and 6 infantry moved from Trieste to Venice 2 infantry moved from Austria to Trieste 2 infantry moved from Carpathia to Galicia 1 heavy_gun moved from Transylvania to Galicia 2 infantry moved from Hungary to Croatia 2 cavalrys moved from Belgrade to Bosnia 1 cavalry moved from Belgrade to Croatia 3 cavalrys moved from Belgrade to Serbia Purchase Units - Austria Austria buy 3 field_guns, 1 heavy_gun, 17 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Serbia Austria attack with 3 cavalrys, 1 field_gun, 4 heavy_guns and 14 infantry Serbia defend with 1 infantry Austria roll dice for 3 cavalrys, 1 field_gun, 4 heavy_guns and 14 infantry in Serbia, round 2 : 8/22 hits, 5.33 expected hits Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 3 cavalrys, 1 field_gun, 4 heavy_guns and 14 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Milan Austria attack with 1 field_gun, 1 fighter and 2 infantry France defend with 1 infantry Austria roll dice for 1 field_gun, 1 fighter and 2 infantry in Milan, round 2 : 2/4 hits, 1.33 expected hits Italy roll dice for 1 infantry in Milan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria and 1 infantry owned by the France lost in Milan Austria win, taking Milan from Italy with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Austria: 1 infantry Casualties for France: 1 infantry Battle in Tyrol Austria attack with 1 field_gun, 2 fighters and 3 infantry France defend with 2 colonials Austria roll dice for 1 field_gun, 2 fighters and 3 infantry in Tyrol, round 2 : 1/6 hits, 2.00 expected hits France roll dice for 2 colonials in Tyrol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Austria and 1 colonial owned by the France lost in Tyrol Austria roll dice for 1 field_gun, 2 fighters and 2 infantry in Tyrol, round 3 : 1/5 hits, 1.67 expected hits France roll dice for 1 colonial in Tyrol, round 3 : 0/1 hits, 0.33 expected hits 1 colonial owned by the France lost in Tyrol Austria win, taking Tyrol from France with 1 field_gun, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Casualties for France: 2 colonials Non Combat Move - Austria 1 fighter moved from Milan to Venice 2 fighters moved from Tyrol to Venice 3 infantry moved from Hungary to Carpathia 2 infantry moved from Hungary to Croatia Place Units - Austria 1 heavy_gun, 3 infantry and 1 trench placed in Venice 2 trenchs placed in Galicia 3 field_guns and 1 infantry placed in Belgrade 6 infantry placed in Trieste 7 infantry placed in Hungary Activate Technology - Austria Austria activating armour Trigger AustriaT5: buytank added to productionAustria Turn Complete - Austria Austria collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italy regular : 0.67 Serbia regular : -0.33 France regular : 0.00 Austria regular : 1.67
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Italy Italy spend 15 on tech rolls Italy roll 4,4,4 and gets 0 hits Combat Move - Italy 2 infantry moved from Piedmont to Milan 1 field_gun moved from Tuscany to Milan Purchase Units - Italy Italy buy 2 heavy_guns and 1 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - Italy Battle in Milan Italy attack with 1 field_gun and 2 infantry Austria defend with 1 field_gun and 1 infantry Italy roll dice for 1 field_gun and 2 infantry in Milan, round 2 : 1/3 hits, 0.83 expected hits Austria roll dice for 1 field_gun and 1 infantry in Milan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Milan Italy roll dice for 1 field_gun and 2 infantry in Milan, round 3 : 1/3 hits, 0.83 expected hits Austria roll dice for 1 field_gun in Milan, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Austria lost in Milan Italy win, taking Milan from Austria with 1 field_gun and 2 infantry remaining. Battle score for attacker is 7 Casualties for Austria: 1 field_gun and 1 infantry Non Combat Move - Italy 1 heavy_gun moved from Piedmont to Tuscany 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 heavy_gun and 7 infantry moved from Latium to Tuscany 6 infantry moved from Rome to Latium Place Units - Italy 2 heavy_guns and 1 infantry placed in Piedmont Activate Technology - Italy Trigger ItalyT5: buytank added to productionItaly Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 27 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Italy from Eritrea: 1 cavalry EDIT: Adding units owned by Italy to British Somaliland: 1 cavalry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy regular : 0.33 Austria regular : -1.00
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TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Arabia 1 Bedouin moved from Qatar to Trucial Coast Arabia take Trucial Coast from Turkey Purchase Units - Arabia Arabia buy 2 Bedouins and 2 trenchs; Remaining resources: 0 PUs; Combat - Arabia Non Combat Move - Arabia Place Units - Arabia 2 Bedouins and 2 trenchs placed in Mecca Turn Complete - Arabia Arabia collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 2,2,2 and gets 0 hits Combat Move - Turkey 1 infantry moved from Mesopotamia to Al-Dammam Turkey take Al-Dammam from Arabia 1 infantry moved from Arabia to Oman Turkey take Oman from Arabia 1 infantry moved from Arabia to Yemen Turkey take Yemen from Arabia 1 field_gun and 2 infantry moved from Palestine to Sinai 1 infantry moved from Jordan to Palestine 1 battlecruiser, 1 battleship and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 3 infantry moved from Dardanelles to Bulgaria 2 infantry moved from Smyrna to Armenia 2 infantry moved from Baghdad to Mesopotamia 2 infantry moved from Damascus to Palestine 1 field_gun and 2 infantry moved from Syria to Mesopotamia 1 field_gun moved from Damascus to Mesopotamia 1 field_gun moved from Arabia to Mesopotamia 6 infantry moved from Constantinople to Smyrna Purchase Units - Turkey Turkey buy 3 cavalrys, 1 cruiser, 1 destroyer, 3 gass and 2 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - Turkey Battle in Sea Zone 69 Sea of Crete Turkey attack with 1 battlecruiser, 1 battleship and 3 cruisers Britain defend with 1 battlecruiser, 1 battleship and 1 cruiser; Serbia defend with 1 cruiser Turkey roll dice for 1 battlecruiser, 1 battleship and 3 cruisers in Sea Zone 69 Sea of Crete, round 2 : 4/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Britain Britain roll dice for 1 battlecruiser, 1 battleship and 2 cruisers in Sea Zone 69 Sea of Crete, round 2 : 1/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Turkey 1 cruiser owned by the Serbia, 1 battlecruiser owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 69 Sea of Crete Turkey roll dice for 1 battlecruiser, 1 battleship and 3 cruisers in Sea Zone 69 Sea of Crete, round 3 : 3/5 hits, 2.83 expected hits Britain roll dice for 1 battleship in Sea Zone 69 Sea of Crete, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Britain and 1 cruiser owned by the Turkey lost in Sea Zone 69 Sea of Crete Turkey win with 1 battlecruiser, 1 battleship and 2 cruisers remaining. Battle score for attacker is 48 Casualties for Britain: 1 battlecruiser, 1 battleship and 1 cruiser Casualties for Serbia: 1 cruiser Casualties for Turkey: 1 cruiser Non Combat Move - Turkey Place Units - Turkey 3 gass placed in Baghdad 3 cavalrys placed in Damascus 2 infantry placed in Constantinople 1 cruiser and 1 destroyer placed in Sea Zone 68 Aegean Sea Turn Complete - Turkey Turkey collect 57 PUs; end with 57 PUs 1 unit repaired.
Combat Hit Differential Summary :
Turkey regular : 1.33 Britain regular : -1.00
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@fmerwinrommel thank you to the A&A gods for that navel battle.:money_mouth_face:
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#$%^ I forgot to move the Italian fleet to join the Allied fleet. It would have been safe then and would have kept T blocked in. I saw the Italian fleet when I opened up the game, and planned on moving it. But forgot during NCM. Strange thing is, I checked around and edited the cavalry move in Africa, but overlooked the fleet. Italian fleet is an afterthought compared with the land moves. From now on, I will move NCM during combat. The Allies can hold, but the lose of 68 PUs in ships will hurt.
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Britain Britain spend 0 on tech rolls Britain roll 3,3,5,4 and gets 0 hits Combat Move - Britain 1 battlecruiser, 3 cruisers and 1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 2 field_guns moved from Basra to Sea Zone 72 Persian Gulf 2 field_guns and 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 transport moved from Sea Zone 80 Indian Ocean to Sea Zone 73 Arabian Sea 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 3 field_guns and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 colonial and 1 field_gun moved from Sindh to Baluchistan 1 battlecruiser, 4 cruisers and 1 destroyer moved from Sea Zone 124 Celebes Sea to Sea Zone 122 Bismarck Sea 1 submarine moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea Purchase Units - Britain Britain buy 1 Factory, 3 cavalrys, 2 colonials, 2 field_guns, 1 heavy_gun, 9 infantry, 1 submarine and 1 trench; Remaining resources: 1 PUs; 4 techTokens; Combat - Britain Battle in Sea Zone 122 Bismarck Sea Britain attack with 1 battlecruiser, 4 cruisers, 1 destroyer and 1 submarine Germany defend with 2 battlecruisers, 3 cruisers, 1 submarine and 1 transport Britain roll dice for 1 submarine in Sea Zone 122 Bismarck Sea, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 battlecruiser, 4 cruisers and 1 destroyer in Sea Zone 122 Bismarck Sea, round 2 : 3/6 hits, 3.00 expected hits Germany roll dice for 1 submarine in Sea Zone 122 Bismarck Sea, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 battlecruisers, 3 cruisers and 1 transport in Sea Zone 122 Bismarck Sea, round 2 : 4/5 hits, 2.83 expected hits 1 submarine owned by the Britain, 1 submarine owned by the Germany, 2 cruisers owned by the Germany, 1 destroyer owned by the Britain and 2 cruisers owned by the Britain lost in Sea Zone 122 Bismarck Sea Britain roll dice for 1 battlecruiser and 2 cruisers in Sea Zone 122 Bismarck Sea, round 3 : 2/3 hits, 1.67 expected hits Germany roll dice for 2 battlecruisers, 1 cruiser and 1 transport in Sea Zone 122 Bismarck Sea, round 3 : 1/3 hits, 1.83 expected hits 1 battlecruiser owned by the Germany, 1 cruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 122 Bismarck Sea Britain roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 122 Bismarck Sea, round 4 : 1/2 hits, 1.17 expected hits Germany roll dice for 1 battlecruiser and 1 transport in Sea Zone 122 Bismarck Sea, round 4 : 1/1 hits, 0.67 expected hits 1 battlecruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 122 Bismarck Sea 1 transport owned by the Germany lost in Sea Zone 122 Bismarck Sea Britain win with 1 battlecruiser remaining. Battle score for attacker is 20 Casualties for Britain: 4 cruisers, 1 destroyer and 1 submarine Casualties for Germany: 2 battlecruisers, 3 cruisers, 1 submarine and 1 transport Battle in Sea Zone 76 Indian Ocean Britain attack with 1 battlecruiser, 3 cruisers and 1 destroyer Germany defend with 1 battlecruiser and 2 submarines Britain roll dice for 1 battlecruiser, 3 cruisers and 1 destroyer in Sea Zone 76 Indian Ocean, round 2 : 4/5 hits, 2.50 expected hits Germany roll dice for 2 submarines in Sea Zone 76 Indian Ocean, round 2 : 0/2 hits, 0.33 expected hits Germany roll dice for 1 battlecruiser in Sea Zone 76 Indian Ocean, round 2 : 1/1 hits, 0.67 expected hits 2 submarines owned by the Germany, 1 battlecruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 76 Indian Ocean Britain win with 1 battlecruiser, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20 Casualties for Britain: 1 cruiser Casualties for Germany: 1 battlecruiser and 2 submarines Battle in Baluchistan Britain attack with 1 colonial, 4 field_guns and 3 infantry Neutral defend with 4 infantry Britain roll dice for 1 colonial, 4 field_guns and 3 infantry in Baluchistan, round 2 : 2/8 hits, 2.83 expected hits Neutral roll dice for 4 infantry in Baluchistan, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral lost in Baluchistan Britain roll dice for 1 colonial, 4 field_guns and 3 infantry in Baluchistan, round 3 : 3/8 hits, 2.83 expected hits Neutral roll dice for 2 infantry in Baluchistan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Baluchistan Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 1 colonial, 4 field_guns and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 4 infantry Non Combat Move - Britain 1 infantry moved from Rwanda to German East Africa 1 colonial moved from Middle Congo to Congo 1 infantry moved from Niger to Chad 1 infantry moved from Port Sudan to Western Sudan 1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 1 battlecruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun moved from Ceuta to Sea Zone 54 Alboran Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 2 colonials moved from Normandy to Picardy 1 fighter moved from Champagne to Picardy 2 cruisers moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 battlecruiser and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 2 field_guns and 6 infantry moved from London to Sea Zone 15 English Channel 1 colonial, 3 field_guns and 6 infantry moved from Sea Zone 15 English Channel to Picardy 1 colonial moved from Great Plains to New Mexico 1 field_gun and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun moved from Sea Zone 58 Tyrrhenian Sea to Rome 1 battlecruiser and 1 cruiser moved from Sea Zone 111 Pacific Ocean to Sea Zone 121 Coral Sea 1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 123 Banda Sea 1 field_gun and 1 infantry moved from Western Australia to Sea Zone 117 Indian Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 117 Indian Ocean to Sea Zone 120 Arafura Sea 1 cavalry and 1 colonial moved from South Australia to Queensland 1 cavalry, 3 colonials and 1 field_gun moved from Sydney-Canberra to New South Wales 1 cavalry moved from Singapore to Sea Zone 126 Java Sea 1 cavalry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean 1 field_gun moved from Bombay to Gujarat Place Units - Britain 2 infantry placed in Bombay 2 infantry placed in Goa 1 cavalry and 1 infantry placed in Calcutta 2 cavalrys placed in Cape Town 1 heavy_gun, 1 infantry and 1 trench placed in Cairo-Suez 2 field_guns and 3 infantry placed in London 2 colonials placed in Nova Scotia Britain undo move 7. 1 submarine placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 1 colonial placed in Ottawa-Montreal 1 Factory placed in England Turn Complete - Britain Britain collect 88 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germany regular : 0.50 Neutral regular : -2.00 Britain regular : 0.67
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 1,1,1 and gets 0 hits Purchase Units - Russia Russia buy 1 cavalry, 1 conscript, 13 heavy_guns and 1 infantry; Remaining resources: 1 PUs; 3 techTokens; Non Combat Move - Russia 4 infantry moved from Latvia to Lithuania 1 field_gun and 2 infantry moved from Pskov to Latvia 3 heavy_guns moved from Minsk to Belarus 3 heavy_guns moved from Kiev to Odessa 1 field_gun, 1 heavy_gun and 1 infantry moved from Don to Caucasus 3 infantry moved from St. Petersburg to Pskov 2 conscripts and 1 field_gun moved from Khabarovsk to Primorsky 1 cavalry moved from Amur to Primorsky 3 heavy_guns moved from Vladivostok to Primorsky 1 conscript moved from Chita to Amur 1 conscript moved from Bratsk to Chita 3 heavy_guns moved from Irkutsk to Bratsk 1 conscript moved from Western Siberian Lowlands to Norilsk 3 conscripts moved from Krasnoyarsk to Bratsk 1 cavalry, 7 conscripts and 1 field_gun moved from Novosibirsk to Bratsk 2 heavy_guns moved from Omsk to Novosibirsk 2 cavalrys moved from Kazakhstan to Bratsk 1 conscript moved from Kazan to Novosibirsk Place Units - Russia 1 cavalry and 1 conscript placed in Moscow 3 heavy_guns placed in Minsk 3 heavy_guns placed in Kiev 2 heavy_guns placed in Omsk 2 heavy_guns and 1 infantry placed in Irkutsk 3 heavy_guns placed in Vladivostok Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 89 PUs; end with 90 PUs
Combat Hit Differential Summary :
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Didn’t risk taking G isles in Pacific or building tt in Sydney, since UK navy odds of sinking G fleet by GNG were good but not overwhelming. Now Pacific is free of G navy, and fleet that sank G fleet GEAfr can withstand U-boats. Partial evacuation of Basra, since you could put overwhelming power there. So took Baluch in force instead. Pleased with my turn, except no tech. But can’t complain, as G only has 1 tech for all its spending.
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TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript moved from Sakhe to Chukotka 1 conscript moved from Aldan to Sakhe 6 conscripts moved from Yakutsk to Tiksi 2 conscripts moved from Aldan to Tiksi Purchase Units - Communists Communists buy 5 conscripts, 2 field_guns and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Communists Place Units - Communists 2 trenchs placed in Tiksi 5 conscripts and 2 field_guns placed in Yakutsk Turn Complete - Communists Communists collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00