Bretters VS Iron Stitch G40 alt universe


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from C9 to C8
            1 infantry moved from C3 to C8
            1 transport moved from 108 Sea Zone to 109 Sea Zone
            1 submarine moved from 80 Sea Zone to 35 Sea Zone
                  Japanese take 66 Sea Zone from Americans
            1 submarine moved from 80 Sea Zone to 55 Sea Zone
            1 submarine moved from 80 Sea Zone to 77 Sea Zone
            1 submarine moved from 80 Sea Zone to 92 Sea Zone
            1 submarine moved from 76 Sea Zone to 65 Sea Zone
            1 destroyer moved from 76 Sea Zone to 65 Sea Zone
            1 infantry moved from C18 to C14
                  Japanese take C14 from Chinese
            1 infantry moved from C19 to C15
                  Japanese take C15 from Chinese
            1 infantry moved from C16 to J1
            1 fighter moved from J9 to J1
            1 tactical_bomber moved from J9 to J1
            1 fighter moved from C9 to C8
            1 fighter moved from C9 to C8
            1 tactical_bomber moved from C9 to C8
            1 tactical_bomber moved from C9 to C8
            3 armour, 1 artillery and 1 infantry moved from C3 to C9
            1 fighter moved from C9 to C8
            1 tactical_bomber moved from C9 to C8
            1 mech_infantry moved from A1 to A6
            1 armour moved from A1 to A6
            5 armour, 1 infantry and 2 mech_infantrys moved from A8 to A9
            1 tactical_bomber moved from C9 to 65 Sea Zone
            1 artillery and 5 infantry moved from J7 to C15
            1 mech_infantry moved from C16 to C9
            1 mech_infantry moved from C16 to C9
            1 armour moved from C16 to C9
            1 infantry moved from C20 to C17
    
        Combat - Japanese
            Battle in 65 Sea Zone
                Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 65 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 65 Sea Zone
                Japanese win, taking 65 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in J1
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantryC
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in J1, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantryC in J1, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantryC owned by the Chinese lost in J1
                Japanese win, taking J1 from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantryC
            Battle in C8
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 3 infantryCs
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in C8, round 2 : 7/8 hits, 3.83 expected hits
                    Chinese roll dice for 3 infantryCs in C8, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantryCs owned by the Chinese lost in C8
                Japanese win, taking C8 from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantryCs
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from A8 to A9
            1 bomber moved from J13 to J14
            1 artillery moved from A2 to A4
            1 artillery moved from A2 to A4
            1 fighter and 1 tactical_bomber moved from J1 to J9
            3 fighters and 3 tactical_bombers moved from C8 to J9
            1 transport moved from 76 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 65 Sea Zone to C9
            1 infantry moved from J13 to 109 Sea Zone
            1 artillery moved from J13 to 109 Sea Zone
            1 carrier, 1 fighter, 1 tactical_bomber and 7 transports moved from 90 Sea Zone to 91 Sea Zone
            4 artilleries and 5 infantry moved from J14 to 91 Sea Zone
            4 artilleries and 5 infantry moved from 91 Sea Zone to J9
            1 fighter moved from US22 to J9
            1 tactical_bomber moved from J14 to J9
            2 battleships and 1 cruiser moved from 74 Sea Zone to 75 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in J6
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to J9: 1 artillery and 1 infantry
            EDIT: Removing units owned by Japanese from 109 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            3 armour placed in J9
            3 artilleries, 1 fighter and 6 infantry placed in J14
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 15 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 2.67
    ANZAC regular : -0.33
    

    Savegame


  • triplea_37590_14UK.tsvg

    UK14 is complete


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 carriers, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from I1 to G18
            1 mech_infantry moved from I1 to G18
            1 mech_infantry moved from I1 to G18
            1 fighter moved from I1 to G18
            1 tactical_bomber moved from I1 to G18
            1 destroyer moved from 75 Sea Zone to 70 Sea Zone
                  Italians take 70 Sea Zone from Americans
            1 destroyer moved from 75 Sea Zone to 73 Sea Zone
                  Italians take 73 Sea Zone from Americans
            1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 75 Sea Zone to 74 Sea Zone
            4 armour, 1 artillery and 5 mech_infantrys moved from UK26 to C21
            1 armour moved from C17 to J5
    
        Combat - Italians
            Battle in C21
                Italians attack with 4 armour, 1 artillery and 5 mech_infantrys
                Chinese defend with 1 infantryC
                    Italians roll dice for 4 armour, 1 artillery and 5 mech_infantrys in C21, round 2 : 3/10 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantryC in C21, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantryC owned by the Chinese lost in C21
                Italians win, taking C21 from Chinese with 4 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Chinese: 1 infantryC
            Battle in G18
                Italians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry
                    Italians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in G18, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in G18, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in G18
                Italians win, taking G18 from Americans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from G18 to 74 Sea Zone
            1 fighter moved from G18 to 74 Sea Zone
            1 fighter moved from I5 to G21
            1 tactical_bomber moved from I5 to G21
            1 infantry moved from I1 to I5
            1 artillery moved from I1 to I5
            1 aaGun moved from G19 to G18
    
        Place Units - Italians
            2 carriers and 1 submarine placed in 74 Sea Zone
            1 submarine placed in 75 Sea Zone
            1 infantry placed in I1
    
        Turn Complete - Italians
            Italians collect 42 PUs; end with 42 PUs
            Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 45 PUs
            Objective Italians 2 Southern Wall: Italians met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Italians regular : -0.00
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 14
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to J6: 1 factory_minor and 1 harbour
            EDIT: Turning off Edit Mode
            1 submarine moved from 13 Sea Zone to 33 Sea Zone
            1 submarine moved from 13 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 2 submarines
                Germans defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 33 Sea Zone
                ANZAC win, taking 33 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - ANZAC
    
        Purchase Units - French
            French buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Place Units - French
            1 artillery placed in F5
            1 bomber placed in F3
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC regular : 0.00
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 13 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from G15 to G13
            1 mech_infantry moved from G15 to G13
            3 mech_infantrys moved from G5 to G8
    
        Non Combat Move - Germans
            1 fighter moved from G5 to G13
            1 tactical_bomber moved from G5 to G13
            1 fighter moved from G5 to G13
            1 tactical_bomber moved from G5 to G13
            2 infantry moved from I1 to G19
            7 infantry moved from G19 to G18
            1 infantry moved from I5 to I1
            1 infantry moved from I5 to I1
            3 mech_infantrys moved from R21 to R25
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            3 fighters and 3 tactical_bombers moved from G5 to G15
            1 bomber moved from G5 to G15
            1 fighter moved from R21 to G16
            1 tactical_bomber moved from R21 to G16
    
        Place Units - Germans
            3 infantry placed in G21
            3 armour placed in R21
            8 armour and 2 mech_infantrys placed in G15
            2 armour placed in G19
    
        Turn Complete - Germans
            Germans collect 85 PUs; end with 85 PUs
            Objective Germans 6 North Sea Resources: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control 2 Russian Cities: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from R16: 3 mech_infantrys
            EDIT: Adding units owned by Germans to R21: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            1 artillery placed in R26
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 66 Sea Zone
            1 submarine moved from 55 Sea Zone to 80 Sea Zone
            1 infantry moved from J1 to C11
                  Japanese take C11 from Chinese
            1 mech_infantry moved from A9 to C5
                  Japanese take C5 from Chinese
            1 infantry moved from A9 to IN13
                  Japanese take IN13 from Americans
            1 armour moved from A9 to C12
                  Japanese take C12 from Chinese
            4 armour and 1 mech_infantry moved from A9 to J2
                  Japanese take J2 from Chinese
            4 armour, 6 artilleries and 7 infantry moved from J9 to J2
            1 carrier moved from 80 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 6 infantry moved from C15 to C8
            1 infantry moved from C14 to C8
            1 infantry moved from C9 to C8
            1 artillery moved from C9 to C8
            4 armour and 2 mech_infantrys moved from C9 to C8
            1 battleship moved from 75 Sea Zone to 74 Sea Zone
            1 battleship moved from 75 Sea Zone to 74 Sea Zone
            1 cruiser moved from 75 Sea Zone to 74 Sea Zone
            1 fighter moved from I5 to G18
            1 infantry moved from C17 to C14
            1 submarine moved from 65 Sea Zone to 63 Sea Zone
            3 artilleries and 6 infantry moved from J14 to 91 Sea Zone
            3 artilleries, 1 cruiser, 6 infantry and 10 transports moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries and 6 infantry moved from 92 Sea Zone to J2
            1 tactical_bomber moved from C9 to J14
            1 carrier moved from 80 Sea Zone to 92 Sea Zone
            1 fighter moved from 80 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 80 Sea Zone to 92 Sea Zone
            1 carrier moved from 80 Sea Zone to 92 Sea Zone
            1 submarine moved from 80 Sea Zone to 77 Sea Zone
            1 submarine moved from 92 Sea Zone to 80 Sea Zone
    
        Combat - Japanese
            Battle in C8
                Japanese attack with 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
                Chinese defend with 1 artilleryC and 1 infantryC
                    Japanese roll dice for 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in C8, round 2 : 5/16 hits, 4.67 expected hits
                    Chinese roll dice for 1 artilleryC and 1 infantryC in C8, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantryC owned by the Chinese and 1 artilleryC owned by the Chinese lost in C8
                Japanese win, taking C8 from Chinese with 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artilleryC and 1 infantryC
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from J9 to J1
            1 aaGun moved from J9 to J2
            1 aaGun moved from J9 to J2
            1 aaGun moved from J9 to J2
            1 aaGun moved from A9 to A8
            1 mech_infantry moved from A6 to A9
            1 armour moved from A6 to A9
            1 destroyer moved from 65 Sea Zone to 76 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in J9
            3 infantry placed in A4
            3 infantry placed in J6
            3 infantry placed in J13
            1 artillery and 9 infantry placed in J14
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 15 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.33
    

    Savegame


  • triplea_37590_15UK.tsvg

    USA/China/UK 15 complete


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from C21 to C20
            3 armour, 1 artillery and 4 mech_infantrys moved from C21 to C20
            1 armour moved from J5 to C22
                  Italians take C22 from Chinese
            1 armour moved from C22 to C20
            4 artilleries and 3 infantry moved from R29 to R31
            1 infantry moved from R30 to R31
            1 submarine moved from 75 Sea Zone to 70 Sea Zone
            1 destroyer moved from 74 Sea Zone to 70 Sea Zone
            2 mech_infantrys moved from G18 to G17
                  Germans take G17 from Americans
            1 mech_infantry moved from G18 to G13
            1 bomber moved from I5 to 70 Sea Zone
            1 fighter moved from 74 Sea Zone to 84 Sea Zone
    
        Combat - Italians
            Battle in 84 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 84 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in C20
                Italians attack with 5 armour, 1 artillery and 4 mech_infantrys
                Chinese defend with 1 infantryC
                    Italians roll dice for 5 armour, 1 artillery and 4 mech_infantrys in C20, round 2 : 4/10 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantryC in C20, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantryC owned by the Chinese and 1 artillery owned by the Italians lost in C20
                Italians win, taking C20 from Chinese with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Chinese: 1 infantryC
            Battle in 70 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Italians roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 destroyer in 70 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 70 Sea Zone
                Italians win, taking 70 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 bomber moved from 70 Sea Zone to I5
            1 fighter moved from 84 Sea Zone to 74 Sea Zone
            1 aaGun moved from G18 to G17
    
        Place Units - Italians
            1 destroyer placed in 74 Sea Zone
            1 fighter and 1 tactical_bomber placed in I5
            1 submarine placed in 75 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in I1
    
        Turn Complete - Italians
            Italians collect 44 PUs; end with 44 PUs
            Objective Italians 4 Amphibious Ambitions: Italians met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Italians 2 Southern Wall: Italians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.17
    Italians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 15
    
        Combat Move - ANZAC
            3 cruisers, 1 destroyer and 1 transport moved from 13 Sea Zone to 11 Sea Zone
                  ANZAC take 11 Sea Zone from Germans
            1 submarine moved from 33 Sea Zone to 11 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Purchase Units - French
            French buy 1 artillery and 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 infantry moved from F3 to F5
    
        Non Combat Move - French
    
        Place Units - French
            1 bomber placed in F3
            1 artillery placed in F5
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 16
    
        Purchase Units - Germans
            Germans buy 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour, 11 artilleries, 4 infantry and 11 mech_infantrys moved from R25 to R26
            11 armour and 5 mech_infantrys moved from R29 to R26
            3 armour and 3 mech_infantrys moved from R21 to R26
            1 bomber moved from G15 to R26
            1 bomber moved from G15 to R26
    
        Combat - Germans
            Battle in R26
                Germans attack with 18 armour, 11 artilleries, 2 bombers, 4 infantry and 19 mech_infantrys
                Chinese defend with 46 infantryCs; Russians defend with 1 airfield, 2 armour, 3 artilleries, 1 city, 1 factory_upgrade, 1 harbour and 3 infantry
                    Germans roll dice for 18 armour, 11 artilleries, 2 bombers, 4 infantry and 19 mech_infantrys in R26, round 2 : 17/54 hits, 19.67 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 3 infantry and 46 infantryCs in R26, round 2 : 16/54 hits, 18.33 expected hits
                    17 infantryCs owned by the Chinese, 4 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in R26
                    Germans roll dice for 18 armour, 11 artilleries, 2 bombers and 7 mech_infantrys in R26, round 3 : 15/38 hits, 16.33 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 3 infantry and 29 infantryCs in R26, round 3 : 15/37 hits, 12.67 expected hits
                    15 infantryCs owned by the Chinese, 9 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in R26
                    Germans roll dice for 18 armour, 2 artilleries, 2 bombers and 1 mech_infantry in R26, round 4 : 10/23 hits, 11.33 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 3 infantry and 14 infantryCs in R26, round 4 : 4/22 hits, 7.67 expected hits
                    10 infantryCs owned by the Chinese, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in R26
                    Germans roll dice for 17 armour and 2 bombers in R26, round 5 : 11/19 hits, 9.83 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 3 infantry and 4 infantryCs in R26, round 5 : 5/12 hits, 4.33 expected hits
                    3 infantry owned by the Russians, 1 armour owned by the Russians, 4 infantryCs owned by the Chinese, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in R26
                    Germans roll dice for 12 armour and 2 bombers in R26, round 6 : 4/14 hits, 7.33 expected hits
                    Russians roll dice for 1 armour in R26, round 6 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in R26
                Germans converts city into different units
                Germans converts factory_upgrade into different units
                Germans win, taking R26 from Russians with 11 armour and 2 bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 7 armour, 11 artilleries, 4 infantry and 19 mech_infantrys
                Casualties for Chinese: 46 infantryCs
                Casualties for Russians: 2 armour, 3 artilleries and 3 infantry
            Trigger Russians Zero Cities: Independent_Neutral takes ownership of territory RCap
    
        Non Combat Move - Germans
            1 armour moved from G19 to G17
            1 armour moved from G19 to G17
            1 infantry moved from G19 to G18
            1 infantry moved from G19 to G18
            8 armour and 2 mech_infantrys moved from G15 to G13
            3 mech_infantrys moved from G8 to G13
            1 fighter moved from G15 to 24 Sea Zone
            1 tactical_bomber moved from G15 to 24 Sea Zone
            4 submarines moved from 25 Sea Zone to 24 Sea Zone
            1 fighter moved from G16 to G15
            1 tactical_bomber moved from G16 to G15
            1 infantry moved from G18 to G17
            1 infantry moved from G18 to G17
            5 infantry moved from G18 to G17
            1 bomber moved from R26 to R21
            1 bomber moved from R26 to R23
    
        Place Units - Germans
            2 carriers and 1 destroyer placed in 24 Sea Zone
            1 fighter and 1 tactical_bomber placed in 24 Sea Zone
            2 fighters and 1 tactical_bomber placed in G5
    
        Turn Complete - Germans
            Germans collect 82 PUs; end with 82 PUs
            Objective Germans 2 Control 2 Russian Cities: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Units generate 15 PUs; Germans end with 102 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.50
    Germans regular : -7.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter, 16 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 armour moved from C8 to C3
                  Japanese take C3 from Chinese
            1 armour moved from C3 to C2
            3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from C8 to C2
            5 fighters and 5 tactical_bombers moved from J1 to C2
            3 bombers moved from J14 to C2
            1 armour and 1 mech_infantry moved from J2 to C9
            1 armour moved from C12 to C4
                  Japanese take C4 from Chinese
            1 armour moved from C4 to C11
            1 mech_infantry moved from C5 to J2
            1 infantry moved from J2 to IN13
            1 infantry moved from J2 to IN13
            1 fighter moved from 92 Sea Zone to IN13
            1 tactical_bomber moved from 92 Sea Zone to IN13
            1 infantry moved from C11 to J1
            1 tactical_bomber moved from J14 to C9
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in IN13
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in IN13, round 2 : 3/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in IN13, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in IN13
                Japanese win, taking IN13 from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in C9
                Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantryC
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in C9, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantryC in C9, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantryC owned by the Chinese lost in C9
                Japanese win, taking C9 from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantryC
            Battle in C2
                Japanese attack with 4 armour, 2 artilleries, 3 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 5 tactical_bombers
                Chinese defend with 1 artilleryC, 1 city and 27 infantryCs
                    Japanese roll dice for 4 armour, 2 artilleries, 3 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 5 tactical_bombers in C2, round 2 : 17/29 hits, 12.50 expected hits
                    Chinese roll dice for 1 artilleryC and 27 infantryCs in C2, round 2 : 8/28 hits, 9.33 expected hits
                    8 infantry owned by the Japanese and 17 infantryCs owned by the Chinese lost in C2
                    Japanese roll dice for 4 armour, 2 artilleries, 3 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in C2, round 3 : 12/21 hits, 11.17 expected hits
                    Chinese roll dice for 1 artilleryC and 10 infantryCs in C2, round 3 : 6/11 hits, 3.67 expected hits
                    2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 10 infantryCs owned by the Chinese, 2 armour owned by the Japanese and 1 artilleryC owned by the Chinese lost in C2
                Japanese converts city into different units
                Japanese win, taking C2 from Chinese with 2 armour, 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 33
                Casualties for Japanese: 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
                Casualties for Chinese: 1 artilleryC and 27 infantryCs
    
        Non Combat Move - Japanese
            1 aaGun moved from A8 to A6
            1 armour moved from A9 to J2
            1 mech_infantry moved from A9 to J2
            1 fighter moved from IN13 to 92 Sea Zone
            1 tactical_bomber moved from IN13 to 92 Sea Zone
            1 submarine moved from 66 Sea Zone to 80 Sea Zone
            1 destroyer moved from 76 Sea Zone to 91 Sea Zone
            1 transport moved from 92 Sea Zone to 109 Sea Zone
            1 infantry moved from J13 to 109 Sea Zone
            1 infantry moved from J13 to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to J9
            1 infantry moved from 91 Sea Zone to J9
            1 infantry moved from J13 to J14
            1 artillery and 9 infantry moved from J14 to 92 Sea Zone
            1 artillery and 9 infantry moved from 92 Sea Zone to J2
            1 tactical_bomber moved from C9 to J1
            1 bomber moved from C2 to C8
            1 bomber moved from C2 to C8
            1 bomber moved from C2 to C8
            1 fighter moved from C2 to C8
            1 tactical_bomber moved from C2 to C8
            1 fighter moved from C2 to C8
            1 tactical_bomber moved from C2 to C8
            1 fighter moved from C2 to C8
            1 tactical_bomber moved from C2 to C8
            2 fighters and 2 tactical_bombers moved from C2 to C8
            1 artillery moved from A4 to A6
            1 infantry moved from A4 to A6
            1 fighter moved from J14 to A8
            1 tactical_bomber moved from J14 to 92 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in A4
            1 artillery and 2 infantry placed in J6
            3 infantry placed in J9
            1 fighter, 8 infantry and 1 tactical_bomber placed in J14
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 15 PUs; end with 73 PUs
            Units generate 5 PUs; Japanese end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : 7.50
    

    Savegame

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