@Daaras Scramble decisions?
L21 BM Giallo (Allies+20) vs AetV (Axis)
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@aequitas-et-veritas no ty!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 armour moved from France to Holland Belgium 2 bombers moved from Western Germany to 109 Sea Zone 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 2 bombers and 1 fighter British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Germans attack with 1 armour French defend with 1 artillery Germans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 armour remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in 97 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers British defend with 1 carrier and 1 cruiser Germans roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits British roll dice for 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier and 1 cruiser Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber British defend with 1 battleship and 1 transport Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Germans 1 battleship owned by the British lost in 110 Sea Zone 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Non Combat Move - Germans 1 fighter moved from 109 Sea Zone to 110 Sea Zone 2 bombers moved from 109 Sea Zone to Western Germany 3 armour moved from France to Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 3 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 5 infantry moved from Bulgaria to Romania 2 infantry moved from Norway to Finland Place Units - Germans 6 armour and 4 mech_infantrys placed in Germany 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : -0,33 Germans regular : 0,17 British regular : 1,50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 124 Sea Zone to 122 Sea Zone 2 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Ukraine 2 artilleries and 6 infantry moved from Novgorod to Belarus 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus 2 artilleries and 6 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 carriers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangsi to 41 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 armour and 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter moved from 33 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Szechwan Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports British defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the British and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for British: 1 transport Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 1/6 hits, 2,17 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 3 : 4/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Casualties for ANZAC: 1 fighter Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kwangtung, round 3 : 3/5 hits, 2,67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 3 fighters and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/5 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 bombers and 1 submarine British defend with 1 cruiser Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 carrier and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 bombers moved from 41 Sea Zone to Yunnan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone 1 fighter moved from Kwangsi to Manchuria 1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from Jehol to Manchuria 1 artillery and 6 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 3 fighters and 2 tactical_bombers moved from Szechwan to Yunnan 1 fighter moved from Kwangsi to Anhwe 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Shan State to Yunnan Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 1,33 Japanese regular : 1,67 UK_Pacific regular : -0,67 British regular : -0,83
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 fighters, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers moved from 10 Sea Zone to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 battleship, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone 4 fighters moved from Hawaiian Islands to 7 Sea Zone 1 fighter moved from Guam to 7 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 7 Sea Zone 1 bomber and 1 fighter moved from 16 Sea Zone to Midway 1 armour and 1 mech_infantry moved from Eastern United States to Central United States 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 cruiser moved from 51 Sea Zone to 30 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Shensi to Hopei Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 fighters, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 carriers moved from 10 Sea Zone to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone 1 battleship, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 7 Sea Zone 4 fighters moved from Hawaiian Islands to 7 Sea Zone 1 fighter moved from Guam to 7 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 7 Sea Zone 1 bomber and 1 fighter moved from 16 Sea Zone to Midway 1 armour and 1 mech_infantry moved from Eastern United States to Central United States 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to Central United States 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 cruiser moved from 51 Sea Zone to 30 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Shensi to Hopei Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from India to 41 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Malta to Anglo Egyptian Sudan 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 1 artillery moved from Tobruk to Alexandria 1 mech_infantry moved from Tobruk to Egypt 2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport Battle in Anglo Egyptian Sudan British attack with 1 bomber and 3 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 bomber and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan 1 bomber owned by the British retreated Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 3 infantry Casualties for Italians: 1 infantry Battle in 41 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - British 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to India 1 battleship moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 79 Sea Zone 1 marine moved from 79 Sea Zone to West India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 4 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 4 artilleries and 4 infantry
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : 0,17 Japanese regular : 0,50 British regular : 0,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 2 infantry moved from Bulgaria to Greece 3 fighters moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in Greece Italians attack with 1 bomber, 3 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Greece, round 2 : 1/6 hits, 2,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece 1 bomber owned by the Italians and 3 fighters owned by the Italians retreated Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 1 infantry Non Combat Move - Italians 3 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 artillery moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -1,50 Neutral_Allies regular : 0,67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Tunisia to Algeria 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French 1 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -0,17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Battle in Gibraltar Non Combat Move - Germans 9 armour and 3 mech_infantrys moved from Germany to Romania 1 infantry moved from Romania to Eastern Poland 3 aaGuns, 3 armour, 5 artilleries and 24 infantry moved from Romania to Bessarabia 1 armour moved from Holland Belgium to Germany 1 mech_infantry moved from Germany to Poland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Western Germany to Northern Italy 2 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 1 fighter moved from Western Germany to Southern Italy 2 bombers moved from Western Germany to Southern Italy Place Units - Germans 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 submarine placed in 110 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 submarine moved from 122 Sea Zone to 106 Sea Zone Combat - Russians Battle in Eastern Poland Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk 1 armour, 7 infantry and 1 mech_infantry moved from Ukraine to Bryansk 4 aaGuns, 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk Place Units - Russians 3 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Russians regular : -0,83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship and 2 carriers moved from 42 Sea Zone to 41 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sumatra Battle in Guam Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese win, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 aaGun, 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry moved from Manchuria to Korea 1 battleship and 2 carriers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan 1 fighter moved from Anhwe to Japan 2 bombers moved from Yunnan to Japan 2 fighters and 3 tactical_bombers moved from Yunnan to 19 Sea Zone 2 fighters moved from Yunnan to Anhwe 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 artillery and 4 infantry moved from Hunan to Anhwe 2 mech_infantrys moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Anhwe Place Units - Japanese 1 artillery placed in Kiangsu 1 carrier and 1 destroyer placed in 19 Sea Zone 1 factory_minor placed in French Indo China 3 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : 3,67 ANZAC regular : -0,17 UK_Pacific regular : 0,67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kiangsu causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Kiangsu to Hopei 1 cruiser moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Midway 1 fighter moved from 25 Sea Zone to Midway 2 mech_infantrys moved from Western United States to Eastern United States 2 aaGuns moved from Western United States to Central United States 2 infantry moved from Central United States to Eastern United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 carriers placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese AA : -0,17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 fighter moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kiangsu causes 5 damage total. Non Combat Move - Americans 1 bomber moved from Kiangsu to Hopei 1 cruiser moved from 30 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Midway 1 fighter moved from 25 Sea Zone to Midway 2 mech_infantrys moved from Western United States to Eastern United States 2 aaGuns moved from Western United States to Central United States 2 infantry moved from Central United States to Eastern United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 3 carriers placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 fighter moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from West India to 79 Sea Zone 1 mech_infantry moved from Egypt to Belgian Congo 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 battleship and 1 marine moved from 79 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to Tanganyika Territory 1 artillery moved from 76 Sea Zone to Ethiopia 1 fighter moved from Union of South Africa to Belgian Congo 1 bomber moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Belgian Congo 1 tactical_bomber moved from Egypt to Belgian Congo 1 fighter moved from Egypt to Iraq 2 infantry moved from India to Burma 3 fighters moved from India to Burma 1 tactical_bomber moved from India to Iraq 1 armour moved from Tobruk to Egypt Combat - British Battle in Ethiopia Battle in Belgian Congo British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo 1 tactical_bomber owned by the British and 2 fighters owned by the British retreated Italians win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits, 2,33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Battle in Burma British attack with 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 marine Italians defend with 1 infantry British roll dice for 1 battleship in Tanganyika Territory, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 marine in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Tanganyika Territory, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Tanganyika Territory, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 marine in Tanganyika Territory, round 6 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Eastern United States: 1 fighter EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Persia 1 bomber moved from Iraq to Egypt 1 destroyer moved from 96 Sea Zone to 81 Sea Zone 3 fighters moved from Burma to Hopei 1 aaGun moved from India to Burma 1 destroyer moved from 106 Sea Zone to 101 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : -1,33 Japanese regular : -0,67 Japanese AA : -0,17 Neutral_Axis regular : -0,33 British regular : -2,67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia 1 artillery moved from Belgian Congo to Rhodesia Italians take Rhodesia from British Combat - Italians Non Combat Move - Italians 1 artillery moved from Romania to Bulgaria 1 aaGun and 2 infantry moved from Yugoslavia to Bulgaria 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Southern Italy to Gibraltar Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 26 Sea Zone to 63 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 26 Sea Zone to 63 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in Eastern Poland Germans attack with 1 armour, 1 fighter and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 9 mech_infantrys in Eastern Poland, round 2 : 1/11 hits, 2,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Eastern Poland to Bessarabia 9 armour and 3 mech_infantrys moved from Romania to Bessarabia 2 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Sicily 1 tactical_bomber moved from Southern Italy to Gibraltar 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from Vyborg to Novgorod 3 infantry moved from Karelia to Novgorod 1 aaGun moved from Bessarabia to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -1,50