@Daaras Scramble decisions?
L21 BM Giallo (Allies+20) vs AetV (Axis)
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 1 artillery moved from Anhwe to Kiangsu 2 artilleries moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar 1 artillery and 2 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Kiangsu Chinese attack with 2 artilleries Japanese defend with 1 infantry Chinese roll dice for 2 artilleries in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 artilleries Japanese defend with 1 infantry Chinese roll dice for 3 artilleries in Chahar, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 artilleries, 7 infantry, 1 marine and 1 mech_infantry moved from Norway to Finland Americans take Finland from Germans 1 bomber moved from Norway to Germany 2 fighters moved from 112 Sea Zone to Germany 1 bomber moved from Norway to Novgorod 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Air Battle in Germany Americans attacks with 3 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 16 Sea Zone Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 8/9 hits, 5,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 carriers and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 aaGun moved from Norway to Finland 1 bomber moved from Novgorod to Norway 1 bomber moved from Germany to Norway 2 fighters moved from Germany to 112 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 harbour placed in Norway 3 artilleries placed in Norway 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 2 infantry and 1 mech_infantry placed in Central United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 1 artillery moved from Anhwe to Kiangsu 2 artilleries moved from Anhwe to Chahar 1 artillery moved from Anhwe to Chahar 1 artillery and 2 infantry moved from Szechwan to Yunnan 1 artillery and 1 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Kiangsu Chinese attack with 2 artilleries Japanese defend with 1 infantry Chinese roll dice for 2 artilleries in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 artilleries Japanese defend with 1 infantry Chinese roll dice for 3 artilleries in Chahar, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 3 fighters moved from Northwest Persia to Caucasus 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 bomber moved from Szechwan to Volgograd Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in 98 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Battle in Caucasus British attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Caucasus to Iraq 1 fighter moved from Caucasus to Persia 1 fighter moved from Caucasus to West India 2 artilleries and 16 infantry moved from India to Burma 1 armour moved from India to Yunnan 1 aaGun, 6 artilleries and 3 infantry moved from Szechwan to Yunnan 1 aaGun moved from Kweichow to Shensi 1 tactical_bomber moved from India to Yunnan 3 mech_infantrys moved from Belgian Congo to Egypt 2 fighters moved from 98 Sea Zone to Egypt 3 armour and 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 9 infantry moved from Iraq to Northwest Persia 2 armour and 3 mech_infantrys moved from Northwest Persia to Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Chinese regular : -1,67 Americans regular : 3,00 Italians regular : 0,67 Japanese regular : -1,33 Germans AA : 0,50 British regular : 3,00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Libya Italians take Libya from British 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from 94 Sea Zone to Malta 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Ukraine to Caucasus Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 aaGun and 1 infantry British roll AA dice in Malta : 0/1 hits, 0,17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery and 1 fighter in Malta, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Battle in Caucasus Italians attack with 1 fighter and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus 1 fighter owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 artillery moved from Romania to Bessarabia 1 fighter moved from Malta to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Greece to Southern Italy 1 infantry moved from France to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 British AA : -0,17 Russians regular : 0,67 British regular : 0,33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 15 PUs; Combat Move - ANZAC 1 submarine moved from 61 Sea Zone to 55 Sea Zone 2 fighters moved from 63 Sea Zone to 55 Sea Zone 1 armour moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese 1 armour moved from Western Australia to South Australia 1 artillery and 1 infantry moved from South Australia to New South Wales Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to 63 Sea Zone 3 fighters moved from New South Wales to New Zealand Turn Complete - ANZAC ANZAC collect 10 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 15 PUs; Combat Move - ANZAC 1 submarine moved from 61 Sea Zone to 55 Sea Zone 2 fighters moved from 63 Sea Zone to 55 Sea Zone 1 armour moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese 1 armour moved from Western Australia to South Australia 1 artillery and 1 infantry moved from South Australia to New South Wales Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to 63 Sea Zone 3 fighters moved from New South Wales to New Zealand Turn Complete - ANZAC ANZAC collect 10 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French 2 infantry moved from Norway to Finland 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 3 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 63 PUs; Germans buy 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Tambov 1 bomber moved from Ukraine to Samara 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 bomber moved from Karelia to Caucasus Combat - Germans Battle in Tambov Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 3/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Tambov to Volgograd 1 bomber moved from Samara to Ukraine 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Belarus to Vologda 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Novgorod 1 armour, 6 infantry and 1 mech_infantry moved from Karelia to Novgorod 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Germany to Novgorod 1 tactical_bomber moved from Western Germany to Novgorod 1 fighter moved from Ukraine to Novgorod 1 infantry moved from Western Ukraine to Ukraine 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Normandy Bordeaux to France 3 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Germany 1 armour and 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 7 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 52 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 0,67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Rostov to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 artillery and 6 infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -1,33 Russians regular : 0,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 destroyer, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 19 Sea Zone to Shantung 1 tactical_bomber moved from 19 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 fighter moved from Japan to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Kwangtung to Kiangsi Japanese take Kiangsi from Chinese 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from French Indo China to Kwangsi 2 bombers moved from French Indo China to Kwangsi 1 armour moved from Urals to Nenetsia Japanese take Nenetsia from Russians 1 armour moved from Nenetsia to Urals 1 infantry moved from Suiyuyan to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Kiangsu Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 4,17 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Shantung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shantung, round 2 : 3/8 hits, 4,17 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in 16 Sea Zone Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Kwangsi to French Indo China 3 fighters and 3 tactical_bombers moved from Shantung to 6 Sea Zone 3 tactical_bombers moved from Kiangsu to 6 Sea Zone 1 fighter moved from Kiangsu to Kwangtung 2 fighters moved from Kiangsu to 6 Sea Zone 4 fighters moved from 16 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 45 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 3 infantry and 3 transports moved from 45 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Malaya 1 carrier, 1 cruiser and 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to Malaya 1 infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Urals to Kansu 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 marine moved from 37 Sea Zone to Malaya 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 6 Sea Zone to Japan Place Units - Japanese 1 bomber, 1 fighter and 1 infantry placed in French Indo China 2 infantry placed in Malaya 1 fighter placed in 37 Sea Zone 2 armour and 1 infantry placed in Japan 1 destroyer and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,33 Japanese regular : -4,00
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 1 factory_minor and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland 2 bombers moved from Norway to Germany 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 3 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in Germany causes 15 damage total. Battle in 16 Sea Zone Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Germany to Norway 3 artilleries moved from Norway to Finland 4 fighters moved from 112 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone Place Units - Americans 3 artilleries placed in Norway 1 factory_minor placed in Finland 2 carriers placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -0,50 Germans AA : -0,33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Chahar to Suiyuyan 2 artilleries moved from Chahar to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Hopei Chinese attack with 2 artilleries Japanese defend with 1 infantry Chinese roll dice for 2 artilleries in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries in Hopei, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Tsinghai 2 infantry placed in Hopei 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 1 factory_minor and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland 2 bombers moved from Norway to Germany 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 3 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in Germany causes 15 damage total. Battle in 16 Sea Zone Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Germany to Norway 3 artilleries moved from Norway to Finland 4 fighters moved from 112 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone Place Units - Americans 3 artilleries placed in Norway 1 factory_minor placed in Finland 2 carriers placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 artillery and 1 infantry moved from Chahar to Suiyuyan 2 artilleries moved from Chahar to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Hopei Chinese attack with 2 artilleries Japanese defend with 1 infantry Chinese roll dice for 2 artilleries in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 artilleries in Hopei, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Tsinghai 2 infantry placed in Hopei 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 tactical_bomber moved from Norway to 112 Sea Zone Combat - British Battle in Kwangsi British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kwangsi to Yunnan 8 infantry moved from Burma to India 1 fighter moved from West India to India 2 infantry moved from Burma to India 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 artilleries and 1 infantry moved from Burma to Yunnan 1 fighter moved from Iraq to India 1 fighter moved from Persia to India 2 armour and 3 mech_infantrys moved from Persia to West India 3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 3 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 1 aaGun moved from Shensi to Tsinghai 1 armour and 1 mech_infantry moved from Norway to Finland Place Units - British 3 tactical_bombers placed in Egypt 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,3,6,3,4,3,5,3,1,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2,67 Americans regular : 0,00 Japanese regular : -2,17 Germans AA : -0,33 British regular : -0,33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Volgograd to Samara Italians take Samara from Russians 1 armour moved from Samara to Volgograd 1 infantry moved from Tunisia to Algeria 2 fighters moved from 96 Sea Zone to Algeria 1 bomber moved from Southern Italy to Algeria Combat - Italians Battle in Algeria Italians attack with 1 bomber, 2 fighters and 1 infantry French defend with 3 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 3/4 hits, 1,83 expected hits French roll dice for 3 infantry in Algeria, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for French: 3 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 2 fighters moved from Algeria to 96 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 armour moved from Northern Italy to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun and 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Romania to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 2 destroyers and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 submarine and 1 transport placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : -1,00 Italians regular : 1,17
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 armour moved from South Australia to New South Wales 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone 3 fighters moved from New Zealand to New South Wales Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 armour moved from South Australia to New South Wales 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone 3 fighters moved from New Zealand to New South Wales Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Vologda 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 1 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Vologda 1 fighter moved from Novgorod to Smolensk 1 armour moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Volgograd 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Tambov 1 bomber moved from Volgograd to Rostov 1 bomber moved from Ukraine to Smolensk 1 tactical_bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Ukraine to Rostov 1 mech_infantry moved from Eastern Poland to Smolensk Combat - Germans Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Rostov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Ukraine 1 fighter moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 1 mech_infantry moved from Poland to Novgorod 7 mech_infantrys moved from Germany to Eastern Poland 1 bomber and 1 tactical_bomber moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Tambov to Ukraine 2 infantry moved from Western Germany to Germany Place Units - Germans 2 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 2 infantry placed in Novgorod 2 fighters and 6 infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Removing units owned by Germans from France: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 1 infantry EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 2,67 Germans regular : -1,50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Caucasus Russians take Caucasus from Germans 1 fighter moved from Russia to Western Ukraine 1 tactical_bomber moved from Bryansk to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Samara Russians take Samara from Italians 2 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 3 infantry; Italians defend with 1 armour Russians roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,67 expected hits Germans roll dice for 2 armour and 3 infantry in Volgograd, round 2 : 4/5 hits, 2,00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Volgograd 1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is -11 Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Smolensk to Bryansk 1 artillery and 2 infantry moved from Russia to Bryansk 2 aaGuns moved from Bryansk to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 2 fighters moved from Bryansk to Russia Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 2,67 Russians regular : -2,33
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Hi Giallo, you have every right to deny my request, but I have to ask you if it is possible to pull my G Fleet to my Ita Navy.
I totally forgot about them on my G turn and you have allready rolled combat dice. -
@aequitas-et-veritas No problem, I see it was the idea to put both fleets together
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to Shan State 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from French Indo China to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 2 bombers moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Urals to Vologda Japanese take Vologda from Russians 1 armour moved from Urals to Archangel 1 infantry moved from French Indo China to Kwangsi Combat - Japanese Battle in Kwangsi Japanese attack with 3 bombers, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 3 bombers, 2 fighters and 1 infantry in Kwangsi, round 2 : 5/6 hits, 3,17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Archangel Japanese attack with 1 armour Russians defend with 1 mech_infantry Japanese roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Archangel Russians win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 mech_infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 armour moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 armour and 2 infantry moved from 19 Sea Zone to Kiangsu 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Shantung to Anhwe 3 bombers and 2 fighters moved from Kwangsi to French Indo China 3 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 marine moved from Malaya to 37 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 6 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 infantry, 1 marine and 4 transports moved from 37 Sea Zone to 36 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from Kwangtung to Anhwe 3 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kansu to Suiyuyan Place Units - Japanese 3 infantry placed in Malaya 2 artilleries and 1 tactical_bomber placed in French Indo China 3 destroyers placed in 6 Sea Zone 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 95 Sea Zone: 1 battleship, 1 carrier and 1 cruiser EDIT: Adding units owned by Italians to 95 Sea Zone: 2 fighters EDIT: Removing units owned by Germans from 96 Sea Zone: 1 battleship, 1 carrier and 1 cruiser EDIT: Removing units owned by Italians from 96 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,33 Japanese regular : 1,83 UK_Pacific regular : 0,67 Russians regular : 0,67
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 6 armour, 1 battleship and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Finland to Novgorod Russians take Karelia from Germans 3 artilleries moved from Norway to 112 Sea Zone 3 artilleries, 1 battleship, 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 7 transports moved from 112 Sea Zone to 127 Sea Zone 1 marine moved from Finland to 127 Sea Zone 4 artilleries and 7 infantry moved from Finland to 127 Sea Zone 7 artilleries, 7 infantry and 1 marine moved from 127 Sea Zone to Novgorod 2 bombers moved from Norway to Novgorod 4 fighters moved from Finland to Novgorod 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Gibraltar to Algeria 2 mech_infantrys moved from Morocco to Algeria 1 artillery moved from Finland to Vyborg Russians take Vyborg from Germans
Combat Hit Differential Summary :