NO scramble.
L21 BM Giallo (Allies+20) vs AetV (Axis)
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 3 carriers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from Morocco to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Non Combat Move - Americans 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 2 aaGuns moved from Morocco to 91 Sea Zone 2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway 1 armour and 2 mech_infantrys moved from Tunisia to Morocco 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 fighters placed in Western United States 1 destroyer placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 4 infantry placed in Central United States 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 6 infantry moved from Yunnan to Kweichow 3 artilleries moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 0/9 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 artilleries and 6 infantry in Kweichow, round 3 : 4/9 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 3 carriers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 fighter moved from Morocco to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Non Combat Move - Americans 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 2 aaGuns moved from Morocco to 91 Sea Zone 2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway 1 armour and 2 mech_infantrys moved from Tunisia to Morocco 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 2 fighters placed in Western United States 1 destroyer placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 4 infantry placed in Central United States 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 6 infantry moved from Yunnan to Kweichow 3 artilleries moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 0/9 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 artilleries and 6 infantry in Kweichow, round 3 : 4/9 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 infantry EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 armour moved from Yunnan to Hopei 1 fighter moved from Yunnan to Hopei 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Iraq to Caucasus Combat - British Battle in Hunan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei British attack with 1 armour and 1 fighter Japanese defend with 1 artillery British roll dice for 1 armour and 1 fighter in Hopei, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Hopei British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 artillery Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus 1 bomber owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 marine moved from French West Africa to 83 Sea Zone 1 battleship and 1 marine moved from 83 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 6 infantry moved from United Kingdom to Scotland 2 aaGuns moved from United Kingdom to Scotland 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Hopei to Yunnan 1 fighter moved from Hunan to Yunnan 1 fighter moved from Shan State to India 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Yunnan to India 4 infantry moved from Burma to India 1 infantry moved from Burma to India 1 armour moved from India to Yunnan 2 infantry moved from Burma to India 2 infantry moved from Burma to Yunnan Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in Iraq 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,2,3,2,6,2,3,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,33 British regular : -1,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Rostov Italians take Rostov from Russians 1 mech_infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Rostov to Caucasus 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Ukraine to Crete Combat - Italians Battle in Crete Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 2/3 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete Italians win, taking Crete from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Crete to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Western Germany to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 British regular : 0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 15 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to South Australia 2 fighters moved from New South Wales to South Australia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in South Australia, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 15 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to South Australia 2 fighters moved from New South Wales to South Australia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in South Australia, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from South Australia to New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium Germans take Holland Belgium from Americans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 2 bombers moved from Ukraine to Belarus 1 mech_infantry moved from Poland to Belarus Combat - Germans Battle in Belarus Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Ukraine 2 armour and 2 mech_infantrys moved from Poland to Bessarabia 1 mech_infantry moved from Poland to Novgorod 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Finland to Karelia 1 armour moved from Archangel to Novgorod 1 tactical_bomber moved from Western Germany to Ukraine 2 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from France to Western Germany 1 armour moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 7 mech_infantrys placed in Germany 2 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : -0,67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 armour moved from Bryansk to Volgograd Russians take Rostov from Italians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 submarine moved from 92 Sea Zone to 105 Sea Zone Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/3 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 infantry moved from Novosibirsk to Vologda 9 infantry moved from Russia to Bryansk 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter moved from Tambov to Russia 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Belarus to Russia 4 infantry moved from Tsagaan Olom to Kansu 1 fighter moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 2,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 6 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Shan State 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Suiyuyan to Kansu 2 armour and 1 mech_infantry moved from Chahar to Kansu 2 bombers moved from French Indo China to Kansu 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 fighter moved from French Indo China to Kwangsi Combat - Japanese Battle in Kansu Japanese attack with 2 armour, 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry; Russians defend with 4 infantry Japanese roll dice for 2 armour, 2 bombers, 1 infantry and 1 mech_infantry in Kansu, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu Japanese roll dice for 2 armour and 2 bombers in Kansu, round 3 : 4/4 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Russians: 4 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery moved from Siam to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 3 infantry moved from 56 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from Shan State to 56 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from 56 Sea Zone to Western Australia 1 mech_infantry moved from Ulaanbaatar to Suiyuyan 3 artilleries and 2 infantry moved from Central Mongolia to Chahar 2 bombers moved from Kansu to Chahar 1 aaGun moved from Central Mongolia to Chahar 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Soviet Far East to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 fighters moved from Japan to Caroline Islands 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar Place Units - Japanese 3 infantry placed in Malaya 3 artilleries placed in French Indo China 3 artilleries placed in Kiangsu 2 infantry placed in Japan 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to French Indo China: 1 marine EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship and 1 marine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 3,17 UK_Pacific regular : 0,67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 1 harbour, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to 112 Sea Zone 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 12 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 3 transports moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 12 fighters and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 12 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 8/17 hits, 9,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 12 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters and 4 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 1 battleship, 9 carriers, 3 cruisers, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Western United States to Midway 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 bombers moved from Eastern United States to Norway 2 fighters moved from Holland Belgium to 110 Sea Zone Place Units - Americans 1 harbour placed in Iwo Jima 1 factory_minor placed in Norway 1 destroyer and 1 submarine placed in 10 Sea Zone 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,33 Germans regular : -0,33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 6 artilleries and 6 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hopei Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 6 infantry in Hopei, round 2 : 2/12 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 1 harbour, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to 112 Sea Zone 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 12 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 3 transports moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 12 fighters and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 12 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 8/17 hits, 9,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 12 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters and 4 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 1 battleship, 9 carriers, 3 cruisers, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Western United States to Midway 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 bombers moved from Eastern United States to Norway 2 fighters moved from Holland Belgium to 110 Sea Zone Place Units - Americans 1 harbour placed in Iwo Jima 1 factory_minor placed in Norway 1 destroyer and 1 submarine placed in 10 Sea Zone 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 6 artilleries and 6 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hopei Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 6 infantry in Hopei, round 2 : 2/12 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 infantry moved from Northwest Persia to Iraq 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to 99 Sea Zone 1 infantry moved from Yunnan to Shan State 2 fighters moved from India to Shan State Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 2 fighters moved from Shan State to Yunnan 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Egypt to Iraq 1 artillery and 6 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 99 Sea Zone to Egypt 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 2 aaGuns and 6 infantry moved from Scotland to United Kingdom 1 bomber moved from Iraq to India 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,67 Japanese regular : -1,67 Germans regular : -0,33 British regular : 0,50
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 1 harbour, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to 112 Sea Zone 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 12 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 3 transports moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 12 fighters and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 12 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 8/17 hits, 9,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 12 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters and 4 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 artilleries, 1 battleship, 9 carriers, 3 cruisers, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from Western United States to Midway 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 aaGun, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 bombers moved from Eastern United States to Norway 2 fighters moved from Holland Belgium to 110 Sea Zone Place Units - Americans 1 harbour placed in Iwo Jima 1 factory_minor placed in Norway 1 destroyer and 1 submarine placed in 10 Sea Zone 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 6 artilleries and 6 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hopei Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 6 infantry in Hopei, round 2 : 2/12 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 infantry moved from Northwest Persia to Iraq 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to 99 Sea Zone 1 infantry moved from Yunnan to Shan State 2 fighters moved from India to Shan State Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Shan State British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 2 fighters moved from Shan State to Yunnan 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Egypt to Iraq 1 artillery and 6 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 99 Sea Zone to Egypt 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 2 aaGuns and 6 infantry moved from Scotland to United Kingdom 1 bomber moved from Iraq to India 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship EDIT: Adding units owned by British to Gibraltar: 1 marine EDIT: Removing units owned by British from United Kingdom: 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,67 Japanese regular : -1,67 Germans regular : -0,33 British regular : 0,50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk Italians take Novosibirsk from Russians 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 mech_infantry moved from Romania to Belarus 1 fighter moved from Ukraine to Belarus Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 fighter owned by the Italians retreated Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 fighter moved from Belarus to Ukraine 1 fighter moved from Holland Belgium to Western Germany 2 infantry moved from Northern Italy to France Place Units - Italians 1 transport placed in 95 Sea Zone 1 artillery and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Italians regular : -1,50 Russians regular : 0,33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 2 fighters moved from 63 Sea Zone to Queensland 2 fighters moved from New South Wales to Queensland 1 infantry moved from South Australia to Northern Territory ANZAC take Northern Territory from Japanese Combat - ANZAC Battle in Queensland ANZAC attack with 4 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 4 fighters and 2 infantry in Queensland, round 2 : 0/6 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters and 2 infantry in Queensland, round 3 : 3/6 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery moved from South Australia to New South Wales 2 fighters moved from Queensland to New South Wales 2 fighters moved from Queensland to 63 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 armour and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -1,67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 2 fighters moved from 63 Sea Zone to Queensland 2 fighters moved from New South Wales to Queensland 1 infantry moved from South Australia to Northern Territory ANZAC take Northern Territory from Japanese Combat - ANZAC Battle in Queensland ANZAC attack with 4 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 4 fighters and 2 infantry in Queensland, round 2 : 0/6 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters and 2 infantry in Queensland, round 3 : 3/6 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 artillery moved from South Australia to New South Wales 2 fighters moved from Queensland to New South Wales 2 fighters moved from Queensland to 63 Sea Zone 1 destroyer moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 armour and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Adding units owned by French to 110 Sea Zone: 2 marines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -1,67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 infantry moved from Karelia to Finland 1 fighter moved from Western Germany to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 bomber moved from Ukraine to Archangel 1 armour moved from Caucasus to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Ukraine to Tambov 1 bomber moved from Ukraine to Tambov 1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter and 3 infantry British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry British roll AA dice in Normandy Bordeaux : 1/1 hits, 0,17 expected hits 1 fighter owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 infantry owned by the Germans retreated to France Americans win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -13 Casualties for Germans: 1 fighter and 1 infantry Battle in Holland Belgium Germans attack with 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Finland Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 2 infantry in Finland, round 3 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 armour and 1 factory_minor Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 2/5 hits, 2,50 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Archangel, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel 1 bomber owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Ukraine 1 bomber moved from Tambov to Ukraine 1 infantry moved from Ukraine to Rostov 1 fighter and 2 tactical_bombers moved from Volgograd to Ukraine 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Karelia 3 infantry moved from Karelia to Finland 1 fighter moved from Finland to Novgorod 1 armour and 1 mech_infantry moved from Novgorod to Finland 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 10 infantry placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 British AA : 0,83 Russians regular : 1,17 Germans regular : -4,00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Archangel to Belarus 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Tambov Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Tambov to Russia 10 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -1,00 Russians regular : -0,17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 carriers, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Shan State 1 infantry moved from Western Australia to Northern Territory 1 fighter moved from Western Australia to Northern Territory 1 infantry moved from Malaya to Shan State 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kansu 1 armour moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Novosibirsk 1 armour moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 3 artilleries, 2 bombers and 1 infantry moved from Chahar to Anhwe 3 artilleries moved from Kiangsu to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 destroyer, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC Combat - Japanese Battle in 61 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 61 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Northern Territory Japanese attack with 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 6 artilleries, 2 bombers and 4 infantry British defend with 1 infantry Japanese roll dice for 6 artilleries, 2 bombers and 4 infantry in Anhwe, round 2 : 7/12 hits, 4,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 6 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Chahar to Anhwe 2 bombers moved from Anhwe to French Indo China 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 56 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from Northern Territory to 37 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Siberia to Amur 1 infantry moved from Yakut S.S.R. to Buryatia 4 infantry moved from Kiangsu to Anhwe 3 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 marine moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 37 Sea Zone Place Units - Japanese 3 carriers and 3 destroyers placed in 6 Sea Zone 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 2,50 UK_Pacific regular : 0,33 ANZAC regular : -0,67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 bombers moved from Norway to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Kiangsu Battle in Philippines Battle in Holland Belgium Americans attack with 2 bombers, 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Holland Belgium to Norway 1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 artillery, 1 battleship, 9 carriers, 3 cruisers, 2 destroyers, 12 fighters, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 4 tactical_bombers moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 destroyer and 2 fighters placed in 110 Sea Zone 3 infantry placed in Norway 2 carriers and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,33 Germans regular : 0,33