JDOW (X) vs Farmboy (L+22) BM3

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 aaGun and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Persia
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from Persia to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15 '14

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Yugoslavia to Greece
            2 fighters moved from Yugoslavia to Greece
            1 tactical_bomber moved from Yugoslavia to Greece
            1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            2 infantry moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Caucasus to Iraq
            1 bomber moved from Yugoslavia to Iraq
            1 infantry moved from Archangel to Smolensk
            1 artillery moved from Archangel to Smolensk
            1 bomber moved from Germany to Smolensk
            1 bomber moved from Western Germany to Smolensk
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Tsinghai to Kansu
                  Germans take Kansu from Chinese
            1 mech_infantry moved from Sikang to Shensi
            1 bomber moved from French Indo China to Shensi
            1 fighter moved from Yugoslavia to Southern Italy
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 99 Sea Zone
                Germans attack with 1 fighter; Italians loiter and taunt
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Greece
                Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 marine
                    Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 4/7 hits, 3,17 expected hits
                    British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the British lost in Greece
                Germans win, taking Greece from British with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            Battle in Iraq
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Iraq
                Germans win, taking Iraq from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 2 : 2/4 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Shensi
                Germans attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Kweichow to Tsinghai
            1 mech_infantry moved from Caucasus to Sikang
            1 bomber moved from Shensi to French Indo China
            1 bomber moved from Caucasus to French Indo China
            1 aaGun moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Iraq to Northwest Persia
            1 bomber moved from Iraq to Crete
            1 tactical_bomber moved from Caucasus to Crete
            1 fighter moved from 99 Sea Zone to Crete
            3 armour, 2 artilleries, 8 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia
            1 aaGun and 2 infantry moved from Rostov to Caucasus
            5 infantry moved from Novgorod to Belarus
            1 aaGun and 5 infantry moved from Archangel to Belarus
            3 armour and 3 mech_infantrys moved from Romania to Ukraine
            1 fighter moved from Ukraine to Northwest Persia
            1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Western Germany to Yugoslavia
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Finland to Vyborg
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from France to Western Germany
            1 infantry moved from 115 Sea Zone to Novgorod
            2 tactical_bombers moved from Greece to Crete
            1 fighter moved from 96 Sea Zone to Crete
            1 fighter moved from Southern Italy to Crete
            1 fighter moved from Western Germany to Crete
            2 fighters moved from Greece to Yugoslavia
            1 fighter moved from Greece to Crete
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from France to Western Germany
            1 bomber moved from Smolensk to Novgorod
            1 bomber moved from Smolensk to Ukraine
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            2 infantry and 8 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in Ukraine
            Germans undo move 3.
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Russians regular : 0,33
    Germans regular : 0,50
    British regular : -0,67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            8 infantry moved from Volgograd to Caucasus
            5 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Russians creates battle in territory 98 Sea Zone
            Battle in Bryansk
                Russians attack with 7 infantry
                Germans defend with 1 aaGun and 2 infantry
                    Russians roll dice for 7 infantry in Bryansk, round 2 : 1/7 hits, 1.17 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
                    Russians roll dice for 6 infantry in Bryansk, round 3 : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 5 infantry in Bryansk, round 4 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking 98 Sea Zone from Italians, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in Caucasus
                Russians attack with 8 infantry
                Germans defend with 1 aaGun and 2 infantry
                    Russians roll dice for 8 infantry in Caucasus, round 2 : 2/8 hits, 1.33 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 7 infantry in Caucasus, round 3 : 2/7 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Italians with 7 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            10 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            6 infantry moved from Russia to Vologda
            2 aaGuns moved from Volgograd to Caucasus
            1 tactical_bomber moved from Persia to Russia
            1 armour, 1 fighter and 4 mech_infantrys moved from Persia to West India
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
            4 infantry moved from Volgograd to Caucasus
            7 artilleries, 55 infantry and 1 mech_infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            3 infantry placed in Volgograd
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Germans regular : 0.33
    Russians regular : 0.83
    

    Savegame

  • '15 '14

    @farmboy Sorry, insanely busy. Today and tomorrow there is almost no room to breach in between things I have on my plate.

    Will most likely continue on Thursday when I am on the train.

    MAYBE I will post late tonight though

  • 2023 '22 '21 '20 '19 '18 '17

    @jdow no worries!

  • '15 '14

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            3 fighters moved from Manchuria to 19 Sea Zone
            3 tactical_bombers moved from Manchuria to 19 Sea Zone
            8 fighters moved from Japan to 6 Sea Zone
            7 tactical_bombers moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Szechwan to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Borneo to Celebes
    

    Savegame

  • '15 '14

    I prefer to ask, scramble sz6?
    If it was US only, I would assume no scramble, but as you have the choice to trade Anzac air vs Japanese air, I would like to confirm.

  • 2023 '22 '21 '20 '19 '18 '17

    @jdow on just on my phone but it looks to me that you are attacking just the sub in 6 with a lot of air. I won’t scramble.

  • '15 '14

    @farmboy Yes, would be a suicide scramble, so I will proceed with no scramble.

    Bedtime now though, will roll and finish tomorrow (hopefully), or Thursday.

  • 2023 '22 '21 '20 '19 '18 '17

    @jdow looked at it now. I can see a context where I might want to, but not this time.

  • '15 '14

    @farmboy said in JDOW (X) vs Farmboy (L+22) BM3:

    @jdow looked at it now. I can see a context where I might want to, but not this time.

    Ok thanks, I agree with you but this was a spot I’d better ask.

  • '15 '14

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            3 fighters moved from Manchuria to 19 Sea Zone
            3 tactical_bombers moved from Manchuria to 19 Sea Zone
            8 fighters moved from Japan to 6 Sea Zone
            7 tactical_bombers moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Szechwan to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Borneo to Celebes
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 11/16 hits, 9,00 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to Java
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from Celebes to Borneo
            1 marine moved from Ceylon to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone
            1 bomber moved from Shan State to French Indo China
            1 mech_infantry moved from Yunnan to Anhwe
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Malaya to Yunnan
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 marine moved from 36 Sea Zone to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 armour moved from Hunan to Kwangsi
            2 fighters moved from 42 Sea Zone to Philippines
            1 battleship, 5 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Kiangsi to French Indo China
            1 tactical_bomber moved from Kiangsi to French Indo China
            1 tactical_bomber moved from Guam to French Indo China
            1 fighter moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to Japan
            7 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan
            3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
            3 infantry moved from India to Burma
            3 mech_infantrys moved from India to Yunnan
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            2 destroyers placed in 36 Sea Zone
            1 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            2 infantry placed in India
            1 artillery and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : 2,83
    ANZAC regular : -0,33
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            3 fighters moved from Manchuria to 19 Sea Zone
            3 tactical_bombers moved from Manchuria to 19 Sea Zone
            8 fighters moved from Japan to 6 Sea Zone
            7 tactical_bombers moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Szechwan to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 bomber moved from Borneo to Celebes
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 11/16 hits, 9,00 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to Java
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from Celebes to Borneo
            1 marine moved from Ceylon to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone
            1 bomber moved from Shan State to French Indo China
            1 mech_infantry moved from Yunnan to Anhwe
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Malaya to Yunnan
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 marine moved from 36 Sea Zone to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 armour moved from Hunan to Kwangsi
            2 fighters moved from 42 Sea Zone to Philippines
            1 battleship, 5 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Kiangsi to French Indo China
            1 tactical_bomber moved from Kiangsi to French Indo China
            1 tactical_bomber moved from Guam to French Indo China
            1 fighter moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to Japan
            7 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan
            3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
            3 infantry moved from India to Burma
            3 mech_infantrys moved from India to Yunnan
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            2 destroyers placed in 36 Sea Zone
            1 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            2 infantry placed in India
            1 artillery and 2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : 2,83
    ANZAC regular : -0,33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Korea to Manchuria
            10 fighters moved from Korea to Manchuria
            2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            2 fighters moved from Wake Island to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    @jdow I figured I should ask if you want to submerge the sub in 6. I think it probably fights since you might get an extra hit and I don’t think I can hit it back(you can choose the destroyer if my sub hits) but I wasn’t quite sure on that.

  • '15 '14

    @farmboy
    No. I have to allocate hits to possible targets. If your sub hits, I have to take the sub down.

    Thus, sub submerges.

  • 2023 '22 '21 '20 '19 '18 '17

    @jdow said in JDOW (X) vs Farmboy (L+22) BM3:

    @farmboy
    No. I have to allocate hits to possible targets. If your sub hits, I have to take the sub down.

    Thus, sub submerges.

    THat is right. I did know that before but was forgetting last night.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Korea to Manchuria
            10 fighters moved from Korea to Manchuria
            2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
            2 fighters moved from Wake Island to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Air Battle in Manchuria
                Americans attacks with 11 units heading to Manchuria
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Manchuria
                    Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
                Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Manchuria causes 6 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 3 bombers, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 3 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from Manchuria to Queensland
            2 bombers moved from 6 Sea Zone to Queensland
            1 bomber, 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            10 fighters moved from Manchuria to Korea
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
            2 submarines moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 5 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 34 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 armour and 1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 carrier and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 aaGuns and 2 infantry moved from Gibraltar to 92 Sea Zone
            2 aaGuns and 2 infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from Persia to 80 Sea Zone
            2 fighters moved from Persia to West India
            1 aaGun moved from Egypt to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Egypt
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by French from 98 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from Egypt: 1 fighter
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 fighter
            EDIT: Adding units owned by French to 80 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            3 infantry placed in Korea
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 fighter placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
            Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -0.33
    Japanese AA : -0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Shensi
                Chinese win, taking Shensi from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Germans regular : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    @jdow on the US turn, the game didn’t recognize that the fr fig was on the US carrier and the US figs were on the UK. So I edited that in.

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