No scramble
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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@flyingbadger sure, no problem
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 battleship, 1 carrier and 1 transport ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 16 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 battleship and 1 carrier Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -1,50 ANZAC regular : -0,50
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 battleship, 1 carrier and 1 transport ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 16 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 battleship and 1 carrier Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 42 Sea Zone Combat - French Battle in 42 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone French win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,50 ANZAC regular : -0,50
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@FlyingBadger thanks to a concerted international effort I finally managed to sink that be-hated Japanese fleet. But the next one is already approaching…
It’s time to find some sleep. I should be able to make Russia’s move tomorrow during the day and then the rest on Sunday evening.
Good night!
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 2 artilleries and 11 infantry moved from Poland to Eastern Poland 2 armour, 3 artilleries and 11 infantry moved from Romania to Eastern Poland 6 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone 8 artilleries and 1 infantry moved from Germany to Poland 1 artillery moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy EDIT: 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone EDIT: 2 infantry moved from Southern Italy to Northern Italy EDIT: Germans undo move 22. EDIT: Germans undo move 20. EDIT: 2 infantry moved from Southern Italy to Northern Italy 2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
Combat Hit Differential Summary :
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@martin Intercept over England?
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@flyingbadger no thank you. And the Russian sub submerges.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 infantry, 2 marines and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 2 artilleries and 11 infantry moved from Poland to Eastern Poland 2 armour, 3 artilleries and 11 infantry moved from Romania to Eastern Poland 6 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 submarines and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone 8 artilleries and 1 infantry moved from Germany to Poland 1 artillery moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy EDIT: 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone EDIT: 2 infantry moved from Southern Italy to Northern Italy EDIT: Germans undo move 22. EDIT: Germans undo move 20. EDIT: 2 infantry moved from Southern Italy to Northern Italy 2 fighters and 2 tactical_bombers moved from Egypt to Southern Italy Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 2/2 hits, 0.33 expected hits 2 bombers killed by AA Bombing raid in United Kingdom causes 0 damage total. Battle in Eire Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to 109 Sea Zone 2 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Romania to Eastern Poland Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 marines placed in Normandy Bordeaux 1 destroyer placed in 112 Sea Zone 3 mech_infantrys placed in Germany 1 infantry placed in France 1 artillery placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
British AA : 1.67
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@Martin Curse the superior English and their handsome AA gunners!
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 4 infantry moved from Bessarabia to Romania 2 mech_infantrys moved from Ukraine to Romania 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Vyborg 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Romania Combat - Russians Battle in Romania Russians attack with 1 fighter, 4 infantry and 2 mech_infantrys Italians defend with 1 armour Russians roll dice for 1 fighter, 4 infantry and 2 mech_infantrys in Romania, round 2 : 2/7 hits, 1,50 expected hits Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Karelia Russians attack with 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 fighter moved from Vyborg to Bryansk 1 tactical_bomber moved from Karelia to Bryansk 1 fighter moved from Romania to Ukraine 1 aaGun moved from Western Ukraine to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bessarabia 2 infantry moved from Ukraine to Western Ukraine 2 armour moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 2 infantry moved from Belarus to Baltic States 1 artillery moved from Belarus to Bryansk 8 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Baltic States 6 infantry moved from Yenisey to Timguska 1 aaGun and 8 infantry moved from Yakut S.S.R. to Yenisey 1 cruiser moved from 113 Sea Zone to 114 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0,83 Russians regular : -0,17
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@FlyingBadger the Russian Navy failed bitterly…
To be continued from my side, on Sunday evening - have a good weekend!
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@FlyingBadger I noticed that you haven’t played for Japan yet. That’s in my favor, as I was a bit hung over, yesterday :face_with_head_bandage: :grinning:
Take your time - I can play the US etc., tomorrow.
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I noticed that you haven’t played for Japan yet. That’s in my favor, as I was a bit hung over, yesterday :face_with_head_bandage: :grinning:
Take your time - I can play the US etc., tomorrow.
Sounds like you are taking role playing as Stalin too seriously :tumbler_glass: :tumbler_glass: :tumbler_glass:
I forgot to take my turn! I’ll play Japan later this evening.
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 6 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 mech_infantry moved from Anhwe to Yunnan
Combat Hit Differential Summary :
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@Martin You dare take Yunnan…
Feel free to take as much time as you want to contemplate order of loses, happy to wait until your head is free of cobwebs, then I will start the battle. -
@flyingbadger I strongly believe in my 10% chance! :-)
Please apply the following OOL:
3 AAA
all Chinese Inf
all British Inf
British Mech Inf
British Tactical Bomber
Chinese Fighter
British FighterLong live Yunnan!
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 6 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 mech_infantry moved from Anhwe to Yunnan Combat - Japanese Battle in Celebes Battle in Sumatra Battle in 45 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 5 artilleries, 1 bomber, 7 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 3 aaGuns, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 1 fighter and 13 infantry British roll AA dice in Yunnan : 3/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Yunnan Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 8/27 hits, 10.33 expected hits Chinese roll dice for 3 aaGuns, 3 fighters, 18 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 7/23 hits, 8.83 expected hits 7 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 3 : 12/20 hits, 9.17 expected hits Chinese roll dice for 3 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 8/18 hits, 7.17 expected hits 4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 8 infantry owned by the Chinese and 4 infantry owned by the British lost in Yunnan Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters and 4 tactical_bombers in Yunnan, round 4 : 7/12 hits, 6.50 expected hits Chinese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 4 : 2/6 hits, 3.17 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese, 1 infantry owned by the British and 2 fighters owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 4 artilleries, 3 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 13 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to Philippines 1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 2 transports placed in 6 Sea Zone 1 artillery placed in Japan 2 destroyers placed in 6 Sea Zone Japanese undo move 2. 1 artillery placed in Japan 1 artillery and 1 infantry placed in French Indo China 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : -0.33 Japanese regular : 1.17 British AA : 1.50 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Novgorod to Germany 1 artillery moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 infantry moved from Morocco to Algeria 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 1 armour and 1 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 5. 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : -1,00 Germans AA : -0,17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -2,50 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Novgorod to Germany 1 artillery moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 infantry moved from Morocco to Algeria 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States 1 armour and 1 infantry placed in Central United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 5. 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to French Equatorial Africa 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Northwest Persia to Iraq 2 infantry moved from Persia to Iraq 2 infantry moved from Union of South Africa to Rhodesia 1 armour and 1 infantry moved from Brazil to British Guiana 1 bomber moved from Malta to Iraq 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 artillery moved from Tobruk to Alexandria 1 armour moved from Tunisia to Tobruk 1 armour moved from Tunisia to Libya Combat - British Battle in 41 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yunnan British attack with 1 infantry and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for British: 1 infantry and 1 mech_infantry Battle in Iraq British attack with 1 artillery, 1 bomber and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber and 5 infantry in Iraq, round 2 : 2/7 hits, 2,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 3 : 1/6 hits, 1,83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in French Equatorial Africa British attack with 2 infantry Italians defend with 1 infantry British roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Equatorial Africa British roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in French Equatorial Africa, round 5 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from India to Burma 1 bomber moved from Iraq to Eastern Persia Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,4,4,5,1,4,2,4,3,3,2,2,4,3 British collect 22 PUs (8 lost to blockades); end with 22 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs Place Units - UK_Pacific 2 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -2,50 Americans regular : 0,17 Italians regular : -0,33 Japanese regular : 0,00 Germans AA : -0,17 Neutral_Axis regular : -0,33 British regular : -1,17