L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Amur
            1 artillery and 1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            1 tactical_bomber moved from Samara to Kansu
            1 mech_infantry moved from Novosibirsk to Tsinghai
            1 infantry moved from Samara to Novosibirsk
            1 fighter moved from Russia to Tsinghai
            1 infantry moved from Timguska to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                1 tactical_bomber owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                    Russians roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Sikang
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Kansu to Kazakhstan
            1 fighter moved from Tsinghai to Kazakhstan
            2 artilleries moved from Samara to Volgograd
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Russia to Tambov
            18 artilleries moved from Russia to Samara
            1 aaGun moved from Russia to Samara
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Volgograd
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans regular : 0,67
    Russians regular : -2,00
    

    Savegame

  • 2024 2023 '22 '21

    @FlyingBadger it was a tough nut to crack, but you now did it…

  • 2024 2023 '22 '21

    @FlyingBadger the Russians now started to move Moscow towards the east!

  • 2023 '22 '21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @FlyingBadger it was a tough nut to crack, but you now did it…

    The plan was to drive the mechanised divisions round and round until the Russians got dizzy, helped by their vodka ration, then walk into Moscow.

  • 2023 '22 '21

    TripleA Manual Gamesave Post: Japanese round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 bomber and 1 fighter moved from Yunnan to Tsinghai
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Shensi
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Shan State
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            4 artilleries, 1 battleship, 6 carriers, 2 destroyers, 8 fighters, 4 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 10 Sea Zone
            4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers moved from 10 Sea Zone to Western United States
            3 destroyers moved from 6 Sea Zone to 26 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    @Martin Scramble?
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  • @flyingbadger thank you, but no thank you

  • 2024 2023 '22 '21

    @FlyingBadger I will have another office day, tomorrow. Starting tomorrow evening, I can play more regularly - in case it will still make sense… :face_with_rolling_eyes:

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 bomber and 1 fighter moved from Yunnan to Tsinghai
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Shensi
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Shan State
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
            4 artilleries, 4 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            4 artilleries, 1 battleship, 6 carriers, 2 destroyers, 8 fighters, 4 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 10 Sea Zone
            4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers moved from 10 Sea Zone to Western United States
            3 destroyers moved from 6 Sea Zone to 26 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 10 Sea Zone
                Japanese attack with 1 battleship, 6 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
                Americans defend with 1 carrier and 1 destroyer
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 6 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 10 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier and 1 destroyer in 10 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 10 Sea Zone
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 10 Sea Zone
                Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 5 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 carrier
                Casualties for Americans: 1 carrier and 1 destroyer
            Battle in Western United States
                Japanese attack with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers
                Americans defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
                    Americans roll AA dice in Western United States : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Western United States, round 2 : 5/19 hits, 8.50 expected hits
                    Americans roll dice for 2 aaGuns, 1 armour, 4 fighters, 6 infantry and 1 tactical_bomber in Western United States, round 2 : 8/12 hits, 5.67 expected hits
                    4 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 aaGuns owned by the Americans and 3 infantry owned by the Americans lost in Western United States
                    Japanese roll dice for 7 fighters, 1 marine and 3 tactical_bombers in Western United States, round 3 : 5/11 hits, 5.83 expected hits
                    Americans roll dice for 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber in Western United States, round 3 : 4/9 hits, 4.67 expected hits
                    4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Western United States
                    Japanese roll dice for 3 fighters, 1 marine and 3 tactical_bombers in Western United States, round 4 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 4 fighters in Western United States, round 4 : 4/4 hits, 2.67 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 4 fighters owned by the Americans lost in Western United States
                Japanese converts factory_major into different units
                Japanese win, taking Western United States from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -25
                Casualties for Japanese: 4 artilleries, 6 fighters, 4 infantry and 2 tactical_bombers
                Casualties for Americans: 2 aaGuns, 1 armour, 4 fighters, 6 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
            1 aaGun moved from Jehol to Anhwe
            1 fighter moved from Tsinghai to Shensi
            1 bomber moved from Tsinghai to Kweichow
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            3 transports placed in 6 Sea Zone
            2 artilleries and 4 infantry placed in Japan
            1 artillery and 1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 4.00
    Japanese regular : -2.83
    Americans AA : -1.00
    ANZAC regular : -0.33
    

    Savegame

  • 2023 '22 '21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @FlyingBadger I will have another office day, tomorrow. Starting tomorrow evening, I can play more regularly - in case it will still make sense… :face_with_rolling_eyes:

    No problem. It was fun but expensive taking San Francisco, I doubt the Marines will hold it long enough for victory and the IJN needs to restock it’s planes, I think the war is a long way from over yet on either side of the world. Have a good day in the office!

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Central United States to Western United States
            1 infantry moved from Central United States to Western United States
            1 infantry moved from Central United States to Western United States
            1 bomber moved from India to 36 Sea Zone
            2 mech_infantrys moved from Caucasus to Tsinghai
            2 infantry moved from Kazakhstan to Tsinghai
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            1 fighter moved from 110 Sea Zone to Norway
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tsinghai
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 2 infantry
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 3 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Tsinghai
                    Americans roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 5 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Tsinghai
                Americans win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Western United States
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    Americans roll dice for 1 artillery and 2 infantry in Western United States, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 marine in Western United States, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
                Americans win, taking Western United States from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 bomber moved from 36 Sea Zone to Dutch New Guinea
            3 armour moved from Northwest Persia to Volgograd
            2 artilleries moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
    
        Place Units - Americans
            1 artillery, 1 fighter and 1 infantry placed in Iraq
            3 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,2,5,1,4,3,5,3,2,4,1,1
            Americans collect 46 PUs (12 lost to blockades); end with 46 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Japanese regular : 0,67
    Germans regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Central United States to Western United States
            1 infantry moved from Central United States to Western United States
            1 infantry moved from Central United States to Western United States
            1 bomber moved from India to 36 Sea Zone
            2 mech_infantrys moved from Caucasus to Tsinghai
            2 infantry moved from Kazakhstan to Tsinghai
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            1 fighter moved from 110 Sea Zone to Norway
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Norway
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tsinghai
                Americans attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 2 infantry
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 3 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Tsinghai
                    Americans roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 5 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Tsinghai
                Americans win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Western United States
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    Americans roll dice for 1 artillery and 2 infantry in Western United States, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 marine in Western United States, round 2 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
                Americans win, taking Western United States from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Americans
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 bomber moved from 36 Sea Zone to Dutch New Guinea
            3 armour moved from Northwest Persia to Volgograd
            2 artilleries moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
    
        Place Units - Americans
            1 artillery, 1 fighter and 1 infantry placed in Iraq
            3 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,2,5,1,4,3,5,3,2,4,1,1
            Americans collect 46 PUs (12 lost to blockades); end with 46 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Holland Belgium
            Battle in Burma
                British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iceland
                British attack with 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Iceland
                    British roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0,17 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Iceland
                Germans win with no units remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 infantry moved from Caucasus to Volgograd
            5 artilleries moved from Northwest Persia to Caucasus
            2 fighters moved from Burma to India
            1 tactical_bomber moved from Burma to India
            2 transports moved from 98 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 fighter moved from 110 Sea Zone to Norway
    
        Place Units - British
            1 airfield, 1 artillery and 1 fighter placed in Egypt
            2 infantry placed in United Kingdom
            1 fighter placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Japanese regular : 0,33
    Germans regular : 1,00
    British regular : 0,50
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to France
            1 infantry moved from France to Holland Belgium
            1 artillery and 4 infantry moved from Southern France to France
            2 armour moved from Northern Italy to Romania
            2 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Southern France to Holland Belgium
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 5 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 3 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,3,5,1
            Italians collect 5 PUs (10 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.00
    British regular : 1.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            1 fighter moved from Queensland to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
            1 fighter moved from Queensland to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 transport
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
                Casualties for ANZAC: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,17
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Vologda to Nenetsia
            1 armour and 1 mech_infantry moved from Urals to Nenetsia
            1 tactical_bomber moved from Novgorod to Nenetsia
            1 armour and 1 mech_infantry moved from Urals to Russia
            1 infantry moved from Finland to Norway
            2 fighters and 3 tactical_bombers moved from Novgorod to Norway
            1 bomber moved from Western Germany to Norway
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            14 armour moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
            10 mech_infantrys moved from Bryansk to Russia
            3 mech_infantrys moved from Bryansk to Russia
            2 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Rostov
            6 artilleries moved from Bryansk to Russia
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Bryansk
            3 fighters and 1 tactical_bomber moved from Ukraine to Rostov
            1 mech_infantry moved from Bryansk to Rostov
            1 armour and 1 mech_infantry moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Ukraine to Tambov
            1 tactical_bomber moved from Ukraine to Rostov
            6 infantry moved from Germany to Poland
            3 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Norway, round 2 : 5/7 hits, 3.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Norway
                Germans win, taking Norway from Americans with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for British: 1 fighter
            Battle in Nenetsia
                Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 17 armour, 6 artilleries, 2 infantry and 14 mech_infantrys
                Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 10 infantry
                    Germans roll dice for 17 armour, 6 artilleries, 2 infantry and 14 mech_infantrys in Russia, round 2 : 10/39 hits, 14.17 expected hits
                    Russians roll dice for 2 aaGuns and 10 infantry in Russia, round 2 : 5/10 hits, 3.33 expected hits
                    8 infantry owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 17 armour, 6 artilleries and 11 mech_infantrys in Russia, round 3 : 12/34 hits, 13.33 expected hits
                    Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Russia
                Germans captures 25PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 17 armour, 6 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 22
                Casualties for Germans: 2 infantry and 3 mech_infantrys
                Casualties for Russians: 2 aaGuns and 10 infantry
            Battle in Tambov
                Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 fighters and 2 tactical_bombers moved from Rostov to Bryansk
            2 fighters and 1 tactical_bomber moved from Tambov to Bryansk
            1 tactical_bomber moved from Nenetsia to Bryansk
            1 bomber moved from Norway to Western Germany
            1 fighter and 3 tactical_bombers moved from Norway to Western Germany
            1 fighter moved from Norway to Germany
            1 aaGun moved from Archangel to Smolensk
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            Germans undo move 2.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 infantry
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Germany
            3 infantry placed in Ukraine
            1 tactical_bomber placed in Germany
            1 fighter placed in Western Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,2,1
            Germans collect 59 PUs (4 lost to blockades); end with 84 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Russians regular : 1.00
    Germans regular : -7.00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 16
    
        Combat Move - Russians
            1 mech_infantry moved from Kazakhstan to Sikang
            2 infantry moved from Volgograd to Rostov
            1 fighter moved from Kazakhstan to Sikang
            1 tactical_bomber moved from Kazakhstan to Rostov
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Germans
            1 artillery moved from Samara to Vologda
                  Russians take Vologda from Germans
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Sikang
                Russians attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Volgograd to Tambov
            1 artillery moved from Samara to Kazakhstan
            1 aaGun moved from Samara to Volgograd
            1 infantry moved from Volgograd to Samara
            2 infantry moved from Caucasus to Volgograd
            1 artillery moved from Caucasus to Volgograd
            1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Sikang to Volgograd
            3 artilleries moved from Samara to Volgograd
            5 artilleries moved from Samara to Novosibirsk
            1 artillery moved from Samara to Novosibirsk
            7 artilleries moved from Samara to Kazakhstan
            1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans regular : -1,00
    Russians regular : 0,67
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from Shan State to Burma
            1 mech_infantry moved from Yunnan to Burma
            3 destroyers moved from 26 Sea Zone to 49 Sea Zone
            1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Suiyuyan to Tsinghai
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Hopei to Shensi
            1 fighter moved from Shensi to Tsinghai
            1 bomber moved from Kweichow to Tsinghai
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Shantung to Kweichow
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 49 Sea Zone
                Japanese attack with 3 destroyers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 destroyers in 49 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in Tsinghai
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                Americans defend with 2 mech_infantrys
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Tsinghai
                    Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 mech_infantrys
            Battle in Burma
                Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Burma, round 2 : 2/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 bomber moved from Tsinghai to French Indo China
            1 fighter moved from Tsinghai to Yunnan
            1 battleship, 5 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
            2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Japanese
            3 fighters placed in Japan
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery and 1 infantry placed in French Indo China
            1 infantry placed in French Indo China
            1 artillery placed in Malaya
            1 destroyer and 1 submarine placed in 37 Sea Zone
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.33
    UK_Pacific regular : 0.33
    ANZAC regular : 0.67
    

    Savegame

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