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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Amur
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 tactical_bomber moved from Samara to Kansu
1 mech_infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Tsinghai
1 infantry moved from Timguska to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
1 tactical_bomber owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sikang
Russians roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kansu to Kazakhstan
1 fighter moved from Tsinghai to Kazakhstan
2 artilleries moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Russia to Tambov
18 artilleries moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 0,67
Russians regular : -2,00
@FlyingBadger it was a tough nut to crack, but you now did it…
@FlyingBadger the Russians now started to move Moscow towards the east!
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger it was a tough nut to crack, but you now did it…
The plan was to drive the mechanised divisions round and round until the Russians got dizzy, helped by their vodka ration, then walk into Moscow.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 bomber and 1 fighter moved from Yunnan to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
4 artilleries, 1 battleship, 6 carriers, 2 destroyers, 8 fighters, 4 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 10 Sea Zone
4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers moved from 10 Sea Zone to Western United States
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
Combat Hit Differential Summary :
@Martin Scramble?
@flyingbadger thank you, but no thank you
@FlyingBadger I will have another office day, tomorrow. Starting tomorrow evening, I can play more regularly - in case it will still make sense… :face_with_rolling_eyes:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 bomber and 1 fighter moved from Yunnan to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
4 artilleries, 1 battleship, 6 carriers, 2 destroyers, 8 fighters, 4 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 10 Sea Zone
4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers moved from 10 Sea Zone to Western United States
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 6 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Americans defend with 1 carrier and 1 destroyer
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 6 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports in 10 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 carrier and 1 destroyer in 10 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 5 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Western United States
Japanese attack with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Americans roll AA dice in Western United States : 0/6 hits, 1.00 expected hits
Japanese roll dice for 4 artilleries, 7 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Western United States, round 2 : 5/19 hits, 8.50 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 4 fighters, 6 infantry and 1 tactical_bomber in Western United States, round 2 : 8/12 hits, 5.67 expected hits
4 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 aaGuns owned by the Americans and 3 infantry owned by the Americans lost in Western United States
Japanese roll dice for 7 fighters, 1 marine and 3 tactical_bombers in Western United States, round 3 : 5/11 hits, 5.83 expected hits
Americans roll dice for 1 armour, 4 fighters, 3 infantry and 1 tactical_bomber in Western United States, round 3 : 4/9 hits, 4.67 expected hits
4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Western United States
Japanese roll dice for 3 fighters, 1 marine and 3 tactical_bombers in Western United States, round 4 : 5/7 hits, 3.83 expected hits
Americans roll dice for 4 fighters in Western United States, round 4 : 4/4 hits, 2.67 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 4 fighters owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Japanese: 4 artilleries, 6 fighters, 4 infantry and 2 tactical_bombers
Casualties for Americans: 2 aaGuns, 1 armour, 4 fighters, 6 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 aaGun moved from Jehol to Anhwe
1 fighter moved from Tsinghai to Shensi
1 bomber moved from Tsinghai to Kweichow
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
3 transports placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
1 artillery and 1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 4.00
Japanese regular : -2.83
Americans AA : -1.00
ANZAC regular : -0.33
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I will have another office day, tomorrow. Starting tomorrow evening, I can play more regularly - in case it will still make sense… :face_with_rolling_eyes:
No problem. It was fun but expensive taking San Francisco, I doubt the Marines will hold it long enough for victory and the IJN needs to restock it’s planes, I think the war is a long way from over yet on either side of the world. Have a good day in the office!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 bomber moved from India to 36 Sea Zone
2 mech_infantrys moved from Caucasus to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Norway
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Tsinghai
Americans roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Western United States
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 1 artillery and 2 infantry in Western United States, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 marine in Western United States, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Americans win, taking Western United States from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from 36 Sea Zone to Dutch New Guinea
3 armour moved from Northwest Persia to Volgograd
2 artilleries moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Iraq
3 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,2,5,1,4,3,5,3,2,4,1,1
Americans collect 46 PUs (12 lost to blockades); end with 46 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 0,67
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 bomber moved from India to 36 Sea Zone
2 mech_infantrys moved from Caucasus to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Norway
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans roll dice for 2 infantry and 2 mech_infantrys in Tsinghai, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Tsinghai
Americans roll dice for 1 infantry and 2 mech_infantrys in Tsinghai, round 5 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Western United States
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 1 artillery and 2 infantry in Western United States, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 marine in Western United States, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Americans win, taking Western United States from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from 36 Sea Zone to Dutch New Guinea
3 armour moved from Northwest Persia to Volgograd
2 artilleries moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
Place Units - Americans
1 artillery, 1 fighter and 1 infantry placed in Iraq
3 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,2,5,1,4,3,5,3,2,4,1,1
Americans collect 46 PUs (12 lost to blockades); end with 46 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Holland Belgium
Battle in Burma
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iceland
British attack with 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iceland
British roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Iceland
Germans win with no units remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
3 infantry moved from Caucasus to Volgograd
5 artilleries moved from Northwest Persia to Caucasus
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
2 transports moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 fighter moved from 110 Sea Zone to Norway
Place Units - British
1 airfield, 1 artillery and 1 fighter placed in Egypt
2 infantry placed in United Kingdom
1 fighter placed in 110 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 0,33
Germans regular : 1,00
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
1 infantry moved from France to Holland Belgium
1 artillery and 4 infantry moved from Southern France to France
2 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Southern France to Holland Belgium
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 5 : 2/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,3,5,1
Italians collect 5 PUs (10 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians regular : -3.00
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Vologda to Nenetsia
1 armour and 1 mech_infantry moved from Urals to Nenetsia
1 tactical_bomber moved from Novgorod to Nenetsia
1 armour and 1 mech_infantry moved from Urals to Russia
1 infantry moved from Finland to Norway
2 fighters and 3 tactical_bombers moved from Novgorod to Norway
1 bomber moved from Western Germany to Norway
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
14 armour moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
10 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
6 artilleries moved from Bryansk to Russia
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Bryansk
3 fighters and 1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Rostov
6 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Norway
Germans attack with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Norway, round 2 : 5/7 hits, 3.67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Nenetsia
Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 17 armour, 6 artilleries, 2 infantry and 14 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 17 armour, 6 artilleries, 2 infantry and 14 mech_infantrys in Russia, round 2 : 10/39 hits, 14.17 expected hits
Russians roll dice for 2 aaGuns and 10 infantry in Russia, round 2 : 5/10 hits, 3.33 expected hits
8 infantry owned by the Russians, 2 infantry owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 6 artilleries and 11 mech_infantrys in Russia, round 3 : 12/34 hits, 13.33 expected hits
Russians roll dice for 2 infantry in Russia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 6 artilleries and 11 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 10 infantry
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Rostov to Bryansk
2 fighters and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Nenetsia to Bryansk
1 bomber moved from Norway to Western Germany
1 fighter and 3 tactical_bombers moved from Norway to Western Germany
1 fighter moved from Norway to Germany
1 aaGun moved from Archangel to Smolensk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
Germans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Germany
3 infantry placed in Ukraine
1 tactical_bomber placed in Germany
1 fighter placed in Western Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,2,1
Germans collect 59 PUs (4 lost to blockades); end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Russians regular : 1.00
Germans regular : -7.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Sikang
2 infantry moved from Volgograd to Rostov
1 fighter moved from Kazakhstan to Sikang
1 tactical_bomber moved from Kazakhstan to Rostov
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 artillery moved from Samara to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Sikang
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Tambov
1 artillery moved from Samara to Kazakhstan
1 aaGun moved from Samara to Volgograd
1 infantry moved from Volgograd to Samara
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Sikang to Volgograd
3 artilleries moved from Samara to Volgograd
5 artilleries moved from Samara to Novosibirsk
1 artillery moved from Samara to Novosibirsk
7 artilleries moved from Samara to Kazakhstan
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : -1,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Shan State to Burma
1 mech_infantry moved from Yunnan to Burma
3 destroyers moved from 26 Sea Zone to 49 Sea Zone
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Hopei to Shensi
1 fighter moved from Shensi to Tsinghai
1 bomber moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 49 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 destroyers in 49 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 49 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 2 mech_infantrys
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Tsinghai
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Burma
Japanese attack with 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Burma, round 2 : 2/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Tsinghai to French Indo China
1 fighter moved from Tsinghai to Yunnan
1 battleship, 5 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Japanese
3 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in French Indo China
1 artillery placed in Malaya
1 destroyer and 1 submarine placed in 37 Sea Zone
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
UK_Pacific regular : 0.33
ANZAC regular : 0.67