L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            3 infantry moved from Tambov to Volgograd
            3 infantry moved from Tambov to Rostov
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Volgograd
            1 artillery moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Russia to Vologda
            1 artillery moved from Tambov to Rostov
            1 artillery moved from Tambov to Volgograd
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Siberia to Sakha
                  Russians take Sakha from Germans
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 4 infantry
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Rostov, round 2 : 0/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 3 : 3/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
            Battle in Volgograd
                Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
                Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 artillery moved from Bryansk to Russia
            1 infantry moved from Russia to Samara
            1 artillery moved from Tambov to Samara
            1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Rostov to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery, 4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2,2,6,3,6,4
            Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 1,17
    

    Savegame

  • 2024 2023 '22 '21

    @FlyingBadger what a game…

    I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Manchuria to Korea
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Tsinghai to Kazakhstan
            1 artillery moved from Hopei to Shensi
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 mech_infantry moved from Malaya to Yunnan
            2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Shan State to Yunnan
            1 fighter moved from Sikang to Kazakhstan
            1 bomber moved from Philippines to 41 Sea Zone
            1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 30 Sea Zone
            2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 battleship and 1 marine moved from 54 Sea Zone to 30 Sea Zone
            1 marine moved from 30 Sea Zone to Johnston Island
            2 carriers moved from 54 Sea Zone to 30 Sea Zone
            2 carriers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from 33 Sea Zone to 25 Sea Zone
            2 fighters moved from 33 Sea Zone to 26 Sea Zone
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in Gilbert Islands
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Johnston Island from Americans, taking Gilbert Islands from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Yunnan
                Japanese attack with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/12 hits, 3.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Korea
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers
                Americans defend with 2 destroyers
                    Japanese roll dice for 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Americans with 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 2 destroyers
    
        Non Combat Move - Japanese
            2 carriers moved from 6 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            1 aaGun moved from Manchuria to Jehol
            1 fighter moved from Kazakhstan to Szechwan
            1 bomber moved from 41 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 infantry placed in Malaya
            1 infantry and 2 mech_infantrys placed in Shantung
            1 destroyer and 2 transports placed in 36 Sea Zone
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.00
    Japanese regular : 1.50
    Russians regular : 0.00
    

    Savegame

  • 2023 '22 '21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @FlyingBadger what a game…

    I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)

    Yes, both sides came out swinging and still swinging. Russia invading Eastern Europe, German mechanised divisions have to do a full lap of Russia to get to the Caucuses and everyone’s navy beating up on the IJN. Great game!

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers
                    Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits, 6,50 expected hits
                    2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
                Japanese win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45
                Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Tobruk to Alexandria
            2 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Tobruk to Iraq
            1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry
            EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 tactical_bomber placed in Iraq
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,2,6,1,6,3,2,6,5,1,1,5,3,5,1
            Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -0,83
    Italians regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers
                    Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits, 6,50 expected hits
                    2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
                Japanese win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45
                Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Tobruk to Alexandria
            2 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Tobruk to Iraq
            1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry
            EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 tactical_bomber placed in Iraq
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,2,6,1,6,3,2,6,5,1,1,5,3,5,1
            Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 1 infantry moved from Norway to Finland
            1 fighter moved from 110 Sea Zone to Finland
            1 transport moved from 110 Sea Zone to 111 Sea Zone
            2 infantry moved from Scotland to 111 Sea Zone
            2 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
    
        Combat - British
            Battle in Holland Belgium
            Battle in Finland
                British attack with 2 artilleries, 1 fighter and 1 infantry
                Germans defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British roll dice for 2 artilleries, 1 fighter and 1 infantry in Finland, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 4/4 hits, 2,00 expected hits
                    1 mech_infantry owned by the Germans, 2 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Finland
                Germans win, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -17
                Casualties for British: 2 artilleries, 1 fighter and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 infantry moved from India to Burma
            2 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from West India to Eastern Persia
            2 infantry moved from 126 Sea Zone to Norway
            1 artillery and 1 infantry moved from Scotland to United Kingdom
            1 artillery moved from Eastern Persia to Persia
            4 mech_infantrys moved from India to Eastern Persia
            2 infantry moved from Persia to Northwest Persia
    
        Place Units - British
            1 destroyer, 1 fighter and 2 transports placed in 110 Sea Zone
            3 artilleries placed in Persia
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -1,17
    Italians regular : -0,33
    Germans regular : 2,00
    British regular : -0,83
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 4 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to France
            1 artillery and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries and 4 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,1
            Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : 2.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 2 mech_infantrys moved from Buryatia to Yenisey
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            2 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Ukraine to Rostov
            7 armour and 1 mech_infantry moved from Caucasus to Rostov
            1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            2 artilleries and 1 infantry moved from Poland to Eastern Poland
            3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Vyborg to Finland
            1 mech_infantry moved from Vyborg to Norway
            1 armour moved from Finland to Norway
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            1 fighter moved from Finland to Norway
            1 tactical_bomber moved from Finland to 126 Sea Zone
            1 artillery moved from France to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 126 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 126 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Norway
                Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 4/5 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Rostov
                Germans attack with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Rostov, round 2 : 8/20 hits, 7.00 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 9 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Belarus to Archangel
            1 fighter and 1 tactical_bomber moved from Norway to Western Germany
            1 fighter moved from Norway to Novgorod
            1 tactical_bomber moved from 126 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 armour placed in Novgorod
            2 fighters and 5 infantry placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,1
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : 2.17
    British regular : 0.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Germans
            3 infantry moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Caucasus
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Caucasus
            1 artillery and 1 infantry moved from Samara to Kazakhstan
            1 artillery moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun and 2 armour
                    Japanese roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 aaGun and 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 2 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Caucasus
                Russians win, taking Caucasus from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 armour
            Battle in Kazakhstan
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Vologda
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Caucasus to Samara
            4 artilleries moved from Tambov to Russia
            1 artillery moved from Tambov to Samara
            1 artillery moved from Tambov to Russia
            1 infantry moved from Tambov to Russia
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 infantry placed in Volgograd
            1 artillery, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Japanese AA : -0,17
    Germans regular : -0,67
    Russians regular : 3,33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Yunnan to Burma
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                  Japanese take 41 Sea Zone from UK_Pacific
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 bomber moved from French Indo China to Shan State
            1 fighter moved from Szechwan to Shan State
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Shensi
            1 artillery moved from Shensi to Szechwan
            1 mech_infantry moved from Szechwan to Yunnan
            1 mech_infantry moved from Szechwan to Burma
            1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Johnston Island to 30 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 3 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 2 infantry moved from Korea to Manchuria
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hawaiian Islands
                Japanese attack with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers
                Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers in Hawaiian Islands, round 2 : 10/20 hits, 9.17 expected hits
                    Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 2 infantry and 2 mech_infantrys
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 1/15 hits, 3.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Shan State to Yunnan
            7 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
            1 artillery and 2 infantry placed in Malaya
            1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -2.00
    UK_Pacific regular : -1.33
    ANZAC regular : -0.33
    

    Savegame

  • 2023 '22 '21

    @Martin Bought an extra Japanese infantry, didn’t place him, I’m not sure what the rules are, I guess I can place him next turn?


  • @flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iraq to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 41 Sea Zone to India
            2 mech_infantrys moved from Persia to Caucasus
            1 infantry moved from Persia to Northwest Persia
            2 artilleries moved from Iraq to Northwest Persia
            2 armour moved from Iraq to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            2 infantry moved from Turkmenistan to Kazakhstan
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from Iraq to 98 Sea Zone
            1 artillery moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Eastern United States to Central United States
            1 aaGun moved from Eastern United States to Central United States
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 fighter placed in 10 Sea Zone
            1 armour and 6 infantry placed in Western United States
            3 artilleries and 4 infantry placed in Central United States
            Americans undo move 3.
            Americans undo move 3.
            1 artillery and 2 infantry placed in Iraq
            1 armour and 6 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
            Americans undo move 1.
            2 fighters placed in Western United States
            Americans undo move 1.
            Americans undo move 3.
            Americans undo move 2.
            1 armour, 1 fighter and 6 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iraq to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 41 Sea Zone to India
            2 mech_infantrys moved from Persia to Caucasus
            1 infantry moved from Persia to Northwest Persia
            2 artilleries moved from Iraq to Northwest Persia
            2 armour moved from Iraq to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            2 infantry moved from Turkmenistan to Kazakhstan
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from Iraq to 98 Sea Zone
            1 artillery moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Eastern United States to Central United States
            1 aaGun moved from Eastern United States to Central United States
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 fighter placed in 10 Sea Zone
            1 armour and 6 infantry placed in Western United States
            3 artilleries and 4 infantry placed in Central United States
            Americans undo move 3.
            Americans undo move 3.
            1 artillery and 2 infantry placed in Iraq
            1 armour and 6 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
            Americans undo move 1.
            2 fighters placed in Western United States
            Americans undo move 1.
            Americans undo move 3.
            Americans undo move 2.
            1 armour, 1 fighter and 6 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 6 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 artilleries, 1 fighter and 1 infantry
                Germans defend with 2 artilleries and 2 infantry
                    British roll dice for 2 artilleries, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                    British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                1 fighter owned by the British retreated
                Germans win with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 2 artilleries and 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Norway
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 armour
                    British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Norway
                British win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Burma
                British attack with 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
                Japanese defend with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
                    British roll dice for 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 7/15 hits, 5,00 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 7/15 hits, 5,33 expected hits
                    6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the British lost in Burma
                    British roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 5/8 hits, 3,50 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Burma, round 3 : 3/8 hits, 3,00 expected hits
                    1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Burma, round 4 : 4/5 hits, 2,50 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Burma, round 4 : 2/3 hits, 1,33 expected hits
                    1 artillery owned by the Japanese, 2 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Burma
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 3 artilleries, 1 fighter and 8 infantry
                Casualties for Japanese: 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            3 mech_infantrys moved from Eastern Persia to India
            3 mech_infantrys moved from Eastern Persia to India
            2 mech_infantrys moved from Iraq to Trans-Jordan
            1 fighter moved from Holland Belgium to 110 Sea Zone
            3 infantry moved from Northwest Persia to Caucasus
            5 artilleries moved from Persia to Northwest Persia
            1 armour moved from Eastern Persia to Kazakhstan
            1 infantry moved from Eastern Persia to Persia
    
        Place Units - British
            2 transports placed in 98 Sea Zone
            1 artillery placed in Egypt
            1 fighter and 2 infantry placed in Persia
            British undo move 3.
            2 infantry placed in Persia
            1 fighter placed in 110 Sea Zone
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : 2,00
    Germans regular : 0,17
    British regular : 4,00
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
            2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
            1 artillery and 1 infantry moved from France to Southern France
            2 infantry moved from France to Northern Italy
            2 artilleries and 2 infantry moved from France to Western Germany
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Southern France
    
        Place Units - Italians
            2 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,6,4
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.

    I looked at the G40 rules and it only covers overproduction not miscalculated purchases. I’m happy to just place it next turn as I will be buying more infantry to garrison the vast territories of the glorious Japanese Empire! :flag-jp: :earth_asia:

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