@GeneralDisarray I kill a destroyer and a sub
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 3 infantry moved from Tambov to Volgograd 3 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd 1 artillery moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Russia to Vologda 1 artillery moved from Tambov to Rostov 1 artillery moved from Tambov to Volgograd 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Siberia to Sakha Russians take Sakha from Germans Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Rostov, round 2 : 0/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 3 : 3/5 hits, 1,50 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in Volgograd Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Russians 1 artillery moved from Bryansk to Russia 1 infantry moved from Russia to Samara 1 artillery moved from Tambov to Samara 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Rostov to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Tambov to Volgograd 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2,2,6,3,6,4 Russians collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,17
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@FlyingBadger what a game…
I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Manchuria to Korea 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Tsinghai to Kazakhstan 1 artillery moved from Hopei to Shensi 1 infantry moved from Shensi to Sikang 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Szechwan to Yunnan 1 artillery moved from French Indo China to Yunnan 1 mech_infantry moved from Malaya to Yunnan 2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Shan State to Yunnan 1 fighter moved from Sikang to Kazakhstan 1 bomber moved from Philippines to 41 Sea Zone 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 2 carriers moved from 54 Sea Zone to 30 Sea Zone 2 carriers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone 2 fighters moved from 33 Sea Zone to 26 Sea Zone Combat - Japanese Battle in Johnston Island Battle in Gilbert Islands Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Johnston Island from Americans, taking Gilbert Islands from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yunnan Japanese attack with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/12 hits, 3.33 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Japanese attack with 1 fighter and 2 infantry Russians defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery Battle in Korea Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers Americans defend with 2 destroyers Japanese roll dice for 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers Non Combat Move - Japanese 2 carriers moved from 6 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 1 aaGun moved from Manchuria to Jehol 1 fighter moved from Kazakhstan to Szechwan 1 bomber moved from 41 Sea Zone to French Indo China Place Units - Japanese 1 destroyer and 1 submarine placed in 37 Sea Zone 1 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 1 destroyer and 2 transports placed in 36 Sea Zone 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.00 Japanese regular : 1.50 Russians regular : 0.00
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger what a game…
I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)
Yes, both sides came out swinging and still swinging. Russia invading Eastern Europe, German mechanised divisions have to do a full lap of Russia to get to the Caucuses and everyone’s navy beating up on the IJN. Great game!
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Midway Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 26 Sea Zone Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits, 6,50 expected hits 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone Japanese win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45 Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Tobruk to Alexandria 2 mech_infantrys moved from Northwest Persia to Persia 1 bomber moved from Tobruk to Iraq 1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 tactical_bomber placed in Iraq 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,2,6,1,6,3,2,6,5,1,1,5,3,5,1 Americans collect 57 PUs (1 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -0,83 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Midway Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 26 Sea Zone Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits, 6,50 expected hits 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone Japanese win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45 Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Tobruk to Alexandria 2 mech_infantrys moved from Northwest Persia to Persia 1 bomber moved from Tobruk to Iraq 1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 tactical_bomber placed in Iraq 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,2,6,1,6,3,2,6,5,1,1,5,3,5,1 Americans collect 57 PUs (1 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 1 infantry moved from Norway to Finland 1 fighter moved from 110 Sea Zone to Finland 1 transport moved from 110 Sea Zone to 111 Sea Zone 2 infantry moved from Scotland to 111 Sea Zone 2 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Holland Belgium Battle in Finland British attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British roll dice for 2 artilleries, 1 fighter and 1 infantry in Finland, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 4/4 hits, 2,00 expected hits 1 mech_infantry owned by the Germans, 2 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Finland Germans win, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -17 Casualties for British: 2 artilleries, 1 fighter and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from West India to Eastern Persia 2 infantry moved from 126 Sea Zone to Norway 1 artillery and 1 infantry moved from Scotland to United Kingdom 1 artillery moved from Eastern Persia to Persia 4 mech_infantrys moved from India to Eastern Persia 2 infantry moved from Persia to Northwest Persia Place Units - British 1 destroyer, 1 fighter and 2 transports placed in 110 Sea Zone 3 artilleries placed in Persia Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -1,17 Italians regular : -0,33 Germans regular : 2,00 British regular : -0,83
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to France 1 artillery and 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 artilleries and 4 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 1.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Italians Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,1 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 2.33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Buryatia to Yenisey 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 2 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 2 infantry moved from Western Ukraine to Bryansk 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Ukraine to Rostov 7 armour and 1 mech_infantry moved from Caucasus to Rostov 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 2 artilleries and 1 infantry moved from Poland to Eastern Poland 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Karelia 1 infantry moved from Vyborg to Finland 1 mech_infantry moved from Vyborg to Norway 1 armour moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 fighter moved from Finland to Norway 1 tactical_bomber moved from Finland to 126 Sea Zone 1 artillery moved from France to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 126 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Norway Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 4/5 hits, 2.33 expected hits British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 artilleries and 3 infantry British defend with 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 3/4 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Rostov Germans attack with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Rostov, round 2 : 8/20 hits, 7.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 9 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 fighter moved from Norway to Novgorod 1 tactical_bomber moved from 126 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 armour placed in Novgorod 2 fighters and 5 infantry placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,1 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 2.17 British regular : 0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Germans 3 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Caucasus 1 artillery and 1 infantry moved from Samara to Kazakhstan 1 artillery moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber Japanese defend with 1 aaGun and 2 armour Japanese roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun and 2 armour Battle in Kazakhstan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Vologda 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Caucasus to Samara 4 artilleries moved from Tambov to Russia 1 artillery moved from Tambov to Samara 1 artillery moved from Tambov to Russia 1 infantry moved from Tambov to Russia 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Volgograd 1 artillery, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Japanese AA : -0,17 Germans regular : -0,67 Russians regular : 3,33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone Japanese take 41 Sea Zone from UK_Pacific 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Malaya to Shan State 1 bomber moved from French Indo China to Shan State 1 fighter moved from Szechwan to Shan State 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Szechwan to Burma 1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Johnston Island to 30 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 3 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Korea to Manchuria Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hawaiian Islands Japanese attack with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers in Hawaiian Islands, round 2 : 10/20 hits, 9.17 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 2 infantry and 2 mech_infantrys Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 1/15 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber and 1 fighter moved from Shan State to Yunnan 7 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Malaya 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -2.00 UK_Pacific regular : -1.33 ANZAC regular : -0.33
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@Martin Bought an extra Japanese infantry, didn’t place him, I’m not sure what the rules are, I guess I can place him next turn?
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@flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Iraq to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 2 mech_infantrys moved from Persia to Caucasus 1 infantry moved from Persia to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 2 armour moved from Iraq to Northwest Persia 1 armour moved from Persia to Northwest Persia 2 infantry moved from Turkmenistan to Kazakhstan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 artillery moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 2 fighters placed in Western United States 1 fighter placed in 10 Sea Zone 1 armour and 6 infantry placed in Western United States 3 artilleries and 4 infantry placed in Central United States Americans undo move 3. Americans undo move 3. 1 artillery and 2 infantry placed in Iraq 1 armour and 6 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States Americans undo move 1. 2 fighters placed in Western United States Americans undo move 1. Americans undo move 3. Americans undo move 2. 1 armour, 1 fighter and 6 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Iraq to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 2 mech_infantrys moved from Persia to Caucasus 1 infantry moved from Persia to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 2 armour moved from Iraq to Northwest Persia 1 armour moved from Persia to Northwest Persia 2 infantry moved from Turkmenistan to Kazakhstan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 artillery moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 2 fighters placed in Western United States 1 fighter placed in 10 Sea Zone 1 armour and 6 infantry placed in Western United States 3 artilleries and 4 infantry placed in Central United States Americans undo move 3. Americans undo move 3. 1 artillery and 2 infantry placed in Iraq 1 armour and 6 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States Americans undo move 1. 2 fighters placed in Western United States Americans undo move 1. Americans undo move 3. Americans undo move 2. 1 armour, 1 fighter and 6 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 artillery, 1 fighter, 6 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from India to Burma 1 fighter moved from Eastern Persia to Burma Combat - British Battle in Holland Belgium British attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 2 artilleries and 2 infantry British roll dice for 2 artilleries, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 0,83 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Holland Belgium British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Holland Belgium 1 fighter owned by the British retreated Germans win with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 2 artilleries and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Norway British attack with 1 artillery and 1 infantry Germans defend with 1 armour British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Burma British attack with 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber Japanese defend with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys British roll dice for 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 7/15 hits, 5,00 expected hits Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 7/15 hits, 5,33 expected hits 6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the British lost in Burma British roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 5/8 hits, 3,50 expected hits Japanese roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Burma, round 3 : 3/8 hits, 3,00 expected hits 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Burma, round 4 : 4/5 hits, 2,50 expected hits Japanese roll dice for 2 armour and 1 artillery in Burma, round 4 : 2/3 hits, 1,33 expected hits 1 artillery owned by the Japanese, 2 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Burma British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries, 1 fighter and 8 infantry Casualties for Japanese: 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 3 mech_infantrys moved from Eastern Persia to India 3 mech_infantrys moved from Eastern Persia to India 2 mech_infantrys moved from Iraq to Trans-Jordan 1 fighter moved from Holland Belgium to 110 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 5 artilleries moved from Persia to Northwest Persia 1 armour moved from Eastern Persia to Kazakhstan 1 infantry moved from Eastern Persia to Persia Place Units - British 2 transports placed in 98 Sea Zone 1 artillery placed in Egypt 1 fighter and 2 infantry placed in Persia British undo move 3. 2 infantry placed in Persia 1 fighter placed in 110 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 2,00 Germans regular : 0,17 British regular : 4,00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from France to Southern France 2 infantry moved from France to Northern Italy 2 artilleries and 2 infantry moved from France to Western Germany Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Southern France Place Units - Italians 2 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,6,4 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.
I looked at the G40 rules and it only covers overproduction not miscalculated purchases. I’m happy to just place it next turn as I will be buying more infantry to garrison the vast territories of the glorious Japanese Empire! :flag-jp: :earth_asia: