L21 #2 malmessi74 (X+6) vs trulpen (A) P2V


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 94 Sea Zone to 113 Sea Zone
            2 infantry moved from Gibraltar to 93 Sea Zone
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Holland Belgium
            2 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 submarine moved from 93 Sea Zone to 113 Sea Zone
            1 fighter moved from 94 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to France
            2 fighters and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux
            1 submarine moved from 93 Sea Zone to 113 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 23 Sea Zone
            2 infantry moved from 23 Sea Zone to Marianas
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Paulau
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Paulau
            Battle in Marianas
            Battle in 113 Sea Zone
                Americans attack with 1 destroyer, 2 submarines and 2 transports
                Germans defend with 1 submarine
                    Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 submarines in 113 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Germans lost in 113 Sea Zone
                Americans win, taking Paulau from Japanese, taking Marianas from Japanese with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/6 hits, 2,50 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            3 fighters moved from Normandy Bordeaux to 113 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
            1 bomber moved from France to United Kingdom
            1 carrier moved from 93 Sea Zone to 113 Sea Zone
            1 carrier moved from 93 Sea Zone to 113 Sea Zone
            1 submarine moved from 93 Sea Zone to 108 Sea Zone
            1 cruiser moved from 93 Sea Zone to 89 Sea Zone
            1 marine moved from French West Africa to 89 Sea Zone
            1 cruiser and 1 marine moved from 89 Sea Zone to 93 Sea Zone
            1 marine moved from 93 Sea Zone to Morocco
            1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
            2 destroyers moved from 27 Sea Zone to 34 Sea Zone
            1 carrier moved from 55 Sea Zone to 34 Sea Zone
            1 destroyer and 2 submarines moved from 55 Sea Zone to 35 Sea Zone
            1 marine moved from Malaya to 132 Sea Zone
            1 marine moved from Siam to 132 Sea Zone
            1 battleship, 2 cruisers and 2 marines moved from 132 Sea Zone to 35 Sea Zone
            3 carriers, 4 destroyers and 2 fighters moved from 132 Sea Zone to 35 Sea Zone
            2 fighters, 2 submarines and 1 tactical_bomber moved from 132 Sea Zone to 35 Sea Zone
            1 fighter moved from 132 Sea Zone to 35 Sea Zone
            1 fighter moved from 55 Sea Zone to 34 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
    
        Place Units - Americans
            2 transports placed in 104 Sea Zone
            1 destroyer placed in 104 Sea Zone
            2 carriers and 1 destroyer placed in 11 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Western United States
            Americans undo move 3.
            Americans undo move 4.
            1 carrier and 1 destroyer placed in 11 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 8x factory_major; Remaining resources: 21 PUs; 
            UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Kweichow
            2 fighters moved from Yunnan to Kweichow
            3 artilleries and 7 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
            Battle in Kweichow
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 3 artilleries and 7 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 artilleries and 7 infantry in Trans-Jordan, round 2 : 3/10 hits, 2,67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 artilleries, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber moved from Kenya to Anglo-Egyptian Sudan
            1 artillery and 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 transport moved from 74 Sea Zone to 73 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 battleship, 1 cruiser and 2 destroyers moved from 74 Sea Zone to 78 Sea Zone
            1 infantry moved from Southern Persia to Northwest Persia
            2 infantry moved from Southern Persia to Iraq
            1 battleship, 2 carriers and 3 cruisers moved from 94 Sea Zone to 113 Sea Zone
            1 fighter moved from 94 Sea Zone to 113 Sea Zone
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
            1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            2 infantry moved from Quebec to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 artillery moved from Burma to Yunnan
            2 infantry moved from Burma to Yunnan
            2 fighters moved from Kweichow to Yunnan
            1 fighter moved from 113 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 destroyer placed in 113 Sea Zone
            1 artillery and 2 infantry placed in Iraq
            1 armour and 2 infantry placed in Southern Persia
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in Eastern India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : 0,83
    Italians regular : -0,33
    Japanese regular : 0,33
    Germans AA : -0,17
    Germans regular : -0,83
    British regular : 0,17
    

    Savegame


  • @trulpen

    245 - 130 ipc situation, clearly an economic victory, should I go on or not ?


  • @malmessi74 said in L21 #2 malmessi74 (X+6) vs trulpen (A) P2V:

    @trulpen

    245 - 130 ipc situation, clearly an economic victory, should I go on or not ?

    It’s a dice game, but, yes, it looks tough for Axis.

    I have no problem with if you either want to play it out or rather feel you don’t want to invest the time. Both works fine, but you choose.


  • I mean, if I were in your shoes I’d go for some big battle, like Stalingrad. If it fails, resign. If it’s a success then the economic balance will be heavily tilted towards the Axis, evening the position out a bit. Not sure it’s enough anyway, but there’s no harm trying.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
            1 fighter moved from Southern Italy to Eastern Poland
            1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
                British defend with 3 artilleries and 7 infantry
                    Italians roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/10 hits, 3,50 expected hits
                    British roll dice for 3 artilleries and 7 infantry in Trans-Jordan, round 2 : 4/10 hits, 3,33 expected hits
                    4 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Trans-Jordan, round 3 : 2/6 hits, 2,17 expected hits
                    British roll dice for 3 artilleries and 3 infantry in Trans-Jordan, round 3 : 3/6 hits, 2,00 expected hits
                    3 artilleries owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 4 : 2/3 hits, 1,17 expected hits
                    British roll dice for 3 artilleries and 1 infantry in Trans-Jordan, round 4 : 1/4 hits, 1,33 expected hits
                    1 artillery owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    Italians roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 5 : 0/2 hits, 0,83 expected hits
                    British roll dice for 2 artilleries in Trans-Jordan, round 5 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
                British win with 2 artilleries remaining. Battle score for attacker is -14
                Casualties for Italians: 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 7 infantry
            Battle in Eastern Poland
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Eastern Poland, round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Eastern Poland, round 3 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Eastern Poland, round 4 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
                Italians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Eastern Poland to Poland
            1 destroyer moved from 99 Sea Zone to 94 Sea Zone
            8 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            5 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Bulgaria to Romania
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,67
    Russians regular : 0,00
    British regular : 2,67
    

    Savegame


  • @trulpen
    Ok, let’s go on, but ITA turn is not a good start


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Combat - ANZAC
            Battle in Egypt
                ANZAC attack with 2 infantry
                Italians defend with 1 aaGun and 1 harbour
                    1 aaGun owned by the Italians lost in Egypt
                ANZAC win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from Sumatra to 38 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 40 Sea Zone
            1 artillery and 3 infantry moved from 40 Sea Zone to Eastern India
            1 destroyer moved from 132 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 132 Sea Zone to 35 Sea Zone
            1 cruiser moved from 38 Sea Zone to 55 Sea Zone
            2 destroyers moved from 55 Sea Zone to 23 Sea Zone
            2 submarines moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 132 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 55 Sea Zone
            1 tactical_bomber placed in Queensland
            1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Combat - ANZAC
            Battle in Egypt
                ANZAC attack with 2 infantry
                Italians defend with 1 aaGun and 1 harbour
                    1 aaGun owned by the Italians lost in Egypt
                ANZAC win, taking Egypt from Italians with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
    
        Non Combat Move - ANZAC
            1 artillery and 3 infantry moved from Sumatra to 38 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 38 Sea Zone to 40 Sea Zone
            1 artillery and 3 infantry moved from 40 Sea Zone to Eastern India
            1 destroyer moved from 132 Sea Zone to 36 Sea Zone
            1 destroyer and 1 submarine moved from 132 Sea Zone to 35 Sea Zone
            1 cruiser moved from 38 Sea Zone to 55 Sea Zone
            2 destroyers moved from 55 Sea Zone to 23 Sea Zone
            2 submarines moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 132 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 55 Sea Zone
            1 tactical_bomber placed in Queensland
            1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Scotland to United Kingdom
            1 destroyer moved from 78 Sea Zone to 100 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpenplay
    Average DEF UNITS LEFT was 3, you saved 11 units !!


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour, 5 artilleries, 23 infantry and 7 mech_infantrys moved from Rostov to Stalingrad
            5 armour and 4 mech_infantrys moved from Ukraine to Stalingrad
            1 infantry moved from Norway to Finland
                  Germans take Finland from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
            3 destroyers moved from 117 Sea Zone to 118 Sea Zone
            2 submarines moved from 117 Sea Zone to 118 Sea Zone
            1 cruiser moved from 117 Sea Zone to 118 Sea Zone
            1 carrier moved from 117 Sea Zone to 118 Sea Zone
            1 fighter moved from 117 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 117 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 117 Sea Zone to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/10 hits, 5,00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 118 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 3 destroyers and 2 submarines
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser and 3 destroyers in 118 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 118 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Stalingrad
                Germans attack with 11 armour, 5 artilleries, 23 infantry and 11 mech_infantrys
                Russians defend with 2 aaGuns, 2 armour, 5 artilleries, 1 factory_minor, 4 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 11 armour, 5 artilleries, 23 infantry and 11 mech_infantrys in Stalingrad, round 2 : 13/50 hits, 15,50 expected hits
                    Russians roll dice for 2 aaGuns, 2 armour, 5 artilleries, 4 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Stalingrad, round 2 : 17/44 hits, 16,83 expected hits
                    11 infantry owned by the Russians, 17 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Stalingrad
                    Germans roll dice for 11 armour, 5 artilleries, 6 infantry and 11 mech_infantrys in Stalingrad, round 3 : 10/33 hits, 12,67 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 4 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Stalingrad, round 3 : 12/33 hits, 13,17 expected hits
                    10 infantry owned by the Russians, 5 artilleries owned by the Germans, 6 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Stalingrad
                    Germans roll dice for 11 armour and 10 mech_infantrys in Stalingrad, round 4 : 8/21 hits, 8,83 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 4 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Stalingrad, round 4 : 12/23 hits, 9,83 expected hits
                    8 infantry owned by the Russians, 2 armour owned by the Germans and 10 mech_infantrys owned by the Germans lost in Stalingrad
                    Germans roll dice for 9 armour in Stalingrad, round 5 : 3/9 hits, 4,50 expected hits
                    Russians roll dice for 2 armour, 5 artilleries, 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Stalingrad, round 5 : 6/15 hits, 7,17 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 6 armour owned by the Germans lost in Stalingrad
                    Germans roll dice for 3 armour in Stalingrad, round 6 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Stalingrad, round 6 : 4/12 hits, 6,17 expected hits
                    1 artillery owned by the Russians and 3 armour owned by the Germans lost in Stalingrad
                Russians win with 2 armour, 2 artilleries, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -98
                Casualties for Germans: 11 armour, 5 artilleries, 23 infantry and 11 mech_infantrys
                Casualties for Russians: 2 aaGuns, 3 artilleries and 30 infantry
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Russians regular : -2,33
    Germans regular : -8,17
    

    Savegame


  • @malmessi74 said in L21 #2 malmessi74 (X+6) vs trulpen (A) P2V:

    GER ATTACK
    Americans regular : 0,67
    Russians regular : -2,33
    Germans regular : -8,17

    ITA ATTACK
    Italians regular : -1,67
    Russians regular : 0,00
    British regular : 2,67


  • @trulpenplay

    Last time as Axis made a fatal error with Us fleet in OPacific (did not even simulated).
    This time no particualr error but simply too much freedom for Stalin and noy a well played game… Any suggestion for me ?


  • @malmessi74 said in L21 #2 malmessi74 (X+6) vs trulpen (A) P2V:

    @trulpenplay

    Last time as Axis made a fatal error with Us fleet in OPacific (did not even simulated).
    This time no particualr error but simply too much freedom for Stalin and noy a well played game… Any suggestion for me ?

    The fleet build for Germany was premature. It was rather easy for me to take the edge of it by blocking, so it didn’t really pay off enough. If there for instance was a Sea Lion or atleast control of Gibraltar on the table, it might’ve been worth it. As it was now, as you also pointed out earlier, Russia is becoming too strong, even despite the japanese pressure in the east.

    Crushing the chinese is a primary goal for J, especially here in P2V where there is so much more income from it, but I think you went after them a bit too hard. This left forces too thin in the south, so I was pretty happy about retreating and eventually sacrificing the chinese stack on the cheap. It will get soon be re-established in Yunnan with the help of UK. Yunnan is a very important territory for both sides.

    The fleet maneuvering is always complex and prone to mistakes. I think J was to weak on the ocean. More needs to be invested there in order to keep the USN at bay. Key is to get enough economy to be able to hold all fronts after a sufficient level of expansion. Having control over the ocean is a primary target.

    Like in our previous game when I was allowed to crush the allied land forces in the Carolines. I had enough fleet to stack head to head och that sneaky maneuver took the bite out of the allied offensive for several turns.

    J gets even more income here in P2V than in the other versions, but I think they still need only 2-3 mICs on the eastern mainland. Enough to sufficiently reinforce troops without the need of transports, but not too much to drain the naval mobilization. It’s a pretty delicate balance to strike.

    As it was now the JN got lured back to protect the homeland and then the economic situation for J collapsed after losing the DEI and southern Asia.


  • Ah, yes, developing on the theme of handling scarce recources. I think building mechs and tanks is a mistake, atleast early on. It’s 11 instead of 6 IPC for 2 units. This might have been one of the main reasons why JN was weak. A single such trade is almost a full sub. Three is almost a carrier.

    With the starting huge air-force J should focus on pumping out carriers. It’s an extremely versatile and strong ship, despite being somewhat nerfed with @1 in defense. The carrier scramble is extremely strong and should be exploited.


  • @trulpen said in L21 #2 malmessi74 (X+6) vs trulpen (A) P2V:

    The fleet build for Germany was premature. It was rather easy for me to take the edge of it by blocking, so it didn’t really pay off enough. If there for instance was a Sea Lion or atleast control of Gibraltar on the table, it might’ve been worth it.
    YOU ARE RIGHT, BUT I THINK I REMEMBER SOMEONE TELLING SEALION PLAYED SOON IS NOT GOOD, DO YOU USUALLY PLAY IT AND WHEN ?
    SO YOU USE TO PURCH LAND UNITS IN BOTH G1 AND G2 TURN ?

    Yunnan is a very important territory for both sides.
    COMPLETELY AGREE, SO YOU TRY TO ATTACK CHINA, LEAVE UKPACIFIC IN DEFENSE AND ALSO SPEND ON YOUR JAPANESE FLEET ? IS IT POSSIBLE ?

    The fleet maneuvering is always complex and prone to mistakes. I think J was to weak on the ocean. More needs to be invested there in order to keep the USN at bay. Key is to get enough economy to be able to hold all fronts after a sufficient level of expansion. Having control over the ocean is a primary target.
    NEVER MANAGED TO DO IT, I CAN TAKE THE 4 MAIN ISLANDS AND GET THE BONUS BUT IT IS VERY HARD TO KEEP ALL OF THEM…

    J gets even more income here in P2V than in the other versions, but I think they still need only 2-3 mICs on the eastern mainland. Enough to sufficiently reinforce troops without the need of transports, but not too much to drain the naval mobilization. It’s a pretty delicate balance to strike.
    YES, I ALWAYS PURCH AN IC IN JAP1 AND THE SECOND IN TURN 2/3, THE THIRD IC REQUIRES LONG GAMES AND I USUALLY GIVE UP EARLIER…


  • @trulpen said in L21 #2 malmessi74 (X+6) vs trulpen (A) P2V:

    With the starting huge air-force J should focus on pumping out carriers. It’s an extremely versatile and strong ship, despite being somewhat nerfed with @1 in defense. The carrier scramble is extremely strong and should be exploited.

    Not when the adjacent SZ has trasp only and no scramble is allowed from Ac (my main error in this game) :cry:


  • @malmessi74 said in L21 #2 malmessi74 (X+6) vs trulpen (A) P2V:

    @trulpen said in L21 #2 malmessi74 (X+6) vs trulpen (A) P2V:

    With the starting huge air-force J should focus on pumping out carriers. It’s an extremely versatile and strong ship, despite being somewhat nerfed with @1 in defense. The carrier scramble is extremely strong and should be exploited.

    Not when the adjacent SZ has trasp only and no scramble is allowed from Ac (my main error in this game) :cry:

    Ah, yes, they combine well with des, not trannies and subs. Important rule. J losing a lot of transports early was a problem for you.


  • German purchases

    Early Sea Lion is still a bummer. In P2V I almost always build 10 inf G1, although 1 ac, 2 inf, 2 art also is viable.

    During G2 I just purchase the number of mechs that are needed to pair with existing tanks (think it’s usually 4) and then inf/art. As in other versions a des is valuable and maybe 1-2 subs.

    Because of the higher cost of mechs, they’re not as valuable/economic as in BM3, so I go with a strong push of slow-movers with the aim of gaining key objectives.

    Expansion in China

    Especially when J isn’t at war with any other nations than China (usually J1-2 for me) it can use its eminent air-force to push the chinese back. Then later I still use the air-force to fend them off with skirmishes until I’m strong enough in the south to make a more substantial push. J has an important advantage there, making attrition beneficial. Use it.

    China can’t stick its nose out too far without being annihilated, so will have to huddle. That’s ok. Japan has the time.

    I believe I’ve shown that it’s possible. ;)

    Fleet superiority

    Early on you simply need more carriers and destroyers. That will suffice. Sometimes transports have to be sacrificed, but protect them when you can. They’re very valuable for logistics among the islands, which J has to be able to take care off in order to not lose the game instantly.


  • @trulpen
    Thank you, probably I’ll continue loosing games, but I appreciate your suggestions and the time you spent to post them

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