L21 PtV Nikola1975 (axis+9) vs aagamerz13 (Allies)


  • @aagamerz13 use last save please put destroyer in med


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians repair damage of 4x airfield; Remaining resources: 16 PUs; 
            Italians buy 2 artilleries and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 destroyer moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from Crete to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Alexandria
            2 transports moved from 100 Sea Zone to 99 Sea Zone
            4 infantry moved from Southern Italy to 99 Sea Zone
            4 infantry moved from 99 Sea Zone to Greece
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 artilleries placed in Southern Italy
            1 transport placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,4,3,6,6,2,1,4,5,2,2,3,5,4,3,5,5,4,5,2,2,2,3,1,4,4,1,6,5,3,5,1
            ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,4,3,6,6,2,1,4,5,2,2,3,5,4,3,5,5,4,5,2,2,2,3,1,4,4,1,6,5,3,5,1
            ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 fighter, 11 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus
                  Germans take Southern Caucasus from Russians
            1 armour moved from Stalingrad to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus
            1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus
            1 armour moved from Stalingrad to Saratov
                  Germans take Saratov from Russians
            1 armour moved from Saratov to Tambov
            12 armour moved from Stalingrad to Tambov
            3 mech_infantrys moved from Stalingrad to Tambov
            1 artillery and 12 infantry moved from Stalingrad to Tambov
            2 bombers moved from Yugoslavia to Northern Belarus
            1 infantry moved from Baltic States to Northern Belarus
            1 infantry moved from Archangel to Karelia
            1 infantry moved from Archangel to Karelia
            1 artillery moved from Archangel to Karelia
            1 artillery and 8 infantry moved from Poland to Baltic States
            2 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 fighter moved from 115 Sea Zone to 113 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 carrier moved from 115 Sea Zone to 113 Sea Zone
            1 artillery moved from Holland Belgium to Western Germany
    
        Combat - Germans
            Battle in Northern Belarus
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 mech_infantry
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 6 submarines in 113 Sea Zone, round 2 : 5/6 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 113 Sea Zone
                Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 3 infantry moved from Holland Belgium to 113 Sea Zone
            1 infantry moved from Holland Belgium to Western Germany
            2 bombers moved from Northern Belarus to Yugoslavia
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 99 Sea Zone: 2 transports
            EDIT: Removing units owned by Germans from Yugoslavia: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Germans to 100 Sea Zone: 2 transports
            EDIT: Adding units owned by Germans to Alexandria: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
            1 transport placed in 99 Sea Zone
            1 artillery and 1 infantry placed in Yugoslavia
            1 carrier placed in 115 Sea Zone
            1 fighter placed in 115 Sea Zone
            1 transport placed in 115 Sea Zone
            2 infantry placed in Western Germany
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Northern Caucasus
                  Russians take Northern Caucasus from Germans
            1 infantry moved from Samara to Saratov
                  Russians take Saratov from Germans
            1 infantry moved from Samara to Stalingrad
                  Russians take Stalingrad from Germans
            1 infantry moved from Russia to Tula
            1 armour moved from Leningrad to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Archangel to Leningrad
            1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
            1 infantry moved from Leningrad to Northern Belarus
    
        Combat - Russians
            Battle in Northern Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Belarus
                Russians win, taking Northern Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Northern Belarus to Leningrad
            1 armour moved from Russia to Yaroslavl
            1 fighter moved from Russia to Leningrad
            37 infantry moved from Samara to Stalingrad
            4 infantry moved from Samara to Russia
            1 infantry moved from Samara to Stalingrad
            2 artilleries moved from Samara to Russia
            2 infantry moved from Amur to Korea
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Siberia
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1
            Russians collect 35 PUs (3 lost to blockades); end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
            1 armour moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to French Indo China
            2 artilleries and 4 infantry moved from Solomon Islands to 55 Sea Zone
            2 infantry moved from New Guinea to 55 Sea Zone
            1 marine moved from New Guinea to 55 Sea Zone
            2 marines moved from Solomon Islands to 55 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 55 Sea Zone to 64 Sea Zone
            6 infantry moved from 64 Sea Zone to New South Wales
            2 artilleries moved from 64 Sea Zone to New South Wales
            5 fighters and 5 tactical_bombers moved from 55 Sea Zone to New South Wales
            1 fighter moved from New Guinea to New South Wales
            2 bombers moved from New Guinea to New South Wales
            1 infantry moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 fighter moved from Southern Manchuria to 35 Sea Zone
            2 cruisers and 2 marines moved from 55 Sea Zone to 64 Sea Zone
            1 battleship and 1 marine moved from 55 Sea Zone to 64 Sea Zone
            1 cruiser moved from 55 Sea Zone to 64 Sea Zone
            3 marines moved from 64 Sea Zone to New South Wales
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Kwangtung
            1 fighter moved from French Indo China to Kwangtung
            1 tactical_bomber moved from French Indo China to Kwangsi
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in New South Wales
                Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 3 marines and 5 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 factory_minor, 5 fighters, 1 harbour and 11 infantry; Americans defend with 1 bomber and 3 fighters
                    ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 1 battleship and 3 cruisers in New South Wales, round 2 : 0/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 6 infantry, 3 marines and 5 tactical_bombers in New South Wales, round 2 : 12/23 hits, 9.83 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 bomber, 8 fighters and 11 infantry in New South Wales, round 2 : 8/20 hits, 9.17 expected hits
                    6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 9 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 bomber owned by the Americans lost in New South Wales
                    Japanese roll dice for 2 bombers, 5 fighters, 3 marines and 5 tactical_bombers in New South Wales, round 3 : 10/15 hits, 7.83 expected hits
                    ANZAC roll dice for 8 fighters and 2 infantry in New South Wales, round 3 : 7/10 hits, 6.00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 marines owned by the Japanese, 2 infantry owned by the ANZAC, 5 fighters owned by the ANZAC, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in New South Wales
                Japanese captures 10PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 4 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Japanese: 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 marines and 2 tactical_bombers
                Casualties for ANZAC: 2 aaGuns, 5 fighters and 11 infantry
                Casualties for Americans: 1 bomber and 3 fighters
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            4 carriers moved from 55 Sea Zone to 64 Sea Zone
            4 fighters and 3 tactical_bombers moved from New South Wales to 64 Sea Zone
            1 destroyer moved from 35 Sea Zone to 50 Sea Zone
            1 carrier moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 55 Sea Zone to 64 Sea Zone
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter moved from Kwangtung to French Indo China
            1 fighter moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            2 artilleries placed in Southern Manchuria
            1 infantry placed in Southern Manchuria
            3 infantry placed in French Indo China
            1 submarine placed in 7 Sea Zone
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.17
    Japanese regular : 3.00
    ANZAC AA : 0.00
    ANZAC regular : -0.17
    UK_Pacific regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Iwo Jima
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 fighter moved from 27 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 17 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 7 Sea Zone
            5 fighters moved from 17 Sea Zone to 7 Sea Zone
            2 fighters moved from Hawaiian Islands to 7 Sea Zone
            2 carriers moved from 11 Sea Zone to 8 Sea Zone
            1 destroyer moved from 27 Sea Zone to 8 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 2 fighters, 2 marines and 1 submarine moved from 27 Sea Zone to 7 Sea Zone
            1 fighter moved from Hawaiian Islands to 8 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            2 infantry moved from Central United States to 104 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            4 fighters placed in Western United States
            1 destroyer placed in 11 Sea Zone
            1 submarine placed in 104 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4
            Americans collect 52 PUs (1 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Honan to Anhwe
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Tsinghai to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            8 infantry moved from Tsinghai to Honan
    
        Place Units - Chinese
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Iwo Jima
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
            1 fighter moved from 27 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 17 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 tactical_bomber moved from 17 Sea Zone to 7 Sea Zone
            5 fighters moved from 17 Sea Zone to 7 Sea Zone
            2 fighters moved from Hawaiian Islands to 7 Sea Zone
            2 carriers moved from 11 Sea Zone to 8 Sea Zone
            1 destroyer moved from 27 Sea Zone to 8 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 2 fighters, 2 marines and 1 submarine moved from 27 Sea Zone to 7 Sea Zone
            1 fighter moved from Hawaiian Islands to 8 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            2 infantry moved from Central United States to 104 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
    
        Place Units - Americans
            4 fighters placed in Western United States
            1 destroyer placed in 11 Sea Zone
            1 submarine placed in 104 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4
            Americans collect 52 PUs (1 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Honan to Anhwe
            3 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Tsinghai to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            8 infantry moved from Tsinghai to Honan
    
        Place Units - Chinese
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 bomber moved from Egypt to Alexandria
            5 fighters moved from Egypt to Alexandria
    
        Combat - British
            Air Battle in Alexandria
                British attacks with 6 units heading to Alexandria
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Alexandria
                    Italians roll AA dice in Alexandria : 0/1 hits, 0.17 expected hits
                Bombing raid in Alexandria rolls: 8 and causes: 4 damage to unit: airfield
                Bombing raid in Alexandria causes 4 damage total. 
            Battle in Kwangtung
                British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 harbour and 3 infantry
                    British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
                1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -8
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            1 tactical_bomber moved from Kwangtung to Yunnan
            1 fighter moved from Kwangtung to Yunnan
            2 infantry moved from Kweichow to Hunan
            2 infantry moved from Yunnan to Kweichow
            5 infantry moved from Burma to Yunnan
            7 infantry moved from Eastern India to Burma
            1 mech_infantry moved from Northeast Persia to Iraq
            1 bomber and 5 fighters moved from Alexandria to Egypt
            1 armour moved from Union of South Africa to 73 Sea Zone
            1 armour and 1 transport moved from 73 Sea Zone to 78 Sea Zone
            1 infantry moved from Italian Somaliland to 78 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
            1 armour and 1 infantry moved from 83 Sea Zone to Egypt
            1 destroyer moved from 93 Sea Zone to 107 Sea Zone
    
        Place Units - British
            1 destroyer placed in 109 Sea Zone
            3 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,6,4,2
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in Eastern India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : -1.50
    Japanese regular : -0.33
    British regular : -1.00
    Italians AA : -0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 4x airfield; Remaining resources: 13 PUs; 
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone
            2 transports moved from 100 Sea Zone to 101 Sea Zone
            4 infantry moved from Greece to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
            2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt
            7 infantry moved from Alexandria to Egypt
            3 artilleries moved from Alexandria to Egypt
            2 fighters moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            1 armour moved from Alexandria to Egypt
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @nikola1975 You can scramble up to three planes to stop the landing to Egypt?

    Also, what order of loss would you like?


  • @nikola1975 Well, no scramble, max d, lose french inf before uk inf


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 4x airfield; Remaining resources: 13 PUs; 
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone
            2 transports moved from 100 Sea Zone to 101 Sea Zone
            4 infantry moved from Greece to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone
            2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt
            7 infantry moved from Alexandria to Egypt
            3 artilleries moved from Alexandria to Egypt
            2 fighters moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            1 armour moved from Alexandria to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 5 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
                British defend with 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 5 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Egypt, round 2 : 7/24 hits, 7.17 expected hits
                    British roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 11/26 hits, 11.33 expected hits
                    1 bomber owned by the British, 2 infantry owned by the French, 6 infantry owned by the British and 11 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 3 : 4/13 hits, 5.17 expected hits
                    British roll dice for 3 armour, 1 artillery, 6 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 8/17 hits, 8.50 expected hits
                    4 artilleries owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
                1 tactical_bomber owned by the Italians and 2 fighters owned by the Italians retreated
                1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Alexandria
                British win with 3 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -13
                Casualties for Italians: 4 artilleries and 15 infantry
                Casualties for British: 1 bomber and 10 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Egypt to Southern Italy
            1 tactical_bomber moved from Egypt to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British regular : -0.83
    

    Savegame


  • @nikola1975 that went better than anzac fight. Uk might have enough to defend any germany attack


  • @aagamerz13 Hm, I hope not. Germans should have enough to mock it up


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 27 Sea Zone to 7 Sea Zone
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 Did you forget to finish the French round?


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 7
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 27 Sea Zone to 7 Sea Zone
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 Hm, I was asking about the scramble for the amphibious landing, but I am reading now that this is not possible?

    Land Scramble: An airfield may scramble up to three planes to adjacent land battles in which there are already defending units (i.e., no scramble option for otherwise uncontested territories).

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