Test summary from TripleA, engine version: 2.6.14470, time: 4:20:47 PM
Savegame
L21 PtV Nikola1975 (axis+9) vs aagamerz13 (Allies)
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@aagamerz13 use last save please put destroyer in med
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 4x airfield; Remaining resources: 16 PUs; Italians buy 2 artilleries and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from Crete to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Alexandria 2 transports moved from 100 Sea Zone to 99 Sea Zone 4 infantry moved from Southern Italy to 99 Sea Zone 4 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries placed in Southern Italy 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,4,3,6,6,2,1,4,5,2,2,3,5,4,3,5,5,4,5,2,2,2,3,1,4,4,1,6,5,3,5,1 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 4,4,3,6,6,2,1,4,5,2,2,3,5,4,3,5,5,4,5,2,2,2,3,1,4,4,1,6,5,3,5,1 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 fighter, 11 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus Germans take Southern Caucasus from Russians 1 armour moved from Stalingrad to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus 1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus 1 armour moved from Stalingrad to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Tambov 12 armour moved from Stalingrad to Tambov 3 mech_infantrys moved from Stalingrad to Tambov 1 artillery and 12 infantry moved from Stalingrad to Tambov 2 bombers moved from Yugoslavia to Northern Belarus 1 infantry moved from Baltic States to Northern Belarus 1 infantry moved from Archangel to Karelia 1 infantry moved from Archangel to Karelia 1 artillery moved from Archangel to Karelia 1 artillery and 8 infantry moved from Poland to Baltic States 2 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Holland Belgium to Western Germany Combat - Germans Battle in Northern Belarus Germans attack with 2 bombers and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 infantry in Northern Belarus, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 6 submarines in 113 Sea Zone, round 2 : 5/6 hits, 2.00 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 113 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from Holland Belgium to 113 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 2 bombers moved from Northern Belarus to Yugoslavia Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 99 Sea Zone: 2 transports EDIT: Removing units owned by Germans from Yugoslavia: 2 artilleries and 2 infantry EDIT: Adding units owned by Germans to 100 Sea Zone: 2 transports EDIT: Adding units owned by Germans to Alexandria: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode 1 transport placed in 99 Sea Zone 1 artillery and 1 infantry placed in Yugoslavia 1 carrier placed in 115 Sea Zone 1 fighter placed in 115 Sea Zone 1 transport placed in 115 Sea Zone 2 infantry placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.67 British regular : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Northern Caucasus Russians take Northern Caucasus from Germans 1 infantry moved from Samara to Saratov Russians take Saratov from Germans 1 infantry moved from Samara to Stalingrad Russians take Stalingrad from Germans 1 infantry moved from Russia to Tula 1 armour moved from Leningrad to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Leningrad 1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus Combat - Russians Battle in Northern Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Northern Belarus to Leningrad 1 armour moved from Russia to Yaroslavl 1 fighter moved from Russia to Leningrad 37 infantry moved from Samara to Stalingrad 4 infantry moved from Samara to Russia 1 infantry moved from Samara to Stalingrad 2 artilleries moved from Samara to Russia 2 infantry moved from Amur to Korea Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Siberia 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 2 artilleries and 4 infantry moved from Solomon Islands to 55 Sea Zone 2 infantry moved from New Guinea to 55 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 2 marines moved from Solomon Islands to 55 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 55 Sea Zone to 64 Sea Zone 6 infantry moved from 64 Sea Zone to New South Wales 2 artilleries moved from 64 Sea Zone to New South Wales 5 fighters and 5 tactical_bombers moved from 55 Sea Zone to New South Wales 1 fighter moved from New Guinea to New South Wales 2 bombers moved from New Guinea to New South Wales 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Southern Manchuria to 35 Sea Zone 2 cruisers and 2 marines moved from 55 Sea Zone to 64 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 64 Sea Zone 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 3 marines moved from 64 Sea Zone to New South Wales 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 fighter moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Kwangsi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 17 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 3 infantry British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangtung, round 2 : 1/5 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in New South Wales Japanese attack with 2 artilleries, 2 bombers, 6 fighters, 6 infantry, 3 marines and 5 tactical_bombers ANZAC defend with 2 aaGuns, 1 factory_minor, 5 fighters, 1 harbour and 11 infantry; Americans defend with 1 bomber and 3 fighters ANZAC roll AA dice in New South Wales : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 battleship and 3 cruisers in New South Wales, round 2 : 0/4 hits, 2.17 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 6 infantry, 3 marines and 5 tactical_bombers in New South Wales, round 2 : 12/23 hits, 9.83 expected hits ANZAC roll dice for 2 aaGuns, 1 bomber, 8 fighters and 11 infantry in New South Wales, round 2 : 8/20 hits, 9.17 expected hits 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 9 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 bomber owned by the Americans lost in New South Wales Japanese roll dice for 2 bombers, 5 fighters, 3 marines and 5 tactical_bombers in New South Wales, round 3 : 10/15 hits, 7.83 expected hits ANZAC roll dice for 8 fighters and 2 infantry in New South Wales, round 3 : 7/10 hits, 6.00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 marines owned by the Japanese, 2 infantry owned by the ANZAC, 5 fighters owned by the ANZAC, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in New South Wales Japanese captures 10PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 4 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 marines and 2 tactical_bombers Casualties for ANZAC: 2 aaGuns, 5 fighters and 11 infantry Casualties for Americans: 1 bomber and 3 fighters triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 4 carriers moved from 55 Sea Zone to 64 Sea Zone 4 fighters and 3 tactical_bombers moved from New South Wales to 64 Sea Zone 1 destroyer moved from 35 Sea Zone to 50 Sea Zone 1 carrier moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 64 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from Kwangtung to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 2 artilleries placed in Southern Manchuria 1 infantry placed in Southern Manchuria 3 infantry placed in French Indo China 1 submarine placed in 7 Sea Zone 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 49 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.17 Japanese regular : 3.00 ANZAC AA : 0.00 ANZAC regular : -0.17 UK_Pacific regular : -0.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 4 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima 1 submarine moved from 27 Sea Zone to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 17 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 7 Sea Zone 5 fighters moved from 17 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 2 carriers moved from 11 Sea Zone to 8 Sea Zone 1 destroyer moved from 27 Sea Zone to 8 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 2 fighters, 2 marines and 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 2 infantry moved from Central United States to 104 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar Place Units - Americans 4 fighters placed in Western United States 1 destroyer placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4 Americans collect 52 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Honan to Anhwe 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Tsinghai to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 8 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 4 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Iwo Jima 1 submarine moved from 27 Sea Zone to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 fighter moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 17 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 7 Sea Zone 5 fighters moved from 17 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 2 carriers moved from 11 Sea Zone to 8 Sea Zone 1 destroyer moved from 27 Sea Zone to 8 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 2 fighters, 2 marines and 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 fighter moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 2 infantry moved from Central United States to 104 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar Place Units - Americans 4 fighters placed in Western United States 1 destroyer placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 1,4 Americans collect 52 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Honan to Anhwe 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Tsinghai to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Anhwe, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 8 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 bomber moved from Egypt to Alexandria 5 fighters moved from Egypt to Alexandria Combat - British Air Battle in Alexandria British attacks with 6 units heading to Alexandria Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Alexandria Italians roll AA dice in Alexandria : 0/1 hits, 0.17 expected hits Bombing raid in Alexandria rolls: 8 and causes: 4 damage to unit: airfield Bombing raid in Alexandria causes 4 damage total. Battle in Kwangtung British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 3 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -8 Casualties for British: 1 armour and 1 mech_infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 1 tactical_bomber moved from Kwangtung to Yunnan 1 fighter moved from Kwangtung to Yunnan 2 infantry moved from Kweichow to Hunan 2 infantry moved from Yunnan to Kweichow 5 infantry moved from Burma to Yunnan 7 infantry moved from Eastern India to Burma 1 mech_infantry moved from Northeast Persia to Iraq 1 bomber and 5 fighters moved from Alexandria to Egypt 1 armour moved from Union of South Africa to 73 Sea Zone 1 armour and 1 transport moved from 73 Sea Zone to 78 Sea Zone 1 infantry moved from Italian Somaliland to 78 Sea Zone 1 armour, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to Egypt 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - British 1 destroyer placed in 109 Sea Zone 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,6,4,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 7 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in Eastern India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -1.50 Japanese regular : -0.33 British regular : -1.00 Italians AA : -0.17
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 4x airfield; Remaining resources: 13 PUs; Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone 2 transports moved from 100 Sea Zone to 101 Sea Zone 4 infantry moved from Greece to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt 7 infantry moved from Alexandria to Egypt 3 artilleries moved from Alexandria to Egypt 2 fighters moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt Combat - Italians
Combat Hit Differential Summary :
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@nikola1975 You can scramble up to three planes to stop the landing to Egypt?
Also, what order of loss would you like?
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@nikola1975 Well, no scramble, max d, lose french inf before uk inf
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 4x airfield; Remaining resources: 13 PUs; Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Southern Italy to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 100 Sea Zone 2 transports moved from 100 Sea Zone to 101 Sea Zone 4 infantry moved from Greece to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 100 Sea Zone 2 artilleries and 8 infantry moved from 100 Sea Zone to Egypt 7 infantry moved from Alexandria to Egypt 3 artilleries moved from Alexandria to Egypt 2 fighters moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 armour moved from Alexandria to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 5 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber British defend with 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 11 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 5 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber in Egypt, round 2 : 7/24 hits, 7.17 expected hits British roll dice for 3 armour, 1 artillery, 1 bomber, 6 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 11/26 hits, 11.33 expected hits 1 bomber owned by the British, 2 infantry owned by the French, 6 infantry owned by the British and 11 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 3 : 4/13 hits, 5.17 expected hits British roll dice for 3 armour, 1 artillery, 6 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 8/17 hits, 8.50 expected hits 4 artilleries owned by the Italians, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt 1 tactical_bomber owned by the Italians and 2 fighters owned by the Italians retreated 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Alexandria British win with 3 armour, 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Italians: 4 artilleries and 15 infantry Casualties for British: 1 bomber and 10 infantry Casualties for French: 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to Southern Italy 1 tactical_bomber moved from Egypt to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.83
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@nikola1975 that went better than anzac fight. Uk might have enough to defend any germany attack
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@aagamerz13 Hm, I hope not. Germans should have enough to mock it up
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 27 Sea Zone to 7 Sea Zone Turn Complete - ANZAC
Combat Hit Differential Summary :
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@aagamerz13 Did you forget to finish the French round?
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 27 Sea Zone to 7 Sea Zone Turn Complete - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@aagamerz13 Hm, I was asking about the scramble for the amphibious landing, but I am reading now that this is not possible?
Land Scramble: An airfield may scramble up to three planes to adjacent land battles in which there are already defending units (i.e., no scramble option for otherwise uncontested territories).