L21 Martin (X) - crockett36 (L+50) OOB 2nd ed

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 3 infantry moved from Southern France to Spain
            1 bomber and 2 fighters moved from Western Germany to Spain
            1 fighter moved from 112 Sea Zone to Spain
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Belarus to Ukraine
            1 bomber moved from Novgorod to Ukraine
            1 artillery and 1 infantry moved from France to Holland Belgium
            2 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Spain
                Germans attack with 2 artilleries, 1 bomber, 3 fighters and 3 infantry
                French defend with 1 fighter; Americans defend with 3 armour, 1 infantry and 3 mech_infantrys; ANZAC defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,67 expected hits
                    Americans roll dice for 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Spain, round 2 : 6/9 hits, 3,83 expected hits
                    1 infantry owned by the ANZAC, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
                1 bomber owned by the Germans and 2 fighters owned by the Germans retreated
                Americans win with 3 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -21
                Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 2 infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in Ukraine
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Ukraine, round 3 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 bomber moved from Spain to Western Germany
            1 fighter moved from Spain to Southern France
            1 bomber moved from Ukraine to Novgorod
            1 artillery and 1 infantry moved from Romania to Bulgaria
            1 mech_infantry moved from Western Germany to Southern France
            1 fighter moved from Spain to Southern France
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Sweden
                  Germans take Sweden from Neutral_True
            1 infantry moved from Western Germany to Denmark
            3 infantry moved from Slovakia Hungary to Yugoslavia
            3 infantry moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Romania to Bessarabia
            1 tactical_bomber moved from Bryansk to Smolensk
            1 tactical_bomber moved from Smolensk to Novgorod
            2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
            1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
            2 mech_infantrys moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
            1 fighter moved from Ukraine to Western Ukraine
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            3 infantry placed in Southern France
            2 artilleries, 2 infantry and 2 mech_infantrys placed in Western Germany
            4 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Germany
            Germans undo move 2.
            Germans undo move 2.
            Germans undo move 1.
            2 mech_infantrys placed in France
            Germans undo move 1.
            1 mech_infantry placed in France
            3 infantry placed in Southern France
            Germans undo move 4.
            3 artilleries placed in Southern France
            1 artillery, 6 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,17
    Russians regular : -0,17
    Germans regular : -0,17
    British regular : 0,67
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 armour moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            5 mech_infantrys moved from Russia to Vologda
            2 mech_infantrys moved from Russia to Vologda
            2 armour moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Timguska to Smolensk
            2 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 armour and 7 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 7 mech_infantrys in Vologda, round 2 : 3/9 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour moved from Samara to Vologda
            4 mech_infantrys moved from Russia to Vologda
            1 tactical_bomber moved from Smolensk to Russia
            1 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.67
    Russians regular : 0.83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry, 1 mech_infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
            1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
            2 fighters moved from 75 Sea Zone to India
            1 carrier moved from 75 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 armour and 1 mech_infantry moved from Anhwe to Suiyuyan
            2 mech_infantrys moved from Anhwe to Shensi
            1 tactical_bomber moved from Anhwe to Suiyuyan
            1 fighter moved from Anhwe to Shensi
            1 destroyer moved from 5 Sea Zone to 3 Sea Zone
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Amur to Soviet Far East
            2 artilleries moved from Siberia to Soviet Far East
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
            3 mech_infantrys moved from Shantung to Kweichow
            1 bomber moved from Kwangtung to Kweichow
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Kwangtung to Shan State
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - Japanese
            Battle in Union of South Africa
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win, taking Union of South Africa from British with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Suiyuyan
                Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Japanese attack with 1 fighter and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 3 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 4 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/5 hits, 2,17 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,83 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Shan State
                Japanese attack with 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 aaGuns and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 2,83 expected hits
                    UK_Pacific roll dice for 2 aaGuns and 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    2 aaGuns owned by the British and 1 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for British: 2 aaGuns and 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 transport moved from 75 Sea Zone to 72 Sea Zone
            1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 artillery moved from 71 Sea Zone to Mozambique
                  Japanese take Mozambique from Neutral_True
            3 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
            1 bomber moved from Kweichow to Manchuria
            1 armour moved from Manchuria to Buryatia
            1 mech_infantry moved from Manchuria to Siberia
            1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            2 transports moved from 54 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Anhwe
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Suiyuyan to Hopei
            1 fighter moved from Shensi to Hopei
            1 tactical_bomber moved from Kwangtung to Hopei
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Shan State to Siam
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            2 artilleries and 2 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Americans regular : -0,33
    Japanese regular : 3,83
    British AA : -0,67
    UK_Pacific regular : 0,33
    Russians regular : -0,83
    

    Savegame


  • @martin Hey how’d you get so many units down to southern africa?

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 submarines moved from 10 Sea Zone to 3 Sea Zone
            2 submarines moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 armour moved from Western United States to 10 Sea Zone
            2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
            1 bomber moved from Western United States to 3 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            3 armour moved from Spain to Southern France
            1 armour moved from Portugal to Southern France
            3 mech_infantrys moved from Spain to Southern France
            1 tactical_bomber moved from 110 Sea Zone to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
            1 artillery moved from Portugal to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 4 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun and 2 infantry
                    Italians roll AA dice in Southern France : 2/4 hits, 0.67 expected hits
                    2 fighters owned by the Americans lost in Southern France
                    Americans roll dice for 4 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/10 hits, 4.17 expected hits
                    Germans roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 3/8 hits, 3.33 expected hits
                    1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 3 mech_infantrys owned by the Americans lost in Southern France
                    Americans roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/7 hits, 3.00 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 2 artilleries and 2 fighters in Southern France, round 4 : 3/4 hits, 2.00 expected hits
                    2 artilleries owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour and 1 tactical_bomber in Southern France, round 5 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 2 fighters in Southern France, round 5 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is -23
                Casualties for Americans: 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 3 artilleries, 2 fighters and 1 mech_infantry
                Casualties for Italians: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 armour moved from 91 Sea Zone to Spain
            1 mech_infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from 3 Sea Zone to Alaska
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Spain
            1 armour, 2 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.00
    Germans regular : -0.67
    Italians AA : 1.33
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 submarines moved from 10 Sea Zone to 3 Sea Zone
            2 submarines moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 armour moved from Western United States to 10 Sea Zone
            2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
            1 bomber moved from Western United States to 3 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            3 armour moved from Spain to Southern France
            1 armour moved from Portugal to Southern France
            3 mech_infantrys moved from Spain to Southern France
            1 tactical_bomber moved from 110 Sea Zone to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
            1 artillery moved from Portugal to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 4 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun and 2 infantry
                    Italians roll AA dice in Southern France : 2/4 hits, 0.67 expected hits
                    2 fighters owned by the Americans lost in Southern France
                    Americans roll dice for 4 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/10 hits, 4.17 expected hits
                    Germans roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 3/8 hits, 3.33 expected hits
                    1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 3 mech_infantrys owned by the Americans lost in Southern France
                    Americans roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/7 hits, 3.00 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 2 artilleries and 2 fighters in Southern France, round 4 : 3/4 hits, 2.00 expected hits
                    2 artilleries owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour and 1 tactical_bomber in Southern France, round 5 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 2 fighters in Southern France, round 5 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is -23
                Casualties for Americans: 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 3 artilleries, 2 fighters and 1 mech_infantry
                Casualties for Italians: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 armour moved from 91 Sea Zone to Spain
            1 mech_infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from 3 Sea Zone to Alaska
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Spain
            1 armour, 2 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Egypt to Belgian Congo
            1 armour moved from Egypt to Belgian Congo
            1 armour moved from Eastern Persia to India
            1 tactical_bomber moved from West India to India
            4 infantry moved from Yunnan to Shan State
            1 fighter moved from West India to Shan State
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kwangsi
            2 mech_infantrys moved from Eastern Persia to India
            4 infantry moved from Yunnan to Kweichow
            2 mech_infantrys moved from Yunnan to Kweichow
            1 fighter moved from Kazakhstan to Kweichow
            1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
            1 fighter moved from Kazakhstan to Shensi
            1 mech_infantry moved from Kazakhstan to Kansu
            1 mech_infantry moved from Kazakhstan to Sikang
            2 armour moved from Kazakhstan to Eastern Persia
            2 armour moved from Kazakhstan to Sikang
            1 armour moved from Iraq to Eastern Persia
            2 armour moved from Iraq to Egypt
            3 mech_infantrys moved from Iraq to Egypt
            1 infantry moved from Alexandria to Egypt
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter, 4 infantry and 2 mech_infantrys
                Japanese defend with 3 mech_infantrys
                    British roll dice for 1 fighter, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                    British roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kweichow, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 mech_infantrys
            Battle in Hunan
                British attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hunan
                    British roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hunan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Kwangsi
                British attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 4 infantry in Shan State, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 5 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 6 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 7 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 8 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 3 infantry
                Casualties for Japanese: 2 infantry
            Battle in India
                British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in India
                British win, taking India from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Shensi
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Shensi to Sikang
            1 tactical_bomber moved from India to Persia
            1 fighter moved from Shan State to Yunnan
            1 aaGun moved from Alexandria to Egypt
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Sikang to Szechwan
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Iraq
            1 armour, 1 bomber and 1 mech_infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
            British collect 35 PUs (3 lost to blockades); end with 35 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,6,5,5,3,4,2,4
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : 0.00
    Japanese regular : 0.00
    Germans regular : -0.67
    British regular : -5.33
    Italians AA : 1.33
    

    Savegame


  • @crockett36 that’s easy :-) When the Allies declare war to the the true neutrals, they immediately turn pro Axis neutral. So I just need to enter any neutral territory to get their infantrymen.

  • 2024 2023 '22 '21

    @crockett36 how come you do not know the rule? You play-tested one game for the pacific 1940 and also went to grasshoppers tourney…

  • 2024 2023 '22 '21

  • 2024 2023 '22 '21

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from France to Southern France
            2 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 armour moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour
                French defend with 1 infantry
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 fighter and 4 infantry
                Americans defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 1/5 hits, 1,17 expected hits
                    Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Italians
            3 artilleries and 3 infantry moved from Romania to Bessarabia
            1 fighter moved from Southern France to Southern Italy
            4 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
            1 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Italians regular : 0,33
    Russians regular : -0,33
    

    Savegame


  • @martin I’ve even read the entire rule book for youtube. Even at grasshopper’s tournament there were rules questions. In fact, at that point in time, I had only played global 4x.

    When we playtest, we have to go over the current rules with a ton of “dropped” or “modified” rules in the back of our minds. I won one game of imperial borders in the last round. the next game, I wanted to try a variation on the theme. they changed the rules and I got smoked. Embarrassingly so. L said played War Room after 6 mo of concentrating on his new project and remarked, I have to learn how to play this game again.

    I haven’t played a neutral crush in so long, I forgot. Good move.


  • @crockett36 …L said he had to relearn the rules after 6 mo…

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Western Australia to 37 Sea Zone
            1 fighter moved from New South Wales to Western Australia
            2 infantry moved from Greece to Turkey
            1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,5,1,3,6,1,3
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : 1.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Western Australia to 37 Sea Zone
            1 fighter moved from New South Wales to Western Australia
            2 infantry moved from Greece to Turkey
            1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,5,1,3,6,1,3
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
    
        Combat Move - French
            3 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
            1 fighter moved from Spain to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    ANZAC regular : 1.00
    

    Savegame


  • @crockett36 fun game, btw


  • @crockett36 yes indeed - there is so much going on! :-)

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Bulgaria to Greece
                  Germans take Greece from ANZAC
            3 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Archangel to Smolensk
            1 artillery moved from Ukraine to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Belarus to Smolensk
            3 mech_infantrys moved from France to Spain
            1 bomber moved from Western Germany to Spain
            1 tactical_bomber moved from Novgorod to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
    
        Combat - Germans
            Battle in Spain
                Germans attack with 1 bomber and 3 mech_infantrys
                Americans defend with 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Spain, round 2 : 0/4 hits, 1,17 expected hits
                    Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Spain, round 2 : 1/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the Germans lost in Spain
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Spain, round 3 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Spain, round 3 : 2/3 hits, 1,50 expected hits
                    2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Spain
                1 bomber owned by the Germans retreated
                Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -8
                Casualties for Germans: 3 mech_infantrys
                Casualties for Americans: 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Smolensk
                Germans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Germans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 1 fighter and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 4 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 5 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Spain to France
            1 artillery and 1 infantry moved from Sweden to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 tactical_bomber moved from Smolensk to Novgorod
            1 fighter moved from Bryansk to Novgorod
            3 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 artillery moved from Western Germany to France
            1 armour moved from Archangel to Belarus
            3 artilleries moved from Archangel to Belarus
            3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
            1 aaGun moved from Bessarabia to Ukraine
            1 bomber moved from France to Western Germany
            3 infantry moved from Yugoslavia to Albania
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour and 2 mech_infantrys moved from Belarus to Rostov
    
        Place Units - Germans
            1 fighter and 1 tactical_bomber placed in Western Germany
            2 armour and 1 mech_infantry placed in France
            2 infantry placed in Western Germany
            1 mech_infantry placed in Romania
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Russians regular : 1,00
    Germans regular : -2,83
    British regular : -0,67
    

    Savegame

  • 2024 2023 '22 '21

    @crockett36 it really caught me by surprise when you declared war on the neutrals. But I see my chances increasing again. Why have you not built the US factory in Spain one round earlier?

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