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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 3 infantry moved from Southern France to Spain
1 bomber and 2 fighters moved from Western Germany to Spain
1 fighter moved from 112 Sea Zone to Spain
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Belarus to Ukraine
1 bomber moved from Novgorod to Ukraine
1 artillery and 1 infantry moved from France to Holland Belgium
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Spain
Germans attack with 2 artilleries, 1 bomber, 3 fighters and 3 infantry
French defend with 1 fighter; Americans defend with 3 armour, 1 infantry and 3 mech_infantrys; ANZAC defend with 1 infantry
Germans roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,67 expected hits
Americans roll dice for 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Spain, round 2 : 6/9 hits, 3,83 expected hits
1 infantry owned by the ANZAC, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
1 bomber owned by the Germans and 2 fighters owned by the Germans retreated
Americans win with 3 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -21
Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 1/4 hits, 1,83 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Ukraine, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from Spain to Western Germany
1 fighter moved from Spain to Southern France
1 bomber moved from Ukraine to Novgorod
1 artillery and 1 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from Spain to Southern France
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Denmark
3 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Romania to Bessarabia
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Smolensk to Novgorod
2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
2 mech_infantrys moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 fighter moved from Ukraine to Western Ukraine
Place Units - Germans
2 artilleries and 1 infantry placed in France
3 infantry placed in Southern France
2 artilleries, 2 infantry and 2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 2.
Germans undo move 2.
Germans undo move 1.
2 mech_infantrys placed in France
Germans undo move 1.
1 mech_infantry placed in France
3 infantry placed in Southern France
Germans undo move 4.
3 artilleries placed in Southern France
1 artillery, 6 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 2,17
Russians regular : -0,17
Germans regular : -0,17
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
5 mech_infantrys moved from Russia to Vologda
2 mech_infantrys moved from Russia to Vologda
2 armour moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Timguska to Smolensk
2 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 armour and 7 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour and 7 mech_infantrys in Vologda, round 2 : 3/9 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour moved from Samara to Vologda
4 mech_infantrys moved from Russia to Vologda
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
2 fighters moved from 75 Sea Zone to India
1 carrier moved from 75 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Anhwe to Suiyuyan
2 mech_infantrys moved from Anhwe to Shensi
1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter moved from Anhwe to Shensi
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Amur to Soviet Far East
2 artilleries moved from Siberia to Soviet Far East
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
3 mech_infantrys moved from Shantung to Kweichow
1 bomber moved from Kwangtung to Kweichow
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Kwangtung to Shan State
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in Union of South Africa
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win, taking Union of South Africa from British with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 4 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Shan State
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 aaGuns and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 2,83 expected hits
UK_Pacific roll dice for 2 aaGuns and 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
2 aaGuns owned by the British and 1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 2 aaGuns and 1 infantry
Non Combat Move - Japanese
1 artillery and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Mozambique
Japanese take Mozambique from Neutral_True
3 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from Kweichow to Manchuria
1 armour moved from Manchuria to Buryatia
1 mech_infantry moved from Manchuria to Siberia
1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Kwangtung to Hopei
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shan State to Siam
1 carrier moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
2 artilleries and 2 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Americans regular : -0,33
Japanese regular : 3,83
British AA : -0,67
UK_Pacific regular : 0,33
Russians regular : -0,83
@martin Hey how’d you get so many units down to southern africa?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 submarines moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
1 bomber moved from Western United States to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 armour moved from Spain to Southern France
1 armour moved from Portugal to Southern France
3 mech_infantrys moved from Spain to Southern France
1 tactical_bomber moved from 110 Sea Zone to Southern France
3 fighters moved from 110 Sea Zone to Southern France
1 artillery moved from Portugal to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 4 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun and 2 infantry
Italians roll AA dice in Southern France : 2/4 hits, 0.67 expected hits
2 fighters owned by the Americans lost in Southern France
Americans roll dice for 4 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/10 hits, 4.17 expected hits
Germans roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 3/8 hits, 3.33 expected hits
1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 3 mech_infantrys owned by the Americans lost in Southern France
Americans roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 3.50 expected hits
Germans roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/7 hits, 3.00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 2/5 hits, 2.67 expected hits
Germans roll dice for 2 artilleries and 2 fighters in Southern France, round 4 : 3/4 hits, 2.00 expected hits
2 artilleries owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France
Americans roll dice for 1 armour and 1 tactical_bomber in Southern France, round 5 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 fighters in Southern France, round 5 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is -23
Casualties for Americans: 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 1 aaGun, 3 artilleries, 2 fighters and 1 mech_infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 armour moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 3 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 armour, 2 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.00
Germans regular : -0.67
Italians AA : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 submarines moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone
1 bomber moved from Western United States to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 armour moved from Spain to Southern France
1 armour moved from Portugal to Southern France
3 mech_infantrys moved from Spain to Southern France
1 tactical_bomber moved from 110 Sea Zone to Southern France
3 fighters moved from 110 Sea Zone to Southern France
1 artillery moved from Portugal to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 4 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun and 2 infantry
Italians roll AA dice in Southern France : 2/4 hits, 0.67 expected hits
2 fighters owned by the Americans lost in Southern France
Americans roll dice for 4 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/10 hits, 4.17 expected hits
Germans roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 3/8 hits, 3.33 expected hits
1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 3 mech_infantrys owned by the Americans lost in Southern France
Americans roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 3.50 expected hits
Germans roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/7 hits, 3.00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 2/5 hits, 2.67 expected hits
Germans roll dice for 2 artilleries and 2 fighters in Southern France, round 4 : 3/4 hits, 2.00 expected hits
2 artilleries owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France
Americans roll dice for 1 armour and 1 tactical_bomber in Southern France, round 5 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 fighters in Southern France, round 5 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is -23
Casualties for Americans: 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 1 aaGun, 3 artilleries, 2 fighters and 1 mech_infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 armour moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 3 Sea Zone to Alaska
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 armour, 2 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 armour moved from Eastern Persia to India
1 tactical_bomber moved from West India to India
4 infantry moved from Yunnan to Shan State
1 fighter moved from West India to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from Eastern Persia to India
4 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
1 fighter moved from Kazakhstan to Kweichow
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 fighter moved from Kazakhstan to Shensi
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Kazakhstan to Sikang
2 armour moved from Kazakhstan to Eastern Persia
2 armour moved from Kazakhstan to Sikang
1 armour moved from Iraq to Eastern Persia
2 armour moved from Iraq to Egypt
3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Alexandria to Egypt
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Kweichow
British attack with 1 fighter, 4 infantry and 2 mech_infantrys
Japanese defend with 3 mech_infantrys
British roll dice for 1 fighter, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/7 hits, 1.50 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kweichow, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Hunan
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Kwangsi
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 4 infantry in Shan State, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 2 infantry in Shan State, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 1 infantry in Shan State, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter and 1 infantry in Shan State, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 8 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in India
British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in India
British win, taking India from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Shensi to Sikang
1 tactical_bomber moved from India to Persia
1 fighter moved from Shan State to Yunnan
1 aaGun moved from Alexandria to Egypt
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Sikang to Szechwan
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Iraq
1 armour, 1 bomber and 1 mech_infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,6,5,5,3,4,2,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.00
Japanese regular : 0.00
Germans regular : -0.67
British regular : -5.33
Italians AA : 1.33
@crockett36 that’s easy :-) When the Allies declare war to the the true neutrals, they immediately turn pro Axis neutral. So I just need to enter any neutral territory to get their infantrymen.
@crockett36 how come you do not know the rule? You play-tested one game for the pacific 1940 and also went to grasshoppers tourney…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Southern France
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour
French defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 4 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 1/5 hits, 1,17 expected hits
Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
3 artilleries and 3 infantry moved from Romania to Bessarabia
1 fighter moved from Southern France to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries placed in Northern Italy
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Italians regular : 0,33
Russians regular : -0,33
@martin I’ve even read the entire rule book for youtube. Even at grasshopper’s tournament there were rules questions. In fact, at that point in time, I had only played global 4x.
When we playtest, we have to go over the current rules with a ton of “dropped” or “modified” rules in the back of our minds. I won one game of imperial borders in the last round. the next game, I wanted to try a variation on the theme. they changed the rules and I got smoked. Embarrassingly so. L said played War Room after 6 mo of concentrating on his new project and remarked, I have to learn how to play this game again.
I haven’t played a neutral crush in so long, I forgot. Good move.
@crockett36 …L said he had to relearn the rules after 6 mo…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Western Australia to 37 Sea Zone
1 fighter moved from New South Wales to Western Australia
2 infantry moved from Greece to Turkey
1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,5,1,3,6,1,3
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Western Australia to 37 Sea Zone
1 fighter moved from New South Wales to Western Australia
2 infantry moved from Greece to Turkey
1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,5,1,3,6,1,3
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
1 fighter moved from Spain to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : 1.00
@crockett36 fun game, btw
@crockett36 yes indeed - there is so much going on! :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Bulgaria to Greece
Germans take Greece from ANZAC
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Archangel to Smolensk
1 artillery moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 mech_infantry moved from Belarus to Smolensk
3 mech_infantrys moved from France to Spain
1 bomber moved from Western Germany to Spain
1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Spain
Germans attack with 1 bomber and 3 mech_infantrys
Americans defend with 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Spain, round 2 : 0/4 hits, 1,17 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Spain, round 2 : 1/3 hits, 1,50 expected hits
1 mech_infantry owned by the Germans lost in Spain
Germans roll dice for 1 bomber and 2 mech_infantrys in Spain, round 3 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Spain, round 3 : 2/3 hits, 1,50 expected hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Spain
1 bomber owned by the Germans retreated
Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Smolensk
Germans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 4 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 5 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Spain to France
1 artillery and 1 infantry moved from Sweden to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter moved from Bryansk to Novgorod
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to France
1 armour moved from Archangel to Belarus
3 artilleries moved from Archangel to Belarus
3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun moved from Bessarabia to Ukraine
1 bomber moved from France to Western Germany
3 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Belarus to Rostov
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
2 armour and 1 mech_infantry placed in France
2 infantry placed in Western Germany
1 mech_infantry placed in Romania
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Russians regular : 1,00
Germans regular : -2,83
British regular : -0,67
@crockett36 it really caught me by surprise when you declared war on the neutrals. But I see my chances increasing again. Why have you not built the US factory in Spain one round earlier?