• TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour, 2 artilleries and 5 infantry moved from Greater Southern Germany to Yugoslavia
            5 armour moved from Western Germany to Poland
            1 armour moved from Western Germany to Yugoslavia
            1 armour moved from Western Germany to France
            1 fighter moved from Western Germany to Yugoslavia
            1 infantry moved from Western Germany to Germany
            1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
            10 infantry moved from Germany to Poland
            3 tactical_bombers moved from Germany to Yugoslavia
            2 bombers moved from Western Germany to Poland
            1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            2 bombers moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in Poland
                Germans attack with 5 armour and 10 infantry
                Russians defend with 1 armour and 1 infantry
                    Germans roll dice for 5 armour and 10 infantry in Poland, round 2 : 3/15 hits, 4.17 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Poland, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 5 armour and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greater Southern Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Slovakia Hungary: 1 mech_infantry
            EDIT: Turning off Edit Mode
            2 bombers moved from Eastern Poland to Germany
    
        Place Units - Germans
            4 armour, 1 artillery and 5 infantry placed in Germany
            Germans undo move 1.
            4 armour, 1 artillery and 3 infantry placed in Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 35 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : -1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 bombers; Remaining resources: 8 PUs; 
    
        Politics - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 1 artillery
            EDIT: Removing units owned by UK_Pacific from Trans-Jordan: 5 infantry
            EDIT: Changing ownership of Egypt from Italians to British
            EDIT: Adding units owned by UK_Pacific to Egypt: 99 bombers and 99 fighters
            EDIT: Removing units owned by UK_Pacific from Egypt: 99 bombers and 99 fighters
            EDIT: Adding units owned by UK_Pacific to Egypt: 7 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Ethiopia from Italians to British
            EDIT: Adding units owned by UK_Pacific to Ethiopia: 1 infantry
            EDIT: Removing units owned by UK_Pacific from British Somaliland: 1 infantry
            EDIT: Removing units owned by UK_Pacific from British Somaliland: 1 infantry
            EDIT: Removing units owned by UK_Pacific from 76 Sea Zone: 1 transport
            EDIT: Adding units owned by UK_Pacific to 81 Sea Zone: 1 transport
            EDIT: Removing units owned by UK_Pacific from Anglo Egyptian Sudan: 1 infantry
            EDIT: Adding units owned by UK_Pacific to Egypt: 1 mech_infantry
            EDIT: Removing units owned by UK_Pacific from Iraq: 1 mech_infantry
            EDIT: Removing units owned by UK_Pacific from Iraq: 1 mech_infantry
            EDIT: Adding units owned by UK_Pacific to Syria: 1 mech_infantry
            EDIT: Removing units owned by Japanese from Kiangsi: 2 armour
            EDIT: Removing units owned by UK_Pacific from Kwangsi: 1 mech_infantry
            EDIT: Changing ownership of Kiangsi from Japanese to UK_Pacific
            EDIT: Adding units owned by UK_Pacific to Kiangsi: 1 mech_infantry
            EDIT: Removing units owned by UK_Pacific from Kwangsi: 3 fighters
            EDIT: Adding units owned by UK_Pacific to Hunan: 3 fighters
            EDIT: Removing units owned by UK_Pacific from French Indo China: 3 infantry
            EDIT: Adding units owned by UK_Pacific to Kwangsi: 3 infantry
            EDIT: Removing units owned by UK_Pacific from New South Wales: 3 fighters
            EDIT: Adding units owned by UK_Pacific to Dutch New Guinea: 3 fighters
            EDIT: Removing units owned by UK_Pacific from India: 1 tactical_bomber
            EDIT: Adding units owned by UK_Pacific to Syria: 1 tactical_bomber
            EDIT: Removing units owned by UK_Pacific from Trans-Jordan: 1 fighter
            EDIT: Adding units owned by UK_Pacific to Romania: 1 fighter
    
        Combat Move - UK_Pacific
            EDIT: Resetting and Giving Bonus Movement to Units
    
        Non Combat Move - UK_Pacific
            EDIT: Cleaning up during movement phase
            EDIT: 1 armour moved from India to Yunnan
            EDIT: 2 cruisers moved from 39 Sea Zone to 36 Sea Zone
            EDIT: 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
    
        Place Units - UK_Pacific
            2 bombers placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 37 PUs
            Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 42 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 9 aaGuns; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Japanese
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            1 infantry moved from Java to 42 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to South Australia
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 mech_infantry moved from Anhwe to Hunan
            2 fighters moved from Kiangsu to Hopei
            2 fighters moved from Kiangsu to Kweichow
            2 bombers moved from Kiangsu to Shensi
            2 tactical_bombers moved from Kiangsu to Kiangsi
            5 tactical_bombers moved from Kiangsu to Kwangsi
            2 fighters moved from Kiangsu to Kwangsi
            3 armour moved from Kiangsu to Kiangsi
            4 infantry moved from Korea to Amur
            6 infantry moved from Manchuria to Amur
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to 26 Sea Zone
            1 artillery, 1 carrier, 7 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Battle in South Australia
            Battle in 45 Sea Zone
                Japanese attack with 1 transport
                UK_Pacific defend with 1 infantry and 1 transport
                UK_Pacific and Japanese reach a stalemate
            Battle in Kweichow
                Japanese attack with 2 fighters
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters in Kweichow, round 2 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in Kweichow, round 3 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kweichow
                Japanese win, taking South Australia from UK_Pacific with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 1 mech_infantry
                UK_Pacific defend with 3 fighters
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 3 fighters in Hunan, round 2 : 2/3 hits, 2.00 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win with 3 fighters remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Amur
                Japanese attack with 10 infantry
                Russians defend with 2 aaGuns and 18 infantry
                    Japanese roll dice for 10 infantry in Amur, round 2 : 1/10 hits, 1.67 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6.00 expected hits
                    6 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 4 infantry in Amur, round 3 : 3/4 hits, 0.67 expected hits
                    Russians roll dice for 1 aaGun and 18 infantry in Amur, round 3 : 4/18 hits, 6.00 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
                Russians win with 16 infantry remaining. Battle score for attacker is -14
                Casualties for Japanese: 10 infantry
                Casualties for Russians: 2 aaGuns and 2 infantry
            Battle in Hopei
                Japanese attack with 2 fighters
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters in Hopei, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                Japanese win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 infantry
                UK_Pacific defend with 3 fighters
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 3 fighters in Dutch New Guinea, round 2 : 2/3 hits, 2.00 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                Dutch win with 3 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 3 armour and 2 tactical_bombers
                UK_Pacific defend with 1 mech_infantry
                    Japanese roll dice for 3 armour and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the UK_Pacific and 1 armour owned by the Japanese lost in Kiangsi
                Japanese win, taking Kiangsi from UK_Pacific with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for UK_Pacific: 1 mech_infantry
            Battle in 26 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
                    2 fighters owned by the Japanese lost in 26 Sea Zone
                Americans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -20
                Casualties for Japanese: 2 fighters
            Battle in Kwangsi
                Japanese attack with 2 fighters and 5 tactical_bombers
                Chinese defend with 5 infantry; UK_Pacific defend with 3 infantry
                    Japanese roll dice for 2 fighters and 5 tactical_bombers in Kwangsi, round 2 : 4/7 hits, 3.83 expected hits
                    Chinese roll dice for 8 infantry in Kwangsi, round 2 : 2/8 hits, 2.67 expected hits
                    3 infantry owned by the UK_Pacific, 2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 3/5 hits, 2.83 expected hits
                    Chinese roll dice for 4 infantry in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangsi, round 4 : 3/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
                Casualties for Japanese: 3 tactical_bombers
                Casualties for Chinese: 5 infantry
                Casualties for UK_Pacific: 3 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 carrier, 7 destroyers and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 7 destroyers and 1 transport in 25 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 carrier, 7 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 artillery, 1 fighter and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers
                Russians defend with 2 armour and 2 mech_infantrys
                    Japanese roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits
                    Chinese roll dice for 2 armour and 2 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians and 2 bombers owned by the Japanese lost in Shensi
                Chinese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -20
                Casualties for Japanese: 2 bombers
                Casualties for Russians: 1 mech_infantry
                1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Hawaiian Islands
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers could not land in Kwangsi and were removed
            2 tactical_bombers could not land in Kiangsi and were removed
            2 fighters could not land in Kweichow and were removed
            2 fighters could not land in Hopei and were removed
    
        Place Units - Japanese
            3 aaGuns placed in Kiangsu
            6 aaGuns placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : 2.00
    Japanese regular : 4.17
    UK_Pacific regular : 0.67
    Russians regular : -2.00
    Dutch regular : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 bomber and 1 infantry; Remaining resources: 13 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Russia from Russians to British
            EDIT: Changing ownership of Germany from Germans to British
            EDIT: Removing units owned by Germans from Germany: 3 aaGuns, 4 armour, 1 artillery, 2 bombers and 4 infantry
            EDIT: Removing units owned by British from Germany: 1 factory_major
            EDIT: Adding units owned by British to Germany: 99 armour, 99 artilleries, 99 fighters, 99 infantry and 99 mech_infantrys
            EDIT: Changing ownership of Japan from Japanese to British
            EDIT: Removing units owned by British from Japan: 1 airfield, 1 factory_major and 1 harbour
            EDIT: Removing units owned by Japanese from Japan: 9 aaGuns, 1 artillery and 4 infantry
            EDIT: Changing ownership of Eastern United States from Americans to British
            EDIT: Changing ownership of Central United States from Americans to British
            EDIT: Changing ownership of Western United States from Americans to British
            EDIT: Changing ownership of Western Germany from Germans to Chinese
            EDIT: Changing ownership of Greater Southern Germany from Germans to Chinese
            EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
            EDIT: Removing units owned by Chinese from Western Germany: 1 airfield, 1 factory_major and 1 harbour
            EDIT: Adding units owned by Chinese to Western Germany: 99 armour, 99 artilleries, 99 bombers, 99 fighters, 99 infantry, 99 mech_infantrys and 99 tactical_bombers
            EDIT: Editing Political Relationship for Chinese and British from Allied to War
            EDIT: Editing Political Relationship for Chinese and French from Allied to War
            EDIT: Editing Political Relationship for Chinese and Americans from Allied to War
            EDIT: Editing Political Relationship for Chinese and UK_Pacific from Allied to War
            EDIT: Editing Political Relationship for Chinese and Russians from Allied to War
            EDIT: Changing ownership of Anhwe from Japanese to Chinese
            EDIT: Changing ownership of Shantung from Japanese to Chinese
            EDIT: Changing ownership of 19 Sea Zone from Japanese to Chinese
            EDIT: Adding units owned by Chinese to 19 Sea Zone: 99 battleships, 99 carriers, 99 cruisers, 99 destroyers, 99 fighters, 99 submarines, 99 tactical_bombers and 99 transports
            EDIT: Adding units owned by Chinese to Shantung: 99 armour and 99 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 99 armour, 99 artilleries and 99 infantry
            EDIT: Changing ownership of Brazil from Americans to Chinese
            EDIT: Adding units owned by Chinese to Brazil: 99 aaGuns, 99 armour and 99 bombers
            EDIT: Adding units owned by Chinese to 86 Sea Zone: 99 battleships, 99 destroyers and 99 transports
            EDIT: Adding units owned by Dutch to Suriname: 99 armour, 99 artilleries, 99 infantry and 99 mech_infantrys
            EDIT: Changing ownership of Holland Belgium from Germans to Germans
            EDIT: Changing ownership of Holland Belgium from Germans to Dutch
            EDIT: Adding units owned by Dutch to Holland Belgium: 99 armour, 99 artilleries, 99 bombers, 99 fighters, 99 infantry and 99 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Combat - British
            Trigger Allies Supremacy Objective: Setting switch to true for conditionAttachment_Allies_Supremacy_Objective_Switch attached to UK_Pacific
            triggerJapaneseDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Japanese
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            3 fighters could not land in Hunan and were removed
    
        Place Units - British
            1 bomber and 1 infantry placed in Egypt
    
        Turn Complete - British
            Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific:  The Allies have achieved a Victory Objective - The Allied powers control Berlin and/or Tokyo.
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,3
            British collect 84 PUs (3 lost to blockades); end with 97 PUs
            Objective British Commonwealth: British met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 35 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 52 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            99 infantry moved from Shantung to Kiangsu
            1 armour moved from Shantung to Kiangsi
            98 armour moved from Shantung to Kiangsi
            99 infantry moved from Tsinghai to Shensi
            99 artilleries moved from Tsinghai to Shensi
            99 armour moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kwangtung
            Battle in Kiangsu
                Chinese attack with 99 infantry
                Japanese defend with 3 aaGuns and 1 factory_minor
                    3 aaGuns owned by the Japanese lost in Kiangsu
                Chinese win, taking Kwangtung from UK_Pacific, taking Kiangsu from Japanese with 99 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 3 aaGuns
            Battle in Shensi
                Chinese attack with 99 artilleries and 99 infantry
                Russians defend with 2 armour and 1 mech_infantry
                    Chinese roll dice for 99 artilleries and 99 infantry in Shensi, round 2 : 56/198 hits, 66.00 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 99 artilleries and 98 infantry remaining. Battle score for attacker is 13
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in Yunnan
                Chinese attack with 1 fighter
                UK_Pacific defend with 1 armour
                    Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the UK_Pacific and 1 fighter owned by the Chinese lost in Yunnan
                UK_Pacific win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 fighter
                Casualties for UK_Pacific: 1 armour
            Battle in Kiangsi
                Chinese attack with 99 armour
                Japanese defend with 2 armour
                    Chinese roll dice for 99 armour in Kiangsi, round 2 : 55/99 hits, 49.50 expected hits
                    Japanese roll dice for 2 armour in Kiangsi, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 99 armour remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 armour
            Battle in Suiyuyan
                Chinese attack with 99 armour
                Russians defend with 1 aaGun, 1 artillery and 1 infantry
                    Chinese roll dice for 99 armour in Suiyuyan, round 2 : 49/99 hits, 49.50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Suiyuyan
                Chinese win with 99 armour remaining. Battle score for attacker is 12
                Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangtung
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 34 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.50
    Japanese regular : -1.00
    UK_Pacific regular : 0.50
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 destroyers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Java to 42 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 2 transports moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 7 destroyers, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Anhwe to Kiangsi
            2 armour moved from Kiangsu to Hunan
            7 tactical_bombers moved from Kiangsu to Hunan
            2 bombers moved from Kiangsu to Hunan
            6 fighters moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                UK_Pacific defend with 1 infantry and 1 transport
                    1 infantry owned by the UK_Pacific and 1 transport owned by the UK_Pacific lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for UK_Pacific: 1 infantry and 1 transport
            Battle in Sumatra
            Battle in Hunan
                Japanese attack with 2 armour, 2 bombers, 6 fighters and 7 tactical_bombers
                UK_Pacific defend with 3 fighters
                    Japanese roll dice for 2 armour, 2 bombers, 6 fighters and 7 tactical_bombers in Hunan, round 2 : 13/17 hits, 10.00 expected hits
                    Chinese roll dice for 3 fighters in Hunan, round 2 : 1/3 hits, 2.00 expected hits
                    3 fighters owned by the UK_Pacific and 1 fighter owned by the Japanese lost in Hunan
                Japanese win, taking Sumatra from Dutch, taking Hunan from Chinese with 2 armour, 2 bombers, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 fighter
                Casualties for UK_Pacific: 3 fighters
            Battle in 33 Sea Zone
                Japanese attack with 1 artillery, 1 carrier, 7 destroyers, 2 fighters, 1 infantry and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 carrier, 7 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 2/9 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 carrier, 7 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Kiangsi
                Japanese attack with 1 mech_infantry
                UK_Pacific defend with 1 mech_infantry
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Japanese
            7 tactical_bombers moved from Hunan to Kiangsu
            2 bombers moved from Hunan to Kiangsu
            5 fighters moved from Hunan to Kiangsu
            1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 infantry placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 44 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.33
    Japanese regular : 1.50
    UK_Pacific regular : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 2 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Kenya to Anglo Egyptian Sudan
    
        Non Combat Move - British
    
        Place Units - British
            3 transports placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5
            British collect 26 PUs (3 lost to blockades); end with 27 PUs
            Objective British Commonwealth: British met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 cruisers moved from 98 Sea Zone to 95 Sea Zone
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 carrier moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Alexandria to 95 Sea Zone
            1 bomber moved from Libya to Southern Italy
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 battleship moved from 98 Sea Zone to 95 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bulgaria, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Northern Italy
            1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.83
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Hunan
            5 infantry moved from Kwangsi to Hunan
            1 artillery and 8 infantry moved from Kwangtung to Kiangsi
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Hunan, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kwangtung
    
        Place Units - Chinese
            4 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.00
    

    Savegame

  • '18

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Chahar
            1 artillery moved from Suiyuyan to Chahar
            2 armour and 2 mech_infantrys moved from Shensi to Chahar
            2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Novgorod to Karelia
            1 infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Western Ukraine to Eastern Poland
            1 artillery moved from Romania to Slovakia Hungary
            1 tactical_bomber moved from Romania to Slovakia Hungary
            1 fighter moved from Romania to Slovakia Hungary
            1 tactical_bomber moved from Romania to Eastern Poland
            1 artillery moved from Baltic States to Eastern Poland
            1 armour moved from Finland to Norway
                  Russians take Norway from Germans
            1 infantry moved from Greece to Albania
                  Russians take Albania from Italians
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 7 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Karelia, round 2 : 5/9 hits, 3.67 expected hits
                    Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits, 2.33 expected hits
                    5 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Karelia, round 3 : 3/9 hits, 3.67 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Germans: 7 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Slovakia Hungary to Romania
            1 fighter moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from Eastern Poland to Romania
            1 fighter and 1 tactical_bomber moved from Karelia to Romania
            1 mech_infantry moved from Ukraine to Romania
            1 mech_infantry moved from Ukraine to Romania
            1 mech_infantry moved from Ukraine to Romania
            3 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Baltic States to Novgorod
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 aaGun moved from Suiyuyan to Chahar
    
        Place Units - Russians
            3 armour placed in Romania
            3 mech_infantrys placed in Ukraine
            2 tactical_bombers placed in Russia
            3 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 51 PUs; end with 51 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 cruiser, 2 destroyers, 2 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 88 Sea Zone
            3 infantry moved from French Guiana to 88 Sea Zone
            3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone
            2 carriers moved from 26 Sea Zone to 46 Sea Zone
            2 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 fighter moved from Midway to 46 Sea Zone
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
            1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 battleship moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 46 Sea Zone
                Americans attack with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers
                Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports
                    Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 tactical_bomber and 2 transports in 46 Sea Zone, round 2 : 5/10 hits, 4.50 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese, 2 submarines owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 46 Sea Zone
                    Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers in 46 Sea Zone, round 3 : 8/11 hits, 5.83 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 2 transports in 46 Sea Zone, round 3 : 6/9 hits, 4.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 tactical_bomber owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 46 Sea Zone
                    Americans roll dice for 2 battleships, 1 cruiser, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 2/7 hits, 4.00 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in 46 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
                    1 transport owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Morocco from Italians with 2 battleships, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 71
                Casualties for Americans: 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Americans
            1 fighter could not land in 46 Sea Zone and was removed
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 cruiser and 2 destroyers placed in 10 Sea Zone
            4 transports placed in 101 Sea Zone
            1 bomber and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : 2.33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat - French
            Battle in 41 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Germany to Western Germany
            5 armour and 9 infantry moved from Poland to Slovakia Hungary
            2 armour moved from Germany to Western Germany
            1 artillery moved from Germany to Western Germany
            2 armour moved from Germany to Yugoslavia
            1 infantry moved from Germany to Poland
            2 bombers moved from Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Slovakia Hungary
                Germans attack with 5 armour, 2 bombers and 9 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 5 armour, 2 bombers and 9 infantry in Slovakia Hungary, round 2 : 7/16 hits, 5.33 expected hits
                    Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 5 armour, 2 bombers and 8 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            2 bombers moved from Slovakia Hungary to Germany
    
        Place Units - Germans
            4 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour, 1 bomber and 1 factory_minor; Remaining resources: 5 PUs; 
    
        Combat Move - UK_Pacific
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 mech_infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 infantry moved from 96 Sea Zone to Libya
            1 tactical_bomber moved from Syria to Eastern Poland
            1 fighter moved from Romania to Eastern Poland
            2 cruisers moved from 36 Sea Zone to 19 Sea Zone
                  UK_Pacific take 20 Sea Zone from Japanese
                  UK_Pacific take 36 Sea Zone from Japanese
                  UK_Pacific take 19 Sea Zone from Japanese
            1 armour moved from Yunnan to Kiangsi
            3 infantry moved from Kwangsi to Kiangsi
            3 fighters moved from Dutch New Guinea to Queensland
            2 bombers moved from India to Kiangsu
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Combat - UK_Pacific
            Air Battle in Kiangsu
                UK_Pacific attacks with 2 units heading to Kiangsu
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/2 hits, 0.33 expected hits
                Bombing raid in Kiangsu rolls: 5,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in Libya
            Cleaning up after air battles
    
        Non Combat Move - UK_Pacific
            2 bombers moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Syria to Northwest Persia
                  UK_Pacific take Northwest Persia from Neutral_Allies
            1 infantry moved from 99 Sea Zone to Crete
                  UK_Pacific take Crete from Neutral_Allies
            1 infantry moved from 99 Sea Zone to Crete
    
        Place Units - UK_Pacific
            1 factory_minor placed in Kwangtung
            3 armour placed in New South Wales
            1 bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 30 PUs; end with 35 PUs
            Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 40 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 2 destroyers and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 destroyers moved from 33 Sea Zone to 46 Sea Zone
            2 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 carrier moved from 33 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            3 destroyers moved from 6 Sea Zone to 19 Sea Zone
            7 tactical_bombers moved from Kiangsu to 19 Sea Zone
            2 bombers moved from Kiangsu to 19 Sea Zone
            5 fighters moved from Kiangsu to 19 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 artillery, 1 carrier, 7 destroyers, 2 fighters, 1 infantry and 1 transport
                Americans defend with 2 battleships and 1 cruiser
                    Japanese roll dice for 1 carrier, 7 destroyers, 2 fighters and 1 transport in 46 Sea Zone, round 2 : 4/9 hits, 3.33 expected hits
                    Americans roll dice for 2 battleships and 1 cruiser in 46 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 2 battleships owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 carrier, 6 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 44
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 2 battleships and 1 cruiser
            Battle in 19 Sea Zone
                Japanese attack with 2 bombers, 3 destroyers, 5 fighters and 7 tactical_bombers
                UK_Pacific defend with 2 cruisers
                    Japanese roll dice for 2 bombers, 3 destroyers, 5 fighters and 7 tactical_bombers in 19 Sea Zone, round 2 : 7/17 hits, 9.17 expected hits
                    UK_Pacific roll dice for 2 cruisers in 19 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    2 destroyers owned by the Japanese and 2 cruisers owned by the UK_Pacific lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from UK_Pacific with 2 bombers, 1 destroyer, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 destroyers
                Casualties for UK_Pacific: 2 cruisers
    
        Non Combat Move - Japanese
            7 tactical_bombers moved from 19 Sea Zone to Kiangsu
            5 fighters moved from 19 Sea Zone to Kiangsu
            2 bombers moved from 19 Sea Zone to Kiangsu
            6 infantry moved from Manchuria to Korea
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
            Japanese collect 38 PUs (2 lost to blockades); end with 41 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -1.50
    UK_Pacific regular : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 2 artilleries, 1 factory_upgrade and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - British
            Battle in Denmark
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
    
        Non Combat Move - British
    
        Place Units - British
            Units in United Kingdom being upgraded or consumed: 1 factory_minor
            2 artilleries, 1 factory_upgrade and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British Colonies: British met a national objective for an additional 5 PUs; end with 42 PUs
            Objective British Commonwealth: British met a national objective for an additional 5 PUs; end with 47 PUs
            Objective British European Theater: British met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            2 artilleries moved from Northern Italy to 95 Sea Zone
            1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
            2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
            1 bomber moved from Southern Italy to Greece
            2 fighters moved from 99 Sea Zone to Greece
            1 armour, 1 artillery and 1 infantry moved from Bulgaria to Greece
            1 infantry moved from Algeria to Tunisia
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 submarine
                UK_Pacific defend with 1 transport
                    1 transport owned by the UK_Pacific lost in 96 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for UK_Pacific: 1 transport
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
                UK_Pacific defend with 1 transport
                    1 transport owned by the UK_Pacific lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
                Casualties for UK_Pacific: 1 transport
            Battle in Greece
                Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry
                Russians defend with 1 armour and 3 infantry
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Greece, round 2 : 3/10 hits, 4.17 expected hits
                    Russians roll dice for 1 armour and 3 infantry in Greece, round 2 : 1/4 hits, 1.50 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 2/9 hits, 3.83 expected hits
                    Russians roll dice for 1 armour in Greece, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Greece
                Italians win, taking Greece from Russians with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour and 3 infantry
            Battle in Crete
                Italians attack with 1 artillery and 1 infantry
                UK_Pacific defend with 2 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Crete, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the UK_Pacific, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Crete
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for UK_Pacific: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Greece to 99 Sea Zone
            1 bomber moved from Greece to Southern Italy
    
        Place Units - Italians
            2 armour, 1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.33
    UK_Pacific regular : 0.67
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 8 infantry moved from Kiangsi to Hunan
            1 fighter moved from Kwangtung to Hunan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Hunan to Anhwe
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Hunan
            1 artillery and 1 infantry placed in Anhwe
            Chinese undo move 2.
            1 artillery and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 5 armour and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Romania to Slovakia Hungary
            1 artillery moved from Romania to Slovakia Hungary
            1 infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Baltic States to Poland
            1 armour moved from Romania to Slovakia Hungary
            1 armour moved from Romania to Slovakia Hungary
            1 artillery moved from Eastern Poland to Poland
            1 tactical_bomber moved from Russia to Slovakia Hungary
            1 tactical_bomber moved from Russia to Slovakia Hungary
            2 fighters and 2 tactical_bombers moved from Romania to Slovakia Hungary
            1 tactical_bomber moved from Romania to Poland
            1 infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Albania to Bulgaria
                  Russians take Bulgaria from Italians
            16 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Amur to Manchuria
            1 armour moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 armour moved from Jehol to Manchuria
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 armour moved from Chahar to Manchuria
            1 mech_infantry moved from Romania to Poland
            1 infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Romania to Slovakia Hungary
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 2 armour and 18 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 2 armour and 18 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Poland
                Russians attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 2 armour, 1 artillery, 2 fighters, 7 infantry and 4 tactical_bombers
                Germans defend with 5 armour and 8 infantry
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 7 infantry and 4 tactical_bombers in Slovakia Hungary, round 2 : 5/16 hits, 6.33 expected hits
                    Germans roll dice for 5 armour and 8 infantry in Slovakia Hungary, round 2 : 4/13 hits, 5.17 expected hits
                    4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry and 4 tactical_bombers in Slovakia Hungary, round 3 : 4/12 hits, 5.67 expected hits
                    Germans roll dice for 5 armour and 3 infantry in Slovakia Hungary, round 3 : 3/8 hits, 3.50 expected hits
                    3 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters and 4 tactical_bombers in Slovakia Hungary, round 4 : 5/9 hits, 5.00 expected hits
                    Germans roll dice for 4 armour in Slovakia Hungary, round 4 : 3/4 hits, 2.00 expected hits
                    1 fighter owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 4 armour owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 7 infantry
                Casualties for Germans: 5 armour and 8 infantry
    
        Non Combat Move - Russians
            1 fighter and 4 tactical_bombers moved from Slovakia Hungary to Romania
            1 tactical_bomber moved from Poland to Romania
            6 infantry moved from Bessarabia to Romania
            3 mech_infantrys moved from Ukraine to Romania
            1 aaGun, 1 artillery and 3 infantry moved from Novgorod to Baltic States
            1 armour moved from Karelia to Baltic States
            1 armour moved from Karelia to Baltic States
            2 artilleries and 3 infantry moved from Karelia to Novgorod
            1 armour moved from Norway to Karelia
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Chahar to Jehol
            1 aaGun moved from Amur to Manchuria
            1 aaGun moved from Amur to Manchuria
    
        Place Units - Russians
            2 armour placed in Romania
            3 mech_infantrys placed in Ukraine
            1 armour and 1 mech_infantry placed in Novgorod
            1 armour placed in Romania
            1 armour placed in Novgorod
            6 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
            EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
            EDIT: Removing units owned by Russians from Ukraine: 1 mech_infantry
            EDIT: Adding units owned by Russians to Ukraine: 1 armour
            EDIT: Removing units owned by Russians from Ukraine: 1 mech_infantry
            EDIT: Adding units owned by Russians to Ukraine: 1 armour
            EDIT: Removing units owned by Russians from Novgorod: 1 mech_infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 armour
            EDIT: Removing units owned by Russians from Russia: 2 mech_infantrys
            EDIT: Adding units owned by Russians to Russia: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 52 PUs; end with 53 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -3.50
    

    Savegame

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