ABH and crockett36, (A+69) tutor game

  • 2024 2023 '22 '19 '18


  • @crockett36 are you sure you are strong enough for an attack on neutral powers next turn? That does open up so many territories for the Axis. I usually have seen neutral crush strategies happen much later in a game.

  • 2024 2023 '22 '19 '18

    I will begin to muster for it. The big thing I see is actually opening up the Middle East for the Axis fast movers. That wouldn’t be good. And would open up Africa and the economic win. So I agree. I’ll assume the traditional move toward the channel.

  • 2024 2023 '22 '19 '18

    abh brit3.tsvg

    This looks good to me. Northern Asia will demand attention. Mustering for Dday. More RAF and more transports.


  • I agree that Turkey would be the big issue from an attack on the Neutrals as you would have yet another front to defend and it will be tough as America needs to put most of her resources into the Pacific. Maybe the Spain plan will make more sense on later turns.


  • @crockett36 double check you want to send so many units to Burma to die. I think India will fall the following turn if you sacrifice so many men.

  • 2024 2023 '22 '19 '18

    Commanders I’m going to pull the trigger tonight. 8ish.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber, 4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
            1 infantry moved from Siberia to Amur
            1 transport moved from 2 Sea Zone to 10 Sea Zone
            1 carrier moved from 8 Sea Zone to 10 Sea Zone
            2 fighters moved from 8 Sea Zone to Amur
            3 bombers moved from Western United States to Amur
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Gibraltar
            Battle in Amur
                Americans attack with 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun and 8 infantry
                    Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 6/12 hits, 6.50 expected hits
                    Japanese roll dice for 1 aaGun and 8 infantry in Amur, round 2 : 1/8 hits, 2.67 expected hits
                    5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                1 tactical_bomber owned by the Americans, 6 fighters owned by the Americans and 4 bombers owned by the Americans retreated
                Japanese win, taking Gibraltar from Italians with 3 infantry remaining. Battle score for attacker is 17
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 5 infantry
    
        Non Combat Move - Americans
            4 bombers, 6 fighters and 1 tactical_bomber moved from Amur to Siberia
            2 mech_infantrys moved from Alaska to Western United States
            1 artillery moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 118 Sea Zone to 103 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            1 destroyer, 1 fighter and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1
            Americans collect 51 PUs (1 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -1.67
    Japanese AA : -0.50
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber, 4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
            1 infantry moved from Siberia to Amur
            1 transport moved from 2 Sea Zone to 10 Sea Zone
            1 carrier moved from 8 Sea Zone to 10 Sea Zone
            2 fighters moved from 8 Sea Zone to Amur
            3 bombers moved from Western United States to Amur
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Gibraltar
            Battle in Amur
                Americans attack with 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun and 8 infantry
                    Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 6/12 hits, 6.50 expected hits
                    Japanese roll dice for 1 aaGun and 8 infantry in Amur, round 2 : 1/8 hits, 2.67 expected hits
                    5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                1 tactical_bomber owned by the Americans, 6 fighters owned by the Americans and 4 bombers owned by the Americans retreated
                Japanese win, taking Gibraltar from Italians with 3 infantry remaining. Battle score for attacker is 17
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 5 infantry
    
        Non Combat Move - Americans
            4 bombers, 6 fighters and 1 tactical_bomber moved from Amur to Siberia
            2 mech_infantrys moved from Alaska to Western United States
            1 artillery moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 118 Sea Zone to 103 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries and 4 infantry placed in Eastern United States
            1 destroyer, 1 fighter and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1
            Americans collect 51 PUs (1 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            3 infantry moved from West India to India
            5 infantry moved from India to Burma
            2 infantry moved from India to Burma
            2 infantry moved from India to Burma
            1 infantry moved from Kenya to Italian Somaliland
            2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 fighter moved from Persia to India
            2 fighters moved from West India to India
            1 tactical_bomber moved from Morocco to Malta
            1 bomber moved from Morocco to Iraq
            1 infantry moved from Northwest Persia to Persia
            2 fighters moved from 91 Sea Zone to Malta
            1 destroyer moved from 123 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to 91 Sea Zone
            1 fighter moved from Scotland to United Kingdom
    
        Combat - British
            Battle in Burma
                British attack with 9 infantry
                Japanese defend with 1 infantry
                    British roll dice for 9 infantry in Burma, round 2 : 3/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from India to Burma
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 armour placed in Union of South Africa
            1 factory_minor placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -2.00
    Japanese AA : -0.50
    British regular : 1.50
    

    Savegame


  • @crockett36 abh Italy’s turn


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 armour moved from Bessarabia to Ukraine
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 fighter owned by the Italians lost in 98 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 98 Sea Zone to Greece
            1 bomber moved from 98 Sea Zone to Southern Italy
            2 aaGuns, 1 artillery and 3 infantry moved from Romania to Bessarabia
            3 infantry moved from Northern Italy to France
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Northern Italy
            1 mech_infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bessarabia: 1 infantry
            EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
            EDIT: Adding units owned by Italians to Algeria: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
            EDIT: Removing units owned by Italians from Tunisia: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
            Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : -1.33
    

    Savegame


  • Those italian planes are having trouble.

    For the Allies, be careful of the meat grinder in Burma. India will quickly lose in the battle of attrition and you placed so many units there to die next turn. Best to use minimum force to retake.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 armour moved from New South Wales to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            1 destroyer moved from 75 Sea Zone to 80 Sea Zone
            1 cruiser moved from 60 Sea Zone to 75 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            3 artilleries, 3 fighters and 3 infantry moved from South Australia to Northern Territory
    
        Non Combat Move - ANZAC
            2 aaGuns moved from South Australia to Northern Territory
    
        Place Units - ANZAC
            2 armour placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    That’s for real. Continuing strategy of securing our vc. Germany’s up.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 mech_infantry moved from Bessarabia to Rostov
                  Germans take Rostov from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            3 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
            1 bomber moved from Bessarabia to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Archangel, round 2 : 0/7 hits, 2.67 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans lost in Archangel
                    Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 : 5/5 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Finland
            5 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Western Germany to 113 Sea Zone
            2 armour moved from Romania to Ukraine
            1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 aaGun moved from Northern Italy to Western Germany
            3 aaGuns, 7 armour, 5 artilleries, 24 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
            1 mech_infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Romania to Ukraine
            2 mech_infantrys moved from Poland to Bessarabia
            5 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Poland to Western Germany
            1 mech_infantry moved from Baltic States to Archangel
    
        Place Units - Germans
            2 infantry placed in France
            3 bombers, 2 infantry and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Finland: 1 bomber
            EDIT: Adding units owned by Germans to Ukraine: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
            Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.00
    

    Savegame


  • I have found bombers to be key to Germany projecting power into multiple theaters simultaneously. Getting a big fleet pays massive dividends in the late game.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 10 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Egypt
            1 armour moved from Iraq to Eastern Persia
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            11 infantry moved from Korea to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 11 infantry
                Japanese defend with 3 infantry
                    Russians roll dice for 11 infantry in Amur, round 2 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            4 aaGuns, 3 artilleries and 51 infantry moved from Bryansk to Russia
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns moved from Korea to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,1
            Russians collect 28 PUs (3 lost to blockades); end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : 0.67
    Russians regular : 3.17
    

    Savegame


  • @crockett36 fairly straight forward crew. Moving right along. Japan is up ABH


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 artillery moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Jehol
            1 artillery moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from French Indo China to Szechwan
            4 fighters and 4 tactical_bombers moved from Anhwe to Szechwan
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 armour moved from Malaya to Burma
            1 bomber moved from French Indo China to Burma
            1 fighter moved from 41 Sea Zone to Burma
            1 fighter moved from 41 Sea Zone to Burma
            1 tactical_bomber moved from French Indo China to Burma
            1 tactical_bomber moved from French Indo China to Burma
            1 fighter moved from Hunan to Burma
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Anhwe to Manchuria
            2 fighters and 1 tactical_bomber moved from Anhwe to Burma
            1 artillery moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter moved from 19 Sea Zone to Manchuria
            1 artillery moved from Yunnan to Burma
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 3 fighters, 3 submarines and 1 transport
                Americans defend with 1 battleship
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 3 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win with 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 battleship
            Battle in Szechwan
                Japanese attack with 4 fighters, 3 mech_infantrys and 4 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Szechwan, round 2 : 6/11 hits, 5.17 expected hits
                    Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 6 infantry
            Battle in Burma
                Japanese attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers
                British defend with 1 aaGun and 9 infantry
                    British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers in Burma, round 2 : 5/14 hits, 7.00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 9 infantry in Burma, round 2 : 4/9 hits, 3.00 expected hits
                    4 artilleries owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers in Burma, round 3 : 7/10 hits, 5.67 expected hits
                    UK_Pacific roll dice for 5 infantry in Burma, round 3 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 4 artilleries
                Casualties for British: 1 aaGun and 9 infantry
            Battle in Manchuria
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Korea
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kwangtung to Yunnan
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to Japan
            1 infantry moved from Malaya to Shan State
            1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 45 Sea Zone to 36 Sea Zone
            2 battleships, 1 carrier, 1 cruiser and 3 destroyers moved from 19 Sea Zone to 36 Sea Zone
            1 bomber moved from Burma to French Indo China
            1 tactical_bomber moved from Burma to French Indo China
            1 fighter moved from Burma to French Indo China
            4 fighters and 4 tactical_bombers moved from Szechwan to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to French Indo China
            2 fighters and 1 tactical_bomber moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
            2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
            1 bomber moved from Manchuria to French Indo China
            1 tactical_bomber moved from Manchuria to Japan
    
        Place Units - Japanese
            2 armour and 1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kwangtung
            1 submarine placed in 6 Sea Zone
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Americans regular : 0.33
    Japanese regular : -1.17
    British AA : -0.50
    UK_Pacific regular : -0.67
    

    Savegame

Suggested Topics

  • 9
  • 1
  • 46
  • 110
  • 141
  • 180
  • 149
  • 348
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.0k

Users

39.3k

Topics

1.7m

Posts