No scramble
PtV Nikola1975 (axis+6) vs Malmessi74
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@malmessi74 Scramble?
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@nikola1975
No thanks -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone 1 artillery moved from 116 Sea Zone to Norway 1 infantry moved from 116 Sea Zone to Norway 2 infantry moved from Western Germany to Holland Belgium 3 tactical_bombers moved from 116 Sea Zone to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 fighter moved from 116 Sea Zone to 115 Sea Zone 2 bombers moved from Western Germany to Holland Belgium 1 infantry moved from Rostov to Northern Caucasus Germans take Northern Caucasus from Russians 2 artilleries moved from Bessarabia to Ukraine 1 infantry moved from Ukraine to Kursk 2 tactical_bombers moved from Southern Belarus to Kursk 1 infantry moved from Vologda to Novgorod Germans take Novgorod from Russians 1 artillery and 1 infantry moved from Vologda to Leningrad 1 infantry moved from Archangel to Leningrad 1 artillery and 5 infantry moved from Northern Belarus to Southern Belarus 1 artillery and 3 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Bessarabia to Ukraine 3 infantry moved from Romania to Bessarabia Combat - Germans Battle in 115 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 115 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers French defend with 2 infantry Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 7/10 hits, 4.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Norway Germans attack with 1 artillery and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Kursk Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Kursk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Kursk to Southern Belarus 1 fighter and 1 tactical_bomber moved from Holland Belgium to 116 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to 116 Sea Zone 1 tactical_bomber moved from Holland Belgium to 116 Sea Zone 1 fighter moved from 115 Sea Zone to Western Germany 2 bombers moved from Holland Belgium to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Ukraine Germans undo move 1. 3 infantry placed in Ukraine 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in France 1 artillery and 4 infantry placed in Western Germany 1 artillery and 2 infantry placed in Romania 1 destroyer placed in 116 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -0.33 Germans regular : 1.83
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@nikola1975
Auto Reminder
MUST remember to sbr W.GER airfield in Us turn -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 cruiser moved from 117 Sea Zone to 116 Sea Zone 2 infantry moved from Stalingrad to Northern Caucasus 1 fighter moved from Russia to Northern Caucasus 1 tactical_bomber moved from Russia to Northern Caucasus 1 infantry moved from Stalingrad to Rostov Russians take Rostov from Germans 1 infantry moved from Smolensk to Novgorod 1 fighter moved from Russia to Novgorod Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone Battle in Novgorod Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in 116 Sea Zone Russians attack with 1 cruiser Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 3 tactical_bombers and 1 transport Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 3 tactical_bombers and 1 transport in 116 Sea Zone, round 2 : 5/15 hits, 6,50 expected hits 1 cruiser owned by the Russians lost in 116 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -11 Casualties for Russians: 1 cruiser Battle in Northern Caucasus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Caucasus, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 fighter moved from Northern Caucasus to Stalingrad 1 tactical_bomber moved from Northern Caucasus to Stalingrad 1 fighter moved from Novgorod to Smolensk 1 fighter moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 1 artillery and 9 infantry moved from Russia to Bryansk 6 infantry moved from Samara to Stalingrad 2 aaGuns and 10 infantry moved from Urals to Samara 4 infantry moved from Northern Sinkiang to Kansu 4 infantry moved from Olgiy to Kansu Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Stalingrad Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -1,50 Russians regular : -1,17
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@malmessi74 Bah, this is a nasty plan. Auto reminder: Must remember this for future games…
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@nikola1975 said in PtV Nikola1975 (axis+6) vs Malmessi74:
@malmessi74 Bah, this is a nasty plan. Auto reminder: Must remember this for future games…
:blush:
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@malmessi74 Well, I think this means the end for the Axis. Excellent idea. I was obviously walking on the narrow line here. I am not sure Germans will be able to recover if they lose the whole income :face_with_head_bandage:
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@nikola1975
The idea is good becuase I have 2 Us tact bmb and some extra fig to be used as casualties when you intercept so the damage to W.GER airfield is sure… -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Southern Manchuria to Korea 1 artillery moved from Anhwe to Shantung 1 infantry moved from Kiangsi to Kiangsu 1 armour moved from Kwangtung to Kiangsu 1 submarine moved from 7 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 8 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 8 Sea Zone 1 bomber moved from Japan to Shantung 1 bomber moved from Japan to Shantung 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 armour moved from Kwangtung to Kiangsu 2 fighters moved from Japan to 5 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 2 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 5 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 submarine in 5 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win, taking 5 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 fighter, 1 submarine and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 20 Sea Zone 1 transport owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 cruiser and 1 transport Battle in 8 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 8 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 8 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shantung Japanese attack with 1 artillery and 2 bombers Americans defend with 1 marine Japanese roll dice for 1 artillery and 2 bombers in Shantung, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Korea Japanese attack with 1 artillery and 2 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 carrier moved from 27 Sea Zone to 9 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 9 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 cruiser and 1 marine moved from 27 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 destroyer moved from 50 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 2 bombers moved from Shantung to Davao 1 cruiser moved from 7 Sea Zone to 9 Sea Zone 1 battleship and 1 marine moved from 7 Sea Zone to 9 Sea Zone 3 carriers moved from 7 Sea Zone to 9 Sea Zone 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 9 Sea Zone 2 fighters moved from 5 Sea Zone to 9 Sea Zone 1 fighter moved from Japan to 9 Sea Zone 1 tactical_bomber moved from 7 Sea Zone to 9 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 9 Sea Zone 2 destroyers moved from 7 Sea Zone to 9 Sea Zone 1 fighter moved from 27 Sea Zone to 9 Sea Zone 1 carrier moved from 7 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 2 destroyers moved from 7 Sea Zone to 9 Sea Zone 1 destroyer moved from 27 Sea Zone to 9 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 9 Sea Zone 1 carrier moved from 7 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 transport moved from 7 Sea Zone to 35 Sea Zone 1 armour moved from Malaya to French Indo China 1 tactical_bomber moved from 20 Sea Zone to French Indo China 1 battleship moved from 27 Sea Zone to 34 Sea Zone 1 aaGun moved from Anhwe to Kiangsi 2 infantry moved from Hokkaido to Japan 2 infantry moved from Japan to Kyushu Place Units - Japanese 2 armour and 1 fighter placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 tactical_bomber placed in Japan 3 infantry placed in Malaya 1 transport placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 1 carrier placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.83 Japanese regular : -3.17
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Western Germany 3 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Denmark 1 fighter moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Sakha to Amur Russians take Amur from Japanese 1 marine moved from Soviet Far East to 3 Sea Zone
Combat Hit Differential Summary :
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Intercept ? No scramble allowed, right ?
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@malmessi74 No scramble. Intercept with all planes available.
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@nikola1975
Playing non LowLuck is ridiculous sometimes…11 hit points with attacking Usa planes and missed you, 6 hit points in defense and you killed me 1 fig
Then you rolled three times for a 1 and your Aa hit me twice !!!
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Combat Move - British 1 artillery moved from Normandy Bordeaux to 113 Sea Zone 7 infantry moved from United Kingdom to 113 Sea Zone 1 artillery, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 7 infantry and 4 transports moved from 113 Sea Zone to 116 Sea Zone 7 infantry moved from 116 Sea Zone to Germany 1 artillery moved from 116 Sea Zone to Germany 4 fighters moved from United Kingdom to 116 Sea Zone 1 bomber moved from Anglo-Egyptian Sudan to Iraq 2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Iraq 1 battleship and 1 cruiser moved from 83 Sea Zone to 82 Sea Zone 1 infantry moved from Yunnan to Shan State 1 fighter and 2 tactical_bombers moved from Yunnan to Shan State 1 fighter moved from Eastern India to Shan State 1 fighter moved from Eastern India to Shan State Combat - British
Combat Hit Differential Summary :
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@nikola1975
Scramble from Ac to Berlin ? -
@malmessi74 Hm, yes, it can be frustrating when you are on the losing end, but you can also think of it as part of the game (or, in this case, as those pilots defending a fatherland). Same with live games, if dice can happen, it eventually will happen.
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@malmessi74 I am not able to scramble:
A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.
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I am a stupid, waste of 7 inf and 1 art to take an empty Berlin… :confounded:
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@nikola1975
And also waste of brit trasp, bad played attack… But Berlin is mine at least…