scram?
PtV Nikola1975 (axis+6) vs Malmessi74
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Eastern Poland to Northern Belarus 2 artilleries moved from Eastern Poland to Northern Belarus 3 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Eastern Poland to Northern Belarus 1 artillery moved from Eastern Poland to Northern Belarus 1 infantry moved from Eastern Poland to Northern Belarus 1 artillery moved from Eastern Poland to Northern Belarus 1 artillery and 1 infantry moved from Rostov to Stalingrad 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 5 armour moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Northern Caucasus Germans take Northern Caucasus from Russians 2 mech_infantrys moved from Rostov to Northern Caucasus 3 armour moved from Rostov to Northern Caucasus 1 artillery and 8 infantry moved from Rostov to Northern Caucasus 1 armour and 1 mech_infantry moved from Rostov to Northern Caucasus 1 armour moved from Western Ukraine to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 infantry moved from Romania to Bessarabia 1 armour moved from Germany to Western Germany 1 artillery moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 mech_infantry moved from Germany to Western Germany 2 infantry moved from Germany to Western Germany 2 armour moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Western Germany 1 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Western Germany Combat - Germans Battle in Northern Belarus Germans attack with 4 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 8 infantry in Northern Belarus, round 2 : 5/12 hits, 3.33 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Stalingrad, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Western Germany 1 artillery and 7 infantry placed in Western Germany 1 artillery and 2 infantry placed in Romania 2 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Italians 1 infantry moved from Leningrad to Archangel Russians take Archangel from Germans 1 infantry moved from Kursk to Tambov Russians take Tambov from Germans 2 infantry moved from Samara to Stalingrad 1 fighter and 1 tactical_bomber moved from Southern Caucasus to Stalingrad 1 fighter moved from Russia to Stalingrad 1 infantry moved from Novgorod to Vologda Russians take Vologda from Germans Combat - Russians Battle in Stalingrad Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Stalingrad, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 13 infantry moved from Southern Caucasus to Northwest Persia 2 fighters and 1 tactical_bomber moved from Stalingrad to Russia 2 infantry moved from Urals to Samara 10 infantry moved from Russia to Samara 1 infantry moved from Bryansk to Kursk 1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Smolensk 10 infantry moved from Bryansk to Smolensk 4 infantry moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 2 aaGuns, 7 artilleries and 68 infantry moved from Bryansk to Kursk 8 infantry moved from Kansu to Tsinghai Place Units - Russians 8 infantry and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 1,00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 artillery and 1 infantry moved from Dutch New Guinea to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone 3 artilleries and 7 infantry moved from New Guinea to 55 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 55 Sea Zone to 64 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 64 Sea Zone 4 artilleries, 8 infantry and 1 marine moved from 64 Sea Zone to New South Wales 1 infantry moved from Queensland to New South Wales 2 bombers moved from Dutch New Guinea to New South Wales 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New South Wales 1 battleship moved from 55 Sea Zone to 64 Sea Zone 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to New South Wales 2 artilleries and 2 infantry moved from Caroline Islands to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from 64 Sea Zone to New South Wales 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to New South Wales 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to New South Wales 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 tactical_bomber moved from Kwangtung to French Indo China 1 submarine moved from 1 Sea Zone to 11 Sea Zone 1 carrier moved from 14 Sea Zone to 27 Sea Zone 1 battleship, 3 carriers, 5 destroyers, 1 fighter, 1 marine and 3 tactical_bombers moved from 14 Sea Zone to 27 Sea Zone 1 cruiser moved from 35 Sea Zone to 64 Sea Zone 1 mech_infantry moved from Malaya to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry; French defend with 1 factory_minor Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 2/4 hits, 1.83 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in New South Wales Japanese attack with 6 artilleries, 2 bombers, 5 fighters, 14 infantry, 1 marine and 5 tactical_bombers ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 8 fighters, 1 harbour and 10 infantry ANZAC roll AA dice in New South Wales : 3/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 2 bombers owned by the Japanese lost in New South Wales Japanese roll dice for 1 battleship and 2 cruisers in New South Wales, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 6 artilleries, 5 fighters, 14 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 8/30 hits, 10.83 expected hits ANZAC roll dice for 2 aaGuns, 2 artilleries, 8 fighters and 10 infantry in New South Wales, round 2 : 10/20 hits, 9.33 expected hits 10 infantry owned by the Japanese, 7 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 6 artilleries, 5 fighters, 4 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 : 11/20 hits, 8.83 expected hits ANZAC roll dice for 2 artilleries, 8 fighters and 3 infantry in New South Wales, round 3 : 8/13 hits, 7.00 expected hits 4 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 6 fighters owned by the ANZAC, 3 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 5 fighters, 1 marine and 4 tactical_bombers in New South Wales, round 4 : 5/12 hits, 6.17 expected hits ANZAC roll dice for 2 fighters in New South Wales, round 4 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales Japanese captures 6PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 5 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Japanese: 5 artilleries, 2 bombers, 14 infantry and 1 tactical_bomber Casualties for ANZAC: 2 aaGuns, 2 artilleries, 8 fighters and 10 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 tactical_bomber moved from New South Wales to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 1 tactical_bomber moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung 1 carrier moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 cruiser moved from 7 Sea Zone to 21 Sea Zone 3 infantry and 3 mech_infantrys moved from Japan to 7 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 7 Sea Zone to 21 Sea Zone 3 infantry and 3 mech_infantrys moved from 21 Sea Zone to Kwangtung 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 5 fighters moved from Japan to Kwangtung 1 marine moved from Soviet Far East to Siberia 1 fighter and 2 tactical_bombers moved from French Indo China to Kwangtung 1 carrier moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - Japanese 2 armour and 1 mech_infantry placed in Kwangtung 1 airfield placed in Kwangtung 1 factory_minor placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in Malaya 2 transports placed in 7 Sea Zone 1 artillery and 3 infantry placed in Japan 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2,3,4,2,3,2,4 Japanese collect 65 PUs (3 lost to blockades); end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 94 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
French regular : 0.67 Japanese regular : -2.33 ANZAC AA : 2.00 ANZAC regular : 1.33
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TripleA Manual Gamesave Post: Chinese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 artilleries and 29 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Tsinghai to Honan 1 infantry moved from Inner Mongolia to Honan 1 fighter moved from Kansu to Honan Combat - Chinese Battle in Kwangtung Chinese attack with 7 artilleries and 29 infantry Japanese defend with 1 aaGun, 1 airfield, 8 armour, 5 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 11 infantry, 8 mech_infantrys and 3 tactical_bombers Chinese roll dice for 7 artilleries and 29 infantry in Kwangtung, round 2 : 4/36 hits, 8,33 expected hits Japanese roll dice for 1 aaGun, 8 armour, 5 artilleries, 7 fighters, 11 infantry, 8 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 22/42 hits, 19,50 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 22 infantry owned by the Chinese lost in Kwangtung 7 infantry owned by the Chinese and 7 artilleries owned by the Chinese retreated to Kwangsi Japanese win with 8 armour, 5 artilleries, 7 fighters, 8 infantry, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -52 Casualties for Chinese: 22 infantry Casualties for Japanese: 1 aaGun and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -4,33 Japanese regular : 2,50
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@malmessi74 said in PtV Nikola1975 (axis+6) vs Malmessi74:
Combat Hit Differential Summary :
Chinese regular : -4,33
Japanese regular : 2,50Ah ah ah Game Over ah ah
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@malmessi74 Yes. This was unfortunate, but the difference was too big. Chinese expected hits 8 and Japanese expected hits 19.
Shall we call it an end? My rematch successful? :)
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@nikola1975
Yes but I’d like to have the rematch of the rematch, and I’ll have to pay attention to the VC rules… -
@nikola1975
Do I have to post something in the league thread ? -
@malmessi74 Yes, please, check it out how the others are doing. We can have a rematch. Shall I take allies again? Maybe we can try without a bid for next two games, as in both cases axis won? Maybe there is no advantage here for allies, or two of us are better at playing axis?
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@nikola1975
Allies are in advantage in PtV, no doubt.
Let’s try with me allies but without any bid,
can you please setup the game ?
I’ll go on the league thrread and post my surrender :blush: -
@malmessi74 Hm, in that case, I would still like a bid. Stay at 6?
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@nikola1975
Ok playing the Allies with a +6 bid for you as Axis.
Choose where to place it and I’ll wait for Ger1 scramble request
:blush: