bm3 aagamerz13 (l+20) vs jkeller

  • '22

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            4 infantry moved from Karelia to Novgorod
            2 infantry moved from Vyborg to Novgorod
            1 infantry moved from Baltic States to Belarus
            2 armour moved from Eastern Poland to Novgorod
            11 armour, 11 artilleries, 27 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
            3 armour moved from Romania to Belarus
            5 mech_infantrys moved from Slovakia Hungary to Belarus
            2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Western Germany to Poland
            1 transport moved from 127 Sea Zone to 125 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 armour and 6 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour and 6 infantry in Novgorod, round 2 : 2/8 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 14 armour, 11 artilleries, 28 infantry and 10 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 14 armour, 11 artilleries, 28 infantry and 10 mech_infantrys in Belarus, round 2 : 17/63 hits, 18.83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 14 armour, 11 artilleries, 28 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Poland
            1 fighter moved from Southern Italy to Western Germany
            2 tactical_bombers moved from Southern Italy to Western Germany
            2 fighters moved from Alexandria to Southern Italy
            1 tactical_bomber moved from Alexandria to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 infantry placed in France
            1 infantry placed in Western Germany
            4 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Vologda to Smolensk
            1 fighter moved from Russia to Ukraine
            1 artillery and 1 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
            4 aaGuns, 3 artilleries and 41 infantry moved from Bryansk to Russia
            2 infantry moved from Volgograd to Tambov
            2 infantry moved from Russia to Bryansk
            2 armour and 1 mech_infantry moved from Kazakhstan to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.83
    

    Savegame

  • '22

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Philippines to 35 Sea Zone
            1 mech_infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 mech_infantry moved from 42 Sea Zone to Java
            1 marine moved from Borneo to 43 Sea Zone
            1 cruiser and 1 marine moved from 43 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
            2 bombers moved from Kwangsi to Shensi
            2 fighters moved from Kwangsi to Szechwan
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            4 fighters moved from Kwangsi to 37 Sea Zone
            4 tactical_bombers moved from Kwangsi to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to Celebes
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Java
                Japanese attack with 1 infantry, 1 marine and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Sumatra from UK_Pacific, taking Java from ANZAC with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 4 fighters and 4 tactical_bombers
                ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 battleship, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 cruiser and 1 destroyer
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Celebes
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Celebes
                Japanese win, taking Celebes from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Guam from Americans to Japanese
            EDIT: Turning off Edit Mode
            1 infantry moved from Jehol to Chahar
            4 infantry moved from Kweichow to Yunnan
            1 armour moved from Kweichow to Yunnan
            1 tactical_bomber moved from Szechwan to Kwangsi
            2 fighters moved from Szechwan to Kwangsi
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter moved from Celebes to 35 Sea Zone
            3 tactical_bombers moved from 37 Sea Zone to Kwangsi
            2 infantry moved from Malaya to Shan State
            1 artillery moved from Kweichow to Yunnan
            2 bombers moved from Shensi to Kwangsi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Kweichow
            1 artillery moved from Jehol to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Kwangsi to Yunnan
            1 aaGun moved from Anhwe to Kweichow
            2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            2 fighters moved from 37 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.83
    Japanese regular : 2.67
    UK_Pacific regular : -0.33
    ANZAC regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 armour moved from 87 Sea Zone to French West Africa
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in French West Africa
            Battle in 42 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser and 1 transport
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Gold Coast to Gibraltar
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Western United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            3 infantry moved from Sikang to Shensi
            2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            3 infantry moved from Sikang to Shensi
            2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 armour moved from 87 Sea Zone to French West Africa
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in French West Africa
            Battle in 42 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking French West Africa from Neutral_Axis with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 cruiser and 1 transport
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Gold Coast to Gibraltar
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Western United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            3 infantry moved from Sikang to Shensi
            2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from Iraq to Syria
                  British take Syria from Neutral_Axis
            2 fighters moved from Union of South Africa to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Ethiopia
                  British take Ethiopia from Italians
            1 armour moved from Belgian Congo to Anglo Egyptian Sudan
            5 fighters moved from Egypt to Tobruk
            1 bomber moved from Gibraltar to Tobruk
            1 infantry moved from Egypt to Alexandria
            1 armour and 1 mech_infantry moved from Egypt to Alexandria
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Tobruk
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
    
        Combat - British
            Battle in Tobruk
                British attack with 1 bomber, 5 fighters and 1 infantry
                Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
                    British roll dice for 1 cruiser in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 bomber, 5 fighters and 1 infantry in Tobruk, round 2 : 3/7 hits, 3.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 fighter owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tobruk
                British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber and 4 fighters moved from Tobruk to Egypt
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Burma to India
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 fighter and 1 infantry placed in United Kingdom
            2 infantry placed in Egypt
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -1.00
    Italians regular : 0.83
    Japanese regular : -0.17
    British regular : 1.67
    

    Savegame

  • '22

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Bessarabia to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            1 armour moved from Romania to Ukraine
            3 fighters moved from Southern Italy to 96 Sea Zone
            2 infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 3 fighters
                British defend with 1 cruiser and 1 transport
                    Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 9
                Casualties for Italians: 1 fighter
                Casualties for British: 1 cruiser and 1 transport
            Battle in Ukraine
                Italians attack with 2 armour and 2 infantry
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                Italians win, taking Ukraine from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Tunisia
                Italians attack with 2 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from 96 Sea Zone to Southern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern France to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 1.83
    Russians regular : 0.33
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 10 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    french move>

  • '22

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 infantry moved from Belarus to Smolensk
            1 bomber moved from Southern Italy to Smolensk
            1 bomber moved from Southern Italy to Smolensk
            3 mech_infantrys moved from Poland to Western Ukraine
            3 fighters moved from Western Germany to Western Ukraine
            3 tactical_bombers moved from Western Germany to Western Ukraine
            14 armour, 11 artilleries, 26 infantry and 10 mech_infantrys moved from Belarus to Bryansk
            1 armour moved from Novgorod to Bryansk
            2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Archangel to Belarus
            5 infantry moved from Novgorod to Belarus
            8 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Western Germany to Poland
            1 artillery moved from France to Western Germany
            1 battleship, 1 cruiser and 1 transport moved from 125 Sea Zone to 113 Sea Zone
            1 fighter moved from Southern Italy to Ukraine
            1 tactical_bomber moved from Southern Italy to Ukraine
            1 fighter moved from Southern Italy to Ukraine
            1 tactical_bomber moved from Southern Italy to Ukraine
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 17 armour, 11 artilleries, 26 infantry and 17 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 17 armour, 11 artilleries, 26 infantry and 17 mech_infantrys in Bryansk, round 2 : 18/71 hits, 21.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 17 armour, 11 artilleries, 26 infantry and 17 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Western Ukraine, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Belarus to Eastern Poland
            1 aaGun moved from Belarus to Bryansk
            3 fighters moved from Western Ukraine to Ukraine
            3 tactical_bombers moved from Western Ukraine to Ukraine
            2 bombers moved from Smolensk to Belarus
            1 aaGun moved from Poland to Germany
    
        Place Units - Germans
            4 bombers and 1 mech_infantry placed in Western Germany
            Germans undo move 1.
            4 bombers placed in Western Germany
            1 mech_infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
            EDIT: Removing units owned by Germans from Western Germany: 2 bombers
            EDIT: Adding units owned by Germans to Novgorod: 1 fighter and 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.83
    

    Savegame

  • '22

    There were no meaningful battles in this turn so I figured it would be okay to edit my buy after combat but let me know if thats not cool with you.


  • @jkeller it’s fine. my planes are out of position so might be a fast game.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
                Germans win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 2 armour, 4 artilleries, 58 infantry and 1 mech_infantry moved from Russia to Samara
            1 infantry moved from Tambov to Rostov
            1 infantry and 2 mech_infantrys moved from Volgograd to Samara
            2 fighters and 1 tactical_bomber moved from Smolensk to Samara
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            3 armour placed in Volgograd
            4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -1.83
    

    Savegame

  • '22

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry moved from Kweichow to Shensi
            2 infantry moved from Yunnan to Szechwan
            2 bombers moved from Kwangsi to Shensi
            2 infantry moved from Shan State to Burma
            2 fighters moved from Kwangsi to Szechwan
            2 tactical_bombers moved from Kwangsi to Szechwan
            2 fighters moved from Kwangsi to Burma
            2 tactical_bombers moved from Kwangsi to Burma
            1 infantry moved from Celebes to 44 Sea Zone
            1 mech_infantry moved from Celebes to 44 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 3 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 3 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 3 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to Yunnan
            2 tactical_bombers moved from Szechwan to Yunnan
            2 fighters moved from Szechwan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Anhwe to Hunan
            1 aaGun moved from Kweichow to Yunnan
            1 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 battleship and 1 marine moved from 42 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 cruiser moved from 44 Sea Zone to 36 Sea Zone
            1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Kwangsi to 33 Sea Zone
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from Burma to Kwangsi
            2 tactical_bombers moved from Burma to Kwangsi
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 6 Sea Zone
            1 tactical_bomber placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : -5.00
    UK_Pacific regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from Algeria to Tunisia
            1 bomber moved from Gibraltar to Tunisia
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 bomber and 1 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                1 bomber owned by the Americans retreated
                Italians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Gibraltar
            1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Western United States to Southeast Mexico
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 62 Sea Zone
            3 fighters moved from Western United States to Line Islands
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 submarine placed in 10 Sea Zone
            3 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Italians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            3 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 infantry moved from Algeria to Tunisia
            1 bomber moved from Gibraltar to Tunisia
    
        Combat - Americans
            Battle in Tunisia
                Americans attack with 1 bomber and 1 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                1 bomber owned by the Americans retreated
                Italians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Gibraltar
            1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Western United States to Southeast Mexico
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 62 Sea Zone
            3 fighters moved from Western United States to Line Islands
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 submarine placed in 10 Sea Zone
            3 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            3 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Alexandria to Libya
                  British take Tobruk from Italians
                  British take Libya from Italians
            1 mech_infantry moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 bomber moved from Egypt to Iraq
            6 fighters moved from Egypt to Persia
            1 fighter moved from India to Eastern Persia
            1 fighter moved from Persia to Eastern Persia
            1 infantry moved from Alexandria to Tobruk
            1 infantry moved from Syria to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Iraq to Northwest Persia
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 87 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 transport placed in 106 Sea Zone
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Brazil: 1 infantry
            EDIT: Removing units owned by Americans from Brazil: 2 infantry
            EDIT: Adding units owned by Americans to British Guiana: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : -0.67
    Italians regular : 0.33
    British regular : 0.67
    

    Savegame

  • '22

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
            2 armour moved from Ukraine to Rostov
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters moved from Southern Italy to 93 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from Tunisia to Libya
            1 artillery moved from 96 Sea Zone to Libya
            1 infantry moved from 96 Sea Zone to Libya
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Rostov
                Italians attack with 2 armour and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Libya
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 artillery and 3 infantry in Libya, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Italians lost in Libya
                British win with 1 armour remaining. Battle score for attacker is -9
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            3 fighters moved from 93 Sea Zone to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to France
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Ukraine
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : 0.00
    Russians regular : 0.67
    British regular : 2.17
    

    Savegame

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