Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)
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@victoryfirst okay, im good for that.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 11 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 5 armour moved from India to Caucasus 11 armour, 1 artillery and 1 infantry moved from Kazakh S.S.R. to Caucasus Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in 37 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 2 transports Russians defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Caucasus Japanese attack with 16 armour, 1 artillery and 1 infantry Russians defend with 1 factory and 1 infantry Japanese roll dice for 16 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 6/18 hits, 8,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Japanese winJapanese winJapanese win with 1 carrier, 1 cruiser and 2 transports remaining with 1 carrier, 1 cruiser and 2 transports remaining, taking Caucasus from Russians with 16 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 carrier, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to Soviet Far East 1 armour moved from Ningxia to Kazakh S.S.R. 1 armour moved from Ningxia to Novosibirsk 1 infantry moved from Evenki National Okrug to Urals 1 infantry moved from Evenki National Okrug to Novosibirsk 1 armour moved from Ningxia to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 bomber and 5 fighters moved from Chinghai to East Poland 2 fighters moved from India to East Poland 3 armour moved from Manchuria to Ningxia 1 bomber moved from Japan to India Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 carrier, 1 cruiser and 2 transports EDIT: Adding units owned by Japanese to Anglo-Egypt Sudan: 1 armour EDIT: Adding units owned by Japanese to Italian Africa: 1 armour EDIT: Changing ownership of Anglo-Egypt Sudan from British to Japanese EDIT: Changing ownership of Italian Africa from British to Japanese EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 cruiser and 2 transports EDIT: Removing units owned by Japanese from French Indo-China Thailand: 2 armour EDIT: Turning off Edit Mode 3 armour placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria 3 armour and 1 artillery placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 armour and 1 artillery EDIT: Adding units owned by Japanese to Japan: 1 artillery, 1 bomber and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -2,67 Russians regular : -0,33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - British British buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 infantry moved from Karelia S.S.R. to Belorussia 1 artillery moved from Karelia S.S.R. to Belorussia 2 infantry moved from Karelia S.S.R. to Baltic States 1 fighter moved from 4 Sea Zone to Baltic States 1 fighter moved from Russia to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 infantry moved from Russia to Urals 2 armour moved from Russia to Urals 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Germans Combat - British Battle in Baltic States British attack with 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States British win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Belorussia British attack with 1 artillery and 4 infantry Germans defend with 1 armour and 1 artillery British roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 artillery in Belorussia, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Belorussia British roll dice for 1 artillery and 4 infantry in Belorussia, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belorussia British win, taking Belorussia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 artillery Battle in Urals British attack with 2 armour and 1 infantry Japanese defend with 2 infantry British roll dice for 2 armour and 1 infantry in Urals, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Urals British win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Novosibirsk British attack with 1 armour, 1 fighter and 2 infantry Japanese defend with 1 armour and 1 infantry British roll dice for 1 armour, 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Novosibirsk British roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk British win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - British 1 fighter moved from Baltic States to Russia 1 fighter moved from Novosibirsk to Russia 2 infantry moved from Archangel to Russia 1 infantry moved from Karelia S.S.R. to Baltic States 3 armour moved from Karelia S.S.R. to Russia 1 infantry moved from Karelia S.S.R. to Archangel 4 transports moved from 4 Sea Zone to 3 Sea Zone 3 armour and 5 infantry moved from United Kingdom to 3 Sea Zone 3 armour, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone 3 armour and 5 infantry moved from 4 Sea Zone to Archangel 1 cruiser and 1 destroyer moved from 3 Sea Zone to 4 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Union of South Africa to 27 Sea Zone 1 artillery and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 artillery moved from 23 Sea Zone to Belgian Congo Place Units - British 2 armour, 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Germans regular : -0.67 British regular : -1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 submarine moved from 59 Sea Zone to 63 Sea Zone 2 fighters moved from 14 Sea Zone to 34 Sea Zone 1 bomber moved from Egypt to 34 Sea Zone 1 artillery and 3 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Italy to Balkans 1 fighter moved from Italy to Balkans 1 fighter moved from Italy to 15 Sea Zone Combat - Americans Battle in 15 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport; Italians defend with 1 transport 1 transport owned by the Italians and 1 transport owned by the Germans lost in 15 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 1 transport Casualties for Italians: 1 transport Battle in Anglo-Egypt Sudan Americans attack with 1 artillery and 3 infantry Japanese defend with 1 armour Americans roll dice for 1 artillery and 3 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Anglo-Egypt Sudan Americans win, taking Anglo-Egypt Sudan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in 34 Sea Zone Americans attack with 1 bomber and 2 fighters Japanese defend with 1 carrier, 1 cruiser and 2 transports Americans roll dice for 1 bomber and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 2 transports in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone 2 transports owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 30 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier, 1 cruiser and 2 transports Battle in 63 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 2 fighters and 1 transport Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 transport in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 63 Sea Zone Americans roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 63 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 63 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 63 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 63 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 63 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 63 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 21 Casualties for Japanese: 1 carrier and 1 transport Battle in Balkans Americans attack with 1 fighter and 1 infantry Italians defend with 1 armour Americans roll dice for 1 fighter and 1 infantry in Balkans, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Balkans, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 1 infantry in Balkans, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Balkans, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Balkans 1 fighter owned by the Americans retreated Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry 2 fighters owned by the Japanese forced to land in Soviet Far East Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Changing ownership of France from Germans to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 7 infantry moved from Italy to France 2 armour and 1 artillery moved from Italy to France 4 transports moved from 14 Sea Zone to 13 Sea Zone 2 armour and 6 infantry moved from Morocco Algeria to 13 Sea Zone 2 armour and 6 infantry moved from 13 Sea Zone to France 1 carrier moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from Balkans to 13 Sea Zone 1 fighter moved from 15 Sea Zone to 13 Sea Zone 1 armour moved from Egypt to Belgian Congo 1 aaGun moved from Egypt to Anglo-Egypt Sudan 1 bomber moved from 34 Sea Zone to Morocco Algeria 1 fighter moved from 34 Sea Zone to Libya 4 transports moved from 12 Sea Zone to 9 Sea Zone 2 armour and 6 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 5 infantry and 3 transports moved from 9 Sea Zone to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone 2 armour and 6 infantry moved from 12 Sea Zone to Morocco Algeria 6 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western Canada to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 aaGun moved from Western United States to Western Canada 1 fighter moved from 56 Sea Zone to Eastern Canada 1 carrier and 1 destroyer moved from 56 Sea Zone to 20 Sea Zone Place Units - Americans 1 fighter and 5 infantry placed in Italy 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from France: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.67 Italians regular : 0.00 Japanese regular : -0.67
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@the_good_captain forgot to move everyone into france in the combat move phase so I rolled a die for your defender after the combat move phase was over and he got a hit.
also, there was a choice for your fighters to land in Buryatia or Soviet Far East. I went with SFE but you can absolutely change that if you like.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour moved from Germany to Baltic States 1 fighter moved from Germany to Baltic States 2 armour moved from East Poland to Eastern Ukraine 5 armour moved from East Poland to Belorussia 1 bomber moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 5 armour and 1 bomber British defend with 1 artillery and 4 infantry Germans roll dice for 5 armour and 1 bomber in Belorussia, round 2 : 6/6 hits, 3,17 expected hits Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 2/5 hits, 1,67 expected hits 2 armour owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Belorussia Germans win, taking Belorussia from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour Casualties for British: 1 artillery and 4 infantry Battle in Baltic States Germans attack with 2 armour and 1 fighter British defend with 2 infantry Germans roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Baltic States Germans roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 fighter in Baltic States, round 4 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 fighter in Baltic States, round 5 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for British: 2 infantry Battle in Eastern Ukraine Germans attack with 2 armour British defend with 1 infantry; Russians defend with 1 aaGun Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 infantry Non Combat Move - Germans 7 armour moved from East Poland to Caucasus 1 bomber moved from Belorussia to Germany 1 fighter moved from Baltic States to Germany 2 armour moved from Germany to East Poland Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 1,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Russia to Kazakh S.S.R. 1 armour moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 armour, 1 fighter and 3 infantry Japanese defend with 2 armour and 1 infantry Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kazakh S.S.R. 1 fighter owned by the Russians retreated 3 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia Japanese win with 1 armour remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakh S.S.R. to Russia 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 aaGun moved from Archangel to Russia Place Units - Russians 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 12 armour; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Italian Africa to Rhodesia Combat - Japanese Battle in Rhodesia Japanese attack with 1 armour British defend with 1 infantry Japanese roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Rhodesia Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 armour moved from India to Caucasus 1 armour moved from Kazakh S.S.R. to Caucasus 1 armour moved from Ningxia to Kazakh S.S.R. 1 armour moved from Ningxia to Chinghai 1 armour moved from Ningxia to Kazakh S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 armour moved from Manchuria to Ningxia 2 armour moved from French Indo-China Thailand to India 1 bomber moved from India to East Poland 1 bomber moved from Japan to India 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from Soviet Far East to Ningxia Place Units - Japanese 4 armour placed in Caucasus 3 armour placed in India 2 armour placed in French Indo-China Thailand 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 British regular : -0,33
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour moved from Archangel to Baltic States 1 fighter moved from Russia to Baltic States 4 infantry moved from Archangel to Belorussia 1 armour moved from Archangel to Belorussia 1 fighter moved from Russia to Belorussia 1 artillery moved from Belgian Congo to Italian Africa British take Italian Africa from Japanese Combat - British Battle in Baltic States British attack with 2 armour and 1 fighter Germans defend with 1 armour British roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Baltic States British win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Battle in Belorussia British attack with 1 armour, 1 fighter and 4 infantry Germans defend with 3 armour British roll dice for 1 armour, 1 fighter and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 3 armour in Belorussia, round 2 : 0/3 hits, 1.50 expected hits 1 armour owned by the Germans lost in Belorussia British roll dice for 1 armour, 1 fighter and 4 infantry in Belorussia, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 armour in Belorussia, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Belorussia British win, taking Belorussia from Germans with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 armour Non Combat Move - British 1 fighter moved from Belorussia to Russia 1 fighter moved from Baltic States to 4 Sea Zone 2 infantry moved from Archangel to Russia 2 armour moved from Urals to Russia 1 armour and 1 infantry moved from Novosibirsk to Russia 4 transports moved from 4 Sea Zone to 3 Sea Zone 2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone 2 armour, 1 artillery, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Archangel 1 transport moved from 23 Sea Zone to 27 Sea Zone Place Units - British 1 infantry placed in Union of South Africa 1 armour and 6 infantry placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -2.00 British regular : 1.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Combat Move - Italians 1 infantry moved from Trans-Jordan to Egypt Italians take Egypt from British Combat - Italians Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 armour, 1 factory and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 2 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Belgian Congo to Rhodesia 1 bomber moved from Morocco Algeria to Rhodesia 1 fighter moved from Libya to Egypt 1 armour moved from France to Northwestern Europe Americans take Northwestern Europe from Germans 1 armour moved from Northwestern Europe to France Combat - Americans Battle in Egypt Americans attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Rhodesia Americans attack with 1 armour and 1 bomber Japanese defend with 1 armour Americans roll dice for 1 armour and 1 bomber in Rhodesia, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Rhodesia Americans win, taking Rhodesia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 aaGun and 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 bomber moved from Rhodesia to Belgian Congo 1 destroyer moved from 12 Sea Zone to 13 Sea Zone 2 fighters moved from 13 Sea Zone to Russia 1 fighter moved from Italy to Russia 5 infantry moved from Italy to France 2 armour and 6 infantry moved from Morocco Algeria to 13 Sea Zone 2 armour and 6 infantry moved from 13 Sea Zone to France 4 transports moved from 12 Sea Zone to 9 Sea Zone 1 armour and 7 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 7 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone 1 armour and 7 infantry moved from 12 Sea Zone to Morocco Algeria 7 infantry moved from Eastern United States to Eastern Canada 1 fighter moved from Eastern Canada to 13 Sea Zone 1 fighter moved from Egypt to 13 Sea Zone 1 carrier and 1 destroyer moved from 20 Sea Zone to 11 Sea Zone 1 submarine moved from 63 Sea Zone to 60 Sea Zone Place Units - Americans 1 factory placed in France 5 armour and 1 fighter placed in Italy Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.50 Italians regular : -0.33
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@VictoryFirst forgot to non-com the AA gun into France. Could you make the edit? Many thanks.
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I made the edit
which casualties do you want to take?
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@victoryfirst just how it is looks fine; leave two british inf - the rest can be taken by the russian inf
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Something went wrong with my battery so TripleA shut down. Including the dice rolls of this battle. I loaded a savegame after the German combat move and now my bomber didn’t get shot down, and I rolled 9 hits. I am going to edit that to the previous roll.
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I edited 5 russian infantry back.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Americans to France: 1 aaGun EDIT: Removing units owned by Americans from Italy: 1 aaGun EDIT: Turning off Edit Mode Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Battle in Russia Germans attack with 10 armour and 1 bomber British defend with 9 armour, 1 fighter and 5 infantry; Americans defend with 3 fighters; Russians defend with 2 aaGuns, 5 armour, 1 factory, 1 fighter and 16 infantry Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Germans roll dice for 10 armour and 1 bomber in Russia, round 2 : 9/11 hits, 5,67 expected hits Russians roll dice for 14 armour, 5 fighters and 21 infantry in Russia, round 2 : 19/40 hits, 17,33 expected hits 6 infantry owned by the Russians, 1 bomber owned by the Germans, 10 armour owned by the Germans and 3 infantry owned by the British lost in Russia Russians win with 14 armour, 5 fighters and 12 infantry remaining. Battle score for attacker is -35 Casualties for Germans: 10 armour and 1 bomber Casualties for British: 3 infantry Casualties for Russians: 6 infantry 7 armour moved from Caucasus to Russia 1 armour moved from Eastern Ukraine to Russia 2 armour moved from East Poland to Russia 1 bomber moved from Germany to Russia Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 5 infantry EDIT: Turning off Edit Mode Place Units - Germans 8 infantry placed in Germany Turn Complete - Germans Germans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians regular : 1,67 Germans regular : 3,33 Russians AA : -0,17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 aaGun moved from Russia to Archangel Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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I am now doing the Japanese turn. The battle for Moscow is nail-biting as always. You have a slight upper hand with just two fighters left. Although the casualties are going to be very specific now so which casualties do you want to take?