Initial test. First time tries.
Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)
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@the_good_captain I select three of my tanks as casualties. I will press the attack.
Japanese:
2 tanks and 1 bomberAmericans:
2 Fighters -
I have one hit, so you will have to lose one fighter
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 11 armour; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Japanese Battle in Russia Japanese attack with 27 armour, 1 artillery, 3 bombers, 9 fighters and 1 infantry British defend with 9 armour, 1 fighter and 2 infantry; Americans defend with 3 fighters; Russians defend with 1 aaGun, 5 armour, 1 artillery, 1 factory, 1 fighter and 18 infantry Russians roll AA dice in Russia : 1/12 hits, 2,00 expected hits 1 fighter owned by the Japanese lost in Russia Japanese roll dice for 27 armour, 1 artillery, 3 bombers, 8 fighters and 1 infantry in Russia, round 2 : 17/40 hits, 20,17 expected hits Russians roll dice for 14 armour, 1 artillery, 5 fighters and 20 infantry in Russia, round 2 : 14/40 hits, 17,33 expected hits 1 infantry owned by the Japanese, 15 infantry owned by the Russians, 1 artillery owned by the Japanese, 12 armour owned by the Japanese and 2 infantry owned by the British lost in Russia Japanese roll dice for 15 armour, 3 bombers and 8 fighters in Russia, round 3 : 14/26 hits, 13,50 expected hits Russians roll dice for 14 armour, 1 artillery, 5 fighters and 3 infantry in Russia, round 3 : 15/23 hits, 11,67 expected hits 3 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians, 15 armour owned by the Japanese and 6 armour owned by the British lost in Russia Japanese roll dice for 3 bombers and 8 fighters in Russia, round 4 : 6/11 hits, 6,00 expected hits Russians roll dice for 4 armour and 5 fighters in Russia, round 4 : 6/9 hits, 5,33 expected hits 6 fighters owned by the Japanese, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the British and 3 armour owned by the British lost in Russia Japanese roll dice for 3 bombers and 2 fighters in Russia, round 5 : 2/5 hits, 3,00 expected hits Russians roll dice for 3 fighters in Russia, round 5 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in Russia Japanese roll dice for 3 bombers in Russia, round 6 : 1/3 hits, 2,00 expected hits Russians roll dice for 1 fighter in Russia, round 6 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Russia Japanese win with 3 bombers remaining. Battle score for attacker is -48 Casualties for Japanese: 27 armour, 1 artillery, 9 fighters and 1 infantry Casualties for British: 9 armour, 1 fighter and 2 infantry Casualties for Russians: 5 armour, 1 artillery, 1 fighter and 18 infantry Casualties for Americans: 3 fighters 24 armour, 1 artillery and 1 infantry moved from Caucasus to Russia 2 bombers and 7 fighters moved from East Poland to Russia 2 armour moved from Kazakh S.S.R. to Russia 2 fighters moved from Ningxia to Russia 1 bomber moved from India to Russia 1 armour moved from Chinghai to Russia Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Russia: 1 armour EDIT: Removing units owned by Japanese from Russia: 2 bombers EDIT: Removing units owned by Japanese from Russia: 1 bomber EDIT: Changing ownership of Russia from Russians to Japanese EDIT: Changing PUs for Russians from 15 to 0 EDIT: Changing PUs for Japanese from 4 to 19 EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 5 armour moved from India to Caucasus 3 armour moved from Ningxia to Kazakh S.S.R. 2 armour moved from French Indo-China Thailand to India 3 armour moved from Manchuria to Ningxia Place Units - Japanese 4 armour placed in Caucasus 3 armour placed in India 2 armour placed in French Indo-China Thailand 2 armour placed in Manchuria Turn Complete - Japanese Japanese collect 62 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : -4,67 Russians regular : 0,00 Russians AA : -1,00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour, 1 artillery and 5 infantry moved from Archangel to Russia 1 armour and 4 infantry moved from Belorussia to Russia 1 armour moved from Baltic States to Russia Combat - British Battle in Russia British attack with 4 armour, 1 artillery and 9 infantry Japanese defend with 1 aaGun, 1 armour and 1 factory British roll dice for 4 armour, 1 artillery and 9 infantry in Russia, round 2 : 2/14 hits, 4.00 expected hits Japanese roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Russia British win, taking Russia from Japanese with 4 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from 4 Sea Zone to Archangel 4 transports moved from 4 Sea Zone to 3 Sea Zone 1 armour and 6 infantry moved from United Kingdom to 3 Sea Zone 1 armour, 6 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone 1 armour and 6 infantry moved from 4 Sea Zone to Archangel 1 carrier, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 2 Sea Zone to 12 Sea Zone 1 aaGun moved from Libya to Morocco Algeria 1 infantry moved from Union of South Africa to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 29 Sea Zone 1 artillery moved from Italian Africa to Rhodesia 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone Place Units - British 1 armour, 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 British regular : -2.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 6 armour, 1 artillery and 23 infantry moved from France to Germany 5 armour moved from Italy to Germany 1 fighter moved from 13 Sea Zone to Germany 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Belgian Congo to Trans-Jordan 1 armour and 7 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour, 3 infantry and 2 transports moved from 13 Sea Zone to 14 Sea Zone 1 armour and 3 infantry moved from 14 Sea Zone to Balkans Combat - Americans Battle in Germany Americans attack with 11 armour, 1 artillery, 1 fighter and 23 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 25 infantry; Italians defend with 1 fighter Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 23 infantry in Germany, round 2 : 6/35 hits, 9.83 expected hits Germans roll dice for 2 artilleries, 2 fighters and 25 infantry in Germany, round 2 : 12/29 hits, 10.33 expected hits 6 infantry owned by the Germans and 12 infantry owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 11 infantry in Germany, round 3 : 10/23 hits, 7.83 expected hits Germans roll dice for 2 artilleries, 2 fighters and 19 infantry in Germany, round 3 : 10/23 hits, 8.33 expected hits 10 infantry owned by the Germans and 10 infantry owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 1 infantry in Germany, round 4 : 5/13 hits, 6.17 expected hits Germans roll dice for 2 artilleries, 2 fighters and 9 infantry in Germany, round 4 : 4/13 hits, 5.00 expected hits 5 infantry owned by the Germans, 2 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Germany Americans roll dice for 9 armour in Germany, round 5 : 7/9 hits, 4.50 expected hits Germans roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 5 : 3/8 hits, 3.33 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Germans, 3 armour owned by the Americans and 1 fighter owned by the Italians lost in Germany Americans roll dice for 6 armour in Germany, round 6 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 fighter in Germany, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany Americans captures 20PUs while taking Germans capital Americans win, taking Germany from Germans with 5 armour remaining. Battle score for attacker is -10 Casualties for Americans: 6 armour, 1 artillery, 1 fighter and 23 infantry Casualties for Germans: 2 artilleries, 1 fighter and 25 infantry Casualties for Italians: 1 fighter Battle in Balkans Americans attack with 1 armour and 3 infantry Italians defend with 1 armour Americans roll dice for 1 armour and 3 infantry in Balkans, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 armour in Balkans, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Balkans Americans win, taking Balkans from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Trans-Jordan Americans attack with 1 bomber and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from 13 Sea Zone to Russia 1 fighter moved from Italy to Russia 1 bomber moved from Trans-Jordan to Russia 4 infantry and 2 transports moved from 13 Sea Zone to 15 Sea Zone 4 infantry moved from 15 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 13 Sea Zone to 15 Sea Zone 4 transports moved from 12 Sea Zone to 9 Sea Zone 8 infantry moved from Eastern Canada to 9 Sea Zone 8 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone 8 infantry moved from 12 Sea Zone to Morocco Algeria 1 aaGun moved from France to Italy 1 carrier and 1 destroyer moved from 11 Sea Zone to 13 Sea Zone 1 armour moved from Rhodesia to Anglo-Egypt Sudan 1 submarine moved from 60 Sea Zone to 59 Sea Zone Place Units - Americans 1 armour, 2 fighters and 3 infantry placed in Italy 3 armour, 1 artillery and 1 infantry placed in France Turn Complete - Americans Americans collect 67 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.83 Germans AA : 0.83 Germans regular : 2.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 6 armour, 1 artillery and 23 infantry moved from France to Germany 5 armour moved from Italy to Germany 1 fighter moved from 13 Sea Zone to Germany 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Belgian Congo to Trans-Jordan 1 armour and 7 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour, 3 infantry and 2 transports moved from 13 Sea Zone to 14 Sea Zone 1 armour and 3 infantry moved from 14 Sea Zone to Balkans Combat - Americans Battle in Germany Americans attack with 11 armour, 1 artillery, 1 fighter and 23 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 25 infantry; Italians defend with 1 fighter Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 23 infantry in Germany, round 2 : 6/35 hits, 9.83 expected hits Germans roll dice for 2 artilleries, 2 fighters and 25 infantry in Germany, round 2 : 12/29 hits, 10.33 expected hits 6 infantry owned by the Germans and 12 infantry owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 11 infantry in Germany, round 3 : 10/23 hits, 7.83 expected hits Germans roll dice for 2 artilleries, 2 fighters and 19 infantry in Germany, round 3 : 10/23 hits, 8.33 expected hits 10 infantry owned by the Germans and 10 infantry owned by the Americans lost in Germany Americans roll dice for 11 armour, 1 artillery and 1 infantry in Germany, round 4 : 5/13 hits, 6.17 expected hits Germans roll dice for 2 artilleries, 2 fighters and 9 infantry in Germany, round 4 : 4/13 hits, 5.00 expected hits 5 infantry owned by the Germans, 2 armour owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Germany Americans roll dice for 9 armour in Germany, round 5 : 7/9 hits, 4.50 expected hits Germans roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 5 : 3/8 hits, 3.33 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Germans, 3 armour owned by the Americans and 1 fighter owned by the Italians lost in Germany Americans roll dice for 6 armour in Germany, round 6 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 fighter in Germany, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany Americans captures 20PUs while taking Germans capital Americans win, taking Germany from Germans with 5 armour remaining. Battle score for attacker is -10 Casualties for Americans: 6 armour, 1 artillery, 1 fighter and 23 infantry Casualties for Germans: 2 artilleries, 1 fighter and 25 infantry Casualties for Italians: 1 fighter Battle in Balkans Americans attack with 1 armour and 3 infantry Italians defend with 1 armour Americans roll dice for 1 armour and 3 infantry in Balkans, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 armour in Balkans, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Balkans Americans win, taking Balkans from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Battle in Trans-Jordan Americans attack with 1 bomber and 2 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from 13 Sea Zone to Russia 1 fighter moved from Italy to Russia 1 bomber moved from Trans-Jordan to Russia 4 infantry and 2 transports moved from 13 Sea Zone to 15 Sea Zone 4 infantry moved from 15 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 13 Sea Zone to 15 Sea Zone 4 transports moved from 12 Sea Zone to 9 Sea Zone 8 infantry moved from Eastern Canada to 9 Sea Zone 8 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone 8 infantry moved from 12 Sea Zone to Morocco Algeria 1 aaGun moved from France to Italy 1 carrier and 1 destroyer moved from 11 Sea Zone to 13 Sea Zone 1 armour moved from Rhodesia to Anglo-Egypt Sudan 1 submarine moved from 60 Sea Zone to 59 Sea Zone Place Units - Americans 1 armour, 2 fighters and 3 infantry placed in Italy 3 armour, 1 artillery and 1 infantry placed in France Turn Complete - Americans Americans collect 67 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Italy: 2 fighters EDIT: Adding units owned by Americans to 13 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from France: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Italy: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.83 Germans AA : 0.83 Germans regular : 2.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Non Combat Move - Russians 1 aaGun moved from Archangel to Karelia S.S.R. 1 aaGun moved from Russia to Archangel Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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@VictoryFirst since there were no German units left except the AA gun, I posted and did my USSR turn. Go ahead and edit the German AA gun where you’d like and you’re clear for J10
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I don’t know why but I thought I had already posted my Japanese turn. Anyway, now I look at it again, I see no chance of me winning right now. Moscow got captured, but with Berlin falling as well it remembers me of Axis and Allies 1941 Edition (the beginner one), where this mostly happens, and it turns into a slugfest with the Japanese and the Americans fighting on the Eastern Front. Eventually, the Allies are able to push the Japanese back because of their higher economy. So, that means I will surrender…
Wow, this game was even more exciting than the previous one. I made two big errors that mainly caused my loss:
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I did not pay enough attention to Italy which caused their collapse.
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I opened Barbarossa north as Germany again, trying to see if the Northern Opening really does not work for them. But now I realize it is really easy to counter it with the Belorussian Hump. The Spreading Opening is better, cause it makes Belorussia and Caucasus a target. The Russian player can defend both but with risky odds.
I was delighted I managed to take Moscow this game, but the turn before I already knew Germany was going to fall. The only way I could win is by taking Moscow with a lot of units leftover and then trying to take the rest of the Russian territories. But I actually doubt that, I think I still wouldn’t have enough economy to match with yours.
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@victoryfirst yes, very good game indeed. and thank you for posting your end game comments. They were/are very valuable to me in relation to my own allied strategy especially as it relates to the Belarusian bump opening move.
Would you like to play another or take a break?
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@the_good_captain
Oh sorry, I thought I already answered this. It was pretty busy this week and I forgot to do a lot of things, including answering your messageYeah, very much! I would love to play another game with you! I want to know if I can finally beat you if I play a perfect game. Do you set up the thread for a new forum game?
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@victoryfirst I can line it up again and send you the link. You would like to run the axis again?
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@the_good_captain Yes, if you are fine with it too. I want to see if I can put up a better fight this time!
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@victoryfirst awesome! I’ll get it up and running after work today.