Anniversary '41 (No Bid) TGC (Allies) vs. VictoryFirst (Axis)


  • @victoryfirst okay, im good for that.


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 11 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            5 armour moved from India to Caucasus
            11 armour, 1 artillery and 1 infantry moved from Kazakh S.S.R. to Caucasus
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 37 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser and 2 transports
                Russians defend with 1 submarine
                1 submarine owned by the Russians submerged
            Battle in Caucasus
                Japanese attack with 16 armour, 1 artillery and 1 infantry
                Russians defend with 1 factory and 1 infantry
                    Japanese roll dice for 16 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 6/18 hits, 8,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Japanese winJapanese winJapanese win with 1 carrier, 1 cruiser and 2 transports remaining with 1 carrier, 1 cruiser and 2 transports remaining, taking Caucasus from Russians with 16 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 carrier, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            1 carrier, 2 fighters, 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to Soviet Far East
            1 armour moved from Ningxia to Kazakh S.S.R.
            1 armour moved from Ningxia to Novosibirsk
            1 infantry moved from Evenki National Okrug to Urals
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 armour moved from Ningxia to Kazakh S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 bomber and 5 fighters moved from Chinghai to East Poland
            2 fighters moved from India to East Poland
            3 armour moved from Manchuria to Ningxia
            1 bomber moved from Japan to India
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 carrier, 1 cruiser and 2 transports
            EDIT: Adding units owned by Japanese to Anglo-Egypt Sudan: 1 armour
            EDIT: Adding units owned by Japanese to Italian Africa: 1 armour
            EDIT: Changing ownership of Anglo-Egypt Sudan from British to Japanese
            EDIT: Changing ownership of Italian Africa from British to Japanese
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 cruiser and 2 transports
            EDIT: Removing units owned by Japanese from French Indo-China Thailand: 2 armour
            EDIT: Turning off Edit Mode
            3 armour placed in India
            2 armour placed in French Indo-China Thailand
            3 armour placed in Manchuria
            3 armour and 1 artillery placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 3 armour and 1 artillery
            EDIT: Adding units owned by Japanese to Japan: 1 artillery, 1 bomber and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2,67
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            4 infantry moved from Karelia S.S.R. to Belorussia
            1 artillery moved from Karelia S.S.R. to Belorussia
            2 infantry moved from Karelia S.S.R. to Baltic States
            1 fighter moved from 4 Sea Zone to Baltic States
            1 fighter moved from Russia to Novosibirsk
            1 armour moved from Russia to Novosibirsk
            1 infantry moved from Russia to Urals
            2 armour moved from Russia to Urals
            2 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Eastern Ukraine
                  Russians take Eastern Ukraine from Germans
    
        Combat - British
            Battle in Baltic States
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Baltic States
                British win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belorussia
                British attack with 1 artillery and 4 infantry
                Germans defend with 1 armour and 1 artillery
                    British roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Belorussia, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans lost in Belorussia
                    British roll dice for 1 artillery and 4 infantry in Belorussia, round 3 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Belorussia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Belorussia
                British win, taking Belorussia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 1 artillery
            Battle in Urals
                British attack with 2 armour and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 armour and 1 infantry in Urals, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Urals
                British win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Novosibirsk
                British attack with 1 armour, 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 1 armour, 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Novosibirsk
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 4 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Novosibirsk
                British win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Baltic States to Russia
            1 fighter moved from Novosibirsk to Russia
            2 infantry moved from Archangel to Russia
            1 infantry moved from Karelia S.S.R. to Baltic States
            3 armour moved from Karelia S.S.R. to Russia
            1 infantry moved from Karelia S.S.R. to Archangel
            4 transports moved from 4 Sea Zone to 3 Sea Zone
            3 armour and 5 infantry moved from United Kingdom to 3 Sea Zone
            3 armour, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
            3 armour and 5 infantry moved from 4 Sea Zone to Archangel
            1 cruiser and 1 destroyer moved from 3 Sea Zone to 4 Sea Zone
            1 transport moved from 3 Sea Zone to 2 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 artillery moved from Union of South Africa to 27 Sea Zone
            1 artillery and 1 transport moved from 27 Sea Zone to 23 Sea Zone
            1 artillery moved from 23 Sea Zone to Belgian Congo
    
        Place Units - British
            2 armour, 1 artillery and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Germans regular : -0.67
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 submarine moved from 59 Sea Zone to 63 Sea Zone
            2 fighters moved from 14 Sea Zone to 34 Sea Zone
            1 bomber moved from Egypt to 34 Sea Zone
            1 artillery and 3 infantry moved from Egypt to Anglo-Egypt Sudan
            1 infantry moved from Italy to Balkans
            1 fighter moved from Italy to Balkans
            1 fighter moved from Italy to 15 Sea Zone
    
        Combat - Americans
            Battle in 15 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport; Italians defend with 1 transport
                    1 transport owned by the Italians and 1 transport owned by the Germans lost in 15 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 1 transport
                Casualties for Italians: 1 transport
            Battle in Anglo-Egypt Sudan
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 artillery and 3 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Anglo-Egypt Sudan
                Americans win, taking Anglo-Egypt Sudan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
            Battle in 34 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 carrier, 1 cruiser and 2 transports
                    Americans roll dice for 1 bomber and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser and 2 transports in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
                    2 transports owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 30
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 carrier, 1 cruiser and 2 transports
            Battle in 63 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 carrier, 2 fighters and 1 transport
                    Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 63 Sea Zone
                    Americans roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 63 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 63 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 63 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 63 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 63 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 63 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 21
                Casualties for Japanese: 1 carrier and 1 transport
            Battle in Balkans
                Americans attack with 1 fighter and 1 infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 fighter and 1 infantry in Balkans, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Balkans, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Balkans, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Balkans, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Balkans
                1 fighter owned by the Americans retreated
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
                2 fighters owned by the Japanese forced to land in Soviet Far East
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Changing ownership of France from Germans to Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            7 infantry moved from Italy to France
            2 armour and 1 artillery moved from Italy to France
            4 transports moved from 14 Sea Zone to 13 Sea Zone
            2 armour and 6 infantry moved from Morocco Algeria to 13 Sea Zone
            2 armour and 6 infantry moved from 13 Sea Zone to France
            1 carrier moved from 14 Sea Zone to 13 Sea Zone
            1 fighter moved from Balkans to 13 Sea Zone
            1 fighter moved from 15 Sea Zone to 13 Sea Zone
            1 armour moved from Egypt to Belgian Congo
            1 aaGun moved from Egypt to Anglo-Egypt Sudan
            1 bomber moved from 34 Sea Zone to Morocco Algeria
            1 fighter moved from 34 Sea Zone to Libya
            4 transports moved from 12 Sea Zone to 9 Sea Zone
            2 armour and 6 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 9 Sea Zone to 12 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
            2 armour and 6 infantry moved from 12 Sea Zone to Morocco Algeria
            6 infantry moved from Eastern United States to Eastern Canada
            1 infantry moved from Eastern United States to Eastern Canada
            1 infantry moved from Western Canada to Eastern Canada
            1 armour moved from Western United States to Eastern Canada
            1 aaGun moved from Western United States to Western Canada
            1 fighter moved from 56 Sea Zone to Eastern Canada
            1 carrier and 1 destroyer moved from 56 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            1 fighter and 5 infantry placed in Italy
            7 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from France: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Italians regular : 0.00
    Japanese regular : -0.67
    

    Savegame


  • @the_good_captain forgot to move everyone into france in the combat move phase so I rolled a die for your defender after the combat move phase was over and he got a hit.

    also, there was a choice for your fighters to land in Buryatia or Soviet Far East. I went with SFE but you can absolutely change that if you like.


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 armour moved from Germany to Baltic States
            1 fighter moved from Germany to Baltic States
            2 armour moved from East Poland to Eastern Ukraine
            5 armour moved from East Poland to Belorussia
            1 bomber moved from Germany to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 5 armour and 1 bomber
                British defend with 1 artillery and 4 infantry
                    Germans roll dice for 5 armour and 1 bomber in Belorussia, round 2 : 6/6 hits, 3,17 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 2/5 hits, 1,67 expected hits
                    2 armour owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Belorussia
                Germans win, taking Belorussia from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 armour
                Casualties for British: 1 artillery and 4 infantry
            Battle in Baltic States
                Germans attack with 2 armour and 1 fighter
                British defend with 2 infantry
                    Germans roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 1/3 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Baltic States
                    Germans roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Baltic States, round 4 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Baltic States, round 5 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 armour
                Casualties for British: 2 infantry
            Battle in Eastern Ukraine
                Germans attack with 2 armour
                British defend with 1 infantry; Russians defend with 1 aaGun
                    Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 armour remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            7 armour moved from East Poland to Caucasus
            1 bomber moved from Belorussia to Germany
            1 fighter moved from Baltic States to Germany
            2 armour moved from Germany to East Poland
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Kazakh S.S.R.
            1 armour moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 1 armour, 1 fighter and 3 infantry
                Japanese defend with 2 armour and 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kazakh S.S.R.
                1 fighter owned by the Russians retreated
                3 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
                Japanese win with 1 armour remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kazakh S.S.R. to Russia
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 aaGun moved from Archangel to Russia
    
        Place Units - Russians
            1 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    Russians regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 12 armour; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Italian Africa to Rhodesia
    
        Combat - Japanese
            Battle in Rhodesia
                Japanese attack with 1 armour
                British defend with 1 infantry
                    Japanese roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Rhodesia
                Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 armour moved from India to Caucasus
            1 armour moved from Kazakh S.S.R. to Caucasus
            1 armour moved from Ningxia to Kazakh S.S.R.
            1 armour moved from Ningxia to Chinghai
            1 armour moved from Ningxia to Kazakh S.S.R.
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            3 armour moved from Manchuria to Ningxia
            2 armour moved from French Indo-China Thailand to India
            1 bomber moved from India to East Poland
            1 bomber moved from Japan to India
            2 infantry moved from Soviet Far East to Yakut S.S.R.
            2 fighters moved from Soviet Far East to Ningxia
    
        Place Units - Japanese
            4 armour placed in Caucasus
            3 armour placed in India
            2 armour placed in French Indo-China Thailand
            3 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour moved from Archangel to Baltic States
            1 fighter moved from Russia to Baltic States
            4 infantry moved from Archangel to Belorussia
            1 armour moved from Archangel to Belorussia
            1 fighter moved from Russia to Belorussia
            1 artillery moved from Belgian Congo to Italian Africa
                  British take Italian Africa from Japanese
    
        Combat - British
            Battle in Baltic States
                British attack with 2 armour and 1 fighter
                Germans defend with 1 armour
                    British roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Baltic States
                British win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Germans: 1 armour
            Battle in Belorussia
                British attack with 1 armour, 1 fighter and 4 infantry
                Germans defend with 3 armour
                    British roll dice for 1 armour, 1 fighter and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 3 armour in Belorussia, round 2 : 0/3 hits, 1.50 expected hits
                    1 armour owned by the Germans lost in Belorussia
                    British roll dice for 1 armour, 1 fighter and 4 infantry in Belorussia, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 2 armour in Belorussia, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Belorussia
                British win, taking Belorussia from Germans with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 3 armour
    
        Non Combat Move - British
            1 fighter moved from Belorussia to Russia
            1 fighter moved from Baltic States to 4 Sea Zone
            2 infantry moved from Archangel to Russia
            2 armour moved from Urals to Russia
            1 armour and 1 infantry moved from Novosibirsk to Russia
            4 transports moved from 4 Sea Zone to 3 Sea Zone
            2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
            2 armour, 1 artillery, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
            2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Archangel
            1 transport moved from 23 Sea Zone to 27 Sea Zone
    
        Place Units - British
            1 infantry placed in Union of South Africa
            1 armour and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.00
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Combat Move - Italians
            1 infantry moved from Trans-Jordan to Egypt
                  Italians take Egypt from British
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 5 armour, 1 factory and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Anglo-Egypt Sudan to Egypt
            1 armour moved from Belgian Congo to Rhodesia
            1 bomber moved from Morocco Algeria to Rhodesia
            1 fighter moved from Libya to Egypt
            1 armour moved from France to Northwestern Europe
                  Americans take Northwestern Europe from Germans
            1 armour moved from Northwestern Europe to France
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Egypt
                Americans win, taking Egypt from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Rhodesia
                Americans attack with 1 armour and 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 armour and 1 bomber in Rhodesia, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Rhodesia
                Americans win, taking Rhodesia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Anglo-Egypt Sudan to Egypt
            1 bomber moved from Rhodesia to Belgian Congo
            1 destroyer moved from 12 Sea Zone to 13 Sea Zone
            2 fighters moved from 13 Sea Zone to Russia
            1 fighter moved from Italy to Russia
            5 infantry moved from Italy to France
            2 armour and 6 infantry moved from Morocco Algeria to 13 Sea Zone
            2 armour and 6 infantry moved from 13 Sea Zone to France
            4 transports moved from 12 Sea Zone to 9 Sea Zone
            1 armour and 7 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour, 7 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone
            1 armour and 7 infantry moved from 12 Sea Zone to Morocco Algeria
            7 infantry moved from Eastern United States to Eastern Canada
            1 fighter moved from Eastern Canada to 13 Sea Zone
            1 fighter moved from Egypt to 13 Sea Zone
            1 carrier and 1 destroyer moved from 20 Sea Zone to 11 Sea Zone
            1 submarine moved from 63 Sea Zone to 60 Sea Zone
    
        Place Units - Americans
            1 factory placed in France
            5 armour and 1 fighter placed in Italy
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.50
    Italians regular : -0.33
    

    Savegame


  • @VictoryFirst forgot to non-com the AA gun into France. Could you make the edit? Many thanks.


  • I made the edit
    50133f11-9afc-4a23-871d-bcb24cf0f5da-image.png

    which casualties do you want to take?


  • @victoryfirst just how it is looks fine; leave two british inf - the rest can be taken by the russian inf


  • Something went wrong with my battery so TripleA shut down. Including the dice rolls of this battle. I loaded a savegame after the German combat move and now my bomber didn’t get shot down, and I rolled 9 hits. I am going to edit that to the previous roll.


  • I edited 5 russian infantry back.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to France: 1 aaGun
            EDIT: Removing units owned by Americans from Italy: 1 aaGun
            EDIT: Turning off Edit Mode
            Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            Battle in Russia
                Germans attack with 10 armour and 1 bomber
                British defend with 9 armour, 1 fighter and 5 infantry; Americans defend with 3 fighters; Russians defend with 2 aaGuns, 5 armour, 1 factory, 1 fighter and 16 infantry
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 10 armour and 1 bomber in Russia, round 2 : 9/11 hits, 5,67 expected hits
                    Russians roll dice for 14 armour, 5 fighters and 21 infantry in Russia, round 2 : 19/40 hits, 17,33 expected hits
                    6 infantry owned by the Russians, 1 bomber owned by the Germans, 10 armour owned by the Germans and 3 infantry owned by the British lost in Russia
                Russians win with 14 armour, 5 fighters and 12 infantry remaining. Battle score for attacker is -35
                Casualties for Germans: 10 armour and 1 bomber
                Casualties for British: 3 infantry
                Casualties for Russians: 6 infantry
            7 armour moved from Caucasus to Russia
            1 armour moved from Eastern Ukraine to Russia
            2 armour moved from East Poland to Russia
            1 bomber moved from Germany to Russia
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 5 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Germans
            8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,67
    Germans regular : 3,33
    Russians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Archangel
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I am now doing the Japanese turn. The battle for Moscow is nail-biting as always. You have a slight upper hand with just two fighters left. Although the casualties are going to be very specific now so which casualties do you want to take?
    0dc49979-6ab0-4878-a982-cf4c8ffeeef0-image.png

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