• I think 6 is the absolute lowest bid I will go with. I’m debating where it should be, and the whole 50% bid placement thing has thrown me off because that’s never the way I used to play with. I have to say it’s really damn hard to determine what the exact bid  is because you’d probably have to play 100 games or so at each bid level; individual games tend have some weird dice at weird times which makes it extremely difficult to determine the influence of the bid itself. Considering how long a real game takes to play, I’d venture that very few if any of us have enough information to make a good judgment call, so personally I’d rely more on consensus than individual experience.

    I’m sure that for instance if you don’t play with a bid that the Axis can win maybe 30% of the time or so, and if you happen to be lucky a few times in a row you’d be convinced that no bid was needed. But from experience and playing against experienced players I currently cannot say you can go below 6 with the Axis and have something resembling a 50% win ratio. My initial feeling is that 6 is probably still a little bit too low, especially with the 50% placement restriction, but there are some annoying German navy strategies I’m still trying to muddle through that makes it harder for the Allies.

    What does annoy me a bit lately is how I tend to see A&A as more of a dice game than a strategy game when your bid is about right; since it’s so even, some screwy dice early on easily decides the game for you. Once you’re put into a hole you can’t really get back on track without taking unadviseable risks. Especially battles involving navy are impossible to recover from if you get fracked one way or the other since it’s so expensive to rebuild.

  • 2007 AAR League

    tri, one of my favorite sayings is “good dice beat great strategy every time”, you want to see ridiculously good dice look at ny game vs sime from r1 to j1,


  • I would go as low as 4 IPC against all but the best players with a free placement bid…

    Restricted placement, 6 minimum.

  • '18 '17 '16 '11 Moderator

    TC

    That’s what they came up with low luck rules…

    But yea, it’s one of my favorites too.  I actually have a button that has that on it I wear at GenCon every year

  • 2007 AAR League

    Moved this over from another thread.

    @ncscswitch:

    For an experienced player like me, sure I’d take the 6 bid and placement restriction.

    Others who have posted seem to feel that 9 unrestricted is “balanced”…. but I think that is too high with an experienced Axis player.

    For someone new to online gaming…
    I’d go at least 7 IPC, and probably go unresticted bid (allow for 2 German INF, and an IPC for Japan at start)

    Split the difference and allow an unrestricted bid. Or go 8 IPC and restrict the bid (still only 1 INF or 1 ART to start) That is the least you should offer for your “choice” of sides to play…

    And as I play more games since the mid-stage of the Tournament, the more inclined I am to shift the Axis minimum bid up from the Tournament 6 IPC restricted standard bid to at least 7 preferably unrestricted. Allied play on these boards is imply improving too much to maintain the lower 6 bid restricted…

    My opinion, your mileage may vary.

    I’ve only played 4 games online as the axis, 2 I lost to TC (6 bid 50/50), 1 draw (6 bid 50/50) against bebo (he resigned before the end of round 1) he advocates a 9-15 bid (way too high IMHO), 1 game against U505 still in progress (3 bid) we’re on round 24 with no resolution in sight.  I’d say 6 is probably about right, maybe remove the 50/50 restriction but keep the 1 unit per territory placement rule.


  • I have never understood the premise of the 50% bid placement restriction. This artificially inflates the bid; if you think you need just 1 infantry on the board you have to bid 6, whereas with 100% bid placement it’d be a simple 3.

    I think the limit of 1 bid unit per territory makes a lot of sense, but not restricting it to 50% in placing the bid.


  • My understanding of the reason for the retriction for those forums that use it is that it prevents a total change in the T1 moves of the game.  It provides for additional forces, but not at the expense of changing core strategies.

    I am leaning away from the restricted bid myself.  And with a 1 unit per territory limit to replace it, then yes, I would see the average bid shift down, potentially as much as 3 points from the average that another posted demontrated was 9 IPC in another venue.  A two point drop, to a 7 bid, would be almost certain.

  • 2007 AAR League

    I’m thinking 5 is a fine bid for full placement. With 1 inf to Germany and 2 IPC’s to Japan for a 4 TP build I think it’s possible to hang with most players.

    You could probably get away with a 4 bid and only 1 IPC to Japan, for 2 TP, 1 IC, but with all this recent talk about US naval superiority and what to do with the UK Pac fleet, I’m expecting that someone might take a shot at KJF in the tourney so I’m leery about it. If the US goes KJF, then 4 TP’s on J1 really helps evacuate most of the islands quickly enough to get the infantry to the mainland and the TP’s back into an attack position before the US gets rolling.

    But, judging from jsp’s post, our team might have a small disagreement on what bid is too low.

  • 2007 AAR League

    @U-505:

    I’m thinking 5 is a fine bid for full placement. With 1 inf to Germany and 2 IPC’s to Japan for a 4 TP build I think it’s possible to hang with most players.

    You could probably get away with a 4 bid and only 1 IPC to Japan, for 2 TP, 1 IC, but with all this recent talk about US naval superiority and what to do with the UK Pac fleet, I’m expecting that someone might take a shot at KJF in the tourney so I’m leery about it. If the US goes KJF, then 4 TP’s on J1 really helps evacuate most of the islands quickly enough to get the infantry to the mainland and the TP’s back into an attack position before the US gets rolling.

    But, judging from jsp’s post, our team might have a small disagreement on what bid is too low.

    Our 3 bid game went 25 rounds before I threw in the towel.  Would 2-3 more IPC’s at start changed the outcome, probably not.  However I won’t be making any more 3 ipc bids  :-D

  • 2007 AAR League

    maybe i just suck as the axis, my online record in 8-1 allies, 1-3 axis, i have 1 axis game in progress no2w against sime that is in round 6 and its a virtual deadlock with germany and russia in trouble

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