FMRommel (Ent) vs Entek (CP) 1914

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Communists round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 2
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 1,5 and gets 0 hits
    
        Combat Move - Communists
            1 cavalry moved from Aldan to Khabarovsk
                  Communists take Khabarovsk from Russia
            1 cavalry moved from Khabarovsk to Amur
                  Communists take Amur from Russia
            1 conscript moved from Aldan to Bratsk
            2 cavalrys moved from Aldan to Chita
            9 conscripts and 2 field_guns moved from Aldan to Bratsk
            2 cavalrys moved from Tiksi to Evenkia
            6 conscripts, 2 field_guns and 2 infantry moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 2 conscripts, 2 field_guns and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Communists
            Battle in Chita
                Communists attack with 2 cavalrys
                Russia defend with 1 conscript
                    Communists roll dice for 2 cavalrys in Chita, round 2 : 0/2 hits, 0.33 expected hits
                    Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys in Chita, round 3 : 0/2 hits, 0.33 expected hits
                    Russia roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 2 cavalrys in Chita, round 4 : 1/2 hits, 0.33 expected hits
                    Russia roll dice for 1 conscript in Chita, round 4 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Chita
                Communists win, taking Chita from Russia with 2 cavalrys remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Evenkia
                Communists attack with 2 cavalrys
                Russia defend with 1 conscript
                    Communists roll dice for 2 cavalrys in Evenkia, round 2 : 0/2 hits, 0.33 expected hits
                    Russia roll dice for 1 conscript in Evenkia, round 2 : 1/1 hits, 0.17 expected hits
                    1 cavalry owned by the Communists lost in Evenkia
                1 cavalry owned by the Communists retreated to Tiksi
                Russia win with 1 conscript remaining. Battle score for attacker is -4
                Casualties for Communists: 1 cavalry
            Battle in Bratsk
                Communists attack with 10 conscripts and 2 field_guns
                Russia defend with 1 conscript
                    Communists roll dice for 10 conscripts and 2 field_guns in Bratsk, round 2 : 0/4 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 10 conscripts and 2 field_guns in Bratsk, round 3 : 1/4 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript in Bratsk, round 3 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Bratsk
                Communists win, taking Bratsk from Russia with 10 conscripts and 2 field_guns remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
    
        Place Units - Communists
            2 conscripts, 2 field_guns and 2 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Communists regular : -1.33
    Russia regular : 0.00
    

    Savegame


  • @fmerwinrommel Hopefully that makes the game different and interesting!


  • @entek Oops, the UK tt left the troops stranded in Madeira, or else they didn’t want to leave. Anyway, I will edit the troops off the isle to Sardinia.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: USA round 2

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 2
    
        Research Technology - USA
            USA spend 10 on tech rolls
                USA roll 5,3,6 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover lateFighter
    
        Combat Move - USA
            1 cavalry and 3 infantry moved from New Mexico to Chihuahua
    
        Purchase Units - USA
            USA buy 1 Factory, 1 battlecruiser, 1 destroyer, 1 gas and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Chihuahua
                USA attack with 1 cavalry and 3 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 1/4 hits, 0.67 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
                    USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 3 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits
                    USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 4 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the USA lost in Chihuahua
                    USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 5 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 5 : 0/1 hits, 0.33 expected hits
                    USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 6 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the USA lost in Chihuahua
                1 cavalry owned by the USA retreated to New Mexico
                Neutral win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for USA: 3 infantry
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - USA
            1 infantry moved from Louisiana to Texas
            1 gas moved from Charleston to Louisiana
            1 cavalry moved from Charleston to Kentucky
    
        Place Units - USA
            1 battlecruiser, 1 destroyer and 1 transport placed in Sea Zone 30 Mid Atlantic
            1 gas placed in Charleston
            1 Factory placed in San Francisco
    
        Activate Technology - USA
            USA activating lateFighter
            Trigger USAT3: buylate_fighter added to productionUSA
    
        Turn Complete - USA
            USA collect 66 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Madeira: 1 field_gun
            EDIT: Removing units owned by Britain from Madeira: 1 infantry
            EDIT: Adding units owned by Britain to Algeria: 1 field_gun and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    USA regular : -1.33
    Neutral regular : 1.00
    

    Savegame


  • Irritating, everybody else takes Chihua and wins, but me. Now you can take Mex and build. I made the UK edit, but put the troops in Algeria.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germany round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 3
    
        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany roll 2,1,2,4 and gets 0 hits
    
        Combat Move - Germany
                Germany loses 0 PUs for violating Mexico Citys neutrality.
            1 field_gun and 2 infantry moved from Belgium to Picardy
            1 field_gun and 2 infantry moved from Rhine to Champagne
            1 field_gun and 1 infantry moved from Alsace to Franche-Comte
            1 fighter moved from Alsace to Champagne
            1 fighter moved from Alsace to Picardy
            1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea
            1 field_gun moved from East Prussia to Sea Zone 11 Baltic Sea
            1 infantry moved from Pomerania to Sea Zone 11 Baltic Sea
            2 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight
            2 battlecruisers moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
            1 battleship and 1 cruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
            1 battlecruiser, 1 battleship and 1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
            1 field_gun and 1 infantry moved from Sea Zone 12 Baltic Sea to Sweden
            1 field_gun moved from Guadalahara to Mexico City
                  Germany take Mexico City from Neutral
    
        Purchase Units - Germany
            Germany buy 1 destroyer, 5 field_guns, 1 gas, 1 heavy_gun, 5 infantry, 10 stormtruppens, 2 submarines, 1 transport and 7 trenchs; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Germany
            Battle in Picardy
                Germany attack with 1 field_gun, 1 fighter and 2 infantry
                France defend with 1 infantry and 1 trench
                    Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits
                    France roll dice for 1 infantry and 1 trench in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    1 trench owned by the France lost in Picardy
                    Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 3 : 0/4 hits, 1.33 expected hits
                    France roll dice for 1 infantry in Picardy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Picardy
                    Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 4 : 0/3 hits, 1.00 expected hits
                    France roll dice for 1 infantry in Picardy, round 4 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 5 : 0/3 hits, 1.00 expected hits
                    France roll dice for 1 infantry in Picardy, round 5 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 6 : 0/3 hits, 1.00 expected hits
                    France roll dice for 1 infantry in Picardy, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Picardy
                    Germany roll dice for 1 field_gun and 1 fighter in Picardy, round 7 : 0/2 hits, 0.67 expected hits
                    France roll dice for 1 infantry in Picardy, round 7 : 0/1 hits, 0.33 expected hits
                    Germany roll dice for 1 field_gun and 1 fighter in Picardy, round 8 : 1/2 hits, 0.67 expected hits
                    France roll dice for 1 infantry in Picardy, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Picardy
                Germany win, taking Picardy from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 0
                Casualties for France: 1 infantry and 1 trench
                Casualties for Germany: 2 infantry
            Battle in Sweden
                Germany attack with 1 field_gun and 1 infantry
                Neutral defend with 2 infantry
                    Germany roll dice for 1 field_gun and 1 infantry in Sweden, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 infantry in Sweden, round 2 : 2/2 hits, 0.67 expected hits
                    1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Sweden
                Neutral win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germany: 1 field_gun and 1 infantry
                Casualties for Neutral: 1 infantry
            Battle in Franche-Comte
                Germany attack with 1 field_gun and 1 infantry
                France defend with 1 infantry
                    Germany roll dice for 1 field_gun and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits
                    France roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Franche-Comte
                Germany win, taking Franche-Comte from France with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for France: 1 infantry
            Battle in Champagne
                Germany attack with 1 field_gun, 1 fighter and 2 infantry
                France defend with 1 field_gun
                    Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Champagne, round 2 : 1/4 hits, 1.33 expected hits
                    France roll dice for 1 field_gun in Champagne, round 2 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the France lost in Champagne
                Germany win, taking Champagne from France with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for France: 1 field_gun
    
        Non Combat Move - Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            6 infantry moved from Alsace to Champagne
            1 heavy_gun and 2 infantry moved from Rhine to Belgium
            2 field_guns and 13 infantry moved from Westphalia to Rhine
            1 field_gun, 1 heavy_gun and 1 infantry moved from Wurttemburg to Rhine
            1 gas moved from Wurttemburg to Alsace
            7 stormtruppens moved from Saxony to Westphalia
            10 stormtruppens moved from Berlin to Saxony
            2 field_guns and 1 infantry moved from Bohemia to Galicia
            2 field_guns, 1 heavy_gun and 1 infantry moved from Warsaw to Eastern Poland
            7 infantry moved from East Prussia to Eastern Poland
            3 infantry moved from West Prussia to East Prussia
            1 cavalry moved from French Somaliland to Italian Somaliland
            1 fighter moved from Champagne to Alsace
            1 fighter moved from Picardy to Belgium
            3 submarines moved from Sea Zone 52 Mid Atlantic to Sea Zone 53 Mid Atlantic
            2 submarines moved from Sea Zone 119 Timor Sea to Sea Zone 122 Bismarck Sea
            2 battlecruisers, 1 cruiser and 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 144 Pacific Ocean
    
        Place Units - Germany
            1 heavy_gun, 1 infantry and 1 trench placed in German New Guinea
            1 field_gun, 2 infantry and 3 trenchs placed in Dar es Salaam
            1 destroyer, 2 submarines and 1 transport placed in Sea Zone 12 Baltic Sea
            1 field_gun and 1 infantry placed in Mecklenburg
            1 trench placed in Belgium
            2 trenchs placed in Eastern Poland
            1 field_gun and 1 infantry placed in Warsaw
            2 field_guns and 1 gas placed in Belgium
            10 stormtruppens placed in Berlin
    
        Turn Complete - Germany
            Germany collect 134 PUs; end with 134 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -3.67
    France regular : -1.00
    Neutral regular : 1.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: France round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 3
    
        Research Technology - France
            France spend 5 on tech rolls
                France roll 1,2,6 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover propaganda
    
        Combat Move - France
            1 field_gun and 1 infantry moved from Paris to Picardy
            1 fighter moved from Paris to Franche-Comte
            2 infantry moved from Burgundy to Franche-Comte
            1 colonial moved from Cyrenaica to Western Sudan
            4 cavalrys moved from Chad to Western Sudan
            1 gas moved from Burma to Annam
    
        Purchase Units - France
            France buy 1 cavalry, 4 colonials, 2 field_guns, 1 gas, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Picardy
                France attack with 1 field_gun and 1 infantry
                Germany defend with 1 field_gun
                    France roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits
                    Germany roll dice for 1 field_gun in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Germany lost in Picardy
                France win, taking Picardy from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germany: 1 field_gun
            Battle in Franche-Comte
                France attack with 1 fighter and 2 infantry
                Germany defend with 1 field_gun and 1 infantry
                    France roll dice for 1 fighter and 2 infantry in Franche-Comte, round 2 : 1/3 hits, 0.83 expected hits
                    Germany roll dice for 1 field_gun and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte
                    France roll dice for 1 fighter and 1 infantry in Franche-Comte, round 3 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 1 field_gun in Franche-Comte, round 3 : 0/1 hits, 0.33 expected hits
                    France roll dice for 1 fighter and 1 infantry in Franche-Comte, round 4 : 1/2 hits, 0.67 expected hits
                    Germany roll dice for 1 field_gun in Franche-Comte, round 4 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Germany lost in Franche-Comte
                France win, taking Franche-Comte from Germany with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for France: 1 infantry
                Casualties for Germany: 1 field_gun and 1 infantry
            Battle in Western Sudan
                France attack with 4 cavalrys and 1 colonial
                Germany defend with 1 infantry
                    France roll dice for 4 cavalrys and 1 colonial in Western Sudan, round 2 : 1/5 hits, 1.00 expected hits
                    Germany roll dice for 1 infantry in Western Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Western Sudan
                France win, taking Western Sudan from Germany with 4 cavalrys and 1 colonial remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - France
            1 colonial and 1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
            1 colonial moved from Mariana Islands to Sea Zone 135 Pacific Ocean
            1 colonial and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 136 East China Sea
            2 colonials and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3
            1 colonial moved from Shanghai 4 to Shanghai 1
            1 colonial and 1 infantry moved from Gabon to Congo
            1 infantry moved from Togo to Sea Zone 100 Gulf of Guinea
            1 infantry and 1 transport moved from Sea Zone 100 Gulf of Guinea to Sea Zone 99 South Atlantic
            1 infantry moved from Sea Zone 99 South Atlantic to Congo
            1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
            1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean
            1 colonial and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea
            1 colonial moved from Sea Zone 58 Tyrrhenian Sea to Rome
            1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete
            1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer moved from Sea Zone 55 Western Mediterranean to Sea Zone 59 Central Mediterranean
            1 infantry moved from Piedmont to Sea Zone 57 Ligurian Sea
            1 infantry and 2 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean
            1 infantry moved from Sea Zone 59 Central Mediterranean to Naples
            2 colonials moved from Tobruk to Cyrenaica
            1 colonial moved from Niger to Chad
            1 fighter moved from Franche-Comte to Rhone
            2 infantry moved from Brittany to Burgundy
            1 gas moved from Brittany to Paris
            1 cavalry moved from Marseilles to Piedmont
            1 colonial moved from Marseilles to Piedmont
            1 colonial and 2 field_guns moved from Marseilles to Rhone
            1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean
    
        Place Units - France
            1 field_gun, 7 infantry and 3 trenchs placed in Paris
            1 cavalry and 2 infantry placed in Brittany
            1 field_gun and 2 infantry placed in Marseilles
            2 colonials placed in Algiers
            2 colonials placed in Tobruk
            1 gas placed in Yanaon
    
        Activate Technology - France
            France activating propaganda
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -1.00
    France regular : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Serbia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 3
    
        Combat Move - Serbia
            1 field_gun and 3 infantry moved from Albania to Montenegro
            1 fighter moved from Belgrade to Montenegro
            1 cavalry, 1 field_gun, 1 heavy_gun and 12 infantry moved from Belgrade to Serbia
            1 infantry moved from Belgrade to Serbia
    
        Purchase Units - Serbia
            Turning on Edit Mode
            EDIT: Removing units owned by Serbia from Macedonia: 1 field_gun
            EDIT: Adding units owned by Serbia to Serbia: 1 field_gun
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Serbia buy 4 infantry and 1 trench; Remaining resources: 2 PUs; 
    
        Combat - Serbia
            Battle in Montenegro
                Serbia attack with 1 field_gun, 1 fighter and 3 infantry
                Austria defend with 3 infantry
                    Serbia roll dice for 1 field_gun, 1 fighter and 3 infantry in Montenegro, round 2 : 1/5 hits, 1.50 expected hits
                    Austria roll dice for 3 infantry in Montenegro, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Montenegro
                    Serbia roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 3 : 1/3 hits, 1.00 expected hits
                    Austria roll dice for 2 infantry in Montenegro, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Austria lost in Montenegro
                    Serbia roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 4 : 1/3 hits, 1.00 expected hits
                    Austria roll dice for 1 infantry in Montenegro, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Austria lost in Montenegro
                Serbia win, taking Montenegro from Austria with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Serbia: 2 infantry
                Casualties for Austria: 3 infantry
            Battle in Serbia
                Serbia attack with 1 cavalry, 2 field_guns, 1 heavy_gun and 13 infantry
                Austria defend with 1 heavy_gun and 2 infantry
                    Serbia roll dice for 1 cavalry, 2 field_guns, 1 heavy_gun and 13 infantry in Serbia, round 2 : 6/17 hits, 3.83 expected hits
                    Austria roll dice for 1 heavy_gun and 2 infantry in Serbia, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Serbia, 2 infantry owned by the Austria and 1 heavy_gun owned by the Austria lost in Serbia
                Serbia win, taking Serbia from Austria with 1 cavalry, 2 field_guns, 1 heavy_gun and 11 infantry remaining. Battle score for attacker is 5
                Casualties for Serbia: 2 infantry
                Casualties for Austria: 1 heavy_gun and 2 infantry
    
        Non Combat Move - Serbia
            2 infantry moved from Albania to Macedonia
            1 fighter moved from Montenegro to Albania
    
        Place Units - Serbia
            1 infantry placed in Belgrade
            3 infantry and 1 trench placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 19 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : 1.67
    Austria regular : 0.67
    

    Savegame


  • Didn’t want to abandon Belgrade with the factory, trenches and 4 PU territory, but you were almost guaranteed taking it. So I went for killing 6 units and taking 3 PU, but they went down fighting.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Austria round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 3
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Austria
            2 field_guns and 2 infantry moved from Transylvania to Belgrade
            1 infantry moved from Transylvania to Belgrade
            1 fighter moved from Carpathia to Belgrade
            1 field_gun and 1 infantry moved from Venice to Sea Zone 62 Adriatic Sea
            1 field_gun and 1 infantry moved from Sea Zone 62 Adriatic Sea to Montenegro
    
        Purchase Units - Austria
            Austria buy 1 destroyer, 5 field_guns, 1 gas, 3 heavy_guns, 6 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Austria
            Battle in Belgrade
                Austria attack with 2 field_guns, 1 fighter and 3 infantry
                Serbia defend with 1 Factory, 1 infantry and 3 trenchs
                    Austria roll dice for 2 field_guns, 1 fighter and 3 infantry in Belgrade, round 2 : 1/6 hits, 2.33 expected hits
                Units damaged: 1 trench owned by the Serbia
                    Serbia roll dice for 1 infantry and 3 trenchs in Belgrade, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Austria lost in Belgrade
                    Austria roll dice for 2 field_guns, 1 fighter and 2 infantry in Belgrade, round 3 : 2/5 hits, 2.00 expected hits
                Units damaged: 2 trenchs owned by the Serbia
                    Serbia roll dice for 1 infantry and 3 trenchs in Belgrade, round 3 : 0/1 hits, 0.33 expected hits
                    Austria roll dice for 2 field_guns, 1 fighter and 2 infantry in Belgrade, round 4 : 2/5 hits, 2.00 expected hits
                    Serbia roll dice for 1 infantry and 3 trenchs in Belgrade, round 4 : 0/1 hits, 0.33 expected hits
                    2 trenchs owned by the Serbia lost in Belgrade
                    Austria roll dice for 2 field_guns, 1 fighter and 2 infantry in Belgrade, round 5 : 3/5 hits, 2.00 expected hits
                    Serbia roll dice for 1 infantry and 1 trench in Belgrade, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Serbia and 1 trench owned by the Serbia lost in Belgrade
                Austria win, taking Belgrade from Serbia with 2 field_guns, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Austria: 1 infantry
                Casualties for Serbia: 1 infantry and 3 trenchs
            Battle in Montenegro
                Austria attack with 1 field_gun and 1 infantry
                Serbia defend with 1 field_gun and 1 infantry
                    Austria roll dice for 1 battlecruiser in Montenegro, round 2 : 0/1 hits, 0.67 expected hits
                    Austria roll dice for 1 field_gun and 1 infantry in Montenegro, round 2 : 1/2 hits, 0.83 expected hits
                    Serbia roll dice for 1 field_gun and 1 infantry in Montenegro, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Serbia lost in Montenegro
                    Austria roll dice for 1 field_gun and 1 infantry in Montenegro, round 3 : 1/2 hits, 0.83 expected hits
                    Serbia roll dice for 1 field_gun in Montenegro, round 3 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the Serbia lost in Montenegro
                Austria win, taking Montenegro from Serbia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Serbia: 1 field_gun and 1 infantry
    
        Non Combat Move - Austria
            1 infantry moved from Baranya to Bosnia
            2 cavalrys, 3 field_guns and 5 infantry moved from Transylvania to Belgrade
            2 infantry moved from Hungary to Transylvania
            2 field_guns moved from Hungary to Transylvania
            3 field_guns moved from Carpathia to Galicia
            4 infantry moved from Carpathia to Galicia
            1 heavy_gun moved from Venice to Milan
            1 heavy_gun moved from Venice to Milan
            1 field_gun moved from Venice to Milan
            1 fighter moved from Belgrade to Transylvania
    
        Place Units - Austria
            1 destroyer placed in Sea Zone 62 Adriatic Sea
            3 trenchs placed in Milan
            2 field_guns, 1 heavy_gun, 1 infantry and 1 trench placed in Venice
            3 field_guns and 2 infantry placed in Trieste
            1 gas, 2 heavy_guns and 3 infantry placed in Hungary
    
        Turn Complete - Austria
            Austria collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : -1.33
    Austria rolls : 0.00
    Austria regular : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italy round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 3
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy roll 4,2,3 and gets 0 hits
    
        Purchase Units - Italy
            Italy buy 6 infantry; Remaining resources: 1 PUs; 3 techTokens; 
    
        Non Combat Move - Italy
            2 battlecruisers and 2 cruisers moved from Sea Zone 61 Ionian Sea to Sea Zone 69 Sea of Crete
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
            1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea
            1 infantry moved from Sea Zone 58 Tyrrhenian Sea to Rome
            1 heavy_gun and 8 infantry moved from Latium to Tuscany
            1 infantry moved from Rome to Latium
    
        Place Units - Italy
            3 infantry placed in Piedmont
            3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Arabia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 3
    
        Combat Move - Arabia
            1 Bedouin moved from Arabia to Trucial Coast
                  Arabia take Trucial Coast from Turkey
            1 Bedouin moved from Trucial Coast to Arabia
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins and 1 trench; Remaining resources: 0 PUs; 
    
        Combat - Arabia
    
        Non Combat Move - Arabia
            1 Bedouin moved from Yemen to Hejaz
            4 Bedouins moved from Mecca to Arabia
    
        Place Units - Arabia
            1 trench placed in Hejaz
            4 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Turkey round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 3
    
        Research Technology - Turkey
                Turkey roll 5,5 and gets 0 hits
    
        Combat Move - Turkey
            1 field_gun, 1 heavy_gun and 1 infantry moved from Jordan to Hejaz
            1 infantry moved from Palestine to Hejaz
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
            2 fighters moved from Mesopotamia to Sinai
            1 infantry moved from Damascus to Jordan
            1 field_gun moved from Damascus to Jordan
            1 infantry moved from Baghdad to Mesopotamia
            1 field_gun moved from Baghdad to Mesopotamia
            1 field_gun and 2 infantry moved from Lurs to Georgia
            2 field_guns moved from Fars to Mesopotamia
            1 infantry moved from Dardanelles to Bulgaria
            1 field_gun moved from Dardanelles to Bulgaria
            1 infantry moved from Constantinople to Dardanelles
            1 field_gun moved from Constantinople to Dardanelles
    
        Purchase Units - Turkey
            Turkey buy 2 destroyers, 5 field_guns and 7 infantry; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Hejaz
                Turkey attack with 1 field_gun, 1 heavy_gun and 2 infantry
                Arabia defend with 2 Bedouins and 1 trench
                    Turkey roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Hejaz, round 2 : 2/4 hits, 1.33 expected hits
                    Arabia roll dice for 2 Bedouins and 1 trench in Hejaz, round 2 : 2/2 hits, 0.67 expected hits
                    1 trench owned by the Arabia and 2 infantry owned by the Turkey lost in Hejaz
                1 heavy_gun owned by the Turkey and 1 field_gun owned by the Turkey retreated to Palestine
                Arabia win with 2 Bedouins remaining. Battle score for attacker is -3
                Casualties for Turkey: 2 infantry
                Casualties for Arabia: 1 trench
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            2 destroyers placed in Sea Zone 68 Aegean Sea
            1 field_gun and 2 infantry placed in Damascus
            1 field_gun and 2 infantry placed in Baghdad
            3 field_guns and 3 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 59 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Arabia regular : 1.33
    Turkey regular : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Britain round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 3
    
        Research Technology - Britain
            Britain spend 10 on tech rolls
                Britain roll 3,2 and gets 0 hits
    
        Combat Move - Britain
            1 destroyer and 1 submarine moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean
            2 cavalrys and 1 colonial moved from Queensland to Sea Zone 120 Arafura Sea
            1 battlecruiser, 2 cavalrys, 1 colonial, 4 cruisers and 2 transports moved from Sea Zone 120 Arafura Sea to Sea Zone 131 Pacific Ocean
            2 cavalrys and 1 colonial moved from Sea Zone 131 Pacific Ocean to Palau
                  Britain take Palau from Germany
            2 colonials and 2 field_guns moved from New South Wales to Queensland
            1 infantry moved from Madras to Sea Zone 73 Arabian Sea
            1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 74 Gulf of Aden
            1 field_gun and 1 infantry moved from Sea Zone 74 Gulf of Aden to Italian Somaliland
            1 cavalry moved from Port Sudan to French Somaliland
                  France take French Somaliland from Germany
            1 infantry moved from Eritrea to Sea Zone 75 Red Sea
            1 infantry and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 74 Gulf of Aden
            1 infantry moved from Oman to Trucial Coast
            1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            1 field_gun and 1 infantry moved from Sea Zone 72 Persian Gulf to Qatar
            1 infantry moved from Oman to Sea Zone 74 Gulf of Aden
            2 infantry moved from Sea Zone 74 Gulf of Aden to Italian Somaliland
    
        Purchase Units - Britain
            Britain buy 1 battlecruiser, 1 battleship, 1 colonial, 1 cruiser, 4 field_guns and 4 infantry; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Britain
            Battle in Qatar
                Britain attack with 1 field_gun and 1 infantry
                Turkey defend with 2 trenchs
                    2 trenchs owned by the Turkey lost in Qatar
                Britain win, taking Qatar from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Turkey: 2 trenchs
            Battle in Italian Somaliland
                Britain attack with 1 field_gun and 3 infantry
                Germany defend with 1 cavalry
                    Britain roll dice for 1 field_gun and 3 infantry in Italian Somaliland, round 2 : 1/4 hits, 1.00 expected hits
                    Germany roll dice for 1 cavalry in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Germany lost in Italian Somaliland
                Britain win, taking Italian Somaliland from Germany with 1 field_gun and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germany: 1 cavalry
    
        Non Combat Move - Britain
            1 infantry moved from German Southwest Africa to Northern Rhodesia
            2 cavalrys moved from Northern Rhodesia to German East Africa
            1 infantry moved from Congo to Rwanda
            1 infantry moved from Uganda to German East Africa
            1 infantry moved from British East Africa to German East Africa
            1 colonial moved from Middle Congo to Congo
            1 infantry moved from Niger to Chad
            1 field_gun and 1 infantry moved from Algeria to Sea Zone 55 Western Mediterranean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 59 Central Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 59 Central Mediterranean to Tripolitania
            1 cruiser moved from Sea Zone 61 Ionian Sea to Sea Zone 69 Sea of Crete
            1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 20 Labrador Sea
            1 colonial moved from British Columbia to Oregon
            1 colonial moved from California to New Mexico
            1 colonial moved from Ontario to Quebec
            2 battlecruisers, 1 battleship, 3 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 16 North Sea
            2 submarines moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
            1 cavalry and 2 infantry moved from Normandy to Paris
            1 fighter moved from Normandy to England
            3 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 24 Irish Sea
            1 field_gun moved from London to England
            1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 32 Sargasso Sea
            1 cruiser and 1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 101 South Atlantic
            1 battlecruiser and 1 cruiser moved from Sea Zone 105 Pacific Ocean to Sea Zone 106 Pacific Ocean
    
        Place Units - Britain
            1 battleship and 1 cruiser placed in Sea Zone 16 North Sea
            2 field_guns and 1 infantry placed in London
            2 infantry placed in Cairo-Suez
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun placed in Goa
            1 battlecruiser placed in Sea Zone 73 Arabian Sea
            1 colonial placed in Nova Scotia
    
        Turn Complete - Britain
            Britain collect 91 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.17
    Britain regular : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Russia round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 3
    
        Research Technology - Russia
            Russia spend 10 on tech rolls
                Russia roll 5,3,4 and gets 0 hits
    
        Combat Move - Russia
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
            1 conscript moved from Primorsky to Khabarovsk
                  Russia take Khabarovsk from Communists
            5 conscripts, 1 field_gun and 2 heavy_guns moved from Irkutsk to Bratsk
            3 cavalrys, 5 conscripts and 1 field_gun moved from Novosibirsk to Bratsk
    
        Purchase Units - Russia
            Russia buy 15 conscripts, 2 field_guns, 2 heavy_guns, 2 infantry and 8 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Russia
            Battle in Bratsk
                Russia attack with 3 cavalrys, 10 conscripts, 2 field_guns and 2 heavy_guns
                Communists defend with 10 conscripts and 2 field_guns
                    Russia roll dice for 3 cavalrys, 10 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 2 : 1/11 hits, 2.50 expected hits
                    Communists roll dice for 10 conscripts and 2 field_guns in Bratsk, round 2 : 4/12 hits, 2.33 expected hits
                    4 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Bratsk
                    Russia roll dice for 3 cavalrys, 6 conscripts, 2 field_guns and 2 heavy_guns in Bratsk, round 3 : 2/11 hits, 2.50 expected hits
                    Communists roll dice for 9 conscripts and 2 field_guns in Bratsk, round 3 : 5/11 hits, 2.17 expected hits
                    5 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk
                2 field_guns owned by the Russia, 1 conscript owned by the Russia, 2 heavy_guns owned by the Russia and 3 cavalrys owned by the Russia retreated to Irkutsk
                Communists win with 7 conscripts and 2 field_guns remaining. Battle score for attacker is -12
                Casualties for Russia: 9 conscripts
                Casualties for Communists: 3 conscripts
    
        Non Combat Move - Russia
            2 conscripts and 1 heavy_gun moved from Vladivostok to Primorsky
            2 field_guns moved from St. Petersburg to Pskov
            2 infantry moved from Latvia to Belarus
            3 heavy_guns moved from Minsk to Belarus
            2 cavalrys moved from Belarus to Caucasus
            3 heavy_guns moved from Kiev to Odessa
            1 conscript moved from Kazakhstan to Novosibirsk
            1 conscript moved from Norilsk to Evenkia
            1 infantry moved from Latvia to Pskov
            1 infantry moved from Don to Caucasus
            1 infantry moved from Don to Caucasus
            4 conscripts moved from Belarus to Odessa
            1 field_gun and 1 heavy_gun moved from Don to Belarus
            1 conscript moved from Moscow to Don
    
        Place Units - Russia
            3 conscripts placed in Vladivostok
            2 conscripts placed in Omsk
            1 trench placed in Omsk
            1 trench placed in Caucasus
            3 trenchs placed in Odessa
            3 trenchs placed in Belarus
            2 conscripts and 1 heavy_gun placed in Minsk
            2 conscripts and 1 heavy_gun placed in Kiev
            3 conscripts placed in Moscow
            2 field_guns and 2 infantry placed in St. Petersburg
            3 conscripts placed in Irkutsk
    
        Turn Complete - Russia
            Russia collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Communists regular : 4.50
    Russia regular : -2.00
    

    Savegame


  • That is so unfair, R misses tech with 3 dice, while UK, F & US all have tech. And R attack on Brat had 98% with 10 survivors predicted. We had similar attack/defense power. But every conscript you lose would decrease your defense, while my conscripts didn’t have offense to lose. But I rolled -4.5 and you rolled +2. I didn’t intend to capture Brat, since C could win a counterattack. Just wanted knock that army down to a few guns and retreat with a big force to Irk. I got the Euro front under control and could have contained C, at least in short-term. This is a game changer. C can run amuck. R is the one Entente that is difficult to support, yet every CP can attack it. R needs good luck. In our team game, at least your R got all the land defense techs.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Communists round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 3
    
        Research Technology - Communists
                Communists roll 4,4 and gets 0 hits
    
        Combat Move - Communists
            7 conscripts and 2 field_guns moved from Bratsk to Novosibirsk
            1 cavalry moved from Chita to Novosibirsk
            1 cavalry moved from Chita to Krasnoyarsk
            1 cavalry moved from Tiksi to Krasnoyarsk
            6 conscripts, 2 field_guns and 2 infantry moved from Aldan to Bratsk
            1 conscript moved from Yakutsk to Sakhe
            1 conscript moved from Yakutsk to Aldan
            2 field_guns and 2 infantry moved from Yakutsk to Aldan
            1 cavalry moved from Sakhe to Tiksi
            1 cavalry moved from Amur to Khabarovsk
    
        Purchase Units - Communists
            Communists buy 5 conscripts, 2 field_guns, 1 gas and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Communists
            Battle in Krasnoyarsk
                Communists attack with 2 cavalrys
                Russia defend with 1 conscript
                    Communists roll dice for 2 cavalrys in Krasnoyarsk, round 2 : 1/2 hits, 0.33 expected hits
                    Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Krasnoyarsk
                Communists win, taking Krasnoyarsk from Russia with 2 cavalrys remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Novosibirsk
                Communists attack with 1 cavalry, 7 conscripts and 2 field_guns
                Russia defend with 1 conscript
                    Communists roll dice for 1 cavalry, 7 conscripts and 2 field_guns in Novosibirsk, round 2 : 2/5 hits, 1.17 expected hits
                    Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Novosibirsk
                Communists win, taking Novosibirsk from Russia with 1 cavalry, 7 conscripts and 2 field_guns remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Khabarovsk
                Communists attack with 1 cavalry
                Russia defend with 1 conscript
                    Communists roll dice for 1 cavalry in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
                    Communists roll dice for 1 cavalry in Khabarovsk, round 4 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 conscript in Khabarovsk, round 4 : 0/1 hits, 0.17 expected hits
                1 cavalry owned by the Communists retreated to Amur
    
        Non Combat Move - Communists
    
        Place Units - Communists
            5 conscripts, 2 field_guns, 1 gas and 2 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Communists regular : 1.00
    Russia regular : -0.83
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: USA round 3

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0

    Game History

    Round: 3
    
        Research Technology - USA
            USA spend 10 on tech rolls
                USA roll 4,4 and gets 0 hits
    
        Combat Move - USA
            1 field_gun and 1 infantry moved from Atlanta to Sea Zone 30 Mid Atlantic
            1 battlecruiser, 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
            1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
    
        Purchase Units - USA
            USA buy 1 cavalry, 1 field_gun, 1 infantry, 3 late_fighters and 2 transports; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat - USA
            Battle in Azores
                USA attack with 1 field_gun and 1 infantry
                Neutral defend with 1 infantry
                    USA roll dice for 1 battlecruiser in Azores, round 2 : 0/1 hits, 0.67 expected hits
                    USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the USA lost in Azores
                    USA roll dice for 1 field_gun in Azores, round 3 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the USA lost in Azores
                Neutral win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for USA: 1 field_gun and 1 infantry
    
        Non Combat Move - USA
            1 gas moved from Louisiana to Texas
            1 cavalry moved from Kentucky to Texas
            1 infantry moved from San Francisco to California
            1 gas moved from Charleston to Louisiana
    
        Place Units - USA
            1 cavalry and 3 late_fighters placed in San Francisco
            1 transport placed in Sea Zone 30 Mid Atlantic
            1 transport placed in Sea Zone 29 Mid Atlantic
            1 field_gun and 1 infantry placed in Charleston
    
        Turn Complete - USA
            USA collect 66 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    USA regular : -1.67
    Neutral regular : 1.33
    

    Savegame


  • Except for getting a good tech last turn, USA had another crappy dice roll, the max possible opposites, all misses vs all hits: 0-4 vs 2-2 for neutrals.


  • @fmerwinrommel I swear sometimes it feels like the neutral dice rolls are unevenly lucky.

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