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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Russians
6 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Novgorod to Tambov
1 bomber moved from Novgorod to Tambov
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
3 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 infantry moved from Novgorod to Belarus
9 mech_infantrys moved from Poland to Belarus
1 armour moved from Germany to Baltic States
9 mech_infantrys moved from Germany to Baltic States
1 battleship, 1 cruiser and 1 transport moved from 125 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Tambov to Bryansk
1 bomber moved from Tambov to Novgorod
1 mech_infantry moved from Volgograd to Northwest Persia
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 fighter and 1 infantry placed in Western Germany
3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
3 infantry placed in France
1 destroyer placed in 113 Sea Zone
Germans undo move 7.
1 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Persia to Trans-Jordan
Place Units - Russians
1 armour, 1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,2,5,5,5,1,4,5,3,3,5,5,3,2,6,6,1,5,1,4,4
Russians collect 16 PUs (3 lost to blockades); end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shantung to Jehol
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 mech_infantrys moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
2 infantry moved from French Indo China to Shan State
1 artillery moved from Hunan to Kwangsi
2 bombers moved from Shantung to Yunnan
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Celebes
2 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea Zone
2 battleships moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Anhwe
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Philippines, round 2 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Philippines, round 3 : 1/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Philippines, round 4 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 1.67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 7PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits, 2.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 3 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 aaGun moved from Hunan to Kwangsi
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
5 carriers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
2 tactical_bombers moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 fighter and 2 submarines placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
2 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 5 infantry placed in Japan
1 factory_minor placed in Kiangsu
Japanese undo move 4.
1 factory_minor placed in Kiangsu
Japanese undo move 4.
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -2.17
UK_Pacific regular : -0.67
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 fighters moved from Korea to Anhwe
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Gibraltar to France
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Sumatra
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter and 1 submarine
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Anhwe to Kweichow
1 bomber moved from Western United States to Buryatia
1 carrier and 2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun moved from Tunisia to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 95 Sea Zone to Egypt
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
6 infantry placed in Central United States
1 fighter placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 1,67
Japanese regular : -0,67
Germans AA : 0,83
sorry, i forgot to cancel the attack in sz44
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Kweichow to Hopei
3 infantry moved from Kweichow to Shensi
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 fighters moved from Korea to Anhwe
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Gibraltar to France
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Sumatra
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter and 1 submarine
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Anhwe to Kweichow
1 bomber moved from Western United States to Buryatia
1 carrier and 2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun moved from Tunisia to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 95 Sea Zone to Egypt
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
6 infantry placed in Central United States
1 fighter placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
4 infantry moved from Kweichow to Hopei
3 infantry moved from Kweichow to Shensi
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 fighter owned by the Chinese retreated
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from West India to India
1 infantry moved from West India to India
1 infantry moved from West India to India
1 tactical_bomber moved from West India to India
1 fighter moved from Eastern Persia to India
1 fighter moved from Eastern Persia to India
1 bomber moved from Eastern Persia to Volgograd
1 tactical_bomber moved from Eastern Persia to India
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in French Madagascar
Battle in India
British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 3/7 hits, 3,17 expected hits
Japanese roll dice for 3 infantry in India, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking 97 Sea Zone from Italians, taking French Madagascar from Neutral_Axis, taking India from Japanese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from India to West India
3 fighters moved from Eastern Persia to Shensi
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Union of South Africa
1 mech_infantry moved from Iraq to Egypt
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 1,67
Japanese regular : 1,33
Germans AA : 1,67
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 armour moved from Caucasus to Iraq
Italians take Iraq from British
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
3 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to France
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,3,3,1
Italians collect 13 PUs (10 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 armour moved from Caucasus to Iraq
Italians take Iraq from British
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
3 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to France
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,3,3,1
Italians collect 13 PUs (10 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 mech_infantrys
EDIT: Adding units owned by Italians to Yugoslavia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Java from Japanese, taking Borneo from Japanese with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Volgograd to Samara
2 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
1 armour and 9 mech_infantrys moved from Baltic States to Bryansk
2 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Trans-Jordan
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Trans-Jordan
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
7 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
8 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Western Germany to France
1 bomber moved from Novgorod to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in France
9 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,1,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
15 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Manchuria, round 2 : 1/15 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,4,2,4,1,4,6,3,3,5
Russians collect 12 PUs (3 lost to blockades); end with 12 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Russians regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from French Indo China to 36 Sea Zone
2 infantry moved from Burma to India
1 infantry moved from Jehol to Anhwe
2 bombers moved from French Indo China to Anhwe
1 armour, 6 artilleries, 8 infantry and 3 mech_infantrys moved from Burma to India
2 infantry moved from Yunnan to Burma
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Burma
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Borneo
3 fighters moved from 35 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 43 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from 44 Sea Zone to Java
1 fighter moved from Burma to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to Java
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 1/8 hits, 3.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Java, round 3 : 0/7 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Java, round 4 : 4/7 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Korea from Russians, taking Java from ANZAC with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys in India, round 2 : 5/20 hits, 5.67 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 aaGun moved from Burma to India
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 3 destroyers and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Borneo to 42 Sea Zone
2 fighters moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from Burma to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Jehol to Shantung
2 bombers moved from Anhwe to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 fighters and 2 infantry placed in Japan
1 submarine and 2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 aaGun, 2 bombers and 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun, 2 bombers and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.00
Japanese regular : -5.17
UK_Pacific regular : -0.67
ANZAC regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Buryatia to Chahar
1 fighter moved from Kweichow to Chahar
1 fighter moved from Kweichow to Chahar
1 fighter moved from Kweichow to Chahar
Combat - Americans
Battle in Normandy Bordeaux
Battle in Philippines
Battle in Chahar
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 3 fighters in Chahar, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar
Americans win, taking Normandy Bordeaux from Italians, taking Philippines from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber and 2 fighters moved from Chahar to Shensi
1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 aaGun moved from Algeria to Morocco
6 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -1,17
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kansu
6 infantry moved from Hopei to Anhwe
1 fighter moved from Kweichow to Suiyuyan
9 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Anhwe, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Shensi: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
1 fighter moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hopei: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Buryatia to Chahar
1 fighter moved from Kweichow to Chahar
1 fighter moved from Kweichow to Chahar
1 fighter moved from Kweichow to Chahar
Combat - Americans
Battle in Normandy Bordeaux
Battle in Philippines
Battle in Chahar
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 3 fighters in Chahar, round 2 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar
Americans win, taking Normandy Bordeaux from Italians, taking Philippines from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber and 2 fighters moved from Chahar to Shensi
1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 aaGun moved from Algeria to Morocco
6 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kansu
6 infantry moved from Hopei to Anhwe
1 fighter moved from Kweichow to Suiyuyan
9 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Chahar from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Anhwe, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Shensi: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
1 fighter moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hopei: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Shensi to Hunan
Combat - British
Battle in Holland Belgium
Battle in Hunan
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Hunan, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Holland Belgium from Germans with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from West India to Yunnan
3 aaGuns, 1 armour, 4 artilleries, 9 infantry and 3 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Gibraltar to Egypt
1 battleship and 1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 submarine and 2 transports placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -1,17
Japanese regular : 2,67
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Alexandria to Tobruk
5 fighters moved from Southern Italy to Tobruk
2 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Rostov to Northwest Persia
2 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Tobruk
Italians attack with 5 fighters and 2 infantry
Americans defend with 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 5 fighters and 2 infantry in Tobruk, round 2 : 4/7 hits, 2.83 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tobruk
Italians roll dice for 5 fighters and 1 infantry in Tobruk, round 3 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Tobruk
Italians win, taking Tobruk from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Italians
5 fighters moved from Tobruk to Malta
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,4,1,2
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 3 fighters, 2 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Caroline Islands, round 3 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,00
Japanese AA : 0,50
ANZAC regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 17 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Syria to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Persia to Iraq
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/9 hits, 3.67 expected hits
Americans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 6 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Americans: 6 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
2 armour moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Baltic States to Bryansk
1 armour moved from Bryansk to Caucasus
2 infantry moved from Volgograd to Caucasus
3 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 bombers moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
2 fighters placed in Western Germany
8 infantry placed in Germany
Germans undo move 5.
1 infantry placed in France
7 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,4,4,3
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Germans regular : 3.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 17 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Syria to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Persia to Iraq
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/9 hits, 3.67 expected hits
Americans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 6 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Americans: 6 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
2 armour moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Baltic States to Bryansk
1 armour moved from Bryansk to Caucasus
2 infantry moved from Volgograd to Caucasus
3 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 bombers moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
2 fighters placed in Western Germany
8 infantry placed in Germany
Germans undo move 5.
1 infantry placed in France
7 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,4,4,3
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Germans regular : 3.17
British regular : -0.33