No scramble
L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from United Kingdom to Southern France 1 bomber moved from Malta to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 6 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in Caroline Islands Americans attack with 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 1/9 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 3 : 2/9 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 4 carriers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 bomber moved from Egypt to Malta 1 bomber moved from Northern Italy to Malta 1 bomber moved from Southern France to Malta Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 carriers placed in 10 Sea Zone 1 fighter and 2 tactical_bombers placed in 10 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 20 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Shensi 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 22 infantry Japanese defend with 1 aaGun, 1 artillery, 10 infantry and 3 mech_infantrys Japanese roll AA dice in Shensi : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 22 infantry in Shensi, round 2 : 3/23 hits, 4.17 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 10 infantry and 3 mech_infantrys in Shensi, round 2 : 7/14 hits, 4.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 3 : 0/16 hits, 3.00 expected hits Japanese roll dice for 1 artillery, 8 infantry and 3 mech_infantrys in Shensi, round 3 : 4/12 hits, 4.00 expected hits 4 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 4 : 3/12 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 8 infantry and 3 mech_infantrys in Shensi, round 4 : 3/12 hits, 4.00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 5 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Shensi, round 5 : 4/9 hits, 3.00 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Shensi, round 6 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 7 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Shensi, round 7 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Shensi 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese retreated to Kansu Japanese win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -25 Casualties for Chinese: 20 infantry Casualties for Japanese: 1 aaGun and 10 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 5 PUs; Combat Move - British 1 artillery and 12 infantry moved from West India to India 4 armour, 2 fighters and 1 tactical_bomber moved from Eastern Persia to India 1 bomber and 6 fighters moved from Persia to India 1 artillery moved from Iraq to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia Combat - British Battle in Northwest Persia British attack with 1 artillery and 1 mech_infantry Italians defend with 1 armour British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 artillery remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in India British attack with 4 armour, 1 artillery, 1 bomber, 8 fighters, 12 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour, 7 infantry, 3 marines and 5 mech_infantrys British roll dice for 4 armour, 1 artillery, 1 bomber, 8 fighters, 12 infantry and 1 tactical_bomber in India, round 2 : 10/27 hits, 9.83 expected hits Japanese roll dice for 1 armour, 10 artilleries, 7 infantry, 3 marines and 5 mech_infantrys in India, round 2 : 9/26 hits, 8.83 expected hits 7 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the British lost in India British roll dice for 4 armour, 1 artillery, 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in India, round 3 : 8/18 hits, 8.33 expected hits Japanese roll dice for 1 armour, 10 artilleries, 3 marines and 2 mech_infantrys in India, round 3 : 5/16 hits, 5.50 expected hits 6 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in India British roll dice for 3 armour, 1 bomber, 8 fighters and 1 tactical_bomber in India, round 4 : 8/13 hits, 6.83 expected hits Japanese roll dice for 1 armour, 4 artilleries and 3 marines in India, round 4 : 1/8 hits, 2.83 expected hits 3 marines owned by the Japanese, 4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in India British win, taking India from Japanese with 2 armour, 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for British: 2 armour, 1 artillery and 12 infantry Casualties for Japanese: 1 armour, 10 artilleries, 7 infantry, 3 marines and 5 mech_infantrys Non Combat Move - British 1 bomber moved from India to Persia 3 aaGuns moved from West India to India 1 armour and 3 mech_infantrys moved from Persia to West India 8 fighters moved from India to West India 1 tactical_bomber moved from India to West India 1 battleship, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt 4 artilleries and 4 infantry moved from Alexandria to Tobruk 1 fighter moved from United Kingdom to Algeria Place Units - British 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia 1 factory_minor placed in Egypt 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,5,1,1,3,4,6,6,4,2,3,3,2,3,2,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -2.33 Italians regular : 0.50 Japanese regular : -3.50 Japanese AA : -0.17 Germans AA : -0.17 British regular : 1.33 Italians AA : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 destroyer placed in 95 Sea Zone 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@TinCanoftheSea I’m away for a couple of days, but will do G8 when I’m back.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Western Ukraine to Ukraine 3 armour moved from Eastern Poland to Ukraine 5 tactical_bombers moved from Southern Italy to Ukraine 5 fighters moved from Western Germany to Ukraine 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 2 artilleries and 4 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Sikang to Tsinghai Germans take Tsinghai from Chinese 1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk Germans take Novosibirsk from Russians Combat - Germans Non Combat Move - Germans Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 armour and 4 mech_infantrys placed in Germany 2 artilleries, 1 fighter and 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 54 PUs (4 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 26 PUs; Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk 4 fighters and 1 tactical_bomber moved from Russia to Novosibirsk 1 armour moved from Rostov to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Volgograd 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Rostov to Bryansk Russians take Bryansk from Italians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans Combat - Russians Battle in Novosibirsk Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 7 infantry moved from Russia to Bryansk 5 artilleries and 3 infantry moved from Rostov to Bryansk 1 aaGun moved from Tambov to Bryansk 12 infantry moved from Smolensk to Bryansk 6 armour and 2 mech_infantrys moved from Rostov to Bryansk 1 aaGun moved from Russia to Bryansk 4 fighters and 1 tactical_bomber moved from Novosibirsk to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 5 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 mech_infantrys moved from Shensi to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Szechwan to Kansu 2 fighters and 2 tactical_bombers moved from Yunnan to Kansu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from French Indo China to Shan State 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 37 Sea Zone 2 bombers moved from Malaya to India 1 mech_infantry moved from Malaya to Burma 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Korea to Manchuria Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,6 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in 22 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 22 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Kansu Japanese attack with 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 4 infantry; Russians defend with 1 aaGun Russians roll AA dice in Kansu : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 2/10 hits, 3.67 expected hits Chinese roll dice for 1 aaGun, 1 fighter and 4 infantry in Kansu, round 2 : 4/5 hits, 2.00 expected hits 4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 5 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 1 fighter and 4 infantry Casualties for Russians: 1 aaGun Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Kansu to Shensi 4 fighters and 4 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 bombers moved from India to French Indo China Place Units - Japanese 2 artilleries and 1 infantry placed in Malaya 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 5 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 0.67 Japanese regular : -0.67 UK_Pacific AA : -0.33 Russians AA : -0.50
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@FlyingBadger Any Kamikaze strikes?
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@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
@FlyingBadger Any Kamikaze strikes?
1 in SZ17 please
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in 17 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 2 cruisers moved from 33 Sea Zone to 25 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 26 Sea Zone 2 carriers, 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 cruiser and 3 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 2 mech_infantrys moved from West India to Burma 1 tactical_bomber moved from West India to Burma Combat - British Battle in Burma British attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Burma to India 1 fighter moved from West India to India 1 bomber moved from Persia to Malta 1 fighter moved from Algeria to Egypt 2 destroyers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from West India to India 1 armour and 1 mech_infantry moved from Persia to West India 1 tactical_bomber moved from Persia to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Northwest Persia to Caucasus 2 fighters moved from West India to India 1 fighter moved from West India to India 1 fighter moved from West India to India 2 fighters moved from West India to Volgograd 1 fighter moved from West India to Syria 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Egypt to Malta 1 fighter moved from Egypt to Malta Place Units - British 1 airfield placed in Egypt 2 artilleries and 1 infantry placed in Union of South Africa 1 armour and 1 mech_infantry placed in Persia 2 transports placed in 98 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 0.00 British regular : 0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 aaGun, 4 artilleries and 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 5 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 2 infantry moved from Ukraine to Rostov 2 fighters and 2 tactical_bombers moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Archangel 2 fighters and 2 tactical_bombers moved from Ukraine to Belarus 1 bomber moved from Western Germany to 91 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone Americans win with 2 transports remaining. Battle score for attacker is -6 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Vyborg 3 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 2 fighters and 2 tactical_bombers moved from Belarus to Poland 2 artilleries and 4 infantry moved from Poland to Eastern Poland 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 5 artilleries and 1 infantry moved from Ukraine to Bessarabia 3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland 2 fighters and 2 tactical_bombers moved from Rostov to Eastern Poland Place Units - Germans 1 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 1 armour, 8 infantry and 1 mech_infantry placed in Germany 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -1.00 Germans regular : 0.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Western Ukraine 1 armour moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Rostov 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Western Ukraine 2 fighters moved from Russia to Ukraine 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Germans Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 armour, 1 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Ukraine to Russia 2 fighters moved from Western Ukraine to Russia 1 aaGun moved from Smolensk to Bryansk 2 aaGuns moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 2 artilleries and 5 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Place Units - Russians 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -1.00 Russians regular : 1.33
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kansu to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Shensi 1 fighter moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Shensi to Sikang 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India 3 artilleries and 3 infantry moved from 39 Sea Zone to India 2 bombers moved from French Indo China to India 2 infantry moved from French Indo China to Shan State 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@TinCanoftheSea Scramble? Order of loss or take it round by round?
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@flyingbadger No scramble, AAA-mech-tanks-tac-fighters
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kansu to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Chahar to Shensi 1 fighter moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Shensi to Sikang 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India 3 artilleries and 3 infantry moved from 39 Sea Zone to India 2 bombers moved from French Indo China to India 2 infantry moved from French Indo China to Shan State 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour British roll AA dice in India : 1/8 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese lost in India Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 8/13 hits, 6.17 expected hits UK_Pacific roll dice for 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 3/10 hits, 5.67 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in India Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in India, round 3 : 7/10 hits, 5.17 expected hits UK_Pacific roll dice for 4 fighters in India, round 3 : 3/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 4 fighters owned by the British lost in India Japanese destroys 13PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Japanese 2 bombers moved from India to Shan State 2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 aaGun moved from Korea to Manchuria 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Tsinghai to Yunnan 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan Place Units - Japanese 3 destroyers and 3 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 2 artilleries and 1 mech_infantry placed in Malaya 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : 1.50 Japanese regular : 1.83 British AA : -0.33 UK_Pacific regular : -2.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 2 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 3 carriers, 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 cruisers moved from 25 Sea Zone to 26 Sea Zone 3 infantry moved from Western United States to Central United States 1 marine moved from Central United States to Western United States 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 5 artilleries and 2 infantry placed in Central United States 1 destroyer and 5 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Americans undo move 2. 1 destroyer placed in 10 Sea Zone 5 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 mech_infantry and 2 transports; Remaining resources: 5 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from West India to India Combat - British Battle in India British attack with 1 armour and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 mech_infantrys moved from Burma to West India 1 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Syria to Egypt 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 2 transports moved from 81 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt 4 artilleries and 4 infantry moved from Tobruk to Alexandria 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Caucasus to Rostov 2 fighters moved from Volgograd to Russia Place Units - British 1 carrier and 2 transports placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 36 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,4,6,1,5,1,4,1,4,2,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British regular : 0.33