L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 fighter, 1 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 1 battleship, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
            2 cruisers moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from United Kingdom to Southern France
            1 bomber moved from Malta to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Northern Italy causes 4 damage total. 
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 6 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total. 
            Battle in Caroline Islands
                Americans attack with 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 1/9 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 3 : 2/9 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            4 carriers, 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Malta
            1 bomber moved from Northern Italy to Malta
            1 bomber moved from Southern France to Malta
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 carriers placed in 10 Sea Zone
            1 fighter and 2 tactical_bombers placed in 10 Sea Zone
            1 marine placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            20 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
            2 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 22 infantry
                Japanese defend with 1 aaGun, 1 artillery, 10 infantry and 3 mech_infantrys
                    Japanese roll AA dice in Shensi : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 22 infantry in Shensi, round 2 : 3/23 hits, 4.17 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery, 10 infantry and 3 mech_infantrys in Shensi, round 2 : 7/14 hits, 4.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 3 : 0/16 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery, 8 infantry and 3 mech_infantrys in Shensi, round 3 : 4/12 hits, 4.00 expected hits
                    4 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 11 infantry in Shensi, round 4 : 3/12 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery, 8 infantry and 3 mech_infantrys in Shensi, round 4 : 3/12 hits, 4.00 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 5 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Shensi, round 5 : 4/9 hits, 3.00 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 6 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Shensi, round 6 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 7 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Shensi, round 7 : 0/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese lost in Shensi
                1 fighter owned by the Chinese retreated
                2 infantry owned by the Chinese retreated to Kansu
                Japanese win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -25
                Casualties for Chinese: 20 infantry
                Casualties for Japanese: 1 aaGun and 10 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 artillery and 12 infantry moved from West India to India
            4 armour, 2 fighters and 1 tactical_bomber moved from Eastern Persia to India
            1 bomber and 6 fighters moved from Persia to India
            1 artillery moved from Iraq to Northwest Persia
            1 mech_infantry moved from Persia to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 artillery and 1 mech_infantry
                Italians defend with 1 armour
                    British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 artillery remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in India
                British attack with 4 armour, 1 artillery, 1 bomber, 8 fighters, 12 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 armour, 10 artilleries, 1 factory_minor, 1 harbour, 7 infantry, 3 marines and 5 mech_infantrys
                    British roll dice for 4 armour, 1 artillery, 1 bomber, 8 fighters, 12 infantry and 1 tactical_bomber in India, round 2 : 10/27 hits, 9.83 expected hits
                    Japanese roll dice for 1 armour, 10 artilleries, 7 infantry, 3 marines and 5 mech_infantrys in India, round 2 : 9/26 hits, 8.83 expected hits
                    7 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 9 infantry owned by the British lost in India
                    British roll dice for 4 armour, 1 artillery, 1 bomber, 8 fighters, 3 infantry and 1 tactical_bomber in India, round 3 : 8/18 hits, 8.33 expected hits
                    Japanese roll dice for 1 armour, 10 artilleries, 3 marines and 2 mech_infantrys in India, round 3 : 5/16 hits, 5.50 expected hits
                    6 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in India
                    British roll dice for 3 armour, 1 bomber, 8 fighters and 1 tactical_bomber in India, round 4 : 8/13 hits, 6.83 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries and 3 marines in India, round 4 : 1/8 hits, 2.83 expected hits
                    3 marines owned by the Japanese, 4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in India
                British win, taking India from Japanese with 2 armour, 1 bomber, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
                Casualties for British: 2 armour, 1 artillery and 12 infantry
                Casualties for Japanese: 1 armour, 10 artilleries, 7 infantry, 3 marines and 5 mech_infantrys
    
        Non Combat Move - British
            1 bomber moved from India to Persia
            3 aaGuns moved from West India to India
            1 armour and 3 mech_infantrys moved from Persia to West India
            8 fighters moved from India to West India
            1 tactical_bomber moved from India to West India
            1 battleship, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 81 Sea Zone
            2 artilleries and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
            4 artilleries and 4 infantry moved from Alexandria to Tobruk
            1 fighter moved from United Kingdom to Algeria
    
        Place Units - British
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
            1 factory_minor placed in Egypt
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,5,1,1,3,4,6,6,4,2,3,3,2,3,2,1
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Americans regular : -2.33
    Italians regular : 0.50
    Japanese regular : -3.50
    Japanese AA : -0.17
    Germans AA : -0.17
    British regular : 1.33
    Italians AA : -0.17
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    @TinCanoftheSea I’m away for a couple of days, but will do G8 when I’m back.

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries moved from Western Ukraine to Ukraine
            3 armour moved from Eastern Poland to Ukraine
            5 tactical_bombers moved from Southern Italy to Ukraine
            5 fighters moved from Western Germany to Ukraine
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 destroyer moved from 125 Sea Zone to 113 Sea Zone
            2 artilleries and 4 infantry moved from Germany to Poland
            1 armour and 1 mech_infantry moved from Sikang to Tsinghai
                  Germans take Tsinghai from Chinese
            1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            2 armour and 4 mech_infantrys placed in Germany
            2 artilleries, 1 fighter and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
            Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 26 PUs; 
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
            4 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
            1 armour moved from Rostov to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Caucasus to Volgograd
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Rostov to Bryansk
                  Russians take Bryansk from Italians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            7 infantry moved from Russia to Bryansk
            5 artilleries and 3 infantry moved from Rostov to Bryansk
            1 aaGun moved from Tambov to Bryansk
            12 infantry moved from Smolensk to Bryansk
            6 armour and 2 mech_infantrys moved from Rostov to Bryansk
            1 aaGun moved from Russia to Bryansk
            4 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    Russians regular : -0.83
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 5 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 mech_infantrys moved from Shensi to Kansu
            1 mech_infantry moved from Kweichow to Kansu
            1 mech_infantry moved from Szechwan to Kansu
            2 fighters and 2 tactical_bombers moved from Yunnan to Kansu
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 37 Sea Zone
            2 bombers moved from Malaya to India
            1 mech_infantry moved from Malaya to Burma
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Korea to Manchuria
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 3,6 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 22 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Kansu
                Japanese attack with 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 fighter and 4 infantry; Russians defend with 1 aaGun
                    Russians roll AA dice in Kansu : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 2/10 hits, 3.67 expected hits
                    Chinese roll dice for 1 aaGun, 1 fighter and 4 infantry in Kansu, round 2 : 4/5 hits, 2.00 expected hits
                    4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Russians and 1 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Japanese: 5 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 4 infantry
                Casualties for Russians: 1 aaGun
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Kansu to Shensi
            4 fighters and 4 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 bombers moved from India to French Indo China
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            5 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Americans regular : 0.67
    Japanese regular : -0.67
    UK_Pacific AA : -0.33
    Russians AA : -0.50
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 23 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @FlyingBadger Any Kamikaze strikes?



  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 23 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in 17 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
            2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
            2 cruisers moved from 33 Sea Zone to 25 Sea Zone
            2 artilleries, 1 battleship, 2 carriers, 5 infantry, 1 marine, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 26 Sea Zone
            2 carriers, 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 7 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 5 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier, 1 cruiser and 3 submarines placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from West India to Burma
            1 tactical_bomber moved from West India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Burma to India
            1 fighter moved from West India to India
            1 bomber moved from Persia to Malta
            1 fighter moved from Algeria to Egypt
            2 destroyers and 2 submarines moved from 81 Sea Zone to 98 Sea Zone
            2 destroyers moved from 81 Sea Zone to 98 Sea Zone
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from West India to India
            1 armour and 1 mech_infantry moved from Persia to West India
            1 tactical_bomber moved from Persia to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            2 transports moved from 81 Sea Zone to 71 Sea Zone
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 artillery moved from Northwest Persia to Caucasus
            2 fighters moved from West India to India
            1 fighter moved from West India to India
            1 fighter moved from West India to India
            2 fighters moved from West India to Volgograd
            1 fighter moved from West India to Syria
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Egypt to Malta
            1 fighter moved from Egypt to Malta
    
        Place Units - British
            1 airfield placed in Egypt
            2 artilleries and 1 infantry placed in Union of South Africa
            1 armour and 1 mech_infantry placed in Persia
            2 transports placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 0.00
    British regular : 0.17
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 4 artilleries and 4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            5 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            2 infantry moved from Ukraine to Rostov
            2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
            2 fighters and 2 tactical_bombers moved from Ukraine to Belarus
            1 bomber moved from Western Germany to 91 Sea Zone
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport; Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 91 Sea Zone
                Americans win with 2 transports remaining. Battle score for attacker is -6
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Vyborg
            3 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            2 fighters and 2 tactical_bombers moved from Belarus to Poland
            2 artilleries and 4 infantry moved from Poland to Eastern Poland
            2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Ukraine to Western Ukraine
            5 artilleries and 1 infantry moved from Ukraine to Bessarabia
            3 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Rostov to Eastern Poland
    
        Place Units - Germans
            1 infantry placed in Ukraine
            2 infantry and 1 mech_infantry placed in Novgorod
            1 armour, 8 infantry and 1 mech_infantry placed in Germany
            2 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
            Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : -1.00
    Germans regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; 
            Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            1 armour moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
            2 mech_infantrys moved from Bryansk to Rostov
            1 fighter moved from Russia to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            2 fighters moved from Russia to Ukraine
            1 infantry moved from Kazakhstan to Novosibirsk
                  Russians take Novosibirsk from Germans
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Ukraine to Russia
            2 fighters moved from Western Ukraine to Russia
            1 aaGun moved from Smolensk to Bryansk
            2 aaGuns moved from Smolensk to Russia
            1 infantry moved from Russia to Smolensk
            2 artilleries and 5 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
    
        Place Units - Russians
            7 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -1.00
    Russians regular : 1.33
    

    Savegame

  • 2023 '22 '21

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Kansu to Tsinghai
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Chahar to Shensi
            1 fighter moved from Shensi to Tsinghai
            1 fighter and 1 tactical_bomber moved from Shensi to Sikang
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
            2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
            2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
            3 artilleries and 3 infantry moved from 39 Sea Zone to India
            2 bombers moved from French Indo China to India
            2 infantry moved from French Indo China to Shan State
            2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 34 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    @TinCanoftheSea Scramble? Order of loss or take it round by round?
    cc6b280d-cd2f-456c-9034-d108c414491f-image.png


  • @flyingbadger No scramble, AAA-mech-tanks-tac-fighters

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Kansu to Tsinghai
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Chahar to Shensi
            1 fighter moved from Shensi to Tsinghai
            1 fighter and 1 tactical_bomber moved from Shensi to Sikang
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
            2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
            2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
            3 artilleries and 3 infantry moved from 39 Sea Zone to India
            2 bombers moved from French Indo China to India
            2 infantry moved from French Indo China to Shan State
            2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 34 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                British defend with 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    British roll AA dice in India : 1/8 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 8/13 hits, 6.17 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 3/10 hits, 5.67 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in India
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in India, round 3 : 7/10 hits, 5.17 expected hits
                    UK_Pacific roll dice for 4 fighters in India, round 3 : 3/4 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 4 fighters owned by the British lost in India
                Japanese destroys 13PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
                Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Casualties for British: 3 aaGuns, 3 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            2 bombers moved from India to Shan State
            2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 aaGun moved from Korea to Manchuria
            2 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Tsinghai to Yunnan
            1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
    
        Place Units - Japanese
            3 destroyers and 3 submarines placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
            2 artilleries and 1 mech_infantry placed in Malaya
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Americans regular : 1.50
    Japanese regular : 1.83
    British AA : -0.33
    UK_Pacific regular : -2.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 destroyer, 2 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            3 carriers, 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            2 cruisers moved from 25 Sea Zone to 26 Sea Zone
            3 infantry moved from Western United States to Central United States
            1 marine moved from Central United States to Western United States
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            5 artilleries and 2 infantry placed in Central United States
            1 destroyer and 5 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 10 Sea Zone
            5 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 1 mech_infantry and 2 transports; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from West India to India
    
        Combat - British
            Battle in India
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 mech_infantrys moved from Burma to West India
            1 armour and 1 mech_infantry moved from Persia to West India
            1 fighter moved from Syria to Egypt
            2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            2 transports moved from 81 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
            4 artilleries and 4 infantry moved from Tobruk to Alexandria
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from Caucasus to Rostov
            2 fighters moved from Volgograd to Russia
    
        Place Units - British
            1 carrier and 2 transports placed in 98 Sea Zone
            1 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,1,4,6,1,5,1,4,1,4,2,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    British regular : 0.33
    

    Savegame

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