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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour, 2 artilleries and 5 infantry moved from Bryansk to Russia
2 armour and 3 mech_infantrys moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Yugoslavia to Northern Italy
Combat - Germans
Battle in Russia
Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; Russians defend with 1 airfield, 1 armour, 1 factory_major, 4 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers
Germans roll dice for 6 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 9/18 hits, 6.50 expected hits
Russians roll dice for 1 armour, 5 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Russia, round 2 : 9/23 hits, 10.17 expected hits
9 infantry owned by the Russians, 1 artillery owned by the Germans, 5 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 3 : 7/9 hits, 4.50 expected hits
Russians roll dice for 1 armour, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Russia, round 3 : 10/14 hits, 7.17 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 6 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Russians win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24
Casualties for Germans: 6 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 armour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 tactical_bomber
Non Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Northern Italy
7 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
Place Units - Germans
10 infantry placed in Germany
2 artilleries and 7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4
Germans collect 46 PUs (6 lost to blockades); end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 1.67
Germans regular : 5.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
5 armour and 1 mech_infantry moved from Northwest Persia to Persia
3 infantry moved from Yenisey to Evenkiyskiy
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 armour, 4 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
6 fighters moved from Kazakhstan to Persia
3 artilleries, 8 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Volgograd to Rostov
Japanese take Rostov from Russians
1 infantry moved from Volgograd to Tambov
Japanese take Tambov from Russians
4 artilleries and 4 infantry moved from Volgograd to Samara
3 mech_infantrys moved from Kazakhstan to Samara
1 mech_infantry moved from Tsinghai to Samara
1 mech_infantry moved from Sikang to Samara
1 infantry moved from Siberia to Amur
3 artilleries and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
Combat - Japanese
Battle in Persia
Japanese attack with 3 artilleries, 6 fighters, 8 infantry and 3 mech_infantrys
British defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; Russians defend with 5 armour and 1 mech_infantry
British roll AA dice in Persia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Persia
Japanese roll dice for 3 artilleries, 5 fighters, 8 infantry and 3 mech_infantrys in Persia, round 2 : 5/19 hits, 5.83 expected hits
British roll dice for 2 aaGuns, 7 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Persia, round 2 : 9/19 hits, 7.83 expected hits
8 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Persia
5 fighters owned by the Japanese retreated
2 mech_infantrys owned by the Japanese and 3 artilleries owned by the Japanese retreated to Eastern Persia
British win with 7 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -19
Casualties for Japanese: 1 fighter, 8 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns and 3 infantry
Non Combat Move - Japanese
5 fighters moved from Persia to Kazakhstan
3 fighters moved from Kiangsi to 6 Sea Zone
5 fighters and 7 tactical_bombers moved from French Indo China to Kazakhstan
1 bomber moved from French Indo China to Samara
2 aaGuns moved from Buyant-Uhaa to Ulaanbaatar
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
3 armour placed in Volgograd
3 infantry placed in India
1 infantry placed in Japan
Japanese undo move 3.
2 mech_infantrys placed in Shantung
1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,2,5,5,4,2,1,4,2,1,5,5,3,3,1,6
Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
British AA : 0.00
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 21
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Americans buy 4 armour, 5 artilleries, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
8 artilleries and 7 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
5 artilleries and 4 infantry moved from Norway to 125 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 125 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Archangel
2 battleships, 1 cruiser and 2 marines moved from 37 Sea Zone to 36 Sea Zone
2 marines moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
2 bombers moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from 127 Sea Zone to Nenetsia
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Novgorod
Combat - Americans
Battle in Kwangtung
Battle in Archangel
Battle in Nenetsia
Battle in Novgorod
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Americans win, taking Kwangtung from Japanese, taking Archangel from Germans, taking Nenetsia from Germans, taking Novgorod from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 2 battleships, 1 cruiser and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers
Japanese defend with 1 factory_minor and 6 infantry
Americans roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers in French Indo China, round 2 : 7/14 hits, 7.33 expected hits
Japanese roll dice for 6 infantry in French Indo China, round 2 : 0/6 hits, 2.00 expected hits
6 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 6 infantry
Non Combat Move - Americans
4 fighters moved from French Indo China to 36 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from French Indo China to Malaya
2 bombers moved from French Indo China to Malaya
4 fighters moved from 37 Sea Zone to Malaya
2 submarines moved from 54 Sea Zone to 35 Sea Zone
3 carriers and 3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
6 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
6 artilleries, 5 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
6 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to Norway
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 submarine and 3 transports placed in 10 Sea Zone
1 factory_minor placed in Finland
1 armour and 2 artilleries placed in Normandy Bordeaux
3 armour placed in Norway
Turn Complete - Americans
Americans collect 85 PUs; end with 86 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -2.33
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 21
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Americans buy 4 armour, 5 artilleries, 1 factory_minor, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
8 artilleries and 7 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
5 artilleries and 4 infantry moved from Norway to 125 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 125 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Archangel
2 battleships, 1 cruiser and 2 marines moved from 37 Sea Zone to 36 Sea Zone
2 marines moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
2 bombers moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
2 artilleries and 2 infantry moved from 127 Sea Zone to Nenetsia
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Novgorod
Combat - Americans
Battle in Kwangtung
Battle in Archangel
Battle in Nenetsia
Battle in Novgorod
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Americans win, taking Kwangtung from Japanese, taking Archangel from Germans, taking Nenetsia from Germans, taking Novgorod from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 2 battleships, 1 cruiser and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers
Japanese defend with 1 factory_minor and 6 infantry
Americans roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers in French Indo China, round 2 : 7/14 hits, 7.33 expected hits
Japanese roll dice for 6 infantry in French Indo China, round 2 : 0/6 hits, 2.00 expected hits
6 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 marines and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 6 infantry
Non Combat Move - Americans
4 fighters moved from French Indo China to 36 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from French Indo China to Malaya
2 bombers moved from French Indo China to Malaya
4 fighters moved from 37 Sea Zone to Malaya
2 submarines moved from 54 Sea Zone to 35 Sea Zone
3 carriers and 3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea Zone
6 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
6 artilleries, 5 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
6 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to Norway
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 submarine and 3 transports placed in 10 Sea Zone
1 factory_minor placed in Finland
1 armour and 2 artilleries placed in Normandy Bordeaux
3 armour placed in Norway
Turn Complete - Americans
Americans collect 85 PUs; end with 86 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
2 armour, 2 artilleries and 1 mech_infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 3 artilleries and 2 mech_infantrys
British roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 5/8 hits, 2.67 expected hits
Japanese roll dice for 3 artilleries and 2 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 2 infantry
Casualties for Japanese: 3 artilleries and 2 mech_infantrys
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Russia
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
8 artilleries, 10 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
5 aaGuns moved from United Kingdom to 110 Sea Zone
5 aaGuns, 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United Kingdom
1 marine moved from United Kingdom to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Karelia
1 bomber moved from United Kingdom to Norway
1 tactical_bomber moved from United Kingdom to Norway
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
1 artillery and 6 infantry placed in United Kingdom
3 armour placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -2.00
Germans regular : 0.33
British regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 artillery and 3 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 carrier and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
1 aaGun moved from Malaya to Shan State
Place Units - ANZAC
1 armour and 1 mech_infantry placed in Malaya
1 transport placed in 37 Sea Zone
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
8 infantry moved from Germany to Western Germany
10 infantry moved from Western Germany to Northern Italy
5 artilleries moved from Northern Italy to Western Germany
4 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
Place Units - Germans
10 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2
Germans collect 41 PUs (4 lost to blockades); end with 41 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : -1.50
@TinCanoftheSea On reflection the Axis consider the war to be over and offer their unconditional surrender. Congratulations and very well played! I think you pretty much had the game in the bag around turn 8 but I managed to dig in and be a nuisance. I can close to a late game capture of Moscow just for fun, but the offensive stalled at the edge of the city.
It was a fun game, I hope you enjoyed it too.
@flyingbadger Yes it was very fun, sorry about my delay, I was really busy the past few days
I definetly think I had the upperhand at turn 8 like you said but there were several times I go nervous, you did a great job defending Western Europe but you never got Moscow so the 2 front war the whole game hurt you a ton. Japan did good at the start but they didn’t really spread West after taking India.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
2 infantry moved from Yakut S.S.R. to Buryatia
3 infantry moved from Evenkiyskiy to Urals
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
Combat - Russians
Battle in Buryatia
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : 0.67
Have a go out Moscow :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 22
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 78 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tambov to Russia
4 artilleries, 4 infantry and 5 mech_infantrys moved from Samara to Russia
3 armour moved from Volgograd to Russia
10 fighters and 7 tactical_bombers moved from Kazakhstan to Russia
1 infantry moved from Rostov to Bryansk
Japanese take Bryansk from Russians
1 infantry moved from Amur to Buryatia
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Kansu to Timguska
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
3 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Samara to Russia
3 fighters moved from Japan to 36 Sea Zone
2 carriers, 3 destroyers, 4 fighters and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Timguska
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 carriers, 4 destroyers, 7 fighters and 1 submarine
Americans defend with 4 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 transport; ANZAC defend with 1 carrier, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 carriers, 4 destroyers and 7 fighters in 36 Sea Zone, round 2 : 7/11 hits, 4.83 expected hits
Units damaged: 1 carrier owned by the ANZAC, 2 carriers owned by the Americans and 4 battleships owned by the Americans
Americans roll dice for 4 battleships, 3 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Americans roll dice for 6 fighters in 36 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 6 fighters in 36 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
Americans roll dice for 4 battleships, 3 carriers, 1 cruiser, 6 fighters and 2 transports in 36 Sea Zone, round 3 : 8/14 hits, 8.17 expected hits
6 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the Americans and 2 carriers owned by the Americans lost in 36 Sea Zone
Americans win with 4 battleships, 6 fighters and 2 transports remaining. Battle score for attacker is -80
Casualties for Japanese: 2 carriers, 4 destroyers, 7 fighters and 1 submarine
Casualties for ANZAC: 1 carrier
Casualties for Americans: 2 carriers and 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northwest Persia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Egypt
Japanese attack with 3 artilleries and 2 infantry
British defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Japanese roll dice for 3 artilleries and 2 infantry in Egypt, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 3 armour and 2 mech_infantrys in Egypt, round 2 : 3/5 hits, 2.17 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Egypt
Japanese roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 3 armour in Egypt, round 3 : 2/3 hits, 1.50 expected hits
2 artilleries owned by the Japanese lost in Egypt
British win with 3 armour remaining. Battle score for attacker is -10
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Russia
Japanese attack with 3 armour, 4 artilleries, 1 bomber, 10 fighters, 5 infantry, 5 mech_infantrys and 7 tactical_bombers
British defend with 2 fighters; Russians defend with 1 airfield, 1 armour, 1 factory_major, 4 fighters, 9 infantry and 2 tactical_bombers
Japanese roll dice for 3 armour, 4 artilleries, 1 bomber, 10 fighters, 5 infantry, 5 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 19/35 hits, 15.50 expected hits
Russians roll dice for 1 armour, 6 fighters, 9 infantry and 2 tactical_bombers in Russia, round 2 : 7/18 hits, 8.50 expected hits
5 infantry owned by the Japanese, 2 tactical_bombers owned by the Russians, 9 infantry owned by the Russians, 4 fighters owned by the Russians, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 2 fighters owned by the British lost in Russia
Japanese captures 18PUs while taking Russians capital
Japanese converts factory_major into different units
Japanese win, taking Russia from Russians with 3 armour, 4 artilleries, 1 bomber, 10 fighters, 3 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Japanese: 5 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 4 fighters, 9 infantry and 2 tactical_bombers
Casualties for British: 2 fighters
2 fighters owned by the ANZAC and 4 fighters owned by the Americans forced to land in French Indo China
triggerRussiansDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Japanese
1 bomber, 10 fighters and 7 tactical_bombers moved from Russia to Volgograd
2 aaGuns moved from Ulaanbaatar to Central Mongolia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,1,3,4,1,3,6,4,2,2,2,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,2,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,2,1
Japanese collect 64 PUs (4 lost to blockades); end with 160 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 163 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 168 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : 7.83
Russians regular : -0.17
British regular : 1.67
@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
Have a go out Moscow :)
Thanks. The memo arrived just too late to call off the attack and Moscow was stormed, only took 22 turns…
@flyingbadger Haha nice, that’s the best rolling the game has given you, too bad it came after the game
@tincanofthesea said in L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20):
@flyingbadger Haha nice, that’s the best rolling the game has given you, too bad it came after the game
Good game. Let me know if you fancy switching sides and having a rematch sometime.
@FlyingBadger I would definitely be down to do that at some point, I’m busy here for a lil so I’ll get back to you on that