@Pitt79 please elaborate the usa russia scenario thanx
[Global 1940 ] Victory Cities
Franklin_Cain last edited by Panther
If I’ve checked correctly, here is the complete list of Victory Cities:
Berlin (Europe) (Axis Capital)
Hong Kong (Pacific)
London (Europe) (Allied Capital)
Moscow (Europe) (Allied Capital)
Paris (Europe) (Allied Capital)
Rome (Europe) (Axis Capital)
San Francisco (Pacific)
Tokyo (Pacific) (Axis Capital)
Washington (Europe) (Allied Capital)
There are a total of 19 Victory Cities – 11 on the “Europe” map, plus another 8 on the “Pacific” map.
The “official” Axis victory condition requires having either any 8 Victory Cities in Europe or any 6 Victory Cities in the Pacific. This would require either a crushing victory in Europe or else a crushing victory in the Pacific.
But what about achieving modest victories in both theaters? (That is, having any 6 Victory Cities in Europe plus any 5 Victory Cities in the Pacific.) Shouldn’t that also be a “legal” victory condition?
@franklin_cain I like the idea.
@Franklin_Cain The problem with a 6+5 rule is that the Axis are almost always at or near 11 cities after 6 rounds. Germany with a simple crush Russia assault should have Novgorod (Leningrad), France, Germany, Poland + Italy has Rome = 5 with Volgograd as the relatively easy 6th VC. Japan has Japan, Kiangsu, Kwangtung, Philippines, and with some effort India = 5.
If the Axis don’t have to get those extra cities (8 Europe or 6 Pacific), then they don’t have to extend themselves to get the “last” VC. India is a stretch for Japan, but not terrible if that is all they need. They can afford to lose a few aircraft if they never have to go get Australia or Hawaii. Similarly, the Germans can easily take Volgograd and leave Moscow alone. The Russians don’t have the flexibility to defend both against the Germans so one of them will fall.
Bumping up the number to 7+5 is still putting a lot of pressure on the Allies. The Germans should be able to takedown Moscow by maintaining a good focus in the East. The Allies might be able to defend Egypt and have a sizeable force in the Middle East, but they may not (probably won’t) initially be in a position to takeback Volgograd immediately after the fall of Moscow. So again the Axis “win” without really having to exert themselves. The magic number of 8 was developed after lots of game testing and is a surprisingly good rule.
That all said, changing the VC count is another way (besides the bid) to level the playing field between players of dissimilar abilities. If you wanted to let the newer player take the Axis and lower the VC count, then you could have a competitive game.