PtV 666 (axis +6) v Pejon

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 4 bombers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Western United States to 7 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from 7 Sea Zone to Hokkaido
            1 submarine moved from 34 Sea Zone to 22 Sea Zone
            1 submarine moved from 34 Sea Zone to 36 Sea Zone
            3 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            2 fighters moved from 93 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 infantry moved from Marianas to 23 Sea Zone
            1 infantry and 1 transport moved from 23 Sea Zone to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to Kyushu
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
            1 fighter moved from 35 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Battle in Kyushu
            Battle in Hokkaido
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Kyushu from Japanese, taking Hokkaido from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 22 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 36 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 marine moved from Paulau to 35 Sea Zone
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 marines and 4 submarines moved from 35 Sea Zone to 7 Sea Zone
            2 marines moved from 7 Sea Zone to Kyushu
            3 fighters moved from 36 Sea Zone to 7 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone
            1 transport moved from 50 Sea Zone to 27 Sea Zone
            1 artillery moved from Johnston Island to 27 Sea Zone
            1 artillery moved from 27 Sea Zone to Hawaiian Islands
            1 carrier moved from 50 Sea Zone to 32 Sea Zone
            1 carrier moved from 50 Sea Zone to 52 Sea Zone
            1 carrier moved from 50 Sea Zone to 34 Sea Zone
            3 fighters moved from 50 Sea Zone to Wake Island
            2 infantry moved from Western United States to 11 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 16 Sea Zone
            1 carrier moved from 27 Sea Zone to 16 Sea Zone
            2 fighters moved from 50 Sea Zone to 16 Sea Zone
            4 infantry moved from Central United States to 104 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 104 Sea Zone to 12 Sea Zone
            2 fighters moved from Morocco to 12 Sea Zone
            1 destroyer moved from 93 Sea Zone to 113 Sea Zone
            2 fighters moved from Normandy Bordeaux to 113 Sea Zone
            1 carrier moved from 93 Sea Zone to 113 Sea Zone
            1 fighter moved from New South Wales to 52 Sea Zone
            1 destroyer moved from 50 Sea Zone to 52 Sea Zone
            1 fighter moved from Morocco to 52 Sea Zone
            3 fighters moved from New South Wales to New Zealand
            1 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Western India to Central India
            1 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            1 submarine placed in 11 Sea Zone
            4 bombers and 3 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3
            Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 11 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from Western United States: 1 fighter
            EDIT: Adding units owned by Americans to Western United States: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 88 to 92
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Fukien
                  Chinese take Fukien from Japanese
            4 infantry moved from Szechwan to Yunnan
            1 fighter moved from Hopei to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 armour and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Hopei
            1 infantry moved from Hopei to Kiangsi
            15 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Hunan to Kiangsi
    
        Place Units - Chinese
            1 infantry placed in Hunan
            7 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from Morocco to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium
            1 infantry moved from 99 Sea Zone to Northern Italy
            2 fighters moved from 99 Sea Zone to Bulgaria
            1 fighter moved from 99 Sea Zone to Albania
            1 transport moved from 99 Sea Zone to 101 Sea Zone
            2 infantry moved from Syria to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Albania
            1 fighter moved from Egypt to Albania
            1 fighter moved from Morocco to 99 Sea Zone
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Bulgaria
                British attack with 2 fighters
                Germans defend with 1 infantry
                    British roll dice for 2 fighters in Bulgaria, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bulgaria
                British win, taking Northern Italy from Italians with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                British attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Albania
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Albania, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Albania
                British win, taking Albania from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Greece: 2 infantry
            EDIT: Adding units owned by British to Bulgaria: 2 infantry
            EDIT: Changing ownership of Bulgaria from Germans to British
            EDIT: Turning off Edit Mode
            1 marine moved from Egypt to 83 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 cruiser and 1 marine moved from 83 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            2 fighters moved from Bulgaria to 99 Sea Zone
            2 fighters moved from Albania to Greece
            1 submarine moved from 83 Sea Zone to 81 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Holland Belgium to United Kingdom
            1 carrier moved from 109 Sea Zone to 112 Sea Zone
            2 destroyers and 1 submarine moved from 93 Sea Zone to 112 Sea Zone
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            5 infantry moved from Western India to Central India
            2 armour and 3 artilleries moved from Central India to Western India
    
        Place Units - British
            1 factory_minor placed in Greece
            1 artillery, 1 fighter and 1 tactical_bomber placed in Egypt
            1 transport placed in 112 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,1
            British collect 46 PUs (2 lost to blockades); end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : 0,00
    Italians regular : -0,33
    Japanese regular : -1,50
    Germans regular : 0,00
    British regular : 1,17
    

    Savegame

  • 2023 '22

    Also didn’t ask for scrambles in Holland or SZ99. Tell me if you want to change anything.


  • TripleA Manual Gamesave Post: Italians round 14

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern Italy to Northern Italy
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
            1 armour, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland
            1 artillery moved from Germany to Poland
            3 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Slovakia Hungary to Northern Italy
            2 fighters moved from Southern Italy to Northern Italy
    

    Combat Hit Differential Summary :

    Savegame


  • @Pejon_88 this game is winding down fast…

    you have some scramble opportunities here. Let me know.

  • 2023 '22

    @666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?

    No scrambles thanks.


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?

    No scrambles thanks.

    well, it is never all due to luck is it. The best players here win regardless of dice… the G drive to IND with Mech & Arm was my plan from the onset and perhaps it leaves Axis Euro too weak? Maybe that coupled, with good planning on your part and some big battles going bad for the axis did it.


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?

    No scrambles thanks.

    and rematch…sure!


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern Italy to Northern Italy
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
            1 armour, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland
            1 artillery moved from Germany to Poland
            3 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Slovakia Hungary to Northern Italy
            2 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 armour, 3 fighters, 3 infantry and 1 mech_infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour, 3 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/8 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Poland
                Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Poland, round 2 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Poland
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 4 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 5 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Poland, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Poland
                Italians win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Normandy Bordeaux
                Italians attack with 3 bombers, 4 fighters and 1 tactical_bomber
                British defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/8 hits, 4.17 expected hits
                    Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits
                    1 artillery owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
                Italians win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 artillery
                Casualties for British: 1 fighter
    
        Non Combat Move - Italians
            3 fighters moved from Northern Italy to Southern Italy
            2 aaGuns moved from Slovakia Hungary to Poland
            2 fighters moved from Normandy Bordeaux to Western Germany
            3 bombers moved from Normandy Bordeaux to Southern Italy
            1 transport moved from 117 Sea Zone to 116 Sea Zone
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to France
            1 tactical_bomber moved from Normandy Bordeaux to France
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,2,1,3,3,3,6,4,6,6
            Italians collect 2 PUs (7 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : -1.17
    Russians regular : 1.00
    British regular : 0.67
    

    Territory Summary for Italians :

    Western Germany : 3 fighters
    Poland : 2 aaGuns, 1 armour and 1 mech_infantry
    Vyborg : 1 flag
    Gibraltar : 1 flag, 1 airfield, 1 harbour and 4 infantry
    Northern Italy : 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
    Southern Italy : 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour and 15 infantry
    France : 1 fighter and 1 tactical_bomber
    Finland : 1 flag
    116 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 33 / 46
    Russians : 58 / 68
    Japanese : 45 / 64
    Americans : 60 / 92
    Chinese : 24 / 25
    British : 44 / 49
    UK_Pacific : 0 / 0
    Italians : 9 / 3
    ANZAC : 4 / 8
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2023 '22

    @666 cool idea about going towards India. Might be feasible in some games, but aiming for that at the beginning may be like putting all eggs in one basket right away. From my experience in PTV so far, I think there is even more reason to go for USSR as Germany early compared to BM3 since there are additional territitoriers to grab and which inadvertently makes them stronger if not contested. Have not played enough to support that claim though.

  • 2023 '22

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 7 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 7 Sea Zone
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to Kyushu
            1 fighter moved from 7 Sea Zone to Hokkaido
            1 destroyer moved from 50 Sea Zone to 65 Sea Zone
            1 infantry moved from Solomon Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 35 Sea Zone to 50 Sea Zone
            1 destroyer moved from 35 Sea Zone to 47 Sea Zone
            1 cruiser, 2 submarines and 1 transport moved from 35 Sea Zone to 7 Sea Zone
            2 fighters moved from New South Wales to Fiji
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 4 PUs; end with 6 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 artillery and 4 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from Americans
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Slovakia Hungary to Holland Belgium
            2 infantry moved from Slovakia Hungary to Romania
            3 fighters and 2 tactical_bombers moved from Slovakia Hungary to Romania
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Romania
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 10 artilleries moved from Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            1 fighter moved from Holland Belgium to Western Germany
            1 infantry moved from Germany to 117 Sea Zone
            1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            1 infantry moved from 118 Sea Zone to Finland
            1 carrier, 2 destroyers and 7 transports moved from 117 Sea Zone to 116 Sea Zone
            1 infantry moved from Germany to Poland
            4 aaGuns, 1 armour, 7 artilleries and 36 infantry moved from Slovakia Hungary to Poland
            1 submarine moved from 122 Sea Zone to 128 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 116 Sea Zone
            1 fighter moved from Romania to 116 Sea Zone
            2 fighters moved from Romania to Poland
            2 tactical_bombers moved from Romania to Poland
    
        Place Units - Germans
            3 infantry placed in Norway
            10 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Germany
            Germans undo move 2.
            3 infantry placed in France
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,5,1,6,4,5,3,5,4,3
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,1,5,4
            Germans collect 38 PUs (3 lost to blockades); end with 38 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 1.50
    British regular : 1.33
    

    Territory Summary for Germans :

    Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
    Holland Belgium : 1 artillery and 2 infantry
    Poland : 4 aaGuns, 2 armour, 17 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 2 tactical_bombers
    Romania : 2 infantry
    Slovakia Hungary : 1 infantry
    Germany : 1 artillery, 1 factory_major and 1 infantry
    Norway : 1 airfield, 1 factory_minor and 3 infantry
    Gibraltar : 2 aaGuns, 1 artillery and 4 infantry
    Eastern India : 14 armour and 2 mech_infantrys
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
    Finland : 1 infantry
    128 Sea Zone : 1 flag, 1 submarine
    Yugoslavia : 1 flag, 2 infantry
    116 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
    118 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 41 / 43
    Russians : 55 / 68
    Japanese : 45 / 64
    Americans : 58 / 92
    Chinese : 24 / 25
    British : 41 / 49
    UK_Pacific : 0 / 0
    Italians : 9 / 3
    ANZAC : 4 / 9
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 tactical_bomber moved from Russia to Romania
            2 infantry moved from Eastern Poland to Slovakia Hungary
            3 infantry moved from Eastern Poland to Romania
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
            1 tactical_bomber moved from Eastern Poland to 118 Sea Zone
            1 infantry moved from Leningrad to Vyborg
                  Russians take Vyborg from Italians
            1 mech_infantry moved from Archangel to Finland
            1 armour moved from Karelia to Finland
            1 armour moved from Archangel to Finland
    
        Combat - Russians
            Battle in 118 Sea Zone
                Russians attack with 1 tactical_bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 118 Sea Zone
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
            Battle in Finland
                Russians attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Romania, round 2 : 2/7 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Slovakia Hungary
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
            1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            1 artillery and 5 infantry moved from Rostov to Ukraine
            1 tactical_bomber moved from 118 Sea Zone to Eastern Poland
            1 infantry moved from Leningrad to Baltic States
            1 infantry moved from Baltic States to Eastern Poland
            2 infantry moved from Northern Belarus to Leningrad
            1 artillery and 4 infantry moved from Northern Belarus to Eastern Poland
            4 infantry moved from Smolensk to Northern Belarus
            1 armour and 1 mech_infantry moved from Northern Belarus to Archangel
            1 armour and 1 mech_infantry moved from Russia to Northern Belarus
            1 infantry moved from Northern Sinkiang to Kansu
            1 aaGun, 2 artilleries and 8 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Jehol to Anhwe
            1 aaGun, 1 artillery and 6 infantry moved from Korea to Southern Manchuria
            5 infantry moved from Amur to Korea
            1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
            1 infantry moved from Siberia to Amur
            1 artillery and 5 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            3 fighters placed in Siberia
            8 infantry and 1 mech_infantry placed in Russia
            Russians undo move 2.
            1 armour, 8 infantry and 1 mech_infantry placed in Russia
            1 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,3
            Russians collect 59 PUs (4 lost to blockades); end with 59 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 62 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : -1,33
    Russians regular : -3,17
    

    Savegame


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 tactical_bomber moved from Russia to Romania
            2 infantry moved from Eastern Poland to Slovakia Hungary
            3 infantry moved from Eastern Poland to Romania
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
            1 tactical_bomber moved from Eastern Poland to 118 Sea Zone
            1 infantry moved from Leningrad to Vyborg
                  Russians take Vyborg from Italians
            1 mech_infantry moved from Archangel to Finland
            1 armour moved from Karelia to Finland
            1 armour moved from Archangel to Finland
    
        Combat - Russians
            Battle in 118 Sea Zone
                Russians attack with 1 tactical_bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 118 Sea Zone
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 transport
            Battle in Finland
                Russians attack with 2 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Romania
                Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Romania, round 2 : 2/7 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Slovakia Hungary
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
            1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            1 artillery and 5 infantry moved from Rostov to Ukraine
            1 tactical_bomber moved from 118 Sea Zone to Eastern Poland
            1 infantry moved from Leningrad to Baltic States
            1 infantry moved from Baltic States to Eastern Poland
            2 infantry moved from Northern Belarus to Leningrad
            1 artillery and 4 infantry moved from Northern Belarus to Eastern Poland
            4 infantry moved from Smolensk to Northern Belarus
            1 armour and 1 mech_infantry moved from Northern Belarus to Archangel
            1 armour and 1 mech_infantry moved from Russia to Northern Belarus
            1 infantry moved from Northern Sinkiang to Kansu
            1 aaGun, 2 artilleries and 8 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Jehol to Anhwe
            1 aaGun, 1 artillery and 6 infantry moved from Korea to Southern Manchuria
            5 infantry moved from Amur to Korea
            1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
            1 infantry moved from Siberia to Amur
            1 artillery and 5 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            3 fighters placed in Siberia
            8 infantry and 1 mech_infantry placed in Russia
            Russians undo move 2.
            1 armour, 8 infantry and 1 mech_infantry placed in Russia
            1 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,3
            Russians collect 59 PUs (4 lost to blockades); end with 59 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 62 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : -1,33
    Russians regular : -3,17
    

    Savegame

    big turn, need to do this tomorrow

  • 2023 '22

    @666 Of course.


  • @pejon_88 this is worse than I anticipated


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 11 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Victoria to New South Wales
            1 infantry moved from South Australia to New South Wales
            1 armour, 10 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers moved from Queensland to New South Wales
            1 fighter moved from 55 Sea Zone to 27 Sea Zone
            1 submarine moved from 55 Sea Zone to 50 Sea Zone
                  Japanese take 55 Sea Zone from Americans
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone
            1 fighter moved from 55 Sea Zone to New South Wales
            1 tactical_bomber moved from Queensland to New South Wales
            2 tactical_bombers moved from Queensland to 50 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
            1 fighter and 1 infantry moved from Kiangsu to Shantung
            1 destroyer and 1 submarine moved from 55 Sea Zone to 36 Sea Zone
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 carrier
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    Americans roll dice for 1 carrier in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 carrier owned by the Americans lost in 34 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 carrier
            Battle in 27 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport
                1 submarine owned by the Americans submerged
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 27 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in 47 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 47 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 47 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 50 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 3 tactical_bombers in 50 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 50 Sea Zone
                Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Shantung
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in New South Wales
                Japanese attack with 1 armour, 10 artilleries, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 23 infantry and 1 marine; Americans defend with 1 infantry and 1 mech_infantry
                    ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 10 artilleries, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers in New South Wales, round 2 : 14/37 hits, 12.50 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 armour, 4 artilleries, 24 infantry, 1 marine and 1 mech_infantry in New South Wales, round 2 : 15/31 hits, 10.67 expected hits
                    15 infantry owned by the Japanese, 12 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 armour, 10 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in New South Wales, round 3 : 11/22 hits, 9.00 expected hits
                    ANZAC roll dice for 1 armour, 4 artilleries, 12 infantry, 1 marine and 1 mech_infantry in New South Wales, round 3 : 10/19 hits, 6.67 expected hits
                    4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 10 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 armour, 5 artilleries, 3 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/12 hits, 5.67 expected hits
                    ANZAC roll dice for 1 armour, 4 artilleries, 1 infantry, 1 marine and 1 mech_infantry in New South Wales, round 4 : 4/8 hits, 3.00 expected hits
                    4 artilleries owned by the Japanese, 1 infantry owned by the ANZAC and 4 artilleries owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers in New South Wales, round 5 : 3/8 hits, 4.33 expected hits
                    ANZAC roll dice for 1 armour, 1 marine and 1 mech_infantry in New South Wales, round 5 : 1/3 hits, 1.33 expected hits
                    1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 marine owned by the ANZAC and 1 mech_infantry owned by the Americans lost in New South Wales
                Japanese captures 9PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 10 artilleries, 19 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 aaGuns, 1 armour, 4 artilleries, 23 infantry and 1 marine
                Casualties for Americans: 1 infantry and 1 mech_infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 fighter moved from 27 Sea Zone to 31 Sea Zone
            1 carrier moved from 55 Sea Zone to 31 Sea Zone
            3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            3 carriers moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 50 Sea Zone to 35 Sea Zone
            2 battleships, 4 carriers, 3 cruisers, 1 fighter, 3 submarines and 1 transport moved from 55 Sea Zone to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from 47 Sea Zone to 36 Sea Zone
            3 tactical_bombers moved from 50 Sea Zone to 36 Sea Zone
            2 fighters and 3 tactical_bombers moved from New South Wales to Dutch New Guinea
            1 fighter moved from New South Wales to Queensland
            1 transport moved from 58 Sea Zone to 43 Sea Zone
            1 infantry moved from Malaya to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone
            1 infantry moved from Shan State to 132 Sea Zone
            2 infantry and 1 transport moved from 132 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Kwangtung
            1 bomber moved from Shan State to Japan
            1 fighter moved from Shantung to Japan
            5 fighters moved from Eastern India to Kwangtung
            1 transport moved from 40 Sea Zone to 132 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to Davao
    
        Place Units - Japanese
            3 fighters and 7 infantry placed in Japan
            3 infantry placed in Kwangtung
            1 infantry placed in Eastern India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,6,3,3,1,4,5,2,3,1,1,6,4,1,3,5,1,2,1,2,4,4,4,1,2,1,5,1,6,3,5,6,6,5,6,6,1,3,5,4,3
            Japanese collect 41 PUs (6 lost to blockades); end with 51 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 1.67
    Japanese regular : -1.00
    ANZAC AA : -1.00
    ANZAC regular : 9.67
    

    Territory Summary for Japanese :

    Kiangsu : 1 flag, 1 factory_minor and 24 infantry
    Japan : 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 11 infantry
    Davao : 1 flag, 1 airfield, 1 harbour and 2 tactical_bombers
    Manilla : 1 flag
    Guam : 1 flag, 1 airfield
    Kwangtung : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 13 infantry
    Shan State : 1 flag, 1 airfield
    Malaya : 1 flag, 1 factory_minor and 1 harbour
    Eastern India : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 9 infantry and 3 marines
    Borneo : 1 flag
    Ceylon : 1 flag
    Burma : 1 flag
    Western Australia : 1 flag
    South Australia : 1 flag
    New Guinea : 1 flag
    New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour
    Victoria : 1 flag
    New Britain : 1 flag
    Northern Australia : 1 flag
    Queensland : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
    French Indo China : 1 flag, 1 factory_minor
    Sumatra : 1 flag
    21 Sea Zone : 1 transport
    Java : 1 flag
    43 Sea Zone : 1 transport
    35 Sea Zone : 3 carriers, 4 fighters and 2 tactical_bombers
    5 Sea Zone : 1 submarine
    31 Sea Zone : 1 carrier and 1 fighter
    Dutch New Guinea : 1 flag, 2 fighters and 3 tactical_bombers
    Celebes : 1 flag
    36 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters, 3 submarines, 4 tactical_bombers and 1 transport
    55 Sea Zone : 1 flag
    132 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 35 / 43
    Russians : 63 / 73
    Japanese : 47 / 66
    Americans : 58 / 92
    Chinese : 24 / 25
    British : 41 / 49
    UK_Pacific : 0 / 0
    Italians : 7 / 3
    ANZAC : 2 / 0
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @Pejon_88 the allies have to take one pacific VC or the axis win…I know you wont have a problem doing that. The dice gods were telling me to screw off that entire Jpn turn. I think you hit with your first 4-5 units rolling a 1 for lone defenders and anzac rolls up nearly +10.

    Well I doubt I will attempt this German mech bull rush to IND again.

  • 2023 '22

    TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 bomber, 4 fighters and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
            1 infantry and 2 marines moved from Kyushu to Japan
            1 artillery and 1 infantry moved from Hokkaido to Japan
            2 transports moved from 7 Sea Zone to 9 Sea Zone
            1 submarine moved from 22 Sea Zone to 21 Sea Zone
            1 destroyer moved from 7 Sea Zone to 22 Sea Zone
                  Americans take 20 Sea Zone from Japanese
                  Americans take 7 Sea Zone from Japanese
            3 fighters moved from Wake Island to Japan
            2 fighters moved from 16 Sea Zone to Japan
            2 infantry and 1 transport moved from 16 Sea Zone to 7 Sea Zone
            2 infantry moved from 7 Sea Zone to Japan
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
            2 submarines moved from 7 Sea Zone to 5 Sea Zone
            5 bombers moved from Western United States to Japan
            2 fighters moved from Western United States to 7 Sea Zone
            1 destroyer moved from 52 Sea Zone to 31 Sea Zone
            2 fighters moved from 52 Sea Zone to 31 Sea Zone
            3 fighters moved from New Zealand to 31 Sea Zone
            2 fighters moved from 12 Sea Zone to 31 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    @666 Totally ridiculous defense dice…

  • 2023 '22

    @666 can’t think of a good way of evading your kamikazes without screwing other things up, so kami and/or scamble in SZ7?

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