PtV 666 (axis +6) v Pejon


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Chahar
            1 armour moved from Shansi to Chahar
            1 tactical_bomber moved from Shansi to Inner Mongolia
            2 infantry moved from Shansi to Inner Mongolia
            1 infantry moved from Honan to Inner Mongolia
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 marine moved from Sumatra to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 56 Sea Zone
            1 marine moved from 56 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in Inner Mongolia
                Japanese attack with 3 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Dutch New Guinea from ANZAC, taking Inner Mongolia from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Hopei to Honan
            1 infantry moved from Szechwan to Tsinghai
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Kweichow to Yunnan
            1 artillery and 5 infantry moved from Szechwan to Yunnan
            1 artillery moved from Hopei to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 aaGun moved from Shansi to Honan
            1 infantry moved from Jehol to Shansi
            1 infantry moved from Jehol to Anhwe
            1 aaGun moved from Jehol to Anhwe
            1 fighter and 2 tactical_bombers moved from Yunnan to Davao
            2 bombers moved from Kwangsi to Davao
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Malaya to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 44 Sea Zone
            1 artillery moved from Borneo to 44 Sea Zone
            1 marine moved from Java to 43 Sea Zone
            2 submarines moved from 45 Sea Zone to 38 Sea Zone
            3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 marines and 2 tactical_bombers moved from 43 Sea Zone to 56 Sea Zone
            2 marines moved from 56 Sea Zone to Dutch New Guinea
            1 marine moved from Celebes to 45 Sea Zone
            1 cruiser and 1 marine moved from 45 Sea Zone to 56 Sea Zone
            1 marine moved from 56 Sea Zone to Dutch New Guinea
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 aaGun and 1 infantry moved from Caroline Islands to 35 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 aaGun and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
            1 infantry moved from Guam to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Davao
            1 battleship and 1 carrier moved from 36 Sea Zone to 56 Sea Zone
            3 fighters moved from 36 Sea Zone to 56 Sea Zone
            1 fighter moved from Kwangsi to 56 Sea Zone
            1 carrier moved from 36 Sea Zone to 56 Sea Zone
            1 artillery moved from Manilla to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 infantry moved from Davao to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
            1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 artillery moved from Kwangtung to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Davao
            1 destroyer moved from 7 Sea Zone to 36 Sea Zone
            1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            1 mech_infantry moved from Kwangtung to Yunnan
            1 artillery moved from Kiangsi to Hunan
            1 infantry moved from Kwangtung to Kiangsi
            1 artillery and 1 infantry moved from Kyushu to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone
            2 infantry moved from Korea to Southern Manchuria
            1 infantry moved from Jehol to Anhwe
            1 fighter and 1 tactical_bomber moved from Anhwe to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao
            1 tactical_bomber moved from Kwangsi to Davao
            1 destroyer moved from 22 Sea Zone to 47 Sea Zone
            2 submarines moved from 22 Sea Zone to 36 Sea Zone
            1 infantry moved from Szechwan to Yunnan
            1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsu
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsu
            1 tactical_bomber moved from Inner Mongolia to Southern Manchuria
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 fighter and 3 infantry placed in Japan
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.17
    

    Territory Summary for Japanese :

    Kyushu : 1 aaGun
    Southern Manchuria : 1 flag, 2 infantry and 1 tactical_bomber
    Kiangsu : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
    Northern Manchuria : 1 flag
    Shantung : 1 flag
    Caroline Islands : 1 airfield and 1 harbour
    Jehol : 1 flag
    Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
    Kwangsi : 1 flag
    Fukien : 1 flag
    Davao : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 2 fighters, 1 harbour, 5 infantry and 4 tactical_bombers
    Manilla : 1 flag
    Guam : 1 flag, 1 airfield
    Anhwe : 1 flag, 1 aaGun and 2 infantry
    Kweichow : 1 flag, 1 artillery
    Tsinghai : 1 flag, 1 infantry
    Chahar : 1 flag, 1 armour and 2 infantry
    Hopei : 1 flag, 1 infantry
    Shansi : 1 flag, 1 infantry
    Honan : 1 flag, 1 aaGun and 1 infantry
    Kiangsi : 1 flag, 1 infantry
    Hunan : 1 flag, 1 artillery
    Kwangtung : 1 flag, 1 harbour
    Inner Mongolia : 1 flag, 3 infantry
    Yunnan : 1 flag, 2 artilleries, 12 infantry and 1 mech_infantry
    Szechwan : 1 flag, 1 artillery
    Shan State : 1 flag
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Burma : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 factory_minor
    38 Sea Zone : 2 submarines
    56 Sea Zone : 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 tactical_bombers and 2 transports
    Sumatra : 1 flag
    Java : 1 flag
    7 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
    47 Sea Zone : 1 destroyer
    Dutch New Guinea : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 4 marines
    Celebes : 1 flag
    6 Sea Zone : 1 submarine
    36 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports
    20 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 50 / 64
    Russians : 37 / 44
    Japanese : 63 / 72
    Americans : 53 / 73
    Chinese : 4 / 6
    British : 36 / 39
    UK_Pacific : 6 / 10
    Italians : 16 / 23
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 bomber moved from British Guiana to 108 Sea Zone
            2 fighters moved from British Guiana to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 108 Sea Zone
            1 destroyer moved from 93 Sea Zone to 108 Sea Zone
            1 marine moved from Morocco to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
            1 armour and 1 infantry moved from Morocco to 93 Sea Zone
            1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines and 2 transports moved from 93 Sea Zone to 113 Sea Zone
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 113 Sea Zone
                British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 113 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 108 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 108 Sea Zone
                Americans win, taking 108 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to United Kingdom
            1 artillery and 3 infantry moved from Brazil to 88 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 68 Sea Zone
            3 fighters moved from 55 Sea Zone to Queensland
            1 artillery, 1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone
            1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 carrier placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Germans regular : 0,17
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Kansu to Inner Mongolia
            12 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 2 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 3 infantry in Inner Mongolia, round 3 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 5 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 6 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 7 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 8 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 9 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 9 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 3 infantry
            Battle in Tsinghai
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Tsinghai, round 2 : 1/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Inner Mongolia to Eastern Sinkiang
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5,17
    Japanese regular : -0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 bomber moved from British Guiana to 108 Sea Zone
            2 fighters moved from British Guiana to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 108 Sea Zone
            1 destroyer moved from 93 Sea Zone to 108 Sea Zone
            1 marine moved from Morocco to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone
            1 armour and 1 infantry moved from Morocco to 93 Sea Zone
            1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 submarines and 2 transports moved from 93 Sea Zone to 113 Sea Zone
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 113 Sea Zone
                British loiter and taunt; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 113 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 108 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 108 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 108 Sea Zone
                Americans win, taking 108 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 2 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 2 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to United Kingdom
            1 artillery and 3 infantry moved from Brazil to 88 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 68 Sea Zone
            3 fighters moved from 55 Sea Zone to Queensland
            1 artillery, 1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 32 Sea Zone to 27 Sea Zone
            1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 carrier placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Kansu to Inner Mongolia
            12 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 2 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Inner Mongolia, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 3 infantry in Inner Mongolia, round 3 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Inner Mongolia, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 5 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 6 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 7 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 8 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 9 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 9 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 3 infantry
            Battle in Tsinghai
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Tsinghai, round 2 : 1/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Inner Mongolia to Eastern Sinkiang
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            8 artilleries and 23 infantry moved from Eastern India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 8 artilleries and 23 infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries and 23 infantry in Burma, round 2 : 10/31 hits, 7,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 8 artilleries and 22 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Tobruk from Italians to British
            EDIT: Turning off Edit Mode
            3 aaGuns moved from Eastern India to Burma
            1 armour moved from Belgian Congo to French Central Africa
            2 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Alexandria to Tobruk
            1 armour, 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
            1 infantry moved from United Kingdom to 113 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 infantry moved from Northwest Persia to Iraq
            2 fighters moved from Egypt to 100 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to Egypt
            1 infantry moved from Alexandria to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Crete
            1 infantry moved from Egypt to 83 Sea Zone
            1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Syria
            1 destroyer moved from 100 Sea Zone to 79 Sea Zone
            1 artillery moved from Egypt to Alexandria
    
        Place Units - British
            1 carrier placed in 113 Sea Zone
            2 fighters placed in 113 Sea Zone
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -5,17
    Americans regular : 0,50
    Japanese regular : 0,00
    Germans regular : 0,17
    British regular : 2,17
    

    Savegame

  • 2023 '22

    @666 In all haste I forgot the walk-ons in Tobruk and FCA. Apologies.


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 In all haste I forgot the walk-ons in Tobruk and FCA. Apologies.

    no worries, go ahead and edit this and resend the file.

  • 2023 '22

    @666 Did the edits at the beginning of UK’s NCM. Please see the history log. You may proceed.


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 Did the edits at the beginning of UK’s NCM. Please see the history log. You may proceed.

    having a hard time deciding what to do here, been thinking on it for a little bit.

  • 2023 '22

    @666 of course. Take your time.


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 of course. Take your time.

    really, having a hard time deciding what to do, decided on caution this time


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Kursk
            1 bomber moved from Bessarabia to Kursk
            1 fighter moved from 94 Sea Zone to Morocco
            2 fighters moved from Gibraltar to Morocco
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from Tunisia to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Morocco
            1 infantry moved from Algeria to Morocco
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 3 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Morocco
                Italians win, taking Morocco from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kursk
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Kursk, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kursk
                Italians win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Kursk to Leningrad
            1 armour moved from Northern Belarus to Bessarabia
            1 destroyer moved from 96 Sea Zone to 94 Sea Zone
            2 fighters moved from Morocco to 94 Sea Zone
            1 fighter moved from Morocco to Gibraltar
            1 artillery moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 0.33
    Russians regular : 0.67
    

    Territory Summary for Italians :

    Western Ukraine : 1 flag
    Bryansk : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
    Baltic States : 1 flag
    Northern Belarus : 1 flag
    Leningrad : 1 bomber
    Gibraltar : 1 flag, 1 airfield, 1 fighter, 1 harbour and 6 infantry
    Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
    Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
    Tunisia : 1 flag
    Algeria : 1 flag
    Morocco : 1 flag, 2 infantry
    94 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
    95 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 48 / 64
    Russians : 37 / 44
    Japanese : 61 / 72
    Americans : 54 / 78
    Chinese : 5 / 5
    British : 37 / 40
    UK_Pacific : 7 / 10
    Italians : 17 / 22
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2023 '22

    @666 I see that I have made a major blunder due to a forgotten US NCM. I can see that when looking at ANZAC. I landed my aircraft in Queensland as planned but never moved my fleet away… :face_with_rolling_eyes:

    I ask if I can do that now during ANZAC’s turn unless it of course affected your move with Italy, which it in this instance might very well have.


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 I see that I have made a major blunder due to a forgotten US NCM. I can see that when looking at ANZAC. I landed my aircraft in Queensland as planned but never moved my fleet away… :face_with_rolling_eyes:

    I ask if I can do that now during ANZAC’s turn unless it of course affected your move with Italy, which it in this instance might very well have.

    That would have been a major blunder. Go ahead and edit that NCM.

  • 2023 '22

    @666 Ok, thanks!

  • 2023 '22

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports
            EDIT: Adding units owned by Americans to 64 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports
            EDIT: Turning off Edit Mode
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from Queensland to 47 Sea Zone
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 47 Sea Zone to Queensland
            1 infantry moved from New Guinea to 55 Sea Zone
            1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 infantry moved from 64 Sea Zone to New South Wales
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Eastern India to Burma
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 1,17
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports
            EDIT: Adding units owned by Americans to 64 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 submarines and 2 transports
            EDIT: Turning off Edit Mode
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from Queensland to 47 Sea Zone
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 47 Sea Zone to Queensland
            1 infantry moved from New Guinea to 55 Sea Zone
            1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 infantry moved from 64 Sea Zone to New South Wales
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Eastern India to Burma
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            2 infantry moved from Archangel to Vologda
            1 bomber moved from Western Germany to Vologda
            1 infantry moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            5 armour and 5 mech_infantrys moved from Bryansk to Kursk
                  Germans take Kursk from Russians
            5 armour and 5 mech_infantrys moved from Kursk to Ukraine
            2 infantry moved from Northern Belarus to Southern Belarus
            1 bomber moved from Western Germany to Southern Belarus
            1 bomber moved from Western Germany to Vologda
            1 infantry moved from Eastern Poland to Southern Belarus
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 5 armour and 5 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 5 armour and 5 mech_infantrys in Ukraine, round 2 : 4/10 hits, 4.17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Southern Belarus
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Southern Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Belarus
                Germans win, taking Southern Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            2 bombers moved from Vologda to Leningrad
            1 bomber moved from Southern Belarus to Leningrad
            3 armour and 4 mech_infantrys moved from Eastern Poland to Germany
            1 mech_infantry moved from Eastern Poland to Germany
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 aaGuns, 9 armour, 3 artilleries, 21 infantry and 9 mech_infantrys moved from Bryansk to Kursk
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 aaGun moved from Southern France to 95 Sea Zone
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 aaGun moved from Southern France to 95 Sea Zone
            2 aaGuns, 1 submarine and 2 transports moved from 95 Sea Zone to 94 Sea Zone
            2 aaGuns moved from 94 Sea Zone to Gibraltar
            1 aaGun moved from Western Germany to Germany
            2 artilleries and 3 infantry moved from Western Germany to France
            2 tactical_bombers moved from Western Germany to France
            2 infantry moved from Southern France to France
            1 infantry moved from Holland Belgium to France
            2 submarines moved from 115 Sea Zone to 116 Sea Zone
            1 destroyer moved from 96 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Southern France
            1 artillery and 2 infantry placed in France
            3 armour, 4 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,5
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Removing units owned by Germans from France: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -0.50
    

    Territory Summary for Germans :

    Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 3 mech_infantrys and 2 tactical_bombers
    Holland Belgium : 1 infantry
    Germany : 1 aaGun, 3 armour, 1 factory_major and 5 mech_infantrys
    Southern Belarus : 1 flag, 3 infantry
    Nenetsia : 1 flag, 1 infantry
    Karelia : 1 flag
    Kursk : 1 flag, 2 aaGuns, 9 armour, 3 artilleries, 21 infantry and 9 mech_infantrys
    Archangel : 1 flag
    Ukraine : 1 flag, 5 armour and 6 mech_infantrys
    Vyborg : 1 flag
    Vologda : 1 flag, 2 infantry
    Leningrad : 1 flag, 1 airfield, 3 bombers, 1 harbour and 3 infantry
    Novgorod : 1 flag, 1 infantry
    Gibraltar : 2 aaGuns, 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
    Malta : 1 flag, 1 airfield
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 7 infantry and 1 tactical_bomber
    94 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
    Finland : 1 flag
    Bulgaria : 1 flag, 4 infantry
    Yugoslavia : 1 flag
    116 Sea Zone : 2 submarines
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 54 / 64
    Russians : 31 / 44
    Japanese : 61 / 72
    Americans : 54 / 78
    Chinese : 5 / 5
    British : 37 / 40
    UK_Pacific : 7 / 10
    Italians : 17 / 22
    ANZAC : 10 / 13
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @Pejon_88 needed to make some ncm edits, went a little fast. there is probably a blunder in there somewhere. don’t look to hard to find it!

  • 2023 '22

    @666 Haha. Acknowledged :D

  • 2023 '22

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Northern Belarus
                  Russians take Northern Belarus from Italians
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 infantry moved from Yaroslavl to Novgorod
            2 fighters moved from Russia to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Novgorod, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Novgorod to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 tactical_bomber moved from Stalingrad to Russia
            2 aaGuns, 5 artilleries and 20 infantry moved from Tambov to Stalingrad
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Yaroslavl
            1 infantry moved from Russia to Gorky
            1 armour and 1 mech_infantry moved from Tambov to Stalingrad
            1 armour and 1 mech_infantry moved from Russia to Stalingrad
            1 infantry moved from Russia to Penza
            2 artilleries and 10 infantry moved from Russia to Samara
            3 artilleries moved from Russia to Samara
            2 infantry moved from Russia to Samara
            12 artilleries and 17 infantry moved from Russia to Smolensk
            1 aaGun moved from Russia to Smolensk
    
        Place Units - Russians
            3 infantry placed in Stalingrad
            1 armour, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : -0,17
    

    Savegame

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