L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V


  • @flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    Battle in z97 again. Even though the casualties are pretty evident, I might as well ask since you’re here.

    Sorry, missed the post. I’ll say the 2 casualties are the destroyer and 1 fighter (not sure if these are the optimal casualties but I’m wary of you retreating and leaving the fighters to sink into the sea).

    That’s one way to do it. Only drawback is the sub, but I’ll proceed.


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 bomber moved from Northern Italy to 99 Sea Zone
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
                  Italians take Anglo-Egyptian Sudan from British
            1 artillery and 1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 carrier, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber in 99 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 carrier in 99 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the British lost in 99 Sea Zone
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber in 99 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 carrier in 99 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 99 Sea Zone
                1 bomber owned by the Italians retreated
                British win with 1 carrier remaining. Battle score for attacker is 3
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                Casualties for British: 1 destroyer and 2 fighters
    
        Non Combat Move - Italians
            1 bomber moved from 99 Sea Zone to Southern Italy
            1 armour moved from Northern Italy to Slovakia Hungary
            1 armour moved from Albania to Romania
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Albania to Bulgaria
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Libya to Tobruk
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5
            Italians collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    British regular : 0,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to 64 Sea Zone
            1 aaGun and 1 transport moved from 64 Sea Zone to 59 Sea Zone
            1 aaGun moved from 59 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 64 Sea Zone to 59 Sea Zone
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 aaGun and 2 infantry moved from New South Wales to Queensland
            1 fighter moved from Queensland to Sumatra
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from New South Wales to 64 Sea Zone
            1 aaGun and 1 transport moved from 64 Sea Zone to 59 Sea Zone
            1 aaGun moved from 59 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 64 Sea Zone to 59 Sea Zone
            1 cruiser moved from 65 Sea Zone to 55 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 aaGun and 2 infantry moved from New South Wales to Queensland
            1 fighter moved from Queensland to Sumatra
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 74 Sea Zone to 83 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    Battle in z97 again. Even though the casualties are pretty evident, I might as well ask since you’re here.

    Sorry, missed the post. I’ll say the 2 casualties are the destroyer and 1 fighter (not sure if these are the optimal casualties but I’m wary of you retreating and leaving the fighters to sink into the sea).

    That’s one way to do it. Only drawback is the sub, but I’ll proceed.

    Wasn’t sure what to do, damaged/destryoed carrier risked the fighters being destroyed on a retreat anyway, but no destroyer against a sub is risky too and you want the defensive firepower of the fighters. Got lucky with the result anyway and I’m sure the kindly Luftwaffe will let the carrier go back for repairs…


  • @flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    Battle in z97 again. Even though the casualties are pretty evident, I might as well ask since you’re here.

    Sorry, missed the post. I’ll say the 2 casualties are the destroyer and 1 fighter (not sure if these are the optimal casualties but I’m wary of you retreating and leaving the fighters to sink into the sea).

    That’s one way to do it. Only drawback is the sub, but I’ll proceed.

    Wasn’t sure what to do, damaged/destryoed carrier risked the fighters being destroyed on a retreat anyway, but no destroyer against a sub is risky too and you want the defensive firepower of the fighters. Got lucky with the result anyway and I’m sure the kindly Luftwaffe will let the carrier go back for repairs…

    Tempting, but I think we’d rather let it join the fish.

    Think I should’ve kept the carrier btw, but would probably have sunk anyway.


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            2 bombers moved from Western Germany to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
            1 cruiser moved from 116 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
            1 tactical_bomber moved from Western Germany to 115 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to z109?



  • Actually, since there’s no fleet, I’ll just go ahead and assume a no and if you wanted to scramble the battle is possible to conduct retroactively.


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            2 bombers moved from Western Germany to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
            1 cruiser moved from 116 Sea Zone to 115 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
            1 tactical_bomber moved from Western Germany to 115 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in 99 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 1 carrier
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    British roll dice for 1 carrier in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 carrier owned by the British lost in 99 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for British: 1 carrier
            Battle in 115 Sea Zone
                Germans attack with 1 cruiser, 1 fighter and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 cruiser, 1 fighter and 2 tactical_bombers in 115 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    British roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 115 Sea Zone
                Germans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 transport moved from 116 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Norway
            1 aaGun and 1 infantry moved from Norway to Finland
            10 infantry moved from Germany to Poland
            5 infantry moved from Bulgaria to Romania
            3 armour moved from Yugoslavia to Romania
            5 armour and 4 mech_infantrys moved from France to Germany
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
            2 bombers moved from 112 Sea Zone to Western Germany
            1 infantry moved from Western Germany to Germany
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Slovakia Hungary to Romania
            1 aaGun, 3 artilleries and 15 infantry moved from Slovakia Hungary to Poland
            2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to France
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from France to Holland Belgium
            2 artilleries and 5 infantry moved from Yugoslavia to Romania
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 115 Sea Zone
            1 submarine placed in 113 Sea Zone
            10 artilleries placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,50
    British regular : 0,50
    

    Savegame


  • @trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    Actually, since there’s no fleet, I’ll just go ahead and assume a no and if you wanted to scramble the battle is possible to conduct retroactively.

    That’s fine, I won’t scramble anyway.


  • Back now.


  • @FlyingBadger, what evil intrigues is Stalin cooking up?


  • @trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @FlyingBadger, what evil intrigues is Stalin cooking up?

    Just some casual murdering and vodka drinking, usual pre-breakfast routine.

    Oops, just realised it’s my turn, sorry about that will play it now.


  • @flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @FlyingBadger, what evil intrigues is Stalin cooking up?

    Just some casual murdering and vodka drinking, usual pre-breakfast routine.

    Oops, just realised it’s my turn, sorry about that will play it now.

    No stress, just a friendly reminder.


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 128 Sea Zone to 122 Sea Zone
            1 submarine moved from 117 Sea Zone to 118 Sea Zone
            1 cruiser moved from 118 Sea Zone to 117 Sea Zone
            1 infantry moved from Leningrad to Archangel
            4 infantry moved from Leningrad to Northern Belarus
            2 infantry moved from Vyborg to Leningrad
            1 aaGun moved from Leningrad to Northern Belarus
            1 artillery moved from Leningrad to Northern Belarus
            1 armour and 1 mech_infantry moved from Gorky to Bryansk
            1 armour and 1 mech_infantry moved from Northern Belarus to Bryansk
            2 infantry moved from Northern Caucasus to Rostov
            2 infantry moved from Stalingrad to Rostov
            3 infantry moved from Ukraine to Kursk
            1 artillery and 6 infantry moved from Western Ukraine to Ukraine
            2 aaGuns moved from Bryansk to Kursk
            1 artillery moved from Bryansk to Kursk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Kursk
            9 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns moved from Buryatia to Sakha
            2 infantry moved from Leningrad to Northern Belarus
    
        Place Units - Russians
            3 armour placed in Leningrad
            Russians undo move 1.
            2 armour and 1 artillery placed in Leningrad
            1 armour placed in Russia
            3 infantry placed in Ukraine
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @flyingbadger said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    @FlyingBadger, what evil intrigues is Stalin cooking up?

    Just some casual murdering and vodka drinking, usual pre-breakfast routine.

    Oops, just realised it’s my turn, sorry about that will play it now.

    No stress, just a friendly reminder.

    Friendly reminders are useful as I do occasionally wait for someone else’s go, when it’s actually my go… 🤤


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shansi to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            1 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Jehol to Chahar
            1 fighter and 1 tactical_bomber moved from Jehol to Chahar
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Kweichow
            1 armour moved from Kwangsi to Kweichow
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from Jehol to Hunan
            1 fighter moved from Jehol to Hunan
            1 bomber moved from Kwangsi to Kweichow
            1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 bomber moved from Kwangsi to Kweichow
            1 artillery moved from Jehol to Chahar
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/8 hits, 4,00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/8 hits, 3,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 3/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2,50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            2 fighters moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 bombers moved from Kweichow to Kwangsi
            1 marine moved from Kwangsi to 37 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 7 Sea Zone
            1 artillery and 3 infantry moved from Japan to 7 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Kwangsi
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 aaGun moved from Caroline Islands to 35 Sea Zone
            1 aaGun and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Marshall Islands to 33 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from 34 Sea Zone to Caroline Islands
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Caroline Islands to 35 Sea Zone
            1 infantry moved from Caroline Islands to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Shansi to Honan
            2 artilleries and 3 infantry moved from Anhwe to Honan
            1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
            1 aaGun and 5 infantry moved from Southern Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 7 Sea Zone
            3 infantry placed in Shantung
            2 marines placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Japanese regular : 0,17
    

    Savegame


  • Ouch Kweichow.


  • @trulpen said in L21 #1 trulpen (X+6) vs FlyingBadger (A) P2V:

    Ouch Kweichow.

    Bless you 🤧


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 aaGun and 1 marine moved from Western United States to 11 Sea Zone
            1 aaGun, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun and 1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 destroyer and 1 submarine moved from 49 Sea Zone to 27 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 marine moved from Central United States to 104 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 104 Sea Zone to 105 Sea Zone
            2 aaGuns moved from Central United States to Western United States
            2 infantry moved from Manilla to Davao
    
        Place Units - Americans
            1 transport placed in 11 Sea Zone
            2 infantry placed in Western United States
            1 armour and 1 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 destroyer and 1 transport placed in 104 Sea Zone
            1 destroyer placed in 104 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 8 infantry moved from Tsinghai to Honan
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 3 artilleries and 4 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Honan, round 2 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 3 artilleries and 4 infantry in Honan, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 1 fighter and 5 infantry in Honan, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 3 artilleries and 4 infantry in Honan, round 3 : 3/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Honan
                1 fighter owned by the Chinese retreated
                2 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 3 artilleries and 3 infantry remaining. Battle score for attacker is -15
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Honan to Eastern Sinkiang
    
        Place Units - Chinese
            5 infantry placed in Eastern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Japanese regular : 1.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 2
    
        Combat Move - British
            1 infantry moved from Southern Persia to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 fighter and 1 tactical_bomber moved from Eastern India to Iraq
            2 infantry moved from Southern Persia to 82 Sea Zone
            2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan
            1 artillery moved from Egypt to Anglo-Egyptian Sudan
            1 armour and 1 mech_infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour and 1 mech_infantry moved from Alexandria to Egypt
            1 destroyer moved from 83 Sea Zone to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Malta to 98 Sea Zone
            1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen Scramble to 97?

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