Belochai v Bretters G40 Balanced Mod 3


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Samara to Tambov
                  Russians take Tambov from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Suiyuyan to Shensi
            2 aaGuns, 2 artilleries, 2 fighters, 37 infantry and 1 tactical_bomber moved from Samara to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Malaya to India
            1 armour moved from Eastern Persia to India
            1 mech_infantry moved from Eastern Persia to India
            7 artilleries and 7 infantry moved from Eastern Persia to West India
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 fighter moved from Malaya to India
            1 tactical_bomber moved from Malaya to India
            1 fighter moved from Japan to 17 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 armour and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in India
                Japanese destroys 12PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 armour and 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from India to West India
            1 tactical_bomber moved from India to West India
            1 bomber moved from India to Malaya
            1 fighter moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,2,2,3
            Japanese collect 4 PUs (13 lost to blockades); end with 4 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    UK_Pacific regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 infantry, 3 mech_infantrys, 3 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Yunnan to India
            3 fighters moved from Burma to India
            2 bombers moved from Burma to Northwest Persia
            2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Northwest Persia
                Americans attack with 2 bombers
                Italians defend with 1 infantry
                    Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northwest Persia
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in India
                Americans attack with 3 fighters and 2 mech_infantrys
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 fighters and 2 mech_infantrys in India, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in India
                Americans win, taking India from Japanese, taking Shan State from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            3 fighters moved from India to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 mech_infantry moved from Yunnan to Burma
            4 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            4 infantry moved from Kwangsi to Yunnan
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 carriers, 5 destroyers, 6 fighters and 7 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 battleship and 4 transports moved from 39 Sea Zone to 38 Sea Zone
            3 battleships moved from 39 Sea Zone to 38 Sea Zone
            2 bombers moved from Northwest Persia to Iraq
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            2 transports placed in 6 Sea Zone
            1 infantry placed in Korea
            3 submarines and 3 transports placed in 101 Sea Zone
            3 artilleries placed in Eastern United States
            3 mech_infantrys placed in French Indo China
            3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.17
    Italians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            4 infantry moved from Hunan to Yunnan
            17 infantry moved from Sikang to Tsinghai
            3 artilleries moved from Kansu to Tsinghai
            9 infantry moved from Yunnan to Burma
    
        Place Units - Chinese
            6 artilleries and 1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 infantry, 3 mech_infantrys, 3 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Yunnan to India
            3 fighters moved from Burma to India
            2 bombers moved from Burma to Northwest Persia
            2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 artilleries and 2 infantry
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Northwest Persia
                Americans attack with 2 bombers
                Italians defend with 1 infantry
                    Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northwest Persia
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in India
                Americans attack with 3 fighters and 2 mech_infantrys
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 fighters and 2 mech_infantrys in India, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in India
                Americans win, taking India from Japanese, taking Shan State from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            3 fighters moved from India to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 mech_infantry moved from Yunnan to Burma
            4 infantry moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            4 infantry moved from Kwangsi to Yunnan
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            3 carriers, 5 destroyers, 6 fighters and 7 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 battleship and 4 transports moved from 39 Sea Zone to 38 Sea Zone
            3 battleships moved from 39 Sea Zone to 38 Sea Zone
            2 bombers moved from Northwest Persia to Iraq
            1 mech_infantry moved from Western United States to Eastern United States
    
        Place Units - Americans
            2 transports placed in 6 Sea Zone
            1 infantry placed in Korea
            3 submarines and 3 transports placed in 101 Sea Zone
            3 artilleries placed in Eastern United States
            3 mech_infantrys placed in French Indo China
            3 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            4 infantry moved from Hunan to Yunnan
            17 infantry moved from Sikang to Tsinghai
            3 artilleries moved from Kansu to Tsinghai
            9 infantry moved from Yunnan to Burma
    
        Place Units - Chinese
            6 artilleries and 1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 33 PUs; 
            British buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Iraq to Northwest Persia
                  British take Northwest Persia from Italians
            1 armour moved from Northwest Persia to Caucasus
                  British take Caucasus from Italians
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            1 artillery and 3 infantry moved from Egypt to Alexandria
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Alexandria
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Alexandria, round 6 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
                Italians win with no units remaining. Battle score for attacker is -6
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            5 fighters and 1 tactical_bomber moved from Samara to Iraq
            1 mech_infantry moved from Iraq to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry moved from Union of South Africa to 71 Sea Zone
            3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            3 infantry moved from 80 Sea Zone to Iraq
    
        Place Units - British
            2 armour and 1 infantry placed in Egypt
            3 infantry placed in Iraq
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,3,1,6,4,6,4,1,3,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,2,6,6,2,4,6,1
            British collect 27 PUs (12 lost to blockades); end with 27 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.17
    Italians regular : 2.00
    British regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 harbour, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Samara
            1 artillery moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 fighter moved from Volgograd to Samara
            1 tactical_bomber moved from Volgograd to Samara
            1 armour, 3 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Tobruk to Gibraltar
            1 bomber moved from Greece to Egypt
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 carrier moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from 98 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in Caucasus
                Italians attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                British defend with 1 armour
                    Italians roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/8 hits, 2.00 expected hits
                    British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Samara
                Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Gibraltar
                Italians attack with 3 artilleries, 1 bomber and 3 infantry
                British defend with 1 harbour; Americans defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 1/7 hits, 2.67 expected hits
                    British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 3 artilleries, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                    Italians roll dice for 3 artilleries and 1 bomber in Gibraltar, round 4 : 2/4 hits, 1.67 expected hits
                    British roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Algeria
            1 bomber moved from Egypt to Tobruk
            1 fighter moved from Samara to Volgograd
            1 tactical_bomber moved from Samara to Volgograd
            1 aaGun moved from Volgograd to Caucasus
    
        Place Units - Italians
            1 harbour placed in Malta
            3 transports placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British AA : -0.17
    Russians regular : -0.67
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in Guam
            Battle in Marianas
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            1 artillery and 2 infantry moved from 111 Sea Zone to Scotland
            3 armour, 7 fighters, 2 mech_infantrys and 6 tactical_bombers moved from Volgograd to Kazakhstan
            1 bomber moved from Novgorod to Kazakhstan
            2 bombers moved from Novgorod to Kazakhstan
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            13 armour and 10 mech_infantrys moved from Russia to Kazakhstan
            1 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 bomber moved from Novgorod to Kazakhstan
            1 bomber moved from Novgorod to Tambov
    
        Combat - Germans
            Germans creates battle in territory 109 Sea Zone
            Battle in Scotland
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking 109 Sea Zone from Americans, taking Scotland from British, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 16 armour, 4 bombers, 7 fighters, 12 mech_infantrys and 6 tactical_bombers
                Russians defend with 2 aaGuns, 2 artilleries and 38 infantry
                    Russians roll AA dice in Kazakhstan : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Kazakhstan
                    Germans roll dice for 16 armour, 4 bombers, 6 fighters, 12 mech_infantrys and 6 tactical_bombers in Kazakhstan, round 2 : 20/44 hits, 19.67 expected hits
                    Russians roll dice for 2 aaGuns, 2 artilleries and 38 infantry in Kazakhstan, round 2 : 10/40 hits, 13.33 expected hits
                    18 infantry owned by the Russians, 2 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Kazakhstan
                    Germans roll dice for 16 armour, 4 bombers, 6 fighters, 2 mech_infantrys and 6 tactical_bombers in Kazakhstan, round 3 : 18/34 hits, 18.00 expected hits
                    Russians roll dice for 2 artilleries and 20 infantry in Kazakhstan, round 3 : 8/22 hits, 7.33 expected hits
                    18 infantry owned by the Russians, 6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                    Germans roll dice for 10 armour, 4 bombers, 6 fighters and 6 tactical_bombers in Kazakhstan, round 4 : 16/26 hits, 14.67 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 4 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 8 armour, 4 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 8 armour, 1 fighter and 12 mech_infantrys
                Casualties for Russians: 2 aaGuns, 2 artilleries and 38 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Tambov to Novgorod
            7 artilleries and 1 infantry moved from Russia to Samara
            1 mech_infantry moved from Bryansk to Samara
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Novgorod to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            6 submarines moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 111 Sea Zone
            1 carrier moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from 112 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
            1 cruiser moved from 110 Sea Zone to 111 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 aaGun moved from Western Germany to 112 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            1 aaGun moved from 111 Sea Zone to Scotland
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 111 Sea Zone
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 110 Sea Zone to 119 Sea Zone
            4 bombers, 6 fighters and 6 tactical_bombers moved from Kazakhstan to Russia
            1 aaGun, 1 artillery and 1 infantry moved from Smolensk to Vologda
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            1 fighter placed in Western Germany
            1 transport placed in 113 Sea Zone
            3 submarines placed in 110 Sea Zone
            1 destroyer placed in 112 Sea Zone
            3 armour, 1 artillery and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.33
    Germans regular : 1.33
    Russians AA : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber moved from Shensi to Szechwan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
            1 fighter moved from Malaya to Shan State
            1 tactical_bomber moved from Malaya to Shan State
            1 bomber moved from Malaya to Shan State
            7 artilleries and 7 infantry moved from West India to India
            1 fighter moved from West India to Shan State
            1 tactical_bomber moved from West India to Shan State
    
        Combat - Japanese
            Battle in India
                Japanese attack with 7 artilleries and 7 infantry
                Americans defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 7 artilleries and 7 infantry in India, round 2 : 6/14 hits, 4.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in India
                Japanese destroys 12PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 7 artilleries and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 3.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
                2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
                UK_Pacific win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shan State to Malaya
            2 fighters and 2 tactical_bombers moved from Shan State to Malaya
    
        Place Units - Japanese
            3 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,3,5,3
            Japanese collect 8 PUs (8 lost to blockades); end with 8 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.83
    UK_Pacific regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iraq to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery, 3 fighters, 4 infantry and 4 mech_infantrys moved from Burma to India
            1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
            1 artillery moved from Shan State to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            3 battleships moved from 38 Sea Zone to 39 Sea Zone
            1 bomber moved from Iraq to India
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 3 transports
                    3 transports owned by the Italians lost in 92 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Italians: 3 transports
            Battle in 97 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 3 transports
                    3 transports owned by the Italians lost in 97 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Italians: 3 transports
            Battle in Gibraltar
                Americans attack with 3 artilleries, 2 fighters and 3 infantry
                Italians defend with 2 artilleries and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 4/8 hits, 3.00 expected hits
                    Italians roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 artilleries
            Battle in 104 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in India
                Americans attack with 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys
                Japanese defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    Americans roll dice for 3 battleships in India, round 2 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys in India, round 2 : 4/16 hits, 4.83 expected hits
                    Japanese roll dice for 7 artilleries and 6 infantry in India, round 2 : 8/13 hits, 4.33 expected hits
                    6 infantry owned by the Japanese, 5 infantry owned by the Americans and 3 mech_infantrys owned by the Americans lost in India
                    Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 mech_infantrys in India, round 3 : 2/8 hits, 3.50 expected hits
                    Japanese roll dice for 7 artilleries in India, round 3 : 1/7 hits, 2.33 expected hits
                    2 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in India
                    Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in India, round 4 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 5 artilleries in India, round 4 : 1/5 hits, 1.67 expected hits
                    3 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in India
                    Americans roll dice for 2 artilleries, 1 bomber and 3 fighters in India, round 5 : 0/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries in India, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries, 1 bomber and 3 fighters in India, round 6 : 1/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries in India, round 6 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in India
                    Americans roll dice for 1 artillery, 1 bomber and 3 fighters in India, round 7 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in India, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in India
                Americans win, taking India from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery, 1 fighter, 5 infantry and 5 mech_infantrys
                Casualties for Japanese: 7 artilleries and 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from India to French Indo China
            1 bomber moved from India to French Indo China
            4 infantry moved from Yunnan to Burma
            1 battleship and 3 transports moved from 38 Sea Zone to 36 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Korea to Buryatia
            1 bomber moved from 97 Sea Zone to Iraq
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 89 Sea Zone
            3 infantry moved from Central United States to Southeast Mexico
            2 mech_infantrys moved from Eastern United States to Southeast Mexico
    
        Place Units - Americans
            3 infantry placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            2 mech_infantrys placed in Korea
            1 battleship and 1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 artillery and 1 mech_infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Tsinghai: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Szechwan: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -7.50
    Japanese regular : 2.00
    Italians regular : 0.33
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
            3 artilleries and 3 infantry moved from Yunnan to Szechwan
            3 artilleries and 3 infantry moved from Yunnan to Szechwan
            9 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            5 artilleries and 2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Iraq to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery, 3 fighters, 4 infantry and 4 mech_infantrys moved from Burma to India
            1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
            1 artillery moved from Shan State to 38 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 battleship moved from 36 Sea Zone to 39 Sea Zone
            3 battleships moved from 38 Sea Zone to 39 Sea Zone
            1 bomber moved from Iraq to India
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 3 transports
                    3 transports owned by the Italians lost in 92 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Italians: 3 transports
            Battle in 97 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 3 transports
                    3 transports owned by the Italians lost in 97 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Italians: 3 transports
            Battle in Gibraltar
                Americans attack with 3 artilleries, 2 fighters and 3 infantry
                Italians defend with 2 artilleries and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 4/8 hits, 3.00 expected hits
                    Italians roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 artilleries
            Battle in 104 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 104 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in India
                Americans attack with 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys
                Japanese defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    Americans roll dice for 3 battleships in India, round 2 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys in India, round 2 : 4/16 hits, 4.83 expected hits
                    Japanese roll dice for 7 artilleries and 6 infantry in India, round 2 : 8/13 hits, 4.33 expected hits
                    6 infantry owned by the Japanese, 5 infantry owned by the Americans and 3 mech_infantrys owned by the Americans lost in India
                    Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 mech_infantrys in India, round 3 : 2/8 hits, 3.50 expected hits
                    Japanese roll dice for 7 artilleries in India, round 3 : 1/7 hits, 2.33 expected hits
                    2 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in India
                    Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in India, round 4 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 5 artilleries in India, round 4 : 1/5 hits, 1.67 expected hits
                    3 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in India
                    Americans roll dice for 2 artilleries, 1 bomber and 3 fighters in India, round 5 : 0/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries in India, round 5 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries, 1 bomber and 3 fighters in India, round 6 : 1/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 artilleries in India, round 6 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in India
                    Americans roll dice for 1 artillery, 1 bomber and 3 fighters in India, round 7 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in India, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in India
                Americans win, taking India from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery, 1 fighter, 5 infantry and 5 mech_infantrys
                Casualties for Japanese: 7 artilleries and 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from India to French Indo China
            1 bomber moved from India to French Indo China
            4 infantry moved from Yunnan to Burma
            1 battleship and 3 transports moved from 38 Sea Zone to 36 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Korea to Buryatia
            1 bomber moved from 97 Sea Zone to Iraq
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 89 Sea Zone
            3 infantry moved from Central United States to Southeast Mexico
            2 mech_infantrys moved from Eastern United States to Southeast Mexico
    
        Place Units - Americans
            3 infantry placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            2 mech_infantrys placed in Korea
            1 battleship and 1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 artillery and 1 mech_infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Tsinghai: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Szechwan: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Sikang to Tsinghai
            3 artilleries and 3 infantry moved from Yunnan to Szechwan
            3 artilleries and 3 infantry moved from Yunnan to Szechwan
            9 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            5 artilleries and 2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 24 PUs; 
            British buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
    
        Combat - British
            Battle in Scotland
                British attack with 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield, 1 artillery and 4 infantry
                    Germans roll AA dice in Scotland : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Scotland, round 2 : 1/10 hits, 2.67 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Scotland, round 2 : 2/5 hits, 1.67 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the British lost in Scotland
                    British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 3 : 2/8 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Scotland, round 3 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Scotland, round 4 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Scotland, round 4 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 1 artillery and 2 fighters in Scotland, round 5 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Scotland, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
                Casualties for British: 6 infantry and 1 mech_infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
    
        Non Combat Move - British
            2 fighters moved from Scotland to United Kingdom
            2 armour moved from Egypt to Iraq
            1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
            3 mech_infantrys moved from Egypt to Iraq
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            1 infantry placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,3
            British collect 32 PUs (5 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -7.50
    Japanese regular : 2.00
    Italians regular : 0.33
    Germans AA : -0.33
    Germans regular : 2.67
    British regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Northwest Persia
                  Italians take Northwest Persia from British
            1 armour moved from Northwest Persia to Caucasus
            1 artillery moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Samara to Volgograd
            1 infantry moved from Samara to Volgograd
            1 fighter moved from Volgograd to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
            1 bomber moved from Tobruk to Egypt
            1 armour moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from Tobruk to Southern Italy
            1 tactical_bomber moved from Tobruk to Southern Italy
            2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 tactical_bomber moved from Tobruk to Southern Italy
            1 bomber moved from Algeria to Southern Italy
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Egypt causes 0 damage total. 
    
        Non Combat Move - Italians
            1 aaGun moved from Volgograd to Caucasus
            1 infantry moved from Caucasus to Volgograd
    
        Place Units - Italians
            3 artilleries placed in Volgograd
            2 artilleries and 1 infantry placed in Southern Italy
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - ANZAC
            Battle in Ceylon
    
        Non Combat Move - ANZAC
            2 fighters moved from French Indo China to India
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 aaGun, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - ANZAC
            Battle in Ceylon
    
        Non Combat Move - ANZAC
            2 fighters moved from French Indo China to India
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 aaGun, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 transport moved from 111 Sea Zone to 112 Sea Zone
            2 transports moved from 111 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 armour moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 infantry moved from 111 Sea Zone to Scotland
            1 artillery moved from 111 Sea Zone to Scotland
            1 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from 111 Sea Zone to Scotland
            1 armour moved from 111 Sea Zone to Scotland
            1 armour moved from 111 Sea Zone to Scotland
            1 armour moved from 111 Sea Zone to Scotland
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 104 Sea Zone to 103 Sea Zone
            1 destroyer moved from 111 Sea Zone to 104 Sea Zone
            8 armour moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Russia to Urals
            7 artilleries and 1 infantry moved from Samara to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 artillery moved from Tambov to Volgograd
            1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
            1 mech_infantry moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            4 bombers moved from Russia to Western Germany
            1 bomber moved from Novgorod to Western Germany
            1 fighter moved from Russia to Norway
            1 tactical_bomber moved from Russia to Norway
            1 fighter moved from Russia to Norway
            1 tactical_bomber moved from Russia to Norway
            1 infantry moved from Vologda to Samara
            1 artillery moved from Vologda to Samara
            1 mech_infantry moved from Samara to Caucasus
            1 fighter moved from Russia to Caucasus
            1 tactical_bomber moved from Russia to Caucasus
            1 fighter moved from Russia to Caucasus
            1 tactical_bomber moved from Russia to Caucasus
            1 fighter moved from Russia to Caucasus
            1 tactical_bomber moved from Russia to Caucasus
            1 infantry moved from Algeria to Morocco
            1 artillery and 1 infantry moved from Algeria to Tunisia
    
        Combat - Germans
            Germans creates battle in territory 119 Sea Zone
            Battle in Scotland
                Germans attack with 3 armour, 1 artillery and 4 infantry
                British defend with 1 airfield and 1 artillery
                    Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 3 armour, 1 artillery and 4 infantry in Scotland, round 2 : 2/8 hits, 2.67 expected hits
                    British roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Scotland
                Germans win, taking 119 Sea Zone from Americans, taking Scotland from British with 3 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            1 aaGun moved from Vologda to Samara
            12 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Russia
            1 armour and 2 mech_infantrys placed in Ukraine
            1 submarine placed in 110 Sea Zone
            1 destroyer placed in 112 Sea Zone
            1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.17
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Combat Move - Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Tsinghai to Kazakhstan
                  Russians take Kazakhstan from Germans
            2 fighters and 1 tactical_bomber moved from Tsinghai to Urals
    
        Combat - Russians
            Battle in Urals
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Urals
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Urals to Tsinghai
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 bomber moved from Malaya to Caucasus
    
        Place Units - Japanese
            1 infantry placed in Japan
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,1,4,5
            Japanese collect 4 PUs (8 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 103 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 101 Sea Zone to 103 Sea Zone
            2 fighters moved from 91 Sea Zone to 103 Sea Zone
            3 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
            3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone
            3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 103 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 103 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 103 Sea Zone
                Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Morocco
                Americans attack with 3 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Morocco, round 2 : 3/3 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from 103 Sea Zone to United Kingdom
            2 fighters moved from 103 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from 104 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            2 mech_infantrys moved from Korea to Buryatia
            1 artillery, 5 infantry and 4 mech_infantrys moved from French Indo China to 36 Sea Zone
            1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 4 mech_infantrys moved from 39 Sea Zone to India
            1 bomber moved from French Indo China to India
            5 infantry moved from 39 Sea Zone to India
            2 transports moved from 39 Sea Zone to 36 Sea Zone
            4 infantry moved from Burma to India
            1 aaGun moved from Western United States to Central United States
            2 destroyers moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Iraq to India
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Korea
            1 carrier and 3 destroyers placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 artillery and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.50
    Germans regular : 0.00
    

    Savegame

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