Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Belochai v Bretters G40 Balanced Mod 3
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Samara to Tambov Russians take Tambov from Italians Combat - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Suiyuyan to Shensi 2 aaGuns, 2 artilleries, 2 fighters, 37 infantry and 1 tactical_bomber moved from Samara to Kazakhstan 2 fighters and 1 tactical_bomber moved from Kazakhstan to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Malaya to India 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Eastern Persia to India 7 artilleries and 7 infantry moved from Eastern Persia to West India 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 fighter moved from Malaya to India 1 tactical_bomber moved from Malaya to India 1 fighter moved from Japan to 17 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 armour and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in India Japanese destroys 12PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour and 1 artillery Non Combat Move - Japanese 1 fighter moved from India to West India 1 tactical_bomber moved from India to West India 1 bomber moved from India to Malaya 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,2,2,3 Japanese collect 4 PUs (13 lost to blockades); end with 4 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 UK_Pacific regular : 0.17
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 4 infantry, 3 mech_infantrys, 3 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Yunnan to India 3 fighters moved from Burma to India 2 bombers moved from Burma to Northwest Persia 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State Combat - Americans Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Northwest Persia Americans attack with 2 bombers Italians defend with 1 infantry Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in India Americans attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 3 fighters and 2 mech_infantrys in India, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in India Americans win, taking India from Japanese, taking Shan State from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 3 fighters moved from India to Burma 3 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Yunnan to Burma 4 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 4 infantry moved from Kwangsi to Yunnan 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 5 destroyers, 6 fighters and 7 submarines moved from 101 Sea Zone to 91 Sea Zone 1 battleship and 4 transports moved from 39 Sea Zone to 38 Sea Zone 3 battleships moved from 39 Sea Zone to 38 Sea Zone 2 bombers moved from Northwest Persia to Iraq 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 2 transports placed in 6 Sea Zone 1 infantry placed in Korea 3 submarines and 3 transports placed in 101 Sea Zone 3 artilleries placed in Eastern United States 3 mech_infantrys placed in French Indo China 3 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.17 Italians regular : 0.00
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Hunan to Yunnan 17 infantry moved from Sikang to Tsinghai 3 artilleries moved from Kansu to Tsinghai 9 infantry moved from Yunnan to Burma Place Units - Chinese 6 artilleries and 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 4 infantry, 3 mech_infantrys, 3 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Yunnan to India 3 fighters moved from Burma to India 2 bombers moved from Burma to Northwest Persia 2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State Combat - Americans Battle in Gibraltar Americans attack with 2 artilleries and 2 infantry Italians defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Northwest Persia Americans attack with 2 bombers Italians defend with 1 infantry Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in India Americans attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 3 fighters and 2 mech_infantrys in India, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 mech_infantry owned by the Americans lost in India Americans win, taking India from Japanese, taking Shan State from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 3 fighters moved from India to Burma 3 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Yunnan to Burma 4 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 4 infantry moved from Kwangsi to Yunnan 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 5 destroyers, 6 fighters and 7 submarines moved from 101 Sea Zone to 91 Sea Zone 1 battleship and 4 transports moved from 39 Sea Zone to 38 Sea Zone 3 battleships moved from 39 Sea Zone to 38 Sea Zone 2 bombers moved from Northwest Persia to Iraq 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 2 transports placed in 6 Sea Zone 1 infantry placed in Korea 3 submarines and 3 transports placed in 101 Sea Zone 3 artilleries placed in Eastern United States 3 mech_infantrys placed in French Indo China 3 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Hunan to Yunnan 17 infantry moved from Sikang to Tsinghai 3 artilleries moved from Kansu to Tsinghai 9 infantry moved from Yunnan to Burma Place Units - Chinese 6 artilleries and 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 33 PUs; British buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Italians 1 armour moved from Northwest Persia to Caucasus British take Caucasus from Italians 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 artillery and 3 infantry moved from Egypt to Alexandria 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - British Battle in Alexandria British attack with 1 artillery and 3 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery and 1 infantry in Alexandria, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Alexandria, round 6 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria Italians win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 artillery and 3 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Samara to Iraq 1 mech_infantry moved from Iraq to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 3 infantry moved from 80 Sea Zone to Iraq Place Units - British 2 armour and 1 infantry placed in Egypt 3 infantry placed in Iraq 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,3,1,6,4,6,4,1,3,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,2,6,6,2,4,6,1 British collect 27 PUs (12 lost to blockades); end with 27 PUs Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.17 Italians regular : 2.00 British regular : -1.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 1 harbour, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 1 artillery moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Samara 1 tactical_bomber moved from Volgograd to Samara 1 armour, 3 infantry and 2 mech_infantrys moved from Volgograd to Caucasus 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Tobruk to Gibraltar 1 bomber moved from Greece to Egypt 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in Caucasus Italians attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys British defend with 1 armour Italians roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/8 hits, 2.00 expected hits British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from British with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Samara Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gibraltar Italians attack with 3 artilleries, 1 bomber and 3 infantry British defend with 1 harbour; Americans defend with 2 artilleries, 2 infantry and 1 mech_infantry Italians roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 1/7 hits, 2.67 expected hits British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians roll dice for 3 artilleries, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/5 hits, 2.00 expected hits British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians roll dice for 3 artilleries and 1 bomber in Gibraltar, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 artillery and 3 infantry Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Algeria 1 bomber moved from Egypt to Tobruk 1 fighter moved from Samara to Volgograd 1 tactical_bomber moved from Samara to Volgograd 1 aaGun moved from Volgograd to Caucasus Place Units - Italians 1 harbour placed in Malta 3 transports placed in 97 Sea Zone 1 artillery and 2 infantry placed in Volgograd Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British AA : -0.17 Russians regular : -0.67 British regular : -0.17
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Paulau Island to 34 Sea Zone 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Guam Battle in Marianas Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland 3 armour, 7 fighters, 2 mech_infantrys and 6 tactical_bombers moved from Volgograd to Kazakhstan 1 bomber moved from Novgorod to Kazakhstan 2 bombers moved from Novgorod to Kazakhstan 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 13 armour and 10 mech_infantrys moved from Russia to Kazakhstan 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 bomber moved from Novgorod to Kazakhstan 1 bomber moved from Novgorod to Tambov Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Scotland Battle in Tambov Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking 109 Sea Zone from Americans, taking Scotland from British, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 16 armour, 4 bombers, 7 fighters, 12 mech_infantrys and 6 tactical_bombers Russians defend with 2 aaGuns, 2 artilleries and 38 infantry Russians roll AA dice in Kazakhstan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Kazakhstan Germans roll dice for 16 armour, 4 bombers, 6 fighters, 12 mech_infantrys and 6 tactical_bombers in Kazakhstan, round 2 : 20/44 hits, 19.67 expected hits Russians roll dice for 2 aaGuns, 2 artilleries and 38 infantry in Kazakhstan, round 2 : 10/40 hits, 13.33 expected hits 18 infantry owned by the Russians, 2 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Kazakhstan Germans roll dice for 16 armour, 4 bombers, 6 fighters, 2 mech_infantrys and 6 tactical_bombers in Kazakhstan, round 3 : 18/34 hits, 18.00 expected hits Russians roll dice for 2 artilleries and 20 infantry in Kazakhstan, round 3 : 8/22 hits, 7.33 expected hits 18 infantry owned by the Russians, 6 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan Germans roll dice for 10 armour, 4 bombers, 6 fighters and 6 tactical_bombers in Kazakhstan, round 4 : 16/26 hits, 14.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 8 armour, 4 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 8 armour, 1 fighter and 12 mech_infantrys Casualties for Russians: 2 aaGuns, 2 artilleries and 38 infantry Non Combat Move - Germans 1 bomber moved from Tambov to Novgorod 7 artilleries and 1 infantry moved from Russia to Samara 1 mech_infantry moved from Bryansk to Samara 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 6 submarines moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 cruiser moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 aaGun moved from 111 Sea Zone to Scotland 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 4 bombers, 6 fighters and 6 tactical_bombers moved from Kazakhstan to Russia 1 aaGun, 1 artillery and 1 infantry moved from Smolensk to Vologda Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 1 fighter placed in Western Germany 1 transport placed in 113 Sea Zone 3 submarines placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 3 armour, 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : -2.33 Germans regular : 1.33 Russians AA : 0.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber moved from Shensi to Szechwan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to Shan State 1 fighter moved from Malaya to Shan State 1 tactical_bomber moved from Malaya to Shan State 1 bomber moved from Malaya to Shan State 7 artilleries and 7 infantry moved from West India to India 1 fighter moved from West India to Shan State 1 tactical_bomber moved from West India to Shan State Combat - Japanese Battle in India Japanese attack with 7 artilleries and 7 infantry Americans defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 7 artilleries and 7 infantry in India, round 2 : 6/14 hits, 4.67 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in India Japanese destroys 12PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 7 artilleries and 6 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Shan State Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated UK_Pacific win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shan State to Malaya 2 fighters and 2 tactical_bombers moved from Shan State to Malaya Place Units - Japanese 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,3,5,3 Japanese collect 8 PUs (8 lost to blockades); end with 8 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 UK_Pacific regular : 1.00
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Iraq to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery, 3 fighters, 4 infantry and 4 mech_infantrys moved from Burma to India 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry and 1 mech_infantry moved from 39 Sea Zone to India 1 artillery moved from Shan State to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 battleship moved from 36 Sea Zone to 39 Sea Zone 3 battleships moved from 38 Sea Zone to 39 Sea Zone 1 bomber moved from Iraq to India Combat - Americans Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 3 transports 3 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in 97 Sea Zone Americans attack with 1 bomber Italians defend with 3 transports 3 transports owned by the Italians lost in 97 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in Gibraltar Americans attack with 3 artilleries, 2 fighters and 3 infantry Italians defend with 2 artilleries and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 4/8 hits, 3.00 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 104 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in India Americans attack with 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys Japanese defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 6 infantry Americans roll dice for 3 battleships in India, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys in India, round 2 : 4/16 hits, 4.83 expected hits Japanese roll dice for 7 artilleries and 6 infantry in India, round 2 : 8/13 hits, 4.33 expected hits 6 infantry owned by the Japanese, 5 infantry owned by the Americans and 3 mech_infantrys owned by the Americans lost in India Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 mech_infantrys in India, round 3 : 2/8 hits, 3.50 expected hits Japanese roll dice for 7 artilleries in India, round 3 : 1/7 hits, 2.33 expected hits 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in India Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in India, round 4 : 3/7 hits, 3.17 expected hits Japanese roll dice for 5 artilleries in India, round 4 : 1/5 hits, 1.67 expected hits 3 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in India Americans roll dice for 2 artilleries, 1 bomber and 3 fighters in India, round 5 : 0/6 hits, 2.83 expected hits Japanese roll dice for 2 artilleries in India, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 artilleries, 1 bomber and 3 fighters in India, round 6 : 1/6 hits, 2.83 expected hits Japanese roll dice for 2 artilleries in India, round 6 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in India Americans roll dice for 1 artillery, 1 bomber and 3 fighters in India, round 7 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery in India, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in India Americans win, taking India from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery, 1 fighter, 5 infantry and 5 mech_infantrys Casualties for Japanese: 7 artilleries and 6 infantry Non Combat Move - Americans 2 fighters moved from India to French Indo China 1 bomber moved from India to French Indo China 4 infantry moved from Yunnan to Burma 1 battleship and 3 transports moved from 38 Sea Zone to 36 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Korea to Buryatia 1 bomber moved from 97 Sea Zone to Iraq 4 fighters moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 89 Sea Zone 3 infantry moved from Central United States to Southeast Mexico 2 mech_infantrys moved from Eastern United States to Southeast Mexico Place Units - Americans 3 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 2 mech_infantrys placed in Korea 1 battleship and 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 mech_infantry placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Russians to Tsinghai: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber EDIT: Removing units owned by Russians from Szechwan: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -7.50 Japanese regular : 2.00 Italians regular : 0.33 Germans regular : 0.33
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 3 artilleries and 3 infantry moved from Yunnan to Szechwan 3 artilleries and 3 infantry moved from Yunnan to Szechwan 9 infantry moved from Burma to Yunnan Place Units - Chinese 5 artilleries and 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Iraq to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery, 3 fighters, 4 infantry and 4 mech_infantrys moved from Burma to India 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry and 1 mech_infantry moved from 39 Sea Zone to India 1 artillery moved from Shan State to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 battleship moved from 36 Sea Zone to 39 Sea Zone 3 battleships moved from 38 Sea Zone to 39 Sea Zone 1 bomber moved from Iraq to India Combat - Americans Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 3 transports 3 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in 97 Sea Zone Americans attack with 1 bomber Italians defend with 3 transports 3 transports owned by the Italians lost in 97 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in Gibraltar Americans attack with 3 artilleries, 2 fighters and 3 infantry Italians defend with 2 artilleries and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 4/8 hits, 3.00 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 104 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in India Americans attack with 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys Japanese defend with 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 6 infantry Americans roll dice for 3 battleships in India, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 5 mech_infantrys in India, round 2 : 4/16 hits, 4.83 expected hits Japanese roll dice for 7 artilleries and 6 infantry in India, round 2 : 8/13 hits, 4.33 expected hits 6 infantry owned by the Japanese, 5 infantry owned by the Americans and 3 mech_infantrys owned by the Americans lost in India Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 mech_infantrys in India, round 3 : 2/8 hits, 3.50 expected hits Japanese roll dice for 7 artilleries in India, round 3 : 1/7 hits, 2.33 expected hits 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in India Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in India, round 4 : 3/7 hits, 3.17 expected hits Japanese roll dice for 5 artilleries in India, round 4 : 1/5 hits, 1.67 expected hits 3 artilleries owned by the Japanese and 1 mech_infantry owned by the Americans lost in India Americans roll dice for 2 artilleries, 1 bomber and 3 fighters in India, round 5 : 0/6 hits, 2.83 expected hits Japanese roll dice for 2 artilleries in India, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 artilleries, 1 bomber and 3 fighters in India, round 6 : 1/6 hits, 2.83 expected hits Japanese roll dice for 2 artilleries in India, round 6 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in India Americans roll dice for 1 artillery, 1 bomber and 3 fighters in India, round 7 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery in India, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in India Americans win, taking India from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery, 1 fighter, 5 infantry and 5 mech_infantrys Casualties for Japanese: 7 artilleries and 6 infantry Non Combat Move - Americans 2 fighters moved from India to French Indo China 1 bomber moved from India to French Indo China 4 infantry moved from Yunnan to Burma 1 battleship and 3 transports moved from 38 Sea Zone to 36 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Korea to Buryatia 1 bomber moved from 97 Sea Zone to Iraq 4 fighters moved from 104 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 89 Sea Zone 3 infantry moved from Central United States to Southeast Mexico 2 mech_infantrys moved from Eastern United States to Southeast Mexico Place Units - Americans 3 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 2 mech_infantrys placed in Korea 1 battleship and 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 mech_infantry placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Russians to Tsinghai: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber EDIT: Removing units owned by Russians from Szechwan: 2 aaGuns, 2 fighters, 18 infantry and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Sikang to Tsinghai 3 artilleries and 3 infantry moved from Yunnan to Szechwan 3 artilleries and 3 infantry moved from Yunnan to Szechwan 9 infantry moved from Burma to Yunnan Place Units - Chinese 5 artilleries and 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 24 PUs; British buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Scotland British attack with 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 airfield, 1 artillery and 4 infantry Germans roll AA dice in Scotland : 0/2 hits, 0.33 expected hits British roll dice for 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Scotland, round 2 : 1/10 hits, 2.67 expected hits Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Scotland, round 2 : 2/5 hits, 1.67 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 3 : 2/8 hits, 2.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Scotland, round 3 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Scotland, round 4 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Scotland, round 4 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 artillery and 2 fighters in Scotland, round 5 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Scotland, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 6 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom 2 armour moved from Egypt to Iraq 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone 3 mech_infantrys moved from Egypt to Iraq 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - British 3 infantry placed in Egypt 1 infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,4,3 British collect 32 PUs (5 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : -7.50 Japanese regular : 2.00 Italians regular : 0.33 Germans AA : -0.33 Germans regular : 2.67 British regular : -1.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Caucasus to Northwest Persia Italians take Northwest Persia from British 1 armour moved from Northwest Persia to Caucasus 1 artillery moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 bomber moved from Tobruk to Egypt 1 armour moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Tobruk to Southern Italy 1 tactical_bomber moved from Tobruk to Southern Italy 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 tactical_bomber moved from Tobruk to Southern Italy 1 bomber moved from Algeria to Southern Italy Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Non Combat Move - Italians 1 aaGun moved from Volgograd to Caucasus 1 infantry moved from Caucasus to Volgograd Place Units - Italians 3 artilleries placed in Volgograd 2 artilleries and 1 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
British AA : 0.83
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon Combat - ANZAC Battle in Ceylon Non Combat Move - ANZAC 2 fighters moved from French Indo China to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 aaGun, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Ceylon Combat - ANZAC Battle in Ceylon Non Combat Move - ANZAC 2 fighters moved from French Indo China to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry and 1 mech_infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 aaGun, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 transport moved from 111 Sea Zone to 112 Sea Zone 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 artillery moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 armour moved from 111 Sea Zone to Scotland 1 armour moved from 111 Sea Zone to Scotland 1 armour moved from 111 Sea Zone to Scotland 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 103 Sea Zone 1 destroyer moved from 111 Sea Zone to 104 Sea Zone 8 armour moved from Kazakhstan to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Russia to Urals 7 artilleries and 1 infantry moved from Samara to Volgograd 1 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 armour and 2 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 4 bombers moved from Russia to Western Germany 1 bomber moved from Novgorod to Western Germany 1 fighter moved from Russia to Norway 1 tactical_bomber moved from Russia to Norway 1 fighter moved from Russia to Norway 1 tactical_bomber moved from Russia to Norway 1 infantry moved from Vologda to Samara 1 artillery moved from Vologda to Samara 1 mech_infantry moved from Samara to Caucasus 1 fighter moved from Russia to Caucasus 1 tactical_bomber moved from Russia to Caucasus 1 fighter moved from Russia to Caucasus 1 tactical_bomber moved from Russia to Caucasus 1 fighter moved from Russia to Caucasus 1 tactical_bomber moved from Russia to Caucasus 1 infantry moved from Algeria to Morocco 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Germans Germans creates battle in territory 119 Sea Zone Battle in Scotland Germans attack with 3 armour, 1 artillery and 4 infantry British defend with 1 airfield and 1 artillery Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 3 armour, 1 artillery and 4 infantry in Scotland, round 2 : 2/8 hits, 2.67 expected hits British roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Scotland Germans win, taking 119 Sea Zone from Americans, taking Scotland from British with 3 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 aaGun moved from Vologda to Samara 12 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Russia 1 armour and 2 mech_infantrys placed in Ukraine 1 submarine placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 British regular : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Russians 1 infantry moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Germans 2 fighters and 1 tactical_bomber moved from Tsinghai to Urals Combat - Russians Battle in Urals Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Urals Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Urals to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Non Combat Move - Japanese 1 bomber moved from Malaya to Caucasus Place Units - Japanese 1 infantry placed in Japan 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,1,4,5 Japanese collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 103 Sea Zone 1 submarine moved from 92 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 103 Sea Zone 2 fighters moved from 91 Sea Zone to 103 Sea Zone 3 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 3 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 91 Sea Zone 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 battleship moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 103 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 103 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Morocco Americans attack with 3 infantry and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 2 battleships and 1 cruiser in Morocco, round 2 : 3/3 hits, 1.83 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from 103 Sea Zone to United Kingdom 2 fighters moved from 103 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 104 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States 2 mech_infantrys moved from Korea to Buryatia 1 artillery, 5 infantry and 4 mech_infantrys moved from French Indo China to 36 Sea Zone 1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 4 mech_infantrys moved from 39 Sea Zone to India 1 bomber moved from French Indo China to India 5 infantry moved from 39 Sea Zone to India 2 transports moved from 39 Sea Zone to 36 Sea Zone 4 infantry moved from Burma to India 1 aaGun moved from Western United States to Central United States 2 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Iraq to India Place Units - Americans 2 artilleries and 1 infantry placed in French Indo China 3 mech_infantrys placed in Korea 1 carrier and 3 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Germans regular : 0.00