No scrambles
PtV FlyingBadger (allies) vs Nikola1975 (axis +7)
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 unit repaired. 4 artilleries and 16 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 4 infantry moved from Bulgaria to Greece 1 armour moved from Bulgaria to Greece 2 fighters and 2 tactical_bombers moved from Western Germany to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 2 bombers moved from Western Germany to Greece 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone 2 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 6 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport British defend with 1 battleship Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 battleship in 112 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 112 Sea Zone Germans win, taking 112 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18 Casualties for British: 1 battleship Battle in 99 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 1 carrier and 1 destroyer Germans roll dice for 3 fighters and 3 tactical_bombers in 99 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits British roll dice for 1 carrier and 1 destroyer in 99 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 destroyer owned by the British and 1 carrier owned by the British lost in 99 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for British: 1 carrier and 1 destroyer Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Greece Germans attack with 1 armour, 2 bombers and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 1 armour, 2 bombers and 4 infantry in Greece, round 2 : 0/7 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Greece Germans roll dice for 1 armour, 2 bombers and 3 infantry in Greece, round 3 : 0/6 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Germans lost in Greece 2 bombers owned by the Germans retreated 1 armour owned by the Germans retreated to Bulgaria Neutral_Allies win with 4 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 4 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from 99 Sea Zone to Southern Italy 2 bombers moved from Greece to Southern Italy 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Germany to Poland 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 2 artilleries and 6 infantry placed in Germany 2 armour placed in Germany 3 armour placed in Western Germany 2 submarines placed in 115 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,2 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
French regular : 0.33 Neutral_Allies regular : 1.33 Germans regular : -3.50 British regular : -1.17
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@nikola1975 well, it shot once and missed. On the other hand, your Greek allies proved a hard nut to crack. I missed 13 die there, they hit 4… Not sure when will I again attack through those nasty mountains.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 aaGuns and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Karelia 1 mech_infantry moved from Vologda to Karelia 1 armour moved from Vologda to Karelia 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Leningrad to Karelia Combat - Russians Battle in Karelia Russians attack with 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 7 infantry Russians roll dice for 2 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 4/9 hits, 3.67 expected hits Germans roll dice for 7 infantry in Karelia, round 2 : 3/7 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Karelia, round 3 : 4/6 hits, 3.00 expected hits Germans roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry and 1 mech_infantry Casualties for Germans: 7 infantry Non Combat Move - Russians 1 submarine moved from 128 Sea Zone to 126 Sea Zone 2 fighters and 1 tactical_bomber moved from Karelia to Leningrad 1 aaGun, 1 artillery and 4 infantry moved from Leningrad to Vyborg 1 artillery and 8 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Northern Caucasus to Rostov 3 infantry moved from Stalingrad to Rostov 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Kursk 1 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Gorky to Bryansk 1 infantry moved from Southern Belarus to Bryansk 1 aaGun, 1 artillery and 9 infantry moved from Northern Belarus to Smolensk 3 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Sakha to Buryatia Place Units - Russians 3 infantry placed in Leningrad 2 aaGuns and 1 infantry placed in Ukraine 2 infantry placed in Stalingrad 1 infantry placed in Stalingrad 5 infantry placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.33
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@nikola1975 well, it shot once and missed. On the other hand, your Greek allies proved a hard nut to crack. I missed 13 die there, they hit 4… Not sure when will I again attack through those nasty mountains.
Wow, not a single hit and it was only 200 guys with sticks…
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Japanese Declare War on Russia Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 4 infantry moved from Korea to Amur Japanese take Amur from Russians 1 marine moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 armour and 1 infantry moved from Kyushu to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Borneo 1 artillery moved from Kyushu to 7 Sea Zone 1 artillery and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 artillery and 1 infantry moved from Paulau to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes 1 infantry moved from Siam to 132 Sea Zone 1 transport moved from 37 Sea Zone to 132 Sea Zone 1 infantry moved from Siam to 132 Sea Zone 1 infantry moved from 132 Sea Zone to Malaya 1 artillery and 1 infantry moved from Siam to Shan State 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 artillery moved from Shansi to Anhwe 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Jehol to Anhwe 1 mech_infantry moved from Chahar to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Korea to Southern Manchuria 1 infantry moved from Korea to Southern Manchuria 1 fighter moved from Fukien to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Yunnan 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 1 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 cruiser and 1 marine moved from 45 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java 1 fighter moved from 45 Sea Zone to 55 Sea Zone 1 carrier moved from 45 Sea Zone to 44 Sea Zone 1 destroyer moved from 45 Sea Zone to 132 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Hokkaido to Japan 1 infantry moved from Kyushu to Japan 1 tactical_bomber moved from 45 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to Borneo 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 infantry moved from Korea to Amur Combat - Japanese Battle in Java Battle in Celebes Battle in Davao Battle in Sumatra Battle in Guam Battle in 55 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Davao from Americans, taking Sumatra from Dutch, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in French Indo China Battle in Malaya Battle in Borneo Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo Japanese win, taking French Indo China from French, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/7 hits, 3.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Shan State Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits, 4.00 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Olgiy Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Dzavhan Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Tsagaan Olom Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Central Mongolia Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Buyant-Uhaa Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Ulaanbaatar Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Olgiy Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Ulaanbaatar Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Central Mongolia Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Buyant-Uhaa Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Tsagaan Olom Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Dzavhan Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Olgiy Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Ulaanbaatar Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Central Mongolia Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Buyant-Uhaa Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Tsagaan Olom Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Dzavhan 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter moved from Shan State to Kwangsi 2 bombers moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter moved from Kwangtung to 7 Sea Zone 3 fighters moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from Southern Manchuria to Caroline Islands 1 tactical_bomber moved from Southern Manchuria to Caroline Islands 1 fighter moved from Borneo to 44 Sea Zone 1 tactical_bomber moved from Borneo to 44 Sea Zone 1 aaGun moved from Korea to Amur Russians take Olgiy from Mongolians Russians take Dzavhan from Mongolians Russians take Tsagaan Olom from Mongolians Russians take Central Mongolia from Mongolians Russians take Buyant-Uhaa from Mongolians Russians take Ulaanbaatar from Mongolians Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 1 infantry placed in Japan 1 factory_minor placed in Kiangsu Trigger Japanese Declare War on Russia Mongolia 2: Changing Relationship for Russians and Mongolians from War to Allied Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 5.33 UK_Pacific regular : 0.67
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@FlyingBadger I did not ask for the scramble to defend transport, because I believe in PtV you can only scramble to defend “defending” unit, which transport is not.
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@FlyingBadger I did not ask for the scramble to defend transport, because I believe in PtV you can only scramble to defend “defending” unit, which transport is not.
I didn’t really know 100% of the rules were for scrambling in PtV, I had a look and this is what I could find:
In G40 there is only scrambling from coastal airbases to defend sea zones:
A quick reaction team of no more than 3 defending fighters and/or tactical bombers (strategic bombers can’t scramble) located on each island or coastal territory that has an operative air base can be scrambled to defend against attacks in the sea zones adjacent to those territories. These air units can be scrambled to help friendly units in adjacent sea zones that have come under attack. From the 1940 2nd Ed rulebook
Seems to be the same in BalancedMod:
Scrambling Fighters and/or Tactical bombers can be scrambled from any territory bordering a sea zone, with an operating airfield (less than 3 damage) to help defend the surrounding sea zone using their standard defense values. They cannot retreat from scrambling (defenders can never retreat) and if the territory they were scrambled from is captured, they’re given one extra movement point to land on a friendly territory or open carrier. Scrambled air cannot participate in any other battles that round. From BalancedMod Notes
Path to Victory added two more kinds of scrambling, carrier scrambling (to land and sea), and airbase scrambling to land:
Land Scramble: An airfield may scramble up to three planes to adjacent land battles in which there are already defending units (i.e., no scramble option for otherwise uncontested territories).
Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones where there are defending surface warships or to battles in adjacent territories where there are defending units. From Path to Victory Notes
There’s no mention of any changes to ‘Sea Scramble’. So my interpretation would be of scrambling in PtV would be:
- Airbase to Sea Zones. Can scramble to defend any frendly unit.
- Airbase to Land Territory. Can scramble if there is a defending unit already in that territory.
- Carrier to Sea Zone. Can scramble if there are defending warships but not transports.
- Carrier to Land Territory. Can scramble if there are defending units.
I’m no authority so could be wrong. Happy to leave it as it is and play on anyway, the Aussies will declare vengance and not rest until all Japanese carrier planes are destroyed! :flag-au: :face_with_cowboy_hat:
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@flyingbadger Hm, I have gone through the rules again and forum with explanations. I believe you are right, what I was looking at is only worth for Carrier scramble, not scramble from airports.
I think it would be fair to put your transport back in edit - I would not attack in that case.
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@flyingbadger Hm, I have gone through the rules again and forum with explanations. I believe you are right, what I was looking at is only worth for Carrier scramble, not scramble from airports.
I think it would be fair to put your transport back in edit - I would not attack in that case.
Thank you, that is kind. Hope it didn’t affect any of your other attacks? It has been a good learning experience for me to try to understand the different scrambling situations. I still don’t think I 100% understand scrambling / kamakazi for amphibious landings, and certainly not when allied marines are being transported!
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@flyingbadger Well, we will learn. I would not use that fighter anyway, no.
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@nikola1975 Just looked at the map. Turn 2 DOW on Russia by German and Japan, Japan also declaring war on everyone else too. I like the aggressive start, interested to see how it plays out, I may steal your opening to use in the future!
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 24 Sea Zone to 17 Sea Zone Americans take 18 Sea Zone from Japanese 1 fighter moved from Wake Island to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
Combat Hit Differential Summary :
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@nikola1975 Scramble?
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@flyingbadger nope
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 24 Sea Zone to 17 Sea Zone Americans take 18 Sea Zone from Japanese 1 fighter moved from Wake Island to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 27 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone 1 destroyer moved from 24 Sea Zone to 27 Sea Zone 1 aaGun and 1 marine moved from Western United States to 11 Sea Zone 1 aaGun, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 aaGun and 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 aaGun moved from Central United States to Western United States 1 marine moved from Eastern United States to 104 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Gibraltar 1 armour, 3 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 2 fighters placed in Eastern United States 2 destroyers placed in 104 Sea Zone 1 destroyer placed in 11 Sea Zone 2 infantry placed in Western United States Americans undo move 3. 1 destroyer placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,5,3 Americans collect 52 PUs (2 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Inner Mongolia to Chahar 4 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Inner Mongolia to Honan 2 infantry moved from Tsinghai to Honan 1 fighter moved from Tsinghai to Honan Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Shansi, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Honan to Inner Mongolia Place Units - Chinese 5 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.67
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Combat Move - British 1 mech_infantry moved from Ethiopia to 78 Sea Zone 1 cruiser, 1 mech_infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 mech_infantry moved from 74 Sea Zone to Kenya 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 98 Sea Zone 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Combat Hit Differential Summary :
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@nikola1975 Scramble?
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@flyingbadger Yes, scramble one Italian and 2 German fighters
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@flyingbadger Yes, scramble one Italian and 2 German fighters
3 hits. Prefered casualties?