crockett36 (L+24) Vs. StickyBomb (X) G40 w/ Tech

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Americans
            2 cruisers moved from 101 Sea Zone to 102 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 cruisers moved from 26 Sea Zone to 64 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 23 Sea Zone to 25 Sea Zone
            1 submarine moved from 8 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to Central United States
            2 fighters moved from Wake Island to Western United States
            1 fighter moved from Guam to Wake Island
            1 destroyer moved from 41 Sea Zone to 79 Sea Zone
    
        Non Combat Move - Americans
            4 mech_infantrys moved from Western United States to Central United States
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : 0.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Japanese regular : 0.00
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Americans
            2 cruisers moved from 101 Sea Zone to 102 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 cruisers moved from 26 Sea Zone to 64 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 23 Sea Zone to 25 Sea Zone
            1 submarine moved from 8 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to Central United States
            2 fighters moved from Wake Island to Western United States
            1 fighter moved from Guam to Wake Island
            1 destroyer moved from 41 Sea Zone to 79 Sea Zone
    
        Non Combat Move - Americans
            4 mech_infantrys moved from Western United States to Central United States
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Szechwan to Yunnan
            1 fighter moved from Sikang to Yunnan
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover AA Radar
    
        Activate Technology - British
            British activating AA Radar
            British giving technology to UK_Pacific: AA Radar
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 artillery moved from Egypt to Alexandria
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            2 infantry moved from Ethiopia to 76 Sea Zone
            1 armour moved from Ethiopia to 76 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            1 armour moved from 98 Sea Zone to Alexandria
            1 artillery moved from 98 Sea Zone to Alexandria
            1 bomber moved from Malta to Alexandria
            1 fighter and 1 tactical_bomber moved from Malta to Alexandria
            2 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from British Somaliland to Egypt
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            4 infantry moved from Shan State to Burma
            4 infantry moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
    
        Combat - British
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 5/8 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            1 bomber moved from Alexandria to Malta
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 aaGuns moved from Burma to Yunnan
            1 aaGun moved from India to Burma
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 artillery moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 submarine placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Italians regular : -0.83
    Japanese regular : 0.00
    British rolls : 1.00
    British regular : 1.83
    Americans rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians roll 3,3 and gets 0 hits
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 bomber moved from Southern Italy to Libya
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Libya
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 0/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 3 : 2/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Gibraltar from British, taking Libya from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Libya to Southern Italy
            1 artillery and 1 infantry moved from Southern France to France
            1 armour moved from Southern France to Southern Italy
            1 armour moved from Greece to Bulgaria
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Italians regular : -0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            3 fighters moved from Western Australia to Shan State
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 fighter moved from Algeria to 92 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Algeria to Tunisia
            1 infantry moved from Trans-Jordan to Egypt
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 3,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            2 bombers moved from Southern Italy to 98 Sea Zone
            2 artilleries and 10 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
            3 armour, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 mech_infantry moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 112 Sea Zone
                Germans attack with 1 destroyer and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 113 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in 98 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                British defend with 1 cruiser, 1 destroyer and 2 transports
                    Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 cruiser, 1 destroyer and 2 transports
    
        Non Combat Move - Germans
            1 fighter moved from 98 Sea Zone to Greece
            2 bombers moved from 98 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            3 aaGuns moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
            Germans collect 1 PU from War Bonds; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.50
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 3,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            2 bombers moved from Southern Italy to 98 Sea Zone
            2 artilleries and 10 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
            3 armour, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 mech_infantry moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 112 Sea Zone
                Germans attack with 1 destroyer and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 113 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in 98 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                British defend with 1 cruiser, 1 destroyer and 2 transports
                    Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 cruiser, 1 destroyer and 2 transports
    
        Non Combat Move - Germans
            1 fighter moved from 98 Sea Zone to Greece
            2 bombers moved from 98 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            3 aaGuns moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
            Germans collect 1 PU from War Bonds; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.50
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 3,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            2 bombers moved from Southern Italy to 98 Sea Zone
            2 artilleries and 10 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
            3 armour, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 mech_infantry moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 112 Sea Zone
                Germans attack with 1 destroyer and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in 113 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in 98 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                British defend with 1 cruiser, 1 destroyer and 2 transports
                    Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 cruiser, 1 destroyer and 2 transports
    
        Non Combat Move - Germans
            1 fighter moved from 98 Sea Zone to Greece
            2 bombers moved from 98 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            3 aaGuns moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
            Germans collect 1 PU from War Bonds; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 6 mech_infantrys
            EDIT: Adding units owned by Germans to Slovakia Hungary: 6 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 0.50
    British regular : 1.17
    

    Savegame


  • @stickybomb @crockett36 Sorry I kept forgetting a few non coms - use the last file please.

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 mech_infantry moved from Shensi to Hunan
                  Chinese take Hunan from Japanese
            22 infantry moved from Ulaanbaatar to Central Mongolia
            2 infantry moved from Dzavhan to Yakut S.S.R.
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Russians
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            2 aaGuns, 2 artilleries and 16 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Rostov to Bryansk
            9 infantry moved from Russia to Bryansk
            2 aaGuns moved from Ulaanbaatar to Central Mongolia
            2 infantry moved from Sikang to Szechwan
            1 armour and 1 mech_infantry moved from Shensi to Szechwan
            2 fighters and 1 tactical_bomber moved from Karelia to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Anhwe to Hunan
            2 bombers moved from Kwangsi to Sikang
            3 mech_infantrys moved from Kiangsu to Kwangtung
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            2 artilleries and 5 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 43 Sea Zone
            1 cruiser moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 armour moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Amur to Buryatia
            1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            2 artilleries and 3 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
            1 fighter moved from Anhwe to Yunnan
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 infantry and 1 transport
                    1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 infantry and 1 transport
            Battle in Malaya
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking Malaya from UK_Pacific, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 2 artilleries and 5 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 2/7 hits, 1.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 1 fighter and 6 infantry
                British defend with 2 aaGuns; Chinese defend with 5 infantry
                    British roll AA dice in Yunnan : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 1/9 hits, 2.50 expected hits
                    Chinese roll dice for 2 aaGuns and 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
                    Japanese roll dice for 2 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 0/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 aaGun and 5 infantry in Yunnan, round 3 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 4 : 1/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 aaGun and 5 infantry in Yunnan, round 4 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan
                    Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 5 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 5 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 6 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 6 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 7 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 4 infantry
                Casualties for British: 2 aaGuns
                Casualties for Chinese: 5 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Sikang
                Japanese attack with 2 bombers
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Sikang
                Japanese win with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 fighter
            Battle in Shan State
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 3 fighters and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/8 hits, 4.17 expected hits
                    UK_Pacific roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Casualties for ANZAC: 3 fighters and 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
            1 tactical_bomber moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            2 destroyers moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Sakha
            4 infantry moved from Amur to Buryatia
            3 fighters moved from Amur to Japan
            1 tactical_bomber moved from Amur to Kiangsi
            1 aaGun, 1 artillery and 6 infantry moved from Amur to Manchuria
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
            2 bombers moved from Sikang to Kwangsi
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Shantung
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 46 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -5.33
    Japanese regular : -0.50
    British AA : -0.33
    Japanese rolls : 0.00
    UK_Pacific regular : -0.00
    ANZAC regular : -0.83
    Russians regular : -0.67
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 5,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            3 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from Central United States to Eastern United States
            2 fighters moved from Western United States to Eastern United States
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 25 Sea Zone to 17 Sea Zone
            1 submarine moved from 25 Sea Zone to 7 Sea Zone
            1 submarine moved from 25 Sea Zone to 24 Sea Zone
            1 fighter moved from Wake Island to Western United States
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            2 cruisers moved from 64 Sea Zone to 102 Sea Zone
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
            1 aaGun moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            1 tactical_bomber placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 7 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 7 infantry in Yunnan, round 2 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 6 infantry in Yunnan, round 3 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 4 infantry in Yunnan, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -11
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 2.33
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 5,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            3 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from Central United States to Eastern United States
            2 fighters moved from Western United States to Eastern United States
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 25 Sea Zone to 17 Sea Zone
            1 submarine moved from 25 Sea Zone to 7 Sea Zone
            1 submarine moved from 25 Sea Zone to 24 Sea Zone
            1 fighter moved from Wake Island to Western United States
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            2 cruisers moved from 64 Sea Zone to 102 Sea Zone
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Non Combat Move - Americans
            1 aaGun moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            1 tactical_bomber placed in Central United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 7 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    Chinese roll dice for 7 infantry in Yunnan, round 2 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 6 infantry in Yunnan, round 3 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 4 infantry in Yunnan, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -11
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Alexandria to Libya
                  British take Tobruk from Italians
            1 battleship, 1 cruiser and 2 destroyers moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Belgian Congo to Kenya
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Kenya
            1 infantry moved from Siam to Shan State
            4 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 armour moved from India to Burma
            4 mech_infantrys moved from India to Burma
            3 infantry moved from Persia to Iraq
            2 fighters and 2 tactical_bombers moved from Egypt to Iraq
            1 bomber moved from Malta to Libya
            2 artilleries moved from Alexandria to Tobruk
            1 infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 fighter moved from Burma to Yunnan
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 harbour and 1 infantry
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 cruiser and 3 destroyers
                Italians defend with 1 cruiser, 1 destroyer and 1 submarine
                    British roll dice for 1 battleship, 1 cruiser and 3 destroyers in 97 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 97 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 18
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
            Battle in Yunnan
                British attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Iraq
                British attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 3/7 hits, 2.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 3 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 infantry in Kenya, round 2 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Libya
                British attack with 1 armour and 1 bomber
                Italians defend with 1 artillery
                    British roll dice for 1 armour and 1 bomber in Libya, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 bomber moved from Libya to Malta
            2 tactical_bombers moved from Iraq to Egypt
            2 fighters moved from Iraq to Egypt
            1 fighter moved from Yunnan to Burma
            1 aaGun moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            8 infantry moved from Burma to Yunnan
    
        Place Units - British
            1 destroyer and 1 submarine placed in 110 Sea Zone
            2 tactical_bombers placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,5,1,3,3
            UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 infantry and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Italians regular : 0.50
    Japanese regular : 3.00
    Neutral_Axis regular : 0.00
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians roll 4,2 and gets 0 hits
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Bulgaria to Eastern Poland
            1 infantry moved from Northern Italy to France
            1 armour moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,1
            Italians collect 10 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 34 Sea Zone
            1 submarine moved from 57 Sea Zone to 44 Sea Zone
            2 infantry moved from Alexandria to Egypt
            1 infantry moved from New South Wales to South Australia
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 infantry moved from Tunisia to Libya
            1 fighter moved from Tunisia to Gibraltar
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 3,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Improved Artillery Support
    
        Activate Technology - Germans
            Germans activating Improved Artillery Support
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 mech_infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            1 fighter moved from Western Germany to 97 Sea Zone
            1 fighter moved from Greece to 97 Sea Zone
            4 bombers and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 4 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 2 destroyers; French defend with 1 destroyer
                    Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/8 hits, 5.00 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 3 destroyers in 97 Sea Zone, round 2 : 0/5 hits, 2.17 expected hits
                    1 destroyer owned by the French and 1 destroyer owned by the British lost in 97 Sea Zone
                    Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
                Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
                Casualties for French: 1 destroyer
                Casualties for Germans: 1 fighter
    
        Non Combat Move - Germans
            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            6 armour and 6 mech_infantrys moved from Eastern Poland to Novgorod
            3 aaGuns, 3 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine
            6 armour, 2 artilleries, 8 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine
            6 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to Western Germany
            4 bombers moved from 97 Sea Zone to Western Germany
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in France
            1 artillery, 3 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,6,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
            Germans collect 2 PUs from War Bonds; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3.00
    British regular : -2.67
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            2 fighters moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            1 infantry moved from Central Mongolia to Chahar
                  Chinese take Chahar from Japanese
            1 armour moved from Shensi to Kansu
            1 armour moved from Szechwan to Kansu
            1 mech_infantry moved from Szechwan to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Szechwan to Yunnan
            11 infantry moved from Central Mongolia to Ulaanbaatar
            10 infantry moved from Central Mongolia to Ulaanbaatar
            1 infantry moved from Finland to Karelia
            2 infantry moved from Volgograd to Samara
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Samara
            2 fighters moved from Russia to Samara
            2 aaGuns, 1 artillery and 31 infantry moved from Bryansk to Russia
            2 aaGuns moved from Central Mongolia to Ulaanbaatar
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 destroyer and 1 submarine moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer and 1 submarine moved from 24 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 fighter moved from Japan to 7 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 tactical_bomber moved from Sakha to 7 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone
            2 bombers moved from Kwangsi to 34 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Borneo to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
            1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            2 mech_infantrys moved from Shantung to Chahar
            1 tactical_bomber moved from Kiangsi to Chahar
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Kiangsu to Anhwe
            3 fighters and 3 tactical_bombers moved from Kwangsi to Anhwe
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in Philippines
                Japanese attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Philippines from Americans with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Chahar
                Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 submarines and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 3 submarines
                    Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    ANZAC roll dice for 3 submarines in 34 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    3 submarines owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for ANZAC: 3 submarines
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 2 submarines
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 2 submarines
            Battle in Celebes
            Battle in Anhwe
                Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Anhwe, round 2 : 3/8 hits, 3.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
                Japanese win, taking Celebes from Dutch, taking Anhwe from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 7 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 7 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 44 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 bombers moved from 34 Sea Zone to Kwangtung
            1 tactical_bomber moved from Chahar to Shantung
            1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Amur
            4 infantry moved from Buryatia to Amur
            1 fighter moved from Sakha to Amur
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
            1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to Amur
            1 fighter moved from 7 Sea Zone to Japan
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries and 5 infantry moved from Hunan to Kiangsi
            3 fighters and 3 tactical_bombers moved from Anhwe to Kiangsi
            2 mech_infantrys moved from Kiangsu to Kiangsi
            2 mech_infantrys moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.33
    Japanese regular : 4.67
    Japanese rolls : 0.00
    ANZAC regular : -0.50
    

    Savegame

  • 2024 2023 '22 '19 '18

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 4,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 18 PUs; 2 techTokens; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 battleship moved from 102 Sea Zone to 91 Sea Zone
            1 armour, 1 carrier, 4 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 102 Sea Zone to 90 Sea Zone
            1 armour, 1 carrier, 4 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            4 bombers moved from Eastern United States to United Kingdom
            1 tactical_bomber moved from Central United States to 91 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Western United States to 25 Sea Zone
            1 submarine moved from 24 Sea Zone to 7 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 17 Sea Zone to 7 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 2 submarines
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 25 Sea Zone to Midway
            1 aaGun moved from Central United States to Eastern United States
            1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            2 artilleries placed in Eastern United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Japanese regular : 1.83
    

    Savegame

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