Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
crockett36 (L+24) Vs. StickyBomb (X) G40 w/ Tech
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 2 cruisers moved from 101 Sea Zone to 102 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 cruisers moved from 26 Sea Zone to 64 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 23 Sea Zone to 25 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Central United States 2 fighters moved from Wake Island to Western United States 1 fighter moved from Guam to Wake Island 1 destroyer moved from 41 Sea Zone to 79 Sea Zone Non Combat Move - Americans 4 mech_infantrys moved from Western United States to Central United States 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 2 cruisers moved from 101 Sea Zone to 102 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 cruisers moved from 26 Sea Zone to 64 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 23 Sea Zone to 25 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Central United States 2 fighters moved from Wake Island to Western United States 1 fighter moved from Guam to Wake Island 1 destroyer moved from 41 Sea Zone to 79 Sea Zone Non Combat Move - Americans 4 mech_infantrys moved from Western United States to Central United States 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar British giving technology to UK_Pacific: AA Radar Purchase Units - British British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 artillery moved from Egypt to Alexandria 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 2 infantry moved from Ethiopia to 76 Sea Zone 1 armour moved from Ethiopia to 76 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 1 artillery moved from 98 Sea Zone to Alexandria 1 bomber moved from Malta to Alexandria 1 fighter and 1 tactical_bomber moved from Malta to Alexandria 2 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from British Somaliland to Egypt 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 4 infantry moved from Shan State to Burma 4 infantry moved from India to Burma 1 fighter moved from Eastern Persia to Burma Combat - British Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 5/8 hits, 3.67 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from Alexandria to Malta 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 aaGuns moved from Burma to Yunnan 1 aaGun moved from India to Burma 2 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 artillery moved from 91 Sea Zone to Morocco Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.83 Italians regular : -0.83 Japanese regular : 0.00 British rolls : 1.00 British regular : 1.83 Americans rolls : 0.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 3,3 and gets 0 hits Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Tobruk to Libya 1 bomber moved from Southern Italy to Libya 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Gibraltar Battle in Libya Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 0/3 hits, 1.33 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 3 : 2/3 hits, 1.33 expected hits French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win, taking Gibraltar from British, taking Libya from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 1 artillery and 1 infantry moved from Southern France to France 1 armour moved from Southern France to Southern Italy 1 armour moved from Greece to Bulgaria Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : 0.33 Italians regular : -0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 3 fighters moved from Western Australia to Shan State 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Algeria to 92 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Algeria to Tunisia 1 infantry moved from Trans-Jordan to Egypt Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 92 Sea Zone to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 2 bombers moved from Southern Italy to 98 Sea Zone 2 artilleries and 10 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 3 armour, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 112 Sea Zone Germans attack with 1 destroyer and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 113 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 98 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser, 1 destroyer and 2 transports Non Combat Move - Germans 1 fighter moved from 98 Sea Zone to Greece 2 bombers moved from 98 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Germany 2 bombers placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Germans collect 1 PU from War Bonds; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50 British regular : 1.17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 2 bombers moved from Southern Italy to 98 Sea Zone 2 artilleries and 10 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 3 armour, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 112 Sea Zone Germans attack with 1 destroyer and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 113 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 98 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser, 1 destroyer and 2 transports Non Combat Move - Germans 1 fighter moved from 98 Sea Zone to Greece 2 bombers moved from 98 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Germany 2 bombers placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Germans collect 1 PU from War Bonds; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50 British regular : 1.17
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 2 bombers moved from Southern Italy to 98 Sea Zone 2 artilleries and 10 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 3 armour, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 112 Sea Zone Germans attack with 1 destroyer and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 113 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 98 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser, 1 destroyer and 2 transports Non Combat Move - Germans 1 fighter moved from 98 Sea Zone to Greece 2 bombers moved from 98 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Germany 2 bombers placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Germans collect 1 PU from War Bonds; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 6 mech_infantrys EDIT: Adding units owned by Germans to Slovakia Hungary: 6 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50 British regular : 1.17
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@stickybomb @crockett36 Sorry I kept forgetting a few non coms - use the last file please.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 mech_infantry moved from Shensi to Hunan Chinese take Hunan from Japanese 22 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Dzavhan to Yakut S.S.R. Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Russians 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 aaGuns, 2 artilleries and 16 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Rostov to Bryansk 9 infantry moved from Russia to Bryansk 2 aaGuns moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Sikang to Szechwan 1 armour and 1 mech_infantry moved from Shensi to Szechwan 2 fighters and 1 tactical_bomber moved from Karelia to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 destroyer, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Hunan 2 bombers moved from Kwangsi to Sikang 3 mech_infantrys moved from Kiangsu to Kwangtung 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 artilleries and 5 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Amur to Buryatia 1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R. 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 3 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Yunnan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 infantry and 1 transport 1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 infantry and 1 transport Battle in Malaya Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Malaya from UK_Pacific, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Borneo Battle in Kwangtung Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 2 artilleries and 5 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 2/7 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter and 6 infantry British defend with 2 aaGuns; Chinese defend with 5 infantry British roll AA dice in Yunnan : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 1/9 hits, 2.50 expected hits Chinese roll dice for 2 aaGuns and 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 0/8 hits, 2.33 expected hits Chinese roll dice for 1 aaGun and 5 infantry in Yunnan, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 4 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 aaGun and 5 infantry in Yunnan, round 4 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 5 : 1/6 hits, 2.00 expected hits Chinese roll dice for 5 infantry in Yunnan, round 5 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 6 : 3/6 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 6 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 7 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 4 infantry Casualties for British: 2 aaGuns Casualties for Chinese: 5 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Sikang Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Sikang Japanese win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 3 fighters and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/8 hits, 4.17 expected hits UK_Pacific roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for ANZAC: 3 fighters and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 carriers moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Sakha 4 infantry moved from Amur to Buryatia 3 fighters moved from Amur to Japan 1 tactical_bomber moved from Amur to Kiangsi 1 aaGun, 1 artillery and 6 infantry moved from Amur to Manchuria 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 2 bombers moved from Sikang to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -5.33 Japanese regular : -0.50 British AA : -0.33 Japanese rolls : 0.00 UK_Pacific regular : -0.00 ANZAC regular : -0.83 Russians regular : -0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,1 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 3 mech_infantrys moved from Central United States to Eastern United States 1 fighter moved from Central United States to Eastern United States 2 fighters moved from Western United States to Eastern United States 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 25 Sea Zone to 7 Sea Zone 1 submarine moved from 25 Sea Zone to 24 Sea Zone 1 fighter moved from Wake Island to Western United States 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 cruisers moved from 64 Sea Zone to 102 Sea Zone 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 tactical_bomber placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 7 infantry in Yunnan, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 6 infantry in Yunnan, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -11 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,1 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 3 mech_infantrys moved from Central United States to Eastern United States 1 fighter moved from Central United States to Eastern United States 2 fighters moved from Western United States to Eastern United States 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 25 Sea Zone to 7 Sea Zone 1 submarine moved from 25 Sea Zone to 24 Sea Zone 1 fighter moved from Wake Island to Western United States 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 cruisers moved from 64 Sea Zone to 102 Sea Zone 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 tactical_bomber placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 7 infantry in Yunnan, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 6 infantry in Yunnan, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -11 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Alexandria to Libya British take Tobruk from Italians 1 battleship, 1 cruiser and 2 destroyers moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Belgian Congo to Kenya 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Siam to Shan State 4 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 armour moved from India to Burma 4 mech_infantrys moved from India to Burma 3 infantry moved from Persia to Iraq 2 fighters and 2 tactical_bombers moved from Egypt to Iraq 1 bomber moved from Malta to Libya 2 artilleries moved from Alexandria to Tobruk 1 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 artillery and 1 infantry moved from Egypt to Alexandria 1 fighter moved from Burma to Yunnan Combat - British Battle in Gibraltar British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 97 Sea Zone British attack with 1 battleship, 1 cruiser and 3 destroyers Italians defend with 1 cruiser, 1 destroyer and 1 submarine British roll dice for 1 battleship, 1 cruiser and 3 destroyers in 97 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 97 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 18 Casualties for British: 1 destroyer Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine Battle in Yunnan British attack with 1 fighter and 5 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Iraq British attack with 2 fighters, 3 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 3/7 hits, 2.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 3 infantry Italians defend with 1 infantry British roll dice for 3 infantry in Kenya, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Libya British attack with 1 armour and 1 bomber Italians defend with 1 artillery British roll dice for 1 armour and 1 bomber in Libya, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Libya to Malta 2 tactical_bombers moved from Iraq to Egypt 2 fighters moved from Iraq to Egypt 1 fighter moved from Yunnan to Burma 1 aaGun moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 8 infantry moved from Burma to Yunnan Place Units - British 1 destroyer and 1 submarine placed in 110 Sea Zone 2 tactical_bombers placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry and 5 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,5,1,3,3 UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 infantry and 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.33 Italians regular : 0.50 Japanese regular : 3.00 Neutral_Axis regular : 0.00 British regular : 0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 4,2 and gets 0 hits Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Bulgaria to Eastern Poland 1 infantry moved from Northern Italy to France 1 armour moved from Southern Italy to Yugoslavia Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,1 Italians collect 10 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 34 Sea Zone 1 submarine moved from 57 Sea Zone to 44 Sea Zone 2 infantry moved from Alexandria to Egypt 1 infantry moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from Tunisia to Libya 1 fighter moved from Tunisia to Gibraltar 1 destroyer moved from 96 Sea Zone to 97 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 3,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans buy 1 artillery, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 fighter moved from Western Germany to 97 Sea Zone 1 fighter moved from Greece to 97 Sea Zone 4 bombers and 2 tactical_bombers moved from Western Germany to 97 Sea Zone 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians Combat - Germans Battle in 97 Sea Zone Germans attack with 4 bombers, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 destroyers; French defend with 1 destroyer Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/8 hits, 5.00 expected hits British roll dice for 1 battleship, 1 cruiser and 3 destroyers in 97 Sea Zone, round 2 : 0/5 hits, 2.17 expected hits 1 destroyer owned by the French and 1 destroyer owned by the British lost in 97 Sea Zone Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 46 Casualties for British: 1 battleship, 1 cruiser and 2 destroyers Casualties for French: 1 destroyer Casualties for Germans: 1 fighter Non Combat Move - Germans 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 6 armour and 6 mech_infantrys moved from Eastern Poland to Novgorod 3 aaGuns, 3 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine 6 armour, 2 artilleries, 8 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine 6 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Western Germany 4 bombers moved from 97 Sea Zone to Western Germany 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in France 1 artillery, 3 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Germans collect 2 PUs from War Bonds; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -3.00 British regular : -2.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Central Mongolia to Chahar Chinese take Chahar from Japanese 1 armour moved from Shensi to Kansu 1 armour moved from Szechwan to Kansu 1 mech_infantry moved from Szechwan to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Szechwan to Yunnan 11 infantry moved from Central Mongolia to Ulaanbaatar 10 infantry moved from Central Mongolia to Ulaanbaatar 1 infantry moved from Finland to Karelia 2 infantry moved from Volgograd to Samara 1 submarine moved from 92 Sea Zone to 97 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Samara 2 fighters moved from Russia to Samara 2 aaGuns, 1 artillery and 31 infantry moved from Bryansk to Russia 2 aaGuns moved from Central Mongolia to Ulaanbaatar 1 submarine moved from 125 Sea Zone to 119 Sea Zone Place Units - Russians 10 infantry placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer and 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 destroyer and 1 submarine moved from 24 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from Sakha to 7 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangsi to 34 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Borneo to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 2 mech_infantrys moved from Shantung to Chahar 1 tactical_bomber moved from Kiangsi to Chahar 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 3 fighters and 3 tactical_bombers moved from Kwangsi to Anhwe Combat - Japanese Battle in Java Battle in Sumatra Battle in Philippines Japanese attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Philippines from Americans with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Chahar Japanese attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 submarines and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 3 submarines Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits ANZAC roll dice for 3 submarines in 34 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 3 submarines owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for ANZAC: 3 submarines Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 2 submarines Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Celebes Battle in Anhwe Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 mech_infantry Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Anhwe, round 2 : 3/8 hits, 3.83 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe Japanese win, taking Celebes from Dutch, taking Anhwe from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in 16 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 7 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 7 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 bombers moved from 34 Sea Zone to Kwangtung 1 tactical_bomber moved from Chahar to Shantung 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Amur 4 infantry moved from Buryatia to Amur 1 fighter moved from Sakha to Amur 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Amur 1 fighter moved from 7 Sea Zone to Japan 1 fighter moved from 25 Sea Zone to 6 Sea Zone 2 artilleries and 5 infantry moved from Hunan to Kiangsi 3 fighters and 3 tactical_bombers moved from Anhwe to Kiangsi 2 mech_infantrys moved from Kiangsu to Kiangsi 2 mech_infantrys moved from Kiangsi to Kwangtung Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : 4.67 Japanese rolls : 0.00 ANZAC regular : -0.50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,4 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 infantry, 2 submarines and 2 transports; Remaining resources: 18 PUs; 2 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 battleship moved from 102 Sea Zone to 91 Sea Zone 1 armour, 1 carrier, 4 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 102 Sea Zone to 90 Sea Zone 1 armour, 1 carrier, 4 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 4 bombers moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Central United States to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from Western United States to 25 Sea Zone 1 submarine moved from 24 Sea Zone to 7 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 17 Sea Zone to 7 Sea Zone Americans take 17 Sea Zone from Japanese 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 7 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 2 submarines Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Midway 1 aaGun moved from Central United States to Eastern United States 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 bomber placed in Eastern United States 2 artilleries placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 1.83