@mikawagunichi why even ask lol
L21 #2 trulpen (X) vs Simon33 (A+16) BM3
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That was incredibly frustrating in Java.
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@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
That was incredibly frustrating in Java.
I feel ya.
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Yugoslavia to Bulgaria 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bulgaria 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 4 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 109 Sea Zone 1 bomber and 3 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel Combat - Germans
Combat Hit Differential Summary :
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Scramble to z109?
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Intercept in Moscow?
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Full scramble SZ109. Did I miscalculate there or just assume?
No intercept Moscow.
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Oh, planes came out of Rome.
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Actually, is it too late to keep the ANZAC fighters on the US CV in SZ96?
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@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Full scramble SZ109. Did I miscalculate there or just assume?
Scramble-o. A fighting chance instead of a rout.
@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Actually, is it too late to keep the ANZAC fighters on the US CV in SZ96?
Hmm, it is a bit late, but on the other hand it seems more rational than landing them on Malta. Ok, I’ll allow it if you feel it’s fair.
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Misclicked the last casualty, meant to take a fig and tac, but happened to take 2 figs. Will correct by letting the tac without moves left die and add a fig somewhere.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Yugoslavia to Bulgaria 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bulgaria 2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 4 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 109 Sea Zone 1 bomber and 3 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel Combat - Germans Americans scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in 109 Sea Zone Germans attack with 1 carrier, 1 destroyer, 4 fighters, 5 submarines and 3 tactical_bombers British defend with 3 fighters; Americans defend with 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 7/8 hits, 4,33 expected hits Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 1 transport in 109 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 submarines owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the British lost in 109 Sea Zone Germans roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 tactical_bombers in 109 Sea Zone, round 3 : 5/8 hits, 4,33 expected hits Americans roll dice for 4 fighters and 1 transport in 109 Sea Zone, round 3 : 4/4 hits, 2,67 expected hits 1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the British lost in 109 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 5 submarines Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 1 transport Casualties for British: 3 fighters Battle in Archangel Germans attack with 6 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 6 infantry and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 1,50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 6 infantry and 1 tactical_bomber in Archangel, round 3 : 0/7 hits, 1,50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 5 infantry and 1 tactical_bomber in Archangel, round 4 : 1/6 hits, 1,33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Bulgaria Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber could not land in 109 Sea Zone and was removed 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Albania 1 infantry moved from Rostov to Caucasus EDIT: 1 fighter moved from 109 Sea Zone to Normandy Bordeaux 3 infantry moved from Slovakia Hungary to Eastern Poland 6 armour and 27 mech_infantrys moved from Caucasus to Rostov 1 aaGun, 1 artillery and 5 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Rostov 1 aaGun moved from Belarus to Archangel 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux 1 bomber and 3 fighters moved from Russia to Rostov 1 tactical_bomber moved from Archangel to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 1 aaGun moved from Yugoslavia to Albania 1 artillery and 3 infantry moved from Yugoslavia to Albania 2 artilleries and 8 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Bulgaria to Albania 1 tactical_bomber moved from Bulgaria to Albania Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 2 fighters placed in Western Germany 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 infantry placed in Normandy Bordeaux 1 infantry placed in Germany Germans undo move 5. 1 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 2,17 Russians regular : -0,33 Germans regular : 0,83 British regular : -0,33 Russians AA : -0,17
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 fighter moved from Szechwan to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 artillery and 1 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd 5 artilleries and 90 infantry moved from Tambov to Bryansk 5 artilleries and 4 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Tambov to Kazakhstan Combat - Russians Battle in Smolensk Russians attack with 5 artilleries and 5 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 5 infantry in Smolensk, round 2 : 3/10 hits, 3.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 5 artilleries and 90 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 90 infantry in Bryansk, round 2 : 16/95 hits, 17.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 artilleries and 90 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Shensi 2 fighters moved from Kazakhstan to Shensi 5 infantry moved from Szechwan to Shensi 2 aaGuns and 10 infantry moved from Amur to Siberia 2 artilleries and 1 infantry moved from Urals to Novosibirsk 1 armour and 2 mech_infantrys moved from Tambov to Russia 1 aaGun moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Place Units - Russians 7 infantry placed in Russia Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 2 EDIT: Changing PUs for Russians from 1 to 0 EDIT: Turning off Edit Mode 1 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.00 Russians regular : -1.33
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Edit is because it should have warned me before I bought too many units for me to mobilise.
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@trulpen said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Hmm, it is a bit late, but on the other hand it seems more rational than landing them on Malta. Ok, I’ll allow it if you feel it’s fair.
I didn’t think it was that late as no dice had been rolled and no attack had been deterred by them being on Malta. If you wanted to attack Malta I could understand it being too late.
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@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
@trulpen said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Hmm, it is a bit late, but on the other hand it seems more rational than landing them on Malta. Ok, I’ll allow it if you feel it’s fair.
I didn’t think it was that late as no dice had been rolled and no attack had been deterred by them being on Malta. If you wanted to attack Malta I could understand it being too late.
I agree.
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@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Edit is because it should have warned me before I bought too many units for me to mobilise.
Yes, it should. Ok to edit.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 8 infantry, 8 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 submarine moved from 39 Sea Zone to 43 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 4 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from 4 Sea Zone to Aleutian Islands Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 8 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Aleutian Islands Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Japanese win, taking Aleutian Islands from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 3 infantry moved from Korea to Amur 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 4 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Kweichow 3 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 aaGun, 16 artilleries and 26 infantry moved from West India to Eastern Persia 1 artillery and 2 infantry moved from India to West India 7 infantry moved from Yunnan to Kweichow 2 infantry moved from Shantung to Anhwe 2 bombers moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone 1 carrier moved from 4 Sea Zone to 8 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Korea to Amur 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 submarine placed in 36 Sea Zone 7 submarines and 1 tactical_bomber placed in 6 Sea Zone 2 infantry placed in Japan 3 infantry placed in Shantung 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5 Japanese collect 63 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 fighters moved from 35 Sea Zone to Shan State 1 artillery moved from Siberia to Sakha Russians take Sakha from Japanese EDIT: 2 fighters moved from Malta to 96 Sea Zone 1 destroyer and 2 fighters moved from 35 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese 10 fighters moved from 35 Sea Zone to 43 Sea Zone Combat - Americans Americans creates battle in territory 42 Sea Zone Battle in Crete Battle in Morocco Battle in Cyprus Battle in Malaya Battle in Shan State Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 4/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win, taking 42 Sea Zone from Japanese, taking Crete from Italians, taking Morocco from Italians, taking Cyprus from Italians, taking Malaya from Japanese, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 43 Sea Zone Americans attack with 1 destroyer and 12 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 12 fighters in 43 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 12 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 12 fighters moved from 43 Sea Zone to 46 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from Shan State to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 41 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 42 Sea Zone 11 carriers, 2 cruisers, 4 destroyers, 8 fighters and 11 submarines moved from 35 Sea Zone to 46 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from 101 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Central United States to Western United States 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 2 submarines moved from 30 Sea Zone to 46 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States 1 fighter moved from Hawaiian Islands to Queensland 1 tactical_bomber moved from Queensland to 46 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States 1 carrier, 1 fighter and 1 submarine placed in 99 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,6,4,5,5,1,5,1,2,1,5,3,1,5,2,4 Americans collect 61 PUs (2 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 23 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 23 infantry Japanese defend with 1 infantry Chinese roll dice for 23 infantry in Suiyuyan, round 2 : 2/23 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 22 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters moved from Greece to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Shensi to Caucasus 1 fighter moved from 96 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Libya to Tunisia British take Tunisia from Italians Combat - British Battle in Gibraltar British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 harbour and 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caucasus British attack with 3 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus British roll dice for 3 fighters in Caucasus, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Caucasus to 99 Sea Zone 3 infantry moved from Iraq to Persia 3 aaGuns, 4 armour, 21 artilleries, 20 infantry and 3 mech_infantrys moved from Northwest Persia to Persia 1 fighter moved from Caucasus to Northwest Persia 1 infantry moved from Northwest Persia to Persia 1 battleship, 1 carrier, 1 fighter and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 1 armour moved from 99 Sea Zone to Syria 1 cruiser moved from 96 Sea Zone to 95 Sea Zone 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 fighters, 7 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Tobruk to Alexandria 4 armour and 3 mech_infantrys moved from Persia to Northwest Persia 1 infantry moved from Northwest Persia to Persia 1 fighter moved from Gibraltar to 91 Sea Zone Place Units - British 1 destroyer placed in 110 Sea Zone 3 infantry placed in Iraq 2 artilleries and 1 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : 3.00 Italians regular : -0.33 Japanese regular : 0.17 Germans regular : 0.33 British regular : -1.33
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Sorry about the delay on that turn. Was a bit unsure and had a few other things on my mind.
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@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Sorry about the delay on that turn. Was a bit unsure and had a few other things on my mind.
No problem.