3d6: 6, 6, 3
NML 1914 - Team Game #1
@fmerwinrommel “being in trouble” is not the concern. You can have fantastic armies and fortified positions and still will lose as Centrals. If Centrals would have to struggle at the start of the game we can as well stop playing right away.
Centrals need to be strong early AND be able to apply enough pressure after a few turns to push Entente out of their positions. This last part is the one that you cannot forsee from turn 1, as too many variables play into this.
Once again, what is the big deal with giving Kevin a tech? This will probably be equalized by some lucly or unlucky dice sooner than later in the game. He could not even use it in first turn as he would activate it normally at the end of aus1.
@elrood Perhaps being in trouble was not the correct phrase. Austria is always successfully on the offensive from the start against Italy and Serbia. If any CP needs help, it’s Turkey, against a skilled Brit named Witt. I will accept whatever the majority decides.
@fmerwinrommel i see your point, but I am too modest to ask for myself. Surely some more knifes in my pocket would not hurt against Veteran Witt.
New thread is here: https://www.axisandallies.org/forums/topic/37678/nml-1914-team-game-2
I’ll look to post G1 tonight or tomorrow.
@redrum thanks . Good luck with your G1.