Iron Stitch v Belochai - YG Global 1940 TE


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bulgaria to Northern Italy
            5 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 armour, 1 bomber and 5 infantry
                British defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 5 infantry in Northern Italy, round 2 : 4/7 hits, 2.00 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.50 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,3,5,4
            Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    British regular : -0.50
    

    Savegame


  • triplea_37131_French 5.tsvg

    French 5 is complete


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 7x factory_major; Remaining resources: 33 PUs; 
            Germans buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            10 mech_infantrys moved from Ukraine to Russia
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
            1 mech_infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from British
            2 mech_infantrys moved from France to Western Germany
            2 infantry moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Western Germany
                Germans attack with 2 infantry and 2 mech_infantrys
                British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 infantry and 2 mech_infantrys in Western Germany, round 2 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Germany
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Western Germany, round 3 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Western Germany, round 4 : 2/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Western Germany, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
            Battle in Russia
                Germans attack with 9 armour, 5 artilleries, 3 fighters, 20 infantry, 19 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 4 fighters and 43 infantry
                    Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 5 artilleries, 2 fighters, 20 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 16/58 hits, 16.50 expected hits
                    Russians roll dice for 2 aaGuns, 4 armour, 7 artilleries, 4 fighters and 43 infantry in Russia, round 2 : 20/58 hits, 21.33 expected hits
                    14 infantry owned by the Russians, 20 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 9 armour, 5 artilleries, 2 fighters, 19 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 8/38 hits, 13.17 expected hits
                    Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 29 infantry in Russia, round 3 : 11/44 hits, 16.67 expected hits
                    8 infantry owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 5 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 11/27 hits, 11.33 expected hits
                    Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 21 infantry in Russia, round 4 : 14/36 hits, 14.00 expected hits
                    11 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 2 fighters and 3 tactical_bombers in Russia, round 5 : 7/13 hits, 7.00 expected hits
                    Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 10 infantry in Russia, round 5 : 11/25 hits, 10.33 expected hits
                    7 infantry owned by the Russians, 2 fighters owned by the Germans, 8 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 2 tactical_bombers in Russia, round 6 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 4 armour, 7 artilleries, 4 fighters and 3 infantry in Russia, round 6 : 5/18 hits, 8.00 expected hits
                    2 tactical_bombers owned by the Germans lost in Russia
                Russians win with 4 armour, 7 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is -143
                Casualties for Germans: 9 armour, 5 artilleries, 3 fighters, 20 infantry, 19 mech_infantrys and 3 tactical_bombers
                Casualties for Russians: 2 aaGuns and 40 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Western Ukraine
            1 infantry moved from Germany to Poland
    
        Place Units - Germans
            7 infantry and 3 mech_infantrys placed in Germany
            Germans undo move 1.
            3 mech_infantrys placed in Romania
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -9.33
    Germans regular : -6.67
    Russians AA : 0.00
    British regular : 0.00
    

    Savegame


  • triplea_37131_UKP 6 complete.tsvg

    UKP 6 is complete. I see you went for Moscow.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries and 2 mech_infantrys moved from Anhwe to Chahar
            2 fighters, 10 infantry and 2 tactical_bombers moved from Korea to Manchuria
            2 fighters moved from 35 Sea Zone to Manchuria
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 fighter and 2 tactical_bombers moved from Japan to 17 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 33 Sea Zone
            Battle in Manchuria
                Japanese attack with 6 fighters, 14 infantry and 4 tactical_bombers
                Russians defend with 18 infantry
                    Japanese roll dice for 6 fighters, 14 infantry and 4 tactical_bombers in Manchuria, round 2 : 7/24 hits, 8.00 expected hits
                    Chinese roll dice for 18 infantry in Manchuria, round 2 : 5/18 hits, 6.00 expected hits
                    5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 6 fighters, 9 infantry and 4 tactical_bombers in Manchuria, round 3 : 5/19 hits, 7.17 expected hits
                    Chinese roll dice for 11 infantry in Manchuria, round 3 : 2/11 hits, 3.67 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 6 fighters, 7 infantry and 4 tactical_bombers in Manchuria, round 4 : 10/17 hits, 6.83 expected hits
                    Chinese roll dice for 6 infantry in Manchuria, round 4 : 4/6 hits, 2.00 expected hits
                    4 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Japanese: 11 infantry
                Casualties for Russians: 18 infantry
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 17 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 33 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 5 submarines
                1 submarine owned by the Japanese submerged
            Battle in Chahar
                Japanese attack with 2 artilleries and 2 mech_infantrys
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 artilleries and 2 mech_infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 2 artilleries and 1 mech_infantry in Chahar, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Chahar
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 6 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                Chinese winAmericans winAmericans win with 5 submarines remaining with 5 submarines remaining with 2 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 2 artilleries and 2 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                UK_Pacific defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the UK_Pacific lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for UK_Pacific: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from French Indo China to Kwangtung
            2 aaGuns moved from French Indo China to 36 Sea Zone
            2 aaGuns and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 aaGuns moved from 6 Sea Zone to Japan
            1 fighter and 2 tactical_bombers moved from 17 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Manchuria to Korea
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Korea to 6 Sea Zone
            2 fighters moved from Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
            1 mech_infantry moved from French Indo China to Kwangtung
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.33
    Japanese regular : 1.33
    

    Savegame


  • triplea_37131_UK 6 complete.tsvg

    UK 6 is complete

    Matt, I did a late edit. I forgot to move my ships and land units into Denmark during the combat phase. If you feel that this is too late, then I will edit them back.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Bulgaria to Yugoslavia
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from French
            1 bomber moved from Southern Italy to Yugoslavia
            1 armour moved from Northern Italy to Normandy Bordeaux
                  Italians take Normandy Bordeaux from French
            1 armour moved from Southern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 bomber and 2 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.50 expected hits
                    French roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Yugoslavia, round 3 : 1/3 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from French with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Yugoslavia to Southern Italy
            3 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,1
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.00
    Italians regular : -0.83
    

    Savegame



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Germany to Poland
                  Germans take Poland from Americans
            5 infantry moved from Germany to Slovakia Hungary
            8 infantry moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Western Germany
                Germans attack with 8 infantry
                French defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 8 infantry in Western Germany, round 2 : 1/8 hits, 1.33 expected hits
                    Americans roll dice for 2 armour, 1 fighter and 1 infantry in Western Germany, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                    Germans roll dice for 6 infantry in Western Germany, round 3 : 0/6 hits, 1.00 expected hits
                    Americans roll dice for 2 armour and 1 fighter in Western Germany, round 3 : 2/3 hits, 1.67 expected hits
                    2 infantry owned by the Germans lost in Western Germany
                    Germans roll dice for 4 infantry in Western Germany, round 4 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 2 armour and 1 fighter in Western Germany, round 4 : 1/3 hits, 1.67 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany
                    Germans roll dice for 3 infantry in Western Germany, round 5 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 1 fighter in Western Germany, round 5 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 3 infantry in Western Germany, round 6 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 armour and 1 fighter in Western Germany, round 6 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Germans lost in Western Germany
                    Germans roll dice for 2 infantry in Western Germany, round 7 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 fighter in Western Germany, round 7 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Western Germany
                    Germans roll dice for 1 infantry in Western Germany, round 8 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 fighter in Western Germany, round 8 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Western Germany
                Americans win with 1 fighter remaining. Battle score for attacker is -9
                Casualties for Germans: 8 infantry
                Casualties for Americans: 2 armour and 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 5 infantry
                Americans defend with 1 armour
                    Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 4 infantry in Slovakia Hungary, round 3 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Slovakia Hungary, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Americans with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Germans
            1 mech_infantry moved from Holland Belgium to France
    
        Place Units - Germans
            6 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Germans regular : -2.00
    

    Savegame


  • triplea_37131_UKP7.tsvg

    UKP 7 complete

    I messed up on that round. Oh well :)


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.1

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 mech_infantrys moved from Kwangtung to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Kwangtung to Kiangsi
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 17 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser in 25 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 cruiser remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Kiangsi
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                UK_Pacific defend with 1 armour
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the UK_Pacific lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for UK_Pacific: 1 armour
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
                UK_Pacific defend with 3 armour, 1 artillery and 4 mech_infantrys
                    Japanese roll dice for 2 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 4/13 hits, 3.83 expected hits
                    Chinese roll dice for 3 armour, 1 artillery and 4 mech_infantrys in Kwangsi, round 2 : 2/8 hits, 3.17 expected hits
                    2 infantry owned by the Japanese and 4 mech_infantrys owned by the UK_Pacific lost in Kwangsi
                    Japanese roll dice for 2 fighters, 7 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 6/11 hits, 3.50 expected hits
                    Chinese roll dice for 3 armour and 1 artillery in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Japanese, 3 armour owned by the UK_Pacific and 1 artillery owned by the UK_Pacific lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for UK_Pacific: 3 armour, 1 artillery and 4 mech_infantrys
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Korea to 6 Sea Zone
            2 fighters moved from Korea to Kwangtung
            1 aaGun moved from Korea to Manchuria
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 fighter and 1 tactical_bomber placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
            Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Americans regular : -0.17
    Japanese regular : 1.50
    

    Savegame


  • triplea_37131_UKE 7.tsvg

    I cannot remember what the score was. I think that it was 2-0. If so, it is 3-0 now.

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