@Daaras Scramble decisions?
bolasgods Allies +18 vs AetV's Axis BM4
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 5 infantry moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Hopei to Chahar Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 factory_minor and 4 infantry Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 4 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Japan 4 fighters and 1 tactical_bomber moved from Korea to Japan 4 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 2 armour moved from Kwangsi to 36 Sea Zone 3 artilleries moved from Kwangsi to 36 Sea Zone 2 mech_infantrys moved from Kwangsi to 36 Sea Zone 5 infantry moved from Kwangsi to 36 Sea Zone 2 marines moved from Kwangsi to 36 Sea Zone 2 armour, 3 artilleries, 5 infantry, 2 marines, 2 mech_infantrys and 7 transports moved from 36 Sea Zone to 6 Sea Zone 2 armour moved from 6 Sea Zone to Japan 2 marines moved from 6 Sea Zone to Japan 2 mech_infantrys moved from 6 Sea Zone to Japan 5 infantry moved from 6 Sea Zone to Japan 3 artilleries moved from 6 Sea Zone to Japan 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan Combat - Americans Americans creates battle in territory 106 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3 Battle in Japan Americans attack with 2 armour, 4 artilleries, 1 bomber, 8 fighters, 6 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 11 infantry Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 7/26 hits, 10.50 expected hits Japanese roll dice for 2 aaGuns, 1 artillery, 4 fighters and 11 infantry in Japan, round 2 : 7/16 hits, 6.67 expected hits 5 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 2 marines, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 8/19 hits, 8.83 expected hits Japanese roll dice for 1 artillery, 4 fighters and 6 infantry in Japan, round 3 : 7/11 hits, 5.00 expected hits 1 fighter owned by the Japanese, 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 artilleries owned by the Americans, 2 marines owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 bomber, 7 fighters and 2 tactical_bombers in Japan, round 4 : 7/12 hits, 6.50 expected hits Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Japan Americans captures 8PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 marines and 2 mech_infantrys Casualties for Japanese: 2 aaGuns, 1 artillery, 4 fighters and 11 infantry triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 1 tactical_bomber moved from Japan to Korea 1 fighter moved from Japan to Korea 1 fighter moved from Japan to Korea 5 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 mech_infantry moved from Kiangsi to Jehol 1 bomber moved from French Indo China to India 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 armour moved from Eastern United States to New Brunswick Nova Scotia 1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone Place Units - Americans 3 fighters placed in French Indo China 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone 1 artillery, 3 infantry and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 5 infantry moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Hopei to Chahar Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 factory_minor and 4 infantry Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 4 infantry Battle in Chahar Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 tactical_bomber moved from Persia to Iraq 3 fighters moved from Persia to Iraq 2 fighters moved from Tambov to Caucasus 7 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 mech_infantry moved from Tambov to Caucasus 1 mech_infantry moved from Tambov to Caucasus Combat - British Battle in Iraq British attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caucasus British attack with 9 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 armour British roll dice for 9 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/13 hits, 6.17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 9 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Tambov 1 fighter moved from Caucasus to Tambov 1 fighter moved from Caucasus to Tambov 1 fighter moved from Caucasus to Tambov 5 fighters and 2 tactical_bombers moved from Caucasus to Bryansk 3 fighters and 1 tactical_bomber moved from Iraq to Persia 2 mech_infantrys moved from Eastern Persia to Persia 2 mech_infantrys moved from India to Eastern Persia 1 artillery and 4 infantry moved from India to West India 1 armour moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 fighter moved from Kiangsi to India 1 bomber moved from Kiangsi to India 2 aaGuns moved from Kiangsi to Hunan 1 cruiser moved from 19 Sea Zone to 36 Sea Zone 2 mech_infantrys moved from Vologda to Tambov 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy 1 armour moved from Suiyuyan to Novosibirsk 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,1 British collect 26 PUs (2 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -3.83 Italians regular : -0.33 Japanese regular : 2.67 Japanese AA : 0.00 Germans regular : -0.50 British regular : 0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Syria to Iraq 1 bomber moved from Egypt to Iraq 2 fighters moved from 81 Sea Zone to Iraq 1 armour and 2 fighters moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov 1 armour moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Kenya Italians take Kenya from British Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 2 fighters Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 2 fighters in Rostov, round 2 : 3/4 hits, 2,17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Iraq Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians win, taking Iraq from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Iraq to 81 Sea Zone 1 bomber moved from Iraq to Egypt 2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 aaGun, 1 artillery and 3 infantry moved from Syria to Trans-Jordan 2 transports moved from 99 Sea Zone to 81 Sea Zone 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Southern Italy to Gibraltar 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 bomber and 2 fighters moved from Rostov to Ukraine 1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 2 submarines placed in 95 Sea Zone 1 armour and 2 mech_infantrys placed in Egypt Italians undo move 1. 2 submarines placed in 93 Sea Zone 3 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : 0,83 Russians regular : -0,67 British regular : 0,33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Marianas to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from Okinawa to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Marshall Islands Battle in Iwo Jima Battle in Formosa Non Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Marianas to 22 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from Okinawa to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Marshall Islands Battle in Iwo Jima Battle in Formosa Non Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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@bolasgod I am unsure of the victory conditions in BM I control 7 victory cities in the pacific at the end of the round.
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**Revised Capital Capture Rules: The capture of a player’s capital results in the plunder of that player’s PUs only the first time the capital is taken. Subsequent recapture of the same capital results in the player’s PUs being destroyed.
Revised Victory Conditions: If Germany is Allied control, an Axis victory in the Pacific requires 7 (rather than 6) Pacific VCs. If Japan is Allied control, an Axis victory in Europe requires 9 (rather than 8 ) Europe VCs.**
An allied Victory is achieved when Allies hold Berlin and Japan and Rome for one full Turn and maintain controll of one of their Capitols.
A full turn is for example:
America gets hold on the last remaing capitol and is holding it till next round when the US Turn is up again.
In our game you will need still to take out Rome (Italy) and Berlin (Germany).
Since Italy is becoming a monster, there is no need right now at the moment to surrender but will Force me to get an additional VC in Europe.Or I manage somehow to liberate Japan, so that I only need 8 instaed of nine European VC’s again.
HTH, if you have still any Questions ask me, please.
Best regards AetV
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Note to my self.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 1 artillery and 1 infantry moved from Novgorod to Belarus 1 artillery moved from Egypt to 81 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 fighter moved from Ukraine to Caucasus 1 tactical_bomber moved from Ukraine to Archangel Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour in Volgograd, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Volgograd, round 6 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 6 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Volgograd Russians win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Belarus Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 2 mech_infantrys Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Non Combat Move - Germans 1 fighter moved from Caucasus to Ukraine 1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Finland to Novgorod 2 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Finland to Norway 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar Germans take French Madagascar from Neutral_Axis 1 bomber moved from Russia to Ukraine Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 8 mech_infantrys placed in Germany 1 bomber and 1 fighter placed in Western Germany 2 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -3,00 Russians AA : -0,17
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@aequitas-et-veritas thanks for the explanation, this game is getting serious then, Italy is a monster…
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 32 PUs; Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 4 infantry moved from Manchuria to Jehol 1 aaGun moved from Korea to Manchuria 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Place Units - Russians 8 infantry placed in Russia 1 artillery and 1 mech_infantry placed in Volgograd Russians undo move 2. Russians undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Germans regular : -1.00 Russians regular : 0.83
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@bolasgod Please skip Japan and do your US Turn. You don’t have to post Japan just post at the end of UK unless there is a scramble order or OoL.
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@aequitas-et-veritas sounds good
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from India to 81 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 81 Sea Zone Americans attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 81 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - Americans 1 bomber moved from 81 Sea Zone to French Equatorial Africa 3 fighters moved from French Indo China to India 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 6 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to Hawaiian Islands 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Jehol to Hunan 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to French Indo China 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 cruiser, 2 destroyers and 2 transports moved from 101 Sea Zone to 106 Sea Zone 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 1 marine moved from Eastern United States to New Brunswick Nova Scotia 2 aaGuns moved from Western United States to Central United States Place Units - Americans 3 fighters placed in French Indo China 1 carrier, 4 submarines and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 7 infantry moved from Yunnan to Szechwan 1 artillery moved from Chahar to Suiyuyan Place Units - Chinese 2 artilleries and 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 5 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from India to 81 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 81 Sea Zone Americans attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 81 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - Americans 1 bomber moved from 81 Sea Zone to French Equatorial Africa 3 fighters moved from French Indo China to India 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 6 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to Hawaiian Islands 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Jehol to Hunan 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to French Indo China 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to French Indo China 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 cruiser, 2 destroyers and 2 transports moved from 101 Sea Zone to 106 Sea Zone 3 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 1 marine moved from Eastern United States to New Brunswick Nova Scotia 2 aaGuns moved from Western United States to Central United States Place Units - Americans 3 fighters placed in French Indo China 1 carrier, 4 submarines and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 7 infantry moved from Yunnan to Szechwan 1 artillery moved from Chahar to Suiyuyan Place Units - Chinese 2 artilleries and 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs Purchase Units - British British buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Union of South Africa to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Persia to Iraq 1 mech_infantry moved from Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 infantry moved from Persia to Iraq 5 fighters moved from Bryansk to Caucasus 2 tactical_bombers moved from Bryansk to Caucasus 4 fighters moved from Tambov to Caucasus 3 fighters moved from Persia to Iraq 1 tactical_bomber moved from Persia to Iraq 1 bomber moved from India to Iraq 1 fighter moved from India to Iraq Combat - British Battle in Iraq British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits, 3.67 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Caucasus British attack with 9 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 armour and 1 mech_infantry British roll dice for 9 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/13 hits, 6.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 9 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 1 fighter moved from Caucasus to Tambov 1 fighter moved from Caucasus to Tambov 1 tactical_bomber moved from Caucasus to Tambov 1 fighter moved from Caucasus to Tambov 6 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 1 bomber, 4 fighters and 1 tactical_bomber moved from Iraq to Persia 2 mech_infantrys moved from Eastern Persia to Northwest Persia 1 artillery and 4 infantry moved from West India to Eastern Persia 1 armour moved from India to Eastern Persia 5 mech_infantrys moved from India to Eastern Persia 2 aaGuns moved from Hunan to Yunnan 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 armour and 1 mech_infantry moved from Evenkiyskiy to Nenetsia 1 armour moved from Novosibirsk to Tambov 1 armour moved from Union of South Africa to Belgian Congo 1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia 1 transport moved from 107 Sea Zone to 109 Sea Zone 2 transports moved from 107 Sea Zone to 106 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Persia 3 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,4 British collect 25 PUs (2 lost to blockades); end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2.17 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : 0.17 British regular : -1.83
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Egypt to French Equatorial Africa 1 bomber moved from Egypt to French Equatorial Africa 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 armour moved from Kenya to Belgian Congo 1 fighter moved from 72 Sea Zone to Belgian Congo 2 infantry moved from Trans-Jordan to Iraq 1 bomber moved from Ukraine to Iraq 1 fighter moved from 72 Sea Zone to Belgian Congo 2 armour and 1 mech_infantry moved from Ukraine to Rostov 2 fighters moved from Ukraine to Rostov Combat - Italians Battle in Belgian Congo Italians attack with 2 armour, 2 fighters and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Belgian Congo, round 2 : 2/5 hits, 2,17 expected hits British roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Battle in French Equatorial Africa Italians attack with 1 bomber and 1 mech_infantry Americans defend with 1 bomber Italians roll dice for 1 bomber and 1 mech_infantry in French Equatorial Africa, round 2 : 1/2 hits, 0,83 expected hits French roll dice for 1 bomber in French Equatorial Africa, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Rostov Italians attack with 2 armour, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Iraq Italians attack with 1 bomber and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq 1 bomber owned by the Italians retreated British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Egypt 1 bomber moved from French Equatorial Africa to Egypt 1 fighter moved from Belgian Congo to 72 Sea Zone 1 fighter moved from Belgian Congo to Egypt 1 artillery moved from Northern Italy to 95 Sea Zone 1 aaGun and 3 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 3 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Rostov to Novgorod Place Units - Italians 1 infantry placed in Northern Italy 1 armour, 1 fighter and 1 mech_infantry placed in Egypt 1 fighter placed in Southern Italy 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
French regular : -0,17 Italians regular : 0,83 Russians regular : 0,67 British regular : 2,50
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers moved from 42 Sea Zone to 39 Sea Zone 1 cruiser, 3 destroyers and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 carrier moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone Place Units - ANZAC 3 destroyers placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers moved from 42 Sea Zone to 39 Sea Zone 1 cruiser, 3 destroyers and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 carrier moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone Place Units - ANZAC 3 destroyers placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 4 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers moved from 42 Sea Zone to 39 Sea Zone 1 cruiser, 3 destroyers and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery moved from Formosa to 20 Sea Zone 1 carrier moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone Place Units - ANZAC 3 destroyers placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :