L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 carrier, 2 fighters, 1 submarine and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 109 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            11 bombers moved from Southern Italy to 109 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Soviet Far East to Amur
    
        Combat - Germans
            Battle in Scotland
            Battle in 109 Sea Zone
                Germans attack with 13 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer and 1 submarine; Americans defend with 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 13 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 11/17 hits, 10.67 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 2 : 6/16 hits, 7.67 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 3 carriers owned by the Americans, 1 tactical_bomber owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone
                    Germans roll dice for 13 bombers in 109 Sea Zone, round 3 : 10/13 hits, 8.67 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer, 6 fighters and 2 transports in 109 Sea Zone, round 3 : 7/8 hits, 4.83 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 7 bombers owned by the Germans, 6 fighters owned by the Americans and 2 transports owned by the Americans lost in 109 Sea Zone
                Germans win, taking Scotland from British with 6 bombers remaining. Battle score for attacker is 47
                Casualties for Germans: 7 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports
                Casualties for British: 1 destroyer and 1 submarine
    
        Non Combat Move - Germans
            1 bomber moved from 109 Sea Zone to Western Germany
            1 bomber moved from 109 Sea Zone to Western Germany
            1 bomber moved from 109 Sea Zone to Normandy Bordeaux
            1 bomber moved from 109 Sea Zone to Normandy Bordeaux
            1 bomber moved from 109 Sea Zone to Normandy Bordeaux
            1 bomber moved from 109 Sea Zone to Normandy Bordeaux
            4 infantry moved from Finland to 115 Sea Zone
            4 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from France to Western Germany
            2 artilleries moved from France to Western Germany
            1 aaGun, 14 artilleries, 41 infantry and 3 mech_infantrys moved from Russia to Samara
            3 artilleries and 3 infantry moved from Bryansk to Rostov
            1 armour moved from Kansu to Szechwan
            1 mech_infantry moved from Timguska to Shensi
            1 mech_infantry moved from Urals to Kansu
            10 armour and 3 mech_infantrys moved from Caucasus to Samara
            3 infantry moved from France to Northern Italy
            4 infantry moved from Holland Belgium to Western Germany
            2 infantry moved from Western Germany to Northern Italy
            4 bombers moved from Novgorod to Western Germany
    
        Place Units - Germans
            1 carrier, 1 submarine and 6 transports placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            1 bomber placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,4,2,6,5,5,2,1,4
            Germans collect 75 PUs (2 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Germans regular : 2.33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
            4 infantry moved from Kazakhstan to Volgograd
            2 artilleries moved from Kazakhstan to Caucasus
            46 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Kazakhstan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kazakhstan to Tsinghai
                  Chinese take Tsinghai from Japanese
            2 fighters and 1 tactical_bomber moved from Persia to Caucasus
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 2 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
                Japanese defend with 3 armour and 1 mech_infantry
                    Russians roll dice for 2 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber in Caucasus, round 2 : 9/51 hits, 10.33 expected hits
                    Germans roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Japanese, 2 infantry owned by the Russians and 3 armour owned by the Japanese lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 3 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Caucasus to Persia
            10 mech_infantrys moved from Kazakhstan to Eastern Persia
            4 aaGuns moved from Kazakhstan to Caucasus
            2 aaGuns moved from Kazakhstan to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 carriers, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Szechwan to Tsinghai
            1 bomber moved from Szechwan to Sikang
            1 bomber moved from Szechwan to Tsinghai
            1 tactical_bomber moved from Szechwan to Burma
            1 infantry moved from Shan State to Burma
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Szechwan to Tsinghai
            2 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            6 infantry moved from Shan State to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            3 fighters moved from Kiangsu to Philippines
            8 bombers moved from Philippines to Western Australia
            2 artilleries and 2 infantry moved from South Australia to Western Australia
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 56 Sea Zone
            2 fighters moved from Japan to Philippines
            4 fighters moved from Japan to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Victoria
            7 infantry moved from New South Wales to South Australia
            4 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
            1 transport moved from 37 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Japanese attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Shan State
            1 bomber moved from Tsinghai to Shan State
            1 tactical_bomber moved from Burma to Shan State
            8 infantry moved from 56 Sea Zone to Western Australia
            2 infantry moved from 62 Sea Zone to Victoria
            4 fighters moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers and 3 destroyers placed in 6 Sea Zone
            3 infantry placed in New South Wales
            3 artilleries placed in French Indo China
            1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,4,1,2,4,5,1,6,1,3,1,6,6,5,3,2,4,6,6,4,4,2,6,1,3,2,1,5,2,4,2,1,4,3,2,5,6,1,3,5,6,2,5,2,2,4
            Japanese collect 70 PUs (2 lost to blockades); end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.33
    Japanese regular : -0.00
    UK_Pacific regular : 0.67
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 19 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 54 Sea Zone to 62 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            19 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
            2 infantry moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 3 infantry and 4 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 62 Sea Zone
                Americans win, taking 62 Sea Zone from Neutral with 1 battleship, 11 carriers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New South Wales
                Americans attack with 19 fighters, 2 infantry and 3 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 14/24 hits, 11.83 expected hits
                    Japanese roll dice for 3 infantry in New South Wales, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in New South Wales
                Americans win, taking New South Wales from Japanese with 18 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 50 Sea Zone to Fiji
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 infantry moved from Iceland to 123 Sea Zone
            2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from Turkmenistan to Volgograd
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            18 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
            3 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            3 fighters placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3.83
    Japanese regular : 0.67
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 19 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 54 Sea Zone to 62 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            19 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
            2 infantry moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 62 Sea Zone
                Americans attack with 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 3 infantry and 4 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 62 Sea Zone
                Americans win, taking 62 Sea Zone from Neutral with 1 battleship, 11 carriers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New South Wales
                Americans attack with 19 fighters, 2 infantry and 3 tactical_bombers
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 14/24 hits, 11.83 expected hits
                    Japanese roll dice for 3 infantry in New South Wales, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in New South Wales
                Americans win, taking New South Wales from Japanese with 18 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 50 Sea Zone to Fiji
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            2 infantry moved from Iceland to 123 Sea Zone
            2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from Turkmenistan to Volgograd
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            18 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
            3 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Western United States to 101 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            3 fighters placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 cruiser and 9 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - British
            Battle in Borneo
    
        Non Combat Move - British
            2 artilleries moved from West India to India
            4 mech_infantrys moved from Eastern Persia to India
            1 armour and 2 mech_infantrys moved from Persia to West India
            3 infantry moved from Persia to Eastern Persia
            8 fighters moved from Iraq to India
            2 infantry moved from Iraq to Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 submarines moved from 97 Sea Zone to 94 Sea Zone
    
        Place Units - British
            9 infantry placed in United Kingdom
            1 cruiser placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 3.83
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Albania to Greece
            1 artillery moved from Albania to Greece
            1 bomber moved from Southern Italy to Greece
            2 armour moved from Rostov to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            2 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
            Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 17
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 4 PUs; end with 4 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Persia to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Scotland to United Kingdom
            1 transport moved from 111 Sea Zone to 112 Sea Zone
            6 infantry moved from Norway to 112 Sea Zone
            3 artilleries moved from Western Germany to 112 Sea Zone
            9 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 1 carrier, 2 fighters, 15 infantry, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to United Kingdom
            15 infantry moved from 110 Sea Zone to United Kingdom
            6 bombers moved from Western Germany to United Kingdom
            1 bomber moved from France to United Kingdom
            4 bombers moved from Normandy Bordeaux to United Kingdom
            4 infantry moved from Western Germany to Holland Belgium
            5 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            4 artilleries and 3 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Amur to Jehol
            1 mech_infantry moved from Kansu to Samara
            1 mech_infantry moved from Shensi to Novosibirsk
            1 armour moved from Szechwan to Tsinghai
            1 artillery and 2 infantry moved from Samara to Kazakhstan
            10 armour, 13 artilleries, 40 infantry and 6 mech_infantrys moved from Samara to Volgograd
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                    Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys
                Americans defend with 1 mech_infantry; Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys in Volgograd, round 2 : 23/76 hits, 21.67 expected hits
                    Russians roll dice for 3 infantry and 1 mech_infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Americans lost in Volgograd
                Germans win, taking Volgograd from Russians with 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Russians: 3 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in 110 Sea Zone
                Germans attack with 1 carrier, 2 fighters, 1 submarine and 9 transports
                British defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 2 fighters and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 2 fighters and 9 transports in 110 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 110 Sea Zone
                Germans win with 1 carrier, 2 fighters, 1 submarine and 9 transports remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in United Kingdom
                Germans attack with 3 artilleries, 11 bombers and 17 infantry
                British defend with 1 airfield, 1 factory_major, 1 harbour and 9 infantry; Americans defend with 1 artillery and 9 infantry
                    Germans roll dice for 3 artilleries, 11 bombers and 17 infantry in United Kingdom, round 2 : 11/31 hits, 11.67 expected hits
                    British roll dice for 1 artillery and 18 infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits
                    8 infantry owned by the Germans, 2 infantry owned by the Americans and 9 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 3 artilleries, 11 bombers and 9 infantry in United Kingdom, round 3 : 9/23 hits, 10.33 expected hits
                    British roll dice for 1 artillery and 7 infantry in United Kingdom, round 3 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Germans, 7 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom
                Germans captures 34PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 3 artilleries, 11 bombers and 8 infantry remaining. Battle score for attacker is 31
                Casualties for Germans: 9 infantry
                Casualties for Americans: 1 artillery and 9 infantry
                Casualties for British: 9 infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            11 bombers moved from United Kingdom to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Western Germany to Holland Belgium
            1 aaGun moved from Samara to Volgograd
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
            1 bomber and 2 fighters placed in France
            2 bombers placed in Western Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 82 PUs; end with 116 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 121 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : -1.83
    British regular : -1.00
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Combat Move - Russians
            2 artilleries and 44 infantry moved from Caucasus to Volgograd
            2 fighters and 1 tactical_bomber moved from Persia to Volgograd
            10 mech_infantrys moved from Eastern Persia to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 10 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 10 mech_infantrys in Kazakhstan, round 2 : 2/10 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 10 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Volgograd
                Russians attack with 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 10 armour, 17 artilleries, 1 factory_minor, 43 infantry and 6 mech_infantrys
                    Germans roll AA dice in Volgograd : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber in Volgograd, round 2 : 14/49 hits, 10.00 expected hits
                    Germans roll dice for 1 aaGun, 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys in Volgograd, round 2 : 23/76 hits, 27.00 expected hits
                    23 infantry owned by the Russians, 1 aaGun owned by the Germans and 13 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Volgograd, round 3 : 9/26 hits, 6.17 expected hits
                    Germans roll dice for 10 armour, 17 artilleries, 30 infantry and 6 mech_infantrys in Volgograd, round 3 : 30/63 hits, 22.67 expected hits
                    1 tactical_bomber owned by the Russians, 21 infantry owned by the Russians, 2 fighters owned by the Russians, 2 artilleries owned by the Russians and 9 infantry owned by the Germans lost in Volgograd
                Germans win with 10 armour, 17 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is -100
                Casualties for Russians: 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun and 22 infantry
    
        Non Combat Move - Russians
            6 aaGuns moved from Caucasus to Kazakhstan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans AA : -0.50
    Germans regular : 2.67
    Russians regular : 7.17
    

    Savegame


  • @feltmarskal It is painful for me to see this :cry:
    9ce84644-ec74-4314-8d21-2981ae494575-image.png


  • TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Yunnan to Shan State
            2 mech_infantrys moved from Sikang to Yunnan
            2 mech_infantrys moved from Tsinghai to Szechwan
            3 artilleries moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kwangtung to French Indo China
            2 infantry moved from Victoria to New South Wales
            2 bombers moved from Western Australia to New South Wales
            1 destroyer moved from 55 Sea Zone to 61 Sea Zone
            4 transports moved from 56 Sea Zone to 37 Sea Zone
            1 bomber moved from Shan State to 43 Sea Zone
            1 bomber and 1 tactical_bomber moved from Shan State to Western Australia
            5 fighters moved from Philippines to Western Australia
            1 carrier moved from 56 Sea Zone to 37 Sea Zone
            2 fighters moved from 56 Sea Zone to 37 Sea Zone
            1 destroyer moved from 56 Sea Zone to 37 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from Western Australia to New South Wales
            1 infantry moved from Novosibirsk to Tsinghai
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in New South Wales
                Japanese attack with 4 bombers and 2 infantry
                ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
                    Japanese roll dice for 4 bombers and 2 infantry in New South Wales, round 2 : 2/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in New South Wales
                Japanese captures 4PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Alaska from Americans to Japanese
            EDIT: Adding units owned by Japanese to Alaska: 4 infantry
            EDIT: Removing units owned by Japanese from 2 Sea Zone: 4 infantry and 2 transports
            EDIT: Adding units owned by Japanese to 2 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 fighters moved from 25 Sea Zone to 7 Sea Zone
            4 bombers moved from New South Wales to Western Australia
            1 bomber moved from 43 Sea Zone to Western Australia
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            3 fighters placed in Japan
            1 infantry and 2 mech_infantrys placed in French Indo China
            Japanese undo move 3.
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,3,5,6,1,1,3,5,2,3,6,5,6,6,3,1,5,3,6,1,3,6,5,2,1,6,3,3,6,4,5,6,2,1,3,3,4,4,5,4,1,6,4,3,3
            Japanese collect 67 PUs (3 lost to blockades); end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -1.33
    ANZAC regular : -0.33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
            3 fighters moved from 62 Sea Zone to Queensland
            3 fighters and 3 tactical_bombers moved from 62 Sea Zone to South Australia
            3 fighters moved from 62 Sea Zone to New South Wales
            1 fighter moved from 62 Sea Zone to New South Wales
            6 fighters moved from 62 Sea Zone to South Australia
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            6 destroyers and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 carriers, 4 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 109 Sea Zone to 103 Sea Zone
            3 submarines moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from Caucasus to Volgograd
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 battleship, 10 carriers and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 62 Sea Zone to 61 Sea Zone
    
        Combat - Americans
            Battle in Queensland
                Americans attack with 1 artillery, 3 fighters and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
                Americans win, taking Queensland from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Victoria
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Victoria
                Americans win, taking Victoria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 61 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 61 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in South Australia
                Americans attack with 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 7 infantry
                    Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers in South Australia, round 2 : 5/14 hits, 7.17 expected hits
                    Japanese roll dice for 7 infantry in South Australia, round 2 : 3/7 hits, 2.33 expected hits
                    5 infantry owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in South Australia
                    Americans roll dice for 8 fighters and 3 tactical_bombers in South Australia, round 3 : 7/11 hits, 6.00 expected hits
                    Japanese roll dice for 2 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in South Australia
                Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
                Casualties for Japanese: 7 infantry
            Battle in New South Wales
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in New South Wales, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
                Americans win, taking New South Wales from Japanese, taking Queensland from Americans, taking Victoria from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Volgograd
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 10 armour, 17 artilleries, 1 factory_minor, 21 infantry and 6 mech_infantrys
                    Americans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 10 armour, 17 artilleries, 21 infantry and 6 mech_infantrys in Volgograd, round 2 : 24/54 hits, 19.67 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Volgograd
                Germans win with 10 armour, 17 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in 7 Sea Zone
                Americans attack with 6 destroyers and 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 destroyers in 7 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 5 destroyers in 7 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone
                    Americans roll dice for 3 destroyers in 7 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter and 2 transports in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                    4 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 7 Sea Zone
                Americans win with 2 destroyers remaining. Battle score for attacker is 32
                Casualties for Americans: 4 destroyers and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports
            Battle in 37 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 37 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    2 transports owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits
                    2 transports owned by the Japanese lost in 37 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 52
                Casualties for Japanese: 1 carrier, 1 destroyer and 4 transports
                2 fighters owned by the Japanese forced to land in Malaya
    
        Non Combat Move - Americans
            2 fighters moved from 61 Sea Zone to 54 Sea Zone
            7 fighters and 3 tactical_bombers moved from South Australia to 54 Sea Zone
            4 fighters moved from New South Wales to 54 Sea Zone
            3 fighters moved from Queensland to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to British Columbia
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery and 3 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.17
    Japanese regular : 0.33
    Germans regular : 4.33
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
            3 fighters moved from 62 Sea Zone to Queensland
            3 fighters and 3 tactical_bombers moved from 62 Sea Zone to South Australia
            3 fighters moved from 62 Sea Zone to New South Wales
            1 fighter moved from 62 Sea Zone to New South Wales
            6 fighters moved from 62 Sea Zone to South Australia
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            6 destroyers and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 2 carriers, 4 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 109 Sea Zone to 103 Sea Zone
            3 submarines moved from 39 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from Caucasus to Volgograd
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 battleship, 10 carriers and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 62 Sea Zone to 61 Sea Zone
    
        Combat - Americans
            Battle in Queensland
                Americans attack with 1 artillery, 3 fighters and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
                Americans win, taking Queensland from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Victoria
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Victoria
                Americans win, taking Victoria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 61 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 61 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in South Australia
                Americans attack with 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers
                Japanese defend with 7 infantry
                    Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers in South Australia, round 2 : 5/14 hits, 7.17 expected hits
                    Japanese roll dice for 7 infantry in South Australia, round 2 : 3/7 hits, 2.33 expected hits
                    5 infantry owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in South Australia
                    Americans roll dice for 8 fighters and 3 tactical_bombers in South Australia, round 3 : 7/11 hits, 6.00 expected hits
                    Japanese roll dice for 2 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in South Australia
                Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
                Casualties for Japanese: 7 infantry
            Battle in New South Wales
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in New South Wales, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
                Americans win, taking New South Wales from Japanese, taking Queensland from Americans, taking Victoria from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Volgograd
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 10 armour, 17 artilleries, 1 factory_minor, 21 infantry and 6 mech_infantrys
                    Americans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 10 armour, 17 artilleries, 21 infantry and 6 mech_infantrys in Volgograd, round 2 : 24/54 hits, 19.67 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Volgograd
                Germans win with 10 armour, 17 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in 7 Sea Zone
                Americans attack with 6 destroyers and 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports
                    Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 destroyers in 7 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 7 Sea Zone
                    Americans roll dice for 5 destroyers in 7 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone
                    Americans roll dice for 3 destroyers in 7 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter and 2 transports in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                    4 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 7 Sea Zone
                Americans win with 2 destroyers remaining. Battle score for attacker is 32
                Casualties for Americans: 4 destroyers and 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports
            Battle in 37 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 37 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    2 transports owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 3 submarines in 37 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits
                    2 transports owned by the Japanese lost in 37 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 52
                Casualties for Japanese: 1 carrier, 1 destroyer and 4 transports
                2 fighters owned by the Japanese forced to land in Malaya
    
        Non Combat Move - Americans
            2 fighters moved from 61 Sea Zone to 54 Sea Zone
            7 fighters and 3 tactical_bombers moved from South Australia to 54 Sea Zone
            4 fighters moved from New South Wales to 54 Sea Zone
            3 fighters moved from Queensland to 54 Sea Zone
            2 fighters moved from Hawaiian Islands to British Columbia
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            1 artillery and 1 infantry placed in Eastern United States
            1 artillery and 3 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from India to Yunnan
            12 fighters moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 12 fighters and 2 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    British roll dice for 12 fighters and 2 mech_infantrys in Yunnan, round 2 : 8/14 hits, 6.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 12 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            12 fighters moved from Yunnan to India
            1 armour and 2 mech_infantrys moved from West India to India
            3 infantry moved from Eastern Persia to Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 submarines moved from 94 Sea Zone to 91 Sea Zone
            1 aaGun moved from Libya to Tobruk
    
        Place Units - UK_Pacific
            1 armour and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 4.17
    Japanese regular : 0.67
    Germans regular : 4.33
    British regular : 1.67
    

    Savegame


  • @feltmarskal There’s only 1 French infantry left to move before the Germans are declared the winner and he can’t even attack anything. Congratulations! Well done, you fought well and made a great comeback in Europe, I thought I had it sewn up and just needed to contain the Japanese. I’d be interested in any feedback you have on my play so I can try and improve. I’ll post your victory onto the results board!


  • I am a beginner, and i am very surprised that im doing so good in all the games i have going.
    This is my 3 game and i am still learning, it is in this game i understand how blocking is working.
    If i have to say anything about you play, it would be that you are not aggressive, i feel that i am chipping away on you slowly but sure.


  • @feltmarskal said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:

    I am a beginner, and i am very surprised that im doing so good in all the games i have going.
    This is my 3 game and i am still learning, it is in this game i understand how blocking is working.
    If i have to say anything about you play, it would be that you are not aggressive, i feel that i am chipping away on you slowly but sure.

    Well you have certainly outplayed me in both of our games, I just got lucky in the first game with Japan sneaking the last VC. You played Japan very well in this game, you were unlucky not to take Australia on the first invasion - only bad dice stopped you. Even though I raided Germany you still won on the Europe board.

    I think you are right that I am not aggresive enough, I think I tend to react and stop the opponent winning than trying to dictate the action.

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