Axis American Cold War 2 Sample 2


  • Hello everyone!
    It has been a while since I have posted content about my second Axis and American Cold War scenario. So, to hopefully reignite interest, here is a sample of what I have been working on:

    Winning the Game:
    The League of International Fascism wins the game if they fulfill these conditions-
    a) It has a collective income of X from all its members
    b) It has a collective amount of research technology equal to or greater than X from all its members (all members, if eligible, must have the Atomic Bomb technology to fulfill this condition)
    c) Either all or the majority of proxy wars have been won by LIF members
    d) All of Russia is under LIF control

    The Co-operative Allied Defence Organization wins the game if they fulfill either set of conditions-
    Set A
    a) It has a collective income of X from all its members,
    b) It has a collective amount of research technology equal to or greater than X from all its members (all members, if eligible, must have the Atomic Bomb technology to fulfill this condition)
    c) Either all of the majority of proxy wars have been won by CADO members
    d) The Co-operative Allied Defence Organization has more naval units in sea zones X through X then LIF members
    e) The Co-operative Allied Defence Organization has X amount of units in Japan (Japan can be occupied by CADO and this condition will still be fulfilled)

    Set B
    a) Paris, Rome and Western Germany are occupied by the Co-operative Allied Defence Organization
    b) The number of Allied units in Western Germany is greater than the number of LIF units in Eastern and Southern Germany at the end of the round

    The Siberian Japanese Treaty of Mutual Aid wins the game if they fulfill these conditions
    a) It has a collective income of X from all its members
    b) There are no CADO units in Japan
    c) Either Moscow or Stalingrad is liberated by the State

    Events:
    Throughout the game, the players are able to resolve a number of events. Each event is unique and has its own set of benefits and downsides.
    Before the round starts, the players roll two dice. The value depicted on the dice determine which event will take place (re-roll if the event has already occurred, the requirements cannot be fulfilled, or the value does not match the required values)

    Argentinian Civil War
    Roll a 2 and a 3
    Requirements- Argentina is strict neutral
    At the beginning of the Reich’s turn, place 3 Reich infantry, 1 Reich infantry, and 3 American infantry in Argentina. During the Reich’s Conduct Combat phase, the Reich units may attack the American units in the territory. The combat will end once one sides’ units are destroyed. If it is a Reich victory, then Argentina becomes a Pro-LIF territory. If it is an American victory, then Argentina becomes a Pro-CADO territory. If all units are destroyed, Argentina remains a strict neutral country for the remainder of the game. Any remaining units become the new standing army of Argentina.

    Opération Crépuscule à l’Aube
    Roll a 5 and a 1
    Requirements- France, Normandy/Bordeaux, and Southern France are Vichy controlled
    At the beginning of Vichy France’s turn, place 3 American infantry in France. These units will coexist with any French, German, or Italian units in France and will not and cannot be attacked. At the beginning of every LIF members’ turn, place 1 more American infantry in France. If at any point the amount of these units becomes equal to or higher than the amount of French infantry in France, then France will leave the LIF and becomes a strict neutral power. All Reich and Roman units in a French territory must move to a friendly territory within range or be removed from game. All French units must do the same; any units in LIF member territories must move to a friendly territory within range or be removed from game. All French naval units will be place in either SZ or SZ .
    At any point, Vichy France may attack the American infantry with their own infantry in France. If this happens, all infantry will attack and defend at a 2. Combat will last one round. If there are still American infantry remaining, and they are equal to or greater to the number of French infantry, than France becomes strict neutral and follows the process detailed above.


  • I am happy to say that the rules are nearly done, in the final stages of completion, and I will begin play testing shortly before posting the final copy.

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