Eric Wool (Axis) vs TGC (Allies) no bid


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 13
    
        Non Combat Move - Americans
            5 armour moved from East Canada to West US
            7 infantry moved from West Canada to West US
            1 aaGun moved from Ukraine S.S.R. to Caucasus
    
        Turn Complete - Americans
            Americans collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Karelia S.S.R. to Germany
            19 armour and 12 infantry moved from East Europe to Germany
            1 infantry moved from Russia to Evenki National Okrug
            2 fighters moved from Russia to Evenki National Okrug
    
        Combat - Russians
            Battle in Germany
                Russians attack with 20 armour and 12 infantry
                Germans defend with 1 aaGun, 1 factory and 30 infantry
                    Russians roll dice for 20 armour and 12 infantry in Germany, round 2 : 13/32 hits, 12.00 expected hits
                    Germans roll dice for 30 infantry in Germany, round 2 : 8/30 hits, 10.00 expected hits
                    8 infantry owned by the Russians and 13 infantry owned by the Germans lost in Germany
                    Russians roll dice for 20 armour and 4 infantry in Germany, round 3 : 13/24 hits, 10.67 expected hits
                    Germans roll dice for 17 infantry in Germany, round 3 : 6/17 hits, 5.67 expected hits
                    4 infantry owned by the Russians, 2 armour owned by the Russians and 13 infantry owned by the Germans lost in Germany
                    Russians roll dice for 18 armour in Germany, round 4 : 8/18 hits, 9.00 expected hits
                    Germans roll dice for 4 infantry in Germany, round 4 : 2/4 hits, 1.33 expected hits
                    2 armour owned by the Russians and 4 infantry owned by the Germans lost in Germany
                Russians captures 17PUs while taking Germans capital
                Russians win, taking Germany from Germans with 16 armour remaining. Battle score for attacker is 34
                Casualties for Russians: 4 armour and 12 infantry
                Casualties for Germans: 30 infantry
            Battle in Evenki National Okrug
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Evenki National Okrug to Russia
            1 aaGun moved from East Europe to Ukraine S.S.R.
    
        Place Units - Russians
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -1.00
    Russians regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 14
    
        Combat Move - Germans
            1 infantry moved from South Europe to East Europe
                  Germans take East Europe from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 aaGun moved from South Europe to East Europe
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Russia to Novosibirsk
            2 infantry moved from Russia to Novosibirsk
            1 infantry moved from Russia to Novosibirsk
            2 infantry moved from Persia to India
            2 infantry moved from Russia to Kazakh S.S.R.
            1 fighter moved from Karelia S.S.R. to Kazakh S.S.R.
            1 fighter moved from Caucasus to India
    
        Combat - British
            Battle in Novosibirsk
                British attack with 1 armour and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Novosibirsk
                    British roll dice for 1 armour and 2 infantry in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                    British roll dice for 1 armour and 2 infantry in Novosibirsk, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                British win, taking Novosibirsk from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in India
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in India, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kazakh S.S.R.
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakh S.S.R.
                    British roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to Russia
            1 infantry moved from Kenya-Rhodesia to Congo
            1 transport moved from West Spain Sea Zone to Congo Sea Zone
            4 transports moved from Baltic Sea Zone to North Sea Zone
            7 infantry moved from United Kingdom to North Sea Zone
            7 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone
            7 infantry moved from Baltic Sea Zone to Karelia S.S.R.
            8 infantry moved from Karelia S.S.R. to Russia
            2 infantry moved from Caucasus to Persia
            11 infantry moved from Caucasus to Russia
            1 fighter moved from Kazakh S.S.R. to Russia
            1 fighter moved from India to Caucasus
    
        Place Units - British
            1 armour, 1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    British regular : -3.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 6 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            4 bombers moved from Alaska to East US
            1 bomber moved from Japan to Novosibirsk
            1 infantry moved from Sinkiang to Novosibirsk
            1 infantry moved from Sinkiang to Novosibirsk
            3 bombers moved from Manchuria to Russia
            1 infantry moved from Alaska to West Canada
            1 infantry moved from Alaska to West Canada
            1 bomber moved from Japan to West Canada
    
        Combat - Japanese
            Strategic bombing raid in East US
                Bombing raid in East US rolls: 3,2,5,5,1,2,5,2,4,1,1,4 and costs: 35 PUs.
                Bombing raid costs 35 PUs
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 3,2,6,2,1,3,2,2,6 and costs: 27 PUs.
                Bombing raid costs 27 PUs
            Battle in West Canada
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in West Canada, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 1 infantry in West Canada, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in West Canada
                Japanese win, taking West Canada from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 armour and 2 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour and 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Novosibirsk to Manchuria
            1 bomber moved from Russia to Manchuria
            1 bomber moved from Russia to Manchuria
            1 bomber moved from Russia to Manchuria
            2 infantry moved from Sinkiang to China
            3 armour moved from Sinkiang to Manchuria
            1 aaGun, 1 fighter and 30 infantry moved from China to Manchuria
            1 infantry moved from Yakut S.S.R. to Manchuria
            1 bomber moved from West Canada to Alaska
            4 bombers moved from East US to Alaska
            1 fighter moved from Hawaii Sea Zone to Alaska
            1 carrier moved from Hawaii Sea Zone to Alaska Sea Zone
            1 fighter moved from Manchuria to Alaska Sea Zone
            1 fighter moved from Manchuria to Alaska Sea Zone
            1 fighter moved from Alaska Sea Zone to Alaska
            2 infantry moved from Japan to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to Alaska Sea Zone
            1 infantry moved from Alaska Sea Zone to Alaska
            1 infantry moved from Alaska Sea Zone to Alaska
            1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            2 battleships, 2 infantry and 1 transport moved from Hawaii Sea Zone to Alaska Sea Zone
            1 infantry moved from Alaska Sea Zone to Alaska
            1 infantry moved from Alaska Sea Zone to Alaska
            7 transports moved from Alaska Sea Zone to Japan Sea Zone
    
        Place Units - Japanese
            6 transports placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Russians regular : 0.00
    British regular : -0.33
    Russians AA : -0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 14
    
        Combat Move - Americans
            2 infantry moved from West US to West Canada
            1 armour moved from West US to West Canada
    
        Combat - Americans
            Battle in West Canada
                Americans attack with 1 armour and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 armour and 2 infantry in West Canada, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in West Canada, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in West Canada
                Americans win, taking West Canada from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 transport moved from Baltic Sea Zone to North Sea Zone
            1 aaGun moved from United Kingdom to North Sea Zone
            1 aaGun and 1 transport moved from North Sea Zone to East Canada Sea Zone
            1 aaGun moved from East Canada Sea Zone to East Canada
            1 battleship, 1 carrier and 4 transports moved from Baltic Sea Zone to East Canada Sea Zone
    
        Turn Complete - Americans
            Americans collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 14
    
        Combat Move - Americans
            2 infantry moved from West US to West Canada
            1 armour moved from West US to West Canada
    
        Combat - Americans
            Battle in West Canada
                Americans attack with 1 armour and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 armour and 2 infantry in West Canada, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in West Canada, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in West Canada
                Americans win, taking West Canada from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 transport moved from Baltic Sea Zone to North Sea Zone
            1 aaGun moved from United Kingdom to North Sea Zone
            1 aaGun and 1 transport moved from North Sea Zone to East Canada Sea Zone
            1 aaGun moved from East Canada Sea Zone to East Canada
            1 battleship, 1 carrier and 4 transports moved from Baltic Sea Zone to East Canada Sea Zone
    
        Turn Complete - Americans
            Americans collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 armour moved from Germany to South Europe
                  Russians take South Europe from Germans
            1 armour moved from South Europe to East Europe
            2 armour moved from Germany to East Europe
            1 infantry moved from Russia to Novosibirsk
            2 fighters moved from Russia to Novosibirsk
            1 infantry moved from Evenki National Okrug to Novosibirsk
    
        Combat - Russians
            Battle in East Europe
                Russians attack with 3 armour
                Germans defend with 1 aaGun and 1 infantry
                    Russians roll dice for 3 armour in East Europe, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in East Europe
                Russians win, taking East Europe from Germans with 3 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Novosibirsk to Russia
            1 aaGun moved from Russia to Evenki National Okrug
            1 aaGun moved from Karelia S.S.R. to Russia
            1 aaGun moved from Ukraine S.S.R. to Karelia S.S.R.
            13 armour moved from Germany to Karelia S.S.R.
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Germans regular : -0.33
    Russians regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 15
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • gonna have to sleep on this UK turn. will get something out tomorrow.


  • @the_good_captain This is a game that deserves some careful thought and consideration, without a doubt. Sleep well!


  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour moved from Novosibirsk to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Kazakh S.S.R. to Sinkiang
                  Americans take Sinkiang from Japanese
            1 infantry moved from India to French Indo China
                  British take French Indo China from Japanese
            1 infantry moved from Congo to Congo Sea Zone
            1 infantry and 1 transport moved from Congo Sea Zone to South Africa Sea Zone
            1 infantry moved from South Africa Sea Zone to Madagascar
                  British take Madagascar from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Caucasus to East Canada Sea Zone
            1 carrier moved from Baltic Sea Zone to East Canada Sea Zone
            1 fighter moved from United Kingdom to East Canada Sea Zone
            1 fighter moved from Russia to East Canada Sea Zone
            1 fighter and 43 infantry moved from Russia to Novosibirsk
            1 aaGun moved from Persia to Kazakh S.S.R.
            5 armour moved from Caucasus to Novosibirsk
            5 infantry moved from Persia to India
            5 infantry moved from Karelia S.S.R. to Finland Norway
            2 infantry moved from Karelia S.S.R. to Baltic Sea Zone
            2 infantry and 4 transports moved from Baltic Sea Zone to North Sea Zone
            4 infantry moved from United Kingdom to North Sea Zone
            2 infantry moved from United Kingdom to North Sea Zone
            8 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone
            8 infantry moved from East Canada Sea Zone to East Canada
            1 fighter moved from Novosibirsk to Russia
    
        Place Units - British
            2 fighters and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour moved from Novosibirsk to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Kazakh S.S.R. to Sinkiang
                  Americans take Sinkiang from Japanese
            1 infantry moved from India to French Indo China
                  British take French Indo China from Japanese
            1 infantry moved from Congo to Congo Sea Zone
            1 infantry and 1 transport moved from Congo Sea Zone to South Africa Sea Zone
            1 infantry moved from South Africa Sea Zone to Madagascar
                  British take Madagascar from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Caucasus to East Canada Sea Zone
            1 carrier moved from Baltic Sea Zone to East Canada Sea Zone
            1 fighter moved from United Kingdom to East Canada Sea Zone
            1 fighter moved from Russia to East Canada Sea Zone
            1 fighter and 43 infantry moved from Russia to Novosibirsk
            1 aaGun moved from Persia to Kazakh S.S.R.
            5 armour moved from Caucasus to Novosibirsk
            5 infantry moved from Persia to India
            5 infantry moved from Karelia S.S.R. to Finland Norway
            2 infantry moved from Karelia S.S.R. to Baltic Sea Zone
            2 infantry and 4 transports moved from Baltic Sea Zone to North Sea Zone
            4 infantry moved from United Kingdom to North Sea Zone
            2 infantry moved from United Kingdom to North Sea Zone
            8 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone
            8 infantry moved from East Canada Sea Zone to East Canada
            1 fighter moved from Novosibirsk to Russia
    
        Place Units - British
            2 fighters and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from East Canada Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to West US: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Russia: 1 fighter
            EDIT: Adding units owned by British to East Canada Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • sorry about the edits. it works out.

    Eric, this is the most interesting game of classic I have ever played. More so than our first set of games. I’m so glad this has progressed the way it has. This is truly uncharted territory for me. I will do a write up on this thread once we’ve concluded here.


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 bombers and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from Manchuria to Russia
            1 bomber moved from Manchuria to Russia
            1 bomber moved from Manchuria to Russia
            1 infantry moved from Manchuria to Yakut S.S.R.
            1 armour moved from Manchuria to Yakut S.S.R.
            1 infantry moved from China to Sinkiang
            1 armour moved from Manchuria to Sinkiang
            1 infantry moved from China to French Indo China
            1 armour moved from Manchuria to French Indo China
            1 infantry moved from Alaska to West Canada
            1 infantry moved from Alaska to West Canada
            1 bomber moved from Alaska to West Canada
            1 fighter moved from Alaska to West Canada
            1 fighter moved from Alaska to West Canada
            1 fighter moved from Alaska Sea Zone to West Canada
            4 bombers moved from Alaska to West US
    
        Combat - Japanese
            Strategic bombing raid in West US
                    Americans roll AA dice in West US : 2/4 hits, 0.67 expected hits
                2 bombers killed by AA
                Bombing raid in West US rolls: 4,5,2,2,4,4 and costs: 21 PUs.
                Bombing raid costs 21 PUs
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 2,6,2,4,1,2,5,5,1 and costs: 28 PUs.
                Bombing raid costs 28 PUs
            Battle in French Indo China
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sinkiang
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                    Japanese roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Sinkiang
                Americans win with no units remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for British: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in West Canada
                Japanese attack with 1 bomber, 3 fighters and 2 infantry
                Americans defend with 1 armour and 2 infantry
                    Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in West Canada, round 2 : 5/8 hits, 3.83 expected hits
                    British roll dice for 1 armour and 2 infantry in West Canada, round 2 : 0/3 hits, 1.00 expected hits
                    1 armour owned by the Americans and 2 infantry owned by the Americans lost in West Canada
                Japanese win, taking West Canada from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 armour and 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Manchuria to Australia
            1 bomber moved from West US to Alaska
            1 bomber moved from West US to Alaska
            1 bomber moved from West Canada to Alaska
            1 fighter moved from West Canada to Alaska
            1 carrier moved from Alaska Sea Zone to Hawaii Sea Zone
            1 fighter moved from West Canada to Alaska
            3 bombers moved from Russia to Manchuria
            26 infantry moved from Manchuria to Japan Sea Zone
            26 infantry and 13 transports moved from Japan Sea Zone to Hawaii Sea Zone
            26 infantry moved from Hawaii Sea Zone to Hawaiian Islands
            2 transports moved from Alaska Sea Zone to Japan Sea Zone
            2 battleships moved from Alaska Sea Zone to Hawaii Sea Zone
            1 fighter moved from West Canada to Hawaii Sea Zone
    
        Place Units - Japanese
            2 bombers placed in Japan
            1 transport placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 1.33
    Americans AA : 1.33
    Russians regular : 0.67
    British regular : -2.00
    Russians AA : -0.50
    

    Savegame


  • @the_good_captain No problem. I saw where the planes were coming from and going.

    It’s definitely the strangest board I’ve seen in a game that’s still competitive!


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 2 infantry moved from West US to West Canada
    
        Combat - Americans
            Battle in West Canada
                Americans attack with 1 armour and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 armour and 2 infantry in West Canada, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in West Canada, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour and 2 infantry in West Canada, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in West Canada, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in West Canada
                    Americans roll dice for 1 armour and 2 infantry in West Canada, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in West Canada, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West Canada
                Americans win, taking West Canada from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            1 transport moved from East Canada Sea Zone to West Mediteranean Sea Zone
            1 aaGun moved from Caucasus to Ukraine S.S.R.
            3 armour and 12 infantry moved from West US to East US
    
        Place Units - Americans
            1 aaGun and 2 infantry placed in East US
    
        Turn Complete - Americans
            Americans collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Novosibirsk
            1 fighter moved from Russia to East Canada Sea Zone
            1 fighter moved from Russia to Karelia S.S.R.
            1 aaGun moved from Karelia S.S.R. to Russia
            1 aaGun moved from East Europe to Karelia S.S.R.
            13 armour moved from Karelia S.S.R. to Novosibirsk
            3 infantry moved from Russia to Caucasus
            1 infantry moved from Russia to Karelia S.S.R.
            2 infantry moved from Russia to Novosibirsk
            3 armour moved from East Europe to Russia
    
        Place Units - Russians
            1 transport placed in Baltic Sea Zone
            1 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 1 fighter and 8 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            3 infantry moved from India to French Indo China
            1 armour moved from Novosibirsk to French Indo China
            1 armour moved from Novosibirsk to China
                  Americans take China from Japanese
            43 infantry moved from Novosibirsk to Yakut S.S.R.
    
        Combat - British
            Battle in French Indo China
                British attack with 1 armour and 3 infantry
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in French Indo China
                    British roll dice for 1 armour and 2 infantry in French Indo China, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 armour and 2 infantry in French Indo China, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Yakut S.S.R.
                British attack with 43 infantry
                Japanese defend with 1 armour
                    British roll dice for 43 infantry in Yakut S.S.R., round 2 : 5/43 hits, 7.17 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Yakut S.S.R.
                British win, taking Yakut S.S.R. from Japanese with 43 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 armour moved from Novosibirsk to Yakut S.S.R.
            1 armour moved from Novosibirsk to Sinkiang
            1 aaGun moved from Kazakh S.S.R. to Persia
            1 infantry moved from Madagascar to South Africa Sea Zone
            1 infantry and 1 transport moved from South Africa Sea Zone to Red Sea Zone
            1 infantry moved from Red Sea Zone to Persia
            1 fighter moved from West US to Cuba
            2 fighters moved from United Kingdom to East Canada Sea Zone
            4 transports moved from East Canada Sea Zone to North Sea Zone
            3 infantry moved from United Kingdom to North Sea Zone
            5 infantry moved from Finland Norway to North Sea Zone
            8 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone
            8 infantry moved from East Canada Sea Zone to East Canada
            2 fighters moved from East Canada Sea Zone to East Canada
            1 infantry moved from India to Sinkiang
    
        Place Units - British
            1 fighter and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    British regular : -2.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 bombers; Remaining resources: 14 PUs; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to China
            1 armour moved from Manchuria to China
            1 armour moved from Manchuria to French Indo China
            1 armour moved from Manchuria to French Indo China
            1 armour moved from Manchuria to French Indo China
            1 bomber moved from Alaska to West US
            1 bomber moved from Alaska to West US
            1 bomber moved from Alaska to West US
            2 fighters and 16 infantry moved from Alaska to West Canada
            2 bombers moved from Japan to West Canada
            24 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            2 infantry and 1 transport moved from Hawaii Sea Zone to Mexico Sea Zone
            2 infantry moved from Mexico Sea Zone to Mexico
                  Japanese take Mexico from Americans
            1 battleship, 24 infantry and 12 transports moved from Hawaii Sea Zone to West US Sea Zone
            24 infantry moved from West US Sea Zone to West Canada
            3 bombers moved from Manchuria to West Canada
            1 bomber moved from Australia to West Canada
    
        Combat - Japanese
            Strategic bombing raid in West US
                    Americans roll AA dice in West US : 0/3 hits, 0.50 expected hits
                Bombing raid in West US rolls: 1,3,1,2,5,2,5,4,5 and costs: 28 PUs.
                Bombing raid costs 28 PUs
            Battle in French Indo China
                Japanese attack with 3 armour
                British defend with 1 armour and 1 infantry
                    Japanese roll dice for 3 armour in French Indo China, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 3 armour remaining. Battle score for attacker is 8
                Casualties for British: 1 armour and 1 infantry
            Battle in China
                Japanese attack with 2 armour
                British defend with 1 armour
                    Japanese roll dice for 2 armour in China, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in China, round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in China
                Japanese win, taking China from Americans with 2 armour remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
            Battle in West Canada
                Japanese attack with 6 bombers, 2 fighters and 40 infantry
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 6 bombers, 2 fighters and 40 infantry in West Canada, round 2 : 18/60 hits, 19.67 expected hits
                    British roll dice for 1 armour and 1 infantry in West Canada, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in West Canada
                Japanese win, taking West Canada from British with 6 bombers, 2 fighters and 39 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            1 armour and 4 infantry moved from Manchuria to Japan Sea Zone
            1 armour, 4 infantry and 3 transports moved from Japan Sea Zone to Alaska Sea Zone
            1 armour moved from Alaska Sea Zone to Alaska
            4 infantry moved from Alaska Sea Zone to Alaska
            1 battleship moved from Hawaii Sea Zone to Solomon Islands Sea Zone
            1 carrier moved from Hawaii Sea Zone to Solomon Islands Sea Zone
            1 fighter moved from Hawaii Sea Zone to Solomon Islands Sea Zone
            1 fighter moved from West Canada to Alaska
            1 fighter moved from West Canada to Alaska
            6 bombers moved from West Canada to Alaska
            3 bombers moved from West US to Alaska
    
        Place Units - Japanese
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.17
    Americans AA : -0.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from East US to Mexico
            1 infantry moved from West US to Mexico
    
        Combat - Americans
            Battle in Mexico
                Americans attack with 2 armour and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 2 armour and 1 infantry in Mexico, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Mexico, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Mexico
                    Americans roll dice for 2 armour and 1 infantry in Mexico, round 3 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Mexico, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Mexico
                Americans win, taking Mexico from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from West US to Mexico
            1 aaGun moved from East US to West US
            1 aaGun moved from East Canada to East US
            1 aaGun moved from Ukraine S.S.R. to East Europe
            1 transport moved from East Canada Sea Zone to Baltic Sea Zone
            1 transport moved from West Mediteranean Sea Zone to East Canada Sea Zone
            1 transport moved from East Canada Sea Zone to Gulf of Mexico Sea Zone
    
        Place Units - Americans
            1 infantry placed in West US
            1 infantry placed in East US
    
        Turn Complete - Americans
            Americans collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 5 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            4 armour moved from Novosibirsk to French Indo China
            2 armour moved from Novosibirsk to Karelia S.S.R.
            1 armour moved from Novosibirsk to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 armour moved from Novosibirsk to Manchuria
                  Russians take Manchuria from Japanese
            3 armour moved from Russia to Karelia S.S.R.
            2 armour moved from Novosibirsk to China
    
        Combat - Russians
            Battle in China
                Russians attack with 2 armour
                Japanese defend with 2 armour
                    Russians roll dice for 2 armour in China, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 armour in China, round 2 : 2/2 hits, 0.67 expected hits
                    2 armour owned by the Russians and 2 armour owned by the Japanese lost in China
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Russians: 2 armour
                Casualties for Japanese: 2 armour
            Battle in French Indo China
                Russians attack with 4 armour
                Japanese defend with 3 armour
                    Russians roll dice for 4 armour in French Indo China, round 2 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 3 armour in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Russians lost in French Indo China
                    Russians roll dice for 3 armour in French Indo China, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 3 armour in French Indo China, round 3 : 2/3 hits, 1.00 expected hits
                    2 armour owned by the Russians and 2 armour owned by the Japanese lost in French Indo China
                    Russians roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in French Indo China, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in French Indo China
                Japanese win with 1 armour remaining. Battle score for attacker is -10
                Casualties for Russians: 4 armour
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Russians
            1 fighter moved from Karelia S.S.R. to East Canada Sea Zone
            1 fighter moved from East Canada Sea Zone to East US
            2 infantry moved from Caucasus to Karelia S.S.R.
            2 infantry moved from Novosibirsk to Yakut S.S.R.
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Baltic Sea Zone: 1 transport
            EDIT: Removing units owned by Russians from Karelia S.S.R.: 2 infantry
            EDIT: Adding units owned by Russians to East Canada Sea Zone: 1 transport
            EDIT: Adding units owned by Russians to East Canada: 2 infantry
            EDIT: Turning off Edit Mode
            5 transports placed in Baltic Sea Zone
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2.67
    Russians regular : -1.50
    

    Savegame


  • TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 17
    
        Purchase Units - British
            British buy 5 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 16 infantry moved from East Canada to West Canada
            3 fighters moved from East Canada Sea Zone to West Canada
            1 fighter moved from United Kingdom to West Canada
            4 transports moved from East Canada Sea Zone to North Sea Zone
            1 armour and 6 infantry moved from United Kingdom to North Sea Zone
            1 armour, 6 infantry and 4 transports moved from North Sea Zone to East Canada Sea Zone
            1 armour and 6 infantry moved from East Canada Sea Zone to West Canada
            1 infantry moved from Persia to Red Sea Zone
            1 infantry and 1 transport moved from Red Sea Zone to East Indies Sea Zone
            1 infantry moved from East Indies Sea Zone to East Indies
                  British take East Indies from Japanese
            1 infantry moved from India to French Indo China
            1 armour moved from Sinkiang to China
                  Americans take China from Japanese
            1 armour moved from China to French Indo China
            1 infantry moved from Sinkiang to French Indo China
            1 armour moved from Yakut S.S.R. to Kwangtung
                  British take Kwangtung from Japanese
    
        Combat - British
            Battle in French Indo China
                British attack with 1 armour and 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 2 infantry in French Indo China, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in West Canada
                British attack with 1 armour, 6 fighters and 22 infantry
                Japanese defend with 39 infantry
                    British roll dice for 1 armour, 6 fighters and 22 infantry in West Canada, round 2 : 7/29 hits, 7.17 expected hits
                    Japanese roll dice for 39 infantry in West Canada, round 2 : 12/39 hits, 13.00 expected hits
                    7 infantry owned by the Japanese and 12 infantry owned by the British lost in West Canada
                    British roll dice for 1 armour, 6 fighters and 10 infantry in West Canada, round 3 : 8/17 hits, 5.17 expected hits
                    Japanese roll dice for 32 infantry in West Canada, round 3 : 9/32 hits, 10.67 expected hits
                    8 infantry owned by the Japanese and 9 infantry owned by the British lost in West Canada
                    British roll dice for 1 armour, 6 fighters and 1 infantry in West Canada, round 4 : 4/8 hits, 3.67 expected hits
                    Japanese roll dice for 24 infantry in West Canada, round 4 : 8/24 hits, 8.00 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in West Canada
                Japanese win with 20 infantry remaining. Battle score for attacker is -86
                Casualties for British: 1 armour, 6 fighters and 22 infantry
                Casualties for Japanese: 19 infantry
    
        Non Combat Move - British
            1 aaGun moved from Persia to Syria Jordan
            1 fighter moved from Cuba to East Canada Sea Zone
            1 armour moved from Novosibirsk to Persia
            10 infantry moved from Yakut S.S.R. to Soviet Far East
            10 infantry moved from Yakut S.S.R. to Manchuria
            10 infantry moved from Yakut S.S.R. to Novosibirsk
    
        Place Units - British
            5 armour placed in United Kingdom
            2 transports placed in North Sea Zone
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    British regular : 4.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Classic, version: 2.0.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 bombers and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 bombers moved from Japan to West US
            1 bomber moved from Alaska to West US
            1 battleship moved from Solomon Islands Sea Zone to East Indies Sea Zone
            1 armour moved from Alaska to East Canada
            20 infantry moved from West Canada to East Canada
            1 bomber moved from Alaska to North Sea Zone
            2 fighters moved from Alaska to East Canada Sea Zone
            1 bomber moved from Alaska to West US
            6 bombers moved from Alaska to East Canada Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in West US
                    Americans roll AA dice in West US : 0/4 hits, 0.67 expected hits
                Bombing raid in West US rolls: 1,2,2,5,5,6,4,1,3,1,4,5 and costs: 39 PUs.
                Bombing raid costs 39 PUs
            Battle in East Indies Sea Zone
                Japanese attack with 1 battleship
                British defend with 1 transport
                    Japanese roll dice for 1 battleship in East Indies Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 transport in East Indies Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the British lost in East Indies Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
            Battle in North Sea Zone
                Japanese attack with 1 bomber
                British defend with 2 transports
                    Japanese roll dice for 1 bomber in North Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    British roll dice for 2 transports in North Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 2 transports owned by the British lost in North Sea Zone
                British win with no units remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 bomber
                Casualties for British: 2 transports
            Battle in East Canada
                Japanese attack with 1 armour and 20 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour and 20 infantry in East Canada, round 2 : 3/21 hits, 3.83 expected hits
                    British roll dice for 2 infantry in East Canada, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in East Canada
                Japanese win, taking East Canada from British with 1 armour and 20 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in East Canada Sea Zone
                Japanese attack with 6 bombers and 2 fighters
                British defend with 1 carrier, 1 fighter and 4 transports; Americans defend with 1 battleship, 1 carrier and 3 transports; Russians defend with 1 fighter and 1 transport
                    Japanese roll dice for 6 bombers and 2 fighters in East Canada Sea Zone, round 2 : 13/20 hits, 13.00 expected hits
                    British roll dice for 1 battleship, 2 carriers, 2 fighters and 8 transports in East Canada Sea Zone, round 2 : 5/13 hits, 4.33 expected hits
                    1 transport owned by the Russians, 2 fighters owned by the Japanese, 1 fighter owned by the Russians, 3 bombers owned by the Japanese, 4 transports owned by the British, 1 carrier owned by the Americans, 3 transports owned by the Americans, 1 fighter owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans lost in East Canada Sea Zone
                Japanese win with 3 bombers remaining. Battle score for attacker is 79
                Casualties for Japanese: 3 bombers and 2 fighters
                Casualties for Americans: 1 battleship, 1 carrier and 3 transports
                Casualties for British: 1 carrier, 1 fighter and 4 transports
                Casualties for Russians: 1 fighter and 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from East Canada Sea Zone to West Canada
            1 bomber moved from East Canada Sea Zone to West Canada
            1 bomber moved from East Canada Sea Zone to West Canada
            4 infantry moved from Alaska to West Canada
            1 transport moved from Mexico Sea Zone to Hawaii Sea Zone
            1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            1 infantry and 1 transport moved from Hawaii Sea Zone to West US Sea Zone
            1 infantry moved from West US Sea Zone to West Canada
            4 bombers moved from West US to West Canada
            1 fighter moved from Solomon Islands Sea Zone to West Canada
            3 transports moved from Alaska Sea Zone to Japan Sea Zone
            1 carrier moved from Solomon Islands Sea Zone to Japan Sea Zone
            7 transports moved from West US Sea Zone to Solomon Islands Sea Zone
    
        Place Units - Japanese
            2 infantry placed in Japan
            3 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 24 PUs; end with 25 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from East Canada: 3 infantry
            EDIT: Adding units owned by Japanese to West Canada: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Americans AA : -0.67
    British regular : 0.50
    

    Savegame


  • I have an edit in this past turn that is questionable. I genuinely intended to bring 18 infantry and an armor on my East Canada attack. I hit the “all” button for 20 infantry and forgot to pull 2 of them back to West Canada. I edited 2 of them back to West Canada, and I removed an extra infantry from East Canada since the 2 extra infantry had a potential effect on the battle.

    My playing groups have gone both ways on this type of error. Some go with the attacker’s intention and some go with whatever final attack position a player finalized. I’m 100% on board if you edit it back to 20 inf & 1 armor in East Canada and 5 inf instead of 7 in West Canada.

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