Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
dawg (Axis) v. entek (Allies) T.R.S. 5-19-21
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12 days for the last one
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 12:02:47 PM
Savegame -
TripleA Manual Gamesave Post: Yamamoto round 1
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto 1 Submarine moved from sz12 to sz25 1 Submarine moved from sz21 to sz25 2 Submarines moved from sz30 to sz25 3 Submarines moved from sz20 to sz25 2 EarlyFighters moved from sz11 to sz25 2 EarlyFighters moved from sz20 to sz25 1 Submarine moved from sz11 to sz25 1 Cruiser moved from sz11 to sz25 2 Artillerys and 1 Tank moved from Japan to sz16 3 Infantrys moved from Japan to sz16 1 Artillery and 1 Infantry moved from S.Japan to sz74 1 Infantry moved from Hainan to sz67 1 Infantry and 1 T.Boat moved from sz67 to sz74 1 Tank moved from Japan to sz78 1 Tank moved from Japan to sz78 1 Artillery moved from Bonin to sz78 1 Infantry moved from Ototo Jima to sz78 1 Infantry moved from Ani Jima to sz78 1 Infantry moved from Bonin to sz78 1 Infantry moved from Japan to sz78 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz78 to sz74 1 Infantry and 1 T.Boat moved from sz78 to sz74 1 Destroyer moved from sz78 to sz71 1 Battleship and 1 Carrier moved from sz78 to sz71 1 Submarine moved from sz76 to sz70 2 EarlyFighters moved from sz78 to sz70 1 Submarine moved from sz78 to sz68 2 Submarines moved from sz67 to sz60 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz16 to sz74 1 EarlyFighter moved from Iwo Jima to sz70 1 Submarine moved from sz17 to sz45 1 Bomber moved from Japan to sz60 1 Bomber moved from Tokyo to sz60 2 EarlyFighters moved from Tokyo to sz68 1 EarlyFighter moved from Korea to sz68 1 Destroyer moved from sz74 to sz68 2 EarlyFighters moved from sz74 to sz60 2 EarlyFighters moved from sz68 to sz60 1 Carrier moved from sz74 to sz68 1 EarlyFighter moved from Marcus to sz45 4 Tanks moved from Hopeh to Kichedung 3 Infantrys moved from Hopeh to Shansi 2 Infantrys moved from Hopeh to E.Shansi 1 Tank moved from Korea to Hopeh 2 Artillerys and 4 Infantrys moved from Korea to Tientsin 1 Artillery, 5 Infantrys and 2 Tanks moved from S.Japan to Nagasaki 1 Artillery moved from Naha to Nagasaki 1 Artillery, 6 Infantrys and 2 Tanks moved from Tokyo to S.Japan 2 Tanks moved from S.Japan to Nagasaki 4 Infantrys and 1 Tank moved from Japan to S.Japan 1 Tank moved from S.Japan to Nagasaki 2 Artillerys, 3 Infantrys and 1 Tank moved from Kwangsi to Macau 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to Kwangtung 1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67 1 Infantry and 1 Tank moved from sz67 to Kwangtung 1 Artillery moved from sz74 to Kichedung 2 Tanks moved from sz74 to Manila 2 Artillerys moved from sz74 to Manila 1 Infantry moved from sz74 to Manila 1 Infantry moved from sz74 to Manila 1 Infantry moved from sz74 to Manila 1 Infantry moved from sz74 to Manila 1 Infantry moved from sz74 to Manila 1 Infantry moved from sz74 to Manila 1 Infantry moved from sz74 to Kichedung Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 2 Destroyers and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz68 Yamamoto attack with 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Submarine British defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz68, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits 1 Submarine owned by the British lost in sz68 Yamamoto win with 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Battle in sz45 Yamamoto attack with 1 EarlyFighter and 1 Submarine Americans defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 EarlyFighter in sz45, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz45 Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer and 1 Transport Battle in sz25 Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 8 Submarines in sz25, round 2 : 0/8 hits, 2.67 expected hits Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 1/5 hits, 1.83 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 7/7 hits, 4.00 expected hits 7 Submarines owned by the Yamamoto lost in sz25 4 EarlyFighters owned by the Yamamoto retreated 1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Yamamoto retreated to sz22 Americans win with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -42 Casualties for Yamamoto: 7 Submarines Battle in Manila Yamamoto attack with 2 Artillerys, 6 Infantrys and 2 Tanks Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 2 Tanks in Manila, round 2 : 2/10 hits, 3.00 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 3/5 hits, 2.00 expected hits 3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Manila Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Manila, round 3 : 3/7 hits, 2.50 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Manila, round 3 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 2 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 11 Casualties for Yamamoto: 5 Infantrys Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Battle in Kichedung Yamamoto attack with 1 Artillery, 1 Infantry and 4 Tanks Chinese defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Kichedung, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 Infantrys in Kichedung, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Kichedung Yamamoto win, taking Kichedung from Chinese with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Macau Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Macau, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 Infantry in Macau, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Macau Yamamoto win, taking Macau from Chinese with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in sz60 Yamamoto attack with 2 Bombers, 4 EarlyFighters and 2 Submarines Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports Yamamoto roll dice for 2 Submarines in sz60, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Bombers and 4 EarlyFighters in sz60, round 2 : 2/6 hits, 2.67 expected hits Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 0/4 hits, 1.33 expected hits 2 Transports owned by the Dutch and 1 Submarine owned by the Dutch lost in sz60 Yamamoto roll dice for 2 Submarines in sz60, round 3 : 2/2 hits, 0.67 expected hits Dutch roll dice for 2 Destroyers in sz60, round 3 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto and 2 Destroyers owned by the Dutch lost in sz60 Yamamoto win with 2 Bombers, 4 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 28 Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports Casualties for Yamamoto: 1 Submarine Battle in sz71 Yamamoto attack with 1 Battleship, 1 Carrier and 1 Destroyer Americans defend with 1 Submarine Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 2 : 1/3 hits, 1.17 expected hits 1 Submarine owned by the Americans lost in sz71 Yamamoto win with 1 Battleship, 1 Carrier and 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 Submarine Battle in sz70 Yamamoto attack with 3 EarlyFighters and 1 Submarine Americans defend with 1 Destroyer, 1 Submarine and 1 Transport Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 3 EarlyFighters in sz70, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 2/2 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto, 1 Transport owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70 Yamamoto roll dice for 2 EarlyFighters in sz70, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70 Yamamoto roll dice for 1 EarlyFighter in sz70, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in sz70, round 4 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Yamamoto lost in sz70 Americans win with 1 Destroyer remaining. Battle score for attacker is -18 Casualties for Yamamoto: 3 EarlyFighters and 1 Submarine Casualties for Americans: 1 Submarine and 1 Transport Battle in Kwangtung Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangtung Yamamoto win, taking Kwangtung from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 2 EarlyFighters could not land in sz60 and were removed 1 EarlyFighter moved from sz45 to sz71 1 EarlyFighter moved from sz68 to sz71 2 EarlyFighters moved from sz60 to Phuket 2 Bombers moved from sz60 to Phuket 4 EarlyFighters moved from sz25 to sz20 1 Carrier moved from sz11 to sz20 Place Units - Yamamoto 2 B.Transports and 2 Destroyers placed in sz78 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Yamamoto regular : -1.50 Americans regular : 7.00 Dutch regular : -1.50 British regular : -0.17
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@dawgoneit sucky 1st round. Lol
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Chinese 1 Infantry moved from Haixi to W.Mongolia 1 Tank moved from Urumal to W.Mongolia 1 Tank moved from Urumal to Gobi 1 Infantry moved from Quyan to Gobi 1 EarlyFighter moved from Urumal to W.Mongolia 1 EarlyFighter moved from Xining to Gobi 1 Infantry moved from Chunking to Kwangsi Chinese take Kwangsi from Yamamoto Purchase Units - Chinese Chinese buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Mongolia Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Mongolia, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Mongolia, round 3 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Mongolia, round 4 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 4 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia Chinese loses 0 PUs for violating W.Mongolias neutrality. Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Gobi Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 Artillery and 1 Infantry moved from Sian to Szechwan 1 Infantry moved from Sian to Szechwan 1 Infantry moved from Hanan to Sian 1 Tank moved from Kiangsi to W.Sian 1 Infantry moved from W.Sian to Szechwan 1 Infantry moved from Sikang to Szechwan 1 Infantry moved from Gansu to Szechwan 1 Tank moved from Tsingnan to Szechwan 1 Infantry moved from Tsingnan to Gansu 2 Tanks moved from Xining to Gansu 2 Artillerys moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Xining to Tsingnan 1 Infantry moved from Nancheng to Sikang 2 Infantrys moved from N.Chunking to W.Sian 1 Infantry moved from Chunking to N.Chunking 1 Tank moved from W.Chunking to W.Sian 1 Infantry moved from Ming Jong to Tsingnan 1 Artillery moved from Cheng to Ming Jong 1 EarlyFighter moved from Gobi to Gansu 1 EarlyFighter moved from W.Mongolia to Tsingnan 1 Artillery moved from Urumal to Quyan 1 Infantry moved from Urumal to Quyan 1 AAGun moved from Urumal to Quyan 1 Infantry moved from Yecheng to Quyan Place Units - Chinese 3 Infantrys placed in Xining Turn Complete - Chinese Chinese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Neutral regular : 0.00
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TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Fukien to Hankou 2 Artillerys and 3 Tanks moved from Seoul to sz79 5 Infantrys moved from Seoul to sz79 1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz67 1 Artillery and 1 Infantry moved from sz67 to Hongkong 1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67 1 Infantry moved from sz67 to Hongkong 1 Tank moved from sz67 to Hongkong 3 Infantrys moved from Shantung to Nanking 2 Tanks moved from Fukien to Hongkong 1 Tank moved from Fukien to Hongkong 1 Artillery and 2 Infantrys moved from Shansi to Sian 1 Tank moved from Fukien to Nanking 1 Tank moved from Fukien to Macau 1 Infantry, 1 Tank and 1 Transport moved from sz79 to sz67 1 Infantry and 1 Tank moved from sz67 to Kwangsi 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz79 to sz67 1 Artillery, 2 Infantrys and 1 Tank moved from sz67 to N.French I. 1 Artillery and 1 Tank moved from Formosa to sz74 2 Infantrys moved from Tientsin to sz74 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz67 1 Artillery, 2 Infantrys and 1 Tank moved from sz67 to Frenchindochina 1 Infantry moved from Fukien to sz74 1 Infantry and 1 T.Boat moved from sz74 to sz67 1 Infantry moved from sz67 to Frenchindochina 1 Transport moved from sz79 to sz74 1 Artillery moved from Formosa to sz74 1 Infantry moved from Formosa to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. 2 EarlyFighters moved from sz79 to N.French I. 2 Carriers moved from sz79 to sz67 1 Battleship moved from sz74 to sz60 1 Destroyer moved from sz74 to sz60 1 Submarine moved from sz74 to sz69 2 Destroyers and 3 Submarines moved from sz79 to sz1 1 Bomber moved from Formosa to Frenchindochina 1 Bomber moved from Seoul to Frenchindochina 1 Artillery and 3 Infantrys moved from Fukien to Hankou 1 Tank moved from Shantung to Nanking 2 Tanks moved from Tientsin to Shansi 2 Infantrys and 1 Tank moved from Peking to E.Shansi 1 Infantry moved from Peking to E.Shansi 1 Infantry moved from Peking to E.Shansi 2 Infantrys moved from Tientsin to Peking 1 Infantry moved from Seoul to Korea 2 EarlyFighters moved from Formosa to Phuket 2 EarlyFighters moved from sz79 to Phuket 1 EarlyFighter moved from Seoul to sz67 1 EarlyFighter moved from Peking to sz67 1 EarlyFighter moved from Fukien to Phuket Purchase Units - Hisaichi Hisaichi buy 1 Factory and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Nanking Hisaichi attack with 3 Infantrys and 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 3 Infantrys and 2 Tanks in Nanking, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Frenchindochina Hisaichi attack with 1 Artillery, 2 Bombers, 3 Infantrys and 1 Tank Dutch defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Artillery, 2 Bombers, 3 Infantrys and 1 Tank in Frenchindochina, round 2 : 3/7 hits, 2.83 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Dutch and 2 Infantrys owned by the Dutch lost in Frenchindochina Hisaichi win, taking Frenchindochina from Dutch with 1 Artillery, 2 Bombers, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Artillery and 2 Infantrys Battle in Hankou Hisaichi attack with 2 Artillerys and 5 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 5 Infantrys in Hankou, round 2 : 1/7 hits, 1.83 expected hits Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hankou Hisaichi win, taking Hankou from Chinese with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kwangsi Hisaichi attack with 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 1 Tank in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangsi Chinese win with no units remaining. Battle score for attacker is -5 Casualties for Hisaichi: 1 Infantry and 1 Tank Casualties for Chinese: 1 Infantry Battle in Hongkong Hisaichi attack with 1 Artillery, 2 Infantrys and 4 Tanks British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys Hisaichi roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Hongkong, round 2 : 2/7 hits, 2.83 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong Hisaichi roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Hongkong, round 3 : 2/6 hits, 2.67 expected hits British roll dice for 1 Bunker and 1 Infantry in Hongkong, round 3 : 1/2 hits, 0.83 expected hits 1 Bunker owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong Hisaichi win, taking Hongkong from British with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Infantrys Casualties for British: 1 Bunker and 2 Infantrys Battle in Sian Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Sian, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Artillery and 1 Infantry in Sian, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in N.French I. Hisaichi attack with 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank Dutch defend with 1 Artillery, 1 Infantry and 1 Tank Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys and 1 Tank in N.French I., round 2 : 1/8 hits, 2.67 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in N.French I. Hisaichi roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Tank in N.French I., round 3 : 3/7 hits, 2.50 expected hits Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 3 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Dutch and 1 Tank owned by the Dutch lost in N.French I. Hisaichi win, taking N.French I. from Dutch with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank Non Combat Move - Hisaichi 2 EarlyFighters moved from N.French I. to sz67 2 Bombers moved from Frenchindochina to Phuket Place Units - Hisaichi 5 Mech.Infs placed in Seoul 1 Factory placed in Peking Turn Complete - Hisaichi Hisaichi collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 British regular : -0.00 Dutch regular : -2.00 Hisaichi regular : -5.33
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Dutch 1 EarlyFighter moved from S.Borneo to sz69 1 EarlyFighter moved from Sarong to Davao 1 T.Boat moved from sz58 to sz70 1 Destroyer and 1 Transport moved from sz81 to sz57 1 Infantry moved from Soem to Lambok 1 Artillery and 1 Infantry moved from Sarong to New Guinea Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in sz69 Dutch attack with 1 EarlyFighter Hisaichi defend with 1 Submarine Dutch roll dice for 1 EarlyFighter in sz69, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi submerged Non Combat Move - Dutch 1 EarlyFighter moved from sz69 to S.Borneo 1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo 2 Infantrys moved from Borneo to W.Borneo 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Dutch regular : -0.33
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TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Thai 1 Artillery, 2 Infantrys and 1 Tank moved from Thailand to Malaya 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz68 1 Infantry moved from sz68 to Borneo Thai take Borneo from Dutch 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz60 1 Infantry moved from sz60 to Sumatra Thai take Sumatra from Dutch 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank moved from Phuket to Malaya 1 Destroyer moved from sz73 to sz60 1 Transport moved from sz73 to sz60 Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 3 Artillerys, 1 EarlyFighter, 6 Infantrys and 2 Tanks British defend with 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks Thai roll dice for 3 Artillerys, 1 EarlyFighter, 6 Infantrys and 2 Tanks in Malaya, round 2 : 3/12 hits, 3.83 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/8 hits, 3.33 expected hits 5 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 1 EarlyFighter, 1 Infantry and 2 Tanks in Malaya, round 3 : 5/7 hits, 2.67 expected hits British roll dice for 1 Bunker, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Malaya, round 3 : 2/6 hits, 2.67 expected hits 1 Infantry owned by the Thai, 1 Bunker owned by the British, 2 Tanks owned by the British, 2 Infantrys owned by the British and 1 Artillery owned by the Thai lost in Malaya Thai roll dice for 2 Artillerys, 1 EarlyFighter and 2 Tanks in Malaya, round 4 : 2/5 hits, 2.00 expected hits British roll dice for 1 EarlyFighter in Malaya, round 4 : 0/1 hits, 0.50 expected hits 1 EarlyFighter owned by the British lost in Malaya Thai win, taking Malaya from British with 2 Artillerys, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 16 Casualties for Thai: 1 Artillery and 6 Infantrys Casualties for British: 1 Bunker, 1 EarlyFighter, 4 Infantrys and 2 Tanks Non Combat Move - Thai 1 EarlyFighter moved from Malaya to Phuket Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Thai regular : 1.50 British regular : 0.50
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 Infantry moved from W.India to Bikaner 1 Artillery and 1 Infantry moved from Bhopal to Bikaner 1 EarlyFighter moved from Dheli to Bikaner 1 Artillery moved from Burma to Thailand 1 EarlyFighter, 3 Infantrys and 1 Tank moved from Burma to Thailand 1 Infantry moved from Bengal to Burma 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz65 1 Artillery moved from S.A to sz65 1 Infantry moved from Amdanam to sz65 2 Artillerys, 2 Destroyers, 2 Infantrys, 1 Submarine and 2 Transports moved from sz65 to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Thailand 1 Infantry moved from E.India to sz64 1 Infantry and 1 T.Boat moved from sz64 to sz66 1 Infantry moved from sz66 to Thailand 1 Infantry moved from Nepal to Bengal 1 Infantry moved from Nagpur to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 1 EarlyFighter moved from Calcutta to Thailand 1 Tank moved from Calcutta to E.India 1 Artillery moved from Calcutta to C.India 4 Infantrys moved from Calcutta to C.India 1 Tank moved from S.India to C.India 1 Infantry moved from M.India to C.India 2 Infantrys moved from India to C.India 1 Artillery and 1 Infantry moved from Bhopa to Nepal 1 EarlyFighter moved from Bhopa to Bikaner 1 Infantry moved from Dheli to Bhopa 1 Infantry moved from Dheli to Bhopa 1 Tank moved from Dheli to Nepal 1 Submarine moved from sz47 to sz70 2 Infantrys moved from Moresby to sz49 1 Artillery moved from E.G to sz49 1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz49 to sz57 1 Artillery and 2 Infantrys moved from sz57 to Java 1 Infantry moved from New Guinea to Moresby 1 Infantry moved from N.G to New Guinea 1 Infantry moved from British Columbia to sz6 1 Infantry moved from Vancouver to sz6 1 Infantry moved from Canada to N.Canada 1 Infantry moved from N.Canada to Anchorage 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana Purchase Units - British British buy 1 Destroyer, 1 Factory and 1 Marine; Remaining resources: 0 PUs; Combat - British Battle in Bikaner British attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Bikaner, round 2 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 1 Tank Thai defend with 1 Infantry British roll dice for 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 1 Tank in Thailand, round 2 : 6/12 hits, 3.67 expected hits Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Thailand British win, taking Thailand from Thai with 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 EarlyFighter moved from Thailand to Bengal 1 EarlyFighter moved from Thailand to Burma 1 Submarine moved from sz64 to sz66 2 EarlyFighters moved from Bikaner to Bhopa Place Units - British 1 Destroyer placed in sz63 1 Factory placed in Bengal 1 Marine placed in Calcutta Turn Complete - British British collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : 0.67 British regular : 3.83
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Anzac 1 Artillery moved from Wellington to sz35 2 Infantrys moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz38 1 Artillery and 3 Infantrys moved from sz38 to Fiji 2 Infantrys moved from New Caledonia to sz41 2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49 2 Infantrys moved from sz49 to New Guinea 1 Artillery and 1 Infantry moved from E.Australia to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Artillery and 1 Infantry moved from sz50 to Flores 1 Artillery and 3 Infantrys moved from Darwin to Derby 1 Infantry moved from N.Australia to Derby 1 Tank moved from Australia to Derby 2 Infantrys moved from Townsville to N.Australia 1 EarlyFighter moved from Melbourne to sz50 1 EarlyFighter moved from Sydney to Derby 1 Infantry moved from Sydney to S.W.Australia 2 Tanks moved from Melbourne to W.Australia 1 Artillery moved from Melbourne to S.W.Australia 3 Infantrys moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 1 unit repaired. 1 EarlyFighter moved from Kauai to sz20 2 Submarines moved from sz40 to sz20 1 Cruiser and 1 Destroyer moved from sz25 to sz20 1 EarlyFighter moved from Johnston to sz20 1 Destroyer and 1 Submarine moved from sz31 to sz20 1 EarlyFighter moved from Midway to sz20 1 Bomber moved from Portland to sz20 1 Submarine moved from sz13 to sz22 3 Battleships moved from sz25 to sz20 1 Battleship moved from sz23 to sz22 1 Destroyer moved from sz27 to sz25 1 Destroyer moved from sz5 to sz22 1 EarlyFighter moved from Alaska to sz22 Purchase Units - Americans Americans buy 2 EarlyFighters and 1 Infantry; Remaining resources: 0 PUs; Combat - Americans Battle in sz22 Americans attack with 1 Battleship, 1 Destroyer, 1 EarlyFighter and 1 Submarine Yamamoto defend with 1 Cruiser and 1 Submarine Americans roll dice for 1 Submarine in sz22, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz22, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Battleship, 1 Destroyer and 1 EarlyFighter in sz22, round 2 : 2/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Cruiser in sz22, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Americans 1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Yamamoto lost in sz22 Americans win with 1 Battleship, 1 Destroyer, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 16 Casualties for Yamamoto: 1 Cruiser and 1 Submarine Battle in sz20 Americans attack with 3 Battleships, 1 Bomber, 1 Cruiser, 2 Destroyers, 3 EarlyFighters and 3 Submarines Yamamoto defend with 2 Carriers and 4 EarlyFighters Americans roll dice for 3 Submarines in sz20, round 2 : 1/3 hits, 1.00 expected hits 1 Carrier owned by the Yamamoto lost in sz20 Americans roll dice for 3 Battleships, 1 Bomber, 1 Cruiser, 2 Destroyers and 3 EarlyFighters in sz20, round 2 : 6/10 hits, 4.83 expected hits Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz20, round 2 : 2/5 hits, 2.50 expected hits Units damaged: 2 Battleships owned by the Americans 1 Carrier owned by the Yamamoto and 4 EarlyFighters owned by the Yamamoto lost in sz20 Americans win with 3 Battleships, 1 Bomber, 1 Cruiser, 2 Destroyers, 3 EarlyFighters and 3 Submarines remaining. Battle score for attacker is 60 Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters Non Combat Move - Americans 2 Carriers moved from sz25 to sz20 1 Carrier moved from sz23 to sz22 1 EarlyFighter moved from San Francisco to sz22 1 Bomber moved from sz20 to Wake 1 Tank moved from Central Valley to Seattle 3 Infantrys moved from Seattle to British Columbia 2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from Olympic Penn to Seattle 1 Tank moved from High Desert to Seattle 2 Infantrys moved from Nor Cal to Portland 2 Infantrys moved from Los Angeles to High Desert 1 Artillery and 1 Infantry moved from San Francisco to sz23 1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz6 1 Artillery and 1 Infantry moved from sz6 to N.Canada 1 Transport moved from sz5 to sz6 1 Transport moved from sz27 to sz23 1 Artillery and 1 Infantry moved from San Francisco to sz23 1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz14 1 Artillery and 1 Infantry moved from sz14 to Seattle 2 Tanks moved from San Francisco to Portland 2 Infantrys moved from Central Valley to Portland 1 Infantry moved from San Francisco to Nor Cal Place Units - Americans 2 EarlyFighters placed in Pearl Harbor 1 Infantry placed in San Francisco Turn Complete - Americans Americans collect 96 PUs; end with 96 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17 Americans regular : 1.50
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TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Artillery and 1 Infantry moved from Hsingan to Jinan 1 Tank moved from Hsingan to Jinan 1 Artillery, 1 Infantry and 1 Tank moved from Hsingan to Quingdao 1 Infantry moved from Hsingan to Jinan 1 Infantry moved from Hsingan to Quingdao 1 Artillery and 3 Infantrys moved from Manchuria to Belogorsk 1 Infantry moved from Akina to sz15 1 Artillery moved from N.Japan to sz15 1 Infantry moved from Akina to sz15 1 Artillery, 2 Infantrys, 1 T.Boat and 1 Transport moved from sz15 to sz1 1 Artillery and 2 Infantrys moved from sz1 to Amursk 2 Transports moved from sz1 to sz15 1 Tank moved from Akina to sz15 1 Artillery moved from N.Japan to sz15 2 Infantrys moved from Akina to sz15 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz15 to sz1 1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Vladivostok 1 Artillery and 1 Infantry moved from Sukhalin to sz7 1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1 1 Artillery and 1 Infantry moved from sz1 to Amursk 1 Destroyer and 1 Submarine moved from sz7 to sz1 1 Bomber moved from Akina to Quingdao 1 Infantry moved from Manchuria to Vladivostok 1 EarlyFighter moved from Akina to Belogorsk 2 Infantrys and 1 Tank moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 1 Destroyer, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vladivostok Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Vladivostok, round 2 : 1/5 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Vladivostok Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Vladivostok, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Vladivostok Masaharu win, taking Vladivostok from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Belogorsk Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 2 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Jinan Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Jinan Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Jinan, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Jinan, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Quingdao Masaharu attack with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Quingdao, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Amursk Masaharu attack with 2 Artillerys and 3 Infantrys Russians defend with 1 AAGun, 1 Bunker and 1 Factory Masaharu roll dice for 2 Artillerys and 3 Infantrys in Amursk, round 2 : 1/5 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 2 Artillerys and 3 Infantrys in Amursk, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk Masaharu win, taking Amursk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Non Combat Move - Masaharu 1 EarlyFighter moved from Belogorsk to Manchuria 1 Bomber moved from Quingdao to Manchuria Place Units - Masaharu 1 Fighter and 1 Infantry placed in Akina 1 Destroyer placed in sz15 Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.33 Russians regular : 1.00
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Russians 2 Infantrys moved from Irkutsk to Quingdao 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Kaask to Quingdao 1 Infantry moved from Vostok to Quingdao Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 5 Infantrys Masaharu defend with 1 Artillery, 1 Infantry and 1 Tank Russians roll dice for 1 EarlyFighter and 5 Infantrys in Quingdao, round 2 : 0/6 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Quingdao, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 EarlyFighter and 5 Infantrys in Quingdao, round 3 : 0/6 hits, 1.17 expected hits Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Quingdao, round 3 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Russians lost in Quingdao 1 EarlyFighter owned by the Russians retreated 3 Infantrys owned by the Russians retreated to Ulaan Ude Masaharu win with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Non Combat Move - Russians 1 Infantry moved from Angarsk to Vostok 1 Infantry moved from Ustkut to Irkutsk 1 EarlyFighter moved from Quingdao to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Infantry moved from Yakutsk to Magadan 1 Infantry moved from Palana to Magadan 1 Artillery moved from Ustkut to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 1 AAGun, 2 Artillerys and 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 1 Infantry moved from Kyzyl to Jinquan 1 Infantry moved from Krasnoyarsk to Bratsk 1 Tank moved from Abakan to Jinquan 1 Infantry moved from Maltan to Haixi 1 Tank moved from Achinsk to Kaask 1 AAGun, 1 Artillery and 1 Infantry moved from Achinsk to Kyzyl Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : -2.33
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys moved from Hainan to sz67 2 Infantrys moved from Hainan to sz67 3 Artillerys moved from Nagasaki to sz74 2 Tanks moved from Nagasaki to sz74 5 Infantrys moved from Nagasaki to sz74 1 Artillery moved from Manila to Samar 1 Tank moved from Manila to Samar 1 Infantry moved from Manila to Samar 1 Tank moved from Manila to Mindor 1 Artillery moved from Manila to Mindor 2 EarlyFighters moved from sz71 to Davao 1 Battleship, 1 Carrier and 1 Destroyer moved from sz71 to sz70 1 Destroyer and 1 Submarine moved from sz68 to sz70 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz74 to sz70 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz70 3 Artillerys, 5 Infantrys and 2 Tanks moved from sz70 to Davao 2 Infantrys moved from Nagasaki to sz74 2 Artillerys, 2 Infantrys and 2 Transports moved from sz67 to sz60 2 Artillerys and 2 Infantrys moved from sz60 to W.Borneo 2 Bombers moved from Phuket to W.Borneo 1 Infantry and 1 T.Boat moved from sz74 to sz67 1 Infantry moved from sz67 to Kwangsi Yamamoto take Kwangsi from Chinese 1 Infantry and 1 T.Boat moved from sz74 to sz68 1 Infantry moved from sz68 to Spralty Yamamoto take Spralty from Americans 1 Artillery moved from S.Japan to sz78 1 Tank moved from Kochi to sz78 4 Infantrys moved from S.Japan to sz78 1 Infantry moved from S.Japan to sz78 1 B.Transport and 4 Infantrys moved from sz78 to sz68 4 Infantrys moved from sz68 to W.Borneo 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz78 to sz68 1 Artillery, 1 Infantry and 1 Tank moved from sz68 to N.B 2 Artillerys, 2 Infantrys and 1 Tank moved from Macau to Kiangsi 1 Artillery and 2 Infantrys moved from Kwangtung to Kiangsi 4 Tanks moved from Kichedung to Sian 3 Infantrys moved from Shansi to Sian 1 Tank moved from Hopeh to Sian 2 Infantrys moved from E.Shansi to Shangsi 1 Artillery moved from Kichedung to Nanking 1 Tank moved from Kwangtung to Nanking 2 Artillerys and 4 Infantrys moved from Tientsin to Hopeh 5 Infantrys moved from S.Japan to Nagasaki 4 Infantrys moved from Tokyo to S.Japan 1 Destroyer and 1 Submarine moved from sz16 to sz7 1 Submarine moved from sz60 to sz70 2 EarlyFighters moved from Phuket to N.B Purchase Units - Yamamoto Yamamoto buy 3 Destroyers, 1 Factory, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Samar Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank Americans defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Samar, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Samar Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Samar, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 Infantry in Samar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Samar Yamamoto win, taking Samar from Americans with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in Shangsi Yamamoto attack with 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Shangsi, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Shangsi, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Shangsi, round 5 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Yamamoto win, taking Shangsi from Chinese with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in W.Borneo Yamamoto attack with 2 Artillerys, 2 Bombers and 6 Infantrys British defend with 1 Artillery and 1 Infantry; Dutch defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys, 2 Bombers and 6 Infantrys in W.Borneo, round 2 : 3/10 hits, 3.33 expected hits British roll dice for 1 Artillery and 3 Infantrys in W.Borneo, round 2 : 3/4 hits, 1.33 expected hits 3 Infantrys owned by the Yamamoto, 1 Infantry owned by the British and 2 Infantrys owned by the Dutch lost in W.Borneo Yamamoto roll dice for 2 Artillerys, 2 Bombers and 3 Infantrys in W.Borneo, round 3 : 3/7 hits, 2.83 expected hits British roll dice for 1 Artillery in W.Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in W.Borneo Yamamoto win, taking W.Borneo from British with 2 Artillerys, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 4 Infantrys Casualties for British: 1 Artillery and 1 Infantry Casualties for Dutch: 2 Infantrys Battle in Kiangsi Yamamoto attack with 3 Artillerys, 4 Infantrys and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 3 Artillerys, 4 Infantrys and 1 Tank in Kiangsi, round 2 : 4/8 hits, 2.67 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 3 Artillerys, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz70 Yamamoto attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 Submarines and 5 Transports British defend with 1 Submarine; Americans defend with 1 Destroyer; Dutch defend with 1 T.Boat Yamamoto roll dice for 2 Submarines in sz70, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 5 Transports in sz70, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 Destroyer and 1 T.Boat in sz70, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto 1 Submarine owned by the British and 1 T.Boat owned by the Dutch lost in sz70 Yamamoto roll dice for 2 Submarines in sz70, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 5 Transports in sz70, round 3 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 Destroyer in sz70, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Submarines in sz70, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz70, round 4 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz70 Yamamoto win with 1 Battleship, 1 Carrier, 2 Destroyers, 2 Submarines and 5 Transports remaining. Battle score for attacker is 19 Casualties for British: 1 Submarine Casualties for Dutch: 1 T.Boat Casualties for Americans: 1 Destroyer Battle in Davao Yamamoto attack with 3 Artillerys, 2 EarlyFighters, 5 Infantrys and 2 Tanks Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry and 2 Tanks; Dutch defend with 1 EarlyFighter Americans roll AA dice in Davao : 2/2 hits, 0.33 expected hits 2 EarlyFighters owned by the Yamamoto lost in Davao Yamamoto roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Davao, round 2 : 4/10 hits, 3.33 expected hits Americans roll dice for 2 EarlyFighters, 1 Infantry and 2 Tanks in Davao, round 2 : 3/5 hits, 2.33 expected hits 3 Infantrys owned by the Yamamoto, 1 Infantry owned by the Americans, 1 EarlyFighter owned by the Dutch and 2 Tanks owned by the Americans lost in Davao Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in Davao, round 3 : 2/7 hits, 2.67 expected hits Americans roll dice for 1 EarlyFighter in Davao, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 3 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 EarlyFighters and 4 Infantrys Casualties for Americans: 1 EarlyFighter, 1 Infantry and 2 Tanks Casualties for Dutch: 1 EarlyFighter Battle in Mindor Yamamoto attack with 1 Artillery and 1 Tank Americans defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Tank in Mindor, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindor Yamamoto win, taking Mindor from Americans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in N.B Yamamoto attack with 1 Artillery, 2 EarlyFighters, 1 Infantry and 1 Tank British defend with 1 Infantry and 1 Tank Yamamoto roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 1 Tank in N.B, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in N.B Yamamoto roll dice for 1 Artillery, 2 EarlyFighters and 1 Tank in N.B, round 3 : 3/4 hits, 1.50 expected hits British roll dice for 1 Tank in N.B, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in N.B Yamamoto win, taking N.B from British with 1 Artillery, 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Yamamoto 2 EarlyFighters moved from N.B to sz68 2 Bombers moved from W.Borneo to Phuket Place Units - Yamamoto 1 Factory placed in S.Japan 2 Infantrys and 1 Marine placed in Tokyo 3 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Yamamoto regular : -0.67 Americans regular : -1.00 Americans AA : 1.67 British regular : 2.00
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Chinese 2 Artillerys, 8 Infantrys and 2 Tanks moved from Szechwan to Sian 2 Infantrys and 2 Tanks moved from W.Sian to Sian 1 EarlyFighter moved from Gansu to Sian 1 EarlyFighter moved from Tsingnan to Sian 2 Tanks moved from Gansu to Sian Purchase Units - Chinese Chinese buy 1 Elite, 3 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 6 Tanks Hisaichi defend with 1 Artillery and 1 Infantry; Yamamoto defend with 3 Infantrys and 5 Tanks Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 10 Infantrys and 6 Tanks in Sian, round 2 : 11/20 hits, 6.33 expected hits Hisaichi roll dice for 1 Artillery, 4 Infantrys and 5 Tanks in Sian, round 2 : 2/10 hits, 4.17 expected hits 3 Infantrys owned by the Yamamoto, 5 Tanks owned by the Yamamoto, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Sian Chinese win, taking Sian from Hisaichi with 2 Artillerys, 2 EarlyFighters, 8 Infantrys and 6 Tanks remaining. Battle score for attacker is 33 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Yamamoto: 3 Infantrys and 5 Tanks Non Combat Move - Chinese 2 EarlyFighters moved from Sian to Szechwan 1 Infantry moved from Gansu to Szechwan 1 Infantry moved from Sikang to Szechwan 1 AAGun, 2 Artillerys and 6 Infantrys moved from Tsingnan to Gansu 1 Tank moved from Gobi to Gansu 1 Tank moved from W.Mongolia to Tsingnan 3 Infantrys moved from Xining to Tsingnan 1 Artillery moved from Ming Jong to Tsingnan 2 Infantrys moved from Quyan to Gobi 1 AAGun moved from Quyan to Ming Jong 1 Artillery moved from Quyan to Gobi 1 Infantry moved from N.Chunking to Chunking Place Units - Chinese 1 Elite, 3 Infantrys and 2 Mech.Infs placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 4.67 Hisaichi regular : -2.17
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TripleA Manual Gamesave Post: Hisaichi round 2
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 2 Artillerys and 5 Infantrys moved from Hankou to Hanan 4 EarlyFighters moved from sz67 to sz66 2 Bombers and 5 EarlyFighters moved from Phuket to sz66 4 Tanks moved from Hongkong to sz67 1 Artillery moved from Hongkong to sz67 1 Artillery moved from Frenchindochina to sz67 3 Infantrys moved from Frenchindochina to sz67 2 Infantrys moved from N.French I. to sz67 2 Artillerys moved from N.French I. to sz67 4 Artillerys, 2 Carriers, 5 Infantrys, 4 Tanks and 8 Transports moved from sz67 to sz60 4 Artillerys, 5 Infantrys and 4 Tanks moved from sz60 to S.Borneo 1 Tank moved from Macau to Chunking 1 Tank moved from N.French I. to Chunking 1 Tank moved from Frenchindochina to Kwangsi 1 Artillery and 7 Infantrys moved from E.Shansi to N.Shangsi 2 Infantrys moved from Peking to E.Shansi 3 Infantrys and 2 Tanks moved from Nanking to Hanan 2 Tanks moved from Shansi to Hanan 2 Tanks moved from E.Shansi to Shansi 5 Mech.Infs moved from Seoul to Hopeh 1 Infantry moved from Korea to Tientsin Purchase Units - Hisaichi Hisaichi buy 4 Infantrys, 2 Mech.Infs, 3 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Borneo Hisaichi attack with 4 Artillerys, 5 Infantrys and 4 Tanks Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 4 Artillerys, 5 Infantrys and 4 Tanks in S.Borneo, round 2 : 2/13 hits, 4.83 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 2/9 hits, 3.33 expected hits 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 4 Artillerys, 3 Infantrys and 4 Tanks in S.Borneo, round 3 : 4/11 hits, 4.33 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in S.Borneo, round 3 : 4/7 hits, 2.67 expected hits 1 Artillery owned by the Dutch, 3 Infantrys owned by the Dutch, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 3 Artillerys and 4 Tanks in S.Borneo, round 4 : 3/7 hits, 3.00 expected hits Dutch roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 0/3 hits, 1.33 expected hits 1 Artillery owned by the Dutch, 1 EarlyFighter owned by the Dutch and 1 Tank owned by the Dutch lost in S.Borneo Hisaichi captures 27PUs while taking Dutch capital Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys and 4 Tanks remaining. Battle score for attacker is 17 Casualties for Hisaichi: 1 Artillery and 5 Infantrys Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank Battle in N.Shangsi Hisaichi attack with 1 Artillery and 7 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 7 Infantrys in N.Shangsi, round 2 : 1/8 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Chunking Hisaichi attack with 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tanks in Chunking, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chunking Hisaichi win, taking Chunking from Chinese with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hanan Hisaichi attack with 2 Artillerys, 8 Infantrys and 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys, 8 Infantrys and 4 Tanks in Hanan, round 2 : 6/14 hits, 4.33 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 2 Artillerys, 8 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz66 Hisaichi attack with 2 Bombers and 9 EarlyFighters British defend with 2 Destroyers, 2 Submarines, 1 T.Boat and 2 Transports Hisaichi roll dice for 2 Bombers and 9 EarlyFighters in sz66, round 2 : 5/11 hits, 4.33 expected hits
Combat Hit Differential Summary :
Chinese regular : 0.00 Dutch regular : -1.33 Hisaichi regular : -2.17
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@dawgoneit 5 plane hits on your navy. ool please
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@dawgoneit subs, pt, transports
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 2 Artillerys and 5 Infantrys moved from Hankou to Hanan 4 EarlyFighters moved from sz67 to sz66 2 Bombers and 5 EarlyFighters moved from Phuket to sz66 4 Tanks moved from Hongkong to sz67 1 Artillery moved from Hongkong to sz67 1 Artillery moved from Frenchindochina to sz67 3 Infantrys moved from Frenchindochina to sz67 2 Infantrys moved from N.French I. to sz67 2 Artillerys moved from N.French I. to sz67 4 Artillerys, 2 Carriers, 5 Infantrys, 4 Tanks and 8 Transports moved from sz67 to sz60 4 Artillerys, 5 Infantrys and 4 Tanks moved from sz60 to S.Borneo 1 Tank moved from Macau to Chunking 1 Tank moved from N.French I. to Chunking 1 Tank moved from Frenchindochina to Kwangsi 1 Artillery and 7 Infantrys moved from E.Shansi to N.Shangsi 2 Infantrys moved from Peking to E.Shansi 3 Infantrys and 2 Tanks moved from Nanking to Hanan 2 Tanks moved from Shansi to Hanan 2 Tanks moved from E.Shansi to Shansi 5 Mech.Infs moved from Seoul to Hopeh 1 Infantry moved from Korea to Tientsin Purchase Units - Hisaichi Hisaichi buy 4 Infantrys, 2 Mech.Infs, 3 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Borneo Hisaichi attack with 4 Artillerys, 5 Infantrys and 4 Tanks Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 4 Artillerys, 5 Infantrys and 4 Tanks in S.Borneo, round 2 : 2/13 hits, 4.83 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in S.Borneo, round 2 : 2/9 hits, 3.33 expected hits 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 4 Artillerys, 3 Infantrys and 4 Tanks in S.Borneo, round 3 : 4/11 hits, 4.33 expected hits Dutch roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in S.Borneo, round 3 : 4/7 hits, 2.67 expected hits 1 Artillery owned by the Dutch, 3 Infantrys owned by the Dutch, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 3 Artillerys and 4 Tanks in S.Borneo, round 4 : 3/7 hits, 3.00 expected hits Dutch roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 0/3 hits, 1.33 expected hits 1 Artillery owned by the Dutch, 1 EarlyFighter owned by the Dutch and 1 Tank owned by the Dutch lost in S.Borneo Hisaichi captures 27PUs while taking Dutch capital Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys and 4 Tanks remaining. Battle score for attacker is 17 Casualties for Hisaichi: 1 Artillery and 5 Infantrys Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank Battle in N.Shangsi Hisaichi attack with 1 Artillery and 7 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 7 Infantrys in N.Shangsi, round 2 : 1/8 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Chunking Hisaichi attack with 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tanks in Chunking, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chunking Hisaichi win, taking Chunking from Chinese with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hanan Hisaichi attack with 2 Artillerys, 8 Infantrys and 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys, 8 Infantrys and 4 Tanks in Hanan, round 2 : 6/14 hits, 4.33 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 2 Artillerys, 8 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz66 Hisaichi attack with 2 Bombers and 9 EarlyFighters British defend with 2 Destroyers, 2 Submarines, 1 T.Boat and 2 Transports Hisaichi roll dice for 2 Bombers and 9 EarlyFighters in sz66, round 2 : 5/11 hits, 4.33 expected hits British roll dice for 2 Destroyers, 1 T.Boat and 2 Transports in sz66, round 2 : 1/5 hits, 1.50 expected hits 2 Submarines owned by the British, 2 Transports owned by the British, 1 T.Boat owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66 Hisaichi roll dice for 2 Bombers and 8 EarlyFighters in sz66, round 3 : 6/10 hits, 4.00 expected hits British roll dice for 2 Destroyers in sz66, round 3 : 1/2 hits, 1.00 expected hits 2 Destroyers owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz66 Hisaichi win with 2 Bombers and 7 EarlyFighters remaining. Battle score for attacker is 29 Casualties for Hisaichi: 2 EarlyFighters Casualties for British: 2 Destroyers, 2 Submarines, 1 T.Boat and 2 Transports Non Combat Move - Hisaichi 4 EarlyFighters moved from sz66 to sz60 2 Bombers moved from sz66 to Phuket 3 EarlyFighters moved from sz66 to Phuket 1 T.Boat moved from sz67 to sz74 1 Infantry moved from Formosa to sz74 1 Infantry moved from sz74 to Shantung 1 Submarine moved from sz69 to sz70 Place Units - Hisaichi 2 Mech.Infs, 2 Tanks and 2 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 4 Infantrys placed in Seoul Turn Complete - Hisaichi Hisaichi collect 51 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 British regular : -0.50 Dutch regular : -1.33 Hisaichi regular : -0.17