• '21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to East Poland: 1 infantry
            EDIT: Turning off Edit Mode
            2 destroyers moved from 51 Sea Zone to 56 Sea Zone
            2 infantry moved from Hupeh to Suiyuan
            2 fighters moved from Burma to Suiyuan
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 2 submarines
                    Japanese roll dice for 2 destroyers in 56 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 56 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 2 submarines
            Battle in Suiyuan
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Suiyuan, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Suiyuan to Hupeh
            1 artillery and 1 infantry moved from Sikang to Yunnan
            1 fighter moved from Japan to Alaska
            1 fighter moved from Buryatia S.S.R. to Alaska
            1 artillery moved from Soviet Far East to 63 Sea Zone
            1 artillery and 1 transport moved from 63 Sea Zone to 64 Sea Zone
            1 artillery moved from 64 Sea Zone to Alaska
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Alaska
            1 fighter moved from Australia to Hawaiian Islands
            2 infantry moved from Burma to Yunnan
            1 carrier, 2 fighters and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 battleship and 1 cruiser moved from 62 Sea Zone to 64 Sea Zone
    
        Place Units - Japanese
            1 armour and 1 fighter placed in East Indies
            2 destroyers placed in 38 Sea Zone
            1 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.67
    Japanese regular : 3.00
    Japanese rolls : 0.00
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 4 armour, 1 artillery, 2 fighters and 3 infantry
    Australia : 1 flag, 1 aaGun and 1 artillery
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    East Indies : 1 flag, 1 armour, 1 factory and 1 fighter
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 fighter and 1 infantry
    Hupeh : 1 flag, 2 fighters
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 armour, 1 factory and 1 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Soviet Far East : 1 flag
    Suiyuan : 1 flag, 2 infantry
    Yunnan : 1 flag, 1 artillery and 3 infantry
    36 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
    38 Sea Zone : 2 destroyers
    56 Sea Zone : 1 destroyer
    62 Sea Zone : 3 transports
    64 Sea Zone : 1 battleship, 1 cruiser and 2 transports
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 22
    Japanese : 42 / 42
    British : 25 / 41
    Italians : 15 / 17
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 battleship, 1 carrier and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; 
    
        Non Combat Move - British
            3 bombers moved from United Kingdom to Western United States
            1 fighter moved from United Kingdom to 2 Sea Zone
    
        Place Units - British
            1 battleship, 1 carrier and 1 submarine placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    

    Territory Summary for British :

    India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
    Russia : 2 fighters
    United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry
    Western United States : 3 bombers
    2 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 submarine
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 22
    Japanese : 42 / 42
    British : 25 / 26
    Italians : 15 / 17
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Italy to 12 Sea Zone
            1 infantry moved from Anglo-Egypt Sudan to Italian Africa
                  Italians take Italian Africa from British
            1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 artillery and 1 infantry moved from Trans-Jordan to Persia
            1 battleship moved from 15 Sea Zone to 34 Sea Zone
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 12 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Persia
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
                Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 fighter moved from 12 Sea Zone to Gibraltar
            1 artillery moved from Italy to 14 Sea Zone
            1 artillery, 2 cruisers, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery moved from 13 Sea Zone to Gibraltar
            1 armour moved from Italy to Czechoslovakia Hungary
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.67
    

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Belgian Congo : 1 flag
    Czechoslovakia Hungary : 1 armour
    East Poland : 1 armour and 1 infantry
    Egypt : 1 flag
    France : 1 armour, 1 artillery and 1 infantry
    French Equatorial Africa : 1 flag, 1 artillery
    Gibraltar : 1 artillery and 1 fighter
    Italian Africa : 1 flag, 1 infantry
    Italy : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
    Persia : 1 flag, 1 artillery
    Trans-Jordan : 1 flag
    Ukraine : 1 infantry
    13 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
    34 Sea Zone : 1 battleship
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 22
    Japanese : 42 / 42
    British : 22 / 26
    Italians : 18 / 18
    Chinese : 2 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            2 fighters moved from Wake Island to 56 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                Americans win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 56 Sea Zone to Western United States
            4 armour moved from Western Canada to Western United States
            1 infantry moved from Western Canada to Central United States
            1 artillery moved from Western Canada to Western United States
    
        Combat Move - Chinese
            1 infantry moved from Chinghai to Sikang
                  Chinese take Sikang from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            1 armour and 2 infantry placed in Eastern United States
            1 bomber and 4 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 35 PUs
    

    Territory Summary for Americans and Chinese :

    Central United States : 1 infantry
    Chinghai : 3 infantry
    Eastern Canada : 1 infantry
    Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
    Mexico : 1 infantry
    Midway : 1 infantry
    Ningxia : 1 infantry
    Sikang : 1 infantry
    Wake Island : 1 infantry
    Western Canada : 3 infantry
    Western United States : 1 aaGun, 4 armour, 2 artilleries, 2 bombers, 1 factory, 2 fighters and 5 infantry
    41 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 37 / 38
    Russians : 22 / 22
    Japanese : 41 / 42
    British : 22 / 26
    Italians : 18 / 18
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    oh crap :hankey: :grimacing:
    Got your heavy bombers

  • '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Germans
            2 bombers moved from Karelia S.S.R. to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 fighter moved from East Poland to Caucasus
            2 armour moved from Ukraine to Caucasus
            2 armour moved from East Poland to Caucasus
            1 artillery moved from Ukraine to Caucasus
            1 fighter moved from Karelia S.S.R. to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 4 armour, 1 artillery, 2 bombers and 3 fighters
                Russians defend with 1 aaGun, 1 factory and 6 infantry
                    Russians roll AA dice in Caucasus : 1/5 hits, 0.83 expected hits
                    1 bomber owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour, 1 artillery, 1 bomber and 3 fighters in Caucasus, round 2 : 8/9 hits, 4.50 expected hits
                    Russians roll dice for 6 infantry in Caucasus, round 2 : 2/6 hits, 2.00 expected hits
                    6 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 3 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour, 1 artillery and 1 bomber
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Caucasus to Karelia S.S.R.
            1 fighter moved from Caucasus to East Poland
            1 fighter moved from Caucasus to Ukraine
            1 bomber moved from Caucasus to Karelia S.S.R.
            1 fighter moved from Germany to Northwestern Europe
            1 armour moved from Germany to East Poland
            1 armour moved from East Poland to Caucasus
    
        Place Units - Germans
            2 armour placed in Bulgaria Romania
            Germans undo move 1.
            1 armour and 1 bomber placed in Bulgaria Romania
            1 armour and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Russians regular : 0.00
    Germans regular : 3.50
    Russians AA : 0.17
    

    Territory Summary for Germans :

    Baltic States : 1 flag, 2 armour and 1 infantry
    Caucasus : 1 flag, 1 aaGun, 4 armour and 1 factory
    East Poland : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
    France : 1 aaGun and 1 fighter
    Germany : 1 aaGun, 1 armour, 1 factory and 1 fighter
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 bomber, 1 factory and 1 fighter
    Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
    Norway : 1 fighter and 2 infantry
    Bulgaria Romania : 1 armour, 1 bomber and 1 factory
    Ukraine : 1 flag, 1 fighter
    

    Production/PUs Summary :

    Germans : 41 / 42
    Russians : 18 / 22
    Japanese : 41 / 42
    British : 22 / 26
    Italians : 18 / 18
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            3 armour, 2 artilleries and 2 infantry moved from Russia to Caucasus
            5 infantry moved from Russia to Caucasus
            2 infantry moved from Russia to Caucasus
            1 infantry moved from Russia to Caucasus
            3 infantry moved from Belorussia to East Poland
            2 fighters moved from Russia to East Poland
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 3 armour, 2 artilleries and 10 infantry
                Germans defend with 1 aaGun, 4 armour and 1 factory
                    Russians roll dice for 3 armour, 2 artilleries and 10 infantry in Caucasus, round 2 : 4/15 hits, 4.17 expected hits
                    Germans roll dice for 4 armour in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 4 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 14
                Casualties for Russians: 2 infantry
                Casualties for Germans: 4 armour
            Battle in East Poland
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 armour, 1 artillery, 1 fighter and 1 infantry; Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 2 fighters and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 : 3/6 hits, 2.67 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in East Poland
                2 fighters owned by the Russians retreated
                Germans win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from East Poland to Russia
            3 infantry moved from Russia to Belorussia
    
        Place Units - Russians
            2 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 0.33
    

    Territory Summary for Russians :

    Archangel : 2 infantry
    Belorussia : 3 infantry
    Caucasus : 1 aaGun, 3 armour, 2 artilleries, 1 factory and 8 infantry
    Kazakh S.S.R. : 1 infantry
    Eastern Ukraine : 3 infantry
    Russia : 1 aaGun, 2 armour, 1 factory, 2 fighters and 8 infantry
    Urals : 1 infantry
    

    Production/PUs Summary :

    Germans : 37 / 42
    Russians : 22 / 22
    Japanese : 41 / 42
    British : 22 / 26
    Italians : 18 / 18
    Chinese : 3 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Suiyuan to Ningxia
            2 fighters moved from Hupeh to Ningxia
            1 artillery and 3 infantry moved from Yunnan to Sikang
    
        Combat - Japanese
            Battle in Ningxia
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Ningxia, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Ningxia to Yunnan
            1 fighter moved from East Indies to Yunnan
            2 transports moved from 64 Sea Zone to 58 Sea Zone
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Alaska
            1 fighter moved from Hawaiian Islands to Alaska
            2 transports moved from 58 Sea Zone to 62 Sea Zone
            2 transports moved from 36 Sea Zone to 38 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            2 armour, 1 fighter and 2 infantry placed in Japan
            2 armour and 2 infantry placed in East Indies
            Japanese undo move 2.
            Japanese undo move 1.
            3 armour, 1 fighter and 3 infantry placed in Japan
            1 armour and 1 infantry placed in East Indies
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.33
    Japanese rolls : 0.00
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 5 armour, 1 artillery, 3 fighters and 4 infantry
    Australia : 1 flag, 1 aaGun and 1 artillery
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    East Indies : 1 flag, 2 armour, 1 factory and 1 infantry
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Ningxia : 1 flag, 2 infantry
    Philippine Islands : 1 flag
    Sikang : 1 flag, 1 artillery and 3 infantry
    Soviet Far East : 1 flag
    Suiyuan : 1 flag
    Yunnan : 1 flag, 3 fighters
    38 Sea Zone : 3 destroyers and 2 transports
    62 Sea Zone : 1 carrier, 2 fighters and 4 transports
    64 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    

    Production/PUs Summary :

    Germans : 37 / 42
    Russians : 22 / 22
    Japanese : 43 / 43
    British : 22 / 26
    Italians : 18 / 18
    Chinese : 1 / 0
    Americans : 35 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 cruiser and 1 fighter; Remaining resources: 4 PUs; 1 techTokens; 
    
        Combat Move - British
            3 bombers moved from Western United States to 64 Sea Zone
    
        Combat - British
            Battle in 64 Sea Zone
                British attack with 3 bombers
                Japanese defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 3 bombers in 64 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 64 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 bomber owned by the British and 1 cruiser owned by the Japanese lost in 64 Sea Zone
                    British roll dice for 2 bombers in 64 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 64 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 bomber owned by the British lost in 64 Sea Zone
                    1 transport owned by the Japanese lost in 64 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 9
                Casualties for British: 2 bombers
                Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
    
        Non Combat Move - British
            1 bomber moved from 64 Sea Zone to Western United States
            2 fighters moved from Russia to India
    
        Place Units - British
            1 cruiser and 1 fighter placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 22 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.17
    British rolls : 0.00
    British regular : -0.33
    

    Territory Summary for British :

    India : 1 aaGun, 1 artillery, 3 fighters and 3 infantry
    United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry
    Western United States : 1 bomber
    2 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
    

    Production/PUs Summary :

    Germans : 37 / 42
    Russians : 22 / 22
    Japanese : 43 / 43
    British : 22 / 26
    Italians : 18 / 18
    Chinese : 1 / 0
    Americans : 35 / 35
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery moved from French Equatorial Africa to French West Africa
                  Italians take French West Africa from British
            1 infantry moved from Italian Africa to Rhodesia
                  Italians take Rhodesia from British
            1 artillery moved from Gibraltar to 13 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
            1 artillery and 1 infantry moved from 18 Sea Zone to Brazil
                  Italians take Brazil from Americans
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 battleship moved from 34 Sea Zone to 14 Sea Zone
            1 armour moved from Czechoslovakia Hungary to Ukraine
            1 fighter moved from Italy to Ukraine
            1 artillery and 1 infantry moved from Italy to Balkans
    
        Place Units - Italians
            2 armour and 2 artilleries placed in Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Balkans : 1 artillery and 1 infantry
    Belgian Congo : 1 flag
    Brazil : 1 flag, 1 artillery and 1 infantry
    East Poland : 1 armour
    Egypt : 1 flag
    France : 1 armour and 1 artillery
    French Equatorial Africa : 1 flag
    French West Africa : 1 flag, 1 artillery
    Gibraltar : 1 fighter
    Italian Africa : 1 flag
    Italy : 1 aaGun, 2 armour, 2 artilleries and 1 factory
    Persia : 1 flag, 1 artillery
    Rhodesia : 1 flag, 1 infantry
    Trans-Jordan : 1 flag
    Ukraine : 1 armour, 1 fighter and 1 infantry
    13 Sea Zone : 2 cruisers and 1 destroyer
    14 Sea Zone : 1 battleship
    18 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 37 / 42
    Russians : 22 / 22
    Japanese : 43 / 43
    British : 20 / 26
    Italians : 23 / 23
    Chinese : 1 / 0
    Americans : 32 / 35
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Non Combat Move - Americans
            1 infantry moved from Mexico to Panama
            1 infantry moved from Western United States to Mexico
            1 fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans and Chinese :

    Central United States : 1 infantry
    Chinghai : 3 infantry
    Eastern Canada : 1 infantry
    Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
    Mexico : 1 infantry
    Midway : 1 infantry
    Panama : 1 infantry
    Wake Island : 1 infantry
    Western Canada : 3 infantry
    Western United States : 1 aaGun, 4 armour, 3 artilleries, 3 bombers, 1 factory, 1 fighter and 5 infantry
    10 Sea Zone : 1 destroyer and 1 transport
    41 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 37 / 42
    Russians : 22 / 22
    Japanese : 43 / 43
    British : 20 / 26
    Italians : 23 / 23
    Chinese : 1 / 0
    Americans : 32 / 33
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Germans spend 0 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Super subs
    
        Activate Technology - Germans
            Germans activating Super subs
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Germans buy 6 armour and 1 fighter; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Germans
    
        Combat - Germans
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 submarines moved from 41 Sea Zone to 45 Sea Zone
            1 armour moved from Bulgaria Romania to Ukraine
            1 armour moved from Germany to East Poland
            1 fighter moved from Germany to Baltic States
    
        Place Units - Germans
            2 armour placed in Bulgaria Romania
            2 armour placed in Karelia S.S.R.
            2 armour and 1 fighter placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 1.00
    

    Territory Summary for Germans :

    Baltic States : 1 flag, 2 armour, 1 fighter and 1 infantry
    East Poland : 1 flag, 2 armour, 1 artillery and 1 fighter
    France : 1 aaGun and 1 fighter
    Germany : 1 aaGun, 2 armour, 1 factory and 1 fighter
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 7 armour, 1 bomber, 1 factory and 1 fighter
    Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
    Norway : 1 fighter and 2 infantry
    Bulgaria Romania : 2 armour, 1 bomber and 1 factory
    Ukraine : 1 flag, 1 armour and 1 fighter
    

    Production/PUs Summary :

    Germans : 37 / 39
    Russians : 22 / 22
    Japanese : 43 / 43
    British : 20 / 26
    Italians : 23 / 23
    Chinese : 1 / 0
    Americans : 32 / 33
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            3 armour, 2 artilleries and 8 infantry moved from Caucasus to Ukraine
            2 fighters moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 3 armour, 2 artilleries, 2 fighters and 8 infantry
                Germans defend with 1 armour and 1 fighter; Italians defend with 1 armour, 1 fighter and 1 infantry
                    Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 8 infantry in Ukraine, round 2 : 5/15 hits, 4.83 expected hits
                    Germans roll dice for 2 armour, 2 fighters and 1 infantry in Ukraine, round 2 : 2/5 hits, 2.67 expected hits
                    2 infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 armour, 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 27
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 armour, 1 fighter and 1 infantry
                Casualties for Germans: 1 armour and 1 fighter
    
        Non Combat Move - Russians
            2 fighters moved from Ukraine to Russia
    
        Place Units - Russians
            2 infantry placed in Caucasus
            2 armour and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.17
    

    Territory Summary for Russians :

    Archangel : 2 infantry
    Belorussia : 3 infantry
    Caucasus : 1 aaGun, 1 factory and 2 infantry
    Kazakh S.S.R. : 1 infantry
    Eastern Ukraine : 3 infantry
    Russia : 1 aaGun, 4 armour, 1 factory, 2 fighters and 10 infantry
    Ukraine : 3 armour, 2 artilleries and 6 infantry
    Urals : 1 infantry
    

    Production/PUs Summary :

    Germans : 35 / 39
    Russians : 24 / 24
    Japanese : 43 / 43
    British : 20 / 26
    Italians : 23 / 23
    Chinese : 1 / 0
    Americans : 32 / 33
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - Japanese
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Yunnan to Chinghai
            1 artillery and 3 infantry moved from Sikang to Chinghai
            2 infantry moved from Ningxia to Chinghai
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 1 artillery, 3 fighters and 5 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 5 infantry in Chinghai, round 2 : 4/9 hits, 2.83 expected hits
                    Chinese roll dice for 3 infantry in Chinghai, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Chinghai to Ningxia
            2 armour and 1 infantry moved from East Indies to 38 Sea Zone
            2 armour, 3 destroyers, 1 infantry and 2 transports moved from 38 Sea Zone to 36 Sea Zone
            2 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 fighter moved from Japan to Alaska
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in East Indies
            2 armour and 2 infantry placed in Japan
            1 carrier placed in 62 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.17
    Japanese rolls : 0.00
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 5 armour, 1 artillery, 4 fighters and 4 infantry
    Australia : 1 flag, 1 aaGun and 1 artillery
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
    Chinghai : 1 flag, 1 artillery and 4 infantry
    East Indies : 1 flag, 1 artillery, 1 factory and 1 infantry
    French Indo-China Thailand : 2 armour and 1 infantry
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 4 armour, 1 factory and 5 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Ningxia : 1 flag, 3 fighters
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Soviet Far East : 1 flag
    Suiyuan : 1 flag
    Yunnan : 1 flag
    36 Sea Zone : 3 destroyers and 2 transports
    62 Sea Zone : 2 carriers, 2 fighters and 4 transports
    

    Production/PUs Summary :

    Germans : 35 / 39
    Russians : 24 / 24
    Japanese : 44 / 44
    British : 20 / 26
    Italians : 23 / 23
    Chinese : 0 / 0
    Americans : 32 / 33
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; 1 techTokens; 
    
        Place Units - British
            1 carrier and 1 fighter placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    British rolls : 0.00
    

    Territory Summary for British :

    India : 1 aaGun, 1 artillery, 3 fighters and 3 infantry
    United Kingdom : 1 aaGun, 6 armour, 1 artillery, 1 factory and 8 infantry
    Western United States : 1 bomber
    2 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 submarine
    

    Production/PUs Summary :

    Germans : 35 / 39
    Russians : 24 / 24
    Japanese : 44 / 44
    British : 20 / 22
    Italians : 23 / 23
    Chinese : 0 / 0
    Americans : 32 / 33
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 1 carrier; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Rhodesia to Union of South Africa
                  Italians take Union of South Africa from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 armour moved from Italy to Bulgaria Romania
            1 artillery and 1 infantry moved from Balkans to Bulgaria Romania
            1 artillery moved from Italy to France
            1 artillery moved from Italy to Balkans
            1 transport moved from 18 Sea Zone to 23 Sea Zone
            1 artillery moved from French West Africa to French Equatorial Africa
            2 cruisers and 1 destroyer moved from 13 Sea Zone to 14 Sea Zone
            1 fighter moved from Gibraltar to Bulgaria Romania
    
        Place Units - Italians
            1 carrier placed in 14 Sea Zone
            1 armour and 1 artillery placed in Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Balkans : 1 artillery
    Belgian Congo : 1 flag
    Brazil : 1 flag, 1 artillery and 1 infantry
    East Poland : 1 armour
    Egypt : 1 flag
    France : 1 armour and 2 artilleries
    French Equatorial Africa : 1 flag, 1 artillery
    French West Africa : 1 flag
    Italian Africa : 1 flag
    Italy : 1 aaGun, 1 armour, 1 artillery and 1 factory
    Persia : 1 flag, 1 artillery
    Rhodesia : 1 flag
    Bulgaria Romania : 2 armour, 1 artillery, 1 fighter and 1 infantry
    Trans-Jordan : 1 flag
    Union of South Africa : 1 flag, 1 infantry
    14 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
    23 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 35 / 39
    Russians : 24 / 24
    Japanese : 44 / 44
    British : 18 / 22
    Italians : 25 / 25
    Chinese : 0 / 0
    Americans : 32 / 33
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                  Americans take Morocco Algeria from Germans
    
        Combat - Americans
    
        Non Combat Move - Americans
            4 armour, 3 artilleries, 2 bombers, 1 fighter and 5 infantry moved from Western United States to Western Canada
            2 submarines moved from 45 Sea Zone to 57 Sea Zone
    
        Place Units - Americans
            1 artillery, 1 bomber and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans and Chinese :

    Central United States : 1 infantry
    Eastern Canada : 1 infantry
    Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 2 infantry
    Mexico : 1 infantry
    Midway : 1 infantry
    Morocco Algeria : 1 flag, 1 artillery and 1 infantry
    Panama : 1 infantry
    Wake Island : 1 infantry
    Western Canada : 4 armour, 3 artilleries, 2 bombers, 1 fighter and 8 infantry
    Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry
    10 Sea Zone : 1 transport
    12 Sea Zone : 1 destroyer and 1 transport
    57 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 34 / 39
    Russians : 24 / 24
    Japanese : 44 / 44
    British : 18 / 22
    Italians : 25 / 25
    Chinese : 0 / 0
    Americans : 33 / 33
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Germans
            3 armour moved from Karelia S.S.R. to Archangel
            2 armour, 1 fighter and 1 infantry moved from Baltic States to Belorussia
            2 armour, 1 artillery and 1 fighter moved from East Poland to Eastern Ukraine
            1 fighter moved from Karelia S.S.R. to Archangel
            1 fighter moved from Norway to Archangel
            1 bomber moved from Karelia S.S.R. to Russia
            1 bomber moved from Bulgaria Romania to Russia
            1 fighter moved from Northwestern Europe to 12 Sea Zone
            1 fighter moved from France to 12 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Russia causes 3 damage total. 
            Battle in 12 Sea Zone
                Germans attack with 2 fighters
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 12 Sea Zone
                    1 transport owned by the Americans lost in 12 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Archangel
                Germans attack with 3 armour and 2 fighters
                Russians defend with 2 infantry
                    Germans roll dice for 3 armour and 2 fighters in Archangel, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -4
                Casualties for Germans: 2 armour
                Casualties for Russians: 2 infantry
            Battle in Belorussia
                Germans attack with 2 armour, 1 fighter and 1 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour, 1 fighter and 1 infantry in Belorussia, round 2 : 4/4 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Eastern Ukraine
                Germans attack with 2 armour, 1 artillery and 1 fighter
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour, 1 artillery and 1 fighter in Eastern Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
                    Germans roll dice for 2 armour and 1 fighter in Eastern Ukraine, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Germans: 1 artillery
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Archangel to Norway
            1 fighter moved from Archangel to Karelia S.S.R.
            1 fighter moved from Belorussia to East Poland
            1 fighter moved from Eastern Ukraine to Bulgaria Romania
            1 fighter moved from 12 Sea Zone to Northwestern Europe
            1 fighter moved from 12 Sea Zone to France
            2 armour moved from Karelia S.S.R. to Archangel
            1 fighter moved from Germany to East Poland
            2 armour moved from Germany to East Poland
            1 bomber moved from Russia to Karelia S.S.R.
    
        Place Units - Germans
            1 armour and 1 infantry placed in Bulgaria Romania
            2 armour placed in Karelia S.S.R.
            1 bomber and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans rolls : 0.00
    Russians regular : 1.00
    Germans regular : 2.50
    Russians AA : 0.67
    

    Territory Summary for Germans :

    Archangel : 1 flag, 3 armour
    Baltic States : 1 flag
    Belorussia : 1 flag, 2 armour
    East Poland : 1 flag, 2 armour and 2 fighters
    France : 1 aaGun and 1 fighter
    Germany : 1 aaGun, 1 bomber, 1 factory and 1 infantry
    Gibraltar : 1 flag, 1 infantry
    Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 1 fighter
    Eastern Ukraine : 1 flag, 2 armour
    Northwestern Europe : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
    Norway : 1 fighter and 2 infantry
    Bulgaria Romania : 3 armour, 1 factory, 1 fighter and 1 infantry
    

    Production/PUs Summary :

    Germans : 38 / 39
    Russians : 20 / 24
    Japanese : 44 / 44
    British : 18 / 22
    Italians : 25 / 25
    Chinese : 0 / 0
    Americans : 33 / 33
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 3x factory; Remaining resources: 21 PUs; 0 techTokens; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 artilleries moved from Ukraine to Eastern Ukraine
            3 infantry moved from Ukraine to Eastern Ukraine
            2 armour moved from Ukraine to Eastern Ukraine
            1 armour moved from Ukraine to Eastern Ukraine
            1 infantry moved from Ukraine to Eastern Ukraine
            2 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            1 fighter moved from Russia to Belorussia
            1 fighter moved from Russia to Archangel
            2 armour moved from Russia to Archangel
            3 infantry moved from Russia to Archangel
            1 infantry moved from Russia to Archangel
            1 armour moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Eastern Ukraine
                Russians attack with 3 armour, 2 artilleries and 4 infantry
                Germans defend with 2 armour
                    Russians roll dice for 3 armour, 2 artilleries and 4 infantry in Eastern Ukraine, round 2 : 2/9 hits, 3.17 expected hits
                    Germans roll dice for 2 armour in Eastern Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 armour
            Battle in Archangel
                Russians attack with 2 armour, 1 fighter and 4 infantry
                Germans defend with 3 armour
                    Russians roll dice for 2 armour, 1 fighter and 4 infantry in Archangel, round 2 : 2/7 hits, 2.17 expected hits
                    Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
                    Russians roll dice for 2 armour, 1 fighter and 2 infantry in Archangel, round 3 : 0/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 2 armour, 1 fighter and 1 infantry in Archangel, round 4 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 4 infantry
                Casualties for Germans: 3 armour
            Battle in Belorussia
                Russians attack with 1 armour, 1 fighter and 3 infantry
                Germans defend with 2 armour
                    Russians roll dice for 1 armour, 1 fighter and 3 infantry in Belorussia, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 2 armour in Belorussia, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 infantry moved from Russia to Archangel
            1 fighter moved from Belorussia to Russia
            1 infantry moved from Urals to Novosibirsk
    
        Place Units - Russians
            2 infantry placed in Caucasus
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    Russians regular : -1.33
    

    Territory Summary for Russians :

    Archangel : 2 armour and 1 infantry
    Belorussia : 1 armour and 3 infantry
    Caucasus : 1 aaGun, 1 factory and 4 infantry
    Kazakh S.S.R. : 1 infantry
    Eastern Ukraine : 3 armour, 2 artilleries and 4 infantry
    Novosibirsk : 1 infantry
    Russia : 1 aaGun, 1 armour, 1 factory, 2 fighters and 7 infantry
    Ukraine : 2 infantry
    

    Production/PUs Summary :

    Germans : 34 / 39
    Russians : 24 / 24
    Japanese : 44 / 44
    British : 18 / 22
    Italians : 25 / 25
    Chinese : 0 / 0
    Americans : 33 / 33
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 8
    
        Research Technology - Japanese
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
    
        Activate Technology - Japanese
            Japanese activating Jet Power
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
                  Japanese take Stanovoj Chrebet from Russians
            1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 artillery and 2 infantry moved from Chinghai to Kazakh S.S.R.
            2 infantry moved from Chinghai to Novosibirsk
            1 fighter moved from Ningxia to Kazakh S.S.R.
            2 fighters moved from Ningxia to Novosibirsk
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakh S.S.R.
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Novosibirsk to Chinghai
            1 fighter moved from Kazakh S.S.R. to Chinghai
            3 destroyers and 2 transports moved from 36 Sea Zone to 38 Sea Zone
            2 fighters moved from 62 Sea Zone to Alaska
            2 armour and 1 infantry moved from French Indo-China Thailand to Burma
    
        Place Units - Japanese
            3 destroyers placed in 62 Sea Zone
            1 transport placed in 38 Sea Zone
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in East Indies
            1 armour and 1 infantry placed in Japan
            Japanese undo move 5.
            1 armour placed in Japan
            1 infantry placed in East Indies
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -4.00
    Japanese rolls : 1.00
    Russians regular : -0.33
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 5 armour, 1 artillery, 6 fighters and 4 infantry
    Australia : 1 flag, 1 aaGun and 1 artillery
    Borneo : 1 flag
    Burma : 1 flag, 2 armour and 1 infantry
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag, 3 fighters
    East Indies : 1 flag, 1 armour, 1 artillery, 1 factory and 3 infantry
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 infantry
    Hupeh : 1 flag
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 5 armour, 1 factory and 5 infantry
    Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    Ningxia : 1 flag
    Novosibirsk : 1 flag, 2 infantry
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Soviet Far East : 1 flag
    Stanovoj Chrebet : 1 flag, 1 infantry
    Suiyuan : 1 flag
    Yakut S.S.R. : 1 flag, 1 armour
    Yunnan : 1 flag
    38 Sea Zone : 3 destroyers and 3 transports
    62 Sea Zone : 2 carriers, 3 destroyers and 5 transports
    

    Production/PUs Summary :

    Germans : 34 / 39
    Russians : 18 / 24
    Japanese : 50 / 51
    British : 18 / 22
    Italians : 25 / 25
    Chinese : 0 / 0
    Americans : 33 / 33
    

    Savegame

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