• '21

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 47 / 47
    Russians : 0 / 0
    Japanese : 49 / 54
    British : 15 / 16
    Italians : 29 / 32
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to Australia
            1 fighter moved from 62 Sea Zone to 57 Sea Zone
    
        Combat - Japanese
            Battle in 57 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 57 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Australia
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 aaGun; Americans defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Australia
                Japanese win, taking Australia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 62 Sea Zone to New Guinea
            1 fighter moved from 57 Sea Zone to 62 Sea Zone
            2 armour moved from Ningxia to Manchuria
            1 infantry moved from Yakut S.S.R. to Soviet Far East
            3 fighters moved from Karelia S.S.R. to Yakut S.S.R.
            1 armour and 1 infantry moved from 14 Sea Zone to Libya
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 38 Sea Zone
            1 fighter placed in 38 Sea Zone
            1 fighter placed in 62 Sea Zone
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Japanese collect 6 PUs from War Bonds; end with 57 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Japanese rolls : 1.00
    British regular : -0.67
    

    Territory Summary for Japanese :

    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Libya : 1 armour and 1 infantry
    Manchuria : 1 flag, 2 armour
    New Guinea : 1 flag, 1 fighter
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 4 armour, 2 fighters and 5 infantry
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag, 3 fighters
    Yunnan : 1 flag
    14 Sea Zone : 1 transport
    38 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
    39 Sea Zone : 2 transports
    62 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 3 transports
    

    Production/PUs Summary :

    Germans : 47 / 47
    Russians : 0 / 0
    Japanese : 51 / 57
    British : 13 / 16
    Italians : 29 / 32
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour, 2 artilleries and 3 infantry moved from Morocco Algeria to 13 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 13 Sea Zone to 14 Sea Zone
            3 infantry moved from 14 Sea Zone to Italy
            2 artilleries moved from 14 Sea Zone to Italy
            1 armour moved from 14 Sea Zone to Italy
            2 bombers moved from United Kingdom to Italy
    
        Combat - British
            Battle in 14 Sea Zone
                British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
                Italians defend with 2 destroyers, 3 submarines and 1 transport; Japanese defend with 1 transport
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.17 expected hits
                    Italians roll dice for 3 submarines in 14 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 submarines owned by the Italians lost in 14 Sea Zone
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits
                    Italians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    1 transport owned by the Japanese, 2 destroyers owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 14 Sea Zone
                British win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 48
                Casualties for Italians: 2 destroyers, 3 submarines and 1 transport
                Casualties for Japanese: 1 transport
            Battle in Italy
                British attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry
                Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry
                    Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Italy, round 2 : 2/10 hits, 4.67 expected hits
                    Italians roll dice for 3 armour, 1 artillery and 3 infantry in Italy, round 2 : 4/7 hits, 2.83 expected hits
                    1 artillery owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Italy
                    British roll dice for 1 armour, 1 artillery and 2 bombers in Italy, round 3 : 5/6 hits, 3.50 expected hits
                    Italians roll dice for 3 armour, 1 artillery and 1 infantry in Italy, round 3 : 0/5 hits, 2.17 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 armour owned by the Italians lost in Italy
                British captures 32PUs while taking Italians capital
                British win, taking Italy from Italians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 15
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Italians: 3 armour, 1 artillery and 3 infantry
    
        Non Combat Move - British
            2 bombers moved from Italy to United Kingdom
    
        Place Units - British
            1 artillery and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 19 PUs; end with 51 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    British regular : -0.50
    Italians AA : -0.33
    

    Territory Summary for British :

    Italy : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory
    Morocco Algeria : 1 flag
    United Kingdom : 1 aaGun, 4 artilleries, 2 bombers, 1 factory and 8 infantry
    14 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
    

    Production/PUs Summary :

    Germans : 47 / 47
    Russians : 0 / 0
    Japanese : 51 / 57
    British : 19 / 51
    Italians : 23 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Libya to Morocco Algeria
                  Germans take Morocco Algeria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Belgian Congo : 1 flag
    Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
    Egypt : 1 flag
    French Equatorial Africa : 1 flag
    French Madagascar : 1 flag
    French West Africa : 1 flag
    Italian Africa : 1 flag
    Morocco Algeria : 1 armour and 1 infantry
    Persia : 1 flag
    Rhodesia : 1 flag
    Trans-Jordan : 1 flag
    Ukraine : 1 flag
    Union of South Africa : 1 flag
    16 Sea Zone : 1 carrier
    

    Production/PUs Summary :

    Germans : 48 / 47
    Russians : 0 / 0
    Japanese : 51 / 57
    British : 18 / 51
    Italians : 23 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Brazil to 18 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 23 Sea Zone
            1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo
                  British take Belgian Congo from Italians
            1 infantry moved from Brazil to 18 Sea Zone
            1 infantry and 1 transport moved from 18 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to French West Africa
                  British take French West Africa from Italians
            1 submarine moved from 46 Sea Zone to 39 Sea Zone
            2 bombers moved from United Kingdom to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 1,6 and causes: 8 damage to unit: factory
                Bombing raid in Germany causes 8 damage total. 
            Battle in 39 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 39 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 transports
    
        Non Combat Move - Americans
            1 transport moved from 47 Sea Zone to 53 Sea Zone
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Western United States to Western Canada
            2 infantry moved from Western United States to Western Canada
            1 submarine moved from 56 Sea Zone to 53 Sea Zone
            1 submarine moved from 56 Sea Zone to 53 Sea Zone
    
        Place Units - Americans
            1 submarine placed in 56 Sea Zone
            1 armour, 1 bomber and 5 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.67
    

    Territory Summary for Americans and Chinese :

    Alaska : 2 infantry
    Belgian Congo : 1 armour and 1 infantry
    Brazil : 1 infantry
    Eastern Canada : 1 infantry
    Eastern United States : 1 aaGun, 1 factory and 2 infantry
    French West Africa : 1 infantry
    Mexico : 1 infantry
    Midway : 1 infantry
    United Kingdom : 1 bomber
    Western Canada : 3 armour, 1 artillery, 4 bombers, 1 fighter and 6 infantry
    Western United States : 1 aaGun, 1 armour, 1 bomber, 1 factory, 1 fighter and 7 infantry
    17 Sea Zone : 1 transport
    23 Sea Zone : 1 transport
    39 Sea Zone : 1 submarine
    53 Sea Zone : 2 submarines and 1 transport
    56 Sea Zone : 2 submarines
    

    Production/PUs Summary :

    Germans : 48 / 47
    Russians : 0 / 0
    Japanese : 51 / 57
    British : 20 / 51
    Italians : 21 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Research Technology - Germans
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 8x factory; Remaining resources: 43 PUs; 1 techTokens; 
            Germans buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 battleship and 1 submarine moved from 16 Sea Zone to 14 Sea Zone
            4 bombers moved from Germany to 14 Sea Zone
            2 fighters moved from France to 14 Sea Zone
            2 fighters moved from Northwestern Europe to 14 Sea Zone
            3 armour moved from Bulgaria Romania to Italy
            1 armour moved from France to Italy
            1 armour moved from Germany to Italy
    
        Combat - Germans
            Battle in Italy
                Germans attack with 5 armour
                British defend with 1 aaGun, 1 armour, 1 artillery and 1 factory
                    Germans roll dice for 5 armour in Italy, round 2 : 3/5 hits, 2.50 expected hits
                    British roll dice for 1 armour and 1 artillery in Italy, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Italy
                Germans win, taking Italy from British with 4 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour and 1 artillery
            Battle in 14 Sea Zone
                Germans attack with 1 battleship, 4 bombers, 4 fighters and 1 submarine
                British defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
                    Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 2 carriers owned by the British lost in 14 Sea Zone
                    Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits
                    British roll dice for 1 battleship, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
                    1 transport owned by the British, 3 fighters owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 14 Sea Zone
                    2 transports owned by the British lost in 14 Sea Zone
                Germans win with 1 battleship, 4 bombers and 1 fighter remaining. Battle score for attacker is 81
                Casualties for Germans: 3 fighters and 1 submarine
                Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
    
        Non Combat Move - Germans
            4 bombers moved from 14 Sea Zone to Germany
            1 armour moved from Poland to Germany
            1 fighter moved from 14 Sea Zone to France
            1 armour moved from Urals to Karelia S.S.R.
            1 armour moved from Karelia S.S.R. to Norway
    
        Place Units - Germans
            2 bombers and 1 fighter placed in Germany
            1 transport placed in 16 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 50 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Germans regular : -0.67
    British regular : -0.67
    

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 2 armour, 6 bombers, 1 factory, 2 fighters and 8 infantry
    Gibraltar : 1 flag, 1 infantry
    Italy : 4 armour
    Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    14 Sea Zone : 1 battleship
    16 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 51 / 57
    British : 14 / 51
    Italians : 27 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 cruiser, 1 fighter and 2 submarines; Remaining resources: 3 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 fighter moved from New Guinea to 53 Sea Zone
            2 destroyers moved from 38 Sea Zone to 39 Sea Zone
            1 fighter moved from 38 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in 53 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 submarines and 1 transport
                2 submarines owned by the Americans submerged
                    1 transport owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 2 destroyers and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 39 Sea Zone
                Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter could not land in 53 Sea Zone and was removed
            1 fighter moved from 39 Sea Zone to 38 Sea Zone
            1 carrier and 1 fighter moved from 38 Sea Zone to 36 Sea Zone
            1 fighter moved from 62 Sea Zone to 36 Sea Zone
            1 fighter moved from Yakut S.S.R. to 62 Sea Zone
            2 fighters moved from Yakut S.S.R. to Soviet Far East
            2 armour moved from Manchuria to Soviet Far East
            1 armour and 1 infantry moved from Libya to Egypt
    
        Place Units - Japanese
            2 bombers placed in Japan
            1 fighter placed in Japan
            Japanese undo move 2.
            Japanese undo move 1.
            2 bombers and 1 fighter placed in Japan
            1 cruiser and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 54 PUs
            Japanese collect 2 PUs from War Bonds; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -0.33
    

    Territory Summary for Japanese :

    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Egypt : 1 armour and 1 infantry
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 3 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 3 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 6 armour, 4 fighters and 5 infantry
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    36 Sea Zone : 1 carrier and 2 fighters
    39 Sea Zone : 2 destroyers
    62 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 2 submarines and 3 transports
    

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 14 / 51
    Italians : 27 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Purchase Units - British
            British buy 4 armour, 2 fighters and 2 infantry; Remaining resources: 5 PUs; 0 techTokens; 
    
        Place Units - British
            4 armour, 2 fighters and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 14 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 14 / 19
    Italians : 27 / 0
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
    Egypt : 1 flag
    French Equatorial Africa : 1 flag
    French Madagascar : 1 flag
    Italian Africa : 1 flag
    Italy : 1 aaGun and 1 factory
    Morocco Algeria : 1 armour and 1 infantry
    Persia : 1 flag
    Rhodesia : 1 flag
    Trans-Jordan : 1 flag
    Ukraine : 1 flag
    Union of South Africa : 1 flag
    16 Sea Zone : 1 carrier
    

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 14 / 19
    Italians : 27 / 27
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from Belgian Congo to Italian Africa
                  British take Italian Africa from Italians
            1 armour moved from Belgian Congo to Union of South Africa
                  British take Rhodesia from Italians
                  British take Union of South Africa from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 transport moved from 23 Sea Zone to 28 Sea Zone
            1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 bomber moved from Western United States to United Kingdom
            1 infantry moved from Western United States to Mexico
            3 infantry moved from Western United States to Western Canada
    
        Place Units - Americans
            1 submarine placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 bomber placed in Eastern United States
            4 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 50
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Research Technology - Germans
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Paratroopers
    
        Activate Technology - Germans
            Germans activating Paratroopers
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
    
        Combat - Germans
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Germany
            2 transports placed in 16 Sea Zone
            Germans undo move 2.
            1 destroyer and 1 submarine placed in 16 Sea Zone
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 1.00
    

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 2 armour, 7 bombers, 1 factory, 3 fighters and 8 infantry
    Gibraltar : 1 flag, 1 infantry
    Italy : 4 armour
    Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    14 Sea Zone : 1 battleship
    16 Sea Zone : 1 destroyer, 1 submarine and 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 56
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 battleship, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 armour and 1 infantry moved from 57 Sea Zone to Midway
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
    
        Combat - Japanese
            Battle in Midway
                Japanese attack with 1 armour and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                    Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 7 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Midway, round 8 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Midway, round 8 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win with no units remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone
            1 armour and 1 infantry moved from 60 Sea Zone to Okinawa
            2 destroyers moved from 39 Sea Zone to 32 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone
            1 fighter moved from Japan to Soviet Far East
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
    
        Place Units - Japanese
            1 transport placed in 38 Sea Zone
            1 armour, 1 fighter and 2 infantry placed in Japan
            1 battleship and 2 transports placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Japanese collect 1 PU from War Bonds; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -2.67
    

    Territory Summary for Japanese :

    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Egypt : 1 armour and 1 infantry
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Okinawa : 1 armour and 1 infantry
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 6 armour, 5 fighters and 5 infantry
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    32 Sea Zone : 2 destroyers
    38 Sea Zone : 1 transport
    57 Sea Zone : 1 transport
    60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine and 1 transport
    62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 18 / 19
    Italians : 23 / 27
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - Italians
            2 transports placed in 14 Sea Zone
            1 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag
    Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory
    Egypt : 1 flag
    French Equatorial Africa : 1 flag
    French Madagascar : 1 flag
    Italy : 1 aaGun, 1 armour, 1 factory and 2 infantry
    Morocco Algeria : 1 armour and 1 infantry
    Persia : 1 flag
    Trans-Jordan : 1 flag
    Ukraine : 1 flag
    14 Sea Zone : 2 transports
    16 Sea Zone : 1 carrier
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 18 / 19
    Italians : 23 / 25
    Chinese : 0 / 0
    Americans : 38 / 39
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 infantry moved from French West Africa to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 infantry moved from Italian Africa to Anglo-Egypt Sudan
                  British take Anglo-Egypt Sudan from Italians
            1 armour moved from Union of South Africa to 28 Sea Zone
            1 armour moved from 28 Sea Zone to French Madagascar
                  British take French Madagascar from Italians
            2 submarines moved from 53 Sea Zone to 57 Sea Zone
    
        Combat - Americans
            Battle in 57 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 57 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 infantry moved from Western Canada to Alaska
            1 transport moved from 19 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            4 bombers moved from Western Canada to Western United States
            2 infantry moved from Eastern United States to Central United States
            1 bomber moved from Eastern United States to United Kingdom
            2 infantry moved from Western United States to Western Canada
    
        Place Units - Americans
            1 armour, 1 artillery, 1 bomber and 6 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 21 / 19
    Italians : 20 / 25
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Germans
            1 destroyer and 1 submarine moved from 16 Sea Zone to 14 Sea Zone
    
        Place Units - Germans
            2 destroyers placed in 16 Sea Zone
            1 armour and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Archangel : 1 flag
    Baltic States : 1 flag
    Belorussia : 1 flag
    East Poland : 1 flag
    France : 1 aaGun, 2 armour, 1 fighter and 3 infantry
    Germany : 1 aaGun, 3 armour, 7 bombers, 1 factory, 3 fighters and 10 infantry
    Gibraltar : 1 flag, 1 infantry
    Italy : 4 armour
    Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
    Eastern Ukraine : 1 flag
    Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry
    Norway : 2 armour
    Novosibirsk : 1 flag
    Bulgaria Romania : 1 factory
    Russia : 1 flag, 1 aaGun and 1 factory
    Urals : 1 flag
    14 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
    16 Sea Zone : 2 destroyers and 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 51 / 52
    British : 21 / 19
    Italians : 20 / 25
    Chinese : 0 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 bombers and 4 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Okinawa to 60 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 53 Sea Zone
            1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
                  Japanese take Hawaiian Islands from Americans
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
            1 armour and 1 infantry moved from 57 Sea Zone to Midway
            2 destroyers moved from 32 Sea Zone to 28 Sea Zone
    
        Combat - Japanese
            Battle in 28 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 28 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 57 Sea Zone
                Japanese attack with 1 transport
                Americans defend with 2 submarines
                    Americans roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 57 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 57 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 57 Sea Zone
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Midway
                Americans win with 2 submarines remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 submarine moved from 60 Sea Zone to 62 Sea Zone
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
            1 fighter moved from Japan to Soviet Far East
    
        Place Units - Japanese
            4 transports placed in 62 Sea Zone
            1 artillery and 2 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Japanese collect 1 PU from War Bonds; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    

    Territory Summary for Japanese :

    Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
    Borneo : 1 flag
    Burma : 1 flag
    Buryatia S.S.R. : 1 flag
    Chinghai : 1 flag
    East Indies : 1 flag, 1 factory
    Egypt : 1 armour and 1 infantry
    Evenki National Okrug : 1 flag
    Fukien : 1 flag
    Hawaiian Islands : 1 flag, 1 armour and 1 infantry
    Hupeh : 1 flag
    India : 1 flag, 1 aaGun
    Iwo Jima : 1 infantry
    Japan : 1 aaGun, 2 artilleries, 4 bombers, 1 factory and 1 infantry
    Kazakh S.S.R. : 1 flag
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag
    New Guinea : 1 flag
    New Zealand : 1 flag
    Ningxia : 1 flag
    Philippine Islands : 1 flag
    Sikang : 1 flag
    Solomon Islands : 1 flag, 1 artillery and 1 infantry
    Soviet Far East : 1 flag, 7 armour, 6 fighters and 6 infantry
    Stanovoj Chrebet : 1 flag
    Suiyuan : 1 flag
    Wake Island : 1 flag, 1 armour and 1 infantry
    Yakut S.S.R. : 1 flag
    Yunnan : 1 flag
    28 Sea Zone : 2 destroyers
    36 Sea Zone : 1 transport
    53 Sea Zone : 1 transport
    62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 6 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 53
    British : 21 / 19
    Italians : 20 / 25
    Chinese : 0 / 0
    Americans : 37 / 38
    

    Savegame

  • '21

    I learned a new thing tonight. You cant take transport in by itself loaded with units and offload them into an unmanned island without defeating enemy vessels first. Lost transport, infantry and tank coz of this stuff up :cry: :laughing:

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - British
            2 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 53
    British : 21 / 21
    Italians : 20 / 25
    Chinese : 0 / 0
    Americans : 37 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour and 2 infantry moved from Italy to 14 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 34 Sea Zone
            1 armour and 2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
    
        Combat - Italians
            Battle in Anglo-Egypt Sudan
                Italians attack with 1 armour and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 3 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Anglo-Egypt Sudan
                Italians win, taking Anglo-Egypt Sudan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 armour and 4 infantry placed in Italy
            1 infantry placed in Caucasus
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Midway: 1 armour and 1 infantry
            EDIT: Changing ownership of Midway from Americans to Japanese
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.67
    

    Territory Summary for Italians :

    Anglo-Egypt Sudan : 1 flag, 1 armour and 2 infantry
    Caucasus : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry
    Egypt : 1 flag
    Italy : 1 aaGun, 2 armour, 1 factory and 4 infantry
    Morocco Algeria : 1 armour and 1 infantry
    Persia : 1 flag
    Trans-Jordan : 1 flag
    Ukraine : 1 flag
    16 Sea Zone : 1 carrier
    34 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 48 / 48
    Russians : 0 / 0
    Japanese : 52 / 53
    British : 20 / 21
    Italians : 21 / 21
    Chinese : 0 / 0
    Americans : 37 / 38
    

    Savegame

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